xref: /AOO41X/main/svx/source/sdr/contact/viewcontactofsdrrectobj.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdrrectobj.hxx>
32*cdf0e10cSrcweir #include <svx/svdorect.hxx>
33*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx>
35*cdf0e10cSrcweir #include <svl/itemset.hxx>
36*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrprimitivetools.hxx>
37*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
38*cdf0e10cSrcweir #include <svx/svdmodel.hxx>
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir namespace sdr
43*cdf0e10cSrcweir {
44*cdf0e10cSrcweir 	namespace contact
45*cdf0e10cSrcweir 	{
46*cdf0e10cSrcweir 		ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj& rRectObj)
47*cdf0e10cSrcweir 		:	ViewContactOfTextObj(rRectObj)
48*cdf0e10cSrcweir 		{
49*cdf0e10cSrcweir 		}
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir 		ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj()
52*cdf0e10cSrcweir 		{
53*cdf0e10cSrcweir 		}
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const
56*cdf0e10cSrcweir 		{
57*cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetRectObj().GetMergedItemSet();
58*cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
59*cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
60*cdf0e10cSrcweir                     rItemSet,
61*cdf0e10cSrcweir                     GetRectObj().getText(0)));
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir 			// take unrotated snap rect (direct model data) for position and size
64*cdf0e10cSrcweir 			const Rectangle& rRectangle = GetRectObj().GetGeoRect();
65*cdf0e10cSrcweir 			const ::basegfx::B2DRange aObjectRange(
66*cdf0e10cSrcweir 				rRectangle.Left(), rRectangle.Top(),
67*cdf0e10cSrcweir 				rRectangle.Right(), rRectangle.Bottom());
68*cdf0e10cSrcweir 			const GeoStat& rGeoStat(GetRectObj().GetGeoStat());
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir 			// fill object matrix
71*cdf0e10cSrcweir 			basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
72*cdf0e10cSrcweir 				aObjectRange.getWidth(), aObjectRange.getHeight(),
73*cdf0e10cSrcweir 				rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
74*cdf0e10cSrcweir 				rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
75*cdf0e10cSrcweir 				aObjectRange.getMinX(), aObjectRange.getMinY()));
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 			// calculate corner radius
78*cdf0e10cSrcweir 			sal_uInt32 nCornerRadius(((SdrEckenradiusItem&)(rItemSet.Get(SDRATTR_ECKENRADIUS))).GetValue());
79*cdf0e10cSrcweir 			double fCornerRadiusX;
80*cdf0e10cSrcweir 			double fCornerRadiusY;
81*cdf0e10cSrcweir 			drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius, aObjectRange, fCornerRadiusX, fCornerRadiusY);
82*cdf0e10cSrcweir 
83*cdf0e10cSrcweir             // #i105856# use knowledge about pickthrough from the model
84*cdf0e10cSrcweir             const bool bPickThroughTransparentTextFrames(
85*cdf0e10cSrcweir                 GetRectObj().GetModel() && GetRectObj().GetModel()->IsPickThroughTransparentTextFrames());
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir             // create primitive. Always create primitives to allow the decomposition of
88*cdf0e10cSrcweir 			// SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect
89*cdf0e10cSrcweir 			const drawinglayer::primitive2d::Primitive2DReference xReference(
90*cdf0e10cSrcweir                 new drawinglayer::primitive2d::SdrRectanglePrimitive2D(
91*cdf0e10cSrcweir 					aObjectMatrix,
92*cdf0e10cSrcweir                     aAttribute,
93*cdf0e10cSrcweir                     fCornerRadiusX,
94*cdf0e10cSrcweir                     fCornerRadiusY,
95*cdf0e10cSrcweir                     // #i105856# use fill for HitTest when TextFrame and not PickThrough
96*cdf0e10cSrcweir                     GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames));
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir             return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
99*cdf0e10cSrcweir 		}
100*cdf0e10cSrcweir 	} // end of namespace contact
101*cdf0e10cSrcweir } // end of namespace sdr
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
104*cdf0e10cSrcweir // eof
105