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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdrpaintwindow.hxx> 31*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanagerbuffered.hxx> 32*cdf0e10cSrcweir #include <svx/svdpntv.hxx> 33*cdf0e10cSrcweir #include <vcl/gdimtf.hxx> 34*cdf0e10cSrcweir #include <vcl/svapp.hxx> 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////////////////////////// 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir SdrPreRenderDevice::SdrPreRenderDevice(OutputDevice& rOriginal) 39*cdf0e10cSrcweir : mrOutputDevice(rOriginal) 40*cdf0e10cSrcweir { 41*cdf0e10cSrcweir } 42*cdf0e10cSrcweir 43*cdf0e10cSrcweir SdrPreRenderDevice::~SdrPreRenderDevice() 44*cdf0e10cSrcweir { 45*cdf0e10cSrcweir } 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir void SdrPreRenderDevice::PreparePreRenderDevice() 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir // compare size of maPreRenderDevice with size of visible area 50*cdf0e10cSrcweir if(maPreRenderDevice.GetOutputSizePixel() != mrOutputDevice.GetOutputSizePixel()) 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir maPreRenderDevice.SetOutputSizePixel(mrOutputDevice.GetOutputSizePixel()); 53*cdf0e10cSrcweir } 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir // Also compare the MapModes for zoom/scroll changes 56*cdf0e10cSrcweir if(maPreRenderDevice.GetMapMode() != mrOutputDevice.GetMapMode()) 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir maPreRenderDevice.SetMapMode(mrOutputDevice.GetMapMode()); 59*cdf0e10cSrcweir } 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir // #i29186# 62*cdf0e10cSrcweir maPreRenderDevice.SetDrawMode(mrOutputDevice.GetDrawMode()); 63*cdf0e10cSrcweir maPreRenderDevice.SetSettings(mrOutputDevice.GetSettings()); 64*cdf0e10cSrcweir } 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir void SdrPreRenderDevice::OutputPreRenderDevice(const Region& rExpandedRegion) 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir // region to pixels 69*cdf0e10cSrcweir Region aRegionPixel(mrOutputDevice.LogicToPixel(rExpandedRegion)); 70*cdf0e10cSrcweir RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects()); 71*cdf0e10cSrcweir Rectangle aRegionRectanglePixel; 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir // MapModes off 74*cdf0e10cSrcweir sal_Bool bMapModeWasEnabledDest(mrOutputDevice.IsMapModeEnabled()); 75*cdf0e10cSrcweir sal_Bool bMapModeWasEnabledSource(maPreRenderDevice.IsMapModeEnabled()); 76*cdf0e10cSrcweir mrOutputDevice.EnableMapMode(sal_False); 77*cdf0e10cSrcweir maPreRenderDevice.EnableMapMode(sal_False); 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel)) 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir // for each rectangle, copy the area 82*cdf0e10cSrcweir const Point aTopLeft(aRegionRectanglePixel.TopLeft()); 83*cdf0e10cSrcweir const Size aSize(aRegionRectanglePixel.GetSize()); 84*cdf0e10cSrcweir 85*cdf0e10cSrcweir mrOutputDevice.DrawOutDev( 86*cdf0e10cSrcweir aTopLeft, aSize, 87*cdf0e10cSrcweir aTopLeft, aSize, 88*cdf0e10cSrcweir maPreRenderDevice); 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir #ifdef DBG_UTIL 91*cdf0e10cSrcweir // #i74769# 92*cdf0e10cSrcweir static bool bDoPaintForVisualControlRegion(false); 93*cdf0e10cSrcweir if(bDoPaintForVisualControlRegion) 94*cdf0e10cSrcweir { 95*cdf0e10cSrcweir Color aColor((((((rand()&0x7f)|0x80)<<8L)|((rand()&0x7f)|0x80))<<8L)|((rand()&0x7f)|0x80)); 96*cdf0e10cSrcweir mrOutputDevice.SetLineColor(aColor); 97*cdf0e10cSrcweir mrOutputDevice.SetFillColor(); 98*cdf0e10cSrcweir mrOutputDevice.DrawRect(aRegionRectanglePixel); 99*cdf0e10cSrcweir } 100*cdf0e10cSrcweir #endif 101*cdf0e10cSrcweir } 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir aRegionPixel.EndEnumRects(aRegionHandle); 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir mrOutputDevice.EnableMapMode(bMapModeWasEnabledDest); 106*cdf0e10cSrcweir maPreRenderDevice.EnableMapMode(bMapModeWasEnabledSource); 107*cdf0e10cSrcweir } 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////////////////////////// 110*cdf0e10cSrcweir 111*cdf0e10cSrcweir void SdrPaintWindow::impCreateOverlayManager(const bool bUseBuffer) 112*cdf0e10cSrcweir { 113*cdf0e10cSrcweir // When the buffer usage has changed then we have to create a new 114*cdf0e10cSrcweir // overlay manager. Save the current one so that later we can move its 115*cdf0e10cSrcweir // overlay objects to the new one. 116*cdf0e10cSrcweir sdr::overlay::OverlayManager* pOldOverlayManager = NULL; 117*cdf0e10cSrcweir 118*cdf0e10cSrcweir if(mbUseBuffer != bUseBuffer) 119*cdf0e10cSrcweir { 120*cdf0e10cSrcweir mbUseBuffer = bUseBuffer; 121*cdf0e10cSrcweir pOldOverlayManager = mpOverlayManager; 122*cdf0e10cSrcweir mpOverlayManager = NULL; 123*cdf0e10cSrcweir } 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir // not yet one created? 126*cdf0e10cSrcweir if(!mpOverlayManager) 127*cdf0e10cSrcweir { 128*cdf0e10cSrcweir // is it a window? 129*cdf0e10cSrcweir if(OUTDEV_WINDOW == GetOutputDevice().GetOutDevType()) 130*cdf0e10cSrcweir { 131*cdf0e10cSrcweir // decide which OverlayManager to use 132*cdf0e10cSrcweir if(GetPaintView().IsBufferedOverlayAllowed() && mbUseBuffer) 133*cdf0e10cSrcweir { 134*cdf0e10cSrcweir // buffered OverlayManager, buffers it's background and refreshes from there 135*cdf0e10cSrcweir // for pure overlay changes (no system redraw). The 3rd parameter specifies 136*cdf0e10cSrcweir // if that refresh itself will use a 2nd vdev to avoid flickering. 137*cdf0e10cSrcweir // Also hand over the evtl. existing old OverlayManager; this means to take over 138*cdf0e10cSrcweir // the registered OverlayObjects from it 139*cdf0e10cSrcweir mpOverlayManager = new ::sdr::overlay::OverlayManagerBuffered(GetOutputDevice(), pOldOverlayManager, true); 140*cdf0e10cSrcweir } 141*cdf0e10cSrcweir else 142*cdf0e10cSrcweir { 143*cdf0e10cSrcweir // unbuffered OverlayManager, just invalidates places where changes 144*cdf0e10cSrcweir // take place 145*cdf0e10cSrcweir // Also hand over the evtl. existing old OverlayManager; this means to take over 146*cdf0e10cSrcweir // the registered OverlayObjects from it 147*cdf0e10cSrcweir mpOverlayManager = new ::sdr::overlay::OverlayManager(GetOutputDevice(), pOldOverlayManager); 148*cdf0e10cSrcweir } 149*cdf0e10cSrcweir 150*cdf0e10cSrcweir OSL_ENSURE(mpOverlayManager, "SdrPaintWindow::SdrPaintWindow: Could not allocate an overlayManager (!)"); 151*cdf0e10cSrcweir 152*cdf0e10cSrcweir // Request a repaint so that the buffered overlay manager fills 153*cdf0e10cSrcweir // its buffer properly. This is a workaround for missing buffer 154*cdf0e10cSrcweir // updates. 155*cdf0e10cSrcweir Window* pWindow = dynamic_cast<Window*>(&GetOutputDevice()); 156*cdf0e10cSrcweir if (pWindow != NULL) 157*cdf0e10cSrcweir pWindow->Invalidate(); 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir Color aColA(GetPaintView().getOptionsDrawinglayer().GetStripeColorA()); 160*cdf0e10cSrcweir Color aColB(GetPaintView().getOptionsDrawinglayer().GetStripeColorB()); 161*cdf0e10cSrcweir 162*cdf0e10cSrcweir if(Application::GetSettings().GetStyleSettings().GetHighContrastMode()) 163*cdf0e10cSrcweir { 164*cdf0e10cSrcweir aColA = aColB = Application::GetSettings().GetStyleSettings().GetHighlightColor(); 165*cdf0e10cSrcweir aColB.Invert(); 166*cdf0e10cSrcweir } 167*cdf0e10cSrcweir 168*cdf0e10cSrcweir mpOverlayManager->setStripeColorA(aColA); 169*cdf0e10cSrcweir mpOverlayManager->setStripeColorB(aColB); 170*cdf0e10cSrcweir mpOverlayManager->setStripeLengthPixel(GetPaintView().getOptionsDrawinglayer().GetStripeLength()); 171*cdf0e10cSrcweir } 172*cdf0e10cSrcweir } 173*cdf0e10cSrcweir 174*cdf0e10cSrcweir // OverlayObjects are transfered for the evtl. newly created OverlayManager by handing over 175*cdf0e10cSrcweir // at construction time 176*cdf0e10cSrcweir if(pOldOverlayManager) 177*cdf0e10cSrcweir { 178*cdf0e10cSrcweir // The old overlay manager is not used anymore and can be (has to be) deleted. 179*cdf0e10cSrcweir delete pOldOverlayManager; 180*cdf0e10cSrcweir } 181*cdf0e10cSrcweir } 182*cdf0e10cSrcweir 183*cdf0e10cSrcweir SdrPaintWindow::SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut) 184*cdf0e10cSrcweir : mrOutputDevice(rOut), 185*cdf0e10cSrcweir mrPaintView(rNewPaintView), 186*cdf0e10cSrcweir mpOverlayManager(0L), 187*cdf0e10cSrcweir mpPreRenderDevice(0L), 188*cdf0e10cSrcweir mbTemporaryTarget(false), // #i72889# 189*cdf0e10cSrcweir mbUseBuffer(true) 190*cdf0e10cSrcweir { 191*cdf0e10cSrcweir } 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir SdrPaintWindow::~SdrPaintWindow() 194*cdf0e10cSrcweir { 195*cdf0e10cSrcweir if(mpOverlayManager) 196*cdf0e10cSrcweir { 197*cdf0e10cSrcweir delete mpOverlayManager; 198*cdf0e10cSrcweir mpOverlayManager = 0L; 199*cdf0e10cSrcweir } 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir DestroyPreRenderDevice(); 202*cdf0e10cSrcweir } 203*cdf0e10cSrcweir 204*cdf0e10cSrcweir ::sdr::overlay::OverlayManager* SdrPaintWindow::GetOverlayManager() const 205*cdf0e10cSrcweir { 206*cdf0e10cSrcweir if(!mpOverlayManager) 207*cdf0e10cSrcweir { 208*cdf0e10cSrcweir // Create buffered overlay manager by default. 209*cdf0e10cSrcweir const_cast< SdrPaintWindow* >(this)->impCreateOverlayManager(true); 210*cdf0e10cSrcweir } 211*cdf0e10cSrcweir 212*cdf0e10cSrcweir return mpOverlayManager; 213*cdf0e10cSrcweir } 214*cdf0e10cSrcweir 215*cdf0e10cSrcweir Rectangle SdrPaintWindow::GetVisibleArea() const 216*cdf0e10cSrcweir { 217*cdf0e10cSrcweir Size aVisSizePixel(GetOutputDevice().GetOutputSizePixel()); 218*cdf0e10cSrcweir return Rectangle(GetOutputDevice().PixelToLogic(Rectangle(Point(0,0), aVisSizePixel))); 219*cdf0e10cSrcweir } 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir sal_Bool SdrPaintWindow::OutputToRecordingMetaFile() const 222*cdf0e10cSrcweir { 223*cdf0e10cSrcweir GDIMetaFile* pMetaFile = mrOutputDevice.GetConnectMetaFile(); 224*cdf0e10cSrcweir return (pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause()); 225*cdf0e10cSrcweir } 226*cdf0e10cSrcweir 227*cdf0e10cSrcweir void SdrPaintWindow::PreparePreRenderDevice() 228*cdf0e10cSrcweir { 229*cdf0e10cSrcweir const sal_Bool bPrepareBufferedOutput( 230*cdf0e10cSrcweir mrPaintView.IsBufferedOutputAllowed() 231*cdf0e10cSrcweir && !OutputToPrinter() 232*cdf0e10cSrcweir && !OutputToVirtualDevice() 233*cdf0e10cSrcweir && !OutputToRecordingMetaFile()); 234*cdf0e10cSrcweir 235*cdf0e10cSrcweir if(bPrepareBufferedOutput) 236*cdf0e10cSrcweir { 237*cdf0e10cSrcweir if(!mpPreRenderDevice) 238*cdf0e10cSrcweir { 239*cdf0e10cSrcweir mpPreRenderDevice = new SdrPreRenderDevice(mrOutputDevice); 240*cdf0e10cSrcweir } 241*cdf0e10cSrcweir } 242*cdf0e10cSrcweir else 243*cdf0e10cSrcweir { 244*cdf0e10cSrcweir DestroyPreRenderDevice(); 245*cdf0e10cSrcweir } 246*cdf0e10cSrcweir 247*cdf0e10cSrcweir if(mpPreRenderDevice) 248*cdf0e10cSrcweir { 249*cdf0e10cSrcweir mpPreRenderDevice->PreparePreRenderDevice(); 250*cdf0e10cSrcweir } 251*cdf0e10cSrcweir } 252*cdf0e10cSrcweir 253*cdf0e10cSrcweir void SdrPaintWindow::DestroyPreRenderDevice() 254*cdf0e10cSrcweir { 255*cdf0e10cSrcweir if(mpPreRenderDevice) 256*cdf0e10cSrcweir { 257*cdf0e10cSrcweir delete mpPreRenderDevice; 258*cdf0e10cSrcweir mpPreRenderDevice = 0L; 259*cdf0e10cSrcweir } 260*cdf0e10cSrcweir } 261*cdf0e10cSrcweir 262*cdf0e10cSrcweir void SdrPaintWindow::OutputPreRenderDevice(const Region& rExpandedRegion) 263*cdf0e10cSrcweir { 264*cdf0e10cSrcweir if(mpPreRenderDevice) 265*cdf0e10cSrcweir { 266*cdf0e10cSrcweir mpPreRenderDevice->OutputPreRenderDevice(rExpandedRegion); 267*cdf0e10cSrcweir } 268*cdf0e10cSrcweir } 269*cdf0e10cSrcweir 270*cdf0e10cSrcweir // #i73602# add flag if buffer shall be used 271*cdf0e10cSrcweir void SdrPaintWindow::DrawOverlay(const Region& rRegion, bool bUseBuffer) 272*cdf0e10cSrcweir { 273*cdf0e10cSrcweir // ## force creation of OverlayManager since the first repaint needs to 274*cdf0e10cSrcweir // save the background to get a controlled start into overlay mechanism 275*cdf0e10cSrcweir impCreateOverlayManager(bUseBuffer); 276*cdf0e10cSrcweir 277*cdf0e10cSrcweir if(mpOverlayManager && !OutputToPrinter()) 278*cdf0e10cSrcweir { 279*cdf0e10cSrcweir if(mpPreRenderDevice && bUseBuffer) 280*cdf0e10cSrcweir { 281*cdf0e10cSrcweir mpOverlayManager->completeRedraw(rRegion, &mpPreRenderDevice->GetPreRenderDevice()); 282*cdf0e10cSrcweir } 283*cdf0e10cSrcweir else 284*cdf0e10cSrcweir { 285*cdf0e10cSrcweir mpOverlayManager->completeRedraw(rRegion); 286*cdf0e10cSrcweir } 287*cdf0e10cSrcweir } 288*cdf0e10cSrcweir } 289*cdf0e10cSrcweir 290*cdf0e10cSrcweir void SdrPaintWindow::HideOverlay(const Region& rRegion) 291*cdf0e10cSrcweir { 292*cdf0e10cSrcweir if(mpOverlayManager && !OutputToPrinter()) 293*cdf0e10cSrcweir { 294*cdf0e10cSrcweir if(!mpPreRenderDevice) 295*cdf0e10cSrcweir { 296*cdf0e10cSrcweir mpOverlayManager->restoreBackground(rRegion); 297*cdf0e10cSrcweir } 298*cdf0e10cSrcweir } 299*cdf0e10cSrcweir } 300*cdf0e10cSrcweir 301*cdf0e10cSrcweir const Region& SdrPaintWindow::GetRedrawRegion() const 302*cdf0e10cSrcweir { 303*cdf0e10cSrcweir return maRedrawRegion; 304*cdf0e10cSrcweir } 305*cdf0e10cSrcweir 306*cdf0e10cSrcweir void SdrPaintWindow::SetRedrawRegion(const Region& rNew) 307*cdf0e10cSrcweir { 308*cdf0e10cSrcweir maRedrawRegion = rNew; 309*cdf0e10cSrcweir } 310*cdf0e10cSrcweir 311*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////////////////////////// 312*cdf0e10cSrcweir // eof 313