xref: /AOO41X/main/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactofgraphic.hxx>
32*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofgraphic.hxx>
33*cdf0e10cSrcweir #include <svx/sdr/event/eventhandler.hxx>
34*cdf0e10cSrcweir #include <svx/svdograf.hxx>
35*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx>
36*cdf0e10cSrcweir #include <svx/svdmodel.hxx>
37*cdf0e10cSrcweir #include <svx/svdpage.hxx>
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir namespace sdr
42*cdf0e10cSrcweir {
43*cdf0e10cSrcweir 	namespace event
44*cdf0e10cSrcweir 	{
45*cdf0e10cSrcweir 		class AsynchGraphicLoadingEvent : public BaseEvent
46*cdf0e10cSrcweir 		{
47*cdf0e10cSrcweir 			// the ViewContactOfGraphic to work with
48*cdf0e10cSrcweir 			sdr::contact::ViewObjectContactOfGraphic&		mrVOCOfGraphic;
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir 		public:
51*cdf0e10cSrcweir 			// basic constructor.
52*cdf0e10cSrcweir 			AsynchGraphicLoadingEvent(EventHandler& rEventHandler, sdr::contact::ViewObjectContactOfGraphic& rVOCOfGraphic);
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir 			// destructor
55*cdf0e10cSrcweir 			virtual ~AsynchGraphicLoadingEvent();
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir 			// the called method if the event is triggered
58*cdf0e10cSrcweir 			virtual void ExecuteEvent();
59*cdf0e10cSrcweir 		};
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir 		AsynchGraphicLoadingEvent::AsynchGraphicLoadingEvent(
62*cdf0e10cSrcweir 			EventHandler& rEventHandler, sdr::contact::ViewObjectContactOfGraphic& rVOCOfGraphic)
63*cdf0e10cSrcweir 		:	BaseEvent(rEventHandler),
64*cdf0e10cSrcweir 			mrVOCOfGraphic(rVOCOfGraphic)
65*cdf0e10cSrcweir 		{
66*cdf0e10cSrcweir 		}
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir 		AsynchGraphicLoadingEvent::~AsynchGraphicLoadingEvent()
69*cdf0e10cSrcweir 		{
70*cdf0e10cSrcweir 			mrVOCOfGraphic.forgetAsynchGraphicLoadingEvent(this);
71*cdf0e10cSrcweir 		}
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir 		void AsynchGraphicLoadingEvent::ExecuteEvent()
74*cdf0e10cSrcweir 		{
75*cdf0e10cSrcweir 			mrVOCOfGraphic.doAsynchGraphicLoading();
76*cdf0e10cSrcweir 		}
77*cdf0e10cSrcweir 	} // end of namespace event
78*cdf0e10cSrcweir } // end of namespace sdr
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir namespace sdr
83*cdf0e10cSrcweir {
84*cdf0e10cSrcweir 	namespace contact
85*cdf0e10cSrcweir 	{
86*cdf0e10cSrcweir 		// Test graphics state and eventually trigger a SwapIn event or an Asynchronous
87*cdf0e10cSrcweir 		// load event. Return value gives info if SwapIn was triggered or not
88*cdf0e10cSrcweir 		bool ViewObjectContactOfGraphic::impPrepareGraphicWithAsynchroniousLoading()
89*cdf0e10cSrcweir 		{
90*cdf0e10cSrcweir 			bool bRetval(false);
91*cdf0e10cSrcweir 			SdrGrafObj& rGrafObj = getSdrGrafObj();
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir 			if(rGrafObj.IsSwappedOut())
94*cdf0e10cSrcweir 			{
95*cdf0e10cSrcweir 				if(rGrafObj.IsLinkedGraphic())
96*cdf0e10cSrcweir 				{
97*cdf0e10cSrcweir 					// update graphic link
98*cdf0e10cSrcweir 					rGrafObj.ImpUpdateGraphicLink();
99*cdf0e10cSrcweir 				}
100*cdf0e10cSrcweir 				else
101*cdf0e10cSrcweir 				{
102*cdf0e10cSrcweir 					// SwapIn needs to be done. Decide if it can be done asynchronious.
103*cdf0e10cSrcweir 					bool bSwapInAsynchronious(false);
104*cdf0e10cSrcweir 					ObjectContact& rObjectContact = GetObjectContact();
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir 					// only when allowed from configuration
107*cdf0e10cSrcweir 					if(rObjectContact.IsAsynchronGraphicsLoadingAllowed())
108*cdf0e10cSrcweir 					{
109*cdf0e10cSrcweir 						// direct output or vdev output (PageView buffering)
110*cdf0e10cSrcweir 						if(rObjectContact.isOutputToWindow() || rObjectContact.isOutputToVirtualDevice())
111*cdf0e10cSrcweir 						{
112*cdf0e10cSrcweir 							// only when no metafile recording
113*cdf0e10cSrcweir 							if(!rObjectContact.isOutputToRecordingMetaFile())
114*cdf0e10cSrcweir 							{
115*cdf0e10cSrcweir 								// allow asynchronious loading
116*cdf0e10cSrcweir 								bSwapInAsynchronious = true;
117*cdf0e10cSrcweir 							}
118*cdf0e10cSrcweir 						}
119*cdf0e10cSrcweir 					}
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir 					if(bSwapInAsynchronious)
122*cdf0e10cSrcweir 					{
123*cdf0e10cSrcweir 						// maybe it's on the way, then do nothing
124*cdf0e10cSrcweir 						if(!mpAsynchLoadEvent)
125*cdf0e10cSrcweir 						{
126*cdf0e10cSrcweir 							// Trigger asynchronious SwapIn.
127*cdf0e10cSrcweir 							sdr::event::TimerEventHandler& rEventHandler = rObjectContact.GetEventHandler();
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir                             mpAsynchLoadEvent = new sdr::event::AsynchGraphicLoadingEvent(rEventHandler, *this);
130*cdf0e10cSrcweir 						}
131*cdf0e10cSrcweir 					}
132*cdf0e10cSrcweir 					else
133*cdf0e10cSrcweir 					{
134*cdf0e10cSrcweir 						if(rObjectContact.isOutputToPrinter())
135*cdf0e10cSrcweir                         {
136*cdf0e10cSrcweir                             // #i76395#	preview mechanism is only active if
137*cdf0e10cSrcweir                             // swapin is called from inside paint preparation, so mbInsidePaint
138*cdf0e10cSrcweir                             // has to be false to be able to print with high resolution
139*cdf0e10cSrcweir 							rGrafObj.ForceSwapIn();
140*cdf0e10cSrcweir                         }
141*cdf0e10cSrcweir 						else
142*cdf0e10cSrcweir 						{
143*cdf0e10cSrcweir 							// SwapIn direct
144*cdf0e10cSrcweir 							rGrafObj.mbInsidePaint = sal_True;
145*cdf0e10cSrcweir 							rGrafObj.ForceSwapIn();
146*cdf0e10cSrcweir 							rGrafObj.mbInsidePaint = sal_False;
147*cdf0e10cSrcweir 						}
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir                         bRetval = true;
150*cdf0e10cSrcweir 					}
151*cdf0e10cSrcweir 				}
152*cdf0e10cSrcweir 			}
153*cdf0e10cSrcweir 			else
154*cdf0e10cSrcweir 			{
155*cdf0e10cSrcweir 				// it is not swapped out, somehow it was loaded. In that case, forget
156*cdf0e10cSrcweir 				// about an existing triggered event
157*cdf0e10cSrcweir 				if(mpAsynchLoadEvent)
158*cdf0e10cSrcweir 				{
159*cdf0e10cSrcweir 					// just delete it, this will remove it from the EventHandler and
160*cdf0e10cSrcweir 					// will trigger forgetAsynchGraphicLoadingEvent from the destructor
161*cdf0e10cSrcweir 					delete mpAsynchLoadEvent;
162*cdf0e10cSrcweir 				}
163*cdf0e10cSrcweir 			}
164*cdf0e10cSrcweir 
165*cdf0e10cSrcweir 			return bRetval;
166*cdf0e10cSrcweir 		}
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir 		// Test graphics state and eventually trigger a SwapIn event. Return value
169*cdf0e10cSrcweir 		// gives info if SwapIn was triggered or not
170*cdf0e10cSrcweir 		bool ViewObjectContactOfGraphic::impPrepareGraphicWithSynchroniousLoading()
171*cdf0e10cSrcweir 		{
172*cdf0e10cSrcweir 			bool bRetval(false);
173*cdf0e10cSrcweir 			SdrGrafObj& rGrafObj = getSdrGrafObj();
174*cdf0e10cSrcweir 
175*cdf0e10cSrcweir 			if(rGrafObj.IsSwappedOut())
176*cdf0e10cSrcweir 			{
177*cdf0e10cSrcweir 				if(rGrafObj.IsLinkedGraphic())
178*cdf0e10cSrcweir 				{
179*cdf0e10cSrcweir 					// update graphic link
180*cdf0e10cSrcweir 					rGrafObj.ImpUpdateGraphicLink( sal_False );
181*cdf0e10cSrcweir 				}
182*cdf0e10cSrcweir 				else
183*cdf0e10cSrcweir 				{
184*cdf0e10cSrcweir 					ObjectContact& rObjectContact = GetObjectContact();
185*cdf0e10cSrcweir 
186*cdf0e10cSrcweir 					if(rObjectContact.isOutputToPrinter())
187*cdf0e10cSrcweir                     {
188*cdf0e10cSrcweir                         // #i76395#	preview mechanism is only active if
189*cdf0e10cSrcweir                         // swapin is called from inside paint preparation, so mbInsidePaint
190*cdf0e10cSrcweir                         // has to be false to be able to print with high resolution
191*cdf0e10cSrcweir 						rGrafObj.ForceSwapIn();
192*cdf0e10cSrcweir                     }
193*cdf0e10cSrcweir 					else
194*cdf0e10cSrcweir 					{
195*cdf0e10cSrcweir 						// SwapIn direct
196*cdf0e10cSrcweir 						rGrafObj.mbInsidePaint = sal_True;
197*cdf0e10cSrcweir 						rGrafObj.ForceSwapIn();
198*cdf0e10cSrcweir 						rGrafObj.mbInsidePaint = sal_False;
199*cdf0e10cSrcweir 						}
200*cdf0e10cSrcweir 
201*cdf0e10cSrcweir                     bRetval = true;
202*cdf0e10cSrcweir 				}
203*cdf0e10cSrcweir 			}
204*cdf0e10cSrcweir 
205*cdf0e10cSrcweir 			return bRetval;
206*cdf0e10cSrcweir 		}
207*cdf0e10cSrcweir 
208*cdf0e10cSrcweir 		// This is the call from the asynch graphic loading. This may only be called from
209*cdf0e10cSrcweir 		// AsynchGraphicLoadingEvent::ExecuteEvent(). Do load the graphics. The event will
210*cdf0e10cSrcweir 		// be deleted (consumed) and forgetAsynchGraphicLoadingEvent will be called.
211*cdf0e10cSrcweir 		void ViewObjectContactOfGraphic::doAsynchGraphicLoading()
212*cdf0e10cSrcweir 		{
213*cdf0e10cSrcweir 			DBG_ASSERT(mpAsynchLoadEvent, "ViewObjectContactOfGraphic::doAsynchGraphicLoading: I did not trigger a event, why am i called (?)");
214*cdf0e10cSrcweir 
215*cdf0e10cSrcweir 			// swap it in
216*cdf0e10cSrcweir 			SdrGrafObj& rGrafObj = getSdrGrafObj();
217*cdf0e10cSrcweir 			rGrafObj.ForceSwapIn();
218*cdf0e10cSrcweir 
219*cdf0e10cSrcweir 			// #i103720# forget event to avoid possible deletion by the following ActionChanged call
220*cdf0e10cSrcweir             // which may use createPrimitive2DSequence/impPrepareGraphicWithAsynchroniousLoading again.
221*cdf0e10cSrcweir             // Deletion is actally done by the scheduler who leaded to coming here
222*cdf0e10cSrcweir 			mpAsynchLoadEvent = 0;
223*cdf0e10cSrcweir 
224*cdf0e10cSrcweir             // Invalidate all paint areas and check existing animation (which may have changed).
225*cdf0e10cSrcweir 			GetViewContact().ActionChanged();
226*cdf0e10cSrcweir 		}
227*cdf0e10cSrcweir 
228*cdf0e10cSrcweir 		// This is the call from the destructor of the asynch graphic loading event.
229*cdf0e10cSrcweir 		// No one else has to call this. It is needed to let this object forget about
230*cdf0e10cSrcweir 		// the event. The parameter allows checking for the correct event.
231*cdf0e10cSrcweir         void ViewObjectContactOfGraphic::forgetAsynchGraphicLoadingEvent(sdr::event::AsynchGraphicLoadingEvent* pEvent)
232*cdf0e10cSrcweir 		{
233*cdf0e10cSrcweir             (void) pEvent; // suppress warning
234*cdf0e10cSrcweir 
235*cdf0e10cSrcweir             if(mpAsynchLoadEvent)
236*cdf0e10cSrcweir             {
237*cdf0e10cSrcweir     			OSL_ENSURE(!pEvent || mpAsynchLoadEvent == pEvent,
238*cdf0e10cSrcweir                     "ViewObjectContactOfGraphic::forgetAsynchGraphicLoadingEvent: Forced to forget another event then i have scheduled (?)");
239*cdf0e10cSrcweir 
240*cdf0e10cSrcweir                 // forget event
241*cdf0e10cSrcweir 			    mpAsynchLoadEvent = 0;
242*cdf0e10cSrcweir             }
243*cdf0e10cSrcweir 		}
244*cdf0e10cSrcweir 
245*cdf0e10cSrcweir         SdrGrafObj& ViewObjectContactOfGraphic::getSdrGrafObj()
246*cdf0e10cSrcweir 		{
247*cdf0e10cSrcweir 			return static_cast< ViewContactOfGraphic& >(GetViewContact()).GetGrafObject();
248*cdf0e10cSrcweir 		}
249*cdf0e10cSrcweir 
250*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfGraphic::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
251*cdf0e10cSrcweir         {
252*cdf0e10cSrcweir             // prepare primitive generation with evtl. loading the graphic when it's swapped out
253*cdf0e10cSrcweir 			SdrGrafObj& rGrafObj = const_cast< ViewObjectContactOfGraphic* >(this)->getSdrGrafObj();
254*cdf0e10cSrcweir 			bool bDoAsynchronGraphicLoading(rGrafObj.GetModel() && rGrafObj.GetModel()->IsSwapGraphics());
255*cdf0e10cSrcweir 			bool bSwapInDone(false);
256*cdf0e10cSrcweir 			bool bSwapInExclusive(false);
257*cdf0e10cSrcweir 
258*cdf0e10cSrcweir 			if( bDoAsynchronGraphicLoading && rGrafObj.IsSwappedOut() )
259*cdf0e10cSrcweir 			{
260*cdf0e10cSrcweir 				// sometimes it is needed that each graphic is completely available and swapped in
261*cdf0e10cSrcweir 				// for these cases a ForceSwapIn is called later at the graphic object
262*cdf0e10cSrcweir 				if ( rGrafObj.GetPage() && rGrafObj.GetPage()->IsMasterPage() )
263*cdf0e10cSrcweir 				{
264*cdf0e10cSrcweir 					// #i102380# force Swap-In for GraphicObjects on MasterPage to have a nicer visualisation
265*cdf0e10cSrcweir 					bDoAsynchronGraphicLoading = false;
266*cdf0e10cSrcweir 				}
267*cdf0e10cSrcweir 				else if ( GetObjectContact().isOutputToPrinter()
268*cdf0e10cSrcweir 					|| GetObjectContact().isOutputToRecordingMetaFile()
269*cdf0e10cSrcweir 					|| GetObjectContact().isOutputToPDFFile() )
270*cdf0e10cSrcweir 				{
271*cdf0e10cSrcweir 					bDoAsynchronGraphicLoading = false;
272*cdf0e10cSrcweir 					bSwapInExclusive = true;
273*cdf0e10cSrcweir 				}
274*cdf0e10cSrcweir 			}
275*cdf0e10cSrcweir 			if( bDoAsynchronGraphicLoading )
276*cdf0e10cSrcweir 			{
277*cdf0e10cSrcweir 				bSwapInDone = const_cast< ViewObjectContactOfGraphic* >(this)->impPrepareGraphicWithAsynchroniousLoading();
278*cdf0e10cSrcweir 			}
279*cdf0e10cSrcweir 			else
280*cdf0e10cSrcweir 			{
281*cdf0e10cSrcweir 				bSwapInDone = const_cast< ViewObjectContactOfGraphic* >(this)->impPrepareGraphicWithSynchroniousLoading();
282*cdf0e10cSrcweir 			}
283*cdf0e10cSrcweir 
284*cdf0e10cSrcweir             // get return value by calling parent
285*cdf0e10cSrcweir     		drawinglayer::primitive2d::Primitive2DSequence xRetval = ViewObjectContactOfSdrObj::createPrimitive2DSequence(rDisplayInfo);
286*cdf0e10cSrcweir 
287*cdf0e10cSrcweir             if(xRetval.hasElements())
288*cdf0e10cSrcweir             {
289*cdf0e10cSrcweir                 // #i103255# suppress when graphic needs draft visualisation and output
290*cdf0e10cSrcweir                 // is for PDF export/Printer
291*cdf0e10cSrcweir 			    const ViewContactOfGraphic& rVCOfGraphic = static_cast< const ViewContactOfGraphic& >(GetViewContact());
292*cdf0e10cSrcweir 
293*cdf0e10cSrcweir                 if(rVCOfGraphic.visualisationUsesDraft())
294*cdf0e10cSrcweir                 {
295*cdf0e10cSrcweir 			        const ObjectContact& rObjectContact = GetObjectContact();
296*cdf0e10cSrcweir 
297*cdf0e10cSrcweir                     if(rObjectContact.isOutputToPDFFile() || rObjectContact.isOutputToPrinter())
298*cdf0e10cSrcweir                     {
299*cdf0e10cSrcweir                         xRetval = drawinglayer::primitive2d::Primitive2DSequence();
300*cdf0e10cSrcweir                     }
301*cdf0e10cSrcweir                 }
302*cdf0e10cSrcweir             }
303*cdf0e10cSrcweir 
304*cdf0e10cSrcweir 			// if swap in was forced only for printing metafile and pdf, swap out again
305*cdf0e10cSrcweir 			if( bSwapInDone && bSwapInExclusive )
306*cdf0e10cSrcweir             {
307*cdf0e10cSrcweir                 rGrafObj.ForceSwapOut();
308*cdf0e10cSrcweir             }
309*cdf0e10cSrcweir 
310*cdf0e10cSrcweir             return xRetval;
311*cdf0e10cSrcweir         }
312*cdf0e10cSrcweir 
313*cdf0e10cSrcweir 		ViewObjectContactOfGraphic::ViewObjectContactOfGraphic(ObjectContact& rObjectContact, ViewContact& rViewContact)
314*cdf0e10cSrcweir 		:	ViewObjectContactOfSdrObj(rObjectContact, rViewContact),
315*cdf0e10cSrcweir 			mpAsynchLoadEvent(0)
316*cdf0e10cSrcweir 		{
317*cdf0e10cSrcweir 		}
318*cdf0e10cSrcweir 
319*cdf0e10cSrcweir 		ViewObjectContactOfGraphic::~ViewObjectContactOfGraphic()
320*cdf0e10cSrcweir 		{
321*cdf0e10cSrcweir 			// evtl. delete the asynch loading event
322*cdf0e10cSrcweir 			if(mpAsynchLoadEvent)
323*cdf0e10cSrcweir 			{
324*cdf0e10cSrcweir 				// just delete it, this will remove it from the EventHandler and
325*cdf0e10cSrcweir 				// will trigger forgetAsynchGraphicLoadingEvent from the destructor
326*cdf0e10cSrcweir 				delete mpAsynchLoadEvent;
327*cdf0e10cSrcweir 			}
328*cdf0e10cSrcweir 		}
329*cdf0e10cSrcweir 	} // end of namespace contact
330*cdf0e10cSrcweir } // end of namespace sdr
331*cdf0e10cSrcweir 
332*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
333*cdf0e10cSrcweir // eof
334