xref: /AOO41X/main/svx/source/svdraw/svditer.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include "svx/svditer.hxx"
31*cdf0e10cSrcweir #include <svx/svdpage.hxx>
32*cdf0e10cSrcweir #include <svx/svdogrp.hxx>
33*cdf0e10cSrcweir #include <svx/svdobj.hxx>
34*cdf0e10cSrcweir #include <svx/svdmark.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir // #99190#
37*cdf0e10cSrcweir #include <svx/scene3d.hxx>
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir SdrObjListIter::SdrObjListIter(const SdrObjList& rObjList, SdrIterMode eMode, sal_Bool bReverse)
40*cdf0e10cSrcweir :	maObjList(1024, 64, 64),
41*cdf0e10cSrcweir 	mnIndex(0L),
42*cdf0e10cSrcweir 	mbReverse(bReverse)
43*cdf0e10cSrcweir {
44*cdf0e10cSrcweir 	ImpProcessObjectList(rObjList, eMode, sal_True);
45*cdf0e10cSrcweir 	Reset();
46*cdf0e10cSrcweir }
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir SdrObjListIter::SdrObjListIter(const SdrObjList& rObjList, sal_Bool bUseZOrder, SdrIterMode eMode, sal_Bool bReverse)
49*cdf0e10cSrcweir :	maObjList(1024, 64, 64),
50*cdf0e10cSrcweir 	mnIndex(0L),
51*cdf0e10cSrcweir 	mbReverse(bReverse)
52*cdf0e10cSrcweir {
53*cdf0e10cSrcweir 	ImpProcessObjectList(rObjList, eMode, bUseZOrder);
54*cdf0e10cSrcweir 	Reset();
55*cdf0e10cSrcweir }
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir SdrObjListIter::SdrObjListIter( const SdrObject& rObj, SdrIterMode eMode, sal_Bool bReverse )
58*cdf0e10cSrcweir :	maObjList(1024, 64, 64),
59*cdf0e10cSrcweir 	mnIndex(0L),
60*cdf0e10cSrcweir 	mbReverse(bReverse)
61*cdf0e10cSrcweir {
62*cdf0e10cSrcweir 	if ( rObj.ISA( SdrObjGroup ) )
63*cdf0e10cSrcweir 		ImpProcessObjectList(*rObj.GetSubList(), eMode, sal_True);
64*cdf0e10cSrcweir 	else
65*cdf0e10cSrcweir 		maObjList.Insert( (void*)&rObj, LIST_APPEND );
66*cdf0e10cSrcweir 	Reset();
67*cdf0e10cSrcweir }
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir SdrObjListIter::SdrObjListIter( const SdrMarkList& rMarkList, SdrIterMode eMode, sal_Bool bReverse )
70*cdf0e10cSrcweir :	maObjList(1024, 64, 64),
71*cdf0e10cSrcweir 	mnIndex(0L),
72*cdf0e10cSrcweir 	mbReverse(bReverse)
73*cdf0e10cSrcweir {
74*cdf0e10cSrcweir 	ImpProcessMarkList(rMarkList, eMode);
75*cdf0e10cSrcweir 	Reset();
76*cdf0e10cSrcweir }
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir void SdrObjListIter::ImpProcessObjectList(const SdrObjList& rObjList, SdrIterMode eMode, sal_Bool bUseZOrder)
79*cdf0e10cSrcweir {
80*cdf0e10cSrcweir 	for( sal_uIntPtr nIdx = 0, nCount = rObjList.GetObjCount(); nIdx < nCount; ++nIdx )
81*cdf0e10cSrcweir 	{
82*cdf0e10cSrcweir 		SdrObject* pObj = bUseZOrder ?
83*cdf0e10cSrcweir             rObjList.GetObj( nIdx ) : rObjList.GetObjectForNavigationPosition( nIdx );
84*cdf0e10cSrcweir         OSL_ASSERT( pObj != 0 );
85*cdf0e10cSrcweir         if( pObj )
86*cdf0e10cSrcweir             ImpProcessObj( pObj, eMode, bUseZOrder );
87*cdf0e10cSrcweir 	}
88*cdf0e10cSrcweir }
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir void SdrObjListIter::ImpProcessMarkList( const SdrMarkList& rMarkList, SdrIterMode eMode )
91*cdf0e10cSrcweir {
92*cdf0e10cSrcweir     for( sal_uIntPtr nIdx = 0, nCount = rMarkList.GetMarkCount(); nIdx < nCount; ++nIdx )
93*cdf0e10cSrcweir         if( SdrObject* pObj = rMarkList.GetMark( nIdx )->GetMarkedSdrObj() )
94*cdf0e10cSrcweir             ImpProcessObj( pObj, eMode, sal_False );
95*cdf0e10cSrcweir }
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir void SdrObjListIter::ImpProcessObj(SdrObject* pObj, SdrIterMode eMode, sal_Bool bUseZOrder)
98*cdf0e10cSrcweir {
99*cdf0e10cSrcweir     bool bIsGroup = pObj->IsGroupObject();
100*cdf0e10cSrcweir     // #99190# 3D objects are no group objects, IsGroupObject()
101*cdf0e10cSrcweir     // only tests if pSub is not null ptr :-(
102*cdf0e10cSrcweir     if( bIsGroup && pObj->ISA( E3dObject ) && !pObj->ISA( E3dScene ) )
103*cdf0e10cSrcweir         bIsGroup = false;
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir     if( !bIsGroup || (eMode != IM_DEEPNOGROUPS) )
106*cdf0e10cSrcweir         maObjList.Insert( pObj, LIST_APPEND );
107*cdf0e10cSrcweir 
108*cdf0e10cSrcweir     if( bIsGroup && (eMode != IM_FLAT) )
109*cdf0e10cSrcweir         ImpProcessObjectList( *pObj->GetSubList(), eMode, bUseZOrder );
110*cdf0e10cSrcweir }
111