xref: /AOO41X/main/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx (revision f6e50924346d0b8c0b07c91832a97665dd718b0c)
1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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9*f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11*f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13*f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
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20*f6e50924SAndrew Rist  *************************************************************/
21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
28cdf0e10cSrcweir #include <svx/svdoole2.hxx>
29cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
31cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
32cdf0e10cSrcweir #include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
33cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
34cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35cdf0e10cSrcweir #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
36cdf0e10cSrcweir #include <svtools/colorcfg.hxx>
37cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
38cdf0e10cSrcweir #include <vcl/svapp.hxx>
39cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>
40cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
41cdf0e10cSrcweir 
42cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
43cdf0e10cSrcweir 
44cdf0e10cSrcweir namespace sdr
45cdf0e10cSrcweir {
46cdf0e10cSrcweir 	namespace contact
47cdf0e10cSrcweir 	{
48cdf0e10cSrcweir 		// Create a Object-Specific ViewObjectContact, set ViewContact and
49cdf0e10cSrcweir 		// ObjectContact. Always needs to return something.
50cdf0e10cSrcweir 		ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
51cdf0e10cSrcweir 		{
52cdf0e10cSrcweir 			ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
53cdf0e10cSrcweir 			DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
54cdf0e10cSrcweir 
55cdf0e10cSrcweir 			return *pRetval;
56cdf0e10cSrcweir 		}
57cdf0e10cSrcweir 
58cdf0e10cSrcweir 		ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
59cdf0e10cSrcweir 		:	ViewContactOfSdrRectObj(rOle2Obj)
60cdf0e10cSrcweir 		{
61cdf0e10cSrcweir 		}
62cdf0e10cSrcweir 
63cdf0e10cSrcweir 		ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
64cdf0e10cSrcweir 		{
65cdf0e10cSrcweir 		}
66cdf0e10cSrcweir 
67cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters(
68cdf0e10cSrcweir             bool bHighContrast) const
69cdf0e10cSrcweir         {
70cdf0e10cSrcweir             // take unrotated snap rect (direct model data) for position and size
71cdf0e10cSrcweir 		    const Rectangle& rRectangle = GetOle2Obj().GetGeoRect();
72cdf0e10cSrcweir 		    const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());
73cdf0e10cSrcweir 
74cdf0e10cSrcweir 		    // create object matrix
75cdf0e10cSrcweir 		    const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
76cdf0e10cSrcweir             const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
77cdf0e10cSrcweir             const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
78cdf0e10cSrcweir 			const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
79cdf0e10cSrcweir 				aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
80cdf0e10cSrcweir 				aObjectRange.getMinX(), aObjectRange.getMinY()));
81cdf0e10cSrcweir 
82cdf0e10cSrcweir 		    // Prepare attribute settings, will be used soon anyways
83cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
84cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
85cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
86cdf0e10cSrcweir                     rItemSet,
87cdf0e10cSrcweir                     GetOle2Obj().getText(0)));
88cdf0e10cSrcweir 
89cdf0e10cSrcweir             // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
90cdf0e10cSrcweir             // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
91cdf0e10cSrcweir             // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
92cdf0e10cSrcweir             // It will also take care of HighContrast and ScaleContent
93cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DReference xOleContent(
94cdf0e10cSrcweir                 new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
95cdf0e10cSrcweir                     GetOle2Obj(),
96cdf0e10cSrcweir                     aObjectMatrix,
97cdf0e10cSrcweir 
98cdf0e10cSrcweir                     // #i104867# add GraphicVersion number to be able to check for
99cdf0e10cSrcweir                     // content change in the primitive later
100cdf0e10cSrcweir                     GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion(),
101cdf0e10cSrcweir 
102cdf0e10cSrcweir                     bHighContrast));
103cdf0e10cSrcweir 
104cdf0e10cSrcweir             // create primitive. Use Ole2 primitive here. Prepare attribute settings, will
105cdf0e10cSrcweir 			// be used soon anyways. Always create primitives to allow the decomposition of
106cdf0e10cSrcweir 			// SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect
107cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1);
108cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DReference xReference(
109cdf0e10cSrcweir                 new drawinglayer::primitive2d::SdrOle2Primitive2D(
110cdf0e10cSrcweir 			        xOLEContent,
111cdf0e10cSrcweir 			        aObjectMatrix,
112cdf0e10cSrcweir 			        aAttribute));
113cdf0e10cSrcweir 
114cdf0e10cSrcweir 			return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
115cdf0e10cSrcweir         }
116cdf0e10cSrcweir 
117cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
118cdf0e10cSrcweir 		{
119cdf0e10cSrcweir             // do as if no HC and call standard creator
120cdf0e10cSrcweir             return createPrimitive2DSequenceWithParameters(false);
121cdf0e10cSrcweir 		}
122cdf0e10cSrcweir 	} // end of namespace contact
123cdf0e10cSrcweir } // end of namespace sdr
124cdf0e10cSrcweir 
125cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
126cdf0e10cSrcweir // eof
127