xref: /AOO41X/main/svx/source/engine3d/string3d.src (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir // include ------------------------------------------------------------------
28*cdf0e10cSrcweir#include <svx/dialogs.hrc>
29*cdf0e10cSrcweir // pragma -------------------------------------------------------------------
30*cdf0e10cSrcweir
31*cdf0e10cSrcweir // Strings fuer die Draw-Dialoge --------------------------------------------
32*cdf0e10cSrcweirString RID_SVX_3D_CREATE_LATHE
33*cdf0e10cSrcweir{
34*cdf0e10cSrcweir	Text [ en-US ] = "Create 3D rotation object" ;
35*cdf0e10cSrcweir};
36*cdf0e10cSrcweirString RID_SVX_3D_UNDO_EXCHANGE_PASTE
37*cdf0e10cSrcweir{
38*cdf0e10cSrcweir	/* ### ACHTUNG: Neuer Text in Resource? Objekt(e) einf�gen : Objekt(e) einf�gen */
39*cdf0e10cSrcweir	/* ### ACHTUNG: Neuer Text in Resource? Objekt(e) einf�gen : Objekt(e) einf�gen */
40*cdf0e10cSrcweir	Text [ en-US ] = "Insert object(s)" ;
41*cdf0e10cSrcweir};
42*cdf0e10cSrcweirString RID_SVX_3D_UNDO_SEGMENTS
43*cdf0e10cSrcweir{
44*cdf0e10cSrcweir	Text [ en-US ] = "Number of segments" ;
45*cdf0e10cSrcweir};
46*cdf0e10cSrcweirString RID_SVX_3D_UNDO_DEEPTH
47*cdf0e10cSrcweir{
48*cdf0e10cSrcweir	Text [ en-US ] = "Object depth" ;
49*cdf0e10cSrcweir};
50*cdf0e10cSrcweirString RID_SVX_3D_UNDO_FOCAL
51*cdf0e10cSrcweir{
52*cdf0e10cSrcweir	Text [ en-US ] = "Focal length" ;
53*cdf0e10cSrcweir};
54*cdf0e10cSrcweirString RID_SVX_3D_UNDO_CAMPOS
55*cdf0e10cSrcweir{
56*cdf0e10cSrcweir	Text [ en-US ] = "Camera position" ;
57*cdf0e10cSrcweir};
58*cdf0e10cSrcweirString RID_SVX_3D_UNDO_ROTATE
59*cdf0e10cSrcweir{
60*cdf0e10cSrcweir	Text [ en-US ] = "Rotate 3D object" ;
61*cdf0e10cSrcweir};
62*cdf0e10cSrcweirString RID_SVX_3D_UNDO_EXTRUDE
63*cdf0e10cSrcweir{
64*cdf0e10cSrcweir	Text [ en-US ] = "Create extrusion object" ;
65*cdf0e10cSrcweir};
66*cdf0e10cSrcweirString RID_SVX_3D_UNDO_LATHE
67*cdf0e10cSrcweir{
68*cdf0e10cSrcweir	/* ### ACHTUNG: Neuer Text in Resource? Rotationsk�rper erstellen : Rotationsk�rper erstellen */
69*cdf0e10cSrcweir	/* ### ACHTUNG: Neuer Text in Resource? Rotationsk�rper erstellen : Rotationsk�rper erstellen */
70*cdf0e10cSrcweir	Text [ en-US ] = "Create rotation object" ;
71*cdf0e10cSrcweir};
72*cdf0e10cSrcweirString RID_SVX_3D_UNDO_BREAK_LATHE
73*cdf0e10cSrcweir{
74*cdf0e10cSrcweir	/* ### ACHTUNG: Neuer Text in Resource? Rotationsk�rper aufbrechen : Rotationsk�rper aufbrechen */
75*cdf0e10cSrcweir	/* ### ACHTUNG: Neuer Text in Resource? Rotationsk�rper aufbrechen : Rotationsk�rper aufbrechen */
76*cdf0e10cSrcweir	Text [ en-US ] = "Split 3D object" ;
77*cdf0e10cSrcweir};
78*cdf0e10cSrcweirString RID_SVX_3D_UNDO_ATTRIBUTES
79*cdf0e10cSrcweir{
80*cdf0e10cSrcweir	Text [ en-US ] = "3D Attributes" ;
81*cdf0e10cSrcweir};
82*cdf0e10cSrcweir // ********************************************************************** EOF
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