1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include <tools/debug.hxx> 27cdf0e10cSrcweir 28cdf0e10cSrcweir #include <svx/svdglue.hxx> 29cdf0e10cSrcweir #include <svx/svdobj.hxx> 30cdf0e10cSrcweir #include <svx/svdtrans.hxx> 31cdf0e10cSrcweir 32cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////////////////////////// 33cdf0e10cSrcweir 34cdf0e10cSrcweir void SdrGluePoint::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj) 35cdf0e10cSrcweir { 36cdf0e10cSrcweir if ( bReallyAbsolute != bOn ) 37cdf0e10cSrcweir { 38cdf0e10cSrcweir if ( bOn ) 39cdf0e10cSrcweir { 40cdf0e10cSrcweir aPos=GetAbsolutePos(rObj); 41cdf0e10cSrcweir bReallyAbsolute=bOn; 42cdf0e10cSrcweir } 43cdf0e10cSrcweir else 44cdf0e10cSrcweir { 45cdf0e10cSrcweir bReallyAbsolute=bOn; 46cdf0e10cSrcweir Point aPt(aPos); 47cdf0e10cSrcweir SetAbsolutePos(aPt,rObj); 48cdf0e10cSrcweir } 49cdf0e10cSrcweir } 50cdf0e10cSrcweir } 51cdf0e10cSrcweir 52cdf0e10cSrcweir Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const 53cdf0e10cSrcweir { 54cdf0e10cSrcweir if (bReallyAbsolute) return aPos; 55cdf0e10cSrcweir Rectangle aSnap(rObj.GetSnapRect()); 56cdf0e10cSrcweir Rectangle aBound(rObj.GetSnapRect()); 57cdf0e10cSrcweir Point aPt(aPos); 58cdf0e10cSrcweir 59cdf0e10cSrcweir Point aOfs(aSnap.Center()); 60cdf0e10cSrcweir switch (GetHorzAlign()) { 61cdf0e10cSrcweir case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break; 62cdf0e10cSrcweir case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break; 63cdf0e10cSrcweir } 64cdf0e10cSrcweir switch (GetVertAlign()) { 65cdf0e10cSrcweir case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break; 66cdf0e10cSrcweir case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break; 67cdf0e10cSrcweir } 68cdf0e10cSrcweir if (!bNoPercent) { 69cdf0e10cSrcweir long nXMul=aSnap.Right()-aSnap.Left(); 70cdf0e10cSrcweir long nYMul=aSnap.Bottom()-aSnap.Top(); 71cdf0e10cSrcweir long nXDiv=10000; 72cdf0e10cSrcweir long nYDiv=10000; 73cdf0e10cSrcweir if (nXMul!=nXDiv) { 74cdf0e10cSrcweir aPt.X()*=nXMul; 75cdf0e10cSrcweir aPt.X()/=nXDiv; 76cdf0e10cSrcweir } 77cdf0e10cSrcweir if (nYMul!=nYDiv) { 78cdf0e10cSrcweir aPt.Y()*=nYMul; 79cdf0e10cSrcweir aPt.Y()/=nYDiv; 80cdf0e10cSrcweir } 81cdf0e10cSrcweir } 82cdf0e10cSrcweir aPt+=aOfs; 83cdf0e10cSrcweir // Und nun auf's BoundRect des Objekts begrenzen 84cdf0e10cSrcweir if (aPt.X()<aBound.Left ()) aPt.X()=aBound.Left (); 85cdf0e10cSrcweir if (aPt.X()>aBound.Right ()) aPt.X()=aBound.Right (); 86cdf0e10cSrcweir if (aPt.Y()<aBound.Top ()) aPt.Y()=aBound.Top (); 87cdf0e10cSrcweir if (aPt.Y()>aBound.Bottom()) aPt.Y()=aBound.Bottom(); 88cdf0e10cSrcweir return aPt; 89cdf0e10cSrcweir } 90cdf0e10cSrcweir 91cdf0e10cSrcweir void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj) 92cdf0e10cSrcweir { 93cdf0e10cSrcweir if (bReallyAbsolute) { 94cdf0e10cSrcweir aPos=rNewPos; 95cdf0e10cSrcweir return; 96cdf0e10cSrcweir } 97cdf0e10cSrcweir Rectangle aSnap(rObj.GetSnapRect()); 98cdf0e10cSrcweir Point aPt(rNewPos); 99cdf0e10cSrcweir 100cdf0e10cSrcweir Point aOfs(aSnap.Center()); 101cdf0e10cSrcweir switch (GetHorzAlign()) { 102cdf0e10cSrcweir case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break; 103cdf0e10cSrcweir case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break; 104cdf0e10cSrcweir } 105cdf0e10cSrcweir switch (GetVertAlign()) { 106cdf0e10cSrcweir case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break; 107cdf0e10cSrcweir case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break; 108cdf0e10cSrcweir } 109cdf0e10cSrcweir aPt-=aOfs; 110cdf0e10cSrcweir if (!bNoPercent) { 111cdf0e10cSrcweir long nXMul=aSnap.Right()-aSnap.Left(); 112cdf0e10cSrcweir long nYMul=aSnap.Bottom()-aSnap.Top(); 113cdf0e10cSrcweir if (nXMul==0) nXMul=1; 114cdf0e10cSrcweir if (nYMul==0) nYMul=1; 115cdf0e10cSrcweir long nXDiv=10000; 116cdf0e10cSrcweir long nYDiv=10000; 117cdf0e10cSrcweir if (nXMul!=nXDiv) { 118cdf0e10cSrcweir aPt.X()*=nXDiv; 119cdf0e10cSrcweir aPt.X()/=nXMul; 120cdf0e10cSrcweir } 121cdf0e10cSrcweir if (nYMul!=nYDiv) { 122cdf0e10cSrcweir aPt.Y()*=nYDiv; 123cdf0e10cSrcweir aPt.Y()/=nYMul; 124cdf0e10cSrcweir } 125cdf0e10cSrcweir } 126cdf0e10cSrcweir aPos=aPt; 127cdf0e10cSrcweir } 128cdf0e10cSrcweir 129cdf0e10cSrcweir long SdrGluePoint::GetAlignAngle() const 130cdf0e10cSrcweir { 131cdf0e10cSrcweir switch (nAlign) { 132cdf0e10cSrcweir case SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER: return 0; // Invalid! 133cdf0e10cSrcweir case SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER: return 0; 134cdf0e10cSrcweir case SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP : return 4500; 135cdf0e10cSrcweir case SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP : return 9000; 136cdf0e10cSrcweir case SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP : return 13500; 137cdf0e10cSrcweir case SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER: return 18000; 138cdf0e10cSrcweir case SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM: return 22500; 139cdf0e10cSrcweir case SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM: return 27000; 140cdf0e10cSrcweir case SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM: return 31500; 141cdf0e10cSrcweir } // switch 142cdf0e10cSrcweir return 0; 143cdf0e10cSrcweir } 144cdf0e10cSrcweir 145cdf0e10cSrcweir void SdrGluePoint::SetAlignAngle(long nWink) 146cdf0e10cSrcweir { 147cdf0e10cSrcweir nWink=NormAngle360(nWink); 148cdf0e10cSrcweir if (nWink>=33750 || nWink<2250) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER; 149cdf0e10cSrcweir else if (nWink< 6750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP ; 150cdf0e10cSrcweir else if (nWink<11250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP ; 151cdf0e10cSrcweir else if (nWink<15750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP ; 152cdf0e10cSrcweir else if (nWink<20250) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER; 153cdf0e10cSrcweir else if (nWink<24750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM; 154cdf0e10cSrcweir else if (nWink<29250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM; 155cdf0e10cSrcweir else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM; 156cdf0e10cSrcweir } 157cdf0e10cSrcweir 158cdf0e10cSrcweir long SdrGluePoint::EscDirToAngle(sal_uInt16 nEsc) const 159cdf0e10cSrcweir { 160cdf0e10cSrcweir switch (nEsc) { 161cdf0e10cSrcweir case SDRESC_RIGHT : return 0; 162cdf0e10cSrcweir case SDRESC_TOP : return 9000; 163cdf0e10cSrcweir case SDRESC_LEFT : return 18000; 164cdf0e10cSrcweir case SDRESC_BOTTOM: return 27000; 165cdf0e10cSrcweir } // switch 166cdf0e10cSrcweir return 0; 167cdf0e10cSrcweir } 168cdf0e10cSrcweir 169cdf0e10cSrcweir sal_uInt16 SdrGluePoint::EscAngleToDir(long nWink) const 170cdf0e10cSrcweir { 171cdf0e10cSrcweir nWink=NormAngle360(nWink); 172cdf0e10cSrcweir if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT; 173cdf0e10cSrcweir if (nWink<13500) return SDRESC_TOP; 174cdf0e10cSrcweir if (nWink<22500) return SDRESC_LEFT; 175cdf0e10cSrcweir if (nWink<31500) return SDRESC_BOTTOM; 176cdf0e10cSrcweir return 0; 177cdf0e10cSrcweir } 178cdf0e10cSrcweir 179cdf0e10cSrcweir void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj) 180cdf0e10cSrcweir { 181cdf0e10cSrcweir Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); 182cdf0e10cSrcweir RotatePoint(aPt,rRef,sn,cs); 183cdf0e10cSrcweir // Bezugskante drehen 184cdf0e10cSrcweir if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER)) 185cdf0e10cSrcweir { 186cdf0e10cSrcweir SetAlignAngle(GetAlignAngle()+nWink); 187cdf0e10cSrcweir } 188cdf0e10cSrcweir // Austrittsrichtungen drehen 189cdf0e10cSrcweir sal_uInt16 nEscDir0=nEscDir; 190cdf0e10cSrcweir sal_uInt16 nEscDir1=0; 191cdf0e10cSrcweir if ((nEscDir0&SDRESC_LEFT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT )+nWink); 192cdf0e10cSrcweir if ((nEscDir0&SDRESC_TOP )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP )+nWink); 193cdf0e10cSrcweir if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink); 194cdf0e10cSrcweir if ((nEscDir0&SDRESC_BOTTOM)!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_BOTTOM)+nWink); 195cdf0e10cSrcweir nEscDir=nEscDir1; 196cdf0e10cSrcweir if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt); 197cdf0e10cSrcweir } 198cdf0e10cSrcweir 199cdf0e10cSrcweir void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj) 200cdf0e10cSrcweir { 201cdf0e10cSrcweir Point aPt(rRef2); aPt-=rRef1; 202cdf0e10cSrcweir long nWink=GetAngle(aPt); 203cdf0e10cSrcweir Mirror(rRef1,rRef2,nWink,pObj); 204cdf0e10cSrcweir } 205cdf0e10cSrcweir 206cdf0e10cSrcweir void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj) 207cdf0e10cSrcweir { 208cdf0e10cSrcweir Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); 209cdf0e10cSrcweir MirrorPoint(aPt,rRef1,rRef2); 210cdf0e10cSrcweir // Bezugskante spiegeln 211cdf0e10cSrcweir if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER)) 212cdf0e10cSrcweir { 213cdf0e10cSrcweir long nAW=GetAlignAngle(); 214cdf0e10cSrcweir nAW+=2*(nWink-nAW); 215cdf0e10cSrcweir SetAlignAngle(nAW); 216cdf0e10cSrcweir } 217cdf0e10cSrcweir // Austrittsrichtungen spiegeln 218cdf0e10cSrcweir sal_uInt16 nEscDir0=nEscDir; 219cdf0e10cSrcweir sal_uInt16 nEscDir1=0; 220cdf0e10cSrcweir if ((nEscDir0&SDRESC_LEFT)!=0) { 221cdf0e10cSrcweir long nEW=EscDirToAngle(SDRESC_LEFT); 222cdf0e10cSrcweir nEW+=2*(nWink-nEW); 223cdf0e10cSrcweir nEscDir1|=EscAngleToDir(nEW); 224cdf0e10cSrcweir } 225cdf0e10cSrcweir if ((nEscDir0&SDRESC_TOP)!=0) { 226cdf0e10cSrcweir long nEW=EscDirToAngle(SDRESC_TOP); 227cdf0e10cSrcweir nEW+=2*(nWink-nEW); 228cdf0e10cSrcweir nEscDir1|=EscAngleToDir(nEW); 229cdf0e10cSrcweir } 230cdf0e10cSrcweir if ((nEscDir0&SDRESC_RIGHT)!=0) { 231cdf0e10cSrcweir long nEW=EscDirToAngle(SDRESC_RIGHT); 232cdf0e10cSrcweir nEW+=2*(nWink-nEW); 233cdf0e10cSrcweir nEscDir1|=EscAngleToDir(nEW); 234cdf0e10cSrcweir } 235cdf0e10cSrcweir if ((nEscDir0&SDRESC_BOTTOM)!=0) { 236cdf0e10cSrcweir long nEW=EscDirToAngle(SDRESC_BOTTOM); 237cdf0e10cSrcweir nEW+=2*(nWink-nEW); 238cdf0e10cSrcweir nEscDir1|=EscAngleToDir(nEW); 239cdf0e10cSrcweir } 240cdf0e10cSrcweir nEscDir=nEscDir1; 241cdf0e10cSrcweir if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt); 242cdf0e10cSrcweir } 243cdf0e10cSrcweir 244cdf0e10cSrcweir void SdrGluePoint::Shear(const Point& rRef, long /*nWink*/, double tn, FASTBOOL bVShear, const SdrObject* pObj) 245cdf0e10cSrcweir { 246cdf0e10cSrcweir Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); 247cdf0e10cSrcweir ShearPoint(aPt,rRef,tn,bVShear); 248cdf0e10cSrcweir if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt); 249cdf0e10cSrcweir } 250cdf0e10cSrcweir 251cdf0e10cSrcweir void SdrGluePoint::Draw(OutputDevice& rOut, const SdrObject* pObj) const 252cdf0e10cSrcweir { 253cdf0e10cSrcweir Color aBackPenColor(COL_WHITE); 254cdf0e10cSrcweir Color aForePenColor(COL_LIGHTBLUE); 255cdf0e10cSrcweir 256cdf0e10cSrcweir bool bMapMerk=rOut.IsMapModeEnabled(); 257cdf0e10cSrcweir Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); 258cdf0e10cSrcweir aPt=rOut.LogicToPixel(aPt); 259cdf0e10cSrcweir rOut.EnableMapMode(sal_False); 260cdf0e10cSrcweir long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel 261cdf0e10cSrcweir 262cdf0e10cSrcweir rOut.SetLineColor( aBackPenColor ); 263cdf0e10cSrcweir rOut.DrawLine(Point(x-2,y-3),Point(x+3,y+2)); 264cdf0e10cSrcweir rOut.DrawLine(Point(x-3,y-2),Point(x+2,y+3)); 265cdf0e10cSrcweir rOut.DrawLine(Point(x-3,y+2),Point(x+2,y-3)); 266cdf0e10cSrcweir rOut.DrawLine(Point(x-2,y+3),Point(x+3,y-2)); 267cdf0e10cSrcweir 268cdf0e10cSrcweir if (bNoPercent) 269cdf0e10cSrcweir { 270cdf0e10cSrcweir switch (GetHorzAlign()) 271cdf0e10cSrcweir { 272cdf0e10cSrcweir case SDRHORZALIGN_LEFT : rOut.DrawLine(Point(x-3,y-1),Point(x-3,y+1)); break; 273cdf0e10cSrcweir case SDRHORZALIGN_RIGHT : rOut.DrawLine(Point(x+3,y-1),Point(x+3,y+1)); break; 274cdf0e10cSrcweir } 275cdf0e10cSrcweir 276cdf0e10cSrcweir switch (GetVertAlign()) 277cdf0e10cSrcweir { 278cdf0e10cSrcweir case SDRVERTALIGN_TOP : rOut.DrawLine(Point(x-1,y-3),Point(x+1,y-3)); break; 279cdf0e10cSrcweir case SDRVERTALIGN_BOTTOM: rOut.DrawLine(Point(x-1,y+3),Point(x+1,y+3)); break; 280cdf0e10cSrcweir } 281cdf0e10cSrcweir } 282cdf0e10cSrcweir 283cdf0e10cSrcweir rOut.SetLineColor( aForePenColor ); 284cdf0e10cSrcweir rOut.DrawLine(Point(x-2,y-2),Point(x+2,y+2)); 285cdf0e10cSrcweir rOut.DrawLine(Point(x-2,y+2),Point(x+2,y-2)); 286cdf0e10cSrcweir rOut.EnableMapMode(bMapMerk); 287cdf0e10cSrcweir } 288cdf0e10cSrcweir 289cdf0e10cSrcweir void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const 290cdf0e10cSrcweir { 291cdf0e10cSrcweir bool bMapMerk=rWin.IsMapModeEnabled(); 292cdf0e10cSrcweir Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); 293cdf0e10cSrcweir aPt=rWin.LogicToPixel(aPt); 294cdf0e10cSrcweir rWin.EnableMapMode(sal_False); 295cdf0e10cSrcweir long x=aPt.X(),y=aPt.Y(); // Groesse erstmal fest auf 7 Pixel 296cdf0e10cSrcweir 297cdf0e10cSrcweir // #111096# 298cdf0e10cSrcweir // do not erase background, that causes flicker (!) 299cdf0e10cSrcweir rWin.Invalidate(Rectangle(Point(x-3,y-3),Point(x+3,y+3)), INVALIDATE_NOERASE); 300cdf0e10cSrcweir 301cdf0e10cSrcweir rWin.EnableMapMode(bMapMerk); 302cdf0e10cSrcweir } 303cdf0e10cSrcweir 304cdf0e10cSrcweir FASTBOOL SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const 305cdf0e10cSrcweir { 306cdf0e10cSrcweir Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos()); 307cdf0e10cSrcweir Size aSiz=rOut.PixelToLogic(Size(3,3)); 308cdf0e10cSrcweir Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height()); 309cdf0e10cSrcweir return aRect.IsInside(rPnt); 310cdf0e10cSrcweir } 311cdf0e10cSrcweir 312cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////////////////////////// 313cdf0e10cSrcweir 314cdf0e10cSrcweir void SdrGluePointList::Clear() 315cdf0e10cSrcweir { 316cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 317cdf0e10cSrcweir for (sal_uInt16 i=0; i<nAnz; i++) { 318cdf0e10cSrcweir delete GetObject(i); 319cdf0e10cSrcweir } 320cdf0e10cSrcweir aList.Clear(); 321cdf0e10cSrcweir } 322cdf0e10cSrcweir 323cdf0e10cSrcweir void SdrGluePointList::operator=(const SdrGluePointList& rSrcList) 324cdf0e10cSrcweir { 325cdf0e10cSrcweir if (GetCount()!=0) Clear(); 326cdf0e10cSrcweir sal_uInt16 nAnz=rSrcList.GetCount(); 327cdf0e10cSrcweir for (sal_uInt16 i=0; i<nAnz; i++) { 328cdf0e10cSrcweir Insert(rSrcList[i]); 329cdf0e10cSrcweir } 330cdf0e10cSrcweir } 331cdf0e10cSrcweir 332cdf0e10cSrcweir // Die Id's der Klebepunkte in der Liste sind stets streng monoton steigend! 333cdf0e10cSrcweir // Ggf. wird dem neuen Klebepunkt eine neue Id zugewiesen (wenn diese bereits 334cdf0e10cSrcweir // vergeben ist). Die Id 0 ist reserviert. 335cdf0e10cSrcweir sal_uInt16 SdrGluePointList::Insert(const SdrGluePoint& rGP) 336cdf0e10cSrcweir { 337cdf0e10cSrcweir SdrGluePoint* pGP=new SdrGluePoint(rGP); 338cdf0e10cSrcweir sal_uInt16 nId=pGP->GetId(); 339cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 340cdf0e10cSrcweir sal_uInt16 nInsPos=nAnz; 341cdf0e10cSrcweir sal_uInt16 nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0; 342cdf0e10cSrcweir DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastId<nAnz"); 343cdf0e10cSrcweir FASTBOOL bHole=nLastId>nAnz; 344cdf0e10cSrcweir if (nId<=nLastId) { 345cdf0e10cSrcweir if (!bHole || nId==0) { 346cdf0e10cSrcweir nId=nLastId+1; 347cdf0e10cSrcweir } else { 348cdf0e10cSrcweir FASTBOOL bBrk=sal_False; 349cdf0e10cSrcweir for (sal_uInt16 nNum=0; nNum<nAnz && !bBrk; nNum++) { 350cdf0e10cSrcweir const SdrGluePoint* pGP2=GetObject(nNum); 351cdf0e10cSrcweir sal_uInt16 nTmpId=pGP2->GetId(); 352cdf0e10cSrcweir if (nTmpId==nId) { 353cdf0e10cSrcweir nId=nLastId+1; // bereits vorhanden 354cdf0e10cSrcweir bBrk=sal_True; 355cdf0e10cSrcweir } 356cdf0e10cSrcweir if (nTmpId>nId) { 357cdf0e10cSrcweir nInsPos=nNum; // Hier einfuegen (einsortieren) 358cdf0e10cSrcweir bBrk=sal_True; 359cdf0e10cSrcweir } 360cdf0e10cSrcweir } 361cdf0e10cSrcweir } 362cdf0e10cSrcweir pGP->SetId(nId); 363cdf0e10cSrcweir } 364cdf0e10cSrcweir aList.Insert(pGP,nInsPos); 365cdf0e10cSrcweir return nInsPos; 366cdf0e10cSrcweir } 367cdf0e10cSrcweir 368cdf0e10cSrcweir void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const 369cdf0e10cSrcweir { 370cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 371cdf0e10cSrcweir for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) { 372cdf0e10cSrcweir GetObject(nNum)->Invalidate(rWin,pObj); 373cdf0e10cSrcweir } 374cdf0e10cSrcweir } 375cdf0e10cSrcweir 376cdf0e10cSrcweir sal_uInt16 SdrGluePointList::FindGluePoint(sal_uInt16 nId) const 377cdf0e10cSrcweir { 378cdf0e10cSrcweir // Hier noch einen optimaleren Suchalgorithmus implementieren. 379cdf0e10cSrcweir // Die Liste sollte stets sortiert sein!!!! 380cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 381cdf0e10cSrcweir sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND; 382cdf0e10cSrcweir for (sal_uInt16 nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) { 383cdf0e10cSrcweir const SdrGluePoint* pGP=GetObject(nNum); 384cdf0e10cSrcweir if (pGP->GetId()==nId) nRet=nNum; 385cdf0e10cSrcweir } 386cdf0e10cSrcweir return nRet; 387cdf0e10cSrcweir } 388cdf0e10cSrcweir 389cdf0e10cSrcweir sal_uInt16 SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, FASTBOOL bBack, FASTBOOL bNext, sal_uInt16 nId0) const 390cdf0e10cSrcweir { 391cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 392cdf0e10cSrcweir sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND; 393cdf0e10cSrcweir sal_uInt16 nNum=bBack ? 0 : nAnz; 394cdf0e10cSrcweir while ((bBack ? nNum<nAnz : nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) { 395cdf0e10cSrcweir if (!bBack) nNum--; 396cdf0e10cSrcweir const SdrGluePoint* pGP=GetObject(nNum); 397cdf0e10cSrcweir if (bNext) { 398cdf0e10cSrcweir if (pGP->GetId()==nId0) bNext=sal_False; 399cdf0e10cSrcweir } else { 400cdf0e10cSrcweir if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum; 401cdf0e10cSrcweir } 402cdf0e10cSrcweir if (bBack) nNum++; 403cdf0e10cSrcweir } 404cdf0e10cSrcweir return nRet; 405cdf0e10cSrcweir } 406cdf0e10cSrcweir 407cdf0e10cSrcweir void SdrGluePointList::SetReallyAbsolute(FASTBOOL bOn, const SdrObject& rObj) 408cdf0e10cSrcweir { 409cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 410cdf0e10cSrcweir for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) { 411cdf0e10cSrcweir GetObject(nNum)->SetReallyAbsolute(bOn,rObj); 412cdf0e10cSrcweir } 413cdf0e10cSrcweir } 414cdf0e10cSrcweir 415cdf0e10cSrcweir void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj) 416cdf0e10cSrcweir { 417cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 418cdf0e10cSrcweir for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) { 419cdf0e10cSrcweir GetObject(nNum)->Rotate(rRef,nWink,sn,cs,pObj); 420cdf0e10cSrcweir } 421cdf0e10cSrcweir } 422cdf0e10cSrcweir 423cdf0e10cSrcweir void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj) 424cdf0e10cSrcweir { 425cdf0e10cSrcweir Point aPt(rRef2); aPt-=rRef1; 426cdf0e10cSrcweir long nWink=GetAngle(aPt); 427cdf0e10cSrcweir Mirror(rRef1,rRef2,nWink,pObj); 428cdf0e10cSrcweir } 429cdf0e10cSrcweir 430cdf0e10cSrcweir void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj) 431cdf0e10cSrcweir { 432cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 433cdf0e10cSrcweir for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) { 434cdf0e10cSrcweir GetObject(nNum)->Mirror(rRef1,rRef2,nWink,pObj); 435cdf0e10cSrcweir } 436cdf0e10cSrcweir } 437cdf0e10cSrcweir 438cdf0e10cSrcweir void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear, const SdrObject* pObj) 439cdf0e10cSrcweir { 440cdf0e10cSrcweir sal_uInt16 nAnz=GetCount(); 441cdf0e10cSrcweir for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) { 442cdf0e10cSrcweir GetObject(nNum)->Shear(rRef,nWink,tn,bVShear,pObj); 443cdf0e10cSrcweir } 444cdf0e10cSrcweir } 445cdf0e10cSrcweir 446cdf0e10cSrcweir // eof 447