1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdrole2obj.hxx> 28cdf0e10cSrcweir #include <svx/svdoole2.hxx> 29cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx> 30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 31cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrole2primitive2d.hxx> 32cdf0e10cSrcweir #include <drawinglayer/primitive2d/graphicprimitive2d.hxx> 33cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 34cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 35cdf0e10cSrcweir #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> 36cdf0e10cSrcweir #include <svtools/colorcfg.hxx> 37cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 38cdf0e10cSrcweir #include <vcl/svapp.hxx> 39cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx> 40cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx> 41cdf0e10cSrcweir 42cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 43cdf0e10cSrcweir 44cdf0e10cSrcweir namespace sdr 45cdf0e10cSrcweir { 46cdf0e10cSrcweir namespace contact 47cdf0e10cSrcweir { 48cdf0e10cSrcweir // Create a Object-Specific ViewObjectContact, set ViewContact and 49cdf0e10cSrcweir // ObjectContact. Always needs to return something. 50cdf0e10cSrcweir ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) 51cdf0e10cSrcweir { 52cdf0e10cSrcweir ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this); 53cdf0e10cSrcweir DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)"); 54cdf0e10cSrcweir 55cdf0e10cSrcweir return *pRetval; 56cdf0e10cSrcweir } 57cdf0e10cSrcweir 58cdf0e10cSrcweir ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj) 59cdf0e10cSrcweir : ViewContactOfSdrRectObj(rOle2Obj) 60cdf0e10cSrcweir { 61cdf0e10cSrcweir } 62cdf0e10cSrcweir 63cdf0e10cSrcweir ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj() 64cdf0e10cSrcweir { 65cdf0e10cSrcweir } 66cdf0e10cSrcweir 67cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters( 68cdf0e10cSrcweir bool bHighContrast) const 69cdf0e10cSrcweir { 70cdf0e10cSrcweir // take unrotated snap rect (direct model data) for position and size 71cdf0e10cSrcweir const Rectangle& rRectangle = GetOle2Obj().GetGeoRect(); 72cdf0e10cSrcweir const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom()); 73cdf0e10cSrcweir 74cdf0e10cSrcweir // create object matrix 75cdf0e10cSrcweir const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat()); 76cdf0e10cSrcweir const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0); 77cdf0e10cSrcweir const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0); 78cdf0e10cSrcweir const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 79cdf0e10cSrcweir aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate, 80cdf0e10cSrcweir aObjectRange.getMinX(), aObjectRange.getMinY())); 81cdf0e10cSrcweir 82cdf0e10cSrcweir // Prepare attribute settings, will be used soon anyways 83cdf0e10cSrcweir const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet(); 84cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( 85cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( 86cdf0e10cSrcweir rItemSet, 87cdf0e10cSrcweir GetOle2Obj().getText(0))); 88cdf0e10cSrcweir 89cdf0e10cSrcweir // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing 90cdf0e10cSrcweir // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect 91cdf0e10cSrcweir // calculations without OLE Graphic access (which may trigger e.g. chart recalculation). 92cdf0e10cSrcweir // It will also take care of HighContrast and ScaleContent 93cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xOleContent( 94cdf0e10cSrcweir new drawinglayer::primitive2d::SdrOleContentPrimitive2D( 95cdf0e10cSrcweir GetOle2Obj(), 96cdf0e10cSrcweir aObjectMatrix, 97cdf0e10cSrcweir 98cdf0e10cSrcweir // #i104867# add GraphicVersion number to be able to check for 99cdf0e10cSrcweir // content change in the primitive later 100cdf0e10cSrcweir GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion(), 101cdf0e10cSrcweir 102cdf0e10cSrcweir bHighContrast)); 103cdf0e10cSrcweir 104cdf0e10cSrcweir // create primitive. Use Ole2 primitive here. Prepare attribute settings, will 105cdf0e10cSrcweir // be used soon anyways. Always create primitives to allow the decomposition of 106cdf0e10cSrcweir // SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect 107cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1); 108cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 109cdf0e10cSrcweir new drawinglayer::primitive2d::SdrOle2Primitive2D( 110cdf0e10cSrcweir xOLEContent, 111cdf0e10cSrcweir aObjectMatrix, 112cdf0e10cSrcweir aAttribute)); 113cdf0e10cSrcweir 114cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 115cdf0e10cSrcweir } 116cdf0e10cSrcweir 117cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const 118cdf0e10cSrcweir { 119cdf0e10cSrcweir // do as if no HC and call standard creator 120cdf0e10cSrcweir return createPrimitive2DSequenceWithParameters(false); 121cdf0e10cSrcweir } 122cdf0e10cSrcweir } // end of namespace contact 123cdf0e10cSrcweir } // end of namespace sdr 124cdf0e10cSrcweir 125cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 126cdf0e10cSrcweir // eof 127