xref: /AOO41X/main/svx/source/sdr/primitive2d/sdrattributecreator.cxx (revision ff0525f24f03981d56b7579b645949f111420994)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/xdef.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <svx/xlineit0.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlntrit.hxx>
32 #include <svx/xlnwtit.hxx>
33 #include <svx/xlinjoit.hxx>
34 #include <svx/xlncapit.hxx>
35 #include <svx/xlnclit.hxx>
36 #include <svx/xlnstwit.hxx>
37 #include <svx/xlnedwit.hxx>
38 #include <svx/xlnstit.hxx>
39 #include <svx/xlnstcit.hxx>
40 #include <svx/xlnedit.hxx>
41 #include <svx/xlnedcit.hxx>
42 #include <svx/xdash.hxx>
43 #include <svx/xlndsit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <svx/xflftrit.hxx>
46 #include <svx/xflclit.hxx>
47 #include <svx/xgrscit.hxx>
48 #include <svx/xflhtit.hxx>
49 #include <svx/xflbckit.hxx>
50 #include <svx/sdshitm.hxx>
51 #include <svx/sdsxyitm.hxx>
52 #include <svx/sdshcitm.hxx>
53 #include <svx/sdshtitm.hxx>
54 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
55 #include <basegfx/polygon/b2dlinegeometry.hxx>
56 #include <svx/svdotext.hxx>
57 #include <drawinglayer/attribute/fillgraphicattribute.hxx>
58 #include <svx/sdr/attribute/sdrtextattribute.hxx>
59 #include <svx/xbtmpit.hxx>
60 #include <svl/itempool.hxx>
61 #include <vcl/svapp.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <com/sun/star/drawing/ProjectionMode.hpp>
65 #include <com/sun/star/drawing/ShadeMode.hpp>
66 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
67 #include <svx/rectenum.hxx>
68 #include <svx/sdtfchim.hxx>
69 #include <svx/svdoutl.hxx>
70 #include <svx/svdmodel.hxx>
71 #include <editeng/editstat.hxx>
72 #include <drawinglayer/attribute/fillhatchattribute.hxx>
73 #include <drawinglayer/attribute/fillgradientattribute.hxx>
74 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
75 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
76 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
77 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
78 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
79 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
80 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
81 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
82 #include <com/sun/star/drawing/LineCap.hpp>
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 namespace drawinglayer
87 {
88     namespace
89     {
90         attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
91         {
92             switch(eStyle)
93             {
94                 case XGRAD_LINEAR :
95                 {
96                     return attribute::GRADIENTSTYLE_LINEAR;
97                 }
98                 case XGRAD_AXIAL :
99                 {
100                     return attribute::GRADIENTSTYLE_AXIAL;
101                 }
102                 case XGRAD_RADIAL :
103                 {
104                     return attribute::GRADIENTSTYLE_RADIAL;
105                 }
106                 case XGRAD_ELLIPTICAL :
107                 {
108                     return attribute::GRADIENTSTYLE_ELLIPTICAL;
109                 }
110                 case XGRAD_SQUARE :
111                 {
112                     return attribute::GRADIENTSTYLE_SQUARE;
113                 }
114                 default :
115                 {
116                     return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
117                 }
118             }
119         }
120 
121         attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
122         {
123             switch(eStyle)
124             {
125                 case XHATCH_SINGLE :
126                 {
127                     return attribute::HATCHSTYLE_SINGLE;
128                 }
129                 case XHATCH_DOUBLE :
130                 {
131                     return attribute::HATCHSTYLE_DOUBLE;
132                 }
133                 default :
134                 {
135                     return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
136                 }
137             }
138         }
139 
140         basegfx::B2DLineJoin LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)
141         {
142             switch(eLineJoint)
143             {
144                 case com::sun::star::drawing::LineJoint_MIDDLE :
145                 {
146                     return basegfx::B2DLINEJOIN_MIDDLE;
147                 }
148                 case com::sun::star::drawing::LineJoint_BEVEL :
149                 {
150                     return basegfx::B2DLINEJOIN_BEVEL;
151                 }
152                 case com::sun::star::drawing::LineJoint_MITER :
153                 {
154                     return basegfx::B2DLINEJOIN_MITER;
155                 }
156                 case com::sun::star::drawing::LineJoint_ROUND :
157                 {
158                     return basegfx::B2DLINEJOIN_ROUND;
159                 }
160                 default : // com::sun::star::drawing::LineJoint_NONE
161                 {
162                     return basegfx::B2DLINEJOIN_NONE;
163                 }
164             }
165         }
166 
167         basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
168         {
169             basegfx::B2DVector aRetval(0.0, 0.0);
170 
171             // position changes X
172             switch(eRectPoint)
173             {
174                 case RP_LT: case RP_LM: case RP_LB:
175                 {
176                     aRetval.setX(-1.0);
177                     break;
178                 }
179 
180                 case RP_RT: case RP_RM: case RP_RB:
181                 {
182                     aRetval.setX(1.0);
183                     break;
184                 }
185 
186                 default :
187                 {
188                     break;
189                 }
190             }
191 
192             // position changes Y
193             switch(eRectPoint)
194             {
195                 case RP_LT: case RP_MT: case RP_RT:
196                 {
197                     aRetval.setY(-1.0);
198                     break;
199                 }
200 
201                 case RP_LB: case RP_MB: case RP_RB:
202                 {
203                     aRetval.setY(1.0);
204                     break;
205                 }
206 
207                 default :
208                 {
209                     break;
210                 }
211             }
212 
213             return aRetval;
214         }
215     } // end of anonymous namespace
216 } // end of namespace drawinglayer
217 
218 //////////////////////////////////////////////////////////////////////////////
219 
220 namespace drawinglayer
221 {
222     namespace primitive2d
223     {
224         attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
225         {
226             const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
227 
228             if(XLINE_NONE != eStyle)
229             {
230                 sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
231 
232                 if(nTransparence > 100)
233                 {
234                     nTransparence = 100;
235                 }
236 
237                 if(100 != nTransparence)
238                 {
239                     const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
240                     const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
241                     const com::sun::star::drawing::LineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
242                     const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
243                     ::std::vector< double > aDotDashArray;
244                     double fFullDotDashLen(0.0);
245 
246                     if(XLINE_DASH == eStyle)
247                     {
248                         const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
249 
250                         if(rDash.GetDots() || rDash.GetDashes())
251                         {
252                             fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
253                         }
254                     }
255 
256                     return attribute::SdrLineAttribute(
257                         LineJointToB2DLineJoin(eJoint),
258                         (double)nWidth,
259                         (double)nTransparence * 0.01,
260                         aColor.getBColor(),
261                         eCap,
262                         aDotDashArray,
263                         fFullDotDashLen);
264                 }
265             }
266 
267             return attribute::SdrLineAttribute();
268         }
269 
270         attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271             const SfxItemSet& rSet,
272             double fWidth)
273         {
274             const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275             const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276             basegfx::B2DPolyPolygon aStartPolyPolygon;
277             basegfx::B2DPolyPolygon aEndPolyPolygon;
278             double fStartWidth(0.0);
279             double fEndWidth(0.0);
280             bool bStartActive(false);
281             bool bEndActive(false);
282             bool bStartCentered(true);
283             bool bEndCentered(true);
284 
285             if(nTempStartWidth)
286             {
287                 if(nTempStartWidth < 0L)
288                 {
289                     fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
290                 }
291                 else
292                 {
293                     fStartWidth = (double)nTempStartWidth;
294                 }
295 
296                 if(0.0 != fStartWidth)
297                 {
298                     aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
299 
300                     if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
301                     {
302                         bStartActive = true;
303                         bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
304                     }
305                 }
306             }
307 
308             if(nTempEndWidth)
309             {
310                 if(nTempEndWidth < 0L)
311                 {
312                     fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
313                 }
314                 else
315                 {
316                     fEndWidth = (double)nTempEndWidth;
317                 }
318 
319                 if(0.0 != fEndWidth)
320                 {
321                     aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
322 
323                     if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
324                     {
325                         bEndActive = true;
326                         bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
327                     }
328                 }
329             }
330 
331             if(bStartActive || bEndActive)
332             {
333                 return attribute::SdrLineStartEndAttribute(
334                     aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335                     bStartActive, bEndActive, bStartCentered, bEndCentered);
336             }
337 
338             return attribute::SdrLineStartEndAttribute();
339         }
340 
341         attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
342         {
343             const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
344 
345             if(bShadow)
346             {
347                 sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
348 
349                 if(nTransparence > 100)
350                 {
351                     nTransparence = 100;
352                 }
353 
354                 if(nTransparence)
355                 {
356                     sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
357 
358                     if(nFillTransparence > 100)
359                     {
360                         nFillTransparence = 100;
361                     }
362 
363                     if(nTransparence == nFillTransparence)
364                     {
365                         // shadow does not really have an own transparence, but the application
366                         // sets the shadow transparence equal to the object transparence for
367                         // convenience. This is not useful for primitive creation, so take
368                         // this as no shadow transparence
369                         nTransparence = 0;
370                     }
371                 }
372 
373                 if(100 != nTransparence)
374                 {
375                     const basegfx::B2DVector aOffset(
376                         (double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377                         (double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378                     const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
379 
380                     return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
381                 }
382             }
383 
384             return attribute::SdrShadowAttribute();
385         }
386 
387         attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
388         {
389             const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
390 
391             if(XFILL_NONE != eStyle)
392             {
393                 sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
394 
395                 if(nTransparence > 100)
396                 {
397                     nTransparence = 100;
398                 }
399 
400                 if(100 != nTransparence)
401                 {
402                     const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
403                     attribute::FillGradientAttribute aGradient;
404                     attribute::FillHatchAttribute aHatch;
405                     attribute::SdrFillGraphicAttribute aFillGraphic;
406 
407                     switch(eStyle)
408                     {
409                         case XFILL_NONE : // for warnings
410                         case XFILL_SOLID :
411                         {
412                             // nothing to do, color is defined
413                             break;
414                         }
415                         case XFILL_GRADIENT :
416                         {
417                             XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
418 
419                             const Color aStartColor(aXGradient.GetStartColor());
420                             const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
421                             basegfx::BColor aStart(aStartColor.getBColor());
422 
423                             if(nStartIntens != 100)
424                             {
425                                 const basegfx::BColor aBlack;
426                                 aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
427                             }
428 
429                             const Color aEndColor(aXGradient.GetEndColor());
430                             const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
431                             basegfx::BColor aEnd(aEndColor.getBColor());
432 
433                             if(nEndIntens != 100)
434                             {
435                                 const basegfx::BColor aBlack;
436                                 aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
437                             }
438 
439                             aGradient = attribute::FillGradientAttribute(
440                                 XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
441                                 (double)aXGradient.GetBorder() * 0.01,
442                                 (double)aXGradient.GetXOffset() * 0.01,
443                                 (double)aXGradient.GetYOffset() * 0.01,
444                                 (double)aXGradient.GetAngle() * F_PI1800,
445                                 aStart,
446                                 aEnd,
447                                 ((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
448 
449                             break;
450                         }
451                         case XFILL_HATCH :
452                         {
453                             const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
454                             const Color aColorB(rHatch.GetColor());
455 
456                             aHatch = attribute::FillHatchAttribute(
457                                 XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
458                                 (double)rHatch.GetDistance(),
459                                 (double)rHatch.GetAngle() * F_PI1800,
460                                 aColorB.getBColor(),
461                                 3, // same default as VCL, a minimum of three discrete units (pixels) offset
462                                 ((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
463 
464                             break;
465                         }
466                         case XFILL_BITMAP :
467                         {
468                             aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
469                             break;
470                         }
471                     }
472 
473                     return attribute::SdrFillAttribute(
474                         (double)nTransparence * 0.01,
475                         aColor.getBColor(),
476                         aGradient,
477                         aHatch,
478                         aFillGraphic);
479                 }
480             }
481 
482             return attribute::SdrFillAttribute();
483         }
484 
485         // #i101508# Support handing over given text-to-border distances
486         attribute::SdrTextAttribute createNewSdrTextAttribute(
487             const SfxItemSet& rSet,
488             const SdrText& rText,
489             const sal_Int32* pLeft,
490             const sal_Int32* pUpper,
491             const sal_Int32* pRight,
492             const sal_Int32* pLower)
493         {
494             const SdrTextObj& rTextObj = rText.GetObject();
495 
496             if(rText.GetOutlinerParaObject() && rText.GetModel())
497             {
498                 // added TextEdit text suppression
499                 bool bInEditMode(false);
500 
501                 if(rText.GetObject().getTextCount() > 1)
502                 {
503                     bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
504                 }
505                 else
506                 {
507                     bInEditMode = rTextObj.IsInEditMode();
508                 }
509 
510                 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
511 
512                 if(bInEditMode)
513                 {
514                     OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
515 
516                     if(pTempObj)
517                     {
518                         aOutlinerParaObject = *pTempObj;
519                         delete pTempObj;
520                     }
521                     else
522                     {
523                         // #i100537#
524                         // GetEditOutlinerParaObject() returning no object does not mean that
525                         // text edit mode is not active. Do not reset the flag here
526                         // bInEditMode = false;
527                     }
528                 }
529 
530                 const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
531                 const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
532 
533                 // #i107346#
534                 const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
535                 const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
536 
537                 return attribute::SdrTextAttribute(
538                     rText,
539                     aOutlinerParaObject,
540                     ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
541                     pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
542                     pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
543                     pRight ? *pRight : rTextObj.GetTextRightDistance(),
544                     pLower ? *pLower : rTextObj.GetTextLowerDistance(),
545                     rTextObj.GetTextHorizontalAdjust(rSet),
546                     rTextObj.GetTextVerticalAdjust(rSet),
547                     ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
548                     (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
549                     ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
550                     SDRTEXTANI_BLINK == eAniKind,
551                     SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
552                     bInEditMode,
553                     ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
554                     bWrongSpell);
555             }
556 
557             return attribute::SdrTextAttribute();
558         }
559 
560         attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
561         {
562             const SfxPoolItem* pGradientItem;
563 
564             if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
565                 && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
566             {
567                 // test if float transparence is completely transparent
568                 const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
569                 const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
570                 const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
571                 const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
572 
573                 if(!bCompletelyTransparent)
574                 {
575                     const double fStartLum(nStartLuminance / 255.0);
576                     const double fEndLum(nEndLuminance / 255.0);
577 
578                     return attribute::FillGradientAttribute(
579                         XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
580                         (double)rGradient.GetBorder() * 0.01,
581                         (double)rGradient.GetXOffset() * 0.01,
582                         (double)rGradient.GetYOffset() * 0.01,
583                         (double)rGradient.GetAngle() * F_PI1800,
584                         basegfx::BColor(fStartLum, fStartLum, fStartLum),
585                         basegfx::BColor(fEndLum, fEndLum, fEndLum),
586                         0);
587                 }
588             }
589 
590             return attribute::FillGradientAttribute();
591         }
592 
593         attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
594         {
595             Graphic aGraphic(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic());
596 
597             if(!(GRAPHIC_BITMAP == aGraphic.GetType() || GRAPHIC_GDIMETAFILE == aGraphic.GetType()))
598             {
599                 // no content if not bitmap or metafile
600                 OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
601                 return attribute::SdrFillGraphicAttribute();
602             }
603 
604             Size aPrefSize(aGraphic.GetPrefSize());
605 
606             if(!aPrefSize.Width() || !aPrefSize.Height())
607             {
608                 // if there is no logical size, create a size from pixel size and set MapMode accordingly
609                 if(GRAPHIC_BITMAP == aGraphic.GetType())
610                 {
611                     aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
612                     aGraphic.SetPrefMapMode(MAP_PIXEL);
613                 }
614             }
615 
616             if(!aPrefSize.Width() || !aPrefSize.Height())
617             {
618                 // no content if no size
619                 OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
620                 return attribute::SdrFillGraphicAttribute();
621             }
622 
623             // convert size and MapMode to destination logical size and MapMode
624             const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
625 
626             if(aGraphic.GetPrefMapMode() != aDestinationMapUnit)
627             {
628                 // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
629                 // so fallback to Application::GetDefaultDevice()
630                 if(MAP_PIXEL == aGraphic.GetPrefMapMode().GetMapUnit())
631                 {
632                     aGraphic.SetPrefSize(
633                         Application::GetDefaultDevice()->PixelToLogic(
634                             aGraphic.GetPrefSize(),
635                             aDestinationMapUnit));
636                 }
637                 else
638                 {
639                     aGraphic.SetPrefSize(
640                         OutputDevice::LogicToLogic(
641                             aGraphic.GetPrefSize(),
642                             aGraphic.GetPrefMapMode(),
643                             aDestinationMapUnit));
644                 }
645             }
646 
647             // get size
648             const basegfx::B2DVector aSize(
649                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
650                 (double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
651             const basegfx::B2DVector aOffset(
652                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
653                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
654             const basegfx::B2DVector aOffsetPosition(
655                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
656                 (double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
657 
658             return attribute::SdrFillGraphicAttribute(
659                 aGraphic,
660                 aSize,
661                 aOffset,
662                 aOffsetPosition,
663                 RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
664                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
665                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
666                 ((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
667         }
668 
669         attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
670             const SfxItemSet& rSet,
671             const SdrText* pText,
672             bool bSuppressText)
673         {
674             attribute::SdrTextAttribute aText;
675 
676             // #i98072# added option to suppress text
677             // look for text first
678             if(!bSuppressText && pText)
679             {
680                 aText = createNewSdrTextAttribute(rSet, *pText);
681             }
682 
683             // try shadow
684             const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
685 
686             return attribute::SdrShadowTextAttribute(aShadow, aText);
687         }
688 
689         attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
690             const SfxItemSet& rSet,
691             const SdrText* pText)
692         {
693             attribute::SdrLineAttribute aLine;
694             attribute::SdrLineStartEndAttribute aLineStartEnd;
695             attribute::SdrTextAttribute aText;
696             bool bFontworkHideContour(false);
697 
698             // look for text first
699             if(pText)
700             {
701                 aText = createNewSdrTextAttribute(rSet, *pText);
702 
703                 // when object has text and text is fontwork and hide contour is set for fontwork, force
704                 // line and fill style to empty
705                 if(!aText.isDefault()
706                     && !aText.getSdrFormTextAttribute().isDefault()
707                     && aText.isHideContour())
708                 {
709                     bFontworkHideContour = true;
710                 }
711             }
712 
713             // try line style
714             if(!bFontworkHideContour)
715             {
716                 aLine = createNewSdrLineAttribute(rSet);
717 
718                 if(!aLine.isDefault())
719                 {
720                     // try LineStartEnd
721                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
722                 }
723             }
724 
725             if(!aLine.isDefault() || !aText.isDefault())
726             {
727                 // try shadow
728                 const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
729 
730                 return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
731             }
732 
733             return attribute::SdrLineShadowTextAttribute();
734         }
735 
736         attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
737             const SfxItemSet& rSet,
738             const SdrText* pText,
739             bool bHasContent)
740         {
741             attribute::SdrLineAttribute aLine;
742             attribute::SdrFillAttribute aFill;
743             attribute::SdrLineStartEndAttribute aLineStartEnd;
744             attribute::SdrShadowAttribute aShadow;
745             attribute::FillGradientAttribute aFillFloatTransGradient;
746             attribute::SdrTextAttribute aText;
747             bool bFontworkHideContour(false);
748 
749             // look for text first
750             if(pText)
751             {
752                 aText = createNewSdrTextAttribute(rSet, *pText);
753 
754                 // when object has text and text is fontwork and hide contour is set for fontwork, force
755                 // line and fill style to empty
756                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
757                 {
758                     bFontworkHideContour = true;
759                 }
760             }
761 
762             if(!bFontworkHideContour)
763             {
764                 // try line style
765                 aLine = createNewSdrLineAttribute(rSet);
766 
767                 if(!aLine.isDefault())
768                 {
769                     // try LineStartEnd
770                     aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
771                 }
772 
773                 // try fill style
774                 aFill = createNewSdrFillAttribute(rSet);
775 
776                 if(!aFill.isDefault())
777                 {
778                     // try fillfloattransparence
779                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
780                 }
781             }
782 
783             // bHasContent is used from OLE and graphic objects. Normally a possible shadow
784             // depends on line, fill or text to be set, but for these objects it is possible
785             // to have none of these, but still content which needs to have a shadow (if set),
786             // so shadow needs to be tried
787             if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
788             {
789                 // try shadow
790                 aShadow = createNewSdrShadowAttribute(rSet);
791 
792                 return attribute::SdrLineFillShadowTextAttribute(
793                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
794             }
795 
796             return attribute::SdrLineFillShadowTextAttribute();
797         }
798 
799         attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
800         {
801             attribute::SdrFillAttribute aFill;
802             attribute::SdrLineStartEndAttribute aLineStartEnd;
803             attribute::SdrShadowAttribute aShadow;
804             attribute::FillGradientAttribute aFillFloatTransGradient;
805 
806             // try line style
807             const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
808 
809             if(!aLine.isDefault())
810             {
811                 // try LineStartEnd
812                 aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
813             }
814 
815             // try fill style
816             if(!bSuppressFill)
817             {
818                 aFill = createNewSdrFillAttribute(rSet);
819 
820                 if(!aFill.isDefault())
821                 {
822                     // try fillfloattransparence
823                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
824                 }
825             }
826 
827             if(!aLine.isDefault() || !aFill.isDefault())
828             {
829                 // try shadow
830                 aShadow = createNewSdrShadowAttribute(rSet);
831 
832                 return attribute::SdrLineFillShadowAttribute3D(
833                     aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
834             }
835 
836             return attribute::SdrLineFillShadowAttribute3D();
837         }
838 
839         attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
840         {
841             // get perspective
842             ::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
843             const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
844 
845             if(1L == nProjectionValue)
846             {
847                 aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
848             }
849 
850             // get distance
851             const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
852 
853             // get shadow slant
854             const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
855 
856             // get shade mode
857             ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
858             const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
859 
860             if(1L == nShadeValue)
861             {
862                 aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
863             }
864             else if(2L == nShadeValue)
865             {
866                 aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
867             }
868             else if(3L == nShadeValue)
869             {
870                 aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
871             }
872 
873             // get two sided lighting
874             const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
875 
876             return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
877         }
878 
879         attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
880         {
881             // extract lights from given SfxItemSet (from scene)
882             ::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
883 
884             if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
885             {
886                 const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
887                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
888                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
889             }
890 
891             if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
892             {
893                 const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
894                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
895                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
896             }
897 
898             if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
899             {
900                 const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
901                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
902                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
903             }
904 
905             if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
906             {
907                 const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
908                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
909                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
910             }
911 
912             if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
913             {
914                 const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
915                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
916                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
917             }
918 
919             if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
920             {
921                 const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
922                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
923                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
924             }
925 
926             if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
927             {
928                 const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
929                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
930                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
931             }
932 
933             if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
934             {
935                 const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
936                 const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
937                 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
938             }
939 
940             // get ambient color
941             const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
942             const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
943 
944             return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
945         }
946 
947         void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
948         {
949             rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
950 
951             if(0.0 != rfCornerRadiusX)
952             {
953                 const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
954 
955                 if(0.0 != fHalfObjectWidth)
956                 {
957                     if(rfCornerRadiusX < 0.0)
958                     {
959                         rfCornerRadiusX = 0.0;
960                     }
961 
962                     if(rfCornerRadiusX > fHalfObjectWidth)
963                     {
964                         rfCornerRadiusX = fHalfObjectWidth;
965                     }
966 
967                     rfCornerRadiusX /= fHalfObjectWidth;
968                 }
969                 else
970                 {
971                     rfCornerRadiusX = 0.0;
972                 }
973             }
974 
975             if(0.0 != rfCornerRadiusY)
976             {
977                 const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
978 
979                 if(0.0 != fHalfObjectHeight)
980                 {
981                     if(rfCornerRadiusY < 0.0)
982                     {
983                         rfCornerRadiusY = 0.0;
984                     }
985 
986                     if(rfCornerRadiusY > fHalfObjectHeight)
987                     {
988                         rfCornerRadiusY = fHalfObjectHeight;
989                     }
990 
991                     rfCornerRadiusY /= fHalfObjectHeight;
992                 }
993                 else
994                 {
995                     rfCornerRadiusY = 0.0;
996                 }
997             }
998         }
999 
1000         // #i101508# Support handing over given text-to-border distances
1001         attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
1002             const SfxItemSet& rSet,
1003             const SdrText* pText,
1004             const sal_Int32* pLeft,
1005             const sal_Int32* pUpper,
1006             const sal_Int32* pRight,
1007             const sal_Int32* pLower)
1008         {
1009             attribute::SdrFillAttribute aFill;
1010             attribute::FillGradientAttribute aFillFloatTransGradient;
1011             attribute::SdrTextAttribute aText;
1012             bool bFontworkHideContour(false);
1013 
1014             // look for text first
1015             if(pText)
1016             {
1017                 aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
1018 
1019                 // when object has text and text is fontwork and hide contour is set for fontwork, force
1020                 // fill style to empty
1021                 if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1022                 {
1023                     bFontworkHideContour = true;
1024                 }
1025             }
1026 
1027             if(!bFontworkHideContour)
1028             {
1029                 // try fill style
1030                 aFill = createNewSdrFillAttribute(rSet);
1031 
1032                 if(!aFill.isDefault())
1033                 {
1034                     // try fillfloattransparence
1035                     aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1036                 }
1037             }
1038 
1039             if(!aFill.isDefault() || !aText.isDefault())
1040             {
1041                 return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1042             }
1043 
1044             return attribute::SdrFillTextAttribute();
1045         }
1046 
1047     } // end of namespace primitive2d
1048 } // end of namespace drawinglayer
1049 
1050 //////////////////////////////////////////////////////////////////////////////
1051 // eof
1052