xref: /AOO41X/main/svx/source/sdr/overlay/overlayobjectcell.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
32*cdf0e10cSrcweir #include <vcl/outdev.hxx>
33*cdf0e10cSrcweir #include <vcl/hatch.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobjectcell.hxx>
35*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
36*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
37*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38*cdf0e10cSrcweir #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
39*cdf0e10cSrcweir #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir using namespace ::basegfx;
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir // #114409#
44*cdf0e10cSrcweir namespace sdr
45*cdf0e10cSrcweir {
46*cdf0e10cSrcweir 	namespace overlay
47*cdf0e10cSrcweir 	{
48*cdf0e10cSrcweir         OverlayObjectCell::OverlayObjectCell( CellOverlayType eType, const Color& rColor, const RangeVector& rRects )
49*cdf0e10cSrcweir 		:	OverlayObject( rColor ),
50*cdf0e10cSrcweir             mePaintType( eType ),
51*cdf0e10cSrcweir             maRectangles( rRects )
52*cdf0e10cSrcweir 		{
53*cdf0e10cSrcweir             // no AA for selection overlays
54*cdf0e10cSrcweir             allowAntiAliase(false);
55*cdf0e10cSrcweir         }
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir         OverlayObjectCell::~OverlayObjectCell()
58*cdf0e10cSrcweir         {
59*cdf0e10cSrcweir         }
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence OverlayObjectCell::createOverlayObjectPrimitive2DSequence()
62*cdf0e10cSrcweir 		{
63*cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence aRetval;
64*cdf0e10cSrcweir 			const sal_uInt32 nCount(maRectangles.size());
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir 			if(nCount)
67*cdf0e10cSrcweir 			{
68*cdf0e10cSrcweir 			    const basegfx::BColor aRGBColor(getBaseColor().getBColor());
69*cdf0e10cSrcweir 				aRetval.realloc(nCount);
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir 				// create primitives for all ranges
72*cdf0e10cSrcweir 				for(sal_uInt32 a(0); a < nCount; a++)
73*cdf0e10cSrcweir 				{
74*cdf0e10cSrcweir 					const basegfx::B2DRange& rRange(maRectangles[a]);
75*cdf0e10cSrcweir                     const basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(rRange));
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 					aRetval[a] = drawinglayer::primitive2d::Primitive2DReference(
78*cdf0e10cSrcweir 						new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
79*cdf0e10cSrcweir 							basegfx::B2DPolyPolygon(aPolygon),
80*cdf0e10cSrcweir 							aRGBColor));
81*cdf0e10cSrcweir 				}
82*cdf0e10cSrcweir 
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir 				if(mePaintType == CELL_OVERLAY_TRANSPARENT)
85*cdf0e10cSrcweir 				{
86*cdf0e10cSrcweir 					// embed in 50% transparent paint
87*cdf0e10cSrcweir 					const drawinglayer::primitive2d::Primitive2DReference aUnifiedTransparence(
88*cdf0e10cSrcweir 						new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(
89*cdf0e10cSrcweir 							aRetval,
90*cdf0e10cSrcweir 							0.5));
91*cdf0e10cSrcweir 
92*cdf0e10cSrcweir 					aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aUnifiedTransparence, 1);
93*cdf0e10cSrcweir 				}
94*cdf0e10cSrcweir 				else // CELL_OVERLAY_INVERT
95*cdf0e10cSrcweir 				{
96*cdf0e10cSrcweir 					// embed in invert primitive
97*cdf0e10cSrcweir 					const drawinglayer::primitive2d::Primitive2DReference aInvert(
98*cdf0e10cSrcweir 						new drawinglayer::primitive2d::InvertPrimitive2D(
99*cdf0e10cSrcweir 							aRetval));
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir 					aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aInvert, 1);
102*cdf0e10cSrcweir 				}
103*cdf0e10cSrcweir 			}
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir             return aRetval;
106*cdf0e10cSrcweir 		}
107*cdf0e10cSrcweir 	} // end of namespace overlay
108*cdf0e10cSrcweir } // end of namespace sdr
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
111*cdf0e10cSrcweir // eof
112