xref: /AOO41X/main/svx/source/sdr/overlay/overlayobjectlist.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlayobjectlist.hxx>
31*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
32*cdf0e10cSrcweir #include <tools/debug.hxx>
33*cdf0e10cSrcweir #include <vcl/outdev.hxx>
34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir // for SOLARIS compiler include of algorithm part of _STL is necesary to
37*cdf0e10cSrcweir // get access to basic algos like ::std::find
38*cdf0e10cSrcweir #include <algorithm>
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir namespace sdr
45*cdf0e10cSrcweir {
46*cdf0e10cSrcweir 	namespace overlay
47*cdf0e10cSrcweir 	{
48*cdf0e10cSrcweir 		OverlayObjectList::~OverlayObjectList()
49*cdf0e10cSrcweir 		{
50*cdf0e10cSrcweir 			clear();
51*cdf0e10cSrcweir 		}
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir 		void OverlayObjectList::clear()
54*cdf0e10cSrcweir 		{
55*cdf0e10cSrcweir 			OverlayObjectVector::iterator aStart(maVector.begin());
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir 			for(; aStart != maVector.end(); aStart++)
58*cdf0e10cSrcweir 			{
59*cdf0e10cSrcweir 				::sdr::overlay::OverlayObject* pCandidate = *aStart;
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir 				if(pCandidate->getOverlayManager())
62*cdf0e10cSrcweir 				{
63*cdf0e10cSrcweir 					pCandidate->getOverlayManager()->remove(*pCandidate);
64*cdf0e10cSrcweir 				}
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir 				delete pCandidate;
67*cdf0e10cSrcweir 			}
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir 			maVector.clear();
70*cdf0e10cSrcweir 		}
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir 		void OverlayObjectList::remove(OverlayObject& rOverlayObject)
73*cdf0e10cSrcweir 		{
74*cdf0e10cSrcweir 			const OverlayObjectVector::iterator aFindResult = ::std::find(maVector.begin(), maVector.end(), &rOverlayObject);
75*cdf0e10cSrcweir 			const bool bFound(aFindResult != maVector.end());
76*cdf0e10cSrcweir 			OSL_ENSURE(bFound, "Could not find given object in list (!)");
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir 			if(bFound)
79*cdf0e10cSrcweir 			{
80*cdf0e10cSrcweir 				maVector.erase(aFindResult);
81*cdf0e10cSrcweir 			}
82*cdf0e10cSrcweir 		}
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir 		bool OverlayObjectList::isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance) const
85*cdf0e10cSrcweir 		{
86*cdf0e10cSrcweir 			if(!maVector.empty())
87*cdf0e10cSrcweir 			{
88*cdf0e10cSrcweir 				OverlayObjectVector::const_iterator aStart(maVector.begin());
89*cdf0e10cSrcweir 				sdr::overlay::OverlayObject* pFirst = *aStart;
90*cdf0e10cSrcweir 				OSL_ENSURE(pFirst, "Corrupt OverlayObjectList (!)");
91*cdf0e10cSrcweir 				OverlayManager* pManager = pFirst->getOverlayManager();
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir 				if(pManager)
94*cdf0e10cSrcweir 				{
95*cdf0e10cSrcweir 					if(0.0 == fLogicTolerance)
96*cdf0e10cSrcweir 					{
97*cdf0e10cSrcweir 						const Size aSizeLogic(pManager->getOutputDevice().PixelToLogic(
98*cdf0e10cSrcweir 							Size(DEFAULT_VALUE_FOR_HITTEST_PIXEL, DEFAULT_VALUE_FOR_HITTEST_PIXEL)));
99*cdf0e10cSrcweir 						fLogicTolerance = aSizeLogic.Width();
100*cdf0e10cSrcweir 					}
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir 					const drawinglayer::geometry::ViewInformation2D aViewInformation2D(pManager->getCurrentViewInformation2D());
103*cdf0e10cSrcweir 					drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D(
104*cdf0e10cSrcweir 						aViewInformation2D,
105*cdf0e10cSrcweir 						rLogicPosition,
106*cdf0e10cSrcweir 						fLogicTolerance,
107*cdf0e10cSrcweir                         false);
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir 					for(; aStart != maVector.end(); aStart++)
110*cdf0e10cSrcweir 					{
111*cdf0e10cSrcweir 						sdr::overlay::OverlayObject* pCandidate = *aStart;
112*cdf0e10cSrcweir 						OSL_ENSURE(pCandidate, "Corrupt OverlayObjectList (!)");
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir 						if(pCandidate->isHittable())
115*cdf0e10cSrcweir 						{
116*cdf0e10cSrcweir 							const drawinglayer::primitive2d::Primitive2DSequence& rSequence = pCandidate->getOverlayObjectPrimitive2DSequence();
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir 							if(rSequence.hasElements())
119*cdf0e10cSrcweir 							{
120*cdf0e10cSrcweir 								aHitTestProcessor2D.process(rSequence);
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir 								if(aHitTestProcessor2D.getHit())
123*cdf0e10cSrcweir 								{
124*cdf0e10cSrcweir 									return true;
125*cdf0e10cSrcweir 								}
126*cdf0e10cSrcweir 							}
127*cdf0e10cSrcweir 						}
128*cdf0e10cSrcweir 					}
129*cdf0e10cSrcweir 				}
130*cdf0e10cSrcweir 			}
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir 			return false;
133*cdf0e10cSrcweir 		}
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 		bool OverlayObjectList::isHitPixel(const Point& rDiscretePosition, sal_uInt32 nDiscreteTolerance) const
136*cdf0e10cSrcweir 		{
137*cdf0e10cSrcweir 			if(!maVector.empty())
138*cdf0e10cSrcweir 			{
139*cdf0e10cSrcweir 				OverlayObjectVector::const_iterator aStart(maVector.begin());
140*cdf0e10cSrcweir 				sdr::overlay::OverlayObject* pCandidate = *aStart;
141*cdf0e10cSrcweir 				OverlayManager* pManager = pCandidate->getOverlayManager();
142*cdf0e10cSrcweir 
143*cdf0e10cSrcweir 				if(pManager)
144*cdf0e10cSrcweir 				{
145*cdf0e10cSrcweir 					const Point aPosLogic(pManager->getOutputDevice().PixelToLogic(rDiscretePosition));
146*cdf0e10cSrcweir 					const basegfx::B2DPoint aPosition(aPosLogic.X(), aPosLogic.Y());
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir 					if(nDiscreteTolerance)
149*cdf0e10cSrcweir 					{
150*cdf0e10cSrcweir 						const Size aSizeLogic(pManager->getOutputDevice().PixelToLogic(Size(nDiscreteTolerance, nDiscreteTolerance)));
151*cdf0e10cSrcweir 						return isHitLogic(aPosition, (double)aSizeLogic.Width());
152*cdf0e10cSrcweir 					}
153*cdf0e10cSrcweir 					else
154*cdf0e10cSrcweir 					{
155*cdf0e10cSrcweir 						return isHitLogic(aPosition);
156*cdf0e10cSrcweir 					}
157*cdf0e10cSrcweir 				}
158*cdf0e10cSrcweir 			}
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir 			return false;
161*cdf0e10cSrcweir 		}
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir 		basegfx::B2DRange OverlayObjectList::getBaseRange() const
164*cdf0e10cSrcweir 		{
165*cdf0e10cSrcweir 			basegfx::B2DRange aRetval;
166*cdf0e10cSrcweir 
167*cdf0e10cSrcweir 			if(!maVector.empty())
168*cdf0e10cSrcweir 			{
169*cdf0e10cSrcweir 				OverlayObjectVector::const_iterator aStart(maVector.begin());
170*cdf0e10cSrcweir 
171*cdf0e10cSrcweir 				for(; aStart != maVector.end(); aStart++)
172*cdf0e10cSrcweir 				{
173*cdf0e10cSrcweir 					::sdr::overlay::OverlayObject* pCandidate = *aStart;
174*cdf0e10cSrcweir 					aRetval.expand(pCandidate->getBaseRange());
175*cdf0e10cSrcweir 				}
176*cdf0e10cSrcweir 			}
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir 			return aRetval;
179*cdf0e10cSrcweir 		}
180*cdf0e10cSrcweir 	} // end of namespace overlay
181*cdf0e10cSrcweir } // end of namespace sdr
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
184*cdf0e10cSrcweir // eof
185