1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svx.hxx" 26 #include <svx/svdpage.hxx> 27 #include "svx/globl3d.hxx" 28 #include <svx/polysc3d.hxx> 29 #include <svx/cube3d.hxx> 30 #include <svx/sphere3d.hxx> 31 #include <svx/extrud3d.hxx> 32 #include <svx/lathe3d.hxx> 33 #include <svx/polygn3d.hxx> 34 #include "svx/objfac3d.hxx" 35 #include <svx/svdobj.hxx> 36 37 /************************************************************************* 38 |* 39 |* Konstruktor 40 |* 41 \************************************************************************/ 42 43 static sal_Bool bInit = sal_False; 44 45 E3dObjFactory::E3dObjFactory() 46 { 47 if ( !bInit ) 48 { 49 SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject)); 50 bInit = sal_True; 51 } 52 } 53 54 /************************************************************************* 55 |* 56 |* Destruktor 57 |* 58 \************************************************************************/ 59 60 E3dObjFactory::~E3dObjFactory() 61 { 62 } 63 64 /************************************************************************* 65 |* 66 |* Chart-interne Objekte erzeugen 67 |* 68 \************************************************************************/ 69 70 IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory) 71 { 72 if ( pObjFactory->nInventor == E3dInventor ) 73 { 74 switch ( pObjFactory->nIdentifier ) 75 { 76 case E3D_POLYSCENE_ID: 77 pObjFactory->pNewObj = new E3dPolyScene(); 78 break; 79 case E3D_POLYGONOBJ_ID : 80 pObjFactory->pNewObj = new E3dPolygonObj(); 81 break; 82 case E3D_CUBEOBJ_ID : 83 pObjFactory->pNewObj = new E3dCubeObj(); 84 break; 85 case E3D_SPHEREOBJ_ID: 86 // FG: ruft den dummy constructor, da dieser Aufruf nur beim Laden von Dokumenten erfolgt. 87 // die wirkliche Anzahkl Segmente wird aber erst nach dem Laden der Member festgelegt. 88 // dies hat zur Folge das die erste Kugel gleich wieder zerstoert wird, obwohl sie nie 89 // gebraucht worden ist. 90 pObjFactory->pNewObj = new E3dSphereObj(123); 91 break; 92 case E3D_EXTRUDEOBJ_ID: 93 pObjFactory->pNewObj = new E3dExtrudeObj(); 94 break; 95 case E3D_LATHEOBJ_ID: 96 pObjFactory->pNewObj = new E3dLatheObj(); 97 break; 98 case E3D_COMPOUNDOBJ_ID: 99 pObjFactory->pNewObj = new E3dCompoundObject(); 100 break; 101 } 102 } 103 return 0; 104 } 105 106 107