xref: /AOO41X/main/svx/source/sdr/contact/viewobjectcontact.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx>
31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontact.hxx>
32*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx>
33*cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx>
34*cdf0e10cSrcweir #include <vcl/region.hxx>
35*cdf0e10cSrcweir #include <svx/sdr/animation/objectanimator.hxx>
36*cdf0e10cSrcweir #include <svx/sdr/animation/animationstate.hxx>
37*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactredirector.hxx>
38*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
39*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
40*cdf0e10cSrcweir #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
41*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
42*cdf0e10cSrcweir #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
43*cdf0e10cSrcweir #include <drawinglayer/processor2d/baseprocessor2d.hxx>
44*cdf0e10cSrcweir #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
45*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactredirector.hxx>
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir using namespace com::sun::star;
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir namespace
54*cdf0e10cSrcweir {
55*cdf0e10cSrcweir 	// animated extractor
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir 	// Necessary to filter a sequence of animated primitives from
58*cdf0e10cSrcweir 	// a sequence of primitives to find out if animated or not. The decision for
59*cdf0e10cSrcweir 	// what to decompose is hard-coded and only done for knowingly animated primitives
60*cdf0e10cSrcweir 	// to not decompose too deeply and unnecessarily. This implies that the list
61*cdf0e10cSrcweir 	// which is view-specific needs to be expanded by hand when new animated objects
62*cdf0e10cSrcweir 	// are added. This may eventually be changed to a dynamically configurable approach
63*cdf0e10cSrcweir 	// if necessary.
64*cdf0e10cSrcweir 	class AnimatedExtractingProcessor2D : public drawinglayer::processor2d::BaseProcessor2D
65*cdf0e10cSrcweir 	{
66*cdf0e10cSrcweir 	protected:
67*cdf0e10cSrcweir         // the found animated primitives
68*cdf0e10cSrcweir         drawinglayer::primitive2d::Primitive2DSequence	maPrimitive2DSequence;
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir         // bitfield
71*cdf0e10cSrcweir 		// text animation allowed?
72*cdf0e10cSrcweir 		unsigned										mbTextAnimationAllowed : 1;
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir 		// graphic animation allowed?
75*cdf0e10cSrcweir 		unsigned										mbGraphicAnimationAllowed : 1;
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 		// as tooling, the process() implementation takes over API handling and calls this
78*cdf0e10cSrcweir 		// virtual render method when the primitive implementation is BasePrimitive2D-based.
79*cdf0e10cSrcweir 		virtual void processBasePrimitive2D(const drawinglayer::primitive2d::BasePrimitive2D& rCandidate);
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir 	public:
82*cdf0e10cSrcweir 		AnimatedExtractingProcessor2D(
83*cdf0e10cSrcweir 			const drawinglayer::geometry::ViewInformation2D& rViewInformation,
84*cdf0e10cSrcweir 			bool bTextAnimationAllowed,
85*cdf0e10cSrcweir 			bool bGraphicAnimationAllowed);
86*cdf0e10cSrcweir         virtual ~AnimatedExtractingProcessor2D();
87*cdf0e10cSrcweir 
88*cdf0e10cSrcweir 		// data access
89*cdf0e10cSrcweir         const drawinglayer::primitive2d::Primitive2DSequence& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
90*cdf0e10cSrcweir 		bool isTextAnimationAllowed() const { return mbTextAnimationAllowed; }
91*cdf0e10cSrcweir 		bool isGraphicAnimationAllowed() const { return mbGraphicAnimationAllowed; }
92*cdf0e10cSrcweir 	};
93*cdf0e10cSrcweir 
94*cdf0e10cSrcweir     AnimatedExtractingProcessor2D::AnimatedExtractingProcessor2D(
95*cdf0e10cSrcweir 		const drawinglayer::geometry::ViewInformation2D& rViewInformation,
96*cdf0e10cSrcweir 		bool bTextAnimationAllowed,
97*cdf0e10cSrcweir 		bool bGraphicAnimationAllowed)
98*cdf0e10cSrcweir 	:	drawinglayer::processor2d::BaseProcessor2D(rViewInformation),
99*cdf0e10cSrcweir         maPrimitive2DSequence(),
100*cdf0e10cSrcweir 		mbTextAnimationAllowed(bTextAnimationAllowed),
101*cdf0e10cSrcweir 		mbGraphicAnimationAllowed(bGraphicAnimationAllowed)
102*cdf0e10cSrcweir 	{
103*cdf0e10cSrcweir     }
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir     AnimatedExtractingProcessor2D::~AnimatedExtractingProcessor2D()
106*cdf0e10cSrcweir     {
107*cdf0e10cSrcweir     }
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir     void AnimatedExtractingProcessor2D::processBasePrimitive2D(const drawinglayer::primitive2d::BasePrimitive2D& rCandidate)
110*cdf0e10cSrcweir 	{
111*cdf0e10cSrcweir 		// known implementation, access directly
112*cdf0e10cSrcweir 		switch(rCandidate.getPrimitive2DID())
113*cdf0e10cSrcweir 		{
114*cdf0e10cSrcweir 			// add and accept animated primitives directly, no need to decompose
115*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D :
116*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D :
117*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D :
118*cdf0e10cSrcweir 			{
119*cdf0e10cSrcweir 				const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D& rSwitchPrimitive = static_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D& >(rCandidate);
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir 				if((rSwitchPrimitive.isTextAnimation() && isTextAnimationAllowed())
122*cdf0e10cSrcweir 					|| (rSwitchPrimitive.isGraphicAnimation() && isGraphicAnimationAllowed()))
123*cdf0e10cSrcweir 				{
124*cdf0e10cSrcweir 					const drawinglayer::primitive2d::Primitive2DReference xReference(const_cast< drawinglayer::primitive2d::BasePrimitive2D* >(&rCandidate));
125*cdf0e10cSrcweir                     drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(maPrimitive2DSequence, xReference);
126*cdf0e10cSrcweir 				}
127*cdf0e10cSrcweir 				break;
128*cdf0e10cSrcweir 			}
129*cdf0e10cSrcweir 
130*cdf0e10cSrcweir 			// decompose animated gifs where SdrGrafPrimitive2D produces a GraphicPrimitive2D
131*cdf0e10cSrcweir             // which then produces the animation infos (all when used/needed)
132*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRGRAFPRIMITIVE2D :
133*cdf0e10cSrcweir             case PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D :
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 			// decompose SdrObjects with evtl. animated text
136*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRCAPTIONPRIMITIVE2D :
137*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRCONNECTORPRIMITIVE2D :
138*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D :
139*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRELLIPSEPRIMITIVE2D :
140*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRELLIPSESEGMENTPRIMITIVE2D :
141*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRMEASUREPRIMITIVE2D :
142*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRPATHPRIMITIVE2D :
143*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D :
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir 			// decompose evtl. animated text contained in MaskPrimitive2D
146*cdf0e10cSrcweir 			// or group rimitives
147*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
148*cdf0e10cSrcweir 			case PRIMITIVE2D_ID_GROUPPRIMITIVE2D :
149*cdf0e10cSrcweir 			{
150*cdf0e10cSrcweir 				process(rCandidate.get2DDecomposition(getViewInformation2D()));
151*cdf0e10cSrcweir 				break;
152*cdf0e10cSrcweir 			}
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir 			default :
155*cdf0e10cSrcweir 			{
156*cdf0e10cSrcweir 				// nothing to do for the rest
157*cdf0e10cSrcweir 				break;
158*cdf0e10cSrcweir 			}
159*cdf0e10cSrcweir 		}
160*cdf0e10cSrcweir 	}
161*cdf0e10cSrcweir } // end of anonymous namespace
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
164*cdf0e10cSrcweir 
165*cdf0e10cSrcweir namespace sdr
166*cdf0e10cSrcweir {
167*cdf0e10cSrcweir 	namespace contact
168*cdf0e10cSrcweir 	{
169*cdf0e10cSrcweir 		ViewObjectContact::ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact)
170*cdf0e10cSrcweir 		:	mrObjectContact(rObjectContact),
171*cdf0e10cSrcweir 			mrViewContact(rViewContact),
172*cdf0e10cSrcweir 			maObjectRange(),
173*cdf0e10cSrcweir 			mxPrimitive2DSequence(),
174*cdf0e10cSrcweir 			mpPrimitiveAnimation(0),
175*cdf0e10cSrcweir 			mbLazyInvalidate(false)
176*cdf0e10cSrcweir 		{
177*cdf0e10cSrcweir 			// make the ViewContact remember me
178*cdf0e10cSrcweir 			mrViewContact.AddViewObjectContact(*this);
179*cdf0e10cSrcweir 
180*cdf0e10cSrcweir 			// make the ObjectContact remember me
181*cdf0e10cSrcweir 			mrObjectContact.AddViewObjectContact(*this);
182*cdf0e10cSrcweir 		}
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir 		ViewObjectContact::~ViewObjectContact()
185*cdf0e10cSrcweir 		{
186*cdf0e10cSrcweir 			// invalidate in view
187*cdf0e10cSrcweir             if(!maObjectRange.isEmpty())
188*cdf0e10cSrcweir             {
189*cdf0e10cSrcweir     			GetObjectContact().InvalidatePartOfView(maObjectRange);
190*cdf0e10cSrcweir             }
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir 			// delete PrimitiveAnimation
193*cdf0e10cSrcweir 			if(mpPrimitiveAnimation)
194*cdf0e10cSrcweir 			{
195*cdf0e10cSrcweir 				delete mpPrimitiveAnimation;
196*cdf0e10cSrcweir 				mpPrimitiveAnimation = 0;
197*cdf0e10cSrcweir 			}
198*cdf0e10cSrcweir 
199*cdf0e10cSrcweir 			// take care of remebered ObjectContact. Remove from
200*cdf0e10cSrcweir             // OC first. The VC removal (below) CAN trigger a StopGettingViewed()
201*cdf0e10cSrcweir             // which (depending of it's implementation) may destroy other OCs. This
202*cdf0e10cSrcweir             // can trigger the deletion of the helper OC of a page visualising object
203*cdf0e10cSrcweir             // which IS the OC of this object. Eventually StopGettingViewed() needs
204*cdf0e10cSrcweir             // to get asynchron later
205*cdf0e10cSrcweir 			GetObjectContact().RemoveViewObjectContact(*this);
206*cdf0e10cSrcweir 
207*cdf0e10cSrcweir 			// take care of remebered ViewContact
208*cdf0e10cSrcweir 			GetViewContact().RemoveViewObjectContact(*this);
209*cdf0e10cSrcweir 		}
210*cdf0e10cSrcweir 
211*cdf0e10cSrcweir 		const basegfx::B2DRange& ViewObjectContact::getObjectRange() const
212*cdf0e10cSrcweir 		{
213*cdf0e10cSrcweir 			if(maObjectRange.isEmpty())
214*cdf0e10cSrcweir 			{
215*cdf0e10cSrcweir 				// if range is not computed (new or LazyInvalidate objects), force it
216*cdf0e10cSrcweir 				const DisplayInfo aDisplayInfo;
217*cdf0e10cSrcweir 				const drawinglayer::primitive2d::Primitive2DSequence xSequence(getPrimitive2DSequence(aDisplayInfo));
218*cdf0e10cSrcweir 
219*cdf0e10cSrcweir                 if(xSequence.hasElements())
220*cdf0e10cSrcweir                 {
221*cdf0e10cSrcweir 					const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
222*cdf0e10cSrcweir                     const_cast< ViewObjectContact* >(this)->maObjectRange =
223*cdf0e10cSrcweir                         drawinglayer::primitive2d::getB2DRangeFromPrimitive2DSequence(xSequence, rViewInformation2D);
224*cdf0e10cSrcweir 				}
225*cdf0e10cSrcweir 			}
226*cdf0e10cSrcweir 
227*cdf0e10cSrcweir 			return maObjectRange;
228*cdf0e10cSrcweir 		}
229*cdf0e10cSrcweir 
230*cdf0e10cSrcweir 		void ViewObjectContact::ActionChanged()
231*cdf0e10cSrcweir 		{
232*cdf0e10cSrcweir 			if(!mbLazyInvalidate)
233*cdf0e10cSrcweir 			{
234*cdf0e10cSrcweir 				// set local flag
235*cdf0e10cSrcweir 				mbLazyInvalidate = true;
236*cdf0e10cSrcweir 
237*cdf0e10cSrcweir 				// force ObjectRange
238*cdf0e10cSrcweir 				getObjectRange();
239*cdf0e10cSrcweir 
240*cdf0e10cSrcweir 				if(!maObjectRange.isEmpty())
241*cdf0e10cSrcweir 				{
242*cdf0e10cSrcweir 					// invalidate current valid range
243*cdf0e10cSrcweir 					GetObjectContact().InvalidatePartOfView(maObjectRange);
244*cdf0e10cSrcweir 
245*cdf0e10cSrcweir 					// reset ObjectRange, it needs to be recalculated
246*cdf0e10cSrcweir 					maObjectRange.reset();
247*cdf0e10cSrcweir 				}
248*cdf0e10cSrcweir 
249*cdf0e10cSrcweir 				// register at OC for lazy invalidate
250*cdf0e10cSrcweir 				GetObjectContact().setLazyInvalidate(*this);
251*cdf0e10cSrcweir 			}
252*cdf0e10cSrcweir 		}
253*cdf0e10cSrcweir 
254*cdf0e10cSrcweir 		void ViewObjectContact::triggerLazyInvalidate()
255*cdf0e10cSrcweir 		{
256*cdf0e10cSrcweir 			if(mbLazyInvalidate)
257*cdf0e10cSrcweir 			{
258*cdf0e10cSrcweir 				// reset flag
259*cdf0e10cSrcweir 				mbLazyInvalidate = false;
260*cdf0e10cSrcweir 
261*cdf0e10cSrcweir 				// force ObjectRange
262*cdf0e10cSrcweir 				getObjectRange();
263*cdf0e10cSrcweir 
264*cdf0e10cSrcweir 				if(!maObjectRange.isEmpty())
265*cdf0e10cSrcweir 				{
266*cdf0e10cSrcweir 					// invalidate current valid range
267*cdf0e10cSrcweir 					GetObjectContact().InvalidatePartOfView(maObjectRange);
268*cdf0e10cSrcweir 				}
269*cdf0e10cSrcweir 			}
270*cdf0e10cSrcweir 		}
271*cdf0e10cSrcweir 
272*cdf0e10cSrcweir 		// Take some action when new objects are inserted
273*cdf0e10cSrcweir 		void ViewObjectContact::ActionChildInserted(ViewContact& rChild)
274*cdf0e10cSrcweir 		{
275*cdf0e10cSrcweir 			// force creation of the new VOC and trigger it's refresh, so it
276*cdf0e10cSrcweir 			// will take part in LazyInvalidate immediately
277*cdf0e10cSrcweir 			rChild.GetViewObjectContact(GetObjectContact()).ActionChanged();
278*cdf0e10cSrcweir 
279*cdf0e10cSrcweir 			// forward action to ObjectContact
280*cdf0e10cSrcweir 			// const ViewObjectContact& rChildVOC = rChild.GetViewObjectContact(GetObjectContact());
281*cdf0e10cSrcweir 			// GetObjectContact().InvalidatePartOfView(rChildVOC.getObjectRange());
282*cdf0e10cSrcweir 		}
283*cdf0e10cSrcweir 
284*cdf0e10cSrcweir 		void ViewObjectContact::checkForPrimitive2DAnimations()
285*cdf0e10cSrcweir 		{
286*cdf0e10cSrcweir 			// remove old one
287*cdf0e10cSrcweir 			if(mpPrimitiveAnimation)
288*cdf0e10cSrcweir 			{
289*cdf0e10cSrcweir 				delete mpPrimitiveAnimation;
290*cdf0e10cSrcweir 				mpPrimitiveAnimation = 0;
291*cdf0e10cSrcweir 			}
292*cdf0e10cSrcweir 
293*cdf0e10cSrcweir 			// check for animated primitives
294*cdf0e10cSrcweir 			if(mxPrimitive2DSequence.hasElements())
295*cdf0e10cSrcweir 			{
296*cdf0e10cSrcweir                 const bool bTextAnimationAllowed(GetObjectContact().IsTextAnimationAllowed());
297*cdf0e10cSrcweir                 const bool bGraphicAnimationAllowed(GetObjectContact().IsGraphicAnimationAllowed());
298*cdf0e10cSrcweir 
299*cdf0e10cSrcweir                 if(bTextAnimationAllowed || bGraphicAnimationAllowed)
300*cdf0e10cSrcweir                 {
301*cdf0e10cSrcweir 				    AnimatedExtractingProcessor2D aAnimatedExtractor(GetObjectContact().getViewInformation2D(),
302*cdf0e10cSrcweir 					    bTextAnimationAllowed, bGraphicAnimationAllowed);
303*cdf0e10cSrcweir 				    aAnimatedExtractor.process(mxPrimitive2DSequence);
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir 				    if(aAnimatedExtractor.getPrimitive2DSequence().hasElements())
306*cdf0e10cSrcweir 				    {
307*cdf0e10cSrcweir 					    // dervied primitiveList is animated, setup new PrimitiveAnimation
308*cdf0e10cSrcweir 					    mpPrimitiveAnimation =  new sdr::animation::PrimitiveAnimation(*this, aAnimatedExtractor.getPrimitive2DSequence());
309*cdf0e10cSrcweir 				    }
310*cdf0e10cSrcweir                 }
311*cdf0e10cSrcweir 			}
312*cdf0e10cSrcweir 		}
313*cdf0e10cSrcweir 
314*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewObjectContact::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
315*cdf0e10cSrcweir 		{
316*cdf0e10cSrcweir 			// get the view-independent Primitive from the viewContact
317*cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xRetval(GetViewContact().getViewIndependentPrimitive2DSequence());
318*cdf0e10cSrcweir 
319*cdf0e10cSrcweir 			if(xRetval.hasElements())
320*cdf0e10cSrcweir 			{
321*cdf0e10cSrcweir 				// handle GluePoint
322*cdf0e10cSrcweir 				if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
323*cdf0e10cSrcweir 				{
324*cdf0e10cSrcweir 					const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence());
325*cdf0e10cSrcweir 
326*cdf0e10cSrcweir 					if(xGlue.hasElements())
327*cdf0e10cSrcweir 					{
328*cdf0e10cSrcweir                         drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue);
329*cdf0e10cSrcweir 					}
330*cdf0e10cSrcweir 				}
331*cdf0e10cSrcweir 
332*cdf0e10cSrcweir 				// handle ghosted
333*cdf0e10cSrcweir 				if(isPrimitiveGhosted(rDisplayInfo))
334*cdf0e10cSrcweir 				{
335*cdf0e10cSrcweir 					const basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
336*cdf0e10cSrcweir 					const basegfx::BColorModifier aBColorModifier(aRGBWhite, 0.5, basegfx::BCOLORMODIFYMODE_INTERPOLATE);
337*cdf0e10cSrcweir                     const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval, aBColorModifier));
338*cdf0e10cSrcweir                     xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
339*cdf0e10cSrcweir 				}
340*cdf0e10cSrcweir 			}
341*cdf0e10cSrcweir 
342*cdf0e10cSrcweir 			return xRetval;
343*cdf0e10cSrcweir 		}
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewObjectContact::getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
346*cdf0e10cSrcweir 		{
347*cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xNewPrimitiveSequence;
348*cdf0e10cSrcweir 
349*cdf0e10cSrcweir 			// take care of redirectors and create new list
350*cdf0e10cSrcweir 			ViewObjectContactRedirector* pRedirector = GetObjectContact().GetViewObjectContactRedirector();
351*cdf0e10cSrcweir 
352*cdf0e10cSrcweir 			if(pRedirector)
353*cdf0e10cSrcweir 			{
354*cdf0e10cSrcweir 				xNewPrimitiveSequence = pRedirector->createRedirectedPrimitive2DSequence(*this, rDisplayInfo);
355*cdf0e10cSrcweir 			}
356*cdf0e10cSrcweir 			else
357*cdf0e10cSrcweir 			{
358*cdf0e10cSrcweir 				xNewPrimitiveSequence = createPrimitive2DSequence(rDisplayInfo);
359*cdf0e10cSrcweir 			}
360*cdf0e10cSrcweir 
361*cdf0e10cSrcweir 			// local up-to-date checks. New list different from local one?
362*cdf0e10cSrcweir 			if(!drawinglayer::primitive2d::arePrimitive2DSequencesEqual(mxPrimitive2DSequence, xNewPrimitiveSequence))
363*cdf0e10cSrcweir 			{
364*cdf0e10cSrcweir 				// has changed, copy content
365*cdf0e10cSrcweir 				const_cast< ViewObjectContact* >(this)->mxPrimitive2DSequence = xNewPrimitiveSequence;
366*cdf0e10cSrcweir 
367*cdf0e10cSrcweir                 // check for animated stuff
368*cdf0e10cSrcweir 				const_cast< ViewObjectContact* >(this)->checkForPrimitive2DAnimations();
369*cdf0e10cSrcweir 
370*cdf0e10cSrcweir 				// always update object range when PrimitiveSequence changes
371*cdf0e10cSrcweir 				const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
372*cdf0e10cSrcweir                 const_cast< ViewObjectContact* >(this)->maObjectRange =
373*cdf0e10cSrcweir                     drawinglayer::primitive2d::getB2DRangeFromPrimitive2DSequence(mxPrimitive2DSequence, rViewInformation2D);
374*cdf0e10cSrcweir 			}
375*cdf0e10cSrcweir 
376*cdf0e10cSrcweir 			// return current Primitive2DSequence
377*cdf0e10cSrcweir 			return mxPrimitive2DSequence;
378*cdf0e10cSrcweir 		}
379*cdf0e10cSrcweir 
380*cdf0e10cSrcweir 		bool ViewObjectContact::isPrimitiveVisible(const DisplayInfo& /*rDisplayInfo*/) const
381*cdf0e10cSrcweir 		{
382*cdf0e10cSrcweir 			// default: always visible
383*cdf0e10cSrcweir 			return true;
384*cdf0e10cSrcweir 		}
385*cdf0e10cSrcweir 
386*cdf0e10cSrcweir 		bool ViewObjectContact::isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const
387*cdf0e10cSrcweir 		{
388*cdf0e10cSrcweir 			// default: standard check
389*cdf0e10cSrcweir 			return (GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
390*cdf0e10cSrcweir 		}
391*cdf0e10cSrcweir 
392*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewObjectContact::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const
393*cdf0e10cSrcweir 		{
394*cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
395*cdf0e10cSrcweir 
396*cdf0e10cSrcweir 			// check model-view visibility
397*cdf0e10cSrcweir 			if(isPrimitiveVisible(rDisplayInfo))
398*cdf0e10cSrcweir 			{
399*cdf0e10cSrcweir 				xRetval = getPrimitive2DSequence(rDisplayInfo);
400*cdf0e10cSrcweir 
401*cdf0e10cSrcweir 				if(xRetval.hasElements())
402*cdf0e10cSrcweir 				{
403*cdf0e10cSrcweir 					// get ranges
404*cdf0e10cSrcweir 					const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
405*cdf0e10cSrcweir 					const basegfx::B2DRange aObjectRange(drawinglayer::primitive2d::getB2DRangeFromPrimitive2DSequence(xRetval, rViewInformation2D));
406*cdf0e10cSrcweir 					const basegfx::B2DRange aViewRange(rViewInformation2D.getViewport());
407*cdf0e10cSrcweir 
408*cdf0e10cSrcweir 					// check geometrical visibility
409*cdf0e10cSrcweir 					if(!aViewRange.isEmpty() && !aViewRange.overlaps(aObjectRange))
410*cdf0e10cSrcweir 					{
411*cdf0e10cSrcweir 						// not visible, release
412*cdf0e10cSrcweir 						xRetval.realloc(0);
413*cdf0e10cSrcweir 					}
414*cdf0e10cSrcweir 				}
415*cdf0e10cSrcweir 			}
416*cdf0e10cSrcweir 
417*cdf0e10cSrcweir 			return xRetval;
418*cdf0e10cSrcweir 		}
419*cdf0e10cSrcweir 
420*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewObjectContact::getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo) const
421*cdf0e10cSrcweir 		{
422*cdf0e10cSrcweir 			const sal_uInt32 nSubHierarchyCount(GetViewContact().GetObjectCount());
423*cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xSeqRetval;
424*cdf0e10cSrcweir 
425*cdf0e10cSrcweir 			for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
426*cdf0e10cSrcweir 			{
427*cdf0e10cSrcweir 				const ViewObjectContact& rCandidate(GetViewContact().GetViewContact(a).GetViewObjectContact(GetObjectContact()));
428*cdf0e10cSrcweir 
429*cdf0e10cSrcweir                 drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xSeqRetval, rCandidate.getPrimitive2DSequenceHierarchy(rDisplayInfo));
430*cdf0e10cSrcweir 			}
431*cdf0e10cSrcweir 
432*cdf0e10cSrcweir 			return xSeqRetval;
433*cdf0e10cSrcweir 		}
434*cdf0e10cSrcweir 	} // end of namespace contact
435*cdf0e10cSrcweir } // end of namespace sdr
436*cdf0e10cSrcweir 
437*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
438*cdf0e10cSrcweir // eof
439