xref: /AOO41X/main/svx/source/sdr/primitive2d/sdrattributecreator.cxx (revision 9dcd2d78ee6377e8ad1e2e01efd517f26f4562c3)
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16  * KIND, either express or implied.  See the License for the
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21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/xdef.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <svx/xlineit0.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlntrit.hxx>
32 #include <svx/xlnwtit.hxx>
33 #include <svx/xlinjoit.hxx>
34 #include <svx/xlncapit.hxx>
35 #include <svx/xlnclit.hxx>
36 #include <svx/xlnstwit.hxx>
37 #include <svx/xlnedwit.hxx>
38 #include <svx/xlnstit.hxx>
39 #include <svx/xlnstcit.hxx>
40 #include <svx/xlnedit.hxx>
41 #include <svx/xlnedcit.hxx>
42 #include <svx/xdash.hxx>
43 #include <svx/xlndsit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <svx/xflftrit.hxx>
46 #include <svx/xflclit.hxx>
47 #include <svx/xgrscit.hxx>
48 #include <svx/xflhtit.hxx>
49 #include <svx/xflbckit.hxx>
50 #include <svx/sdshitm.hxx>
51 #include <svx/sdsxyitm.hxx>
52 #include <svx/sdshcitm.hxx>
53 #include <svx/sdshtitm.hxx>
54 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
55 #include <basegfx/polygon/b2dlinegeometry.hxx>
56 #include <svx/svdotext.hxx>
57 #include <drawinglayer/attribute/fillgraphicattribute.hxx>
58 #include <svx/sdr/attribute/sdrtextattribute.hxx>
59 #include <svx/xbtmpit.hxx>
60 #include <svl/itempool.hxx>
61 #include <vcl/svapp.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <com/sun/star/drawing/ProjectionMode.hpp>
65 #include <com/sun/star/drawing/ShadeMode.hpp>
66 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
67 #include <svx/rectenum.hxx>
68 #include <svx/sdtfchim.hxx>
69 #include <svx/svdoutl.hxx>
70 #include <svx/svdmodel.hxx>
71 #include <editeng/editstat.hxx>
72 #include <drawinglayer/attribute/fillhatchattribute.hxx>
73 #include <drawinglayer/attribute/fillgradientattribute.hxx>
74 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
75 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
76 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
77 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
78 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
79 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
80 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
81 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
82 #include <com/sun/star/drawing/LineCap.hpp>
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 namespace drawinglayer
87 {
88     namespace
89     {
90         attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
91         {
92             switch(eStyle)
93             {
94                 case XGRAD_LINEAR :
95                 {
96                     return attribute::GRADIENTSTYLE_LINEAR;
97                 }
98                 case XGRAD_AXIAL :
99                 {
100                     return attribute::GRADIENTSTYLE_AXIAL;
101                 }
102                 case XGRAD_RADIAL :
103                 {
104                     return attribute::GRADIENTSTYLE_RADIAL;
105                 }
106                 case XGRAD_ELLIPTICAL :
107                 {
108                     return attribute::GRADIENTSTYLE_ELLIPTICAL;
109                 }
110                 case XGRAD_SQUARE :
111                 {
112                     return attribute::GRADIENTSTYLE_SQUARE;
113                 }
114                 default :
115                 {
116                     return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
117                 }
118             }
119         }
120 
121         attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
122         {
123             switch(eStyle)
124             {
125                 case XHATCH_SINGLE :
126                 {
127                     return attribute::HATCHSTYLE_SINGLE;
128                 }
129                 case XHATCH_DOUBLE :
130                 {
131                     return attribute::HATCHSTYLE_DOUBLE;
132                 }
133                 default :
134                 {
135                     return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
136                 }
137             }
138         }
139 
140         basegfx::B2DLineJoin LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)
141         {
142             switch(eLineJoint)
143             {
144                 case com::sun::star::drawing::LineJoint_MIDDLE :
145                 {
146                     return basegfx::B2DLINEJOIN_MIDDLE;
147                 }
148                 case com::sun::star::drawing::LineJoint_BEVEL :
149                 {
150                     return basegfx::B2DLINEJOIN_BEVEL;
151                 }
152                 case com::sun::star::drawing::LineJoint_MITER :
153                 {
154                     return basegfx::B2DLINEJOIN_MITER;
155                 }
156                 case com::sun::star::drawing::LineJoint_ROUND :
157                 {
158                     return basegfx::B2DLINEJOIN_ROUND;
159                 }
160                 default : // com::sun::star::drawing::LineJoint_NONE
161                 {
162                     return basegfx::B2DLINEJOIN_NONE;
163                 }
164             }
165         }
166 
167         basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
168         {
169             basegfx::B2DVector aRetval(0.0, 0.0);
170 
171             // position changes X
172             switch(eRectPoint)
173             {
174                 case RP_LT: case RP_LM: case RP_LB:
175                 {
176                     aRetval.setX(-1.0);
177                     break;
178                 }
179 
180                 case RP_RT: case RP_RM: case RP_RB:
181                 {
182                     aRetval.setX(1.0);
183                     break;
184                 }
185 
186                 default :
187                 {
188                     break;
189                 }
190             }
191 
192             // position changes Y
193             switch(eRectPoint)
194             {
195                 case RP_LT: case RP_MT: case RP_RT:
196                 {
197                     aRetval.setY(-1.0);
198                     break;
199                 }
200 
201                 case RP_LB: case RP_MB: case RP_RB:
202                 {
203                     aRetval.setY(1.0);
204                     break;
205                 }
206 
207                 default :
208                 {
209                     break;
210                 }
211             }
212 
213             return aRetval;
214         }
215     } // end of anonymous namespace
216 } // end of namespace drawinglayer
217 
218 //////////////////////////////////////////////////////////////////////////////
219 
220 namespace drawinglayer
221 {
222     namespace primitive2d
223     {
224         attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
225         {
226             const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
227 
228             if(XLINE_NONE != eStyle)
229             {
230                 sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
231 
232                 if(nTransparence > 100)
233                 {
234                     nTransparence = 100;
235                 }
236 
237                 if(100 != nTransparence)
238                 {
239                     const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
240                     const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
241                     const com::sun::star::drawing::LineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
242                     const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
243                     ::std::vector< double > aDotDashArray;
244                     double fFullDotDashLen(0.0);
245 
246                     if(XLINE_DASH == eStyle)
247                     {
248                         const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
249 
250                         if(rDash.GetDots() || rDash.GetDashes())
251                         {
252                             fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
253                         }
254                     }
255 
256                     return attribute::SdrLineAttribute(
257                         LineJointToB2DLineJoin(eJoint),
258                         (double)nWidth,
259                         (double)nTransparence * 0.01,
260                         aColor.getBColor(),
261                         eCap,
262                         aDotDashArray,
263                         fFullDotDashLen);
264                 }
265             }
266 
267             return attribute::SdrLineAttribute();
268         }
269 
270         attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271             const SfxItemSet& rSet,
272             double fWidth)
273         {
274             const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275             const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276             basegfx::B2DPolyPolygon aStartPolyPolygon;
277             basegfx::B2DPolyPolygon aEndPolyPolygon;
278             double fStartWidth(0.0);
279             double fEndWidth(0.0);
280             bool bStartActive(false);
281             bool bEndActive(false);
282             bool bStartCentered(true);
283             bool bEndCentered(true);
284 
285             if(nTempStartWidth)
286             {
287                 if(nTempStartWidth < 0L)
288                 {
289                     fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
290                 }
291                 else
292                 {
293                     fStartWidth = (double)nTempStartWidth;
294                 }
295 
296                 if(0.0 != fStartWidth)
297                 {
298                     aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
299 
300                     if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
301                     {
302                         bStartActive = true;
303                         bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
304                     }
305                 }
306             }
307 
308             if(nTempEndWidth)
309             {
310                 if(nTempEndWidth < 0L)
311                 {
312                     fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
313                 }
314                 else
315                 {
316                     fEndWidth = (double)nTempEndWidth;
317                 }
318 
319                 if(0.0 != fEndWidth)
320                 {
321                     aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
322 
323                     if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
324                     {
325                         bEndActive = true;
326                         bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
327                     }
328                 }
329             }
330 
331             if(bStartActive || bEndActive)
332             {
333                 return attribute::SdrLineStartEndAttribute(
334                     aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335                     bStartActive, bEndActive, bStartCentered, bEndCentered);
336             }
337 
338             return attribute::SdrLineStartEndAttribute();
339         }
340 
341         attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
342         {
343             const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
344 
345             if(bShadow)
346             {
347                 sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
348 
349                 if(nTransparence > 100)
350                 {
351                     nTransparence = 100;
352                 }
353 
354                 if(nTransparence)
355                 {
356                     sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
357 
358                     if(nFillTransparence > 100)
359                     {
360                         nFillTransparence = 100;
361                     }
362 
363                     if(nTransparence == nFillTransparence)
364                     {
365                         // shadow does not really have an own transparence, but the application
366                         // sets the shadow transparence equal to the object transparence for
367                         // convenience. This is not useful for primitive creation, so take
368                         // this as no shadow transparence
369                         nTransparence = 0;
370                     }
371                 }
372 
373                 if(100 != nTransparence)
374                 {
375                     const basegfx::B2DVector aOffset(
376                         (double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377                         (double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378                     const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
379 
380                     return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
381                 }
382             }
383 
384             return attribute::SdrShadowAttribute();
385         }
386 
387         attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
388         {
389             const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
390 
391             if(XFILL_NONE != eStyle)
392             {
393                 sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
394 
395                 if(nTransparence > 100)
396                 {
397                     nTransparence = 100;
398                 }
399 
400                 if(100 != nTransparence)
401                 {
402                     // need to check XFillFloatTransparence, object fill may still be completely transparent
403                     const SfxPoolItem* pGradientItem;
404 
405                     if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
406                         && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
407                     {
408                         const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
409                         const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
410                         const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
411                         const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
412 
413                         if(bCompletelyTransparent)
414                         {
415                             nTransparence = 100;
416                         }
417                     }
418                 }
419 
420                 if(100 != nTransparence)
421                 {
422                     const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
423                     attribute::FillGradientAttribute aGradient;
424                     attribute::FillHatchAttribute aHatch;
425                     attribute::SdrFillGraphicAttribute aFillGraphic;
426 
427                     switch(eStyle)
428                     {
429                         case XFILL_NONE : // for warnings
430                         case XFILL_SOLID :
431                         {
432                             // nothing to do, color is defined
433                             break;
434                         }
435                         case XFILL_GRADIENT :
436                         {
437                             XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
438 
439                             const Color aStartColor(aXGradient.GetStartColor());
440                             const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
441                             basegfx::BColor aStart(aStartColor.getBColor());
442 
443                             if(nStartIntens != 100)
444                             {
445                                 const basegfx::BColor aBlack;
446                                 aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
447                             }
448 
449                             const Color aEndColor(aXGradient.GetEndColor());
450                             const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
451                             basegfx::BColor aEnd(aEndColor.getBColor());
452 
453                             if(nEndIntens != 100)
454                             {
455                                 const basegfx::BColor aBlack;
456                                 aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
457                             }
458 
459                             aGradient = attribute::FillGradientAttribute(
460                                 XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
461                                 (double)aXGradient.GetBorder() * 0.01,
462                                 (double)aXGradient.GetXOffset() * 0.01,
463                                 (double)aXGradient.GetYOffset() * 0.01,
464                                 (double)aXGradient.GetAngle() * F_PI1800,
465                                 aStart,
466                                 aEnd,
467                                 ((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
468 
469                             break;
470                         }
471                         case XFILL_HATCH :
472                         {
473                             const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
474                             const Color aColorB(rHatch.GetColor());
475 
476                             aHatch = attribute::FillHatchAttribute(
477                                 XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
478                                 (double)rHatch.GetDistance(),
479                                 (double)rHatch.GetAngle() * F_PI1800,
480                                 aColorB.getBColor(),
481                                 3, // same default as VCL, a minimum of three discrete units (pixels) offset
482                                 ((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
483 
484                             break;
485                         }
486                         case XFILL_BITMAP :
487                         {
488                             aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
489                             break;
490                         }
491                     }
492 
493                     return attribute::SdrFillAttribute(
494                         (double)nTransparence * 0.01,
495                         aColor.getBColor(),
496                         aGradient,
497                         aHatch,
498                         aFillGraphic);
499                 }
500             }
501 
502             return attribute::SdrFillAttribute();
503         }
504 
505         // #i101508# Support handing over given text-to-border distances
506         attribute::SdrTextAttribute createNewSdrTextAttribute(
507             const SfxItemSet& rSet,
508             const SdrText& rText,
509             const sal_Int32* pLeft,
510             const sal_Int32* pUpper,
511             const sal_Int32* pRight,
512             const sal_Int32* pLower)
513         {
514             const SdrTextObj& rTextObj = rText.GetObject();
515 
516             if(rText.GetOutlinerParaObject() && rText.GetModel())
517             {
518                 // added TextEdit text suppression
519                 bool bInEditMode(false);
520 
521                 if(rText.GetObject().getTextCount() > 1)
522                 {
523                     bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
524                 }
525                 else
526                 {
527                     bInEditMode = rTextObj.IsInEditMode();
528                 }
529 
530                 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
531 
532                 if(bInEditMode)
533                 {
534                     OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
535 
536                     if(pTempObj)
537                     {
538                         aOutlinerParaObject = *pTempObj;
539                         delete pTempObj;
540                     }
541                     else
542                     {
543                         // #i100537#
544                         // GetEditOutlinerParaObject() returning no object does not mean that
545                         // text edit mode is not active. Do not reset the flag here
546                         // bInEditMode = false;
547                     }
548                 }
549 
550                 const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
551                 const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
552 
553                 // #i107346#
554                 const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
555                 const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
556 
557                 return attribute::SdrTextAttribute(
558                     rText,
559                     aOutlinerParaObject,
560                     ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
561                     pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
562                     pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
563                     pRight ? *pRight : rTextObj.GetTextRightDistance(),
564                     pLower ? *pLower : rTextObj.GetTextLowerDistance(),
565                     rTextObj.GetTextHorizontalAdjust(rSet),
566                     rTextObj.GetTextVerticalAdjust(rSet),
567                     ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
568                     (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
569                     ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
570                     SDRTEXTANI_BLINK == eAniKind,
571                     SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
572                     bInEditMode,
573                     ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
574                     bWrongSpell);
575             }
576 
577             return attribute::SdrTextAttribute();
578         }
579 
580         attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
581         {
582             const SfxPoolItem* pGradientItem;
583 
584             if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
585                 && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
586             {
587                 // test if float transparence is completely transparent
588                 const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
589                 const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
590                 const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
591                 const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
592                 const bool bNotTransparent(0x00 == nStartLuminance && 0x00 == nEndLuminance);
593 
594                 // create nothing when completely transparent: This case is already checked for the
595                 // normal fill attributes, XFILL_NONE will be used.
596                 // create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute.
597                 // Both cases are optimizations, always creating FillGradientAttribute will work, too
598                 if(!bNotTransparent && !bCompletelyTransparent)
599                 {
600                     const double fStartLum(nStartLuminance / 255.0);
601                     const double fEndLum(nEndLuminance / 255.0);
602 
603                     return attribute::FillGradientAttribute(
604                         XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
605                         (double)rGradient.GetBorder() * 0.01,
606                         (double)rGradient.GetXOffset() * 0.01,
607                         (double)rGradient.GetYOffset() * 0.01,
608                         (double)rGradient.GetAngle() * F_PI1800,
609                         basegfx::BColor(fStartLum, fStartLum, fStartLum),
610                         basegfx::BColor(fEndLum, fEndLum, fEndLum),
611                         0);
612                 }
613             }
614 
615             return attribute::FillGradientAttribute();
616         }
617 
618         attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
619         {
620             Graphic aGraphic(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic());
621 
622             if(!(GRAPHIC_BITMAP == aGraphic.GetType() || GRAPHIC_GDIMETAFILE == aGraphic.GetType()))
623             {
624                 // no content if not bitmap or metafile
625                 OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
626                 return attribute::SdrFillGraphicAttribute();
627             }
628 
629             Size aPrefSize(aGraphic.GetPrefSize());
630 
631             if(!aPrefSize.Width() || !aPrefSize.Height())
632             {
633                 // if there is no logical size, create a size from pixel size and set MapMode accordingly
634                 if(GRAPHIC_BITMAP == aGraphic.GetType())
635                 {
636                     aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
637                     aGraphic.SetPrefMapMode(MAP_PIXEL);
638                 }
639             }
640 
641             if(!aPrefSize.Width() || !aPrefSize.Height())
642             {
643                 // no content if no size
644                 OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
645                 return attribute::SdrFillGraphicAttribute();
646             }
647 
648             // convert size and MapMode to destination logical size and MapMode
649             const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
650 
651             if(aGraphic.GetPrefMapMode() != aDestinationMapUnit)
652             {
653                 // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
654                 // so fallback to Application::GetDefaultDevice()
655                 if(MAP_PIXEL == aGraphic.GetPrefMapMode().GetMapUnit())
656                 {
657                     aGraphic.SetPrefSize(
658                         Application::GetDefaultDevice()->PixelToLogic(
659                             aGraphic.GetPrefSize(),
660                             aDestinationMapUnit));
661                 }
662                 else
663                 {
664                     aGraphic.SetPrefSize(
665                         OutputDevice::LogicToLogic(
666                             aGraphic.GetPrefSize(),
667                             aGraphic.GetPrefMapMode(),
668                             aDestinationMapUnit));
669                 }
670             }
671 
672             // get size
673             const basegfx::B2DVector aSize(
674                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
675                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
676             const basegfx::B2DVector aOffset(
677                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
678                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
679             const basegfx::B2DVector aOffsetPosition(
680                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
681                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
682 
683             return attribute::SdrFillGraphicAttribute(
684                 aGraphic,
685                 aSize,
686                 aOffset,
687                 aOffsetPosition,
688                 RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
689                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
690                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
691                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
692         }
693 
694         attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
695             const SfxItemSet& rSet,
696             const SdrText* pText,
697             bool bSuppressText)
698         {
699             attribute::SdrTextAttribute aText;
700 
701             // #i98072# added option to suppress text
702             // look for text first
703             if(!bSuppressText && pText)
704             {
705                 aText = createNewSdrTextAttribute(rSet, *pText);
706             }
707 
708             // try shadow
709             const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
710 
711             return attribute::SdrShadowTextAttribute(aShadow, aText);
712         }
713 
714         attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
715             const SfxItemSet& rSet,
716             const SdrText* pText)
717         {
718             attribute::SdrLineAttribute aLine;
719             attribute::SdrLineStartEndAttribute aLineStartEnd;
720             attribute::SdrTextAttribute aText;
721             bool bFontworkHideContour(false);
722 
723             // look for text first
724             if(pText)
725             {
726                 aText = createNewSdrTextAttribute(rSet, *pText);
727 
728                 // when object has text and text is fontwork and hide contour is set for fontwork, force
729                 // line and fill style to empty
730                 if(!aText.isDefault()
731                     && !aText.getSdrFormTextAttribute().isDefault()
732                     && aText.isHideContour())
733                 {
734                     bFontworkHideContour = true;
735                 }
736             }
737 
738             // try line style
739             if(!bFontworkHideContour)
740             {
741                 aLine = createNewSdrLineAttribute(rSet);
742 
743                 if(!aLine.isDefault())
744                 {
745                     // try LineStartEnd
746                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
747                 }
748             }
749 
750             if(!aLine.isDefault() || !aText.isDefault())
751             {
752                 // try shadow
753                 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
754 
755                 return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
756             }
757 
758             return attribute::SdrLineShadowTextAttribute();
759         }
760 
761         attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
762             const SfxItemSet& rSet,
763             const SdrText* pText,
764             bool bHasContent)
765         {
766             attribute::SdrLineAttribute aLine;
767             attribute::SdrFillAttribute aFill;
768             attribute::SdrLineStartEndAttribute aLineStartEnd;
769             attribute::SdrShadowAttribute aShadow;
770             attribute::FillGradientAttribute aFillFloatTransGradient;
771             attribute::SdrTextAttribute aText;
772             bool bFontworkHideContour(false);
773 
774             // look for text first
775             if(pText)
776             {
777                 aText = createNewSdrTextAttribute(rSet, *pText);
778 
779                 // when object has text and text is fontwork and hide contour is set for fontwork, force
780                 // line and fill style to empty
781                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
782                 {
783                     bFontworkHideContour = true;
784                 }
785             }
786 
787             if(!bFontworkHideContour)
788             {
789                 // try line style
790                 aLine = createNewSdrLineAttribute(rSet);
791 
792                 if(!aLine.isDefault())
793                 {
794                     // try LineStartEnd
795                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
796                 }
797 
798                 // try fill style
799                 aFill = createNewSdrFillAttribute(rSet);
800 
801                 if(!aFill.isDefault())
802                 {
803                     // try fillfloattransparence
804                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
805                 }
806             }
807 
808             // bHasContent is used from OLE and graphic objects. Normally a possible shadow
809             // depends on line, fill or text to be set, but for these objects it is possible
810             // to have none of these, but still content which needs to have a shadow (if set),
811             // so shadow needs to be tried
812             if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
813             {
814                 // try shadow
815                 aShadow = createNewSdrShadowAttribute(rSet);
816 
817                 return attribute::SdrLineFillShadowTextAttribute(
818                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
819             }
820 
821             return attribute::SdrLineFillShadowTextAttribute();
822         }
823 
824         attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
825         {
826             attribute::SdrFillAttribute aFill;
827             attribute::SdrLineStartEndAttribute aLineStartEnd;
828             attribute::SdrShadowAttribute aShadow;
829             attribute::FillGradientAttribute aFillFloatTransGradient;
830 
831             // try line style
832             const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
833 
834             if(!aLine.isDefault())
835             {
836                 // try LineStartEnd
837                 aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
838             }
839 
840             // try fill style
841             if(!bSuppressFill)
842             {
843                 aFill = createNewSdrFillAttribute(rSet);
844 
845                 if(!aFill.isDefault())
846                 {
847                     // try fillfloattransparence
848                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
849                 }
850             }
851 
852             if(!aLine.isDefault() || !aFill.isDefault())
853             {
854                 // try shadow
855                 aShadow = createNewSdrShadowAttribute(rSet);
856 
857                 return attribute::SdrLineFillShadowAttribute3D(
858                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
859             }
860 
861             return attribute::SdrLineFillShadowAttribute3D();
862         }
863 
864         attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
865         {
866             // get perspective
867             ::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
868             const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
869 
870             if(1L == nProjectionValue)
871             {
872                 aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
873             }
874 
875             // get distance
876             const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
877 
878             // get shadow slant
879             const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
880 
881             // get shade mode
882             ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
883             const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
884 
885             if(1L == nShadeValue)
886             {
887                 aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
888             }
889             else if(2L == nShadeValue)
890             {
891                 aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
892             }
893             else if(3L == nShadeValue)
894             {
895                 aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
896             }
897 
898             // get two sided lighting
899             const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
900 
901             return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
902         }
903 
904         attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
905         {
906             // extract lights from given SfxItemSet (from scene)
907             ::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
908 
909             if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
910             {
911                 const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
912                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
913                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
914             }
915 
916             if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
917             {
918                 const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
919                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
920                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
921             }
922 
923             if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
924             {
925                 const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
926                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
927                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
928             }
929 
930             if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
931             {
932                 const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
933                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
934                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
935             }
936 
937             if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
938             {
939                 const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
940                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
941                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
942             }
943 
944             if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
945             {
946                 const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
947                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
948                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
949             }
950 
951             if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
952             {
953                 const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
954                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
955                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
956             }
957 
958             if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
959             {
960                 const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
961                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
962                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
963             }
964 
965             // get ambient color
966             const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
967             const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
968 
969             return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
970         }
971 
972         void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
973         {
974             rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
975 
976             if(0.0 != rfCornerRadiusX)
977             {
978                 const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
979 
980                 if(0.0 != fHalfObjectWidth)
981                 {
982                     if(rfCornerRadiusX < 0.0)
983                     {
984                         rfCornerRadiusX = 0.0;
985                     }
986 
987                     if(rfCornerRadiusX > fHalfObjectWidth)
988                     {
989                         rfCornerRadiusX = fHalfObjectWidth;
990                     }
991 
992                     rfCornerRadiusX /= fHalfObjectWidth;
993                 }
994                 else
995                 {
996                     rfCornerRadiusX = 0.0;
997                 }
998             }
999 
1000             if(0.0 != rfCornerRadiusY)
1001             {
1002                 const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
1003 
1004                 if(0.0 != fHalfObjectHeight)
1005                 {
1006                     if(rfCornerRadiusY < 0.0)
1007                     {
1008                         rfCornerRadiusY = 0.0;
1009                     }
1010 
1011                     if(rfCornerRadiusY > fHalfObjectHeight)
1012                     {
1013                         rfCornerRadiusY = fHalfObjectHeight;
1014                     }
1015 
1016                     rfCornerRadiusY /= fHalfObjectHeight;
1017                 }
1018                 else
1019                 {
1020                     rfCornerRadiusY = 0.0;
1021                 }
1022             }
1023         }
1024 
1025         // #i101508# Support handing over given text-to-border distances
1026         attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
1027             const SfxItemSet& rSet,
1028             const SdrText* pText,
1029             const sal_Int32* pLeft,
1030             const sal_Int32* pUpper,
1031             const sal_Int32* pRight,
1032             const sal_Int32* pLower)
1033         {
1034             attribute::SdrFillAttribute aFill;
1035             attribute::FillGradientAttribute aFillFloatTransGradient;
1036             attribute::SdrTextAttribute aText;
1037             bool bFontworkHideContour(false);
1038 
1039             // look for text first
1040             if(pText)
1041             {
1042                 aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
1043 
1044                 // when object has text and text is fontwork and hide contour is set for fontwork, force
1045                 // fill style to empty
1046                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1047                 {
1048                     bFontworkHideContour = true;
1049                 }
1050             }
1051 
1052             if(!bFontworkHideContour)
1053             {
1054                 // try fill style
1055                 aFill = createNewSdrFillAttribute(rSet);
1056 
1057                 if(!aFill.isDefault())
1058                 {
1059                     // try fillfloattransparence
1060                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1061                 }
1062             }
1063 
1064             if(!aFill.isDefault() || !aText.isDefault())
1065             {
1066                 return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1067             }
1068 
1069             return attribute::SdrFillTextAttribute();
1070         }
1071 
1072     } // end of namespace primitive2d
1073 } // end of namespace drawinglayer
1074 
1075 //////////////////////////////////////////////////////////////////////////////
1076 // eof
1077