xref: /AOO41X/main/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx (revision 8809db7a87f97847b57a57f4cd2b0104b2b83182)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
28 #include <svx/svdocapt.hxx>
29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30 #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
31 #include <basegfx/matrix/b2dhommatrixtools.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 // includes for special text box shadow (SC)
35 
36 #include <svl/itemset.hxx>
37 #include <svx/xhatch.hxx>
38 #include <svx/xflhtit.hxx>
39 #include <svx/xflclit.hxx>
40 #include <svx/xfltrit.hxx>
41 #include <basegfx/polygon/b2dpolygontools.hxx>
42 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
43 
44 //////////////////////////////////////////////////////////////////////////////
45 
46 namespace sdr
47 {
48     namespace contact
49     {
50         ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
51         :   ViewContactOfSdrRectObj(rCaptionObj)
52         {
53         }
54 
55         ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
56         {
57         }
58 
59         drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
60         {
61             drawinglayer::primitive2d::Primitive2DSequence xRetval;
62             const SdrCaptionObj& rCaptionObj(GetCaptionObj());
63             const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
64             const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
65                 drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
66                     rItemSet,
67                     rCaptionObj.getText(0)));
68 
69             // take unrotated snap rect (direct model data) for position and size
70             const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
71             const ::basegfx::B2DRange aObjectRange(
72                 rRectangle.Left(), rRectangle.Top(),
73                 rRectangle.Right(), rRectangle.Bottom());
74             const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
75 
76             // fill object matrix
77             basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
78                 aObjectRange.getWidth(), aObjectRange.getHeight(),
79                 rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
80                 rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
81                 aObjectRange.getMinX(), aObjectRange.getMinY()));
82 
83             // calculate corner radius
84             double fCornerRadiusX;
85             double fCornerRadiusY;
86             drawinglayer::primitive2d::calculateRelativeCornerRadius(
87                 rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
88 
89             // create primitive. Always create one (even if invisible) to let the decomposition
90             // of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect
91             const drawinglayer::primitive2d::Primitive2DReference xReference(
92                 new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
93                     aObjectMatrix,
94                     aAttribute,
95                     rCaptionObj.getTailPolygon(),
96                     fCornerRadiusX,
97                     fCornerRadiusY));
98 
99             xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
100 
101             if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow())
102             {
103                 // for SC, the caption object may have a specialized shadow. The usual object shadow is off
104                 // and a specialized shadow gets created here (see old paint)
105                 const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
106                 const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
107                 const Color aShadCol(rShadColItem.GetColorValue());
108                 const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
109 
110                 // Create own ItemSet and modify as needed
111                 // Always hide lines for special calc shadow
112                 SfxItemSet aSet(rItemSet);
113                 aSet.Put(XLineStyleItem(XLINE_NONE));
114 
115                 if(XFILL_HATCH == eStyle)
116                 {
117                     // #41666# Hatch color is set hard to shadow color
118                     XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
119                     aHatch.SetColor(aShadCol);
120                     aSet.Put(XFillHatchItem(String(),aHatch));
121                 }
122                 else
123                 {
124                     if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle)
125                     {
126                         // force fill to solid (for Gradient and Bitmap)
127                         aSet.Put(XFillStyleItem(XFILL_SOLID));
128                     }
129 
130                     aSet.Put(XFillColorItem(String(),aShadCol));
131                     aSet.Put(XFillTransparenceItem(nTransp));
132                 }
133 
134                 // crete FillAttribute from modified ItemSet
135                 const drawinglayer::attribute::SdrFillAttribute aFill(
136                     drawinglayer::primitive2d::createNewSdrFillAttribute(aSet));
137                 drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
138 
139                 if(!aFill.isDefault() && 1.0 != aFill.getTransparence())
140                 {
141                     // add shadow offset to object matrix
142                     const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
143                     const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
144                     aObjectMatrix.translate(nXDist, nYDist);
145 
146                     // create unit outline polygon as geometry (see SdrCaptionPrimitive2D::create2DDecomposition)
147                     basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
148                         basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY));
149 
150                     // create the specialized shadow primitive
151                     xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(
152                         basegfx::B2DPolyPolygon(aUnitOutline),
153                         aObjectMatrix,
154                         aFill,
155                         drawinglayer::attribute::FillGradientAttribute());
156                 }
157 
158                 if(xSpecialShadow.is())
159                 {
160                     // if we really got a special shadow, create a two-element retval with the shadow
161                     // behind the standard object's geometry
162                     xRetval.realloc(2);
163 
164                     xRetval[0] = xSpecialShadow;
165                     xRetval[1] = xReference;
166                 }
167             }
168 
169             return xRetval;
170         }
171     } // end of namespace contact
172 } // end of namespace sdr
173 
174 //////////////////////////////////////////////////////////////////////////////
175 // eof
176