1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdrrectobj.hxx> 32*cdf0e10cSrcweir #include <svx/svdorect.hxx> 33*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx> 35*cdf0e10cSrcweir #include <svl/itemset.hxx> 36*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrprimitivetools.hxx> 37*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx> 38*cdf0e10cSrcweir #include <svx/svdmodel.hxx> 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir namespace sdr 43*cdf0e10cSrcweir { 44*cdf0e10cSrcweir namespace contact 45*cdf0e10cSrcweir { 46*cdf0e10cSrcweir ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj& rRectObj) 47*cdf0e10cSrcweir : ViewContactOfTextObj(rRectObj) 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir } 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj() 52*cdf0e10cSrcweir { 53*cdf0e10cSrcweir } 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const 56*cdf0e10cSrcweir { 57*cdf0e10cSrcweir const SfxItemSet& rItemSet = GetRectObj().GetMergedItemSet(); 58*cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( 59*cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( 60*cdf0e10cSrcweir rItemSet, 61*cdf0e10cSrcweir GetRectObj().getText(0))); 62*cdf0e10cSrcweir 63*cdf0e10cSrcweir // take unrotated snap rect (direct model data) for position and size 64*cdf0e10cSrcweir const Rectangle& rRectangle = GetRectObj().GetGeoRect(); 65*cdf0e10cSrcweir const ::basegfx::B2DRange aObjectRange( 66*cdf0e10cSrcweir rRectangle.Left(), rRectangle.Top(), 67*cdf0e10cSrcweir rRectangle.Right(), rRectangle.Bottom()); 68*cdf0e10cSrcweir const GeoStat& rGeoStat(GetRectObj().GetGeoStat()); 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir // fill object matrix 71*cdf0e10cSrcweir basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 72*cdf0e10cSrcweir aObjectRange.getWidth(), aObjectRange.getHeight(), 73*cdf0e10cSrcweir rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0, 74*cdf0e10cSrcweir rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0, 75*cdf0e10cSrcweir aObjectRange.getMinX(), aObjectRange.getMinY())); 76*cdf0e10cSrcweir 77*cdf0e10cSrcweir // calculate corner radius 78*cdf0e10cSrcweir sal_uInt32 nCornerRadius(((SdrEckenradiusItem&)(rItemSet.Get(SDRATTR_ECKENRADIUS))).GetValue()); 79*cdf0e10cSrcweir double fCornerRadiusX; 80*cdf0e10cSrcweir double fCornerRadiusY; 81*cdf0e10cSrcweir drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius, aObjectRange, fCornerRadiusX, fCornerRadiusY); 82*cdf0e10cSrcweir 83*cdf0e10cSrcweir // #i105856# use knowledge about pickthrough from the model 84*cdf0e10cSrcweir const bool bPickThroughTransparentTextFrames( 85*cdf0e10cSrcweir GetRectObj().GetModel() && GetRectObj().GetModel()->IsPickThroughTransparentTextFrames()); 86*cdf0e10cSrcweir 87*cdf0e10cSrcweir // create primitive. Always create primitives to allow the decomposition of 88*cdf0e10cSrcweir // SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect 89*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 90*cdf0e10cSrcweir new drawinglayer::primitive2d::SdrRectanglePrimitive2D( 91*cdf0e10cSrcweir aObjectMatrix, 92*cdf0e10cSrcweir aAttribute, 93*cdf0e10cSrcweir fCornerRadiusX, 94*cdf0e10cSrcweir fCornerRadiusY, 95*cdf0e10cSrcweir // #i105856# use fill for HitTest when TextFrame and not PickThrough 96*cdf0e10cSrcweir GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames)); 97*cdf0e10cSrcweir 98*cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 99*cdf0e10cSrcweir } 100*cdf0e10cSrcweir } // end of namespace contact 101*cdf0e10cSrcweir } // end of namespace sdr 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 104*cdf0e10cSrcweir // eof 105