xref: /AOO41X/main/svx/source/sdr/overlay/overlayanimatedbitmapex.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
31*cdf0e10cSrcweir #include <vcl/salbtype.hxx>
32*cdf0e10cSrcweir #include <vcl/outdev.hxx>
33*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
35*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytools.hxx>
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir namespace sdr
40*cdf0e10cSrcweir {
41*cdf0e10cSrcweir 	namespace overlay
42*cdf0e10cSrcweir 	{
43*cdf0e10cSrcweir 		// #i53216# check blink time value range
44*cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::impCheckBlinkTimeValueRange()
45*cdf0e10cSrcweir 		{
46*cdf0e10cSrcweir 			if(mnBlinkTime < 25)
47*cdf0e10cSrcweir 			{
48*cdf0e10cSrcweir 				mnBlinkTime = 25;
49*cdf0e10cSrcweir 			}
50*cdf0e10cSrcweir 			else if(mnBlinkTime > 10000)
51*cdf0e10cSrcweir 			{
52*cdf0e10cSrcweir 				mnBlinkTime = 10000;
53*cdf0e10cSrcweir 			}
54*cdf0e10cSrcweir 		}
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
57*cdf0e10cSrcweir 		{
58*cdf0e10cSrcweir             if(mbOverlayState)
59*cdf0e10cSrcweir             {
60*cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
61*cdf0e10cSrcweir                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
62*cdf0e10cSrcweir                         getBitmapEx1(),
63*cdf0e10cSrcweir                         getBasePosition(),
64*cdf0e10cSrcweir                         getCenterX1(),
65*cdf0e10cSrcweir                         getCenterY1()));
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
68*cdf0e10cSrcweir             }
69*cdf0e10cSrcweir             else
70*cdf0e10cSrcweir             {
71*cdf0e10cSrcweir                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
72*cdf0e10cSrcweir                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
73*cdf0e10cSrcweir                         getBitmapEx2(),
74*cdf0e10cSrcweir                         getBasePosition(),
75*cdf0e10cSrcweir                         getCenterX2(),
76*cdf0e10cSrcweir                         getCenterY2()));
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
79*cdf0e10cSrcweir             }
80*cdf0e10cSrcweir 		}
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir 		OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
83*cdf0e10cSrcweir 			const basegfx::B2DPoint& rBasePos,
84*cdf0e10cSrcweir 			const BitmapEx& rBitmapEx1,
85*cdf0e10cSrcweir 			const BitmapEx& rBitmapEx2,
86*cdf0e10cSrcweir 			sal_uInt32 nBlinkTime,
87*cdf0e10cSrcweir 			sal_uInt16 nCenX1,
88*cdf0e10cSrcweir 			sal_uInt16 nCenY1,
89*cdf0e10cSrcweir 			sal_uInt16 nCenX2,
90*cdf0e10cSrcweir 			sal_uInt16 nCenY2)
91*cdf0e10cSrcweir 		:	OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
92*cdf0e10cSrcweir 			maBitmapEx1(rBitmapEx1),
93*cdf0e10cSrcweir 			maBitmapEx2(rBitmapEx2),
94*cdf0e10cSrcweir 			mnCenterX1(nCenX1), mnCenterY1(nCenY1),
95*cdf0e10cSrcweir 			mnCenterX2(nCenX2), mnCenterY2(nCenY2),
96*cdf0e10cSrcweir 			mnBlinkTime(nBlinkTime),
97*cdf0e10cSrcweir 			mbOverlayState(false)
98*cdf0e10cSrcweir         {
99*cdf0e10cSrcweir 			// set AllowsAnimation flag to mark this object as animation capable
100*cdf0e10cSrcweir 			mbAllowsAnimation = true;
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir 			// #i53216# check blink time value range
103*cdf0e10cSrcweir 			impCheckBlinkTimeValueRange();
104*cdf0e10cSrcweir 		}
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir 		OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
107*cdf0e10cSrcweir 		{
108*cdf0e10cSrcweir 		}
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew)
111*cdf0e10cSrcweir 		{
112*cdf0e10cSrcweir 			if(rNew != maBitmapEx1)
113*cdf0e10cSrcweir 			{
114*cdf0e10cSrcweir 				// remember new Bitmap
115*cdf0e10cSrcweir 				maBitmapEx1 = rNew;
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir 				// register change (after change)
118*cdf0e10cSrcweir 				objectChange();
119*cdf0e10cSrcweir 			}
120*cdf0e10cSrcweir 		}
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew)
123*cdf0e10cSrcweir 		{
124*cdf0e10cSrcweir 			if(rNew != maBitmapEx2)
125*cdf0e10cSrcweir 			{
126*cdf0e10cSrcweir 				// remember new Bitmap
127*cdf0e10cSrcweir 				maBitmapEx2 = rNew;
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir 				// register change (after change)
130*cdf0e10cSrcweir 				objectChange();
131*cdf0e10cSrcweir 			}
132*cdf0e10cSrcweir 		}
133*cdf0e10cSrcweir 
134*cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY)
135*cdf0e10cSrcweir 		{
136*cdf0e10cSrcweir 			if(nNewX != mnCenterX1 || nNewY != mnCenterY1)
137*cdf0e10cSrcweir 			{
138*cdf0e10cSrcweir 				// remember new values
139*cdf0e10cSrcweir 				if(nNewX != mnCenterX1)
140*cdf0e10cSrcweir 				{
141*cdf0e10cSrcweir 					mnCenterX1 = nNewX;
142*cdf0e10cSrcweir 				}
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir 				if(nNewY != mnCenterY1)
145*cdf0e10cSrcweir 				{
146*cdf0e10cSrcweir 					mnCenterY1 = nNewY;
147*cdf0e10cSrcweir 				}
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir 				// register change (after change)
150*cdf0e10cSrcweir 				objectChange();
151*cdf0e10cSrcweir 			}
152*cdf0e10cSrcweir 		}
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY)
155*cdf0e10cSrcweir 		{
156*cdf0e10cSrcweir 			if(nNewX != mnCenterX2 || nNewY != mnCenterY2)
157*cdf0e10cSrcweir 			{
158*cdf0e10cSrcweir 				// remember new values
159*cdf0e10cSrcweir 				if(nNewX != mnCenterX2)
160*cdf0e10cSrcweir 				{
161*cdf0e10cSrcweir 					mnCenterX2 = nNewX;
162*cdf0e10cSrcweir 				}
163*cdf0e10cSrcweir 
164*cdf0e10cSrcweir 				if(nNewY != mnCenterY2)
165*cdf0e10cSrcweir 				{
166*cdf0e10cSrcweir 					mnCenterY2 = nNewY;
167*cdf0e10cSrcweir 				}
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir 				// register change (after change)
170*cdf0e10cSrcweir 				objectChange();
171*cdf0e10cSrcweir 			}
172*cdf0e10cSrcweir 		}
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew)
175*cdf0e10cSrcweir 		{
176*cdf0e10cSrcweir 			if(mnBlinkTime != nNew)
177*cdf0e10cSrcweir 			{
178*cdf0e10cSrcweir 				// remember new value
179*cdf0e10cSrcweir 				mnBlinkTime = nNew;
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir 				// #i53216# check blink time value range
182*cdf0e10cSrcweir 				impCheckBlinkTimeValueRange();
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir 				// register change (after change)
185*cdf0e10cSrcweir 				objectChange();
186*cdf0e10cSrcweir 			}
187*cdf0e10cSrcweir 		}
188*cdf0e10cSrcweir 
189*cdf0e10cSrcweir 		void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
190*cdf0e10cSrcweir 		{
191*cdf0e10cSrcweir 			if(getOverlayManager())
192*cdf0e10cSrcweir 			{
193*cdf0e10cSrcweir 				// #i53216# produce event after nTime + x
194*cdf0e10cSrcweir 				SetTime(nTime + mnBlinkTime);
195*cdf0e10cSrcweir 
196*cdf0e10cSrcweir 				// switch state
197*cdf0e10cSrcweir 				if(mbOverlayState)
198*cdf0e10cSrcweir 				{
199*cdf0e10cSrcweir 					mbOverlayState = false;
200*cdf0e10cSrcweir 				}
201*cdf0e10cSrcweir 				else
202*cdf0e10cSrcweir 				{
203*cdf0e10cSrcweir 					mbOverlayState = true;
204*cdf0e10cSrcweir 				}
205*cdf0e10cSrcweir 
206*cdf0e10cSrcweir 				// re-insert me as event
207*cdf0e10cSrcweir 				getOverlayManager()->InsertEvent(this);
208*cdf0e10cSrcweir 
209*cdf0e10cSrcweir                 // register change (after change)
210*cdf0e10cSrcweir 				objectChange();
211*cdf0e10cSrcweir 			}
212*cdf0e10cSrcweir 		}
213*cdf0e10cSrcweir 	} // end of namespace overlay
214*cdf0e10cSrcweir } // end of namespace sdr
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
217*cdf0e10cSrcweir // eof
218