xref: /AOO41X/main/svx/source/sdr/overlay/overlayanimatedbitmapex.cxx (revision 54628ca40d27d15cc98fe861da7fff7e60c2f7d6)
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2  *
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8  * "License"); you may not use this file except in compliance
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
27 #include <vcl/salbtype.hxx>
28 #include <vcl/outdev.hxx>
29 #include <svx/sdr/overlay/overlaymanager.hxx>
30 #include <basegfx/matrix/b2dhommatrix.hxx>
31 #include <svx/sdr/overlay/overlaytools.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 
35 namespace sdr
36 {
37     namespace overlay
38     {
39         // #i53216# check blink time value range
40         void OverlayAnimatedBitmapEx::impCheckBlinkTimeValueRange()
41         {
42             if(mnBlinkTime < 25)
43             {
44                 mnBlinkTime = 25;
45             }
46             else if(mnBlinkTime > 10000)
47             {
48                 mnBlinkTime = 10000;
49             }
50         }
51 
52         drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
53         {
54             if(mbOverlayState)
55             {
56                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
57                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
58                         getBitmapEx1(),
59                         getBasePosition(),
60                         getCenterX1(),
61                         getCenterY1()));
62 
63                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
64             }
65             else
66             {
67                 const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
68                     new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
69                         getBitmapEx2(),
70                         getBasePosition(),
71                         getCenterX2(),
72                         getCenterY2()));
73 
74                 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
75             }
76         }
77 
78         OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
79             const basegfx::B2DPoint& rBasePos,
80             const BitmapEx& rBitmapEx1,
81             const BitmapEx& rBitmapEx2,
82             sal_uInt32 nBlinkTime,
83             sal_uInt16 nCenX1,
84             sal_uInt16 nCenY1,
85             sal_uInt16 nCenX2,
86             sal_uInt16 nCenY2)
87         :   OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
88             maBitmapEx1(rBitmapEx1),
89             maBitmapEx2(rBitmapEx2),
90             mnCenterX1(nCenX1), mnCenterY1(nCenY1),
91             mnCenterX2(nCenX2), mnCenterY2(nCenY2),
92             mnBlinkTime(nBlinkTime),
93             mbOverlayState(false)
94         {
95             // set AllowsAnimation flag to mark this object as animation capable
96             mbAllowsAnimation = true;
97 
98             // #i53216# check blink time value range
99             impCheckBlinkTimeValueRange();
100         }
101 
102         OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
103         {
104         }
105 
106         void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew)
107         {
108             if(rNew != maBitmapEx1)
109             {
110                 // remember new Bitmap
111                 maBitmapEx1 = rNew;
112 
113                 // register change (after change)
114                 objectChange();
115             }
116         }
117 
118         void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew)
119         {
120             if(rNew != maBitmapEx2)
121             {
122                 // remember new Bitmap
123                 maBitmapEx2 = rNew;
124 
125                 // register change (after change)
126                 objectChange();
127             }
128         }
129 
130         void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY)
131         {
132             if(nNewX != mnCenterX1 || nNewY != mnCenterY1)
133             {
134                 // remember new values
135                 if(nNewX != mnCenterX1)
136                 {
137                     mnCenterX1 = nNewX;
138                 }
139 
140                 if(nNewY != mnCenterY1)
141                 {
142                     mnCenterY1 = nNewY;
143                 }
144 
145                 // register change (after change)
146                 objectChange();
147             }
148         }
149 
150         void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY)
151         {
152             if(nNewX != mnCenterX2 || nNewY != mnCenterY2)
153             {
154                 // remember new values
155                 if(nNewX != mnCenterX2)
156                 {
157                     mnCenterX2 = nNewX;
158                 }
159 
160                 if(nNewY != mnCenterY2)
161                 {
162                     mnCenterY2 = nNewY;
163                 }
164 
165                 // register change (after change)
166                 objectChange();
167             }
168         }
169 
170         void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew)
171         {
172             if(mnBlinkTime != nNew)
173             {
174                 // remember new value
175                 mnBlinkTime = nNew;
176 
177                 // #i53216# check blink time value range
178                 impCheckBlinkTimeValueRange();
179 
180                 // register change (after change)
181                 objectChange();
182             }
183         }
184 
185         void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
186         {
187             if(getOverlayManager())
188             {
189                 // #i53216# produce event after nTime + x
190                 SetTime(nTime + mnBlinkTime);
191 
192                 // switch state
193                 if(mbOverlayState)
194                 {
195                     mbOverlayState = false;
196                 }
197                 else
198                 {
199                     mbOverlayState = true;
200                 }
201 
202                 // re-insert me as event
203                 getOverlayManager()->InsertEvent(this);
204 
205                 // register change (after change)
206                 objectChange();
207             }
208         }
209     } // end of namespace overlay
210 } // end of namespace sdr
211 
212 //////////////////////////////////////////////////////////////////////////////
213 // eof
214