xref: /AOO41X/main/svx/source/sdr/primitive2d/sdrattributecreator.cxx (revision 707fc0d4d52eb4f69d89a98ffec6918ca5de6326)
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16  * KIND, either express or implied.  See the License for the
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20  *************************************************************/
21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/xdef.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <svx/xlineit0.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlntrit.hxx>
32 #include <svx/xlnwtit.hxx>
33 #include <svx/xlinjoit.hxx>
34 #include <svx/xlncapit.hxx>
35 #include <svx/xlnclit.hxx>
36 #include <svx/xlnstwit.hxx>
37 #include <svx/xlnedwit.hxx>
38 #include <svx/xlnstit.hxx>
39 #include <svx/xlnstcit.hxx>
40 #include <svx/xlnedit.hxx>
41 #include <svx/xlnedcit.hxx>
42 #include <svx/xdash.hxx>
43 #include <svx/xlndsit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <svx/xflftrit.hxx>
46 #include <svx/xflclit.hxx>
47 #include <svx/xgrscit.hxx>
48 #include <svx/xflhtit.hxx>
49 #include <svx/xflbckit.hxx>
50 #include <svx/sdshitm.hxx>
51 #include <svx/sdsxyitm.hxx>
52 #include <svx/sdshcitm.hxx>
53 #include <svx/sdshtitm.hxx>
54 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
55 #include <basegfx/polygon/b2dlinegeometry.hxx>
56 #include <svx/svdotext.hxx>
57 #include <drawinglayer/attribute/fillbitmapattribute.hxx>
58 #include <svx/sdr/attribute/sdrtextattribute.hxx>
59 #include <svx/xbtmpit.hxx>
60 #include <svl/itempool.hxx>
61 #include <vcl/svapp.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <com/sun/star/drawing/ProjectionMode.hpp>
65 #include <com/sun/star/drawing/ShadeMode.hpp>
66 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
67 #include <svx/rectenum.hxx>
68 #include <svx/sdtfchim.hxx>
69 #include <svx/svdoutl.hxx>
70 #include <svx/svdmodel.hxx>
71 #include <editeng/editstat.hxx>
72 #include <drawinglayer/attribute/fillhatchattribute.hxx>
73 #include <drawinglayer/attribute/fillgradientattribute.hxx>
74 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
75 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
76 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
77 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
78 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
79 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
80 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
81 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
82 #include <com/sun/star/drawing/LineCap.hpp>
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 namespace drawinglayer
87 {
88     namespace
89     {
90         attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
91         {
92             switch(eStyle)
93             {
94                 case XGRAD_LINEAR :
95                 {
96                     return attribute::GRADIENTSTYLE_LINEAR;
97                 }
98                 case XGRAD_AXIAL :
99                 {
100                     return attribute::GRADIENTSTYLE_AXIAL;
101                 }
102                 case XGRAD_RADIAL :
103                 {
104                     return attribute::GRADIENTSTYLE_RADIAL;
105                 }
106                 case XGRAD_ELLIPTICAL :
107                 {
108                     return attribute::GRADIENTSTYLE_ELLIPTICAL;
109                 }
110                 case XGRAD_SQUARE :
111                 {
112                     return attribute::GRADIENTSTYLE_SQUARE;
113                 }
114                 default :
115                 {
116                     return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
117                 }
118             }
119         }
120 
121         attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
122         {
123             switch(eStyle)
124             {
125                 case XHATCH_SINGLE :
126                 {
127                     return attribute::HATCHSTYLE_SINGLE;
128                 }
129                 case XHATCH_DOUBLE :
130                 {
131                     return attribute::HATCHSTYLE_DOUBLE;
132                 }
133                 default :
134                 {
135                     return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
136                 }
137             }
138         }
139 
140         basegfx::B2DLineJoin XLineJointtoB2DLineJoin(XLineJoint eLineJoint)
141         {
142             switch(eLineJoint)
143             {
144                 case XLINEJOINT_MIDDLE :
145                 {
146                     return basegfx::B2DLINEJOIN_MIDDLE;
147                 }
148                 case XLINEJOINT_BEVEL :
149                 {
150                     return basegfx::B2DLINEJOIN_BEVEL;
151                 }
152                 case XLINEJOINT_MITER :
153                 {
154                     return basegfx::B2DLINEJOIN_MITER;
155                 }
156                 case XLINEJOINT_ROUND :
157                 {
158                     return basegfx::B2DLINEJOIN_ROUND;
159                 }
160                 default :
161                 {
162                     return basegfx::B2DLINEJOIN_NONE; // XLINEJOINT_NONE
163                 }
164             }
165         }
166 
167         basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
168         {
169             basegfx::B2DVector aRetval(0.0, 0.0);
170 
171             // position changes X
172             switch(eRectPoint)
173             {
174                 case RP_LT: case RP_LM: case RP_LB:
175                 {
176                     aRetval.setX(-1.0);
177                     break;
178                 }
179 
180                 case RP_RT: case RP_RM: case RP_RB:
181                 {
182                     aRetval.setX(1.0);
183                     break;
184                 }
185 
186                 default :
187                 {
188                     break;
189                 }
190             }
191 
192             // position changes Y
193             switch(eRectPoint)
194             {
195                 case RP_LT: case RP_MT: case RP_RT:
196                 {
197                     aRetval.setY(-1.0);
198                     break;
199                 }
200 
201                 case RP_LB: case RP_MB: case RP_RB:
202                 {
203                     aRetval.setY(1.0);
204                     break;
205                 }
206 
207                 default :
208                 {
209                     break;
210                 }
211             }
212 
213             return aRetval;
214         }
215     } // end of anonymous namespace
216 } // end of namespace drawinglayer
217 
218 //////////////////////////////////////////////////////////////////////////////
219 
220 namespace drawinglayer
221 {
222     namespace primitive2d
223     {
224         attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
225         {
226             const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
227 
228             if(XLINE_NONE != eStyle)
229             {
230                 sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
231 
232                 if(nTransparence > 100)
233                 {
234                     nTransparence = 100;
235                 }
236 
237                 if(100 != nTransparence)
238                 {
239                     const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
240                     const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
241                     const XLineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
242                     const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
243                     ::std::vector< double > aDotDashArray;
244                     double fFullDotDashLen(0.0);
245 
246                     if(XLINE_DASH == eStyle)
247                     {
248                         const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
249 
250                         if(rDash.GetDots() || rDash.GetDashes())
251                         {
252                             fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
253                         }
254                     }
255 
256                     return attribute::SdrLineAttribute(
257                         XLineJointtoB2DLineJoin(eJoint),
258                         (double)nWidth,
259                         (double)nTransparence * 0.01,
260                         aColor.getBColor(),
261                         eCap,
262                         aDotDashArray,
263                         fFullDotDashLen);
264                 }
265             }
266 
267             return attribute::SdrLineAttribute();
268         }
269 
270         attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271             const SfxItemSet& rSet,
272             double fWidth)
273         {
274             const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275             const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276             basegfx::B2DPolyPolygon aStartPolyPolygon;
277             basegfx::B2DPolyPolygon aEndPolyPolygon;
278             double fStartWidth(0.0);
279             double fEndWidth(0.0);
280             bool bStartActive(false);
281             bool bEndActive(false);
282             bool bStartCentered(true);
283             bool bEndCentered(true);
284 
285             if(nTempStartWidth)
286             {
287                 if(nTempStartWidth < 0L)
288                 {
289                     fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
290                 }
291                 else
292                 {
293                     fStartWidth = (double)nTempStartWidth;
294                 }
295 
296                 if(0.0 != fStartWidth)
297                 {
298                     aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
299 
300                     if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
301                     {
302                         bStartActive = true;
303                         bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
304                     }
305                 }
306             }
307 
308             if(nTempEndWidth)
309             {
310                 if(nTempEndWidth < 0L)
311                 {
312                     fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
313                 }
314                 else
315                 {
316                     fEndWidth = (double)nTempEndWidth;
317                 }
318 
319                 if(0.0 != fEndWidth)
320                 {
321                     aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
322 
323                     if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
324                     {
325                         bEndActive = true;
326                         bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
327                     }
328                 }
329             }
330 
331             if(bStartActive || bEndActive)
332             {
333                 return attribute::SdrLineStartEndAttribute(
334                     aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335                     bStartActive, bEndActive, bStartCentered, bEndCentered);
336             }
337 
338             return attribute::SdrLineStartEndAttribute();
339         }
340 
341         attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
342         {
343             const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
344 
345             if(bShadow)
346             {
347                 sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
348 
349                 if(nTransparence > 100)
350                 {
351                     nTransparence = 100;
352                 }
353 
354                 if(nTransparence)
355                 {
356                     sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
357 
358                     if(nFillTransparence > 100)
359                     {
360                         nFillTransparence = 100;
361                     }
362 
363                     if(nTransparence == nFillTransparence)
364                     {
365                         // shadow does not really have an own transparence, but the application
366                         // sets the shadow transparence equal to the object transparence for
367                         // convenience. This is not useful for primitive creation, so take
368                         // this as no shadow transparence
369                         nTransparence = 0;
370                     }
371                 }
372 
373                 if(100 != nTransparence)
374                 {
375                     const basegfx::B2DVector aOffset(
376                         (double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377                         (double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378                     const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
379 
380                     return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
381                 }
382             }
383 
384             return attribute::SdrShadowAttribute();
385         }
386 
387         attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
388         {
389             const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
390 
391             if(XFILL_NONE != eStyle)
392             {
393                 sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
394 
395                 if(nTransparence > 100)
396                 {
397                     nTransparence = 100;
398                 }
399 
400                 if(100 != nTransparence)
401                 {
402                     const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
403                     attribute::FillGradientAttribute aGradient;
404                     attribute::FillHatchAttribute aHatch;
405                     attribute::SdrFillBitmapAttribute aBitmap;
406 
407                     switch(eStyle)
408                     {
409                         case XFILL_NONE : // for warnings
410                         case XFILL_SOLID :
411                         {
412                             // nothing to do, color is defined
413                             break;
414                         }
415                         case XFILL_GRADIENT :
416                         {
417                             XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
418 
419                             const Color aStartColor(aXGradient.GetStartColor());
420                             const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
421                             basegfx::BColor aStart(aStartColor.getBColor());
422 
423                             if(nStartIntens != 100)
424                             {
425                                 const basegfx::BColor aBlack;
426                                 aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
427                             }
428 
429                             const Color aEndColor(aXGradient.GetEndColor());
430                             const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
431                             basegfx::BColor aEnd(aEndColor.getBColor());
432 
433                             if(nEndIntens != 100)
434                             {
435                                 const basegfx::BColor aBlack;
436                                 aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
437                             }
438 
439                             aGradient = attribute::FillGradientAttribute(
440                                 XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
441                                 (double)aXGradient.GetBorder() * 0.01,
442                                 (double)aXGradient.GetXOffset() * 0.01,
443                                 (double)aXGradient.GetYOffset() * 0.01,
444                                 (double)aXGradient.GetAngle() * F_PI1800,
445                                 aStart,
446                                 aEnd,
447                                 ((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
448 
449                             break;
450                         }
451                         case XFILL_HATCH :
452                         {
453                             const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
454                             const Color aColorB(rHatch.GetColor());
455 
456                             aHatch = attribute::FillHatchAttribute(
457                                 XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
458                                 (double)rHatch.GetDistance(),
459                                 (double)rHatch.GetAngle() * F_PI1800,
460                                 aColorB.getBColor(),
461                                 ((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
462 
463                             break;
464                         }
465                         case XFILL_BITMAP :
466                         {
467                             aBitmap = createNewSdrFillBitmapAttribute(rSet);
468                             break;
469                         }
470                     }
471 
472                     return attribute::SdrFillAttribute(
473                         (double)nTransparence * 0.01,
474                         aColor.getBColor(),
475                         aGradient,
476                         aHatch,
477                         aBitmap);
478                 }
479             }
480 
481             return attribute::SdrFillAttribute();
482         }
483 
484         // #i101508# Support handing over given text-to-border distances
485         attribute::SdrTextAttribute createNewSdrTextAttribute(
486             const SfxItemSet& rSet,
487             const SdrText& rText,
488             const sal_Int32* pLeft,
489             const sal_Int32* pUpper,
490             const sal_Int32* pRight,
491             const sal_Int32* pLower)
492         {
493             const SdrTextObj& rTextObj = rText.GetObject();
494 
495             if(rText.GetOutlinerParaObject() && rText.GetModel())
496             {
497                 // added TextEdit text suppression
498                 bool bInEditMode(false);
499 
500                 if(rText.GetObject().getTextCount() > 1)
501                 {
502                     bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
503                 }
504                 else
505                 {
506                     bInEditMode = rTextObj.IsInEditMode();
507                 }
508 
509                 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
510 
511                 if(bInEditMode)
512                 {
513                     OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
514 
515                     if(pTempObj)
516                     {
517                         aOutlinerParaObject = *pTempObj;
518                         delete pTempObj;
519                     }
520                     else
521                     {
522                         // #i100537#
523                         // GetEditOutlinerParaObject() returning no object does not mean that
524                         // text edit mode is not active. Do not reset the flag here
525                         // bInEditMode = false;
526                     }
527                 }
528 
529                 const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
530                 const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
531 
532                 // #i107346#
533                 const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
534                 const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
535 
536                 return attribute::SdrTextAttribute(
537                     rText,
538                     aOutlinerParaObject,
539                     ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
540                     pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
541                     pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
542                     pRight ? *pRight : rTextObj.GetTextRightDistance(),
543                     pLower ? *pLower : rTextObj.GetTextLowerDistance(),
544                     rTextObj.GetTextHorizontalAdjust(rSet),
545                     rTextObj.GetTextVerticalAdjust(rSet),
546                     ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
547                     (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
548                     ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
549                     SDRTEXTANI_BLINK == eAniKind,
550                     SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
551                     bInEditMode,
552                     ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
553                     bWrongSpell);
554             }
555 
556             return attribute::SdrTextAttribute();
557         }
558 
559         attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
560         {
561             const SfxPoolItem* pGradientItem;
562 
563             if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
564                 && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
565             {
566                 // test if float transparence is completely transparent
567                 const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
568                 const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
569                 const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
570                 const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
571 
572                 if(!bCompletelyTransparent)
573                 {
574                     const double fStartLum(nStartLuminance / 255.0);
575                     const double fEndLum(nEndLuminance / 255.0);
576 
577                     return attribute::FillGradientAttribute(
578                         XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
579                         (double)rGradient.GetBorder() * 0.01,
580                         (double)rGradient.GetXOffset() * 0.01,
581                         (double)rGradient.GetYOffset() * 0.01,
582                         (double)rGradient.GetAngle() * F_PI1800,
583                         basegfx::BColor(fStartLum, fStartLum, fStartLum),
584                         basegfx::BColor(fEndLum, fEndLum, fEndLum),
585                         0);
586                 }
587             }
588 
589             return attribute::FillGradientAttribute();
590         }
591 
592         attribute::SdrFillBitmapAttribute createNewSdrFillBitmapAttribute(const SfxItemSet& rSet)
593         {
594             Bitmap aBitmap((((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetBitmapValue()).GetBitmap());
595 
596             // make sure it's not empty, use default instead
597             if(aBitmap.IsEmpty())
598             {
599                 // #i118485# Add PrefMapMode and PrefSize to avoid mini-tiling and
600                 // expensive primitive processing in this case. Use 10x10 cm
601                 aBitmap = Bitmap(Size(4,4), 8);
602                 aBitmap.SetPrefMapMode(MapMode(MAP_100TH_MM));
603                 aBitmap.SetPrefSize(Size(10000.0, 10000.0));
604             }
605 
606             // if there is no logical size, create a size from pixel size and set MapMode accordingly
607             if(0L == aBitmap.GetPrefSize().Width() || 0L == aBitmap.GetPrefSize().Height())
608             {
609                 aBitmap.SetPrefSize(aBitmap.GetSizePixel());
610                 aBitmap.SetPrefMapMode(MAP_PIXEL);
611             }
612 
613             // convert size and MapMode to destination logical size and MapMode. The created
614             // bitmap must have a valid logical size (PrefSize)
615             const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
616 
617             if(aBitmap.GetPrefMapMode() != aDestinationMapUnit)
618             {
619                 // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
620                 // so fallback to Application::GetDefaultDevice()
621                 if(MAP_PIXEL == aBitmap.GetPrefMapMode().GetMapUnit())
622                 {
623                     aBitmap.SetPrefSize(Application::GetDefaultDevice()->PixelToLogic(
624                         aBitmap.GetPrefSize(), aDestinationMapUnit));
625                 }
626                 else
627                 {
628                     aBitmap.SetPrefSize(OutputDevice::LogicToLogic(
629                         aBitmap.GetPrefSize(), aBitmap.GetPrefMapMode(), aDestinationMapUnit));
630                 }
631             }
632 
633             // get size
634             const basegfx::B2DVector aSize(
635                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
636                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
637             const basegfx::B2DVector aOffset(
638                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
639                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
640             const basegfx::B2DVector aOffsetPosition(
641                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
642                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
643 
644             return attribute::SdrFillBitmapAttribute(
645                 aBitmap,
646                 aSize,
647                 aOffset,
648                 aOffsetPosition,
649                 RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
650                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
651                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
652                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
653         }
654 
655         attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
656             const SfxItemSet& rSet,
657             const SdrText* pText,
658             bool bSuppressText)
659         {
660             attribute::SdrTextAttribute aText;
661 
662             // #i98072# added option to suppress text
663             // look for text first
664             if(!bSuppressText && pText)
665             {
666                 aText = createNewSdrTextAttribute(rSet, *pText);
667             }
668 
669             // try shadow
670             const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
671 
672             return attribute::SdrShadowTextAttribute(aShadow, aText);
673         }
674 
675         attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
676             const SfxItemSet& rSet,
677             const SdrText* pText)
678         {
679             attribute::SdrLineAttribute aLine;
680             attribute::SdrLineStartEndAttribute aLineStartEnd;
681             attribute::SdrTextAttribute aText;
682             bool bFontworkHideContour(false);
683 
684             // look for text first
685             if(pText)
686             {
687                 aText = createNewSdrTextAttribute(rSet, *pText);
688 
689                 // when object has text and text is fontwork and hide contour is set for fontwork, force
690                 // line and fill style to empty
691                 if(!aText.isDefault()
692                     && !aText.getSdrFormTextAttribute().isDefault()
693                     && aText.isHideContour())
694                 {
695                     bFontworkHideContour = true;
696                 }
697             }
698 
699             // try line style
700             if(!bFontworkHideContour)
701             {
702                 aLine = createNewSdrLineAttribute(rSet);
703 
704                 if(!aLine.isDefault())
705                 {
706                     // try LineStartEnd
707                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
708                 }
709             }
710 
711             if(!aLine.isDefault() || !aText.isDefault())
712             {
713                 // try shadow
714                 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
715 
716                 return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
717             }
718 
719             return attribute::SdrLineShadowTextAttribute();
720         }
721 
722         attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
723             const SfxItemSet& rSet,
724             const SdrText* pText)
725         {
726             attribute::SdrLineAttribute aLine;
727             attribute::SdrFillAttribute aFill;
728             attribute::SdrLineStartEndAttribute aLineStartEnd;
729             attribute::SdrShadowAttribute aShadow;
730             attribute::FillGradientAttribute aFillFloatTransGradient;
731             attribute::SdrTextAttribute aText;
732             bool bFontworkHideContour(false);
733 
734             // look for text first
735             if(pText)
736             {
737                 aText = createNewSdrTextAttribute(rSet, *pText);
738 
739                 // when object has text and text is fontwork and hide contour is set for fontwork, force
740                 // line and fill style to empty
741                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
742                 {
743                     bFontworkHideContour = true;
744                 }
745             }
746 
747             if(!bFontworkHideContour)
748             {
749                 // try line style
750                 aLine = createNewSdrLineAttribute(rSet);
751 
752                 if(!aLine.isDefault())
753                 {
754                     // try LineStartEnd
755                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
756                 }
757 
758                 // try fill style
759                 aFill = createNewSdrFillAttribute(rSet);
760 
761                 if(!aFill.isDefault())
762                 {
763                     // try fillfloattransparence
764                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
765                 }
766             }
767 
768             if(!aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
769             {
770                 // try shadow
771                 aShadow = createNewSdrShadowAttribute(rSet);
772 
773                 return attribute::SdrLineFillShadowTextAttribute(
774                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
775             }
776 
777             return attribute::SdrLineFillShadowTextAttribute();
778         }
779 
780         attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
781         {
782             attribute::SdrFillAttribute aFill;
783             attribute::SdrLineStartEndAttribute aLineStartEnd;
784             attribute::SdrShadowAttribute aShadow;
785             attribute::FillGradientAttribute aFillFloatTransGradient;
786 
787             // try line style
788             const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
789 
790             if(!aLine.isDefault())
791             {
792                 // try LineStartEnd
793                 aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
794             }
795 
796             // try fill style
797             if(!bSuppressFill)
798             {
799                 aFill = createNewSdrFillAttribute(rSet);
800 
801                 if(!aFill.isDefault())
802                 {
803                     // try fillfloattransparence
804                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
805                 }
806             }
807 
808             if(!aLine.isDefault() || !aFill.isDefault())
809             {
810                 // try shadow
811                 aShadow = createNewSdrShadowAttribute(rSet);
812 
813                 return attribute::SdrLineFillShadowAttribute3D(
814                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
815             }
816 
817             return attribute::SdrLineFillShadowAttribute3D();
818         }
819 
820         attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
821         {
822             // get perspective
823             ::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
824             const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
825 
826             if(1L == nProjectionValue)
827             {
828                 aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
829             }
830 
831             // get distance
832             const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
833 
834             // get shadow slant
835             const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
836 
837             // get shade mode
838             ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
839             const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
840 
841             if(1L == nShadeValue)
842             {
843                 aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
844             }
845             else if(2L == nShadeValue)
846             {
847                 aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
848             }
849             else if(3L == nShadeValue)
850             {
851                 aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
852             }
853 
854             // get two sided lighting
855             const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
856 
857             return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
858         }
859 
860         attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
861         {
862             // extract lights from given SfxItemSet (from scene)
863             ::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
864 
865             if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
866             {
867                 const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
868                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
869                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
870             }
871 
872             if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
873             {
874                 const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
875                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
876                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
877             }
878 
879             if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
880             {
881                 const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
882                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
883                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
884             }
885 
886             if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
887             {
888                 const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
889                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
890                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
891             }
892 
893             if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
894             {
895                 const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
896                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
897                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
898             }
899 
900             if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
901             {
902                 const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
903                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
904                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
905             }
906 
907             if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
908             {
909                 const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
910                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
911                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
912             }
913 
914             if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
915             {
916                 const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
917                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
918                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
919             }
920 
921             // get ambient color
922             const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
923             const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
924 
925             return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
926         }
927 
928         void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
929         {
930             rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
931 
932             if(0.0 != rfCornerRadiusX)
933             {
934                 const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
935 
936                 if(0.0 != fHalfObjectWidth)
937                 {
938                     if(rfCornerRadiusX < 0.0)
939                     {
940                         rfCornerRadiusX = 0.0;
941                     }
942 
943                     if(rfCornerRadiusX > fHalfObjectWidth)
944                     {
945                         rfCornerRadiusX = fHalfObjectWidth;
946                     }
947 
948                     rfCornerRadiusX /= fHalfObjectWidth;
949                 }
950                 else
951                 {
952                     rfCornerRadiusX = 0.0;
953                 }
954             }
955 
956             if(0.0 != rfCornerRadiusY)
957             {
958                 const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
959 
960                 if(0.0 != fHalfObjectHeight)
961                 {
962                     if(rfCornerRadiusY < 0.0)
963                     {
964                         rfCornerRadiusY = 0.0;
965                     }
966 
967                     if(rfCornerRadiusY > fHalfObjectHeight)
968                     {
969                         rfCornerRadiusY = fHalfObjectHeight;
970                     }
971 
972                     rfCornerRadiusY /= fHalfObjectHeight;
973                 }
974                 else
975                 {
976                     rfCornerRadiusY = 0.0;
977                 }
978             }
979         }
980 
981         // #i101508# Support handing over given text-to-border distances
982         attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
983             const SfxItemSet& rSet,
984             const SdrText* pText,
985             const sal_Int32* pLeft,
986             const sal_Int32* pUpper,
987             const sal_Int32* pRight,
988             const sal_Int32* pLower)
989         {
990             attribute::SdrFillAttribute aFill;
991             attribute::FillGradientAttribute aFillFloatTransGradient;
992             attribute::SdrTextAttribute aText;
993             bool bFontworkHideContour(false);
994 
995             // look for text first
996             if(pText)
997             {
998                 aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
999 
1000                 // when object has text and text is fontwork and hide contour is set for fontwork, force
1001                 // fill style to empty
1002                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1003                 {
1004                     bFontworkHideContour = true;
1005                 }
1006             }
1007 
1008             if(!bFontworkHideContour)
1009             {
1010                 // try fill style
1011                 aFill = createNewSdrFillAttribute(rSet);
1012 
1013                 if(!aFill.isDefault())
1014                 {
1015                     // try fillfloattransparence
1016                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1017                 }
1018             }
1019 
1020             if(!aFill.isDefault() || !aText.isDefault())
1021             {
1022                 return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1023             }
1024 
1025             return attribute::SdrFillTextAttribute();
1026         }
1027 
1028     } // end of namespace primitive2d
1029 } // end of namespace drawinglayer
1030 
1031 //////////////////////////////////////////////////////////////////////////////
1032 // eof
1033