xref: /AOO41X/main/svx/source/svdraw/svdglue.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <tools/debug.hxx>
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir #include <svx/svdglue.hxx>
33*cdf0e10cSrcweir #include <svx/svdobj.hxx>
34*cdf0e10cSrcweir #include <svx/svdtrans.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir void SdrGluePoint::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
39*cdf0e10cSrcweir {
40*cdf0e10cSrcweir 	if ( bReallyAbsolute != bOn )
41*cdf0e10cSrcweir 	{
42*cdf0e10cSrcweir 	   if ( bOn )
43*cdf0e10cSrcweir 	   {
44*cdf0e10cSrcweir 		   aPos=GetAbsolutePos(rObj);
45*cdf0e10cSrcweir 		   bReallyAbsolute=bOn;
46*cdf0e10cSrcweir 	   }
47*cdf0e10cSrcweir 	   else
48*cdf0e10cSrcweir 	   {
49*cdf0e10cSrcweir 		   bReallyAbsolute=bOn;
50*cdf0e10cSrcweir 		   Point aPt(aPos);
51*cdf0e10cSrcweir 		   SetAbsolutePos(aPt,rObj);
52*cdf0e10cSrcweir 	   }
53*cdf0e10cSrcweir 	}
54*cdf0e10cSrcweir }
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const
57*cdf0e10cSrcweir {
58*cdf0e10cSrcweir 	if (bReallyAbsolute) return aPos;
59*cdf0e10cSrcweir 	Rectangle aSnap(rObj.GetSnapRect());
60*cdf0e10cSrcweir 	Rectangle aBound(rObj.GetSnapRect());
61*cdf0e10cSrcweir 	Point aPt(aPos);
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir 	Point aOfs(aSnap.Center());
64*cdf0e10cSrcweir 	switch (GetHorzAlign()) {
65*cdf0e10cSrcweir 		case SDRHORZALIGN_LEFT  : aOfs.X()=aSnap.Left(); break;
66*cdf0e10cSrcweir 		case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
67*cdf0e10cSrcweir 	}
68*cdf0e10cSrcweir 	switch (GetVertAlign()) {
69*cdf0e10cSrcweir 		case SDRVERTALIGN_TOP   : aOfs.Y()=aSnap.Top(); break;
70*cdf0e10cSrcweir 		case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
71*cdf0e10cSrcweir 	}
72*cdf0e10cSrcweir 	if (!bNoPercent) {
73*cdf0e10cSrcweir 		long nXMul=aSnap.Right()-aSnap.Left();
74*cdf0e10cSrcweir 		long nYMul=aSnap.Bottom()-aSnap.Top();
75*cdf0e10cSrcweir 		long nXDiv=10000;
76*cdf0e10cSrcweir 		long nYDiv=10000;
77*cdf0e10cSrcweir 		if (nXMul!=nXDiv) {
78*cdf0e10cSrcweir 			aPt.X()*=nXMul;
79*cdf0e10cSrcweir 			aPt.X()/=nXDiv;
80*cdf0e10cSrcweir 		}
81*cdf0e10cSrcweir 		if (nYMul!=nYDiv) {
82*cdf0e10cSrcweir 			aPt.Y()*=nYMul;
83*cdf0e10cSrcweir 			aPt.Y()/=nYDiv;
84*cdf0e10cSrcweir 		}
85*cdf0e10cSrcweir 	}
86*cdf0e10cSrcweir 	aPt+=aOfs;
87*cdf0e10cSrcweir 	// Und nun auf's BoundRect des Objekts begrenzen
88*cdf0e10cSrcweir 	if (aPt.X()<aBound.Left  ()) aPt.X()=aBound.Left  ();
89*cdf0e10cSrcweir 	if (aPt.X()>aBound.Right ()) aPt.X()=aBound.Right ();
90*cdf0e10cSrcweir 	if (aPt.Y()<aBound.Top   ()) aPt.Y()=aBound.Top   ();
91*cdf0e10cSrcweir 	if (aPt.Y()>aBound.Bottom()) aPt.Y()=aBound.Bottom();
92*cdf0e10cSrcweir 	return aPt;
93*cdf0e10cSrcweir }
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj)
96*cdf0e10cSrcweir {
97*cdf0e10cSrcweir 	if (bReallyAbsolute) {
98*cdf0e10cSrcweir 		aPos=rNewPos;
99*cdf0e10cSrcweir 		return;
100*cdf0e10cSrcweir 	}
101*cdf0e10cSrcweir 	Rectangle aSnap(rObj.GetSnapRect());
102*cdf0e10cSrcweir 	Point aPt(rNewPos);
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir 	Point aOfs(aSnap.Center());
105*cdf0e10cSrcweir 	switch (GetHorzAlign()) {
106*cdf0e10cSrcweir 		case SDRHORZALIGN_LEFT  : aOfs.X()=aSnap.Left(); break;
107*cdf0e10cSrcweir 		case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
108*cdf0e10cSrcweir 	}
109*cdf0e10cSrcweir 	switch (GetVertAlign()) {
110*cdf0e10cSrcweir 		case SDRVERTALIGN_TOP   : aOfs.Y()=aSnap.Top(); break;
111*cdf0e10cSrcweir 		case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
112*cdf0e10cSrcweir 	}
113*cdf0e10cSrcweir 	aPt-=aOfs;
114*cdf0e10cSrcweir 	if (!bNoPercent) {
115*cdf0e10cSrcweir 		long nXMul=aSnap.Right()-aSnap.Left();
116*cdf0e10cSrcweir 		long nYMul=aSnap.Bottom()-aSnap.Top();
117*cdf0e10cSrcweir 		if (nXMul==0) nXMul=1;
118*cdf0e10cSrcweir 		if (nYMul==0) nYMul=1;
119*cdf0e10cSrcweir 		long nXDiv=10000;
120*cdf0e10cSrcweir 		long nYDiv=10000;
121*cdf0e10cSrcweir 		if (nXMul!=nXDiv) {
122*cdf0e10cSrcweir 			aPt.X()*=nXDiv;
123*cdf0e10cSrcweir 			aPt.X()/=nXMul;
124*cdf0e10cSrcweir 		}
125*cdf0e10cSrcweir 		if (nYMul!=nYDiv) {
126*cdf0e10cSrcweir 			aPt.Y()*=nYDiv;
127*cdf0e10cSrcweir 			aPt.Y()/=nYMul;
128*cdf0e10cSrcweir 		}
129*cdf0e10cSrcweir 	}
130*cdf0e10cSrcweir 	aPos=aPt;
131*cdf0e10cSrcweir }
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir long SdrGluePoint::GetAlignAngle() const
134*cdf0e10cSrcweir {
135*cdf0e10cSrcweir 	switch (nAlign) {
136*cdf0e10cSrcweir 		case SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER: return 0; // Invalid!
137*cdf0e10cSrcweir 		case SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER: return 0;
138*cdf0e10cSrcweir 		case SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP   : return 4500;
139*cdf0e10cSrcweir 		case SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP   : return 9000;
140*cdf0e10cSrcweir 		case SDRHORZALIGN_LEFT  |SDRVERTALIGN_TOP   : return 13500;
141*cdf0e10cSrcweir 		case SDRHORZALIGN_LEFT  |SDRVERTALIGN_CENTER: return 18000;
142*cdf0e10cSrcweir 		case SDRHORZALIGN_LEFT  |SDRVERTALIGN_BOTTOM: return 22500;
143*cdf0e10cSrcweir 		case SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM: return 27000;
144*cdf0e10cSrcweir 		case SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM: return 31500;
145*cdf0e10cSrcweir 	} // switch
146*cdf0e10cSrcweir 	return 0;
147*cdf0e10cSrcweir }
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir void SdrGluePoint::SetAlignAngle(long nWink)
150*cdf0e10cSrcweir {
151*cdf0e10cSrcweir 	nWink=NormAngle360(nWink);
152*cdf0e10cSrcweir 	if (nWink>=33750 || nWink<2250) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER;
153*cdf0e10cSrcweir 	else if (nWink< 6750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP   ;
154*cdf0e10cSrcweir 	else if (nWink<11250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP   ;
155*cdf0e10cSrcweir 	else if (nWink<15750) nAlign=SDRHORZALIGN_LEFT  |SDRVERTALIGN_TOP   ;
156*cdf0e10cSrcweir 	else if (nWink<20250) nAlign=SDRHORZALIGN_LEFT  |SDRVERTALIGN_CENTER;
157*cdf0e10cSrcweir 	else if (nWink<24750) nAlign=SDRHORZALIGN_LEFT  |SDRVERTALIGN_BOTTOM;
158*cdf0e10cSrcweir 	else if (nWink<29250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM;
159*cdf0e10cSrcweir 	else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM;
160*cdf0e10cSrcweir }
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir long SdrGluePoint::EscDirToAngle(sal_uInt16 nEsc) const
163*cdf0e10cSrcweir {
164*cdf0e10cSrcweir 	switch (nEsc) {
165*cdf0e10cSrcweir 		case SDRESC_RIGHT : return 0;
166*cdf0e10cSrcweir 		case SDRESC_TOP   : return 9000;
167*cdf0e10cSrcweir 		case SDRESC_LEFT  : return 18000;
168*cdf0e10cSrcweir 		case SDRESC_BOTTOM: return 27000;
169*cdf0e10cSrcweir 	} // switch
170*cdf0e10cSrcweir 	return 0;
171*cdf0e10cSrcweir }
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir sal_uInt16 SdrGluePoint::EscAngleToDir(long nWink) const
174*cdf0e10cSrcweir {
175*cdf0e10cSrcweir 	nWink=NormAngle360(nWink);
176*cdf0e10cSrcweir 	if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT;
177*cdf0e10cSrcweir 	if (nWink<13500) return SDRESC_TOP;
178*cdf0e10cSrcweir 	if (nWink<22500) return SDRESC_LEFT;
179*cdf0e10cSrcweir 	if (nWink<31500) return SDRESC_BOTTOM;
180*cdf0e10cSrcweir 	return 0;
181*cdf0e10cSrcweir }
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
184*cdf0e10cSrcweir {
185*cdf0e10cSrcweir 	Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
186*cdf0e10cSrcweir 	RotatePoint(aPt,rRef,sn,cs);
187*cdf0e10cSrcweir 	// Bezugskante drehen
188*cdf0e10cSrcweir 	if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
189*cdf0e10cSrcweir 	{
190*cdf0e10cSrcweir 		SetAlignAngle(GetAlignAngle()+nWink);
191*cdf0e10cSrcweir 	}
192*cdf0e10cSrcweir 	// Austrittsrichtungen drehen
193*cdf0e10cSrcweir 	sal_uInt16 nEscDir0=nEscDir;
194*cdf0e10cSrcweir 	sal_uInt16 nEscDir1=0;
195*cdf0e10cSrcweir 	if ((nEscDir0&SDRESC_LEFT  )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT  )+nWink);
196*cdf0e10cSrcweir 	if ((nEscDir0&SDRESC_TOP   )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP   )+nWink);
197*cdf0e10cSrcweir 	if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink);
198*cdf0e10cSrcweir 	if ((nEscDir0&SDRESC_BOTTOM)!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_BOTTOM)+nWink);
199*cdf0e10cSrcweir 	nEscDir=nEscDir1;
200*cdf0e10cSrcweir 	if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
201*cdf0e10cSrcweir }
202*cdf0e10cSrcweir 
203*cdf0e10cSrcweir void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
204*cdf0e10cSrcweir {
205*cdf0e10cSrcweir 	Point aPt(rRef2); aPt-=rRef1;
206*cdf0e10cSrcweir 	long nWink=GetAngle(aPt);
207*cdf0e10cSrcweir 	Mirror(rRef1,rRef2,nWink,pObj);
208*cdf0e10cSrcweir }
209*cdf0e10cSrcweir 
210*cdf0e10cSrcweir void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
211*cdf0e10cSrcweir {
212*cdf0e10cSrcweir 	Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
213*cdf0e10cSrcweir 	MirrorPoint(aPt,rRef1,rRef2);
214*cdf0e10cSrcweir 	// Bezugskante spiegeln
215*cdf0e10cSrcweir 	if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
216*cdf0e10cSrcweir 	{
217*cdf0e10cSrcweir 		long nAW=GetAlignAngle();
218*cdf0e10cSrcweir 		nAW+=2*(nWink-nAW);
219*cdf0e10cSrcweir 		SetAlignAngle(nAW);
220*cdf0e10cSrcweir 	}
221*cdf0e10cSrcweir 	// Austrittsrichtungen spiegeln
222*cdf0e10cSrcweir 	sal_uInt16 nEscDir0=nEscDir;
223*cdf0e10cSrcweir 	sal_uInt16 nEscDir1=0;
224*cdf0e10cSrcweir 	if ((nEscDir0&SDRESC_LEFT)!=0) {
225*cdf0e10cSrcweir 		long nEW=EscDirToAngle(SDRESC_LEFT);
226*cdf0e10cSrcweir 		nEW+=2*(nWink-nEW);
227*cdf0e10cSrcweir 		nEscDir1|=EscAngleToDir(nEW);
228*cdf0e10cSrcweir 	}
229*cdf0e10cSrcweir 	if ((nEscDir0&SDRESC_TOP)!=0) {
230*cdf0e10cSrcweir 		long nEW=EscDirToAngle(SDRESC_TOP);
231*cdf0e10cSrcweir 		nEW+=2*(nWink-nEW);
232*cdf0e10cSrcweir 		nEscDir1|=EscAngleToDir(nEW);
233*cdf0e10cSrcweir 	}
234*cdf0e10cSrcweir 	if ((nEscDir0&SDRESC_RIGHT)!=0) {
235*cdf0e10cSrcweir 		long nEW=EscDirToAngle(SDRESC_RIGHT);
236*cdf0e10cSrcweir 		nEW+=2*(nWink-nEW);
237*cdf0e10cSrcweir 		nEscDir1|=EscAngleToDir(nEW);
238*cdf0e10cSrcweir 	}
239*cdf0e10cSrcweir 	if ((nEscDir0&SDRESC_BOTTOM)!=0) {
240*cdf0e10cSrcweir 		long nEW=EscDirToAngle(SDRESC_BOTTOM);
241*cdf0e10cSrcweir 		nEW+=2*(nWink-nEW);
242*cdf0e10cSrcweir 		nEscDir1|=EscAngleToDir(nEW);
243*cdf0e10cSrcweir 	}
244*cdf0e10cSrcweir 	nEscDir=nEscDir1;
245*cdf0e10cSrcweir 	if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
246*cdf0e10cSrcweir }
247*cdf0e10cSrcweir 
248*cdf0e10cSrcweir void SdrGluePoint::Shear(const Point& rRef, long /*nWink*/, double tn, FASTBOOL bVShear, const SdrObject* pObj)
249*cdf0e10cSrcweir {
250*cdf0e10cSrcweir 	Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
251*cdf0e10cSrcweir 	ShearPoint(aPt,rRef,tn,bVShear);
252*cdf0e10cSrcweir 	if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
253*cdf0e10cSrcweir }
254*cdf0e10cSrcweir 
255*cdf0e10cSrcweir void SdrGluePoint::Draw(OutputDevice& rOut, const SdrObject* pObj) const
256*cdf0e10cSrcweir {
257*cdf0e10cSrcweir 	Color aBackPenColor(COL_WHITE);
258*cdf0e10cSrcweir 	Color aForePenColor(COL_LIGHTBLUE);
259*cdf0e10cSrcweir 
260*cdf0e10cSrcweir 	bool bMapMerk=rOut.IsMapModeEnabled();
261*cdf0e10cSrcweir 	Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
262*cdf0e10cSrcweir 	aPt=rOut.LogicToPixel(aPt);
263*cdf0e10cSrcweir 	rOut.EnableMapMode(sal_False);
264*cdf0e10cSrcweir 	long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
265*cdf0e10cSrcweir 
266*cdf0e10cSrcweir 	rOut.SetLineColor( aBackPenColor );
267*cdf0e10cSrcweir 	rOut.DrawLine(Point(x-2,y-3),Point(x+3,y+2));
268*cdf0e10cSrcweir 	rOut.DrawLine(Point(x-3,y-2),Point(x+2,y+3));
269*cdf0e10cSrcweir 	rOut.DrawLine(Point(x-3,y+2),Point(x+2,y-3));
270*cdf0e10cSrcweir 	rOut.DrawLine(Point(x-2,y+3),Point(x+3,y-2));
271*cdf0e10cSrcweir 
272*cdf0e10cSrcweir 	if (bNoPercent)
273*cdf0e10cSrcweir 	{
274*cdf0e10cSrcweir 		switch (GetHorzAlign())
275*cdf0e10cSrcweir 		{
276*cdf0e10cSrcweir 			case SDRHORZALIGN_LEFT  : rOut.DrawLine(Point(x-3,y-1),Point(x-3,y+1)); break;
277*cdf0e10cSrcweir 			case SDRHORZALIGN_RIGHT : rOut.DrawLine(Point(x+3,y-1),Point(x+3,y+1)); break;
278*cdf0e10cSrcweir 		}
279*cdf0e10cSrcweir 
280*cdf0e10cSrcweir 		switch (GetVertAlign())
281*cdf0e10cSrcweir 		{
282*cdf0e10cSrcweir 			case SDRVERTALIGN_TOP   : rOut.DrawLine(Point(x-1,y-3),Point(x+1,y-3)); break;
283*cdf0e10cSrcweir 			case SDRVERTALIGN_BOTTOM: rOut.DrawLine(Point(x-1,y+3),Point(x+1,y+3)); break;
284*cdf0e10cSrcweir 		}
285*cdf0e10cSrcweir 	}
286*cdf0e10cSrcweir 
287*cdf0e10cSrcweir 	rOut.SetLineColor( aForePenColor );
288*cdf0e10cSrcweir 	rOut.DrawLine(Point(x-2,y-2),Point(x+2,y+2));
289*cdf0e10cSrcweir 	rOut.DrawLine(Point(x-2,y+2),Point(x+2,y-2));
290*cdf0e10cSrcweir 	rOut.EnableMapMode(bMapMerk);
291*cdf0e10cSrcweir }
292*cdf0e10cSrcweir 
293*cdf0e10cSrcweir void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const
294*cdf0e10cSrcweir {
295*cdf0e10cSrcweir 	bool bMapMerk=rWin.IsMapModeEnabled();
296*cdf0e10cSrcweir 	Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
297*cdf0e10cSrcweir 	aPt=rWin.LogicToPixel(aPt);
298*cdf0e10cSrcweir 	rWin.EnableMapMode(sal_False);
299*cdf0e10cSrcweir 	long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel
300*cdf0e10cSrcweir 
301*cdf0e10cSrcweir 	// #111096#
302*cdf0e10cSrcweir 	// do not erase background, that causes flicker (!)
303*cdf0e10cSrcweir 	rWin.Invalidate(Rectangle(Point(x-3,y-3),Point(x+3,y+3)), INVALIDATE_NOERASE);
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir 	rWin.EnableMapMode(bMapMerk);
306*cdf0e10cSrcweir }
307*cdf0e10cSrcweir 
308*cdf0e10cSrcweir FASTBOOL SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const
309*cdf0e10cSrcweir {
310*cdf0e10cSrcweir 	Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
311*cdf0e10cSrcweir 	Size aSiz=rOut.PixelToLogic(Size(3,3));
312*cdf0e10cSrcweir 	Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
313*cdf0e10cSrcweir 	return aRect.IsInside(rPnt);
314*cdf0e10cSrcweir }
315*cdf0e10cSrcweir 
316*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
317*cdf0e10cSrcweir 
318*cdf0e10cSrcweir void SdrGluePointList::Clear()
319*cdf0e10cSrcweir {
320*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
321*cdf0e10cSrcweir 	for (sal_uInt16 i=0; i<nAnz; i++) {
322*cdf0e10cSrcweir 		delete GetObject(i);
323*cdf0e10cSrcweir 	}
324*cdf0e10cSrcweir 	aList.Clear();
325*cdf0e10cSrcweir }
326*cdf0e10cSrcweir 
327*cdf0e10cSrcweir void SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
328*cdf0e10cSrcweir {
329*cdf0e10cSrcweir 	if (GetCount()!=0) Clear();
330*cdf0e10cSrcweir 	sal_uInt16 nAnz=rSrcList.GetCount();
331*cdf0e10cSrcweir 	for (sal_uInt16 i=0; i<nAnz; i++) {
332*cdf0e10cSrcweir 		Insert(rSrcList[i]);
333*cdf0e10cSrcweir 	}
334*cdf0e10cSrcweir }
335*cdf0e10cSrcweir 
336*cdf0e10cSrcweir // Die Id's der Klebepunkte in der Liste sind stets streng monoton steigend!
337*cdf0e10cSrcweir // Ggf. wird dem neuen Klebepunkt eine neue Id zugewiesen (wenn diese bereits
338*cdf0e10cSrcweir // vergeben ist). Die Id 0 ist reserviert.
339*cdf0e10cSrcweir sal_uInt16 SdrGluePointList::Insert(const SdrGluePoint& rGP)
340*cdf0e10cSrcweir {
341*cdf0e10cSrcweir 	SdrGluePoint* pGP=new SdrGluePoint(rGP);
342*cdf0e10cSrcweir 	sal_uInt16 nId=pGP->GetId();
343*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
344*cdf0e10cSrcweir 	sal_uInt16 nInsPos=nAnz;
345*cdf0e10cSrcweir 	sal_uInt16 nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0;
346*cdf0e10cSrcweir 	DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastId<nAnz");
347*cdf0e10cSrcweir 	FASTBOOL bHole=nLastId>nAnz;
348*cdf0e10cSrcweir 	if (nId<=nLastId) {
349*cdf0e10cSrcweir 		if (!bHole || nId==0) {
350*cdf0e10cSrcweir 			nId=nLastId+1;
351*cdf0e10cSrcweir 		} else {
352*cdf0e10cSrcweir 			FASTBOOL bBrk=sal_False;
353*cdf0e10cSrcweir 			for (sal_uInt16 nNum=0; nNum<nAnz && !bBrk; nNum++) {
354*cdf0e10cSrcweir 				const SdrGluePoint* pGP2=GetObject(nNum);
355*cdf0e10cSrcweir 				sal_uInt16 nTmpId=pGP2->GetId();
356*cdf0e10cSrcweir 				if (nTmpId==nId) {
357*cdf0e10cSrcweir 					nId=nLastId+1; // bereits vorhanden
358*cdf0e10cSrcweir 					bBrk=sal_True;
359*cdf0e10cSrcweir 				}
360*cdf0e10cSrcweir 				if (nTmpId>nId) {
361*cdf0e10cSrcweir 					nInsPos=nNum; // Hier einfuegen (einsortieren)
362*cdf0e10cSrcweir 					bBrk=sal_True;
363*cdf0e10cSrcweir 				}
364*cdf0e10cSrcweir 			}
365*cdf0e10cSrcweir 		}
366*cdf0e10cSrcweir 		pGP->SetId(nId);
367*cdf0e10cSrcweir 	}
368*cdf0e10cSrcweir 	aList.Insert(pGP,nInsPos);
369*cdf0e10cSrcweir 	return nInsPos;
370*cdf0e10cSrcweir }
371*cdf0e10cSrcweir 
372*cdf0e10cSrcweir void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const
373*cdf0e10cSrcweir {
374*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
375*cdf0e10cSrcweir 	for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
376*cdf0e10cSrcweir 		GetObject(nNum)->Invalidate(rWin,pObj);
377*cdf0e10cSrcweir 	}
378*cdf0e10cSrcweir }
379*cdf0e10cSrcweir 
380*cdf0e10cSrcweir sal_uInt16 SdrGluePointList::FindGluePoint(sal_uInt16 nId) const
381*cdf0e10cSrcweir {
382*cdf0e10cSrcweir 	// Hier noch einen optimaleren Suchalgorithmus implementieren.
383*cdf0e10cSrcweir 	// Die Liste sollte stets sortiert sein!!!!
384*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
385*cdf0e10cSrcweir 	sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
386*cdf0e10cSrcweir 	for (sal_uInt16 nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
387*cdf0e10cSrcweir 		const SdrGluePoint* pGP=GetObject(nNum);
388*cdf0e10cSrcweir 		if (pGP->GetId()==nId) nRet=nNum;
389*cdf0e10cSrcweir 	}
390*cdf0e10cSrcweir 	return nRet;
391*cdf0e10cSrcweir }
392*cdf0e10cSrcweir 
393*cdf0e10cSrcweir sal_uInt16 SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack, FASTBOOL bNext, sal_uInt16 nId0) const
394*cdf0e10cSrcweir {
395*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
396*cdf0e10cSrcweir 	sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
397*cdf0e10cSrcweir 	sal_uInt16 nNum=bBack ? 0 : nAnz;
398*cdf0e10cSrcweir 	while ((bBack ? nNum<nAnz : nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) {
399*cdf0e10cSrcweir 		if (!bBack) nNum--;
400*cdf0e10cSrcweir 		const SdrGluePoint* pGP=GetObject(nNum);
401*cdf0e10cSrcweir 		if (bNext) {
402*cdf0e10cSrcweir 			if (pGP->GetId()==nId0) bNext=sal_False;
403*cdf0e10cSrcweir 		} else {
404*cdf0e10cSrcweir 			if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum;
405*cdf0e10cSrcweir 		}
406*cdf0e10cSrcweir 		if (bBack) nNum++;
407*cdf0e10cSrcweir 	}
408*cdf0e10cSrcweir 	return nRet;
409*cdf0e10cSrcweir }
410*cdf0e10cSrcweir 
411*cdf0e10cSrcweir void SdrGluePointList::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj)
412*cdf0e10cSrcweir {
413*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
414*cdf0e10cSrcweir 	for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
415*cdf0e10cSrcweir 		GetObject(nNum)->SetReallyAbsolute(bOn,rObj);
416*cdf0e10cSrcweir 	}
417*cdf0e10cSrcweir }
418*cdf0e10cSrcweir 
419*cdf0e10cSrcweir void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
420*cdf0e10cSrcweir {
421*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
422*cdf0e10cSrcweir 	for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
423*cdf0e10cSrcweir 		GetObject(nNum)->Rotate(rRef,nWink,sn,cs,pObj);
424*cdf0e10cSrcweir 	}
425*cdf0e10cSrcweir }
426*cdf0e10cSrcweir 
427*cdf0e10cSrcweir void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
428*cdf0e10cSrcweir {
429*cdf0e10cSrcweir 	Point aPt(rRef2); aPt-=rRef1;
430*cdf0e10cSrcweir 	long nWink=GetAngle(aPt);
431*cdf0e10cSrcweir 	Mirror(rRef1,rRef2,nWink,pObj);
432*cdf0e10cSrcweir }
433*cdf0e10cSrcweir 
434*cdf0e10cSrcweir void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
435*cdf0e10cSrcweir {
436*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
437*cdf0e10cSrcweir 	for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
438*cdf0e10cSrcweir 		GetObject(nNum)->Mirror(rRef1,rRef2,nWink,pObj);
439*cdf0e10cSrcweir 	}
440*cdf0e10cSrcweir }
441*cdf0e10cSrcweir 
442*cdf0e10cSrcweir void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* pObj)
443*cdf0e10cSrcweir {
444*cdf0e10cSrcweir 	sal_uInt16 nAnz=GetCount();
445*cdf0e10cSrcweir 	for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
446*cdf0e10cSrcweir 		GetObject(nNum)->Shear(rRef,nWink,tn,bVShear,pObj);
447*cdf0e10cSrcweir 	}
448*cdf0e10cSrcweir }
449*cdf0e10cSrcweir 
450*cdf0e10cSrcweir // eof
451