1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofvirtobj.hxx> 27cdf0e10cSrcweir #include <svx/svdovirt.hxx> 28cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx> 29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 30cdf0e10cSrcweir #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 31cdf0e10cSrcweir #include <vcl/outdev.hxx> 32cdf0e10cSrcweir #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx> 33cdf0e10cSrcweir 34cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 35cdf0e10cSrcweir 36cdf0e10cSrcweir namespace sdr 37cdf0e10cSrcweir { 38cdf0e10cSrcweir namespace contact 39cdf0e10cSrcweir { GetVirtObj() const40cdf0e10cSrcweir SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const 41cdf0e10cSrcweir { 42cdf0e10cSrcweir return (SdrVirtObj&)mrObject; 43cdf0e10cSrcweir } 44cdf0e10cSrcweir ViewContactOfVirtObj(SdrVirtObj & rObj)45cdf0e10cSrcweir ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj) 46cdf0e10cSrcweir : ViewContactOfSdrObj(rObj) 47cdf0e10cSrcweir { 48cdf0e10cSrcweir } 49cdf0e10cSrcweir ~ViewContactOfVirtObj()50cdf0e10cSrcweir ViewContactOfVirtObj::~ViewContactOfVirtObj() 51cdf0e10cSrcweir { 52cdf0e10cSrcweir } 53cdf0e10cSrcweir 54cdf0e10cSrcweir // Access to possible sub-hierarchy GetObjectCount() const55cdf0e10cSrcweir sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const 56cdf0e10cSrcweir { 57cdf0e10cSrcweir // Here, SdrVirtObj's need to return 0L to show that they have no 58cdf0e10cSrcweir // sub-hierarchy, even when they are group objects. This is necessary 59cdf0e10cSrcweir // to avoid that the same VOCs will be added to the draw hierarchy 60cdf0e10cSrcweir // twice which leads to problems. 61cdf0e10cSrcweir // 62cdf0e10cSrcweir // This solution is only a first solution to get things running. Later 63cdf0e10cSrcweir // this needs to be replaced with creating real VOCs for the objects 64cdf0e10cSrcweir // referenced by virtual objects to avoid the 'trick' of setting the 65cdf0e10cSrcweir // offset for painting at the destination OutputDevive. 66cdf0e10cSrcweir // 67cdf0e10cSrcweir // As can be seen, with primitives, the problem will be solved using 68cdf0e10cSrcweir // a transformPrimitive, so this solution can stay with primitives. 69cdf0e10cSrcweir return 0L; 70cdf0e10cSrcweir } 71cdf0e10cSrcweir createViewIndependentPrimitive2DSequence() const72cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const 73cdf0e10cSrcweir { 74cdf0e10cSrcweir // create displacement transformation if we have content 75cdf0e10cSrcweir basegfx::B2DHomMatrix aObjectMatrix; 76cdf0e10cSrcweir Point aAnchor(GetVirtObj().GetAnchorPos()); 77cdf0e10cSrcweir 78cdf0e10cSrcweir if(aAnchor.X() || aAnchor.Y()) 79cdf0e10cSrcweir { 80cdf0e10cSrcweir aObjectMatrix.set(0, 2, aAnchor.X()); 81cdf0e10cSrcweir aObjectMatrix.set(1, 2, aAnchor.Y()); 82cdf0e10cSrcweir } 83cdf0e10cSrcweir 84cdf0e10cSrcweir // use method from referenced object to get the Primitive2DSequence 85cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual( 86cdf0e10cSrcweir GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence()); 87cdf0e10cSrcweir 88cdf0e10cSrcweir if(xSequenceVirtual.hasElements()) 89cdf0e10cSrcweir { 90cdf0e10cSrcweir // create transform primitive 91cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 92cdf0e10cSrcweir new drawinglayer::primitive2d::TransformPrimitive2D( 93cdf0e10cSrcweir aObjectMatrix, 94cdf0e10cSrcweir xSequenceVirtual)); 95cdf0e10cSrcweir 96cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 97cdf0e10cSrcweir } 98cdf0e10cSrcweir else 99cdf0e10cSrcweir { 100cdf0e10cSrcweir // always append an invisible outline for the cases where no visible content exists 101cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 102cdf0e10cSrcweir drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( 103cdf0e10cSrcweir false, aObjectMatrix)); 104cdf0e10cSrcweir 105cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 106cdf0e10cSrcweir } 107cdf0e10cSrcweir } 108cdf0e10cSrcweir } // end of namespace contact 109cdf0e10cSrcweir } // end of namespace sdr 110cdf0e10cSrcweir 111cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 112cdf0e10cSrcweir // eof 113