xref: /AOO41X/main/svx/source/svdraw/sdrpaintwindow.cxx (revision 7b6b9ddb4b63a97ea0214b9472b5270bbf674949)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include <svx/sdrpaintwindow.hxx>
27 #include <svx/sdr/overlay/overlaymanagerbuffered.hxx>
28 #include <svx/svdpntv.hxx>
29 #include <vcl/gdimtf.hxx>
30 #include <vcl/svapp.hxx>
31 
32 ////////////////////////////////////////////////////////////////////////////////////////////////////
33 
34 SdrPreRenderDevice::SdrPreRenderDevice(OutputDevice& rOriginal)
35 :   mrOutputDevice(rOriginal)
36 {
37 }
38 
39 SdrPreRenderDevice::~SdrPreRenderDevice()
40 {
41 }
42 
43 void SdrPreRenderDevice::PreparePreRenderDevice()
44 {
45     // compare size of maPreRenderDevice with size of visible area
46     if(maPreRenderDevice.GetOutputSizePixel() != mrOutputDevice.GetOutputSizePixel())
47     {
48         maPreRenderDevice.SetOutputSizePixel(mrOutputDevice.GetOutputSizePixel());
49     }
50 
51     // Also compare the MapModes for zoom/scroll changes
52     if(maPreRenderDevice.GetMapMode() != mrOutputDevice.GetMapMode())
53     {
54         maPreRenderDevice.SetMapMode(mrOutputDevice.GetMapMode());
55     }
56 
57     // #i29186#
58     maPreRenderDevice.SetDrawMode(mrOutputDevice.GetDrawMode());
59     maPreRenderDevice.SetSettings(mrOutputDevice.GetSettings());
60 }
61 
62 void SdrPreRenderDevice::OutputPreRenderDevice(const Region& rExpandedRegion)
63 {
64     // region to pixels
65     Region aRegionPixel(mrOutputDevice.LogicToPixel(rExpandedRegion));
66     RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects());
67     Rectangle aRegionRectanglePixel;
68 
69     // MapModes off
70     sal_Bool bMapModeWasEnabledDest(mrOutputDevice.IsMapModeEnabled());
71     sal_Bool bMapModeWasEnabledSource(maPreRenderDevice.IsMapModeEnabled());
72     mrOutputDevice.EnableMapMode(sal_False);
73     maPreRenderDevice.EnableMapMode(sal_False);
74 
75     while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel))
76     {
77         // for each rectangle, copy the area
78         const Point aTopLeft(aRegionRectanglePixel.TopLeft());
79         const Size aSize(aRegionRectanglePixel.GetSize());
80 
81         mrOutputDevice.DrawOutDev(
82             aTopLeft, aSize,
83             aTopLeft, aSize,
84             maPreRenderDevice);
85 
86 #ifdef DBG_UTIL
87         // #i74769#
88         static bool bDoPaintForVisualControlRegion(false);
89         if(bDoPaintForVisualControlRegion)
90         {
91             Color aColor((((((rand()&0x7f)|0x80)<<8L)|((rand()&0x7f)|0x80))<<8L)|((rand()&0x7f)|0x80));
92             mrOutputDevice.SetLineColor(aColor);
93             mrOutputDevice.SetFillColor();
94             mrOutputDevice.DrawRect(aRegionRectanglePixel);
95         }
96 #endif
97     }
98 
99     aRegionPixel.EndEnumRects(aRegionHandle);
100 
101     mrOutputDevice.EnableMapMode(bMapModeWasEnabledDest);
102     maPreRenderDevice.EnableMapMode(bMapModeWasEnabledSource);
103 }
104 
105 ////////////////////////////////////////////////////////////////////////////////////////////////////
106 
107 void SdrPaintWindow::impCreateOverlayManager()
108 {
109     // not yet one created?
110     if(!mpOverlayManager)
111     {
112         // is it a window?
113         if(OUTDEV_WINDOW == GetOutputDevice().GetOutDevType())
114         {
115             // decide which OverlayManager to use
116             if(GetPaintView().IsBufferedOverlayAllowed() && mbUseBuffer)
117             {
118                 // buffered OverlayManager, buffers it's background and refreshes from there
119                 // for pure overlay changes (no system redraw). The 3rd parameter specifies
120                 // if that refresh itself will use a 2nd vdev to avoid flickering.
121                 // Also hand over the evtl. existing old OverlayManager; this means to take over
122                 // the registered OverlayObjects from it
123                 mpOverlayManager = new ::sdr::overlay::OverlayManagerBuffered(GetOutputDevice(), true);
124             }
125             else
126             {
127                 // unbuffered OverlayManager, just invalidates places where changes
128                 // take place
129                 // Also hand over the evtl. existing old OverlayManager; this means to take over
130                 // the registered OverlayObjects from it
131                 mpOverlayManager = new ::sdr::overlay::OverlayManager(GetOutputDevice());
132             }
133 
134             OSL_ENSURE(mpOverlayManager, "SdrPaintWindow::SdrPaintWindow: Could not allocate an overlayManager (!)");
135 
136             // Request a repaint so that the buffered overlay manager fills
137             // its buffer properly.  This is a workaround for missing buffer
138             // updates.
139             Window* pWindow = dynamic_cast<Window*>(&GetOutputDevice());
140             if (pWindow != NULL)
141                 pWindow->Invalidate();
142 
143             Color aColA(GetPaintView().getOptionsDrawinglayer().GetStripeColorA());
144             Color aColB(GetPaintView().getOptionsDrawinglayer().GetStripeColorB());
145 
146             if(Application::GetSettings().GetStyleSettings().GetHighContrastMode())
147             {
148                 aColA = aColB = Application::GetSettings().GetStyleSettings().GetHighlightColor();
149                 aColB.Invert();
150             }
151 
152             mpOverlayManager->setStripeColorA(aColA);
153             mpOverlayManager->setStripeColorB(aColB);
154             mpOverlayManager->setStripeLengthPixel(GetPaintView().getOptionsDrawinglayer().GetStripeLength());
155         }
156     }
157 }
158 
159 SdrPaintWindow::SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut)
160 :   mrOutputDevice(rOut),
161     mrPaintView(rNewPaintView),
162     mpOverlayManager(0L),
163     mpPreRenderDevice(0L),
164     mbTemporaryTarget(false), // #i72889#
165     mbUseBuffer(true)
166 {
167 }
168 
169 SdrPaintWindow::~SdrPaintWindow()
170 {
171     if(mpOverlayManager)
172     {
173         delete mpOverlayManager;
174         mpOverlayManager = 0L;
175     }
176 
177     DestroyPreRenderDevice();
178 }
179 
180 ::sdr::overlay::OverlayManager* SdrPaintWindow::GetOverlayManager() const
181 {
182     if(!mpOverlayManager)
183     {
184         // Create buffered overlay manager by default.
185         const_cast< SdrPaintWindow* >(this)->impCreateOverlayManager();
186     }
187 
188     return mpOverlayManager;
189 }
190 
191 Rectangle SdrPaintWindow::GetVisibleArea() const
192 {
193     Size aVisSizePixel(GetOutputDevice().GetOutputSizePixel());
194     return Rectangle(GetOutputDevice().PixelToLogic(Rectangle(Point(0,0), aVisSizePixel)));
195 }
196 
197 sal_Bool SdrPaintWindow::OutputToRecordingMetaFile() const
198 {
199     GDIMetaFile* pMetaFile = mrOutputDevice.GetConnectMetaFile();
200     return (pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());
201 }
202 
203 void SdrPaintWindow::PreparePreRenderDevice()
204 {
205     const sal_Bool bPrepareBufferedOutput(
206         mrPaintView.IsBufferedOutputAllowed()
207         && !OutputToPrinter()
208         && !OutputToVirtualDevice()
209         && !OutputToRecordingMetaFile());
210 
211     if(bPrepareBufferedOutput)
212     {
213         if(!mpPreRenderDevice)
214         {
215             mpPreRenderDevice = new SdrPreRenderDevice(mrOutputDevice);
216         }
217     }
218     else
219     {
220         DestroyPreRenderDevice();
221     }
222 
223     if(mpPreRenderDevice)
224     {
225         mpPreRenderDevice->PreparePreRenderDevice();
226     }
227 }
228 
229 void SdrPaintWindow::DestroyPreRenderDevice()
230 {
231     if(mpPreRenderDevice)
232     {
233         delete mpPreRenderDevice;
234         mpPreRenderDevice = 0L;
235     }
236 }
237 
238 void SdrPaintWindow::OutputPreRenderDevice(const Region& rExpandedRegion)
239 {
240     if(mpPreRenderDevice)
241     {
242         mpPreRenderDevice->OutputPreRenderDevice(rExpandedRegion);
243     }
244 }
245 
246 // #i73602# add flag if buffer shall be used
247 void SdrPaintWindow::DrawOverlay(const Region& rRegion)
248 {
249     // ## force creation of OverlayManager since the first repaint needs to
250     // save the background to get a controlled start into overlay mechanism
251     impCreateOverlayManager();
252 
253     if(mpOverlayManager && !OutputToPrinter())
254     {
255         if(mpPreRenderDevice)
256         {
257             mpOverlayManager->completeRedraw(rRegion, &mpPreRenderDevice->GetPreRenderDevice());
258         }
259         else
260         {
261             mpOverlayManager->completeRedraw(rRegion);
262         }
263     }
264 }
265 
266 void SdrPaintWindow::HideOverlay(const Region& rRegion)
267 {
268     if(mpOverlayManager && !OutputToPrinter())
269     {
270         if(!mpPreRenderDevice)
271         {
272             mpOverlayManager->restoreBackground(rRegion);
273         }
274     }
275 }
276 
277 const Region& SdrPaintWindow::GetRedrawRegion() const
278 {
279     return maRedrawRegion;
280 }
281 
282 void SdrPaintWindow::SetRedrawRegion(const Region& rNew)
283 {
284     maRedrawRegion = rNew;
285 }
286 
287 ////////////////////////////////////////////////////////////////////////////////////////////////////
288 // eof
289