1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/svx3ditems.hxx> 31*cdf0e10cSrcweir #include <com/sun/star/drawing/NormalsKind.hpp> 32*cdf0e10cSrcweir #include <com/sun/star/drawing/TextureProjectionMode.hpp> 33*cdf0e10cSrcweir #include <com/sun/star/drawing/TextureKind.hpp> 34*cdf0e10cSrcweir #include <com/sun/star/drawing/TextureMode.hpp> 35*cdf0e10cSrcweir #include <com/sun/star/drawing/ProjectionMode.hpp> 36*cdf0e10cSrcweir #include <com/sun/star/drawing/ShadeMode.hpp> 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir using namespace ::rtl; 42*cdf0e10cSrcweir using namespace ::com::sun::star; 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 45*cdf0e10cSrcweir Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal) 46*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal) 47*cdf0e10cSrcweir {} 48*cdf0e10cSrcweir 49*cdf0e10cSrcweir Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal) 50*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal) 51*cdf0e10cSrcweir {} 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal) 54*cdf0e10cSrcweir : SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal) 55*cdf0e10cSrcweir {} 56*cdf0e10cSrcweir 57*cdf0e10cSrcweir Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal) 58*cdf0e10cSrcweir : SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal) 59*cdf0e10cSrcweir {} 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal) 62*cdf0e10cSrcweir : SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal) 63*cdf0e10cSrcweir {} 64*cdf0e10cSrcweir 65*cdf0e10cSrcweir Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal) 66*cdf0e10cSrcweir : SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal) 67*cdf0e10cSrcweir {} 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(sal_Bool bVal) 70*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal) 71*cdf0e10cSrcweir {} 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 74*cdf0e10cSrcweir // #i28528# 75*cdf0e10cSrcweir // Added extra Item (Bool) for chart2 to be able to show reduced line geometry 76*cdf0e10cSrcweir 77*cdf0e10cSrcweir Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(sal_Bool bVal) 78*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal) 79*cdf0e10cSrcweir {} 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir sal_uInt16 Svx3DReducedLineGeometryItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const 82*cdf0e10cSrcweir { 83*cdf0e10cSrcweir return 1; 84*cdf0e10cSrcweir } 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir SfxPoolItem* Svx3DReducedLineGeometryItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const 87*cdf0e10cSrcweir { 88*cdf0e10cSrcweir SfxBoolItem* pRetval = new Svx3DReducedLineGeometryItem(); 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir if(nItemVersion > 0) 91*cdf0e10cSrcweir { 92*cdf0e10cSrcweir SfxBoolItem aBoolItem(Which(), rIn); 93*cdf0e10cSrcweir pRetval->SetValue(aBoolItem.GetValue()); 94*cdf0e10cSrcweir } 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir return pRetval; 97*cdf0e10cSrcweir } 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 100*cdf0e10cSrcweir 101*cdf0e10cSrcweir Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal) 102*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal) 103*cdf0e10cSrcweir {} 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(sal_Bool bVal) 106*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal) 107*cdf0e10cSrcweir {} 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal) 110*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal) 111*cdf0e10cSrcweir {} 112*cdf0e10cSrcweir 113*cdf0e10cSrcweir Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal) 114*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal) 115*cdf0e10cSrcweir {} 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir Svx3DShadow3DItem::Svx3DShadow3DItem(sal_Bool bVal) 118*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal) 119*cdf0e10cSrcweir {} 120*cdf0e10cSrcweir 121*cdf0e10cSrcweir Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol) 122*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR) 123*cdf0e10cSrcweir {} 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol) 126*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION) 127*cdf0e10cSrcweir {} 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol) 130*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR) 131*cdf0e10cSrcweir {} 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal) 134*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal) 135*cdf0e10cSrcweir {} 136*cdf0e10cSrcweir 137*cdf0e10cSrcweir Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal) 138*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal) 139*cdf0e10cSrcweir {} 140*cdf0e10cSrcweir 141*cdf0e10cSrcweir Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal) 142*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal) 143*cdf0e10cSrcweir {} 144*cdf0e10cSrcweir 145*cdf0e10cSrcweir Svx3DTextureFilterItem::Svx3DTextureFilterItem(sal_Bool bVal) 146*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal) 147*cdf0e10cSrcweir {} 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal) 150*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal) 151*cdf0e10cSrcweir {} 152*cdf0e10cSrcweir 153*cdf0e10cSrcweir Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal) 154*cdf0e10cSrcweir : SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal) 155*cdf0e10cSrcweir {} 156*cdf0e10cSrcweir 157*cdf0e10cSrcweir Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal) 158*cdf0e10cSrcweir : SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal) 159*cdf0e10cSrcweir {} 160*cdf0e10cSrcweir 161*cdf0e10cSrcweir Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(sal_Bool bVal) 162*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal) 163*cdf0e10cSrcweir {} 164*cdf0e10cSrcweir 165*cdf0e10cSrcweir Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol) 166*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1) 167*cdf0e10cSrcweir {} 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol) 170*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2) 171*cdf0e10cSrcweir {} 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol) 174*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3) 175*cdf0e10cSrcweir {} 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol) 178*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4) 179*cdf0e10cSrcweir {} 180*cdf0e10cSrcweir 181*cdf0e10cSrcweir Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol) 182*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5) 183*cdf0e10cSrcweir {} 184*cdf0e10cSrcweir 185*cdf0e10cSrcweir Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol) 186*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6) 187*cdf0e10cSrcweir {} 188*cdf0e10cSrcweir 189*cdf0e10cSrcweir Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol) 190*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7) 191*cdf0e10cSrcweir {} 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol) 194*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8) 195*cdf0e10cSrcweir {} 196*cdf0e10cSrcweir 197*cdf0e10cSrcweir Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol) 198*cdf0e10cSrcweir : SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR) 199*cdf0e10cSrcweir {} 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(sal_Bool bVal) 202*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal) 203*cdf0e10cSrcweir {} 204*cdf0e10cSrcweir 205*cdf0e10cSrcweir Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(sal_Bool bVal) 206*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal) 207*cdf0e10cSrcweir {} 208*cdf0e10cSrcweir 209*cdf0e10cSrcweir Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(sal_Bool bVal) 210*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal) 211*cdf0e10cSrcweir {} 212*cdf0e10cSrcweir 213*cdf0e10cSrcweir Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(sal_Bool bVal) 214*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal) 215*cdf0e10cSrcweir {} 216*cdf0e10cSrcweir 217*cdf0e10cSrcweir Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(sal_Bool bVal) 218*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal) 219*cdf0e10cSrcweir {} 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(sal_Bool bVal) 222*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal) 223*cdf0e10cSrcweir {} 224*cdf0e10cSrcweir 225*cdf0e10cSrcweir Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(sal_Bool bVal) 226*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal) 227*cdf0e10cSrcweir {} 228*cdf0e10cSrcweir 229*cdf0e10cSrcweir Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(sal_Bool bVal) 230*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal) 231*cdf0e10cSrcweir {} 232*cdf0e10cSrcweir 233*cdf0e10cSrcweir Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec) 234*cdf0e10cSrcweir : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec) 235*cdf0e10cSrcweir {} 236*cdf0e10cSrcweir 237*cdf0e10cSrcweir Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec) 238*cdf0e10cSrcweir : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec) 239*cdf0e10cSrcweir {} 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec) 242*cdf0e10cSrcweir : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec) 243*cdf0e10cSrcweir {} 244*cdf0e10cSrcweir 245*cdf0e10cSrcweir Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec) 246*cdf0e10cSrcweir : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec) 247*cdf0e10cSrcweir {} 248*cdf0e10cSrcweir 249*cdf0e10cSrcweir Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec) 250*cdf0e10cSrcweir : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec) 251*cdf0e10cSrcweir {} 252*cdf0e10cSrcweir 253*cdf0e10cSrcweir Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec) 254*cdf0e10cSrcweir : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec) 255*cdf0e10cSrcweir {} 256*cdf0e10cSrcweir 257*cdf0e10cSrcweir Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec) 258*cdf0e10cSrcweir : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec) 259*cdf0e10cSrcweir {} 260*cdf0e10cSrcweir 261*cdf0e10cSrcweir Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec) 262*cdf0e10cSrcweir : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec) 263*cdf0e10cSrcweir {} 264*cdf0e10cSrcweir 265*cdf0e10cSrcweir Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal) 266*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal) 267*cdf0e10cSrcweir {} 268*cdf0e10cSrcweir 269*cdf0e10cSrcweir Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal) 270*cdf0e10cSrcweir : SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal) 271*cdf0e10cSrcweir {} 272*cdf0e10cSrcweir 273*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 274*cdf0e10cSrcweir // #107245# 275*cdf0e10cSrcweir 276*cdf0e10cSrcweir Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(sal_Bool bVal) 277*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal) 278*cdf0e10cSrcweir {} 279*cdf0e10cSrcweir 280*cdf0e10cSrcweir sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const 281*cdf0e10cSrcweir { 282*cdf0e10cSrcweir return 1; 283*cdf0e10cSrcweir } 284*cdf0e10cSrcweir 285*cdf0e10cSrcweir SfxPoolItem* Svx3DSmoothNormalsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const 286*cdf0e10cSrcweir { 287*cdf0e10cSrcweir SfxBoolItem* pRetval = new Svx3DSmoothNormalsItem(); 288*cdf0e10cSrcweir 289*cdf0e10cSrcweir if(nItemVersion > 0) 290*cdf0e10cSrcweir { 291*cdf0e10cSrcweir SfxBoolItem aBoolItem(Which(), rIn); 292*cdf0e10cSrcweir pRetval->SetValue(aBoolItem.GetValue()); 293*cdf0e10cSrcweir } 294*cdf0e10cSrcweir 295*cdf0e10cSrcweir return pRetval; 296*cdf0e10cSrcweir } 297*cdf0e10cSrcweir 298*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 299*cdf0e10cSrcweir // #107245# 300*cdf0e10cSrcweir 301*cdf0e10cSrcweir Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(sal_Bool bVal) 302*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal) 303*cdf0e10cSrcweir {} 304*cdf0e10cSrcweir 305*cdf0e10cSrcweir sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const 306*cdf0e10cSrcweir { 307*cdf0e10cSrcweir return 1; 308*cdf0e10cSrcweir } 309*cdf0e10cSrcweir 310*cdf0e10cSrcweir SfxPoolItem* Svx3DSmoothLidsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const 311*cdf0e10cSrcweir { 312*cdf0e10cSrcweir SfxBoolItem* pRetval = new Svx3DSmoothLidsItem(); 313*cdf0e10cSrcweir 314*cdf0e10cSrcweir if(nItemVersion > 0) 315*cdf0e10cSrcweir { 316*cdf0e10cSrcweir SfxBoolItem aBoolItem(Which(), rIn); 317*cdf0e10cSrcweir pRetval->SetValue(aBoolItem.GetValue()); 318*cdf0e10cSrcweir } 319*cdf0e10cSrcweir 320*cdf0e10cSrcweir return pRetval; 321*cdf0e10cSrcweir } 322*cdf0e10cSrcweir 323*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 324*cdf0e10cSrcweir // #107245# 325*cdf0e10cSrcweir 326*cdf0e10cSrcweir Svx3DCharacterModeItem::Svx3DCharacterModeItem(sal_Bool bVal) 327*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal) 328*cdf0e10cSrcweir {} 329*cdf0e10cSrcweir 330*cdf0e10cSrcweir sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const 331*cdf0e10cSrcweir { 332*cdf0e10cSrcweir return 1; 333*cdf0e10cSrcweir } 334*cdf0e10cSrcweir 335*cdf0e10cSrcweir SfxPoolItem* Svx3DCharacterModeItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const 336*cdf0e10cSrcweir { 337*cdf0e10cSrcweir SfxBoolItem* pRetval = new Svx3DCharacterModeItem(); 338*cdf0e10cSrcweir 339*cdf0e10cSrcweir if(nItemVersion > 0) 340*cdf0e10cSrcweir { 341*cdf0e10cSrcweir SfxBoolItem aBoolItem(Which(), rIn); 342*cdf0e10cSrcweir pRetval->SetValue(aBoolItem.GetValue()); 343*cdf0e10cSrcweir } 344*cdf0e10cSrcweir 345*cdf0e10cSrcweir return pRetval; 346*cdf0e10cSrcweir } 347*cdf0e10cSrcweir 348*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 349*cdf0e10cSrcweir // #107245# 350*cdf0e10cSrcweir 351*cdf0e10cSrcweir Svx3DCloseFrontItem::Svx3DCloseFrontItem(sal_Bool bVal) 352*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal) 353*cdf0e10cSrcweir {} 354*cdf0e10cSrcweir 355*cdf0e10cSrcweir sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const 356*cdf0e10cSrcweir { 357*cdf0e10cSrcweir return 1; 358*cdf0e10cSrcweir } 359*cdf0e10cSrcweir 360*cdf0e10cSrcweir SfxPoolItem* Svx3DCloseFrontItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const 361*cdf0e10cSrcweir { 362*cdf0e10cSrcweir SfxBoolItem* pRetval = new Svx3DCloseFrontItem(); 363*cdf0e10cSrcweir 364*cdf0e10cSrcweir if(nItemVersion > 0) 365*cdf0e10cSrcweir { 366*cdf0e10cSrcweir SfxBoolItem aBoolItem(Which(), rIn); 367*cdf0e10cSrcweir pRetval->SetValue(aBoolItem.GetValue()); 368*cdf0e10cSrcweir } 369*cdf0e10cSrcweir 370*cdf0e10cSrcweir return pRetval; 371*cdf0e10cSrcweir } 372*cdf0e10cSrcweir 373*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 374*cdf0e10cSrcweir // #107245# 375*cdf0e10cSrcweir 376*cdf0e10cSrcweir Svx3DCloseBackItem::Svx3DCloseBackItem(sal_Bool bVal) 377*cdf0e10cSrcweir : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal) 378*cdf0e10cSrcweir {} 379*cdf0e10cSrcweir 380*cdf0e10cSrcweir sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const 381*cdf0e10cSrcweir { 382*cdf0e10cSrcweir return 1; 383*cdf0e10cSrcweir } 384*cdf0e10cSrcweir 385*cdf0e10cSrcweir SfxPoolItem* Svx3DCloseBackItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const 386*cdf0e10cSrcweir { 387*cdf0e10cSrcweir SfxBoolItem* pRetval = new Svx3DCloseBackItem(); 388*cdf0e10cSrcweir 389*cdf0e10cSrcweir if(nItemVersion > 0) 390*cdf0e10cSrcweir { 391*cdf0e10cSrcweir SfxBoolItem aBoolItem(Which(), rIn); 392*cdf0e10cSrcweir pRetval->SetValue(aBoolItem.GetValue()); 393*cdf0e10cSrcweir } 394*cdf0e10cSrcweir 395*cdf0e10cSrcweir return pRetval; 396*cdf0e10cSrcweir } 397*cdf0e10cSrcweir 398*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 399*cdf0e10cSrcweir 400*cdf0e10cSrcweir // Svx3DNormalsKindItem: use drawing::NormalsKind 401*cdf0e10cSrcweir sal_Bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const 402*cdf0e10cSrcweir { 403*cdf0e10cSrcweir rVal <<= (drawing::NormalsKind)GetValue(); 404*cdf0e10cSrcweir return sal_True; 405*cdf0e10cSrcweir } 406*cdf0e10cSrcweir 407*cdf0e10cSrcweir sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/) 408*cdf0e10cSrcweir { 409*cdf0e10cSrcweir drawing::NormalsKind eVar; 410*cdf0e10cSrcweir if(!(rVal >>= eVar)) 411*cdf0e10cSrcweir return sal_False; 412*cdf0e10cSrcweir SetValue((sal_Int16)eVar); 413*cdf0e10cSrcweir return sal_True; 414*cdf0e10cSrcweir } 415*cdf0e10cSrcweir 416*cdf0e10cSrcweir SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const 417*cdf0e10cSrcweir { 418*cdf0e10cSrcweir return new Svx3DNormalsKindItem(*this); 419*cdf0e10cSrcweir } 420*cdf0e10cSrcweir 421*cdf0e10cSrcweir // Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode 422*cdf0e10cSrcweir sal_Bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const 423*cdf0e10cSrcweir { 424*cdf0e10cSrcweir rVal <<= (drawing::TextureProjectionMode)GetValue(); 425*cdf0e10cSrcweir return sal_True; 426*cdf0e10cSrcweir } 427*cdf0e10cSrcweir 428*cdf0e10cSrcweir sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/) 429*cdf0e10cSrcweir { 430*cdf0e10cSrcweir drawing::TextureProjectionMode eVar; 431*cdf0e10cSrcweir if(!(rVal >>= eVar)) 432*cdf0e10cSrcweir return sal_False; 433*cdf0e10cSrcweir SetValue((sal_Int16)eVar); 434*cdf0e10cSrcweir return sal_True; 435*cdf0e10cSrcweir } 436*cdf0e10cSrcweir 437*cdf0e10cSrcweir SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const 438*cdf0e10cSrcweir { 439*cdf0e10cSrcweir return new Svx3DTextureProjectionXItem(*this); 440*cdf0e10cSrcweir } 441*cdf0e10cSrcweir 442*cdf0e10cSrcweir // Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode 443*cdf0e10cSrcweir sal_Bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const 444*cdf0e10cSrcweir { 445*cdf0e10cSrcweir rVal <<= (drawing::TextureProjectionMode)GetValue(); 446*cdf0e10cSrcweir return sal_True; 447*cdf0e10cSrcweir } 448*cdf0e10cSrcweir 449*cdf0e10cSrcweir sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/) 450*cdf0e10cSrcweir { 451*cdf0e10cSrcweir drawing::TextureProjectionMode eVar; 452*cdf0e10cSrcweir if(!(rVal >>= eVar)) 453*cdf0e10cSrcweir return sal_False; 454*cdf0e10cSrcweir SetValue((sal_Int16)eVar); 455*cdf0e10cSrcweir return sal_True; 456*cdf0e10cSrcweir } 457*cdf0e10cSrcweir 458*cdf0e10cSrcweir SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const 459*cdf0e10cSrcweir { 460*cdf0e10cSrcweir return new Svx3DTextureProjectionYItem(*this); 461*cdf0e10cSrcweir } 462*cdf0e10cSrcweir 463*cdf0e10cSrcweir // Svx3DTextureKindItem: use drawing::TextureKind 464*cdf0e10cSrcweir sal_Bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const 465*cdf0e10cSrcweir { 466*cdf0e10cSrcweir rVal <<= (drawing::TextureKind)GetValue(); 467*cdf0e10cSrcweir return sal_True; 468*cdf0e10cSrcweir } 469*cdf0e10cSrcweir 470*cdf0e10cSrcweir sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/) 471*cdf0e10cSrcweir { 472*cdf0e10cSrcweir drawing::TextureKind eVar; 473*cdf0e10cSrcweir if(!(rVal >>= eVar)) 474*cdf0e10cSrcweir return sal_False; 475*cdf0e10cSrcweir SetValue((sal_Int16)eVar); 476*cdf0e10cSrcweir return sal_True; 477*cdf0e10cSrcweir } 478*cdf0e10cSrcweir 479*cdf0e10cSrcweir SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const 480*cdf0e10cSrcweir { 481*cdf0e10cSrcweir return new Svx3DTextureKindItem(*this); 482*cdf0e10cSrcweir } 483*cdf0e10cSrcweir 484*cdf0e10cSrcweir // Svx3DTextureModeItem: use drawing:TextureMode 485*cdf0e10cSrcweir sal_Bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const 486*cdf0e10cSrcweir { 487*cdf0e10cSrcweir rVal <<= (drawing::TextureMode)GetValue(); 488*cdf0e10cSrcweir return sal_True; 489*cdf0e10cSrcweir } 490*cdf0e10cSrcweir 491*cdf0e10cSrcweir sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/) 492*cdf0e10cSrcweir { 493*cdf0e10cSrcweir drawing::TextureMode eVar; 494*cdf0e10cSrcweir if(!(rVal >>= eVar)) 495*cdf0e10cSrcweir return sal_False; 496*cdf0e10cSrcweir SetValue((sal_Int16)eVar); 497*cdf0e10cSrcweir return sal_True; 498*cdf0e10cSrcweir } 499*cdf0e10cSrcweir 500*cdf0e10cSrcweir SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const 501*cdf0e10cSrcweir { 502*cdf0e10cSrcweir return new Svx3DTextureModeItem(*this); 503*cdf0e10cSrcweir } 504*cdf0e10cSrcweir 505*cdf0e10cSrcweir // Svx3DPerspectiveItem: use drawing::ProjectionMode 506*cdf0e10cSrcweir sal_Bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const 507*cdf0e10cSrcweir { 508*cdf0e10cSrcweir rVal <<= (drawing::ProjectionMode)GetValue(); 509*cdf0e10cSrcweir return sal_True; 510*cdf0e10cSrcweir } 511*cdf0e10cSrcweir 512*cdf0e10cSrcweir sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/) 513*cdf0e10cSrcweir { 514*cdf0e10cSrcweir drawing::ProjectionMode eVar; 515*cdf0e10cSrcweir if(!(rVal >>= eVar)) 516*cdf0e10cSrcweir return sal_False; 517*cdf0e10cSrcweir SetValue((sal_Int16)eVar); 518*cdf0e10cSrcweir return sal_True; 519*cdf0e10cSrcweir } 520*cdf0e10cSrcweir 521*cdf0e10cSrcweir SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const 522*cdf0e10cSrcweir { 523*cdf0e10cSrcweir return new Svx3DPerspectiveItem(*this); 524*cdf0e10cSrcweir } 525*cdf0e10cSrcweir 526*cdf0e10cSrcweir // Svx3DShadeModeItem: use drawing::ShadeMode 527*cdf0e10cSrcweir sal_Bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const 528*cdf0e10cSrcweir { 529*cdf0e10cSrcweir rVal <<= (drawing::ShadeMode)GetValue(); 530*cdf0e10cSrcweir return sal_True; 531*cdf0e10cSrcweir } 532*cdf0e10cSrcweir 533*cdf0e10cSrcweir sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/) 534*cdf0e10cSrcweir { 535*cdf0e10cSrcweir drawing::ShadeMode eVar; 536*cdf0e10cSrcweir if(!(rVal >>= eVar)) 537*cdf0e10cSrcweir return sal_False; 538*cdf0e10cSrcweir SetValue((sal_Int16)eVar); 539*cdf0e10cSrcweir return sal_True; 540*cdf0e10cSrcweir } 541*cdf0e10cSrcweir 542*cdf0e10cSrcweir SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const 543*cdf0e10cSrcweir { 544*cdf0e10cSrcweir return new Svx3DShadeModeItem(*this); 545*cdf0e10cSrcweir } 546*cdf0e10cSrcweir 547*cdf0e10cSrcweir // EOF 548