1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofvirtobj.hxx> 31*cdf0e10cSrcweir #include <svx/svdovirt.hxx> 32*cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx> 33*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 34*cdf0e10cSrcweir #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 35*cdf0e10cSrcweir #include <vcl/outdev.hxx> 36*cdf0e10cSrcweir #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx> 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir namespace sdr 41*cdf0e10cSrcweir { 42*cdf0e10cSrcweir namespace contact 43*cdf0e10cSrcweir { 44*cdf0e10cSrcweir SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const 45*cdf0e10cSrcweir { 46*cdf0e10cSrcweir return (SdrVirtObj&)mrObject; 47*cdf0e10cSrcweir } 48*cdf0e10cSrcweir 49*cdf0e10cSrcweir ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj) 50*cdf0e10cSrcweir : ViewContactOfSdrObj(rObj) 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir } 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir ViewContactOfVirtObj::~ViewContactOfVirtObj() 55*cdf0e10cSrcweir { 56*cdf0e10cSrcweir } 57*cdf0e10cSrcweir 58*cdf0e10cSrcweir // Access to possible sub-hierarchy 59*cdf0e10cSrcweir sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const 60*cdf0e10cSrcweir { 61*cdf0e10cSrcweir // Here, SdrVirtObj's need to return 0L to show that they have no 62*cdf0e10cSrcweir // sub-hierarchy, even when they are group objects. This is necessary 63*cdf0e10cSrcweir // to avoid that the same VOCs will be added to the draw hierarchy 64*cdf0e10cSrcweir // twice which leads to problems. 65*cdf0e10cSrcweir // 66*cdf0e10cSrcweir // This solution is only a first solution to get things running. Later 67*cdf0e10cSrcweir // this needs to be replaced with creating real VOCs for the objects 68*cdf0e10cSrcweir // referenced by virtual objects to avoid the 'trick' of setting the 69*cdf0e10cSrcweir // offset for painting at the destination OutputDevive. 70*cdf0e10cSrcweir // 71*cdf0e10cSrcweir // As can be seen, with primitives, the problem will be solved using 72*cdf0e10cSrcweir // a transformPrimitive, so this solution can stay with primitives. 73*cdf0e10cSrcweir return 0L; 74*cdf0e10cSrcweir } 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const 77*cdf0e10cSrcweir { 78*cdf0e10cSrcweir // create displacement transformation if we have content 79*cdf0e10cSrcweir basegfx::B2DHomMatrix aObjectMatrix; 80*cdf0e10cSrcweir Point aAnchor(GetVirtObj().GetAnchorPos()); 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir if(aAnchor.X() || aAnchor.Y()) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir aObjectMatrix.set(0, 2, aAnchor.X()); 85*cdf0e10cSrcweir aObjectMatrix.set(1, 2, aAnchor.Y()); 86*cdf0e10cSrcweir } 87*cdf0e10cSrcweir 88*cdf0e10cSrcweir // use method from referenced object to get the Primitive2DSequence 89*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual( 90*cdf0e10cSrcweir GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence()); 91*cdf0e10cSrcweir 92*cdf0e10cSrcweir if(xSequenceVirtual.hasElements()) 93*cdf0e10cSrcweir { 94*cdf0e10cSrcweir // create transform primitive 95*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 96*cdf0e10cSrcweir new drawinglayer::primitive2d::TransformPrimitive2D( 97*cdf0e10cSrcweir aObjectMatrix, 98*cdf0e10cSrcweir xSequenceVirtual)); 99*cdf0e10cSrcweir 100*cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 101*cdf0e10cSrcweir } 102*cdf0e10cSrcweir else 103*cdf0e10cSrcweir { 104*cdf0e10cSrcweir // always append an invisible outline for the cases where no visible content exists 105*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference xReference( 106*cdf0e10cSrcweir drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( 107*cdf0e10cSrcweir false, aObjectMatrix)); 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 110*cdf0e10cSrcweir } 111*cdf0e10cSrcweir } 112*cdf0e10cSrcweir } // end of namespace contact 113*cdf0e10cSrcweir } // end of namespace sdr 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 116*cdf0e10cSrcweir // eof 117