xref: /AOO41X/main/svx/source/svdraw/sdrpaintwindow.cxx (revision a56bd57b6589a8d3cc2cdff6932c7993d643327b)
1f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4f6e50924SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5f6e50924SAndrew Rist  * distributed with this work for additional information
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7f6e50924SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8f6e50924SAndrew Rist  * "License"); you may not use this file except in compliance
9f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14f6e50924SAndrew Rist  * software distributed under the License is distributed on an
15f6e50924SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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19cdf0e10cSrcweir  *
20f6e50924SAndrew Rist  *************************************************************/
21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdrpaintwindow.hxx>
27cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanagerbuffered.hxx>
28cdf0e10cSrcweir #include <svx/svdpntv.hxx>
29cdf0e10cSrcweir #include <vcl/gdimtf.hxx>
30cdf0e10cSrcweir #include <vcl/svapp.hxx>
31cdf0e10cSrcweir 
32cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
33cdf0e10cSrcweir 
34cdf0e10cSrcweir SdrPreRenderDevice::SdrPreRenderDevice(OutputDevice& rOriginal)
35cdf0e10cSrcweir :	mrOutputDevice(rOriginal)
36cdf0e10cSrcweir {
37cdf0e10cSrcweir }
38cdf0e10cSrcweir 
39cdf0e10cSrcweir SdrPreRenderDevice::~SdrPreRenderDevice()
40cdf0e10cSrcweir {
41cdf0e10cSrcweir }
42cdf0e10cSrcweir 
43cdf0e10cSrcweir void SdrPreRenderDevice::PreparePreRenderDevice()
44cdf0e10cSrcweir {
45cdf0e10cSrcweir 	// compare size of maPreRenderDevice with size of visible area
46cdf0e10cSrcweir 	if(maPreRenderDevice.GetOutputSizePixel() != mrOutputDevice.GetOutputSizePixel())
47cdf0e10cSrcweir 	{
48cdf0e10cSrcweir 		maPreRenderDevice.SetOutputSizePixel(mrOutputDevice.GetOutputSizePixel());
49cdf0e10cSrcweir 	}
50cdf0e10cSrcweir 
51cdf0e10cSrcweir 	// Also compare the MapModes for zoom/scroll changes
52cdf0e10cSrcweir 	if(maPreRenderDevice.GetMapMode() != mrOutputDevice.GetMapMode())
53cdf0e10cSrcweir 	{
54cdf0e10cSrcweir 		maPreRenderDevice.SetMapMode(mrOutputDevice.GetMapMode());
55cdf0e10cSrcweir 	}
56cdf0e10cSrcweir 
57cdf0e10cSrcweir 	// #i29186#
58cdf0e10cSrcweir 	maPreRenderDevice.SetDrawMode(mrOutputDevice.GetDrawMode());
59cdf0e10cSrcweir 	maPreRenderDevice.SetSettings(mrOutputDevice.GetSettings());
60cdf0e10cSrcweir }
61cdf0e10cSrcweir 
62cdf0e10cSrcweir void SdrPreRenderDevice::OutputPreRenderDevice(const Region& rExpandedRegion)
63cdf0e10cSrcweir {
64cdf0e10cSrcweir 	// region to pixels
65cdf0e10cSrcweir 	Region aRegionPixel(mrOutputDevice.LogicToPixel(rExpandedRegion));
66cdf0e10cSrcweir 	RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects());
67cdf0e10cSrcweir 	Rectangle aRegionRectanglePixel;
68cdf0e10cSrcweir 
69cdf0e10cSrcweir 	// MapModes off
70cdf0e10cSrcweir 	sal_Bool bMapModeWasEnabledDest(mrOutputDevice.IsMapModeEnabled());
71cdf0e10cSrcweir 	sal_Bool bMapModeWasEnabledSource(maPreRenderDevice.IsMapModeEnabled());
72cdf0e10cSrcweir 	mrOutputDevice.EnableMapMode(sal_False);
73cdf0e10cSrcweir 	maPreRenderDevice.EnableMapMode(sal_False);
74cdf0e10cSrcweir 
75cdf0e10cSrcweir 	while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel))
76cdf0e10cSrcweir 	{
77cdf0e10cSrcweir 		// for each rectangle, copy the area
78cdf0e10cSrcweir 		const Point aTopLeft(aRegionRectanglePixel.TopLeft());
79cdf0e10cSrcweir 		const Size aSize(aRegionRectanglePixel.GetSize());
80cdf0e10cSrcweir 
81cdf0e10cSrcweir 		mrOutputDevice.DrawOutDev(
82cdf0e10cSrcweir 			aTopLeft, aSize,
83cdf0e10cSrcweir 			aTopLeft, aSize,
84cdf0e10cSrcweir 			maPreRenderDevice);
85cdf0e10cSrcweir 
86cdf0e10cSrcweir #ifdef DBG_UTIL
87cdf0e10cSrcweir 		// #i74769#
88cdf0e10cSrcweir 		static bool bDoPaintForVisualControlRegion(false);
89cdf0e10cSrcweir 		if(bDoPaintForVisualControlRegion)
90cdf0e10cSrcweir 		{
91cdf0e10cSrcweir 			Color aColor((((((rand()&0x7f)|0x80)<<8L)|((rand()&0x7f)|0x80))<<8L)|((rand()&0x7f)|0x80));
92cdf0e10cSrcweir 			mrOutputDevice.SetLineColor(aColor);
93cdf0e10cSrcweir 			mrOutputDevice.SetFillColor();
94cdf0e10cSrcweir 			mrOutputDevice.DrawRect(aRegionRectanglePixel);
95cdf0e10cSrcweir 		}
96cdf0e10cSrcweir #endif
97cdf0e10cSrcweir 	}
98cdf0e10cSrcweir 
99cdf0e10cSrcweir 	aRegionPixel.EndEnumRects(aRegionHandle);
100cdf0e10cSrcweir 
101cdf0e10cSrcweir 	mrOutputDevice.EnableMapMode(bMapModeWasEnabledDest);
102cdf0e10cSrcweir 	maPreRenderDevice.EnableMapMode(bMapModeWasEnabledSource);
103cdf0e10cSrcweir }
104cdf0e10cSrcweir 
105cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
106cdf0e10cSrcweir 
107*a56bd57bSArmin Le Grand void SdrPaintWindow::impCreateOverlayManager()
108cdf0e10cSrcweir {
109cdf0e10cSrcweir 	// not yet one created?
110cdf0e10cSrcweir 	if(!mpOverlayManager)
111cdf0e10cSrcweir 	{
112cdf0e10cSrcweir 		// is it a window?
113cdf0e10cSrcweir 		if(OUTDEV_WINDOW == GetOutputDevice().GetOutDevType())
114cdf0e10cSrcweir 		{
115cdf0e10cSrcweir 			// decide which OverlayManager to use
116cdf0e10cSrcweir 			if(GetPaintView().IsBufferedOverlayAllowed() && mbUseBuffer)
117cdf0e10cSrcweir 			{
118cdf0e10cSrcweir 				// buffered OverlayManager, buffers it's background and refreshes from there
119cdf0e10cSrcweir 				// for pure overlay changes (no system redraw). The 3rd parameter specifies
120cdf0e10cSrcweir 				// if that refresh itself will use a 2nd vdev to avoid flickering.
121cdf0e10cSrcweir 				// Also hand over the evtl. existing old OverlayManager; this means to take over
122cdf0e10cSrcweir 				// the registered OverlayObjects from it
123*a56bd57bSArmin Le Grand 				mpOverlayManager = new ::sdr::overlay::OverlayManagerBuffered(GetOutputDevice(), true);
124cdf0e10cSrcweir 			}
125cdf0e10cSrcweir 			else
126cdf0e10cSrcweir 			{
127cdf0e10cSrcweir 				// unbuffered OverlayManager, just invalidates places where changes
128cdf0e10cSrcweir 				// take place
129cdf0e10cSrcweir 				// Also hand over the evtl. existing old OverlayManager; this means to take over
130cdf0e10cSrcweir 				// the registered OverlayObjects from it
131*a56bd57bSArmin Le Grand 				mpOverlayManager = new ::sdr::overlay::OverlayManager(GetOutputDevice());
132cdf0e10cSrcweir 			}
133cdf0e10cSrcweir 
134cdf0e10cSrcweir 			OSL_ENSURE(mpOverlayManager, "SdrPaintWindow::SdrPaintWindow: Could not allocate an overlayManager (!)");
135cdf0e10cSrcweir 
136cdf0e10cSrcweir             // Request a repaint so that the buffered overlay manager fills
137cdf0e10cSrcweir             // its buffer properly.  This is a workaround for missing buffer
138cdf0e10cSrcweir             // updates.
139cdf0e10cSrcweir             Window* pWindow = dynamic_cast<Window*>(&GetOutputDevice());
140cdf0e10cSrcweir             if (pWindow != NULL)
141cdf0e10cSrcweir                 pWindow->Invalidate();
142cdf0e10cSrcweir 
143cdf0e10cSrcweir 			Color aColA(GetPaintView().getOptionsDrawinglayer().GetStripeColorA());
144cdf0e10cSrcweir 			Color aColB(GetPaintView().getOptionsDrawinglayer().GetStripeColorB());
145cdf0e10cSrcweir 
146cdf0e10cSrcweir 			if(Application::GetSettings().GetStyleSettings().GetHighContrastMode())
147cdf0e10cSrcweir 			{
148cdf0e10cSrcweir 				aColA = aColB = Application::GetSettings().GetStyleSettings().GetHighlightColor();
149cdf0e10cSrcweir 				aColB.Invert();
150cdf0e10cSrcweir 			}
151cdf0e10cSrcweir 
152cdf0e10cSrcweir 			mpOverlayManager->setStripeColorA(aColA);
153cdf0e10cSrcweir 			mpOverlayManager->setStripeColorB(aColB);
154cdf0e10cSrcweir 			mpOverlayManager->setStripeLengthPixel(GetPaintView().getOptionsDrawinglayer().GetStripeLength());
155cdf0e10cSrcweir 		}
156cdf0e10cSrcweir 	}
157cdf0e10cSrcweir }
158cdf0e10cSrcweir 
159cdf0e10cSrcweir SdrPaintWindow::SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut)
160cdf0e10cSrcweir :	mrOutputDevice(rOut),
161cdf0e10cSrcweir 	mrPaintView(rNewPaintView),
162cdf0e10cSrcweir 	mpOverlayManager(0L),
163cdf0e10cSrcweir 	mpPreRenderDevice(0L),
164cdf0e10cSrcweir 	mbTemporaryTarget(false), // #i72889#
165cdf0e10cSrcweir     mbUseBuffer(true)
166cdf0e10cSrcweir {
167cdf0e10cSrcweir }
168cdf0e10cSrcweir 
169cdf0e10cSrcweir SdrPaintWindow::~SdrPaintWindow()
170cdf0e10cSrcweir {
171cdf0e10cSrcweir 	if(mpOverlayManager)
172cdf0e10cSrcweir 	{
173cdf0e10cSrcweir 		delete mpOverlayManager;
174cdf0e10cSrcweir 		mpOverlayManager = 0L;
175cdf0e10cSrcweir 	}
176cdf0e10cSrcweir 
177cdf0e10cSrcweir 	DestroyPreRenderDevice();
178cdf0e10cSrcweir }
179cdf0e10cSrcweir 
180cdf0e10cSrcweir ::sdr::overlay::OverlayManager* SdrPaintWindow::GetOverlayManager() const
181cdf0e10cSrcweir {
182cdf0e10cSrcweir 	if(!mpOverlayManager)
183cdf0e10cSrcweir 	{
184cdf0e10cSrcweir         // Create buffered overlay manager by default.
185*a56bd57bSArmin Le Grand 		const_cast< SdrPaintWindow* >(this)->impCreateOverlayManager();
186cdf0e10cSrcweir 	}
187cdf0e10cSrcweir 
188cdf0e10cSrcweir 	return mpOverlayManager;
189cdf0e10cSrcweir }
190cdf0e10cSrcweir 
191cdf0e10cSrcweir Rectangle SdrPaintWindow::GetVisibleArea() const
192cdf0e10cSrcweir {
193cdf0e10cSrcweir 	Size aVisSizePixel(GetOutputDevice().GetOutputSizePixel());
194cdf0e10cSrcweir 	return Rectangle(GetOutputDevice().PixelToLogic(Rectangle(Point(0,0), aVisSizePixel)));
195cdf0e10cSrcweir }
196cdf0e10cSrcweir 
197cdf0e10cSrcweir sal_Bool SdrPaintWindow::OutputToRecordingMetaFile() const
198cdf0e10cSrcweir {
199cdf0e10cSrcweir 	GDIMetaFile* pMetaFile = mrOutputDevice.GetConnectMetaFile();
200cdf0e10cSrcweir 	return (pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());
201cdf0e10cSrcweir }
202cdf0e10cSrcweir 
203cdf0e10cSrcweir void SdrPaintWindow::PreparePreRenderDevice()
204cdf0e10cSrcweir {
205cdf0e10cSrcweir 	const sal_Bool bPrepareBufferedOutput(
206cdf0e10cSrcweir 		mrPaintView.IsBufferedOutputAllowed()
207cdf0e10cSrcweir 		&& !OutputToPrinter()
208cdf0e10cSrcweir 		&& !OutputToVirtualDevice()
209cdf0e10cSrcweir 		&& !OutputToRecordingMetaFile());
210cdf0e10cSrcweir 
211cdf0e10cSrcweir 	if(bPrepareBufferedOutput)
212cdf0e10cSrcweir 	{
213cdf0e10cSrcweir 		if(!mpPreRenderDevice)
214cdf0e10cSrcweir 		{
215cdf0e10cSrcweir 			mpPreRenderDevice = new SdrPreRenderDevice(mrOutputDevice);
216cdf0e10cSrcweir 		}
217cdf0e10cSrcweir 	}
218cdf0e10cSrcweir 	else
219cdf0e10cSrcweir 	{
220cdf0e10cSrcweir 		DestroyPreRenderDevice();
221cdf0e10cSrcweir 	}
222cdf0e10cSrcweir 
223cdf0e10cSrcweir 	if(mpPreRenderDevice)
224cdf0e10cSrcweir 	{
225cdf0e10cSrcweir 		mpPreRenderDevice->PreparePreRenderDevice();
226cdf0e10cSrcweir 	}
227cdf0e10cSrcweir }
228cdf0e10cSrcweir 
229cdf0e10cSrcweir void SdrPaintWindow::DestroyPreRenderDevice()
230cdf0e10cSrcweir {
231cdf0e10cSrcweir 	if(mpPreRenderDevice)
232cdf0e10cSrcweir 	{
233cdf0e10cSrcweir 		delete mpPreRenderDevice;
234cdf0e10cSrcweir 		mpPreRenderDevice = 0L;
235cdf0e10cSrcweir 	}
236cdf0e10cSrcweir }
237cdf0e10cSrcweir 
238cdf0e10cSrcweir void SdrPaintWindow::OutputPreRenderDevice(const Region& rExpandedRegion)
239cdf0e10cSrcweir {
240cdf0e10cSrcweir 	if(mpPreRenderDevice)
241cdf0e10cSrcweir 	{
242cdf0e10cSrcweir 		mpPreRenderDevice->OutputPreRenderDevice(rExpandedRegion);
243cdf0e10cSrcweir 	}
244cdf0e10cSrcweir }
245cdf0e10cSrcweir 
246cdf0e10cSrcweir // #i73602# add flag if buffer shall be used
247*a56bd57bSArmin Le Grand void SdrPaintWindow::DrawOverlay(const Region& rRegion)
248cdf0e10cSrcweir {
249cdf0e10cSrcweir 	// ## force creation of OverlayManager since the first repaint needs to
250cdf0e10cSrcweir 	// save the background to get a controlled start into overlay mechanism
251*a56bd57bSArmin Le Grand 	impCreateOverlayManager();
252cdf0e10cSrcweir 
253cdf0e10cSrcweir 	if(mpOverlayManager && !OutputToPrinter())
254cdf0e10cSrcweir 	{
255*a56bd57bSArmin Le Grand 		if(mpPreRenderDevice)
256cdf0e10cSrcweir 		{
257cdf0e10cSrcweir 			mpOverlayManager->completeRedraw(rRegion, &mpPreRenderDevice->GetPreRenderDevice());
258cdf0e10cSrcweir 		}
259cdf0e10cSrcweir 		else
260cdf0e10cSrcweir 		{
261cdf0e10cSrcweir 			mpOverlayManager->completeRedraw(rRegion);
262cdf0e10cSrcweir 		}
263cdf0e10cSrcweir 	}
264cdf0e10cSrcweir }
265cdf0e10cSrcweir 
266cdf0e10cSrcweir void SdrPaintWindow::HideOverlay(const Region& rRegion)
267cdf0e10cSrcweir {
268cdf0e10cSrcweir 	if(mpOverlayManager && !OutputToPrinter())
269cdf0e10cSrcweir 	{
270cdf0e10cSrcweir 		if(!mpPreRenderDevice)
271cdf0e10cSrcweir 		{
272cdf0e10cSrcweir 			mpOverlayManager->restoreBackground(rRegion);
273cdf0e10cSrcweir 		}
274cdf0e10cSrcweir 	}
275cdf0e10cSrcweir }
276cdf0e10cSrcweir 
277cdf0e10cSrcweir const Region& SdrPaintWindow::GetRedrawRegion() const
278cdf0e10cSrcweir {
279cdf0e10cSrcweir 	return maRedrawRegion;
280cdf0e10cSrcweir }
281cdf0e10cSrcweir 
282cdf0e10cSrcweir void SdrPaintWindow::SetRedrawRegion(const Region& rNew)
283cdf0e10cSrcweir {
284cdf0e10cSrcweir 	maRedrawRegion = rNew;
285cdf0e10cSrcweir }
286cdf0e10cSrcweir 
287cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
288cdf0e10cSrcweir // eof
289