1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include "svx/svditer.hxx" 31*cdf0e10cSrcweir #include <svx/svdpage.hxx> 32*cdf0e10cSrcweir #include <svx/svdogrp.hxx> 33*cdf0e10cSrcweir #include <svx/svdobj.hxx> 34*cdf0e10cSrcweir #include <svx/svdmark.hxx> 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir // #99190# 37*cdf0e10cSrcweir #include <svx/scene3d.hxx> 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir SdrObjListIter::SdrObjListIter(const SdrObjList& rObjList, SdrIterMode eMode, sal_Bool bReverse) 40*cdf0e10cSrcweir : maObjList(1024, 64, 64), 41*cdf0e10cSrcweir mnIndex(0L), 42*cdf0e10cSrcweir mbReverse(bReverse) 43*cdf0e10cSrcweir { 44*cdf0e10cSrcweir ImpProcessObjectList(rObjList, eMode, sal_True); 45*cdf0e10cSrcweir Reset(); 46*cdf0e10cSrcweir } 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir SdrObjListIter::SdrObjListIter(const SdrObjList& rObjList, sal_Bool bUseZOrder, SdrIterMode eMode, sal_Bool bReverse) 49*cdf0e10cSrcweir : maObjList(1024, 64, 64), 50*cdf0e10cSrcweir mnIndex(0L), 51*cdf0e10cSrcweir mbReverse(bReverse) 52*cdf0e10cSrcweir { 53*cdf0e10cSrcweir ImpProcessObjectList(rObjList, eMode, bUseZOrder); 54*cdf0e10cSrcweir Reset(); 55*cdf0e10cSrcweir } 56*cdf0e10cSrcweir 57*cdf0e10cSrcweir SdrObjListIter::SdrObjListIter( const SdrObject& rObj, SdrIterMode eMode, sal_Bool bReverse ) 58*cdf0e10cSrcweir : maObjList(1024, 64, 64), 59*cdf0e10cSrcweir mnIndex(0L), 60*cdf0e10cSrcweir mbReverse(bReverse) 61*cdf0e10cSrcweir { 62*cdf0e10cSrcweir if ( rObj.ISA( SdrObjGroup ) ) 63*cdf0e10cSrcweir ImpProcessObjectList(*rObj.GetSubList(), eMode, sal_True); 64*cdf0e10cSrcweir else 65*cdf0e10cSrcweir maObjList.Insert( (void*)&rObj, LIST_APPEND ); 66*cdf0e10cSrcweir Reset(); 67*cdf0e10cSrcweir } 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir SdrObjListIter::SdrObjListIter( const SdrMarkList& rMarkList, SdrIterMode eMode, sal_Bool bReverse ) 70*cdf0e10cSrcweir : maObjList(1024, 64, 64), 71*cdf0e10cSrcweir mnIndex(0L), 72*cdf0e10cSrcweir mbReverse(bReverse) 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir ImpProcessMarkList(rMarkList, eMode); 75*cdf0e10cSrcweir Reset(); 76*cdf0e10cSrcweir } 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir void SdrObjListIter::ImpProcessObjectList(const SdrObjList& rObjList, SdrIterMode eMode, sal_Bool bUseZOrder) 79*cdf0e10cSrcweir { 80*cdf0e10cSrcweir for( sal_uIntPtr nIdx = 0, nCount = rObjList.GetObjCount(); nIdx < nCount; ++nIdx ) 81*cdf0e10cSrcweir { 82*cdf0e10cSrcweir SdrObject* pObj = bUseZOrder ? 83*cdf0e10cSrcweir rObjList.GetObj( nIdx ) : rObjList.GetObjectForNavigationPosition( nIdx ); 84*cdf0e10cSrcweir OSL_ASSERT( pObj != 0 ); 85*cdf0e10cSrcweir if( pObj ) 86*cdf0e10cSrcweir ImpProcessObj( pObj, eMode, bUseZOrder ); 87*cdf0e10cSrcweir } 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir void SdrObjListIter::ImpProcessMarkList( const SdrMarkList& rMarkList, SdrIterMode eMode ) 91*cdf0e10cSrcweir { 92*cdf0e10cSrcweir for( sal_uIntPtr nIdx = 0, nCount = rMarkList.GetMarkCount(); nIdx < nCount; ++nIdx ) 93*cdf0e10cSrcweir if( SdrObject* pObj = rMarkList.GetMark( nIdx )->GetMarkedSdrObj() ) 94*cdf0e10cSrcweir ImpProcessObj( pObj, eMode, sal_False ); 95*cdf0e10cSrcweir } 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir void SdrObjListIter::ImpProcessObj(SdrObject* pObj, SdrIterMode eMode, sal_Bool bUseZOrder) 98*cdf0e10cSrcweir { 99*cdf0e10cSrcweir bool bIsGroup = pObj->IsGroupObject(); 100*cdf0e10cSrcweir // #99190# 3D objects are no group objects, IsGroupObject() 101*cdf0e10cSrcweir // only tests if pSub is not null ptr :-( 102*cdf0e10cSrcweir if( bIsGroup && pObj->ISA( E3dObject ) && !pObj->ISA( E3dScene ) ) 103*cdf0e10cSrcweir bIsGroup = false; 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir if( !bIsGroup || (eMode != IM_DEEPNOGROUPS) ) 106*cdf0e10cSrcweir maObjList.Insert( pObj, LIST_APPEND ); 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir if( bIsGroup && (eMode != IM_FLAT) ) 109*cdf0e10cSrcweir ImpProcessObjectList( *pObj->GetSubList(), eMode, bUseZOrder ); 110*cdf0e10cSrcweir } 111