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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx> 31*cdf0e10cSrcweir #include <vcl/salbtype.hxx> 32*cdf0e10cSrcweir #include <vcl/outdev.hxx> 33*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 35*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytools.hxx> 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir namespace sdr 40*cdf0e10cSrcweir { 41*cdf0e10cSrcweir namespace overlay 42*cdf0e10cSrcweir { 43*cdf0e10cSrcweir // #i53216# check blink time value range 44*cdf0e10cSrcweir void OverlayAnimatedBitmapEx::impCheckBlinkTimeValueRange() 45*cdf0e10cSrcweir { 46*cdf0e10cSrcweir if(mnBlinkTime < 25) 47*cdf0e10cSrcweir { 48*cdf0e10cSrcweir mnBlinkTime = 25; 49*cdf0e10cSrcweir } 50*cdf0e10cSrcweir else if(mnBlinkTime > 10000) 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir mnBlinkTime = 10000; 53*cdf0e10cSrcweir } 54*cdf0e10cSrcweir } 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence() 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir if(mbOverlayState) 59*cdf0e10cSrcweir { 60*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aPrimitive( 61*cdf0e10cSrcweir new drawinglayer::primitive2d::OverlayBitmapExPrimitive( 62*cdf0e10cSrcweir getBitmapEx1(), 63*cdf0e10cSrcweir getBasePosition(), 64*cdf0e10cSrcweir getCenterX1(), 65*cdf0e10cSrcweir getCenterY1())); 66*cdf0e10cSrcweir 67*cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1); 68*cdf0e10cSrcweir } 69*cdf0e10cSrcweir else 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aPrimitive( 72*cdf0e10cSrcweir new drawinglayer::primitive2d::OverlayBitmapExPrimitive( 73*cdf0e10cSrcweir getBitmapEx2(), 74*cdf0e10cSrcweir getBasePosition(), 75*cdf0e10cSrcweir getCenterX2(), 76*cdf0e10cSrcweir getCenterY2())); 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1); 79*cdf0e10cSrcweir } 80*cdf0e10cSrcweir } 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx( 83*cdf0e10cSrcweir const basegfx::B2DPoint& rBasePos, 84*cdf0e10cSrcweir const BitmapEx& rBitmapEx1, 85*cdf0e10cSrcweir const BitmapEx& rBitmapEx2, 86*cdf0e10cSrcweir sal_uInt32 nBlinkTime, 87*cdf0e10cSrcweir sal_uInt16 nCenX1, 88*cdf0e10cSrcweir sal_uInt16 nCenY1, 89*cdf0e10cSrcweir sal_uInt16 nCenX2, 90*cdf0e10cSrcweir sal_uInt16 nCenY2) 91*cdf0e10cSrcweir : OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)), 92*cdf0e10cSrcweir maBitmapEx1(rBitmapEx1), 93*cdf0e10cSrcweir maBitmapEx2(rBitmapEx2), 94*cdf0e10cSrcweir mnCenterX1(nCenX1), mnCenterY1(nCenY1), 95*cdf0e10cSrcweir mnCenterX2(nCenX2), mnCenterY2(nCenY2), 96*cdf0e10cSrcweir mnBlinkTime(nBlinkTime), 97*cdf0e10cSrcweir mbOverlayState(false) 98*cdf0e10cSrcweir { 99*cdf0e10cSrcweir // set AllowsAnimation flag to mark this object as animation capable 100*cdf0e10cSrcweir mbAllowsAnimation = true; 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir // #i53216# check blink time value range 103*cdf0e10cSrcweir impCheckBlinkTimeValueRange(); 104*cdf0e10cSrcweir } 105*cdf0e10cSrcweir 106*cdf0e10cSrcweir OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx() 107*cdf0e10cSrcweir { 108*cdf0e10cSrcweir } 109*cdf0e10cSrcweir 110*cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew) 111*cdf0e10cSrcweir { 112*cdf0e10cSrcweir if(rNew != maBitmapEx1) 113*cdf0e10cSrcweir { 114*cdf0e10cSrcweir // remember new Bitmap 115*cdf0e10cSrcweir maBitmapEx1 = rNew; 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir // register change (after change) 118*cdf0e10cSrcweir objectChange(); 119*cdf0e10cSrcweir } 120*cdf0e10cSrcweir } 121*cdf0e10cSrcweir 122*cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew) 123*cdf0e10cSrcweir { 124*cdf0e10cSrcweir if(rNew != maBitmapEx2) 125*cdf0e10cSrcweir { 126*cdf0e10cSrcweir // remember new Bitmap 127*cdf0e10cSrcweir maBitmapEx2 = rNew; 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir // register change (after change) 130*cdf0e10cSrcweir objectChange(); 131*cdf0e10cSrcweir } 132*cdf0e10cSrcweir } 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY) 135*cdf0e10cSrcweir { 136*cdf0e10cSrcweir if(nNewX != mnCenterX1 || nNewY != mnCenterY1) 137*cdf0e10cSrcweir { 138*cdf0e10cSrcweir // remember new values 139*cdf0e10cSrcweir if(nNewX != mnCenterX1) 140*cdf0e10cSrcweir { 141*cdf0e10cSrcweir mnCenterX1 = nNewX; 142*cdf0e10cSrcweir } 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir if(nNewY != mnCenterY1) 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir mnCenterY1 = nNewY; 147*cdf0e10cSrcweir } 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir // register change (after change) 150*cdf0e10cSrcweir objectChange(); 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir } 153*cdf0e10cSrcweir 154*cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY) 155*cdf0e10cSrcweir { 156*cdf0e10cSrcweir if(nNewX != mnCenterX2 || nNewY != mnCenterY2) 157*cdf0e10cSrcweir { 158*cdf0e10cSrcweir // remember new values 159*cdf0e10cSrcweir if(nNewX != mnCenterX2) 160*cdf0e10cSrcweir { 161*cdf0e10cSrcweir mnCenterX2 = nNewX; 162*cdf0e10cSrcweir } 163*cdf0e10cSrcweir 164*cdf0e10cSrcweir if(nNewY != mnCenterY2) 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir mnCenterY2 = nNewY; 167*cdf0e10cSrcweir } 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir // register change (after change) 170*cdf0e10cSrcweir objectChange(); 171*cdf0e10cSrcweir } 172*cdf0e10cSrcweir } 173*cdf0e10cSrcweir 174*cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew) 175*cdf0e10cSrcweir { 176*cdf0e10cSrcweir if(mnBlinkTime != nNew) 177*cdf0e10cSrcweir { 178*cdf0e10cSrcweir // remember new value 179*cdf0e10cSrcweir mnBlinkTime = nNew; 180*cdf0e10cSrcweir 181*cdf0e10cSrcweir // #i53216# check blink time value range 182*cdf0e10cSrcweir impCheckBlinkTimeValueRange(); 183*cdf0e10cSrcweir 184*cdf0e10cSrcweir // register change (after change) 185*cdf0e10cSrcweir objectChange(); 186*cdf0e10cSrcweir } 187*cdf0e10cSrcweir } 188*cdf0e10cSrcweir 189*cdf0e10cSrcweir void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime) 190*cdf0e10cSrcweir { 191*cdf0e10cSrcweir if(getOverlayManager()) 192*cdf0e10cSrcweir { 193*cdf0e10cSrcweir // #i53216# produce event after nTime + x 194*cdf0e10cSrcweir SetTime(nTime + mnBlinkTime); 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir // switch state 197*cdf0e10cSrcweir if(mbOverlayState) 198*cdf0e10cSrcweir { 199*cdf0e10cSrcweir mbOverlayState = false; 200*cdf0e10cSrcweir } 201*cdf0e10cSrcweir else 202*cdf0e10cSrcweir { 203*cdf0e10cSrcweir mbOverlayState = true; 204*cdf0e10cSrcweir } 205*cdf0e10cSrcweir 206*cdf0e10cSrcweir // re-insert me as event 207*cdf0e10cSrcweir getOverlayManager()->InsertEvent(this); 208*cdf0e10cSrcweir 209*cdf0e10cSrcweir // register change (after change) 210*cdf0e10cSrcweir objectChange(); 211*cdf0e10cSrcweir } 212*cdf0e10cSrcweir } 213*cdf0e10cSrcweir } // end of namespace overlay 214*cdf0e10cSrcweir } // end of namespace sdr 215*cdf0e10cSrcweir 216*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 217*cdf0e10cSrcweir // eof 218