xref: /AOO41X/main/svx/source/svdraw/sdrpaintwindow.cxx (revision b2937f997bda0a05141a2d862a64f7be893955b7)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include <svx/sdrpaintwindow.hxx>
27 #include <svx/sdr/overlay/overlaymanagerbuffered.hxx>
28 #include <svx/svdpntv.hxx>
29 #include <vcl/gdimtf.hxx>
30 #include <vcl/svapp.hxx>
31 
32 ////////////////////////////////////////////////////////////////////////////////////////////////////
33 
34 SdrPreRenderDevice::SdrPreRenderDevice(OutputDevice& rOriginal)
35 :   mrOutputDevice(rOriginal)
36 {
37 }
38 
39 SdrPreRenderDevice::~SdrPreRenderDevice()
40 {
41 }
42 
43 void SdrPreRenderDevice::PreparePreRenderDevice()
44 {
45     // compare size of maPreRenderDevice with size of visible area
46     if(maPreRenderDevice.GetOutputSizePixel() != mrOutputDevice.GetOutputSizePixel())
47     {
48         maPreRenderDevice.SetOutputSizePixel(mrOutputDevice.GetOutputSizePixel());
49     }
50 
51     // Also compare the MapModes for zoom/scroll changes
52     if(maPreRenderDevice.GetMapMode() != mrOutputDevice.GetMapMode())
53     {
54         maPreRenderDevice.SetMapMode(mrOutputDevice.GetMapMode());
55     }
56 
57     // #i29186#
58     maPreRenderDevice.SetDrawMode(mrOutputDevice.GetDrawMode());
59     maPreRenderDevice.SetSettings(mrOutputDevice.GetSettings());
60 }
61 
62 void SdrPreRenderDevice::OutputPreRenderDevice(const Region& rExpandedRegion)
63 {
64     // region to pixels
65     Region aRegionPixel(mrOutputDevice.LogicToPixel(rExpandedRegion));
66     RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects());
67     Rectangle aRegionRectanglePixel;
68 
69     // MapModes off
70     sal_Bool bMapModeWasEnabledDest(mrOutputDevice.IsMapModeEnabled());
71     sal_Bool bMapModeWasEnabledSource(maPreRenderDevice.IsMapModeEnabled());
72     mrOutputDevice.EnableMapMode(sal_False);
73     maPreRenderDevice.EnableMapMode(sal_False);
74 
75     while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel))
76     {
77         // for each rectangle, copy the area
78         const Point aTopLeft(aRegionRectanglePixel.TopLeft());
79         const Size aSize(aRegionRectanglePixel.GetSize());
80 
81         mrOutputDevice.DrawOutDev(
82             aTopLeft, aSize,
83             aTopLeft, aSize,
84             maPreRenderDevice);
85 
86 #ifdef DBG_UTIL
87         // #i74769#
88         static bool bDoPaintForVisualControlRegion(false);
89         if(bDoPaintForVisualControlRegion)
90         {
91             Color aColor((((((rand()&0x7f)|0x80)<<8L)|((rand()&0x7f)|0x80))<<8L)|((rand()&0x7f)|0x80));
92             mrOutputDevice.SetLineColor(aColor);
93             mrOutputDevice.SetFillColor();
94             mrOutputDevice.DrawRect(aRegionRectanglePixel);
95         }
96 #endif
97     }
98 
99     aRegionPixel.EndEnumRects(aRegionHandle);
100 
101     mrOutputDevice.EnableMapMode(bMapModeWasEnabledDest);
102     maPreRenderDevice.EnableMapMode(bMapModeWasEnabledSource);
103 }
104 
105 ////////////////////////////////////////////////////////////////////////////////////////////////////
106 
107 void SdrPaintWindow::impCreateOverlayManager(const bool bUseBuffer)
108 {
109     // When the buffer usage has changed then we have to create a new
110     // overlay manager.  Save the current one so that later we can move its
111     // overlay objects to the new one.
112     sdr::overlay::OverlayManager* pOldOverlayManager = NULL;
113 
114     if(mbUseBuffer != bUseBuffer)
115     {
116         mbUseBuffer = bUseBuffer;
117         pOldOverlayManager = mpOverlayManager;
118         mpOverlayManager = NULL;
119     }
120 
121     // not yet one created?
122     if(!mpOverlayManager)
123     {
124         // is it a window?
125         if(OUTDEV_WINDOW == GetOutputDevice().GetOutDevType())
126         {
127             // decide which OverlayManager to use
128             if(GetPaintView().IsBufferedOverlayAllowed() && mbUseBuffer)
129             {
130                 // buffered OverlayManager, buffers it's background and refreshes from there
131                 // for pure overlay changes (no system redraw). The 3rd parameter specifies
132                 // if that refresh itself will use a 2nd vdev to avoid flickering.
133                 // Also hand over the evtl. existing old OverlayManager; this means to take over
134                 // the registered OverlayObjects from it
135                 mpOverlayManager = new ::sdr::overlay::OverlayManagerBuffered(GetOutputDevice(), pOldOverlayManager, true);
136             }
137             else
138             {
139                 // unbuffered OverlayManager, just invalidates places where changes
140                 // take place
141                 // Also hand over the evtl. existing old OverlayManager; this means to take over
142                 // the registered OverlayObjects from it
143                 mpOverlayManager = new ::sdr::overlay::OverlayManager(GetOutputDevice(), pOldOverlayManager);
144             }
145 
146             OSL_ENSURE(mpOverlayManager, "SdrPaintWindow::SdrPaintWindow: Could not allocate an overlayManager (!)");
147 
148             // Request a repaint so that the buffered overlay manager fills
149             // its buffer properly.  This is a workaround for missing buffer
150             // updates.
151             Window* pWindow = dynamic_cast<Window*>(&GetOutputDevice());
152             if (pWindow != NULL)
153                 pWindow->Invalidate();
154 
155             Color aColA(GetPaintView().getOptionsDrawinglayer().GetStripeColorA());
156             Color aColB(GetPaintView().getOptionsDrawinglayer().GetStripeColorB());
157 
158             if(Application::GetSettings().GetStyleSettings().GetHighContrastMode())
159             {
160                 aColA = aColB = Application::GetSettings().GetStyleSettings().GetHighlightColor();
161                 aColB.Invert();
162             }
163 
164             mpOverlayManager->setStripeColorA(aColA);
165             mpOverlayManager->setStripeColorB(aColB);
166             mpOverlayManager->setStripeLengthPixel(GetPaintView().getOptionsDrawinglayer().GetStripeLength());
167         }
168     }
169 
170     // OverlayObjects are transfered for the evtl. newly created OverlayManager by handing over
171     // at construction time
172     if(pOldOverlayManager)
173     {
174         // The old overlay manager is not used anymore and can be (has to be) deleted.
175         delete pOldOverlayManager;
176     }
177 }
178 
179 SdrPaintWindow::SdrPaintWindow(SdrPaintView& rNewPaintView, OutputDevice& rOut)
180 :   mrOutputDevice(rOut),
181     mrPaintView(rNewPaintView),
182     mpOverlayManager(0L),
183     mpPreRenderDevice(0L),
184     mbTemporaryTarget(false), // #i72889#
185     mbUseBuffer(true)
186 {
187 }
188 
189 SdrPaintWindow::~SdrPaintWindow()
190 {
191     if(mpOverlayManager)
192     {
193         delete mpOverlayManager;
194         mpOverlayManager = 0L;
195     }
196 
197     DestroyPreRenderDevice();
198 }
199 
200 ::sdr::overlay::OverlayManager* SdrPaintWindow::GetOverlayManager() const
201 {
202     if(!mpOverlayManager)
203     {
204         // Create buffered overlay manager by default.
205         const_cast< SdrPaintWindow* >(this)->impCreateOverlayManager(true);
206     }
207 
208     return mpOverlayManager;
209 }
210 
211 Rectangle SdrPaintWindow::GetVisibleArea() const
212 {
213     Size aVisSizePixel(GetOutputDevice().GetOutputSizePixel());
214     return Rectangle(GetOutputDevice().PixelToLogic(Rectangle(Point(0,0), aVisSizePixel)));
215 }
216 
217 sal_Bool SdrPaintWindow::OutputToRecordingMetaFile() const
218 {
219     GDIMetaFile* pMetaFile = mrOutputDevice.GetConnectMetaFile();
220     return (pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());
221 }
222 
223 void SdrPaintWindow::PreparePreRenderDevice()
224 {
225     const sal_Bool bPrepareBufferedOutput(
226         mrPaintView.IsBufferedOutputAllowed()
227         && !OutputToPrinter()
228         && !OutputToVirtualDevice()
229         && !OutputToRecordingMetaFile());
230 
231     if(bPrepareBufferedOutput)
232     {
233         if(!mpPreRenderDevice)
234         {
235             mpPreRenderDevice = new SdrPreRenderDevice(mrOutputDevice);
236         }
237     }
238     else
239     {
240         DestroyPreRenderDevice();
241     }
242 
243     if(mpPreRenderDevice)
244     {
245         mpPreRenderDevice->PreparePreRenderDevice();
246     }
247 }
248 
249 void SdrPaintWindow::DestroyPreRenderDevice()
250 {
251     if(mpPreRenderDevice)
252     {
253         delete mpPreRenderDevice;
254         mpPreRenderDevice = 0L;
255     }
256 }
257 
258 void SdrPaintWindow::OutputPreRenderDevice(const Region& rExpandedRegion)
259 {
260     if(mpPreRenderDevice)
261     {
262         mpPreRenderDevice->OutputPreRenderDevice(rExpandedRegion);
263     }
264 }
265 
266 // #i73602# add flag if buffer shall be used
267 void SdrPaintWindow::DrawOverlay(const Region& rRegion, bool bUseBuffer)
268 {
269     // ## force creation of OverlayManager since the first repaint needs to
270     // save the background to get a controlled start into overlay mechanism
271     impCreateOverlayManager(bUseBuffer);
272 
273     if(mpOverlayManager && !OutputToPrinter())
274     {
275         if(mpPreRenderDevice && bUseBuffer)
276         {
277             mpOverlayManager->completeRedraw(rRegion, &mpPreRenderDevice->GetPreRenderDevice());
278         }
279         else
280         {
281             mpOverlayManager->completeRedraw(rRegion);
282         }
283     }
284 }
285 
286 void SdrPaintWindow::HideOverlay(const Region& rRegion)
287 {
288     if(mpOverlayManager && !OutputToPrinter())
289     {
290         if(!mpPreRenderDevice)
291         {
292             mpOverlayManager->restoreBackground(rRegion);
293         }
294     }
295 }
296 
297 const Region& SdrPaintWindow::GetRedrawRegion() const
298 {
299     return maRedrawRegion;
300 }
301 
302 void SdrPaintWindow::SetRedrawRegion(const Region& rNew)
303 {
304     maRedrawRegion = rNew;
305 }
306 
307 ////////////////////////////////////////////////////////////////////////////////////////////////////
308 // eof
309