xref: /AOO41X/main/svx/source/svdraw/svdoedge.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svx/svdoedge.hxx>
32*cdf0e10cSrcweir #include <svx/xpool.hxx>
33*cdf0e10cSrcweir #include <svx/xpoly.hxx>
34*cdf0e10cSrcweir #include <svx/svdattrx.hxx>
35*cdf0e10cSrcweir #include <svx/svdpool.hxx>
36*cdf0e10cSrcweir #include <svx/svdmodel.hxx>
37*cdf0e10cSrcweir #include <svx/svdpage.hxx>
38*cdf0e10cSrcweir #include <svx/svdpagv.hxx>
39*cdf0e10cSrcweir #include <svx/svdview.hxx>
40*cdf0e10cSrcweir #include <svx/svddrag.hxx>
41*cdf0e10cSrcweir #include <svx/svddrgv.hxx>
42*cdf0e10cSrcweir #include "svddrgm1.hxx"
43*cdf0e10cSrcweir #include <svx/svdhdl.hxx>
44*cdf0e10cSrcweir #include <svx/svdtrans.hxx>
45*cdf0e10cSrcweir #include <svx/svdetc.hxx>
46*cdf0e10cSrcweir #include "svx/svdglob.hxx"   // StringCache
47*cdf0e10cSrcweir #include "svx/svdstr.hrc"    // Objektname
48*cdf0e10cSrcweir #include <svl/style.hxx>
49*cdf0e10cSrcweir #include <svl/smplhint.hxx>
50*cdf0e10cSrcweir #include <editeng/eeitem.hxx>
51*cdf0e10cSrcweir #include "svdoimp.hxx"
52*cdf0e10cSrcweir #include <svx/sdr/properties/connectorproperties.hxx>
53*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
54*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
55*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
56*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
57*cdf0e10cSrcweir #include <svx/sdrhittesthelper.hxx>
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir SdrObjConnection::~SdrObjConnection()
62*cdf0e10cSrcweir {
63*cdf0e10cSrcweir }
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir void SdrObjConnection::ResetVars()
66*cdf0e10cSrcweir {
67*cdf0e10cSrcweir 	pObj=NULL;
68*cdf0e10cSrcweir 	nConId=0;
69*cdf0e10cSrcweir 	nXDist=0;
70*cdf0e10cSrcweir 	nYDist=0;
71*cdf0e10cSrcweir 	bBestConn=sal_True;
72*cdf0e10cSrcweir 	bBestVertex=sal_True;
73*cdf0e10cSrcweir 	bXDistOvr=sal_False;
74*cdf0e10cSrcweir 	bYDistOvr=sal_False;
75*cdf0e10cSrcweir 	bAutoVertex=sal_False;
76*cdf0e10cSrcweir 	bAutoCorner=sal_False;
77*cdf0e10cSrcweir }
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir FASTBOOL SdrObjConnection::TakeGluePoint(SdrGluePoint& rGP, FASTBOOL bSetAbsPos) const
80*cdf0e10cSrcweir {
81*cdf0e10cSrcweir 	FASTBOOL bRet=sal_False;
82*cdf0e10cSrcweir 	if (pObj!=NULL) { // Ein Obj muss schon angedockt sein!
83*cdf0e10cSrcweir 		if (bAutoVertex) {
84*cdf0e10cSrcweir 			rGP=pObj->GetVertexGluePoint(nConId);
85*cdf0e10cSrcweir 			bRet=sal_True;
86*cdf0e10cSrcweir 		} else if (bAutoCorner) {
87*cdf0e10cSrcweir 			rGP=pObj->GetCornerGluePoint(nConId);
88*cdf0e10cSrcweir 			bRet=sal_True;
89*cdf0e10cSrcweir 		} else {
90*cdf0e10cSrcweir 			const SdrGluePointList* pGPL=pObj->GetGluePointList();
91*cdf0e10cSrcweir 			if (pGPL!=NULL) {
92*cdf0e10cSrcweir 				sal_uInt16 nNum=pGPL->FindGluePoint(nConId);
93*cdf0e10cSrcweir 				if (nNum!=SDRGLUEPOINT_NOTFOUND) {
94*cdf0e10cSrcweir 					rGP=(*pGPL)[nNum];
95*cdf0e10cSrcweir 					bRet=sal_True;
96*cdf0e10cSrcweir 				}
97*cdf0e10cSrcweir 			}
98*cdf0e10cSrcweir 		}
99*cdf0e10cSrcweir 	}
100*cdf0e10cSrcweir 	if (bRet && bSetAbsPos) {
101*cdf0e10cSrcweir 		Point aPt(rGP.GetAbsolutePos(*pObj));
102*cdf0e10cSrcweir 		aPt+=aObjOfs;
103*cdf0e10cSrcweir 		rGP.SetPos(aPt);
104*cdf0e10cSrcweir 	}
105*cdf0e10cSrcweir 	return bRet;
106*cdf0e10cSrcweir }
107*cdf0e10cSrcweir 
108*cdf0e10cSrcweir Point& SdrEdgeInfoRec::ImpGetLineVersatzPoint(SdrEdgeLineCode eLineCode)
109*cdf0e10cSrcweir {
110*cdf0e10cSrcweir 	switch (eLineCode) {
111*cdf0e10cSrcweir 		case OBJ1LINE2 : return aObj1Line2;
112*cdf0e10cSrcweir 		case OBJ1LINE3 : return aObj1Line3;
113*cdf0e10cSrcweir 		case OBJ2LINE2 : return aObj2Line2;
114*cdf0e10cSrcweir 		case OBJ2LINE3 : return aObj2Line3;
115*cdf0e10cSrcweir 		case MIDDLELINE: return aMiddleLine;
116*cdf0e10cSrcweir 	} // switch
117*cdf0e10cSrcweir 	return aMiddleLine;
118*cdf0e10cSrcweir }
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir sal_uInt16 SdrEdgeInfoRec::ImpGetPolyIdx(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
121*cdf0e10cSrcweir {
122*cdf0e10cSrcweir 	switch (eLineCode) {
123*cdf0e10cSrcweir 		case OBJ1LINE2 : return 1;
124*cdf0e10cSrcweir 		case OBJ1LINE3 : return 2;
125*cdf0e10cSrcweir 		case OBJ2LINE2 : return rXP.GetPointCount()-3;
126*cdf0e10cSrcweir 		case OBJ2LINE3 : return rXP.GetPointCount()-4;
127*cdf0e10cSrcweir 		case MIDDLELINE: return nMiddleLine;
128*cdf0e10cSrcweir 	} // switch
129*cdf0e10cSrcweir 	return 0;
130*cdf0e10cSrcweir }
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir FASTBOOL SdrEdgeInfoRec::ImpIsHorzLine(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
133*cdf0e10cSrcweir {
134*cdf0e10cSrcweir 	sal_uInt16 nIdx=ImpGetPolyIdx(eLineCode,rXP);
135*cdf0e10cSrcweir 	FASTBOOL bHorz=nAngle1==0 || nAngle1==18000;
136*cdf0e10cSrcweir 	if (eLineCode==OBJ2LINE2 || eLineCode==OBJ2LINE3) {
137*cdf0e10cSrcweir 		nIdx=rXP.GetPointCount()-nIdx; // #36314#
138*cdf0e10cSrcweir 		bHorz=nAngle2==0 || nAngle2==18000; // #52000#
139*cdf0e10cSrcweir 	}
140*cdf0e10cSrcweir 	if ((nIdx & 1)==1) bHorz=!bHorz;
141*cdf0e10cSrcweir 	return bHorz;
142*cdf0e10cSrcweir }
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir void SdrEdgeInfoRec::ImpSetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP, long nVal)
145*cdf0e10cSrcweir {
146*cdf0e10cSrcweir 	Point& rPt=ImpGetLineVersatzPoint(eLineCode);
147*cdf0e10cSrcweir 	if (ImpIsHorzLine(eLineCode,rXP)) rPt.Y()=nVal;
148*cdf0e10cSrcweir 	else rPt.X()=nVal;
149*cdf0e10cSrcweir }
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir long SdrEdgeInfoRec::ImpGetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
152*cdf0e10cSrcweir {
153*cdf0e10cSrcweir 	const Point& rPt=ImpGetLineVersatzPoint(eLineCode);
154*cdf0e10cSrcweir 	if (ImpIsHorzLine(eLineCode,rXP)) return rPt.Y();
155*cdf0e10cSrcweir 	else return rPt.X();
156*cdf0e10cSrcweir }
157*cdf0e10cSrcweir 
158*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
159*cdf0e10cSrcweir // BaseProperties section
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir sdr::properties::BaseProperties* SdrEdgeObj::CreateObjectSpecificProperties()
162*cdf0e10cSrcweir {
163*cdf0e10cSrcweir 	return new sdr::properties::ConnectorProperties(*this);
164*cdf0e10cSrcweir }
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
167*cdf0e10cSrcweir // DrawContact section
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir sdr::contact::ViewContact* SdrEdgeObj::CreateObjectSpecificViewContact()
170*cdf0e10cSrcweir {
171*cdf0e10cSrcweir 	return new sdr::contact::ViewContactOfSdrEdgeObj(*this);
172*cdf0e10cSrcweir }
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
175*cdf0e10cSrcweir 
176*cdf0e10cSrcweir TYPEINIT1(SdrEdgeObj,SdrTextObj);
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir SdrEdgeObj::SdrEdgeObj()
179*cdf0e10cSrcweir :	SdrTextObj(),
180*cdf0e10cSrcweir 	nNotifyingCount(0),
181*cdf0e10cSrcweir 	bEdgeTrackDirty(sal_False),
182*cdf0e10cSrcweir 	bEdgeTrackUserDefined(sal_False),
183*cdf0e10cSrcweir 	// #109007# Default is to allow default connects
184*cdf0e10cSrcweir 	mbSuppressDefaultConnect(sal_False),
185*cdf0e10cSrcweir 	// #110649#
186*cdf0e10cSrcweir 	mbBoundRectCalculationRunning(sal_False)
187*cdf0e10cSrcweir {
188*cdf0e10cSrcweir 	bClosedObj=sal_False;
189*cdf0e10cSrcweir 	bIsEdge=sal_True;
190*cdf0e10cSrcweir 	pEdgeTrack=new XPolygon;
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir }
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir SdrEdgeObj::~SdrEdgeObj()
195*cdf0e10cSrcweir {
196*cdf0e10cSrcweir 	DisconnectFromNode(sal_True);
197*cdf0e10cSrcweir 	DisconnectFromNode(sal_False);
198*cdf0e10cSrcweir 	delete pEdgeTrack;
199*cdf0e10cSrcweir }
200*cdf0e10cSrcweir 
201*cdf0e10cSrcweir void SdrEdgeObj::ImpSetAttrToEdgeInfo()
202*cdf0e10cSrcweir {
203*cdf0e10cSrcweir 	const SfxItemSet& rSet = GetObjectItemSet();
204*cdf0e10cSrcweir 	SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue();
205*cdf0e10cSrcweir 	sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue();
206*cdf0e10cSrcweir 	sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue();
207*cdf0e10cSrcweir 	sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue();
208*cdf0e10cSrcweir 
209*cdf0e10cSrcweir 	if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER)
210*cdf0e10cSrcweir 	{
211*cdf0e10cSrcweir 		sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 };
212*cdf0e10cSrcweir 		sal_uInt16 n = 0;
213*cdf0e10cSrcweir 
214*cdf0e10cSrcweir 		if(aEdgeInfo.nObj1Lines >= 2 && n < 3)
215*cdf0e10cSrcweir 		{
216*cdf0e10cSrcweir 			aEdgeInfo.ImpSetLineVersatz(OBJ1LINE2, *pEdgeTrack, nVals[n]);
217*cdf0e10cSrcweir 			n++;
218*cdf0e10cSrcweir 		}
219*cdf0e10cSrcweir 
220*cdf0e10cSrcweir 		if(aEdgeInfo.nObj1Lines >= 3 && n < 3)
221*cdf0e10cSrcweir 		{
222*cdf0e10cSrcweir 			aEdgeInfo.ImpSetLineVersatz(OBJ1LINE3, *pEdgeTrack, nVals[n]);
223*cdf0e10cSrcweir 			n++;
224*cdf0e10cSrcweir 		}
225*cdf0e10cSrcweir 
226*cdf0e10cSrcweir 		if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3)
227*cdf0e10cSrcweir 		{
228*cdf0e10cSrcweir 			aEdgeInfo.ImpSetLineVersatz(MIDDLELINE, *pEdgeTrack, nVals[n]);
229*cdf0e10cSrcweir 			n++;
230*cdf0e10cSrcweir 		}
231*cdf0e10cSrcweir 
232*cdf0e10cSrcweir 		if(aEdgeInfo.nObj2Lines >= 3 && n < 3)
233*cdf0e10cSrcweir 		{
234*cdf0e10cSrcweir 			aEdgeInfo.ImpSetLineVersatz(OBJ2LINE3, *pEdgeTrack, nVals[n]);
235*cdf0e10cSrcweir 			n++;
236*cdf0e10cSrcweir 		}
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir 		if(aEdgeInfo.nObj2Lines >= 2 && n < 3)
239*cdf0e10cSrcweir 		{
240*cdf0e10cSrcweir 			aEdgeInfo.ImpSetLineVersatz(OBJ2LINE2, *pEdgeTrack, nVals[n]);
241*cdf0e10cSrcweir 			n++;
242*cdf0e10cSrcweir 		}
243*cdf0e10cSrcweir 	}
244*cdf0e10cSrcweir 	else if(eKind == SDREDGE_THREELINES)
245*cdf0e10cSrcweir 	{
246*cdf0e10cSrcweir 		sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000;
247*cdf0e10cSrcweir 		sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000;
248*cdf0e10cSrcweir 
249*cdf0e10cSrcweir 		if(bHor1)
250*cdf0e10cSrcweir 		{
251*cdf0e10cSrcweir 			aEdgeInfo.aObj1Line2.X() = nVal1;
252*cdf0e10cSrcweir 		}
253*cdf0e10cSrcweir 		else
254*cdf0e10cSrcweir 		{
255*cdf0e10cSrcweir 			aEdgeInfo.aObj1Line2.Y() = nVal1;
256*cdf0e10cSrcweir 		}
257*cdf0e10cSrcweir 
258*cdf0e10cSrcweir 		if(bHor2)
259*cdf0e10cSrcweir 		{
260*cdf0e10cSrcweir 			aEdgeInfo.aObj2Line2.X() = nVal2;
261*cdf0e10cSrcweir 		}
262*cdf0e10cSrcweir 		else
263*cdf0e10cSrcweir 		{
264*cdf0e10cSrcweir 			aEdgeInfo.aObj2Line2.Y() = nVal2;
265*cdf0e10cSrcweir 		}
266*cdf0e10cSrcweir 	}
267*cdf0e10cSrcweir 
268*cdf0e10cSrcweir 	// #84649#
269*cdf0e10cSrcweir 	ImpDirtyEdgeTrack();
270*cdf0e10cSrcweir }
271*cdf0e10cSrcweir 
272*cdf0e10cSrcweir void SdrEdgeObj::ImpSetEdgeInfoToAttr()
273*cdf0e10cSrcweir {
274*cdf0e10cSrcweir 	const SfxItemSet& rSet = GetObjectItemSet();
275*cdf0e10cSrcweir 	SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue();
276*cdf0e10cSrcweir 	sal_Int32 nValAnz = ((SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue();
277*cdf0e10cSrcweir 	sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue();
278*cdf0e10cSrcweir 	sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue();
279*cdf0e10cSrcweir 	sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue();
280*cdf0e10cSrcweir 	sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 };
281*cdf0e10cSrcweir 	sal_uInt16 n = 0;
282*cdf0e10cSrcweir 
283*cdf0e10cSrcweir 	if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER)
284*cdf0e10cSrcweir 	{
285*cdf0e10cSrcweir 		if(aEdgeInfo.nObj1Lines >= 2 && n < 3)
286*cdf0e10cSrcweir 		{
287*cdf0e10cSrcweir 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE2, *pEdgeTrack);
288*cdf0e10cSrcweir 			n++;
289*cdf0e10cSrcweir 		}
290*cdf0e10cSrcweir 
291*cdf0e10cSrcweir 		if(aEdgeInfo.nObj1Lines >= 3 && n < 3)
292*cdf0e10cSrcweir 		{
293*cdf0e10cSrcweir 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE3, *pEdgeTrack);
294*cdf0e10cSrcweir 			n++;
295*cdf0e10cSrcweir 		}
296*cdf0e10cSrcweir 
297*cdf0e10cSrcweir 		if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3)
298*cdf0e10cSrcweir 		{
299*cdf0e10cSrcweir 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(MIDDLELINE, *pEdgeTrack);
300*cdf0e10cSrcweir 			n++;
301*cdf0e10cSrcweir 		}
302*cdf0e10cSrcweir 
303*cdf0e10cSrcweir 		if(aEdgeInfo.nObj2Lines >= 3 && n < 3)
304*cdf0e10cSrcweir 		{
305*cdf0e10cSrcweir 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE3, *pEdgeTrack);
306*cdf0e10cSrcweir 			n++;
307*cdf0e10cSrcweir 		}
308*cdf0e10cSrcweir 
309*cdf0e10cSrcweir 		if(aEdgeInfo.nObj2Lines >= 2 && n < 3)
310*cdf0e10cSrcweir 		{
311*cdf0e10cSrcweir 			nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE2, *pEdgeTrack);
312*cdf0e10cSrcweir 			n++;
313*cdf0e10cSrcweir 		}
314*cdf0e10cSrcweir 	}
315*cdf0e10cSrcweir 	else if(eKind == SDREDGE_THREELINES)
316*cdf0e10cSrcweir 	{
317*cdf0e10cSrcweir 		sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000;
318*cdf0e10cSrcweir 		sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000;
319*cdf0e10cSrcweir 
320*cdf0e10cSrcweir 		n = 2;
321*cdf0e10cSrcweir 		nVals[0] = bHor1 ? aEdgeInfo.aObj1Line2.X() : aEdgeInfo.aObj1Line2.Y();
322*cdf0e10cSrcweir 		nVals[1] = bHor2 ? aEdgeInfo.aObj2Line2.X() : aEdgeInfo.aObj2Line2.Y();
323*cdf0e10cSrcweir 	}
324*cdf0e10cSrcweir 
325*cdf0e10cSrcweir 	if(n != nValAnz || nVals[0] != nVal1 || nVals[1] != nVal2 || nVals[2] != nVal3)
326*cdf0e10cSrcweir 	{
327*cdf0e10cSrcweir 		// #75371# Here no more notifying is necessary, just local changes are OK.
328*cdf0e10cSrcweir 		if(n != nValAnz)
329*cdf0e10cSrcweir 		{
330*cdf0e10cSrcweir 			GetProperties().SetObjectItemDirect(SdrEdgeLineDeltaAnzItem(n));
331*cdf0e10cSrcweir 		}
332*cdf0e10cSrcweir 
333*cdf0e10cSrcweir 		if(nVals[0] != nVal1)
334*cdf0e10cSrcweir 		{
335*cdf0e10cSrcweir 			GetProperties().SetObjectItemDirect(SdrEdgeLine1DeltaItem(nVals[0]));
336*cdf0e10cSrcweir 		}
337*cdf0e10cSrcweir 
338*cdf0e10cSrcweir 		if(nVals[1] != nVal2)
339*cdf0e10cSrcweir 		{
340*cdf0e10cSrcweir 			GetProperties().SetObjectItemDirect(SdrEdgeLine2DeltaItem(nVals[1]));
341*cdf0e10cSrcweir 		}
342*cdf0e10cSrcweir 
343*cdf0e10cSrcweir 		if(nVals[2] != nVal3)
344*cdf0e10cSrcweir 		{
345*cdf0e10cSrcweir 			GetProperties().SetObjectItemDirect(SdrEdgeLine3DeltaItem(nVals[2]));
346*cdf0e10cSrcweir 		}
347*cdf0e10cSrcweir 
348*cdf0e10cSrcweir 		if(n < 3)
349*cdf0e10cSrcweir 		{
350*cdf0e10cSrcweir 			GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE3DELTA);
351*cdf0e10cSrcweir 		}
352*cdf0e10cSrcweir 
353*cdf0e10cSrcweir 		if(n < 2)
354*cdf0e10cSrcweir 		{
355*cdf0e10cSrcweir 			GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE2DELTA);
356*cdf0e10cSrcweir 		}
357*cdf0e10cSrcweir 
358*cdf0e10cSrcweir 		if(n < 1)
359*cdf0e10cSrcweir 		{
360*cdf0e10cSrcweir 			GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE1DELTA);
361*cdf0e10cSrcweir 		}
362*cdf0e10cSrcweir 	}
363*cdf0e10cSrcweir }
364*cdf0e10cSrcweir 
365*cdf0e10cSrcweir void SdrEdgeObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
366*cdf0e10cSrcweir {
367*cdf0e10cSrcweir 	rInfo.bRotateFreeAllowed=sal_False;
368*cdf0e10cSrcweir 	rInfo.bRotate90Allowed  =sal_False;
369*cdf0e10cSrcweir 	rInfo.bMirrorFreeAllowed=sal_False;
370*cdf0e10cSrcweir 	rInfo.bMirror45Allowed  =sal_False;
371*cdf0e10cSrcweir 	rInfo.bMirror90Allowed  =sal_False;
372*cdf0e10cSrcweir 	rInfo.bTransparenceAllowed = sal_False;
373*cdf0e10cSrcweir 	rInfo.bGradientAllowed = sal_False;
374*cdf0e10cSrcweir 	rInfo.bShearAllowed     =sal_False;
375*cdf0e10cSrcweir 	rInfo.bEdgeRadiusAllowed=sal_False;
376*cdf0e10cSrcweir 	FASTBOOL bCanConv=!HasText() || ImpCanConvTextToCurve();
377*cdf0e10cSrcweir 	rInfo.bCanConvToPath=bCanConv;
378*cdf0e10cSrcweir 	rInfo.bCanConvToPoly=bCanConv;
379*cdf0e10cSrcweir 	rInfo.bCanConvToContour = (rInfo.bCanConvToPoly || LineGeometryUsageIsNecessary());
380*cdf0e10cSrcweir }
381*cdf0e10cSrcweir 
382*cdf0e10cSrcweir sal_uInt16 SdrEdgeObj::GetObjIdentifier() const
383*cdf0e10cSrcweir {
384*cdf0e10cSrcweir 	return sal_uInt16(OBJ_EDGE);
385*cdf0e10cSrcweir }
386*cdf0e10cSrcweir 
387*cdf0e10cSrcweir const Rectangle& SdrEdgeObj::GetCurrentBoundRect() const
388*cdf0e10cSrcweir {
389*cdf0e10cSrcweir 	if(bEdgeTrackDirty)
390*cdf0e10cSrcweir 	{
391*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
392*cdf0e10cSrcweir 	}
393*cdf0e10cSrcweir 
394*cdf0e10cSrcweir 	return SdrTextObj::GetCurrentBoundRect();
395*cdf0e10cSrcweir }
396*cdf0e10cSrcweir 
397*cdf0e10cSrcweir const Rectangle& SdrEdgeObj::GetSnapRect() const
398*cdf0e10cSrcweir {
399*cdf0e10cSrcweir 	if(bEdgeTrackDirty)
400*cdf0e10cSrcweir 	{
401*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
402*cdf0e10cSrcweir 	}
403*cdf0e10cSrcweir 
404*cdf0e10cSrcweir 	return SdrTextObj::GetSnapRect();
405*cdf0e10cSrcweir }
406*cdf0e10cSrcweir 
407*cdf0e10cSrcweir void SdrEdgeObj::RecalcSnapRect()
408*cdf0e10cSrcweir {
409*cdf0e10cSrcweir 	maSnapRect=pEdgeTrack->GetBoundRect();
410*cdf0e10cSrcweir }
411*cdf0e10cSrcweir 
412*cdf0e10cSrcweir void SdrEdgeObj::TakeUnrotatedSnapRect(Rectangle& rRect) const
413*cdf0e10cSrcweir {
414*cdf0e10cSrcweir 	rRect=GetSnapRect();
415*cdf0e10cSrcweir }
416*cdf0e10cSrcweir 
417*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::IsNode() const
418*cdf0e10cSrcweir {
419*cdf0e10cSrcweir 	return sal_True;
420*cdf0e10cSrcweir }
421*cdf0e10cSrcweir 
422*cdf0e10cSrcweir SdrGluePoint SdrEdgeObj::GetVertexGluePoint(sal_uInt16 nNum) const
423*cdf0e10cSrcweir {
424*cdf0e10cSrcweir 	Point aPt;
425*cdf0e10cSrcweir 	sal_uInt16 nPntAnz=pEdgeTrack->GetPointCount();
426*cdf0e10cSrcweir 	if (nPntAnz>0)
427*cdf0e10cSrcweir 	{
428*cdf0e10cSrcweir 		Point aOfs = GetSnapRect().Center();
429*cdf0e10cSrcweir 		if (nNum==2 && GetConnectedNode(sal_True)==NULL) aPt=(*pEdgeTrack)[0];
430*cdf0e10cSrcweir 		else if (nNum==3 && GetConnectedNode(sal_False)==NULL) aPt=(*pEdgeTrack)[nPntAnz-1];
431*cdf0e10cSrcweir 		else {
432*cdf0e10cSrcweir 			if ((nPntAnz & 1) ==1) {
433*cdf0e10cSrcweir 				aPt=(*pEdgeTrack)[nPntAnz/2];
434*cdf0e10cSrcweir 			} else {
435*cdf0e10cSrcweir 				Point aPt1((*pEdgeTrack)[nPntAnz/2-1]);
436*cdf0e10cSrcweir 				Point aPt2((*pEdgeTrack)[nPntAnz/2]);
437*cdf0e10cSrcweir 				aPt1+=aPt2;
438*cdf0e10cSrcweir 				aPt1.X()/=2;
439*cdf0e10cSrcweir 				aPt1.Y()/=2;
440*cdf0e10cSrcweir 				aPt=aPt1;
441*cdf0e10cSrcweir 			}
442*cdf0e10cSrcweir 		}
443*cdf0e10cSrcweir 		aPt-=aOfs;
444*cdf0e10cSrcweir 	}
445*cdf0e10cSrcweir 	SdrGluePoint aGP(aPt);
446*cdf0e10cSrcweir 	aGP.SetPercent(sal_False);
447*cdf0e10cSrcweir 	return aGP;
448*cdf0e10cSrcweir }
449*cdf0e10cSrcweir 
450*cdf0e10cSrcweir SdrGluePoint SdrEdgeObj::GetCornerGluePoint(sal_uInt16 nNum) const
451*cdf0e10cSrcweir {
452*cdf0e10cSrcweir 	return GetVertexGluePoint(nNum);
453*cdf0e10cSrcweir }
454*cdf0e10cSrcweir 
455*cdf0e10cSrcweir const SdrGluePointList* SdrEdgeObj::GetGluePointList() const
456*cdf0e10cSrcweir {
457*cdf0e10cSrcweir 	return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671#
458*cdf0e10cSrcweir }
459*cdf0e10cSrcweir 
460*cdf0e10cSrcweir SdrGluePointList* SdrEdgeObj::ForceGluePointList()
461*cdf0e10cSrcweir {
462*cdf0e10cSrcweir 	return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671#
463*cdf0e10cSrcweir }
464*cdf0e10cSrcweir 
465*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::IsEdge() const
466*cdf0e10cSrcweir {
467*cdf0e10cSrcweir 	return sal_True;
468*cdf0e10cSrcweir }
469*cdf0e10cSrcweir 
470*cdf0e10cSrcweir void SdrEdgeObj::ConnectToNode(FASTBOOL bTail1, SdrObject* pObj)
471*cdf0e10cSrcweir {
472*cdf0e10cSrcweir 	SdrObjConnection& rCon=GetConnection(bTail1);
473*cdf0e10cSrcweir 	DisconnectFromNode(bTail1);
474*cdf0e10cSrcweir 	if (pObj!=NULL) {
475*cdf0e10cSrcweir 		pObj->AddListener(*this);
476*cdf0e10cSrcweir 		rCon.pObj=pObj;
477*cdf0e10cSrcweir 		ImpDirtyEdgeTrack();
478*cdf0e10cSrcweir 	}
479*cdf0e10cSrcweir }
480*cdf0e10cSrcweir 
481*cdf0e10cSrcweir void SdrEdgeObj::DisconnectFromNode(FASTBOOL bTail1)
482*cdf0e10cSrcweir {
483*cdf0e10cSrcweir 	SdrObjConnection& rCon=GetConnection(bTail1);
484*cdf0e10cSrcweir 	if (rCon.pObj!=NULL) {
485*cdf0e10cSrcweir 		rCon.pObj->RemoveListener(*this);
486*cdf0e10cSrcweir 		rCon.pObj=NULL;
487*cdf0e10cSrcweir 	}
488*cdf0e10cSrcweir }
489*cdf0e10cSrcweir 
490*cdf0e10cSrcweir SdrObject* SdrEdgeObj::GetConnectedNode(FASTBOOL bTail1) const
491*cdf0e10cSrcweir {
492*cdf0e10cSrcweir 	SdrObject* pObj=GetConnection(bTail1).pObj;
493*cdf0e10cSrcweir 	if (pObj!=NULL && (pObj->GetPage()!=pPage || !pObj->IsInserted())) pObj=NULL;
494*cdf0e10cSrcweir 	return pObj;
495*cdf0e10cSrcweir }
496*cdf0e10cSrcweir 
497*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::CheckNodeConnection(FASTBOOL bTail1) const
498*cdf0e10cSrcweir {
499*cdf0e10cSrcweir 	FASTBOOL bRet=sal_False;
500*cdf0e10cSrcweir 	const SdrObjConnection& rCon=GetConnection(bTail1);
501*cdf0e10cSrcweir 	sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount();
502*cdf0e10cSrcweir 	if (rCon.pObj!=NULL && rCon.pObj->GetPage()==pPage && nPtAnz!=0) {
503*cdf0e10cSrcweir 		const SdrGluePointList* pGPL=rCon.pObj->GetGluePointList();
504*cdf0e10cSrcweir 		sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount();
505*cdf0e10cSrcweir 		sal_uInt16 nGesAnz=nConAnz+8;
506*cdf0e10cSrcweir 		Point aTail(bTail1 ? (*pEdgeTrack)[0] : (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]);
507*cdf0e10cSrcweir 		for (sal_uInt16 i=0; i<nGesAnz && !bRet; i++) {
508*cdf0e10cSrcweir 			if (i<nConAnz) { // UserDefined
509*cdf0e10cSrcweir 				bRet=aTail==(*pGPL)[i].GetAbsolutePos(*rCon.pObj);
510*cdf0e10cSrcweir 			} else if (i<nConAnz+4) { // Vertex
511*cdf0e10cSrcweir 				SdrGluePoint aPt(rCon.pObj->GetVertexGluePoint(i-nConAnz));
512*cdf0e10cSrcweir 				bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj);
513*cdf0e10cSrcweir 			} else {                  // Corner
514*cdf0e10cSrcweir 				SdrGluePoint aPt(rCon.pObj->GetCornerGluePoint(i-nConAnz-4));
515*cdf0e10cSrcweir 				bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj);
516*cdf0e10cSrcweir 			}
517*cdf0e10cSrcweir 		}
518*cdf0e10cSrcweir 	}
519*cdf0e10cSrcweir 	return bRet;
520*cdf0e10cSrcweir }
521*cdf0e10cSrcweir 
522*cdf0e10cSrcweir void SdrEdgeObj::ImpSetTailPoint(FASTBOOL bTail1, const Point& rPt)
523*cdf0e10cSrcweir {
524*cdf0e10cSrcweir 	sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount();
525*cdf0e10cSrcweir 	if (nPtAnz==0) {
526*cdf0e10cSrcweir 		(*pEdgeTrack)[0]=rPt;
527*cdf0e10cSrcweir 		(*pEdgeTrack)[1]=rPt;
528*cdf0e10cSrcweir 	} else if (nPtAnz==1) {
529*cdf0e10cSrcweir 		if (!bTail1) (*pEdgeTrack)[1]=rPt;
530*cdf0e10cSrcweir 		else { (*pEdgeTrack)[1]=(*pEdgeTrack)[0]; (*pEdgeTrack)[0]=rPt; }
531*cdf0e10cSrcweir 	} else {
532*cdf0e10cSrcweir 		if (!bTail1) (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]=rPt;
533*cdf0e10cSrcweir 		else (*pEdgeTrack)[0]=rPt;
534*cdf0e10cSrcweir 	}
535*cdf0e10cSrcweir 	ImpRecalcEdgeTrack();
536*cdf0e10cSrcweir 	SetRectsDirty();
537*cdf0e10cSrcweir }
538*cdf0e10cSrcweir 
539*cdf0e10cSrcweir void SdrEdgeObj::ImpDirtyEdgeTrack()
540*cdf0e10cSrcweir {
541*cdf0e10cSrcweir 	if ( !bEdgeTrackUserDefined || !(GetModel() && GetModel()->isLocked()) )
542*cdf0e10cSrcweir 		bEdgeTrackDirty = sal_True;
543*cdf0e10cSrcweir }
544*cdf0e10cSrcweir 
545*cdf0e10cSrcweir void SdrEdgeObj::ImpUndirtyEdgeTrack()
546*cdf0e10cSrcweir {
547*cdf0e10cSrcweir 	if (bEdgeTrackDirty && (GetModel() && GetModel()->isLocked()) ) {
548*cdf0e10cSrcweir 		ImpRecalcEdgeTrack();
549*cdf0e10cSrcweir 	}
550*cdf0e10cSrcweir }
551*cdf0e10cSrcweir 
552*cdf0e10cSrcweir void SdrEdgeObj::ImpRecalcEdgeTrack()
553*cdf0e10cSrcweir {
554*cdf0e10cSrcweir 	if ( bEdgeTrackUserDefined && (GetModel() && GetModel()->isLocked()) )
555*cdf0e10cSrcweir 		return;
556*cdf0e10cSrcweir 
557*cdf0e10cSrcweir 	// #110649#
558*cdf0e10cSrcweir 	if(IsBoundRectCalculationRunning())
559*cdf0e10cSrcweir 	{
560*cdf0e10cSrcweir 		// this object is involved into another ImpRecalcEdgeTrack() call
561*cdf0e10cSrcweir 		// from another SdrEdgeObj. Do not calculate again to avoid loop.
562*cdf0e10cSrcweir 		// Also, do not change bEdgeTrackDirty so that it gets recalculated
563*cdf0e10cSrcweir 		// later at the first non-looping call.
564*cdf0e10cSrcweir 	}
565*cdf0e10cSrcweir 	// #i43068#
566*cdf0e10cSrcweir 	else if(GetModel() && GetModel()->isLocked())
567*cdf0e10cSrcweir 	{
568*cdf0e10cSrcweir 		// avoid re-layout during imports/API call sequences
569*cdf0e10cSrcweir 		// #i45294# but calc EdgeTrack and secure properties there
570*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True;
571*cdf0e10cSrcweir 		*pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
572*cdf0e10cSrcweir 		ImpSetAttrToEdgeInfo();
573*cdf0e10cSrcweir 		bEdgeTrackDirty=sal_False;
574*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False;
575*cdf0e10cSrcweir 	}
576*cdf0e10cSrcweir 	else
577*cdf0e10cSrcweir 	{
578*cdf0e10cSrcweir 		// To not run in a depth loop, use a coloring algorythm on
579*cdf0e10cSrcweir 		// SdrEdgeObj BoundRect calculations
580*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True;
581*cdf0e10cSrcweir 
582*cdf0e10cSrcweir 		Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
583*cdf0e10cSrcweir 		SetRectsDirty();
584*cdf0e10cSrcweir 		// #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast();
585*cdf0e10cSrcweir 		*pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
586*cdf0e10cSrcweir 		ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren
587*cdf0e10cSrcweir 		bEdgeTrackDirty=sal_False;
588*cdf0e10cSrcweir 
589*cdf0e10cSrcweir 		// Only redraw here, no object change
590*cdf0e10cSrcweir 		ActionChanged();
591*cdf0e10cSrcweir 		// BroadcastObjectChange();
592*cdf0e10cSrcweir 
593*cdf0e10cSrcweir 		SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
594*cdf0e10cSrcweir 
595*cdf0e10cSrcweir 		// #110649#
596*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False;
597*cdf0e10cSrcweir 	}
598*cdf0e10cSrcweir }
599*cdf0e10cSrcweir 
600*cdf0e10cSrcweir sal_uInt16 SdrEdgeObj::ImpCalcEscAngle(SdrObject* pObj, const Point& rPt) const
601*cdf0e10cSrcweir {
602*cdf0e10cSrcweir 	if (pObj==NULL) return SDRESC_ALL;
603*cdf0e10cSrcweir 	Rectangle aR(pObj->GetSnapRect());
604*cdf0e10cSrcweir 	long dxl=rPt.X()-aR.Left();
605*cdf0e10cSrcweir 	long dyo=rPt.Y()-aR.Top();
606*cdf0e10cSrcweir 	long dxr=aR.Right()-rPt.X();
607*cdf0e10cSrcweir 	long dyu=aR.Bottom()-rPt.Y();
608*cdf0e10cSrcweir 	FASTBOOL bxMitt=Abs(dxl-dxr)<2;
609*cdf0e10cSrcweir 	FASTBOOL byMitt=Abs(dyo-dyu)<2;
610*cdf0e10cSrcweir 	long dx=Min(dxl,dxr);
611*cdf0e10cSrcweir 	long dy=Min(dyo,dyu);
612*cdf0e10cSrcweir 	FASTBOOL bDiag=Abs(dx-dy)<2;
613*cdf0e10cSrcweir 	if (bxMitt && byMitt) return SDRESC_ALL; // In der Mitte
614*cdf0e10cSrcweir 	if (bDiag) {  // diagonal
615*cdf0e10cSrcweir 		sal_uInt16 nRet=0;
616*cdf0e10cSrcweir 		if (byMitt) nRet|=SDRESC_VERT;
617*cdf0e10cSrcweir 		if (bxMitt) nRet|=SDRESC_HORZ;
618*cdf0e10cSrcweir 		if (dxl<dxr) { // Links
619*cdf0e10cSrcweir 			if (dyo<dyu) nRet|=SDRESC_LEFT | SDRESC_TOP;
620*cdf0e10cSrcweir 			else nRet|=SDRESC_LEFT | SDRESC_BOTTOM;
621*cdf0e10cSrcweir 		} else {       // Rechts
622*cdf0e10cSrcweir 			if (dyo<dyu) nRet|=SDRESC_RIGHT | SDRESC_TOP;
623*cdf0e10cSrcweir 			else nRet|=SDRESC_RIGHT | SDRESC_BOTTOM;
624*cdf0e10cSrcweir 		}
625*cdf0e10cSrcweir 		return nRet;
626*cdf0e10cSrcweir 	}
627*cdf0e10cSrcweir 	if (dx<dy) { // waagerecht
628*cdf0e10cSrcweir 		if (bxMitt) return SDRESC_HORZ;
629*cdf0e10cSrcweir 		if (dxl<dxr) return SDRESC_LEFT;
630*cdf0e10cSrcweir 		else return SDRESC_RIGHT;
631*cdf0e10cSrcweir 	} else {     // senkrecht
632*cdf0e10cSrcweir 		if (byMitt) return SDRESC_VERT;
633*cdf0e10cSrcweir 		if (dyo<dyu) return SDRESC_TOP;
634*cdf0e10cSrcweir 		else return SDRESC_BOTTOM;
635*cdf0e10cSrcweir 	}
636*cdf0e10cSrcweir }
637*cdf0e10cSrcweir 
638*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::ImpStripPolyPoints(XPolygon& /*rXP*/) const
639*cdf0e10cSrcweir {
640*cdf0e10cSrcweir 	// fehlende Implementation !!!
641*cdf0e10cSrcweir 	return sal_False;
642*cdf0e10cSrcweir }
643*cdf0e10cSrcweir 
644*cdf0e10cSrcweir XPolygon SdrEdgeObj::ImpCalcObjToCenter(const Point& rStPt, long nEscAngle, const Rectangle& rRect, const Point& rMeeting) const
645*cdf0e10cSrcweir {
646*cdf0e10cSrcweir 	XPolygon aXP;
647*cdf0e10cSrcweir 	aXP.Insert(XPOLY_APPEND,rStPt,XPOLY_NORMAL);
648*cdf0e10cSrcweir 	FASTBOOL bRts=nEscAngle==0;
649*cdf0e10cSrcweir 	FASTBOOL bObn=nEscAngle==9000;
650*cdf0e10cSrcweir 	FASTBOOL bLks=nEscAngle==18000;
651*cdf0e10cSrcweir 	FASTBOOL bUnt=nEscAngle==27000;
652*cdf0e10cSrcweir 
653*cdf0e10cSrcweir 	Point aP1(rStPt); // erstmal den Pflichtabstand
654*cdf0e10cSrcweir 	if (bLks) aP1.X()=rRect.Left();
655*cdf0e10cSrcweir 	if (bRts) aP1.X()=rRect.Right();
656*cdf0e10cSrcweir 	if (bObn) aP1.Y()=rRect.Top();
657*cdf0e10cSrcweir 	if (bUnt) aP1.Y()=rRect.Bottom();
658*cdf0e10cSrcweir 
659*cdf0e10cSrcweir 	FASTBOOL bFinish=sal_False;
660*cdf0e10cSrcweir 	if (!bFinish) {
661*cdf0e10cSrcweir 		Point aP2(aP1); // Und nun den Pflichtabstand ggf. bis auf Meetinghoehe erweitern
662*cdf0e10cSrcweir 		if (bLks && rMeeting.X()<=aP2.X()) aP2.X()=rMeeting.X();
663*cdf0e10cSrcweir 		if (bRts && rMeeting.X()>=aP2.X()) aP2.X()=rMeeting.X();
664*cdf0e10cSrcweir 		if (bObn && rMeeting.Y()<=aP2.Y()) aP2.Y()=rMeeting.Y();
665*cdf0e10cSrcweir 		if (bUnt && rMeeting.Y()>=aP2.Y()) aP2.Y()=rMeeting.Y();
666*cdf0e10cSrcweir 		aXP.Insert(XPOLY_APPEND,aP2,XPOLY_NORMAL);
667*cdf0e10cSrcweir 
668*cdf0e10cSrcweir 		Point aP3(aP2);
669*cdf0e10cSrcweir 		if ((bLks && rMeeting.X()>aP2.X()) || (bRts && rMeeting.X()<aP2.X())) { // Aussenrum
670*cdf0e10cSrcweir 			if (rMeeting.Y()<aP2.Y()) {
671*cdf0e10cSrcweir 				aP3.Y()=rRect.Top();
672*cdf0e10cSrcweir 				if (rMeeting.Y()<aP3.Y()) aP3.Y()=rMeeting.Y();
673*cdf0e10cSrcweir 			} else {
674*cdf0e10cSrcweir 				aP3.Y()=rRect.Bottom();
675*cdf0e10cSrcweir 				if (rMeeting.Y()>aP3.Y()) aP3.Y()=rMeeting.Y();
676*cdf0e10cSrcweir 			}
677*cdf0e10cSrcweir 			aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
678*cdf0e10cSrcweir 			if (aP3.Y()!=rMeeting.Y()) {
679*cdf0e10cSrcweir 				aP3.X()=rMeeting.X();
680*cdf0e10cSrcweir 				aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
681*cdf0e10cSrcweir 			}
682*cdf0e10cSrcweir 		}
683*cdf0e10cSrcweir 		if ((bObn && rMeeting.Y()>aP2.Y()) || (bUnt && rMeeting.Y()<aP2.Y())) { // Aussenrum
684*cdf0e10cSrcweir 			if (rMeeting.X()<aP2.X()) {
685*cdf0e10cSrcweir 				aP3.X()=rRect.Left();
686*cdf0e10cSrcweir 				if (rMeeting.X()<aP3.X()) aP3.X()=rMeeting.X();
687*cdf0e10cSrcweir 			} else {
688*cdf0e10cSrcweir 				aP3.X()=rRect.Right();
689*cdf0e10cSrcweir 				if (rMeeting.X()>aP3.X()) aP3.X()=rMeeting.X();
690*cdf0e10cSrcweir 			}
691*cdf0e10cSrcweir 			aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
692*cdf0e10cSrcweir 			if (aP3.X()!=rMeeting.X()) {
693*cdf0e10cSrcweir 				aP3.Y()=rMeeting.Y();
694*cdf0e10cSrcweir 				aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
695*cdf0e10cSrcweir 			}
696*cdf0e10cSrcweir 		}
697*cdf0e10cSrcweir 	}
698*cdf0e10cSrcweir #ifdef DBG_UTIL
699*cdf0e10cSrcweir 	if (aXP.GetPointCount()>4) {
700*cdf0e10cSrcweir 		DBG_ERROR("SdrEdgeObj::ImpCalcObjToCenter(): Polygon hat mehr als 4 Punkte!");
701*cdf0e10cSrcweir 	}
702*cdf0e10cSrcweir #endif
703*cdf0e10cSrcweir 	return aXP;
704*cdf0e10cSrcweir }
705*cdf0e10cSrcweir 
706*cdf0e10cSrcweir XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const XPolygon& rTrack0, SdrObjConnection& rCon1, SdrObjConnection& rCon2, SdrEdgeInfoRec* pInfo) const
707*cdf0e10cSrcweir {
708*cdf0e10cSrcweir 	Point aPt1,aPt2;
709*cdf0e10cSrcweir 	SdrGluePoint aGP1,aGP2;
710*cdf0e10cSrcweir 	sal_uInt16 nEsc1=SDRESC_ALL,nEsc2=SDRESC_ALL;
711*cdf0e10cSrcweir 	Rectangle aBoundRect1;
712*cdf0e10cSrcweir 	Rectangle aBoundRect2;
713*cdf0e10cSrcweir 	Rectangle aBewareRect1;
714*cdf0e10cSrcweir 	Rectangle aBewareRect2;
715*cdf0e10cSrcweir 	// Erstmal die alten Endpunkte wiederholen
716*cdf0e10cSrcweir 	if (rTrack0.GetPointCount()!=0) {
717*cdf0e10cSrcweir 		aPt1=rTrack0[0];
718*cdf0e10cSrcweir 		sal_uInt16 nSiz=rTrack0.GetPointCount();
719*cdf0e10cSrcweir 		nSiz--;
720*cdf0e10cSrcweir 		aPt2=rTrack0[nSiz];
721*cdf0e10cSrcweir 	} else {
722*cdf0e10cSrcweir 		if (!aOutRect.IsEmpty()) {
723*cdf0e10cSrcweir 			aPt1=aOutRect.TopLeft();
724*cdf0e10cSrcweir 			aPt2=aOutRect.BottomRight();
725*cdf0e10cSrcweir 		}
726*cdf0e10cSrcweir 	}
727*cdf0e10cSrcweir 	FASTBOOL bCon1=rCon1.pObj!=NULL && rCon1.pObj->GetPage()==pPage && rCon1.pObj->IsInserted();
728*cdf0e10cSrcweir 	FASTBOOL bCon2=rCon2.pObj!=NULL && rCon2.pObj->GetPage()==pPage && rCon2.pObj->IsInserted();
729*cdf0e10cSrcweir 	const SfxItemSet& rSet = GetObjectItemSet();
730*cdf0e10cSrcweir 
731*cdf0e10cSrcweir 	if (bCon1) {
732*cdf0e10cSrcweir 		if (rCon1.pObj==(SdrObject*)this)
733*cdf0e10cSrcweir 		{
734*cdf0e10cSrcweir 			// sicherheitshalber Abfragen #44515#
735*cdf0e10cSrcweir 			aBoundRect1=aOutRect;
736*cdf0e10cSrcweir 		}
737*cdf0e10cSrcweir 		else
738*cdf0e10cSrcweir 		{
739*cdf0e10cSrcweir 			aBoundRect1 = rCon1.pObj->GetCurrentBoundRect();
740*cdf0e10cSrcweir 		}
741*cdf0e10cSrcweir 		aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y());
742*cdf0e10cSrcweir 		aBewareRect1=aBoundRect1;
743*cdf0e10cSrcweir 
744*cdf0e10cSrcweir 		sal_Int32 nH = ((SdrEdgeNode1HorzDistItem&)rSet.Get(SDRATTR_EDGENODE1HORZDIST)).GetValue();
745*cdf0e10cSrcweir 		sal_Int32 nV = ((SdrEdgeNode1VertDistItem&)rSet.Get(SDRATTR_EDGENODE1VERTDIST)).GetValue();
746*cdf0e10cSrcweir 
747*cdf0e10cSrcweir 		aBewareRect1.Left()-=nH;
748*cdf0e10cSrcweir 		aBewareRect1.Right()+=nH;
749*cdf0e10cSrcweir 		aBewareRect1.Top()-=nV;
750*cdf0e10cSrcweir 		aBewareRect1.Bottom()+=nV;
751*cdf0e10cSrcweir 	} else {
752*cdf0e10cSrcweir 		aBoundRect1=Rectangle(aPt1,aPt1);
753*cdf0e10cSrcweir 		aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y());
754*cdf0e10cSrcweir 		aBewareRect1=aBoundRect1;
755*cdf0e10cSrcweir 	}
756*cdf0e10cSrcweir 	if (bCon2) {
757*cdf0e10cSrcweir 		if (rCon2.pObj==(SdrObject*)this) { // sicherheitshalber Abfragen #44515#
758*cdf0e10cSrcweir 			aBoundRect2=aOutRect;
759*cdf0e10cSrcweir 		}
760*cdf0e10cSrcweir 		else
761*cdf0e10cSrcweir 		{
762*cdf0e10cSrcweir 			aBoundRect2 = rCon2.pObj->GetCurrentBoundRect();
763*cdf0e10cSrcweir 		}
764*cdf0e10cSrcweir 		aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y());
765*cdf0e10cSrcweir 		aBewareRect2=aBoundRect2;
766*cdf0e10cSrcweir 
767*cdf0e10cSrcweir 		sal_Int32 nH = ((SdrEdgeNode2HorzDistItem&)rSet.Get(SDRATTR_EDGENODE2HORZDIST)).GetValue();
768*cdf0e10cSrcweir 		sal_Int32 nV = ((SdrEdgeNode2VertDistItem&)rSet.Get(SDRATTR_EDGENODE2VERTDIST)).GetValue();
769*cdf0e10cSrcweir 
770*cdf0e10cSrcweir 		aBewareRect2.Left()-=nH;
771*cdf0e10cSrcweir 		aBewareRect2.Right()+=nH;
772*cdf0e10cSrcweir 		aBewareRect2.Top()-=nV;
773*cdf0e10cSrcweir 		aBewareRect2.Bottom()+=nV;
774*cdf0e10cSrcweir 	} else {
775*cdf0e10cSrcweir 		aBoundRect2=Rectangle(aPt2,aPt2);
776*cdf0e10cSrcweir 		aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y());
777*cdf0e10cSrcweir 		aBewareRect2=aBoundRect2;
778*cdf0e10cSrcweir 	}
779*cdf0e10cSrcweir 	XPolygon aBestXP;
780*cdf0e10cSrcweir 	sal_uIntPtr nBestQual=0xFFFFFFFF;
781*cdf0e10cSrcweir 	SdrEdgeInfoRec aBestInfo;
782*cdf0e10cSrcweir 	FASTBOOL bAuto1=bCon1 && rCon1.bBestVertex;
783*cdf0e10cSrcweir 	FASTBOOL bAuto2=bCon2 && rCon2.bBestVertex;
784*cdf0e10cSrcweir 	if (bAuto1) rCon1.bAutoVertex=sal_True;
785*cdf0e10cSrcweir 	if (bAuto2) rCon2.bAutoVertex=sal_True;
786*cdf0e10cSrcweir 	sal_uInt16 nBestAuto1=0;
787*cdf0e10cSrcweir 	sal_uInt16 nBestAuto2=0;
788*cdf0e10cSrcweir 	sal_uInt16 nAnz1=bAuto1 ? 4 : 1;
789*cdf0e10cSrcweir 	sal_uInt16 nAnz2=bAuto2 ? 4 : 1;
790*cdf0e10cSrcweir 	for (sal_uInt16 nNum1=0; nNum1<nAnz1; nNum1++) {
791*cdf0e10cSrcweir 		if (bAuto1) rCon1.nConId=nNum1;
792*cdf0e10cSrcweir 		if (bCon1 && rCon1.TakeGluePoint(aGP1,sal_True)) {
793*cdf0e10cSrcweir 			aPt1=aGP1.GetPos();
794*cdf0e10cSrcweir 			nEsc1=aGP1.GetEscDir();
795*cdf0e10cSrcweir 			if (nEsc1==SDRESC_SMART) nEsc1=ImpCalcEscAngle(rCon1.pObj,aPt1-rCon1.aObjOfs);
796*cdf0e10cSrcweir 		}
797*cdf0e10cSrcweir 		for (sal_uInt16 nNum2=0; nNum2<nAnz2; nNum2++) {
798*cdf0e10cSrcweir 			if (bAuto2) rCon2.nConId=nNum2;
799*cdf0e10cSrcweir 			if (bCon2 && rCon2.TakeGluePoint(aGP2,sal_True)) {
800*cdf0e10cSrcweir 				aPt2=aGP2.GetPos();
801*cdf0e10cSrcweir 				nEsc2=aGP2.GetEscDir();
802*cdf0e10cSrcweir 				if (nEsc2==SDRESC_SMART) nEsc2=ImpCalcEscAngle(rCon2.pObj,aPt2-rCon2.aObjOfs);
803*cdf0e10cSrcweir 			}
804*cdf0e10cSrcweir 			for (long nA1=0; nA1<36000; nA1+=9000) {
805*cdf0e10cSrcweir 				sal_uInt16 nE1=nA1==0 ? SDRESC_RIGHT : nA1==9000 ? SDRESC_TOP : nA1==18000 ? SDRESC_LEFT : nA1==27000 ? SDRESC_BOTTOM : 0;
806*cdf0e10cSrcweir 				for (long nA2=0; nA2<36000; nA2+=9000) {
807*cdf0e10cSrcweir 					sal_uInt16 nE2=nA2==0 ? SDRESC_RIGHT : nA2==9000 ? SDRESC_TOP : nA2==18000 ? SDRESC_LEFT : nA2==27000 ? SDRESC_BOTTOM : 0;
808*cdf0e10cSrcweir 					if ((nEsc1&nE1)!=0 && (nEsc2&nE2)!=0) {
809*cdf0e10cSrcweir 						sal_uIntPtr nQual=0;
810*cdf0e10cSrcweir 						SdrEdgeInfoRec aInfo;
811*cdf0e10cSrcweir 						if (pInfo!=NULL) aInfo=*pInfo;
812*cdf0e10cSrcweir 						XPolygon aXP(ImpCalcEdgeTrack(aPt1,nA1,aBoundRect1,aBewareRect1,aPt2,nA2,aBoundRect2,aBewareRect2,&nQual,&aInfo));
813*cdf0e10cSrcweir 						if (nQual<nBestQual) {
814*cdf0e10cSrcweir 							aBestXP=aXP;
815*cdf0e10cSrcweir 							nBestQual=nQual;
816*cdf0e10cSrcweir 							aBestInfo=aInfo;
817*cdf0e10cSrcweir 							nBestAuto1=nNum1;
818*cdf0e10cSrcweir 							nBestAuto2=nNum2;
819*cdf0e10cSrcweir 						}
820*cdf0e10cSrcweir 					}
821*cdf0e10cSrcweir 				}
822*cdf0e10cSrcweir 			}
823*cdf0e10cSrcweir 		}
824*cdf0e10cSrcweir 	}
825*cdf0e10cSrcweir 	if (bAuto1) rCon1.nConId=nBestAuto1;
826*cdf0e10cSrcweir 	if (bAuto2) rCon2.nConId=nBestAuto2;
827*cdf0e10cSrcweir 	if (pInfo!=NULL) *pInfo=aBestInfo;
828*cdf0e10cSrcweir 	return aBestXP;
829*cdf0e10cSrcweir }
830*cdf0e10cSrcweir 
831*cdf0e10cSrcweir XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const Point& rPt1, long nAngle1, const Rectangle& rBoundRect1, const Rectangle& rBewareRect1,
832*cdf0e10cSrcweir 	const Point& rPt2, long nAngle2, const Rectangle& rBoundRect2, const Rectangle& rBewareRect2,
833*cdf0e10cSrcweir 	sal_uIntPtr* pnQuality, SdrEdgeInfoRec* pInfo) const
834*cdf0e10cSrcweir {
835*cdf0e10cSrcweir 	SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
836*cdf0e10cSrcweir 	FASTBOOL bRts1=nAngle1==0;
837*cdf0e10cSrcweir 	FASTBOOL bObn1=nAngle1==9000;
838*cdf0e10cSrcweir 	FASTBOOL bLks1=nAngle1==18000;
839*cdf0e10cSrcweir 	FASTBOOL bUnt1=nAngle1==27000;
840*cdf0e10cSrcweir 	FASTBOOL bHor1=bLks1 || bRts1;
841*cdf0e10cSrcweir 	FASTBOOL bVer1=bObn1 || bUnt1;
842*cdf0e10cSrcweir 	FASTBOOL bRts2=nAngle2==0;
843*cdf0e10cSrcweir 	FASTBOOL bObn2=nAngle2==9000;
844*cdf0e10cSrcweir 	FASTBOOL bLks2=nAngle2==18000;
845*cdf0e10cSrcweir 	FASTBOOL bUnt2=nAngle2==27000;
846*cdf0e10cSrcweir 	FASTBOOL bHor2=bLks2 || bRts2;
847*cdf0e10cSrcweir 	FASTBOOL bVer2=bObn2 || bUnt2;
848*cdf0e10cSrcweir 	FASTBOOL bInfo=pInfo!=NULL;
849*cdf0e10cSrcweir 	if (bInfo) {
850*cdf0e10cSrcweir 		pInfo->cOrthoForm=0;
851*cdf0e10cSrcweir 		pInfo->nAngle1=nAngle1;
852*cdf0e10cSrcweir 		pInfo->nAngle2=nAngle2;
853*cdf0e10cSrcweir 		pInfo->nObj1Lines=1;
854*cdf0e10cSrcweir 		pInfo->nObj2Lines=1;
855*cdf0e10cSrcweir 		pInfo->nMiddleLine=0xFFFF;
856*cdf0e10cSrcweir 	}
857*cdf0e10cSrcweir 	Point aPt1(rPt1);
858*cdf0e10cSrcweir 	Point aPt2(rPt2);
859*cdf0e10cSrcweir 	Rectangle aBoundRect1 (rBoundRect1 );
860*cdf0e10cSrcweir 	Rectangle aBoundRect2 (rBoundRect2 );
861*cdf0e10cSrcweir 	Rectangle aBewareRect1(rBewareRect1);
862*cdf0e10cSrcweir 	Rectangle aBewareRect2(rBewareRect2);
863*cdf0e10cSrcweir 	Point aMeeting((aPt1.X()+aPt2.X()+1)/2,(aPt1.Y()+aPt2.Y()+1)/2);
864*cdf0e10cSrcweir 	FASTBOOL bMeetingXMid=sal_True;
865*cdf0e10cSrcweir 	FASTBOOL bMeetingYMid=sal_True;
866*cdf0e10cSrcweir 	if (eKind==SDREDGE_ONELINE) {
867*cdf0e10cSrcweir 		XPolygon aXP(2);
868*cdf0e10cSrcweir 		aXP[0]=rPt1;
869*cdf0e10cSrcweir 		aXP[1]=rPt2;
870*cdf0e10cSrcweir 		if (pnQuality!=NULL) {
871*cdf0e10cSrcweir 			*pnQuality=Abs(rPt1.X()-rPt2.X())+Abs(rPt1.Y()-rPt2.Y());
872*cdf0e10cSrcweir 		}
873*cdf0e10cSrcweir 		return aXP;
874*cdf0e10cSrcweir 	} else if (eKind==SDREDGE_THREELINES) {
875*cdf0e10cSrcweir 		XPolygon aXP(4);
876*cdf0e10cSrcweir 		aXP[0]=rPt1;
877*cdf0e10cSrcweir 		aXP[1]=rPt1;
878*cdf0e10cSrcweir 		aXP[2]=rPt2;
879*cdf0e10cSrcweir 		aXP[3]=rPt2;
880*cdf0e10cSrcweir 		if (bRts1) aXP[1].X()=aBewareRect1.Right();  //+=500;
881*cdf0e10cSrcweir 		if (bObn1) aXP[1].Y()=aBewareRect1.Top();    //-=500;
882*cdf0e10cSrcweir 		if (bLks1) aXP[1].X()=aBewareRect1.Left();   //-=500;
883*cdf0e10cSrcweir 		if (bUnt1) aXP[1].Y()=aBewareRect1.Bottom(); //+=500;
884*cdf0e10cSrcweir 		if (bRts2) aXP[2].X()=aBewareRect2.Right();  //+=500;
885*cdf0e10cSrcweir 		if (bObn2) aXP[2].Y()=aBewareRect2.Top();    //-=500;
886*cdf0e10cSrcweir 		if (bLks2) aXP[2].X()=aBewareRect2.Left();   //-=500;
887*cdf0e10cSrcweir 		if (bUnt2) aXP[2].Y()=aBewareRect2.Bottom(); //+=500;
888*cdf0e10cSrcweir 		if (pnQuality!=NULL) {
889*cdf0e10cSrcweir 			long nQ=Abs(aXP[1].X()-aXP[0].X())+Abs(aXP[1].Y()-aXP[0].Y());
890*cdf0e10cSrcweir 				nQ+=Abs(aXP[2].X()-aXP[1].X())+Abs(aXP[2].Y()-aXP[1].Y());
891*cdf0e10cSrcweir 				nQ+=Abs(aXP[3].X()-aXP[2].X())+Abs(aXP[3].Y()-aXP[2].Y());
892*cdf0e10cSrcweir 			*pnQuality=nQ;
893*cdf0e10cSrcweir 		}
894*cdf0e10cSrcweir 		if (bInfo) {
895*cdf0e10cSrcweir 			pInfo->nObj1Lines=2;
896*cdf0e10cSrcweir 			pInfo->nObj2Lines=2;
897*cdf0e10cSrcweir 			if (bHor1) {
898*cdf0e10cSrcweir 				aXP[1].X()+=pInfo->aObj1Line2.X();
899*cdf0e10cSrcweir 			} else {
900*cdf0e10cSrcweir 				aXP[1].Y()+=pInfo->aObj1Line2.Y();
901*cdf0e10cSrcweir 			}
902*cdf0e10cSrcweir 			if (bHor2) {
903*cdf0e10cSrcweir 				aXP[2].X()+=pInfo->aObj2Line2.X();
904*cdf0e10cSrcweir 			} else {
905*cdf0e10cSrcweir 				aXP[2].Y()+=pInfo->aObj2Line2.Y();
906*cdf0e10cSrcweir 			}
907*cdf0e10cSrcweir 		}
908*cdf0e10cSrcweir 		return aXP;
909*cdf0e10cSrcweir 	}
910*cdf0e10cSrcweir 	sal_uInt16 nIntersections=0;
911*cdf0e10cSrcweir 	FASTBOOL bForceMeeting=sal_False; // Muss die Linie durch den MeetingPoint laufen?
912*cdf0e10cSrcweir 	{
913*cdf0e10cSrcweir 		Point aC1(aBewareRect1.Center());
914*cdf0e10cSrcweir 		Point aC2(aBewareRect2.Center());
915*cdf0e10cSrcweir 		if (aBewareRect1.Left()<=aBewareRect2.Right() && aBewareRect1.Right()>=aBewareRect2.Left()) {
916*cdf0e10cSrcweir 			// Ueberschneidung auf der X-Achse
917*cdf0e10cSrcweir 			long n1=Max(aBewareRect1.Left(),aBewareRect2.Left());
918*cdf0e10cSrcweir 			long n2=Min(aBewareRect1.Right(),aBewareRect2.Right());
919*cdf0e10cSrcweir 			aMeeting.X()=(n1+n2+1)/2;
920*cdf0e10cSrcweir 		} else {
921*cdf0e10cSrcweir 			// Ansonsten den Mittelpunkt des Freiraums
922*cdf0e10cSrcweir 			if (aC1.X()<aC2.X()) {
923*cdf0e10cSrcweir 				aMeeting.X()=(aBewareRect1.Right()+aBewareRect2.Left()+1)/2;
924*cdf0e10cSrcweir 			} else {
925*cdf0e10cSrcweir 				aMeeting.X()=(aBewareRect1.Left()+aBewareRect2.Right()+1)/2;
926*cdf0e10cSrcweir 			}
927*cdf0e10cSrcweir 		}
928*cdf0e10cSrcweir 		if (aBewareRect1.Top()<=aBewareRect2.Bottom() && aBewareRect1.Bottom()>=aBewareRect2.Top()) {
929*cdf0e10cSrcweir 			// Ueberschneidung auf der Y-Achse
930*cdf0e10cSrcweir 			long n1=Max(aBewareRect1.Top(),aBewareRect2.Top());
931*cdf0e10cSrcweir 			long n2=Min(aBewareRect1.Bottom(),aBewareRect2.Bottom());
932*cdf0e10cSrcweir 			aMeeting.Y()=(n1+n2+1)/2;
933*cdf0e10cSrcweir 		} else {
934*cdf0e10cSrcweir 			// Ansonsten den Mittelpunkt des Freiraums
935*cdf0e10cSrcweir 			if (aC1.Y()<aC2.Y()) {
936*cdf0e10cSrcweir 				aMeeting.Y()=(aBewareRect1.Bottom()+aBewareRect2.Top()+1)/2;
937*cdf0e10cSrcweir 			} else {
938*cdf0e10cSrcweir 				aMeeting.Y()=(aBewareRect1.Top()+aBewareRect2.Bottom()+1)/2;
939*cdf0e10cSrcweir 			}
940*cdf0e10cSrcweir 		}
941*cdf0e10cSrcweir 		// Im Prinzip gibt es 3 zu unterscheidene Faelle:
942*cdf0e10cSrcweir 		//   1. Beide in die selbe Richtung
943*cdf0e10cSrcweir 		//   2. Beide in genau entgegengesetzte Richtungen
944*cdf0e10cSrcweir 		//   3. Einer waagerecht und der andere senkrecht
945*cdf0e10cSrcweir 		long nXMin=Min(aBewareRect1.Left(),aBewareRect2.Left());
946*cdf0e10cSrcweir 		long nXMax=Max(aBewareRect1.Right(),aBewareRect2.Right());
947*cdf0e10cSrcweir 		long nYMin=Min(aBewareRect1.Top(),aBewareRect2.Top());
948*cdf0e10cSrcweir 		long nYMax=Max(aBewareRect1.Bottom(),aBewareRect2.Bottom());
949*cdf0e10cSrcweir 		//int bBoundOverlap=aBoundRect1.Right()>aBoundRect2.Left() && aBoundRect1.Left()<aBoundRect2.Right() &&
950*cdf0e10cSrcweir 							   aBoundRect1.Bottom()>aBoundRect2.Top() && aBoundRect1.Top()<aBoundRect2.Bottom();
951*cdf0e10cSrcweir 		FASTBOOL bBewareOverlap=aBewareRect1.Right()>aBewareRect2.Left() && aBewareRect1.Left()<aBewareRect2.Right() &&
952*cdf0e10cSrcweir 								aBewareRect1.Bottom()>aBewareRect2.Top() && aBewareRect1.Top()<aBewareRect2.Bottom();
953*cdf0e10cSrcweir 		unsigned nMainCase=3;
954*cdf0e10cSrcweir 		if (nAngle1==nAngle2) nMainCase=1;
955*cdf0e10cSrcweir 		else if ((bHor1 && bHor2) || (bVer1 && bVer2)) nMainCase=2;
956*cdf0e10cSrcweir 		if (nMainCase==1) { // Fall 1: Beide in eine Richtung moeglich.
957*cdf0e10cSrcweir 			if (bVer1) aMeeting.X()=(aPt1.X()+aPt2.X()+1)/2; // ist hier besser, als der
958*cdf0e10cSrcweir 			if (bHor1) aMeeting.Y()=(aPt1.Y()+aPt2.Y()+1)/2; // Mittelpunkt des Freiraums
959*cdf0e10cSrcweir 			// bX1Ok bedeutet, dass die Vertikale, die aus Obj1 austritt, keinen Konflikt mit Obj2 bildet, ...
960*cdf0e10cSrcweir 			FASTBOOL bX1Ok=aPt1.X()<=aBewareRect2.Left() || aPt1.X()>=aBewareRect2.Right();
961*cdf0e10cSrcweir 			FASTBOOL bX2Ok=aPt2.X()<=aBewareRect1.Left() || aPt2.X()>=aBewareRect1.Right();
962*cdf0e10cSrcweir 			FASTBOOL bY1Ok=aPt1.Y()<=aBewareRect2.Top() || aPt1.Y()>=aBewareRect2.Bottom();
963*cdf0e10cSrcweir 			FASTBOOL bY2Ok=aPt2.Y()<=aBewareRect1.Top() || aPt2.Y()>=aBewareRect1.Bottom();
964*cdf0e10cSrcweir 			if (bLks1 && (bY1Ok || aBewareRect1.Left()<aBewareRect2.Right()) && (bY2Ok || aBewareRect2.Left()<aBewareRect1.Right())) {
965*cdf0e10cSrcweir 				aMeeting.X()=nXMin;
966*cdf0e10cSrcweir 				bMeetingXMid=sal_False;
967*cdf0e10cSrcweir 			}
968*cdf0e10cSrcweir 			if (bRts1 && (bY1Ok || aBewareRect1.Right()>aBewareRect2.Left()) && (bY2Ok || aBewareRect2.Right()>aBewareRect1.Left())) {
969*cdf0e10cSrcweir 				aMeeting.X()=nXMax;
970*cdf0e10cSrcweir 				bMeetingXMid=sal_False;
971*cdf0e10cSrcweir 			}
972*cdf0e10cSrcweir 			if (bObn1 && (bX1Ok || aBewareRect1.Top()<aBewareRect2.Bottom()) && (bX2Ok || aBewareRect2.Top()<aBewareRect1.Bottom())) {
973*cdf0e10cSrcweir 				aMeeting.Y()=nYMin;
974*cdf0e10cSrcweir 				bMeetingYMid=sal_False;
975*cdf0e10cSrcweir 			}
976*cdf0e10cSrcweir 			if (bUnt1 && (bX1Ok || aBewareRect1.Bottom()>aBewareRect2.Top()) && (bX2Ok || aBewareRect2.Bottom()>aBewareRect1.Top())) {
977*cdf0e10cSrcweir 				aMeeting.Y()=nYMax;
978*cdf0e10cSrcweir 				bMeetingYMid=sal_False;
979*cdf0e10cSrcweir 			}
980*cdf0e10cSrcweir 		} else if (nMainCase==2) {
981*cdf0e10cSrcweir 			// Fall 2:
982*cdf0e10cSrcweir 			bForceMeeting=sal_True;
983*cdf0e10cSrcweir 			if (bHor1) { // beide waagerecht
984*cdf0e10cSrcweir                 /* 9 Moeglichkeiten:                   � � �                    */
985*cdf0e10cSrcweir                 /*   2.1 Gegenueber, Ueberschneidung   � � �                    */
986*cdf0e10cSrcweir                 /*       nur auf der Y-Achse           � � �                    */
987*cdf0e10cSrcweir                 /*   2.2, 2.3 Gegenueber, vertikal versetzt. � � �   � � �      */
988*cdf0e10cSrcweir                 /*            Ueberschneidung weder auf der  � � �   � � �      */
989*cdf0e10cSrcweir                 /*            X- noch auf der Y-Achse        � � �   � � �      */
990*cdf0e10cSrcweir                 /*   2.4, 2.5 Untereinander,   � � �   � � �                    */
991*cdf0e10cSrcweir                 /*            Ueberschneidung  � � �   � � �                    */
992*cdf0e10cSrcweir                 /*            nur auf X-Achse  � � �   � � �                    */
993*cdf0e10cSrcweir                 /*   2.6, 2.7 Gegeneinander, vertikal versetzt. � � �   � � �   */
994*cdf0e10cSrcweir                 /*            Ueberschneidung weder auf der     � � �   � � �   */
995*cdf0e10cSrcweir                 /*            X- noch auf der Y-Achse.          � � �   � � �   */
996*cdf0e10cSrcweir                 /*   2.8 Gegeneinander.       � � �                             */
997*cdf0e10cSrcweir                 /*       Ueberschneidung nur  � � �                             */
998*cdf0e10cSrcweir                 /*       auf der Y-Achse.     � � �                             */
999*cdf0e10cSrcweir                 /*   2.9 Die BewareRects der Objekte ueberschneiden             */
1000*cdf0e10cSrcweir                 /*       sich auf X- und Y-Achse.                               */
1001*cdf0e10cSrcweir                 /* Die Faelle gelten entsprechend umgesetzt auch fuer           */
1002*cdf0e10cSrcweir                 /* senkrechte Linienaustritte.                                  */
1003*cdf0e10cSrcweir                 /* Die Faelle 2.1-2.7 werden mit dem Default-Meeting ausreichend*/
1004*cdf0e10cSrcweir                 /* gut behandelt. Spezielle MeetingPoints werden hier also nur  */
1005*cdf0e10cSrcweir                 /* fuer 2.8 und 2.9 bestimmt.                                   */
1006*cdf0e10cSrcweir 
1007*cdf0e10cSrcweir 				// Normalisierung. aR1 soll der nach rechts und
1008*cdf0e10cSrcweir 				// aR2 der nach links austretende sein.
1009*cdf0e10cSrcweir 				Rectangle aBewR1(bRts1 ? aBewareRect1 : aBewareRect2);
1010*cdf0e10cSrcweir 				Rectangle aBewR2(bRts1 ? aBewareRect2 : aBewareRect1);
1011*cdf0e10cSrcweir 				Rectangle aBndR1(bRts1 ? aBoundRect1 : aBoundRect2);
1012*cdf0e10cSrcweir 				Rectangle aBndR2(bRts1 ? aBoundRect2 : aBoundRect1);
1013*cdf0e10cSrcweir 				if (aBewR1.Bottom()>aBewR2.Top() && aBewR1.Top()<aBewR2.Bottom()) {
1014*cdf0e10cSrcweir 					// Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9
1015*cdf0e10cSrcweir 					if (aBewR1.Right()>aBewR2.Left()) {
1016*cdf0e10cSrcweir 						// Faelle 2.8, 2.9
1017*cdf0e10cSrcweir 						// Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False).
1018*cdf0e10cSrcweir 						// Fall 2.9 kann auch Direktverbindung sein (bei geringer
1019*cdf0e10cSrcweir 						// Ueberschneidung der BewareRects ohne Ueberschneidung der
1020*cdf0e10cSrcweir 						// Boundrects wenn die Linienaustritte sonst das BewareRect
1021*cdf0e10cSrcweir 						// des jeweils anderen Objekts verletzen wuerden.
1022*cdf0e10cSrcweir 						FASTBOOL bCase29Direct=sal_False;
1023*cdf0e10cSrcweir 						FASTBOOL bCase29=aBewR1.Right()>aBewR2.Left();
1024*cdf0e10cSrcweir 						if (aBndR1.Right()<=aBndR2.Left()) { // Fall 2.9 und keine Boundrectueberschneidung
1025*cdf0e10cSrcweir 							if ((aPt1.Y()>aBewareRect2.Top() && aPt1.Y()<aBewareRect2.Bottom()) ||
1026*cdf0e10cSrcweir 								(aPt2.Y()>aBewareRect1.Top() && aPt2.Y()<aBewareRect1.Bottom())) {
1027*cdf0e10cSrcweir 							   bCase29Direct=sal_True;
1028*cdf0e10cSrcweir 							}
1029*cdf0e10cSrcweir 						}
1030*cdf0e10cSrcweir 						if (!bCase29Direct) {
1031*cdf0e10cSrcweir 							FASTBOOL bObenLang=Abs(nYMin-aMeeting.Y())<=Abs(nYMax-aMeeting.Y());
1032*cdf0e10cSrcweir 							if (bObenLang) {
1033*cdf0e10cSrcweir 								aMeeting.Y()=nYMin;
1034*cdf0e10cSrcweir 							} else {
1035*cdf0e10cSrcweir 								aMeeting.Y()=nYMax;
1036*cdf0e10cSrcweir 							}
1037*cdf0e10cSrcweir 							bMeetingYMid=sal_False;
1038*cdf0e10cSrcweir 							if (bCase29) {
1039*cdf0e10cSrcweir 								// und nun noch dafuer sorgen, dass das
1040*cdf0e10cSrcweir 								// umzingelte Obj nicht durchquert wird
1041*cdf0e10cSrcweir 								if ((aBewR1.Center().Y()<aBewR2.Center().Y()) != bObenLang) {
1042*cdf0e10cSrcweir 									aMeeting.X()=aBewR2.Right();
1043*cdf0e10cSrcweir 								} else {
1044*cdf0e10cSrcweir 									aMeeting.X()=aBewR1.Left();
1045*cdf0e10cSrcweir 								}
1046*cdf0e10cSrcweir 								bMeetingXMid=sal_False;
1047*cdf0e10cSrcweir 							}
1048*cdf0e10cSrcweir 						} else {
1049*cdf0e10cSrcweir 							// Direkte Verbindung (3-Linien Z-Verbindung), da
1050*cdf0e10cSrcweir 							// Verletzung der BewareRects unvermeidlich ist.
1051*cdf0e10cSrcweir 							// Via Dreisatz werden die BewareRects nun verkleinert.
1052*cdf0e10cSrcweir 							long nWant1=aBewR1.Right()-aBndR1.Right(); // Abstand bei Obj1
1053*cdf0e10cSrcweir 							long nWant2=aBndR2.Left()-aBewR2.Left();   // Abstand bei Obj2
1054*cdf0e10cSrcweir 							long nSpace=aBndR2.Left()-aBndR1.Right(); // verfuegbarer Platz
1055*cdf0e10cSrcweir 							long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2);
1056*cdf0e10cSrcweir 							long nGet2=nSpace-nGet1;
1057*cdf0e10cSrcweir 							if (bRts1) { // Normalisierung zurueckwandeln
1058*cdf0e10cSrcweir 								aBewareRect1.Right()+=nGet1-nWant1;
1059*cdf0e10cSrcweir 								aBewareRect2.Left()-=nGet2-nWant2;
1060*cdf0e10cSrcweir 							} else {
1061*cdf0e10cSrcweir 								aBewareRect2.Right()+=nGet1-nWant1;
1062*cdf0e10cSrcweir 								aBewareRect1.Left()-=nGet2-nWant2;
1063*cdf0e10cSrcweir 							}
1064*cdf0e10cSrcweir 							nIntersections++; // Qualitaet herabsetzen
1065*cdf0e10cSrcweir 						}
1066*cdf0e10cSrcweir 					}
1067*cdf0e10cSrcweir 				}
1068*cdf0e10cSrcweir 			} else if (bVer1) { // beide senkrecht
1069*cdf0e10cSrcweir 				Rectangle aBewR1(bUnt1 ? aBewareRect1 : aBewareRect2);
1070*cdf0e10cSrcweir 				Rectangle aBewR2(bUnt1 ? aBewareRect2 : aBewareRect1);
1071*cdf0e10cSrcweir 				Rectangle aBndR1(bUnt1 ? aBoundRect1 : aBoundRect2);
1072*cdf0e10cSrcweir 				Rectangle aBndR2(bUnt1 ? aBoundRect2 : aBoundRect1);
1073*cdf0e10cSrcweir 				if (aBewR1.Right()>aBewR2.Left() && aBewR1.Left()<aBewR2.Right()) {
1074*cdf0e10cSrcweir 					// Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9
1075*cdf0e10cSrcweir 					if (aBewR1.Bottom()>aBewR2.Top()) {
1076*cdf0e10cSrcweir 						// Faelle 2.8, 2.9
1077*cdf0e10cSrcweir 						// Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False).
1078*cdf0e10cSrcweir 						// Fall 2.9 kann auch Direktverbindung sein (bei geringer
1079*cdf0e10cSrcweir 						// Ueberschneidung der BewareRects ohne Ueberschneidung der
1080*cdf0e10cSrcweir 						// Boundrects wenn die Linienaustritte sonst das BewareRect
1081*cdf0e10cSrcweir 						// des jeweils anderen Objekts verletzen wuerden.
1082*cdf0e10cSrcweir 						FASTBOOL bCase29Direct=sal_False;
1083*cdf0e10cSrcweir 						FASTBOOL bCase29=aBewR1.Bottom()>aBewR2.Top();
1084*cdf0e10cSrcweir 						if (aBndR1.Bottom()<=aBndR2.Top()) { // Fall 2.9 und keine Boundrectueberschneidung
1085*cdf0e10cSrcweir 							if ((aPt1.X()>aBewareRect2.Left() && aPt1.X()<aBewareRect2.Right()) ||
1086*cdf0e10cSrcweir 								(aPt2.X()>aBewareRect1.Left() && aPt2.X()<aBewareRect1.Right())) {
1087*cdf0e10cSrcweir 							   bCase29Direct=sal_True;
1088*cdf0e10cSrcweir 							}
1089*cdf0e10cSrcweir 						}
1090*cdf0e10cSrcweir 						if (!bCase29Direct) {
1091*cdf0e10cSrcweir 							FASTBOOL bLinksLang=Abs(nXMin-aMeeting.X())<=Abs(nXMax-aMeeting.X());
1092*cdf0e10cSrcweir 							if (bLinksLang) {
1093*cdf0e10cSrcweir 								aMeeting.X()=nXMin;
1094*cdf0e10cSrcweir 							} else {
1095*cdf0e10cSrcweir 								aMeeting.X()=nXMax;
1096*cdf0e10cSrcweir 							}
1097*cdf0e10cSrcweir 							bMeetingXMid=sal_False;
1098*cdf0e10cSrcweir 							if (bCase29) {
1099*cdf0e10cSrcweir 								// und nun noch dafuer sorgen, dass das
1100*cdf0e10cSrcweir 								// umzingelte Obj nicht durchquert wird
1101*cdf0e10cSrcweir 								if ((aBewR1.Center().X()<aBewR2.Center().X()) != bLinksLang) {
1102*cdf0e10cSrcweir 									aMeeting.Y()=aBewR2.Bottom();
1103*cdf0e10cSrcweir 								} else {
1104*cdf0e10cSrcweir 									aMeeting.Y()=aBewR1.Top();
1105*cdf0e10cSrcweir 								}
1106*cdf0e10cSrcweir 								bMeetingYMid=sal_False;
1107*cdf0e10cSrcweir 							}
1108*cdf0e10cSrcweir 						} else {
1109*cdf0e10cSrcweir 							// Direkte Verbindung (3-Linien Z-Verbindung), da
1110*cdf0e10cSrcweir 							// Verletzung der BewareRects unvermeidlich ist.
1111*cdf0e10cSrcweir 							// Via Dreisatz werden die BewareRects nun verkleinert.
1112*cdf0e10cSrcweir 							long nWant1=aBewR1.Bottom()-aBndR1.Bottom(); // Abstand bei Obj1
1113*cdf0e10cSrcweir 							long nWant2=aBndR2.Top()-aBewR2.Top();   // Abstand bei Obj2
1114*cdf0e10cSrcweir 							long nSpace=aBndR2.Top()-aBndR1.Bottom(); // verfuegbarer Platz
1115*cdf0e10cSrcweir 							long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2);
1116*cdf0e10cSrcweir 							long nGet2=nSpace-nGet1;
1117*cdf0e10cSrcweir 							if (bUnt1) { // Normalisierung zurueckwandeln
1118*cdf0e10cSrcweir 								aBewareRect1.Bottom()+=nGet1-nWant1;
1119*cdf0e10cSrcweir 								aBewareRect2.Top()-=nGet2-nWant2;
1120*cdf0e10cSrcweir 							} else {
1121*cdf0e10cSrcweir 								aBewareRect2.Bottom()+=nGet1-nWant1;
1122*cdf0e10cSrcweir 								aBewareRect1.Top()-=nGet2-nWant2;
1123*cdf0e10cSrcweir 							}
1124*cdf0e10cSrcweir 							nIntersections++; // Qualitaet herabsetzen
1125*cdf0e10cSrcweir 						}
1126*cdf0e10cSrcweir 					}
1127*cdf0e10cSrcweir 				}
1128*cdf0e10cSrcweir 			}
1129*cdf0e10cSrcweir 		} else if (nMainCase==3) { // Fall 3: Einer waagerecht und der andere senkrecht. Sehr viele Fallunterscheidungen
1130*cdf0e10cSrcweir             /* Kleine Legende: � � � � � -> Ohne Ueberschneidung, maximal Beruehrung.                   */
1131*cdf0e10cSrcweir             /*                 � � � � � -> Ueberschneidung                                             */
1132*cdf0e10cSrcweir             /*                 � � � � � -> Selbe Hoehe                                                 */
1133*cdf0e10cSrcweir             /*                 � � � � � -> Ueberschneidung                                             */
1134*cdf0e10cSrcweir             /*                 � � � � � -> Ohne Ueberschneidung, maximal Beruehrung.                   */
1135*cdf0e10cSrcweir             /* Linienaustritte links �, rechts �, oben � und unten �.                                   */
1136*cdf0e10cSrcweir             /* Insgesamt sind 96 Konstellationen moeglich, wobei einige nicht einmal                    */
1137*cdf0e10cSrcweir             /* eindeutig einem Fall und damit einer Behandlungsmethode zugeordnet werden                */
1138*cdf0e10cSrcweir             /* koennen.                                                                                 */
1139*cdf0e10cSrcweir             /* 3.1: Hierzu moegen alle Konstellationen zaehlen, die durch den                           */
1140*cdf0e10cSrcweir             /*      Default-MeetingPoint zufriedenstellend abgedeckt sind (20+12).                      */
1141*cdf0e10cSrcweir             /*   � � � � �    � � � � �   Diese 12  � � � � �    � � � � �    � � � � �    � � � � �    */
1142*cdf0e10cSrcweir             /*   � � � � �    � � � � �   Konstel.  � � � � �    � � � � �    � � � � �    � � � � �    */
1143*cdf0e10cSrcweir             /*   � � � � �    � � � � �   jedoch    � � � � �    � � � � �    � � � � �    � � � � �    */
1144*cdf0e10cSrcweir             /*   � � � � �    � � � � �   nur zum   � � � � �    � � � � �    � � � � �    � � � � �    */
1145*cdf0e10cSrcweir             /*   � � � � �    � � � � �   Teil:     � � � � �    � � � � �    � � � � �    � � � � �    */
1146*cdf0e10cSrcweir             /*   Letztere 16 Faelle scheiden aus, sobald sich die Objekte offen                         */
1147*cdf0e10cSrcweir             /*   gegenueberstehen (siehe Fall 3.2).                                                     */
1148*cdf0e10cSrcweir             /* 3.2: Die Objekte stehen sich offen gegenueber und somit ist eine                         */
1149*cdf0e10cSrcweir             /*      Verbindung mit lediglich 2 Linien moeglich (4+20).                                  */
1150*cdf0e10cSrcweir             /*      Dieser Fall hat 1. Prioritaet.                                                      */
1151*cdf0e10cSrcweir             /*   � � � � �   � � � � �   Diese 20  � � � � �   � � � � �   � � � � �   � � � � �        */
1152*cdf0e10cSrcweir             /*   � � � � �   � � � � �   Konstel.  � � � � �   � � � � �   � � � � �   � � � � �        */
1153*cdf0e10cSrcweir             /*   � � � � �   � � � � �   jedoch    � � � � �   � � � � �   � � � � �   � � � � �        */
1154*cdf0e10cSrcweir             /*   � � � � �   � � � � �   nur zum   � � � � �   � � � � �   � � � � �   � � � � �        */
1155*cdf0e10cSrcweir             /*   � � � � �   � � � � �   Teil:     � � � � �   � � � � �   � � � � �   � � � � �        */
1156*cdf0e10cSrcweir             /* 3.3: Die Linienaustritte zeigen vom anderen Objekt weg bzw. hinter                       */
1157*cdf0e10cSrcweir             /*      dessen Ruecken vorbei (52+4).                                                       */
1158*cdf0e10cSrcweir             /*   � � � � �   � � � � �   � � � � �   � � � � �   Diese 4   � � � � �   � � � � �        */
1159*cdf0e10cSrcweir             /*   � � � � �   � � � � �   � � � � �   � � � � �   Konstel.  � � � � �   � � � � �        */
1160*cdf0e10cSrcweir             /*   � � � � �   � � � � �   � � � � �   � � � � �   jedoch    � � � � �   � � � � �        */
1161*cdf0e10cSrcweir             /*   � � � � �   � � � � �   � � � � �   � � � � �   nur zum   � � � � �   � � � � �        */
1162*cdf0e10cSrcweir             /*   � � � � �   � � � � �   � � � � �   � � � � �   Teil:     � � � � �   � � � � �        */
1163*cdf0e10cSrcweir 
1164*cdf0e10cSrcweir 			// Fall 3.2
1165*cdf0e10cSrcweir 			Rectangle aTmpR1(aBewareRect1);
1166*cdf0e10cSrcweir 			Rectangle aTmpR2(aBewareRect2);
1167*cdf0e10cSrcweir 			if (bBewareOverlap) {
1168*cdf0e10cSrcweir 				// Ueberschneidung der BewareRects: BoundRects fuer Check auf Fall 3.2 verwenden.
1169*cdf0e10cSrcweir 				aTmpR1=aBoundRect1;
1170*cdf0e10cSrcweir 				aTmpR2=aBoundRect2;
1171*cdf0e10cSrcweir 			}
1172*cdf0e10cSrcweir 			if ((((bRts1 && aTmpR1.Right ()<=aPt2.X()) || (bLks1 && aTmpR1.Left()>=aPt2.X())) &&
1173*cdf0e10cSrcweir 				 ((bUnt2 && aTmpR2.Bottom()<=aPt1.Y()) || (bObn2 && aTmpR2.Top ()>=aPt1.Y()))) ||
1174*cdf0e10cSrcweir 				(((bRts2 && aTmpR2.Right ()<=aPt1.X()) || (bLks2 && aTmpR2.Left()>=aPt1.X())) &&
1175*cdf0e10cSrcweir 				 ((bUnt1 && aTmpR1.Bottom()<=aPt2.Y()) || (bObn1 && aTmpR1.Top ()>=aPt2.Y())))) {
1176*cdf0e10cSrcweir 				// Fall 3.2 trifft zu: Verbindung mit lediglich 2 Linien
1177*cdf0e10cSrcweir 				bForceMeeting=sal_True;
1178*cdf0e10cSrcweir 				bMeetingXMid=sal_False;
1179*cdf0e10cSrcweir 				bMeetingYMid=sal_False;
1180*cdf0e10cSrcweir 				if (bHor1) {
1181*cdf0e10cSrcweir 					aMeeting.X()=aPt2.X();
1182*cdf0e10cSrcweir 					aMeeting.Y()=aPt1.Y();
1183*cdf0e10cSrcweir 				} else {
1184*cdf0e10cSrcweir 					aMeeting.X()=aPt1.X();
1185*cdf0e10cSrcweir 					aMeeting.Y()=aPt2.Y();
1186*cdf0e10cSrcweir 				}
1187*cdf0e10cSrcweir 				// Falls Ueberschneidung der BewareRects:
1188*cdf0e10cSrcweir 				aBewareRect1=aTmpR1;
1189*cdf0e10cSrcweir 				aBewareRect2=aTmpR2;
1190*cdf0e10cSrcweir 			} else if ((((bRts1 && aBewareRect1.Right ()>aBewareRect2.Left  ()) ||
1191*cdf0e10cSrcweir 						 (bLks1 && aBewareRect1.Left  ()<aBewareRect2.Right ())) &&
1192*cdf0e10cSrcweir 						((bUnt2 && aBewareRect2.Bottom()>aBewareRect1.Top   ()) ||
1193*cdf0e10cSrcweir 						 (bObn2 && aBewareRect2.Top   ()<aBewareRect1.Bottom()))) ||
1194*cdf0e10cSrcweir 					   (((bRts2 && aBewareRect2.Right ()>aBewareRect1.Left  ()) ||
1195*cdf0e10cSrcweir 						 (bLks2 && aBewareRect2.Left  ()<aBewareRect1.Right ())) &&
1196*cdf0e10cSrcweir 						((bUnt1 && aBewareRect1.Bottom()>aBewareRect2.Top   ()) ||
1197*cdf0e10cSrcweir 						 (bObn1 && aBewareRect1.Top   ()<aBewareRect2.Bottom())))) {
1198*cdf0e10cSrcweir 				// Fall 3.3
1199*cdf0e10cSrcweir 				bForceMeeting=sal_True;
1200*cdf0e10cSrcweir 				if (bRts1 || bRts2) { aMeeting.X()=nXMax; bMeetingXMid=sal_False; }
1201*cdf0e10cSrcweir 				if (bLks1 || bLks2) { aMeeting.X()=nXMin; bMeetingXMid=sal_False; }
1202*cdf0e10cSrcweir 				if (bUnt1 || bUnt2) { aMeeting.Y()=nYMax; bMeetingYMid=sal_False; }
1203*cdf0e10cSrcweir 				if (bObn1 || bObn2) { aMeeting.Y()=nYMin; bMeetingYMid=sal_False; }
1204*cdf0e10cSrcweir 			}
1205*cdf0e10cSrcweir 		}
1206*cdf0e10cSrcweir 	}
1207*cdf0e10cSrcweir 
1208*cdf0e10cSrcweir 	XPolygon aXP1(ImpCalcObjToCenter(aPt1,nAngle1,aBewareRect1,aMeeting));
1209*cdf0e10cSrcweir 	XPolygon aXP2(ImpCalcObjToCenter(aPt2,nAngle2,aBewareRect2,aMeeting));
1210*cdf0e10cSrcweir 	sal_uInt16 nXP1Anz=aXP1.GetPointCount();
1211*cdf0e10cSrcweir 	sal_uInt16 nXP2Anz=aXP2.GetPointCount();
1212*cdf0e10cSrcweir 	if (bInfo) {
1213*cdf0e10cSrcweir 		pInfo->nObj1Lines=nXP1Anz; if (nXP1Anz>1) pInfo->nObj1Lines--;
1214*cdf0e10cSrcweir 		pInfo->nObj2Lines=nXP2Anz; if (nXP2Anz>1) pInfo->nObj2Lines--;
1215*cdf0e10cSrcweir 	}
1216*cdf0e10cSrcweir 	Point aEP1(aXP1[nXP1Anz-1]);
1217*cdf0e10cSrcweir 	Point aEP2(aXP2[nXP2Anz-1]);
1218*cdf0e10cSrcweir 	FASTBOOL bInsMeetingPoint=aEP1.X()!=aEP2.X() && aEP1.Y()!=aEP2.Y();
1219*cdf0e10cSrcweir 	FASTBOOL bHorzE1=aEP1.Y()==aXP1[nXP1Anz-2].Y(); // letzte Linie von XP1 horizontal?
1220*cdf0e10cSrcweir 	FASTBOOL bHorzE2=aEP2.Y()==aXP2[nXP2Anz-2].Y(); // letzte Linie von XP2 horizontal?
1221*cdf0e10cSrcweir 	if (aEP1==aEP2 && (bHorzE1 && bHorzE2 && aEP1.Y()==aEP2.Y()) || (!bHorzE1 && !bHorzE2 && aEP1.X()==aEP2.X())) {
1222*cdf0e10cSrcweir 		// Sonderbehandlung fuer 'I'-Verbinder
1223*cdf0e10cSrcweir 		nXP1Anz--; aXP1.Remove(nXP1Anz,1);
1224*cdf0e10cSrcweir 		nXP2Anz--; aXP2.Remove(nXP2Anz,1);
1225*cdf0e10cSrcweir 		bMeetingXMid=sal_False;
1226*cdf0e10cSrcweir 		bMeetingYMid=sal_False;
1227*cdf0e10cSrcweir 	}
1228*cdf0e10cSrcweir 	if (bInsMeetingPoint) {
1229*cdf0e10cSrcweir 		aXP1.Insert(XPOLY_APPEND,aMeeting,XPOLY_NORMAL);
1230*cdf0e10cSrcweir 		if (bInfo) {
1231*cdf0e10cSrcweir 			// Durch einfuegen des MeetingPoints kommen 2 weitere Linie hinzu.
1232*cdf0e10cSrcweir 			// Evtl. wird eine von diesen die Mittellinie.
1233*cdf0e10cSrcweir 			if (pInfo->nObj1Lines==pInfo->nObj2Lines) {
1234*cdf0e10cSrcweir 				pInfo->nObj1Lines++;
1235*cdf0e10cSrcweir 				pInfo->nObj2Lines++;
1236*cdf0e10cSrcweir 			} else {
1237*cdf0e10cSrcweir 				if (pInfo->nObj1Lines>pInfo->nObj2Lines) {
1238*cdf0e10cSrcweir 					pInfo->nObj2Lines++;
1239*cdf0e10cSrcweir 					pInfo->nMiddleLine=nXP1Anz-1;
1240*cdf0e10cSrcweir 				} else {
1241*cdf0e10cSrcweir 					pInfo->nObj1Lines++;
1242*cdf0e10cSrcweir 					pInfo->nMiddleLine=nXP1Anz;
1243*cdf0e10cSrcweir 				}
1244*cdf0e10cSrcweir 			}
1245*cdf0e10cSrcweir 		}
1246*cdf0e10cSrcweir 	} else if (bInfo && aEP1!=aEP2 && nXP1Anz+nXP2Anz>=4) {
1247*cdf0e10cSrcweir 		// Durch Verbinden der beiden Enden kommt eine weitere Linie hinzu.
1248*cdf0e10cSrcweir 		// Dies wird die Mittellinie.
1249*cdf0e10cSrcweir 		pInfo->nMiddleLine=nXP1Anz-1;
1250*cdf0e10cSrcweir 	}
1251*cdf0e10cSrcweir 	sal_uInt16 nNum=aXP2.GetPointCount();
1252*cdf0e10cSrcweir 	if (aXP1[nXP1Anz-1]==aXP2[nXP2Anz-1] && nXP1Anz>1 && nXP2Anz>1) nNum--;
1253*cdf0e10cSrcweir 	while (nNum>0) {
1254*cdf0e10cSrcweir 		nNum--;
1255*cdf0e10cSrcweir 		aXP1.Insert(XPOLY_APPEND,aXP2[nNum],XPOLY_NORMAL);
1256*cdf0e10cSrcweir 	}
1257*cdf0e10cSrcweir 	sal_uInt16 nPntAnz=aXP1.GetPointCount();
1258*cdf0e10cSrcweir 	char cForm=0;
1259*cdf0e10cSrcweir 	if (bInfo || pnQuality!=NULL) {
1260*cdf0e10cSrcweir 		cForm='?';
1261*cdf0e10cSrcweir 		if (nPntAnz==2) cForm='I';
1262*cdf0e10cSrcweir 		else if (nPntAnz==3) cForm='L';
1263*cdf0e10cSrcweir 		else if (nPntAnz==4) { // Z oder U
1264*cdf0e10cSrcweir 			if (nAngle1==nAngle2) cForm='U';
1265*cdf0e10cSrcweir 			else cForm='Z';
1266*cdf0e10cSrcweir         } else if (nPntAnz==4) { /* �-�  �-�  */
1267*cdf0e10cSrcweir             /* ...                 -�     -�  */
1268*cdf0e10cSrcweir 		} else if (nPntAnz==6) { // S oder C oder ...
1269*cdf0e10cSrcweir 			if (nAngle1!=nAngle2) {
1270*cdf0e10cSrcweir 				// Fuer Typ S hat Linie2 dieselbe Richtung wie Linie4.
1271*cdf0e10cSrcweir 				// Bei Typ C sind die beiden genau entgegengesetzt.
1272*cdf0e10cSrcweir 				Point aP1(aXP1[1]);
1273*cdf0e10cSrcweir 				Point aP2(aXP1[2]);
1274*cdf0e10cSrcweir 				Point aP3(aXP1[3]);
1275*cdf0e10cSrcweir 				Point aP4(aXP1[4]);
1276*cdf0e10cSrcweir 				if (aP1.Y()==aP2.Y()) { // beide Linien Horz
1277*cdf0e10cSrcweir 					if ((aP1.X()<aP2.X())==(aP3.X()<aP4.X())) cForm='S';
1278*cdf0e10cSrcweir 					else cForm='C';
1279*cdf0e10cSrcweir 				} else { // sonst beide Linien Vert
1280*cdf0e10cSrcweir 					if ((aP1.Y()<aP2.Y())==(aP3.Y()<aP4.Y())) cForm='S';
1281*cdf0e10cSrcweir 					else cForm='C';
1282*cdf0e10cSrcweir 				}
1283*cdf0e10cSrcweir 			} else cForm='4'; // sonst der 3. Fall mit 5 Linien
1284*cdf0e10cSrcweir 		} else cForm='?';  //
1285*cdf0e10cSrcweir 		// Weitere Formen:
1286*cdf0e10cSrcweir 		if (bInfo) {
1287*cdf0e10cSrcweir 			pInfo->cOrthoForm=cForm;
1288*cdf0e10cSrcweir 			if (cForm=='I' || cForm=='L' || cForm=='Z' || cForm=='U') {
1289*cdf0e10cSrcweir 				pInfo->nObj1Lines=1;
1290*cdf0e10cSrcweir 				pInfo->nObj2Lines=1;
1291*cdf0e10cSrcweir 				if (cForm=='Z' || cForm=='U') {
1292*cdf0e10cSrcweir 					pInfo->nMiddleLine=1;
1293*cdf0e10cSrcweir 				} else {
1294*cdf0e10cSrcweir 					pInfo->nMiddleLine=0xFFFF;
1295*cdf0e10cSrcweir 				}
1296*cdf0e10cSrcweir 			} else if (cForm=='S' || cForm=='C') {
1297*cdf0e10cSrcweir 				pInfo->nObj1Lines=2;
1298*cdf0e10cSrcweir 				pInfo->nObj2Lines=2;
1299*cdf0e10cSrcweir 				pInfo->nMiddleLine=2;
1300*cdf0e10cSrcweir 			}
1301*cdf0e10cSrcweir 		}
1302*cdf0e10cSrcweir 	}
1303*cdf0e10cSrcweir 	if (pnQuality!=NULL) {
1304*cdf0e10cSrcweir 		sal_uIntPtr nQual=0;
1305*cdf0e10cSrcweir 		sal_uIntPtr nQual0=nQual; // Ueberlaeufe vorbeugen
1306*cdf0e10cSrcweir 		FASTBOOL bOverflow=sal_False;
1307*cdf0e10cSrcweir 		Point aPt0(aXP1[0]);
1308*cdf0e10cSrcweir 		for (sal_uInt16 nPntNum=1; nPntNum<nPntAnz; nPntNum++) {
1309*cdf0e10cSrcweir 			Point aPt1b(aXP1[nPntNum]);
1310*cdf0e10cSrcweir 			nQual+=Abs(aPt1b.X()-aPt0.X())+Abs(aPt1b.Y()-aPt0.Y());
1311*cdf0e10cSrcweir 			if (nQual<nQual0) bOverflow=sal_True;
1312*cdf0e10cSrcweir 			nQual0=nQual;
1313*cdf0e10cSrcweir 			aPt0=aPt1b;
1314*cdf0e10cSrcweir 		}
1315*cdf0e10cSrcweir 
1316*cdf0e10cSrcweir 		sal_uInt16 nTmp=nPntAnz;
1317*cdf0e10cSrcweir 		if (cForm=='Z') {
1318*cdf0e10cSrcweir 			nTmp=2; // Z-Form hat gute Qualitaet (nTmp=2 statt 4)
1319*cdf0e10cSrcweir 			sal_uIntPtr n1=Abs(aXP1[1].X()-aXP1[0].X())+Abs(aXP1[1].Y()-aXP1[0].Y());
1320*cdf0e10cSrcweir 			sal_uIntPtr n2=Abs(aXP1[2].X()-aXP1[1].X())+Abs(aXP1[2].Y()-aXP1[1].Y());
1321*cdf0e10cSrcweir 			sal_uIntPtr n3=Abs(aXP1[3].X()-aXP1[2].X())+Abs(aXP1[3].Y()-aXP1[2].Y());
1322*cdf0e10cSrcweir 			// fuer moeglichst gleichlange Linien sorgen
1323*cdf0e10cSrcweir 			sal_uIntPtr nBesser=0;
1324*cdf0e10cSrcweir 			n1+=n3;
1325*cdf0e10cSrcweir 			n3=n2/4;
1326*cdf0e10cSrcweir 			if (n1>=n2) nBesser=6;
1327*cdf0e10cSrcweir 			else if (n1>=3*n3) nBesser=4;
1328*cdf0e10cSrcweir 			else if (n1>=2*n3) nBesser=2;
1329*cdf0e10cSrcweir 			if (aXP1[0].Y()!=aXP1[1].Y()) nBesser++; // Senkrechte Startlinie kriegt auch noch einen Pluspunkt (fuer H/V-Prio)
1330*cdf0e10cSrcweir 			if (nQual>nBesser) nQual-=nBesser; else nQual=0;
1331*cdf0e10cSrcweir 		}
1332*cdf0e10cSrcweir 		if (nTmp>=3) {
1333*cdf0e10cSrcweir 			nQual0=nQual;
1334*cdf0e10cSrcweir 			nQual+=(sal_uIntPtr)nTmp*0x01000000;
1335*cdf0e10cSrcweir 			if (nQual<nQual0 || nTmp>15) bOverflow=sal_True;
1336*cdf0e10cSrcweir 		}
1337*cdf0e10cSrcweir 		if (nPntAnz>=2) { // Austrittswinkel nochmal pruefen
1338*cdf0e10cSrcweir 			Point aP1(aXP1[1]); aP1-=aXP1[0];
1339*cdf0e10cSrcweir 			Point aP2(aXP1[nPntAnz-2]); aP2-=aXP1[nPntAnz-1];
1340*cdf0e10cSrcweir 			long nAng1=0; if (aP1.X()<0) nAng1=18000; if (aP1.Y()>0) nAng1=27000;
1341*cdf0e10cSrcweir 			if (aP1.Y()<0) nAng1=9000; if (aP1.X()!=0 && aP1.Y()!=0) nAng1=1; // Schraeg!?!
1342*cdf0e10cSrcweir 			long nAng2=0; if (aP2.X()<0) nAng2=18000; if (aP2.Y()>0) nAng2=27000;
1343*cdf0e10cSrcweir 			if (aP2.Y()<0) nAng2=9000; if (aP2.X()!=0 && aP2.Y()!=0) nAng2=1; // Schraeg!?!
1344*cdf0e10cSrcweir 			if (nAng1!=nAngle1) nIntersections++;
1345*cdf0e10cSrcweir 			if (nAng2!=nAngle2) nIntersections++;
1346*cdf0e10cSrcweir 		}
1347*cdf0e10cSrcweir 
1348*cdf0e10cSrcweir 		// Fuer den Qualitaetscheck wieder die Original-Rects verwenden und
1349*cdf0e10cSrcweir 		// gleichzeitig checken, ob eins fuer die Edge-Berechnung verkleinert
1350*cdf0e10cSrcweir 		// wurde (z.B. Fall 2.9)
1351*cdf0e10cSrcweir 		aBewareRect1=rBewareRect1;
1352*cdf0e10cSrcweir 		aBewareRect2=rBewareRect2;
1353*cdf0e10cSrcweir 
1354*cdf0e10cSrcweir 		for (sal_uInt16 i=0; i<nPntAnz; i++) {
1355*cdf0e10cSrcweir 			Point aPt1b(aXP1[i]);
1356*cdf0e10cSrcweir 			FASTBOOL b1=aPt1b.X()>aBewareRect1.Left() && aPt1b.X()<aBewareRect1.Right() &&
1357*cdf0e10cSrcweir 						aPt1b.Y()>aBewareRect1.Top() && aPt1b.Y()<aBewareRect1.Bottom();
1358*cdf0e10cSrcweir 			FASTBOOL b2=aPt1b.X()>aBewareRect2.Left() && aPt1b.X()<aBewareRect2.Right() &&
1359*cdf0e10cSrcweir 						aPt1b.Y()>aBewareRect2.Top() && aPt1b.Y()<aBewareRect2.Bottom();
1360*cdf0e10cSrcweir 			sal_uInt16 nInt0=nIntersections;
1361*cdf0e10cSrcweir 			if (i==0 || i==nPntAnz-1) {
1362*cdf0e10cSrcweir 				if (b1 && b2) nIntersections++;
1363*cdf0e10cSrcweir 			} else {
1364*cdf0e10cSrcweir 				if (b1) nIntersections++;
1365*cdf0e10cSrcweir 				if (b2) nIntersections++;
1366*cdf0e10cSrcweir 			}
1367*cdf0e10cSrcweir 			// und nun noch auf Ueberschneidungen checken
1368*cdf0e10cSrcweir 			if (i>0 && nInt0==nIntersections) {
1369*cdf0e10cSrcweir 				if (aPt0.Y()==aPt1b.Y()) { // Horizontale Linie
1370*cdf0e10cSrcweir 					if (aPt0.Y()>aBewareRect1.Top() && aPt0.Y()<aBewareRect1.Bottom() &&
1371*cdf0e10cSrcweir 						((aPt0.X()<=aBewareRect1.Left() && aPt1b.X()>=aBewareRect1.Right()) ||
1372*cdf0e10cSrcweir 						 (aPt1b.X()<=aBewareRect1.Left() && aPt0.X()>=aBewareRect1.Right()))) nIntersections++;
1373*cdf0e10cSrcweir 					if (aPt0.Y()>aBewareRect2.Top() && aPt0.Y()<aBewareRect2.Bottom() &&
1374*cdf0e10cSrcweir 						((aPt0.X()<=aBewareRect2.Left() && aPt1b.X()>=aBewareRect2.Right()) ||
1375*cdf0e10cSrcweir 						 (aPt1b.X()<=aBewareRect2.Left() && aPt0.X()>=aBewareRect2.Right()))) nIntersections++;
1376*cdf0e10cSrcweir 				} else { // Vertikale Linie
1377*cdf0e10cSrcweir 					if (aPt0.X()>aBewareRect1.Left() && aPt0.X()<aBewareRect1.Right() &&
1378*cdf0e10cSrcweir 						((aPt0.Y()<=aBewareRect1.Top() && aPt1b.Y()>=aBewareRect1.Bottom()) ||
1379*cdf0e10cSrcweir 						 (aPt1b.Y()<=aBewareRect1.Top() && aPt0.Y()>=aBewareRect1.Bottom()))) nIntersections++;
1380*cdf0e10cSrcweir 					if (aPt0.X()>aBewareRect2.Left() && aPt0.X()<aBewareRect2.Right() &&
1381*cdf0e10cSrcweir 						((aPt0.Y()<=aBewareRect2.Top() && aPt1b.Y()>=aBewareRect2.Bottom()) ||
1382*cdf0e10cSrcweir 						 (aPt1b.Y()<=aBewareRect2.Top() && aPt0.Y()>=aBewareRect2.Bottom()))) nIntersections++;
1383*cdf0e10cSrcweir 				}
1384*cdf0e10cSrcweir 			}
1385*cdf0e10cSrcweir 			aPt0=aPt1b;
1386*cdf0e10cSrcweir 		}
1387*cdf0e10cSrcweir 		if (nPntAnz<=1) nIntersections++;
1388*cdf0e10cSrcweir 		nQual0=nQual;
1389*cdf0e10cSrcweir 		nQual+=(sal_uIntPtr)nIntersections*0x10000000;
1390*cdf0e10cSrcweir 		if (nQual<nQual0 || nIntersections>15) bOverflow=sal_True;
1391*cdf0e10cSrcweir 
1392*cdf0e10cSrcweir 		if (bOverflow || nQual==0xFFFFFFFF) nQual=0xFFFFFFFE;
1393*cdf0e10cSrcweir 		*pnQuality=nQual;
1394*cdf0e10cSrcweir 	}
1395*cdf0e10cSrcweir 	if (bInfo) { // nun die Linienversaetze auf aXP1 anwenden
1396*cdf0e10cSrcweir 		if (pInfo->nMiddleLine!=0xFFFF) {
1397*cdf0e10cSrcweir 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(MIDDLELINE,aXP1);
1398*cdf0e10cSrcweir 			if (pInfo->ImpIsHorzLine(MIDDLELINE,aXP1)) {
1399*cdf0e10cSrcweir 				aXP1[nIdx].Y()+=pInfo->aMiddleLine.Y();
1400*cdf0e10cSrcweir 				aXP1[nIdx+1].Y()+=pInfo->aMiddleLine.Y();
1401*cdf0e10cSrcweir 			} else {
1402*cdf0e10cSrcweir 				aXP1[nIdx].X()+=pInfo->aMiddleLine.X();
1403*cdf0e10cSrcweir 				aXP1[nIdx+1].X()+=pInfo->aMiddleLine.X();
1404*cdf0e10cSrcweir 			}
1405*cdf0e10cSrcweir 		}
1406*cdf0e10cSrcweir 		if (pInfo->nObj1Lines>=2) {
1407*cdf0e10cSrcweir 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE2,aXP1);
1408*cdf0e10cSrcweir 			if (pInfo->ImpIsHorzLine(OBJ1LINE2,aXP1)) {
1409*cdf0e10cSrcweir 				aXP1[nIdx].Y()+=pInfo->aObj1Line2.Y();
1410*cdf0e10cSrcweir 				aXP1[nIdx+1].Y()+=pInfo->aObj1Line2.Y();
1411*cdf0e10cSrcweir 			} else {
1412*cdf0e10cSrcweir 				aXP1[nIdx].X()+=pInfo->aObj1Line2.X();
1413*cdf0e10cSrcweir 				aXP1[nIdx+1].X()+=pInfo->aObj1Line2.X();
1414*cdf0e10cSrcweir 			}
1415*cdf0e10cSrcweir 		}
1416*cdf0e10cSrcweir 		if (pInfo->nObj1Lines>=3) {
1417*cdf0e10cSrcweir 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE3,aXP1);
1418*cdf0e10cSrcweir 			if (pInfo->ImpIsHorzLine(OBJ1LINE3,aXP1)) {
1419*cdf0e10cSrcweir 				aXP1[nIdx].Y()+=pInfo->aObj1Line3.Y();
1420*cdf0e10cSrcweir 				aXP1[nIdx+1].Y()+=pInfo->aObj1Line3.Y();
1421*cdf0e10cSrcweir 			} else {
1422*cdf0e10cSrcweir 				aXP1[nIdx].X()+=pInfo->aObj1Line3.X();
1423*cdf0e10cSrcweir 				aXP1[nIdx+1].X()+=pInfo->aObj1Line3.X();
1424*cdf0e10cSrcweir 			}
1425*cdf0e10cSrcweir 		}
1426*cdf0e10cSrcweir 		if (pInfo->nObj2Lines>=2) {
1427*cdf0e10cSrcweir 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE2,aXP1);
1428*cdf0e10cSrcweir 			if (pInfo->ImpIsHorzLine(OBJ2LINE2,aXP1)) {
1429*cdf0e10cSrcweir 				aXP1[nIdx].Y()+=pInfo->aObj2Line2.Y();
1430*cdf0e10cSrcweir 				aXP1[nIdx+1].Y()+=pInfo->aObj2Line2.Y();
1431*cdf0e10cSrcweir 			} else {
1432*cdf0e10cSrcweir 				aXP1[nIdx].X()+=pInfo->aObj2Line2.X();
1433*cdf0e10cSrcweir 				aXP1[nIdx+1].X()+=pInfo->aObj2Line2.X();
1434*cdf0e10cSrcweir 			}
1435*cdf0e10cSrcweir 		}
1436*cdf0e10cSrcweir 		if (pInfo->nObj2Lines>=3) {
1437*cdf0e10cSrcweir 			sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE3,aXP1);
1438*cdf0e10cSrcweir 			if (pInfo->ImpIsHorzLine(OBJ2LINE3,aXP1)) {
1439*cdf0e10cSrcweir 				aXP1[nIdx].Y()+=pInfo->aObj2Line3.Y();
1440*cdf0e10cSrcweir 				aXP1[nIdx+1].Y()+=pInfo->aObj2Line3.Y();
1441*cdf0e10cSrcweir 			} else {
1442*cdf0e10cSrcweir 				aXP1[nIdx].X()+=pInfo->aObj2Line3.X();
1443*cdf0e10cSrcweir 				aXP1[nIdx+1].X()+=pInfo->aObj2Line3.X();
1444*cdf0e10cSrcweir 			}
1445*cdf0e10cSrcweir 		}
1446*cdf0e10cSrcweir 	}
1447*cdf0e10cSrcweir 	// Nun mache ich ggf. aus dem Verbinder eine Bezierkurve
1448*cdf0e10cSrcweir 	if (eKind==SDREDGE_BEZIER && nPntAnz>2) {
1449*cdf0e10cSrcweir 		Point* pPt1=&aXP1[0];
1450*cdf0e10cSrcweir 		Point* pPt2=&aXP1[1];
1451*cdf0e10cSrcweir 		Point* pPt3=&aXP1[nPntAnz-2];
1452*cdf0e10cSrcweir 		Point* pPt4=&aXP1[nPntAnz-1];
1453*cdf0e10cSrcweir 		long dx1=pPt2->X()-pPt1->X();
1454*cdf0e10cSrcweir 		long dy1=pPt2->Y()-pPt1->Y();
1455*cdf0e10cSrcweir 		long dx2=pPt3->X()-pPt4->X();
1456*cdf0e10cSrcweir 		long dy2=pPt3->Y()-pPt4->Y();
1457*cdf0e10cSrcweir 		if (cForm=='L') { // nPntAnz==3
1458*cdf0e10cSrcweir 			aXP1.SetFlags(1,XPOLY_CONTROL);
1459*cdf0e10cSrcweir 			Point aPt3(*pPt2);
1460*cdf0e10cSrcweir 			aXP1.Insert(2,aPt3,XPOLY_CONTROL);
1461*cdf0e10cSrcweir 			nPntAnz=aXP1.GetPointCount();
1462*cdf0e10cSrcweir 			pPt1=&aXP1[0];
1463*cdf0e10cSrcweir 			pPt2=&aXP1[1];
1464*cdf0e10cSrcweir 			pPt3=&aXP1[nPntAnz-2];
1465*cdf0e10cSrcweir 			pPt4=&aXP1[nPntAnz-1];
1466*cdf0e10cSrcweir 			pPt2->X()-=dx1/3;
1467*cdf0e10cSrcweir 			pPt2->Y()-=dy1/3;
1468*cdf0e10cSrcweir 			pPt3->X()-=dx2/3;
1469*cdf0e10cSrcweir 			pPt3->Y()-=dy2/3;
1470*cdf0e10cSrcweir 		} else if (nPntAnz>=4 && nPntAnz<=6) { // Z oder U oder ...
1471*cdf0e10cSrcweir 			// fuer Alle Anderen werden die Endpunkte der Ausgangslinien
1472*cdf0e10cSrcweir 			// erstmal zu Kontrollpunkten. Bei nPntAnz>4 ist also noch
1473*cdf0e10cSrcweir 			// Nacharbeit erforderlich!
1474*cdf0e10cSrcweir 			aXP1.SetFlags(1,XPOLY_CONTROL);
1475*cdf0e10cSrcweir 			aXP1.SetFlags(nPntAnz-2,XPOLY_CONTROL);
1476*cdf0e10cSrcweir 			// Distanz x1.5
1477*cdf0e10cSrcweir 			pPt2->X()+=dx1/2;
1478*cdf0e10cSrcweir 			pPt2->Y()+=dy1/2;
1479*cdf0e10cSrcweir 			pPt3->X()+=dx2/2;
1480*cdf0e10cSrcweir 			pPt3->Y()+=dy2/2;
1481*cdf0e10cSrcweir 			if (nPntAnz==5) {
1482*cdf0e10cSrcweir 				// Vor und hinter dem Mittelpunkt jeweils
1483*cdf0e10cSrcweir 				// noch einen Kontrollpunkt einfuegen
1484*cdf0e10cSrcweir 				Point aCenter(aXP1[2]);
1485*cdf0e10cSrcweir 				long dx1b=aCenter.X()-aXP1[1].X();
1486*cdf0e10cSrcweir 				long dy1b=aCenter.Y()-aXP1[1].Y();
1487*cdf0e10cSrcweir 				long dx2b=aCenter.X()-aXP1[3].X();
1488*cdf0e10cSrcweir 				long dy2b=aCenter.Y()-aXP1[3].Y();
1489*cdf0e10cSrcweir 				aXP1.Insert(2,aCenter,XPOLY_CONTROL);
1490*cdf0e10cSrcweir 				aXP1.SetFlags(3,XPOLY_SYMMTR);
1491*cdf0e10cSrcweir 				aXP1.Insert(4,aCenter,XPOLY_CONTROL);
1492*cdf0e10cSrcweir 				aXP1[2].X()-=dx1b/2;
1493*cdf0e10cSrcweir 				aXP1[2].Y()-=dy1b/2;
1494*cdf0e10cSrcweir 				aXP1[3].X()-=(dx1b+dx2b)/4;
1495*cdf0e10cSrcweir 				aXP1[3].Y()-=(dy1b+dy2b)/4;
1496*cdf0e10cSrcweir 				aXP1[4].X()-=dx2b/2;
1497*cdf0e10cSrcweir 				aXP1[4].Y()-=dy2b/2;
1498*cdf0e10cSrcweir 			}
1499*cdf0e10cSrcweir 			if (nPntAnz==6) {
1500*cdf0e10cSrcweir 				Point aPt1b(aXP1[2]);
1501*cdf0e10cSrcweir 				Point aPt2b(aXP1[3]);
1502*cdf0e10cSrcweir 				aXP1.Insert(2,aPt1b,XPOLY_CONTROL);
1503*cdf0e10cSrcweir 				aXP1.Insert(5,aPt2b,XPOLY_CONTROL);
1504*cdf0e10cSrcweir 				long dx=aPt1b.X()-aPt2b.X();
1505*cdf0e10cSrcweir 				long dy=aPt1b.Y()-aPt2b.Y();
1506*cdf0e10cSrcweir 				aXP1[3].X()-=dx/2;
1507*cdf0e10cSrcweir 				aXP1[3].Y()-=dy/2;
1508*cdf0e10cSrcweir 				aXP1.SetFlags(3,XPOLY_SYMMTR);
1509*cdf0e10cSrcweir 				//aXP1[4].X()+=dx/2;
1510*cdf0e10cSrcweir 				//aXP1[4].Y()+=dy/2;
1511*cdf0e10cSrcweir 				aXP1.Remove(4,1); // weil identisch mit aXP1[3]
1512*cdf0e10cSrcweir 			}
1513*cdf0e10cSrcweir 		}
1514*cdf0e10cSrcweir 	}
1515*cdf0e10cSrcweir 	return aXP1;
1516*cdf0e10cSrcweir }
1517*cdf0e10cSrcweir 
1518*cdf0e10cSrcweir /*
1519*cdf0e10cSrcweir Nach einer einfachen Rechnung koennte es max. 64 unterschiedliche Verlaeufe mit
1520*cdf0e10cSrcweir 5 Linien, 32 mit 4 Linien, 16 mit 3, 8 mit 2 Linien und 4 mit 1 Linie geben=124.
1521*cdf0e10cSrcweir Normalisiert auf 1. Austrittswinkel nach rechts bleiben dann noch 31.
1522*cdf0e10cSrcweir Dann noch eine vertikale Spiegelung wegnormalisiert bleiben noch 16
1523*cdf0e10cSrcweir characteristische Verlaufszuege mit 1-5 Linien:
1524*cdf0e10cSrcweir Mit 1 Linie (Typ 'I'):  --
1525*cdf0e10cSrcweir Mit 2 Linien (Typ 'L'): -�
1526*cdf0e10cSrcweir Mit 3 Linien (Typ 'U'):  -�  (Typ 'Z'):  �-
1527*cdf0e10cSrcweir 						 -�             -�
1528*cdf0e10cSrcweir Mit 4 Linien: 1 ist nicht plausibel, 3 ist=2 (90deg Drehung). Verbleibt 2,4
1529*cdf0e10cSrcweir 	 �-�  ڿ  ��  ڿ                               ڿ  �-�
1530*cdf0e10cSrcweir 	-�   -�   -�  -�                              -�    -�
1531*cdf0e10cSrcweir Mit 5 Linien: nicht plausibel sind 1,2,4,5. 7 ist identisch mit 3 (Richtungsumkehr)
1532*cdf0e10cSrcweir 			  Bleibt also 3,6 und 8.              '4'  'S'  'C'
1533*cdf0e10cSrcweir 	   �    �             -�   �-  �-�                  �-
1534*cdf0e10cSrcweir 	 �-�  �-�  �-�   �-�   ��  �� -� � �-�         �-�  ��  �-�
1535*cdf0e10cSrcweir 	-�   -�   -� �  -� �-  -�  -�  --� � �        -� �  -�  � �
1536*cdf0e10cSrcweir Insgesamt sind also 9 Grundtypen zu unterscheiden die den 400 Konstellationen
1537*cdf0e10cSrcweir aus Objektposition und Austrittswinkeln zuzuordnen sind.
1538*cdf0e10cSrcweir 4 der 9 Grundtypen haben eine 'Mittellinie'. Die Anzahl der zu Objektabstaende
1539*cdf0e10cSrcweir je Objekt variiert von 0-3:
1540*cdf0e10cSrcweir 	 Mi   O1   O2   Anmerkung
1541*cdf0e10cSrcweir 'I':  n   0    0
1542*cdf0e10cSrcweir 'L':  n   0    0
1543*cdf0e10cSrcweir 'U':  n  0-1  0-1
1544*cdf0e10cSrcweir 'Z':  j   0    0
1545*cdf0e10cSrcweir 4.1:  j   0    1    = U+1 bzw. 1+U
1546*cdf0e10cSrcweir 4.2:  n  0-2  0-2   = Z+1
1547*cdf0e10cSrcweir '4':  j   0    2    = Z+2
1548*cdf0e10cSrcweir 'S':  j   1    1    = 1+Z+1
1549*cdf0e10cSrcweir 'C':  n  0-3  0-3   = 1+U+1
1550*cdf0e10cSrcweir */
1551*cdf0e10cSrcweir 
1552*cdf0e10cSrcweir void __EXPORT SdrEdgeObj::Notify(SfxBroadcaster& rBC, const SfxHint& rHint)
1553*cdf0e10cSrcweir {
1554*cdf0e10cSrcweir 	SfxSimpleHint* pSimple=PTR_CAST(SfxSimpleHint,&rHint);
1555*cdf0e10cSrcweir 	sal_uIntPtr nId=pSimple==0 ? 0 : pSimple->GetId();
1556*cdf0e10cSrcweir 	FASTBOOL bDataChg=nId==SFX_HINT_DATACHANGED;
1557*cdf0e10cSrcweir 	FASTBOOL bDying=nId==SFX_HINT_DYING;
1558*cdf0e10cSrcweir 	FASTBOOL bObj1=aCon1.pObj!=NULL && aCon1.pObj->GetBroadcaster()==&rBC;
1559*cdf0e10cSrcweir 	FASTBOOL bObj2=aCon2.pObj!=NULL && aCon2.pObj->GetBroadcaster()==&rBC;
1560*cdf0e10cSrcweir 	if (bDying && (bObj1 || bObj2)) {
1561*cdf0e10cSrcweir 		// #35605# Dying vorher abfangen, damit AttrObj nicht
1562*cdf0e10cSrcweir 		// wg. vermeintlicher Vorlagenaenderung rumbroadcastet
1563*cdf0e10cSrcweir 		if (bObj1) aCon1.pObj=NULL;
1564*cdf0e10cSrcweir 		if (bObj2) aCon2.pObj=NULL;
1565*cdf0e10cSrcweir 		return; // Und mehr braucht hier nicht getan werden.
1566*cdf0e10cSrcweir 	}
1567*cdf0e10cSrcweir 	if ( bObj1 || bObj2 )
1568*cdf0e10cSrcweir 	{
1569*cdf0e10cSrcweir 		bEdgeTrackUserDefined = sal_False;
1570*cdf0e10cSrcweir 	}
1571*cdf0e10cSrcweir     SdrTextObj::Notify(rBC,rHint);
1572*cdf0e10cSrcweir 	if (nNotifyingCount==0) { // Hier nun auch ein VerriegelungsFlag
1573*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->nNotifyingCount++;
1574*cdf0e10cSrcweir 		SdrHint* pSdrHint=PTR_CAST(SdrHint,&rHint);
1575*cdf0e10cSrcweir 		if (bDataChg) { // StyleSheet geaendert
1576*cdf0e10cSrcweir 			ImpSetAttrToEdgeInfo(); // Werte bei Vorlagenaenderung vom Pool nach aEdgeInfo kopieren
1577*cdf0e10cSrcweir 		}
1578*cdf0e10cSrcweir 		if (bDataChg                                ||
1579*cdf0e10cSrcweir 			(bObj1 && aCon1.pObj->GetPage()==pPage) ||
1580*cdf0e10cSrcweir 			(bObj2 && aCon2.pObj->GetPage()==pPage) ||
1581*cdf0e10cSrcweir 			(pSdrHint && pSdrHint->GetKind()==HINT_OBJREMOVED))
1582*cdf0e10cSrcweir 		{
1583*cdf0e10cSrcweir 			// Broadcasting nur, wenn auf der selben Page
1584*cdf0e10cSrcweir 			Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
1585*cdf0e10cSrcweir 			// #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast();
1586*cdf0e10cSrcweir 			ImpDirtyEdgeTrack();
1587*cdf0e10cSrcweir 
1588*cdf0e10cSrcweir 			// only redraw here, no objectchange
1589*cdf0e10cSrcweir 			ActionChanged();
1590*cdf0e10cSrcweir 			// BroadcastObjectChange();
1591*cdf0e10cSrcweir 
1592*cdf0e10cSrcweir 			SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
1593*cdf0e10cSrcweir 		}
1594*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->nNotifyingCount--;
1595*cdf0e10cSrcweir 	}
1596*cdf0e10cSrcweir }
1597*cdf0e10cSrcweir 
1598*cdf0e10cSrcweir /** updates edges that are connected to the edges of this object
1599*cdf0e10cSrcweir 	as if the connected objects send a repaint broadcast
1600*cdf0e10cSrcweir 	#103122#
1601*cdf0e10cSrcweir */
1602*cdf0e10cSrcweir void SdrEdgeObj::Reformat()
1603*cdf0e10cSrcweir {
1604*cdf0e10cSrcweir 	if( NULL != aCon1.pObj )
1605*cdf0e10cSrcweir 	{
1606*cdf0e10cSrcweir 		SfxSimpleHint aHint( SFX_HINT_DATACHANGED );
1607*cdf0e10cSrcweir 		Notify( *const_cast<SfxBroadcaster*>(aCon1.pObj->GetBroadcaster()), aHint );
1608*cdf0e10cSrcweir 	}
1609*cdf0e10cSrcweir 
1610*cdf0e10cSrcweir 	if( NULL != aCon2.pObj )
1611*cdf0e10cSrcweir 	{
1612*cdf0e10cSrcweir 		SfxSimpleHint aHint( SFX_HINT_DATACHANGED );
1613*cdf0e10cSrcweir 		Notify( *const_cast<SfxBroadcaster*>(aCon2.pObj->GetBroadcaster()), aHint );
1614*cdf0e10cSrcweir 	}
1615*cdf0e10cSrcweir }
1616*cdf0e10cSrcweir 
1617*cdf0e10cSrcweir void SdrEdgeObj::operator=(const SdrObject& rObj)
1618*cdf0e10cSrcweir {
1619*cdf0e10cSrcweir 	SdrTextObj::operator=(rObj);
1620*cdf0e10cSrcweir 	*pEdgeTrack    =*((SdrEdgeObj&)rObj).pEdgeTrack;
1621*cdf0e10cSrcweir 	bEdgeTrackDirty=((SdrEdgeObj&)rObj).bEdgeTrackDirty;
1622*cdf0e10cSrcweir 	aCon1          =((SdrEdgeObj&)rObj).aCon1;
1623*cdf0e10cSrcweir 	aCon2          =((SdrEdgeObj&)rObj).aCon2;
1624*cdf0e10cSrcweir 	aCon1.pObj=NULL;
1625*cdf0e10cSrcweir 	aCon2.pObj=NULL;
1626*cdf0e10cSrcweir 	aEdgeInfo=((SdrEdgeObj&)rObj).aEdgeInfo;
1627*cdf0e10cSrcweir }
1628*cdf0e10cSrcweir 
1629*cdf0e10cSrcweir void SdrEdgeObj::TakeObjNameSingul(XubString& rName) const
1630*cdf0e10cSrcweir {
1631*cdf0e10cSrcweir 	rName=ImpGetResStr(STR_ObjNameSingulEDGE);
1632*cdf0e10cSrcweir 
1633*cdf0e10cSrcweir 	String aName( GetName() );
1634*cdf0e10cSrcweir 	if(aName.Len())
1635*cdf0e10cSrcweir 	{
1636*cdf0e10cSrcweir 		rName += sal_Unicode(' ');
1637*cdf0e10cSrcweir 		rName += sal_Unicode('\'');
1638*cdf0e10cSrcweir 		rName += aName;
1639*cdf0e10cSrcweir 		rName += sal_Unicode('\'');
1640*cdf0e10cSrcweir 	}
1641*cdf0e10cSrcweir }
1642*cdf0e10cSrcweir 
1643*cdf0e10cSrcweir void SdrEdgeObj::TakeObjNamePlural(XubString& rName) const
1644*cdf0e10cSrcweir {
1645*cdf0e10cSrcweir 	rName=ImpGetResStr(STR_ObjNamePluralEDGE);
1646*cdf0e10cSrcweir }
1647*cdf0e10cSrcweir 
1648*cdf0e10cSrcweir basegfx::B2DPolyPolygon SdrEdgeObj::TakeXorPoly() const
1649*cdf0e10cSrcweir {
1650*cdf0e10cSrcweir 	basegfx::B2DPolyPolygon aPolyPolygon;
1651*cdf0e10cSrcweir 
1652*cdf0e10cSrcweir 	if (bEdgeTrackDirty)
1653*cdf0e10cSrcweir 	{
1654*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
1655*cdf0e10cSrcweir 	}
1656*cdf0e10cSrcweir 
1657*cdf0e10cSrcweir 	if(pEdgeTrack)
1658*cdf0e10cSrcweir 	{
1659*cdf0e10cSrcweir 		aPolyPolygon.append(pEdgeTrack->getB2DPolygon());
1660*cdf0e10cSrcweir 	}
1661*cdf0e10cSrcweir 
1662*cdf0e10cSrcweir 	return aPolyPolygon;
1663*cdf0e10cSrcweir }
1664*cdf0e10cSrcweir 
1665*cdf0e10cSrcweir void SdrEdgeObj::SetEdgeTrackPath( const basegfx::B2DPolyPolygon& rPoly )
1666*cdf0e10cSrcweir {
1667*cdf0e10cSrcweir 	if ( !rPoly.count() )
1668*cdf0e10cSrcweir 	{
1669*cdf0e10cSrcweir 		bEdgeTrackDirty = sal_True;
1670*cdf0e10cSrcweir 		bEdgeTrackUserDefined = sal_False;
1671*cdf0e10cSrcweir 	}
1672*cdf0e10cSrcweir 	else
1673*cdf0e10cSrcweir 	{
1674*cdf0e10cSrcweir 		*pEdgeTrack = XPolygon( rPoly.getB2DPolygon( 0 ) );
1675*cdf0e10cSrcweir 		bEdgeTrackDirty = sal_False;
1676*cdf0e10cSrcweir 		bEdgeTrackUserDefined = sal_True;
1677*cdf0e10cSrcweir 
1678*cdf0e10cSrcweir         // #i110629# also set aRect and maSnapeRect dependent from pEdgeTrack
1679*cdf0e10cSrcweir         const Rectangle aPolygonBounds(pEdgeTrack->GetBoundRect());
1680*cdf0e10cSrcweir         aRect = aPolygonBounds;
1681*cdf0e10cSrcweir         maSnapRect = aPolygonBounds;
1682*cdf0e10cSrcweir 	}
1683*cdf0e10cSrcweir }
1684*cdf0e10cSrcweir 
1685*cdf0e10cSrcweir basegfx::B2DPolyPolygon SdrEdgeObj::GetEdgeTrackPath() const
1686*cdf0e10cSrcweir {
1687*cdf0e10cSrcweir 	basegfx::B2DPolyPolygon aPolyPolygon;
1688*cdf0e10cSrcweir 
1689*cdf0e10cSrcweir 	if (bEdgeTrackDirty)
1690*cdf0e10cSrcweir 		((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
1691*cdf0e10cSrcweir 
1692*cdf0e10cSrcweir 	aPolyPolygon.append( pEdgeTrack->getB2DPolygon() );
1693*cdf0e10cSrcweir 
1694*cdf0e10cSrcweir 	return aPolyPolygon;
1695*cdf0e10cSrcweir }
1696*cdf0e10cSrcweir 
1697*cdf0e10cSrcweir sal_uInt32 SdrEdgeObj::GetHdlCount() const
1698*cdf0e10cSrcweir {
1699*cdf0e10cSrcweir 	SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
1700*cdf0e10cSrcweir 	sal_uInt32 nHdlAnz(0L);
1701*cdf0e10cSrcweir 	sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount());
1702*cdf0e10cSrcweir 
1703*cdf0e10cSrcweir 	if(nPntAnz)
1704*cdf0e10cSrcweir 	{
1705*cdf0e10cSrcweir 		nHdlAnz = 2L;
1706*cdf0e10cSrcweir 
1707*cdf0e10cSrcweir 		if ((eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) && nPntAnz >= 4L)
1708*cdf0e10cSrcweir 		{
1709*cdf0e10cSrcweir 			sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L);
1710*cdf0e10cSrcweir 			sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L);
1711*cdf0e10cSrcweir 			sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L);
1712*cdf0e10cSrcweir 			nHdlAnz += nO1 + nO2 + nM;
1713*cdf0e10cSrcweir 		}
1714*cdf0e10cSrcweir 		else if (eKind==SDREDGE_THREELINES && nPntAnz == 4L)
1715*cdf0e10cSrcweir 		{
1716*cdf0e10cSrcweir 			if(GetConnectedNode(sal_True))
1717*cdf0e10cSrcweir 				nHdlAnz++;
1718*cdf0e10cSrcweir 
1719*cdf0e10cSrcweir 			if(GetConnectedNode(sal_False))
1720*cdf0e10cSrcweir 				nHdlAnz++;
1721*cdf0e10cSrcweir 		}
1722*cdf0e10cSrcweir 	}
1723*cdf0e10cSrcweir 
1724*cdf0e10cSrcweir 	return nHdlAnz;
1725*cdf0e10cSrcweir }
1726*cdf0e10cSrcweir 
1727*cdf0e10cSrcweir SdrHdl* SdrEdgeObj::GetHdl(sal_uInt32 nHdlNum) const
1728*cdf0e10cSrcweir {
1729*cdf0e10cSrcweir 	SdrHdl* pHdl=NULL;
1730*cdf0e10cSrcweir 	sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount());
1731*cdf0e10cSrcweir 	if (nPntAnz!=0) {
1732*cdf0e10cSrcweir 		if (nHdlNum==0) {
1733*cdf0e10cSrcweir 			pHdl=new ImpEdgeHdl((*pEdgeTrack)[0],HDL_POLY);
1734*cdf0e10cSrcweir 			if (aCon1.pObj!=NULL && aCon1.bBestVertex) pHdl->Set1PixMore(sal_True);
1735*cdf0e10cSrcweir 		} else if (nHdlNum==1) {
1736*cdf0e10cSrcweir 			pHdl=new ImpEdgeHdl((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],HDL_POLY);
1737*cdf0e10cSrcweir 			if (aCon2.pObj!=NULL && aCon2.bBestVertex) pHdl->Set1PixMore(sal_True);
1738*cdf0e10cSrcweir 		} else {
1739*cdf0e10cSrcweir 			SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
1740*cdf0e10cSrcweir 			if (eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) {
1741*cdf0e10cSrcweir 				sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L);
1742*cdf0e10cSrcweir 				sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L);
1743*cdf0e10cSrcweir 				sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L);
1744*cdf0e10cSrcweir 				sal_uInt32 nNum(nHdlNum - 2L);
1745*cdf0e10cSrcweir 				sal_Int32 nPt(0L);
1746*cdf0e10cSrcweir 				pHdl=new ImpEdgeHdl(Point(),HDL_POLY);
1747*cdf0e10cSrcweir 				if (nNum<nO1) {
1748*cdf0e10cSrcweir 					nPt=nNum+1L;
1749*cdf0e10cSrcweir 					if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2);
1750*cdf0e10cSrcweir 					if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE3);
1751*cdf0e10cSrcweir 				} else {
1752*cdf0e10cSrcweir 					nNum=nNum-nO1;
1753*cdf0e10cSrcweir 					if (nNum<nO2) {
1754*cdf0e10cSrcweir 						nPt=nPntAnz-3-nNum;
1755*cdf0e10cSrcweir 						if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2);
1756*cdf0e10cSrcweir 						if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE3);
1757*cdf0e10cSrcweir 					} else {
1758*cdf0e10cSrcweir 						nNum=nNum-nO2;
1759*cdf0e10cSrcweir 						if (nNum<nM) {
1760*cdf0e10cSrcweir 							nPt=aEdgeInfo.nMiddleLine;
1761*cdf0e10cSrcweir 							((ImpEdgeHdl*)pHdl)->SetLineCode(MIDDLELINE);
1762*cdf0e10cSrcweir 						}
1763*cdf0e10cSrcweir 					}
1764*cdf0e10cSrcweir 				}
1765*cdf0e10cSrcweir 				if (nPt>0) {
1766*cdf0e10cSrcweir 					Point aPos((*pEdgeTrack)[(sal_uInt16)nPt]);
1767*cdf0e10cSrcweir 					aPos+=(*pEdgeTrack)[(sal_uInt16)nPt+1];
1768*cdf0e10cSrcweir 					aPos.X()/=2;
1769*cdf0e10cSrcweir 					aPos.Y()/=2;
1770*cdf0e10cSrcweir 					pHdl->SetPos(aPos);
1771*cdf0e10cSrcweir 				} else {
1772*cdf0e10cSrcweir 					delete pHdl;
1773*cdf0e10cSrcweir 					pHdl=NULL;
1774*cdf0e10cSrcweir 				}
1775*cdf0e10cSrcweir 			} else if (eKind==SDREDGE_THREELINES) {
1776*cdf0e10cSrcweir 				sal_uInt32 nNum(nHdlNum);
1777*cdf0e10cSrcweir 				if (GetConnectedNode(sal_True)==NULL) nNum++;
1778*cdf0e10cSrcweir 				Point aPos((*pEdgeTrack)[(sal_uInt16)nNum-1]);
1779*cdf0e10cSrcweir 				pHdl=new ImpEdgeHdl(aPos,HDL_POLY);
1780*cdf0e10cSrcweir 				if (nNum==2) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2);
1781*cdf0e10cSrcweir 				if (nNum==3) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2);
1782*cdf0e10cSrcweir 			}
1783*cdf0e10cSrcweir 		}
1784*cdf0e10cSrcweir 		if (pHdl!=NULL) {
1785*cdf0e10cSrcweir 			pHdl->SetPointNum(nHdlNum);
1786*cdf0e10cSrcweir 		}
1787*cdf0e10cSrcweir 	}
1788*cdf0e10cSrcweir 	return pHdl;
1789*cdf0e10cSrcweir }
1790*cdf0e10cSrcweir 
1791*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
1792*cdf0e10cSrcweir 
1793*cdf0e10cSrcweir bool SdrEdgeObj::hasSpecialDrag() const
1794*cdf0e10cSrcweir {
1795*cdf0e10cSrcweir 	return true;
1796*cdf0e10cSrcweir }
1797*cdf0e10cSrcweir 
1798*cdf0e10cSrcweir SdrObject* SdrEdgeObj::getFullDragClone() const
1799*cdf0e10cSrcweir {
1800*cdf0e10cSrcweir 	// use Clone operator
1801*cdf0e10cSrcweir 	SdrEdgeObj* pRetval = (SdrEdgeObj*)Clone();
1802*cdf0e10cSrcweir 
1803*cdf0e10cSrcweir 	// copy connections for clone, SdrEdgeObj::operator= does not do this
1804*cdf0e10cSrcweir     pRetval->ConnectToNode(true, GetConnectedNode(true));
1805*cdf0e10cSrcweir     pRetval->ConnectToNode(false, GetConnectedNode(false));
1806*cdf0e10cSrcweir 
1807*cdf0e10cSrcweir 	return pRetval;
1808*cdf0e10cSrcweir }
1809*cdf0e10cSrcweir 
1810*cdf0e10cSrcweir bool SdrEdgeObj::beginSpecialDrag(SdrDragStat& rDrag) const
1811*cdf0e10cSrcweir {
1812*cdf0e10cSrcweir 	if(!rDrag.GetHdl())
1813*cdf0e10cSrcweir         return false;
1814*cdf0e10cSrcweir 
1815*cdf0e10cSrcweir     rDrag.SetEndDragChangesAttributes(true);
1816*cdf0e10cSrcweir 
1817*cdf0e10cSrcweir     if(rDrag.GetHdl()->GetPointNum() < 2)
1818*cdf0e10cSrcweir     {
1819*cdf0e10cSrcweir         rDrag.SetNoSnap(true);
1820*cdf0e10cSrcweir 	}
1821*cdf0e10cSrcweir 
1822*cdf0e10cSrcweir     return true;
1823*cdf0e10cSrcweir }
1824*cdf0e10cSrcweir 
1825*cdf0e10cSrcweir bool SdrEdgeObj::applySpecialDrag(SdrDragStat& rDragStat)
1826*cdf0e10cSrcweir {
1827*cdf0e10cSrcweir     SdrEdgeObj* pOriginalEdge = dynamic_cast< SdrEdgeObj* >(rDragStat.GetHdl()->GetObj());
1828*cdf0e10cSrcweir     const bool bOriginalEdgeModified(pOriginalEdge == this);
1829*cdf0e10cSrcweir 
1830*cdf0e10cSrcweir 	if(!bOriginalEdgeModified && pOriginalEdge)
1831*cdf0e10cSrcweir 	{
1832*cdf0e10cSrcweir         // copy connections when clone is modified. This is needed because
1833*cdf0e10cSrcweir 		// as preparation to this modification the data from the original object
1834*cdf0e10cSrcweir 		// was copied to the clone using the operator=. As can be seen there,
1835*cdf0e10cSrcweir 		// that operator does not copy the connections (for good reason)
1836*cdf0e10cSrcweir 		ConnectToNode(true, pOriginalEdge->GetConnection(true).GetObject());
1837*cdf0e10cSrcweir 		ConnectToNode(false, pOriginalEdge->GetConnection(false).GetObject());
1838*cdf0e10cSrcweir 	}
1839*cdf0e10cSrcweir 
1840*cdf0e10cSrcweir     if(rDragStat.GetHdl()->GetPointNum() < 2)
1841*cdf0e10cSrcweir     {
1842*cdf0e10cSrcweir 		// start or end point connector drag
1843*cdf0e10cSrcweir         const bool bDragA(0 == rDragStat.GetHdl()->GetPointNum());
1844*cdf0e10cSrcweir         const Point aPointNow(rDragStat.GetNow());
1845*cdf0e10cSrcweir 
1846*cdf0e10cSrcweir         if(rDragStat.GetPageView())
1847*cdf0e10cSrcweir         {
1848*cdf0e10cSrcweir             SdrObjConnection* pDraggedOne(bDragA ? &aCon1 : &aCon2);
1849*cdf0e10cSrcweir 
1850*cdf0e10cSrcweir 			// clear connection
1851*cdf0e10cSrcweir 			DisconnectFromNode(bDragA);
1852*cdf0e10cSrcweir 
1853*cdf0e10cSrcweir 			// look for new connection
1854*cdf0e10cSrcweir 			ImpFindConnector(aPointNow, *rDragStat.GetPageView(), *pDraggedOne, pOriginalEdge);
1855*cdf0e10cSrcweir 
1856*cdf0e10cSrcweir 			if(pDraggedOne->pObj)
1857*cdf0e10cSrcweir 			{
1858*cdf0e10cSrcweir 				// if found, officially connect to it; ImpFindConnector only
1859*cdf0e10cSrcweir 				// sets pObj hard
1860*cdf0e10cSrcweir 				SdrObject* pNewConnection = pDraggedOne->pObj;
1861*cdf0e10cSrcweir 				pDraggedOne->pObj = 0;
1862*cdf0e10cSrcweir 				ConnectToNode(bDragA, pNewConnection);
1863*cdf0e10cSrcweir 			}
1864*cdf0e10cSrcweir 
1865*cdf0e10cSrcweir             if(rDragStat.GetView() && !bOriginalEdgeModified)
1866*cdf0e10cSrcweir             {
1867*cdf0e10cSrcweir 				// show IA helper, but only do this during IA, so not when the original
1868*cdf0e10cSrcweir 				// Edge gets modified in the last call
1869*cdf0e10cSrcweir 			    rDragStat.GetView()->SetConnectMarker(*pDraggedOne, *rDragStat.GetPageView());
1870*cdf0e10cSrcweir             }
1871*cdf0e10cSrcweir         }
1872*cdf0e10cSrcweir 
1873*cdf0e10cSrcweir         if(pEdgeTrack)
1874*cdf0e10cSrcweir         {
1875*cdf0e10cSrcweir 			// change pEdgeTrack to modified position
1876*cdf0e10cSrcweir             if(bDragA)
1877*cdf0e10cSrcweir             {
1878*cdf0e10cSrcweir                 (*pEdgeTrack)[0] = aPointNow;
1879*cdf0e10cSrcweir             }
1880*cdf0e10cSrcweir             else
1881*cdf0e10cSrcweir             {
1882*cdf0e10cSrcweir                 (*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount()-1)] = aPointNow;
1883*cdf0e10cSrcweir             }
1884*cdf0e10cSrcweir         }
1885*cdf0e10cSrcweir 
1886*cdf0e10cSrcweir 		// reset edge info's offsets, this is a end point drag
1887*cdf0e10cSrcweir         aEdgeInfo.aObj1Line2 = Point();
1888*cdf0e10cSrcweir 		aEdgeInfo.aObj1Line3 = Point();
1889*cdf0e10cSrcweir 		aEdgeInfo.aObj2Line2 = Point();
1890*cdf0e10cSrcweir 		aEdgeInfo.aObj2Line3 = Point();
1891*cdf0e10cSrcweir 		aEdgeInfo.aMiddleLine = Point();
1892*cdf0e10cSrcweir 	}
1893*cdf0e10cSrcweir     else
1894*cdf0e10cSrcweir     {
1895*cdf0e10cSrcweir 		// control point connector drag
1896*cdf0e10cSrcweir 	    const ImpEdgeHdl* pEdgeHdl = (ImpEdgeHdl*)rDragStat.GetHdl();
1897*cdf0e10cSrcweir 		const SdrEdgeLineCode eLineCode = pEdgeHdl->GetLineCode();
1898*cdf0e10cSrcweir 		const Point aDist(rDragStat.GetNow() - rDragStat.GetStart());
1899*cdf0e10cSrcweir         sal_Int32 nDist(pEdgeHdl->IsHorzDrag() ? aDist.X() : aDist.Y());
1900*cdf0e10cSrcweir 
1901*cdf0e10cSrcweir         nDist += aEdgeInfo.ImpGetLineVersatz(eLineCode, *pEdgeTrack);
1902*cdf0e10cSrcweir 		aEdgeInfo.ImpSetLineVersatz(eLineCode, *pEdgeTrack, nDist);
1903*cdf0e10cSrcweir 	}
1904*cdf0e10cSrcweir 
1905*cdf0e10cSrcweir 	// force recalc EdgeTrack
1906*cdf0e10cSrcweir 	*pEdgeTrack = ImpCalcEdgeTrack(*pEdgeTrack, aCon1, aCon2, &aEdgeInfo);
1907*cdf0e10cSrcweir 	bEdgeTrackDirty=sal_False;
1908*cdf0e10cSrcweir 
1909*cdf0e10cSrcweir 	// save EdgeInfos and mark object as user modified
1910*cdf0e10cSrcweir 	ImpSetEdgeInfoToAttr();
1911*cdf0e10cSrcweir 	bEdgeTrackUserDefined = false;
1912*cdf0e10cSrcweir 	//SetRectsDirty();
1913*cdf0e10cSrcweir 	//SetChanged();
1914*cdf0e10cSrcweir 
1915*cdf0e10cSrcweir     if(bOriginalEdgeModified && rDragStat.GetView())
1916*cdf0e10cSrcweir     {
1917*cdf0e10cSrcweir 		// hide connect marker helper again when original gets changed.
1918*cdf0e10cSrcweir 		// This happens at the end of the interaction
1919*cdf0e10cSrcweir 		rDragStat.GetView()->HideConnectMarker();
1920*cdf0e10cSrcweir 	}
1921*cdf0e10cSrcweir 
1922*cdf0e10cSrcweir    	return true;
1923*cdf0e10cSrcweir }
1924*cdf0e10cSrcweir 
1925*cdf0e10cSrcweir String SdrEdgeObj::getSpecialDragComment(const SdrDragStat& rDrag) const
1926*cdf0e10cSrcweir {
1927*cdf0e10cSrcweir     const bool bCreateComment(rDrag.GetView() && this == rDrag.GetView()->GetCreateObj());
1928*cdf0e10cSrcweir 
1929*cdf0e10cSrcweir     if(bCreateComment)
1930*cdf0e10cSrcweir     {
1931*cdf0e10cSrcweir         return String();
1932*cdf0e10cSrcweir     }
1933*cdf0e10cSrcweir     else
1934*cdf0e10cSrcweir     {
1935*cdf0e10cSrcweir 	    XubString aStr;
1936*cdf0e10cSrcweir 	    ImpTakeDescriptionStr(STR_DragEdgeTail, aStr);
1937*cdf0e10cSrcweir 
1938*cdf0e10cSrcweir         return aStr;
1939*cdf0e10cSrcweir     }
1940*cdf0e10cSrcweir }
1941*cdf0e10cSrcweir 
1942*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////////////////////////
1943*cdf0e10cSrcweir 
1944*cdf0e10cSrcweir basegfx::B2DPolygon SdrEdgeObj::ImplAddConnectorOverlay(SdrDragMethod& rDragMethod, bool bTail1, bool bTail2, bool bDetail) const
1945*cdf0e10cSrcweir {
1946*cdf0e10cSrcweir 	basegfx::B2DPolygon aResult;
1947*cdf0e10cSrcweir 
1948*cdf0e10cSrcweir 	if(bDetail)
1949*cdf0e10cSrcweir 	{
1950*cdf0e10cSrcweir 		SdrObjConnection aMyCon1(aCon1);
1951*cdf0e10cSrcweir 		SdrObjConnection aMyCon2(aCon2);
1952*cdf0e10cSrcweir 
1953*cdf0e10cSrcweir 		if (bTail1)
1954*cdf0e10cSrcweir 		{
1955*cdf0e10cSrcweir 			const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon1.aObjOfs.X(), aMyCon1.aObjOfs.Y()));
1956*cdf0e10cSrcweir 			aMyCon1.aObjOfs.X() = basegfx::fround(aTemp.getX());
1957*cdf0e10cSrcweir 			aMyCon1.aObjOfs.Y() = basegfx::fround(aTemp.getY());
1958*cdf0e10cSrcweir 		}
1959*cdf0e10cSrcweir 
1960*cdf0e10cSrcweir 		if (bTail2)
1961*cdf0e10cSrcweir 		{
1962*cdf0e10cSrcweir 			const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon2.aObjOfs.X(), aMyCon2.aObjOfs.Y()));
1963*cdf0e10cSrcweir 			aMyCon2.aObjOfs.X() = basegfx::fround(aTemp.getX());
1964*cdf0e10cSrcweir 			aMyCon2.aObjOfs.Y() = basegfx::fround(aTemp.getY());
1965*cdf0e10cSrcweir 		}
1966*cdf0e10cSrcweir 
1967*cdf0e10cSrcweir 		SdrEdgeInfoRec aInfo(aEdgeInfo);
1968*cdf0e10cSrcweir 		XPolygon aXP(ImpCalcEdgeTrack(*pEdgeTrack, aMyCon1, aMyCon2, &aInfo));
1969*cdf0e10cSrcweir 
1970*cdf0e10cSrcweir 		if(aXP.GetPointCount())
1971*cdf0e10cSrcweir 		{
1972*cdf0e10cSrcweir 			aResult = aXP.getB2DPolygon();
1973*cdf0e10cSrcweir 		}
1974*cdf0e10cSrcweir 	}
1975*cdf0e10cSrcweir 	else
1976*cdf0e10cSrcweir 	{
1977*cdf0e10cSrcweir 		Point aPt1((*pEdgeTrack)[0]);
1978*cdf0e10cSrcweir 		Point aPt2((*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount() - 1)]);
1979*cdf0e10cSrcweir 
1980*cdf0e10cSrcweir 		if (aCon1.pObj && (aCon1.bBestConn || aCon1.bBestVertex))
1981*cdf0e10cSrcweir 			aPt1 = aCon1.pObj->GetSnapRect().Center();
1982*cdf0e10cSrcweir 
1983*cdf0e10cSrcweir 		if (aCon2.pObj && (aCon2.bBestConn || aCon2.bBestVertex))
1984*cdf0e10cSrcweir 			aPt2 = aCon2.pObj->GetSnapRect().Center();
1985*cdf0e10cSrcweir 
1986*cdf0e10cSrcweir 		if (bTail1)
1987*cdf0e10cSrcweir 		{
1988*cdf0e10cSrcweir 			const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt1.X(), aPt1.Y()));
1989*cdf0e10cSrcweir 			aPt1.X() = basegfx::fround(aTemp.getX());
1990*cdf0e10cSrcweir 			aPt1.Y() = basegfx::fround(aTemp.getY());
1991*cdf0e10cSrcweir 		}
1992*cdf0e10cSrcweir 
1993*cdf0e10cSrcweir 		if (bTail2)
1994*cdf0e10cSrcweir 		{
1995*cdf0e10cSrcweir 			const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt2.X(), aPt2.Y()));
1996*cdf0e10cSrcweir 			aPt2.X() = basegfx::fround(aTemp.getX());
1997*cdf0e10cSrcweir 			aPt2.Y() = basegfx::fround(aTemp.getY());
1998*cdf0e10cSrcweir 		}
1999*cdf0e10cSrcweir 
2000*cdf0e10cSrcweir 		aResult.append(basegfx::B2DPoint(aPt1.X(), aPt1.Y()));
2001*cdf0e10cSrcweir 		aResult.append(basegfx::B2DPoint(aPt2.X(), aPt2.Y()));
2002*cdf0e10cSrcweir 	}
2003*cdf0e10cSrcweir 
2004*cdf0e10cSrcweir 	return aResult;
2005*cdf0e10cSrcweir }
2006*cdf0e10cSrcweir 
2007*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::BegCreate(SdrDragStat& rDragStat)
2008*cdf0e10cSrcweir {
2009*cdf0e10cSrcweir 	rDragStat.SetNoSnap(sal_True);
2010*cdf0e10cSrcweir 	pEdgeTrack->SetPointCount(2);
2011*cdf0e10cSrcweir 	(*pEdgeTrack)[0]=rDragStat.GetStart();
2012*cdf0e10cSrcweir 	(*pEdgeTrack)[1]=rDragStat.GetNow();
2013*cdf0e10cSrcweir 	if (rDragStat.GetPageView()!=NULL) {
2014*cdf0e10cSrcweir 		ImpFindConnector(rDragStat.GetStart(),*rDragStat.GetPageView(),aCon1,this);
2015*cdf0e10cSrcweir 		ConnectToNode(sal_True,aCon1.pObj);
2016*cdf0e10cSrcweir 	}
2017*cdf0e10cSrcweir 	*pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
2018*cdf0e10cSrcweir 	return sal_True;
2019*cdf0e10cSrcweir }
2020*cdf0e10cSrcweir 
2021*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::MovCreate(SdrDragStat& rDragStat)
2022*cdf0e10cSrcweir {
2023*cdf0e10cSrcweir 	sal_uInt16 nMax=pEdgeTrack->GetPointCount();
2024*cdf0e10cSrcweir 	(*pEdgeTrack)[nMax-1]=rDragStat.GetNow();
2025*cdf0e10cSrcweir 	if (rDragStat.GetPageView()!=NULL) {
2026*cdf0e10cSrcweir 		ImpFindConnector(rDragStat.GetNow(),*rDragStat.GetPageView(),aCon2,this);
2027*cdf0e10cSrcweir 		rDragStat.GetView()->SetConnectMarker(aCon2,*rDragStat.GetPageView());
2028*cdf0e10cSrcweir 	}
2029*cdf0e10cSrcweir 	SetBoundRectDirty();
2030*cdf0e10cSrcweir 	bSnapRectDirty=sal_True;
2031*cdf0e10cSrcweir 	ConnectToNode(sal_False,aCon2.pObj);
2032*cdf0e10cSrcweir 	*pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
2033*cdf0e10cSrcweir 	bEdgeTrackDirty=sal_False;
2034*cdf0e10cSrcweir 	return sal_True;
2035*cdf0e10cSrcweir }
2036*cdf0e10cSrcweir 
2037*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::EndCreate(SdrDragStat& rDragStat, SdrCreateCmd eCmd)
2038*cdf0e10cSrcweir {
2039*cdf0e10cSrcweir 	FASTBOOL bOk=(eCmd==SDRCREATE_FORCEEND || rDragStat.GetPointAnz()>=2);
2040*cdf0e10cSrcweir 	if (bOk) {
2041*cdf0e10cSrcweir 		ConnectToNode(sal_True,aCon1.pObj);
2042*cdf0e10cSrcweir 		ConnectToNode(sal_False,aCon2.pObj);
2043*cdf0e10cSrcweir 		if (rDragStat.GetView()!=NULL) {
2044*cdf0e10cSrcweir 			rDragStat.GetView()->HideConnectMarker();
2045*cdf0e10cSrcweir 		}
2046*cdf0e10cSrcweir 		ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren
2047*cdf0e10cSrcweir 	}
2048*cdf0e10cSrcweir 	SetRectsDirty();
2049*cdf0e10cSrcweir 	return bOk;
2050*cdf0e10cSrcweir }
2051*cdf0e10cSrcweir 
2052*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::BckCreate(SdrDragStat& rDragStat)
2053*cdf0e10cSrcweir {
2054*cdf0e10cSrcweir 	if (rDragStat.GetView()!=NULL) {
2055*cdf0e10cSrcweir 		rDragStat.GetView()->HideConnectMarker();
2056*cdf0e10cSrcweir 	}
2057*cdf0e10cSrcweir 	return sal_False;
2058*cdf0e10cSrcweir }
2059*cdf0e10cSrcweir 
2060*cdf0e10cSrcweir void SdrEdgeObj::BrkCreate(SdrDragStat& rDragStat)
2061*cdf0e10cSrcweir {
2062*cdf0e10cSrcweir 	if (rDragStat.GetView()!=NULL) {
2063*cdf0e10cSrcweir 		rDragStat.GetView()->HideConnectMarker();
2064*cdf0e10cSrcweir 	}
2065*cdf0e10cSrcweir }
2066*cdf0e10cSrcweir 
2067*cdf0e10cSrcweir basegfx::B2DPolyPolygon SdrEdgeObj::TakeCreatePoly(const SdrDragStat& /*rStatDrag*/) const
2068*cdf0e10cSrcweir {
2069*cdf0e10cSrcweir 	basegfx::B2DPolyPolygon aRetval;
2070*cdf0e10cSrcweir 	aRetval.append(pEdgeTrack->getB2DPolygon());
2071*cdf0e10cSrcweir 	return aRetval;
2072*cdf0e10cSrcweir }
2073*cdf0e10cSrcweir 
2074*cdf0e10cSrcweir Pointer SdrEdgeObj::GetCreatePointer() const
2075*cdf0e10cSrcweir {
2076*cdf0e10cSrcweir 	return Pointer(POINTER_DRAW_CONNECT);
2077*cdf0e10cSrcweir }
2078*cdf0e10cSrcweir 
2079*cdf0e10cSrcweir FASTBOOL SdrEdgeObj::ImpFindConnector(const Point& rPt, const SdrPageView& rPV, SdrObjConnection& rCon, const SdrEdgeObj* pThis, OutputDevice* pOut)
2080*cdf0e10cSrcweir {
2081*cdf0e10cSrcweir 	rCon.ResetVars();
2082*cdf0e10cSrcweir 	if (pOut==NULL) pOut=rPV.GetView().GetFirstOutputDevice(); // GetWin(0);
2083*cdf0e10cSrcweir 	if (pOut==NULL) return sal_False;
2084*cdf0e10cSrcweir 	SdrObjList* pOL=rPV.GetObjList();
2085*cdf0e10cSrcweir 	const SetOfByte& rVisLayer=rPV.GetVisibleLayers();
2086*cdf0e10cSrcweir 	// Sensitiver Bereich der Konnektoren ist doppelt so gross wie die Handles:
2087*cdf0e10cSrcweir 	sal_uInt16 nMarkHdSiz=rPV.GetView().GetMarkHdlSizePixel();
2088*cdf0e10cSrcweir 	Size aHalfConSiz(nMarkHdSiz,nMarkHdSiz);
2089*cdf0e10cSrcweir 	aHalfConSiz=pOut->PixelToLogic(aHalfConSiz);
2090*cdf0e10cSrcweir 	Size aHalfCenterSiz(2*aHalfConSiz.Width(),2*aHalfConSiz.Height());
2091*cdf0e10cSrcweir 	Rectangle aMouseRect(rPt,rPt);
2092*cdf0e10cSrcweir 	aMouseRect.Left()  -=aHalfConSiz.Width();
2093*cdf0e10cSrcweir 	aMouseRect.Top()   -=aHalfConSiz.Height();
2094*cdf0e10cSrcweir 	aMouseRect.Right() +=aHalfConSiz.Width();
2095*cdf0e10cSrcweir 	aMouseRect.Bottom()+=aHalfConSiz.Height();
2096*cdf0e10cSrcweir 	sal_uInt16 nBoundHitTol=(sal_uInt16)aHalfConSiz.Width()/2; if (nBoundHitTol==0) nBoundHitTol=1;
2097*cdf0e10cSrcweir 	sal_uIntPtr no=pOL->GetObjCount();
2098*cdf0e10cSrcweir 	FASTBOOL bFnd=sal_False;
2099*cdf0e10cSrcweir 	SdrObjConnection aTestCon;
2100*cdf0e10cSrcweir 	SdrObjConnection aBestCon;
2101*cdf0e10cSrcweir 	FASTBOOL bTestBoundHit=sal_False;
2102*cdf0e10cSrcweir 	//int bBestBoundHit=sal_False;
2103*cdf0e10cSrcweir 
2104*cdf0e10cSrcweir 	while (no>0 && !bFnd) {
2105*cdf0e10cSrcweir 		// Problem: Gruppenobjekt mit verschiedenen Layern liefert LayerID 0 !!!!
2106*cdf0e10cSrcweir 		no--;
2107*cdf0e10cSrcweir 		SdrObject* pObj=pOL->GetObj(no);
2108*cdf0e10cSrcweir 		if (rVisLayer.IsSet(pObj->GetLayer()) && pObj->IsVisible() &&      // only visible objects
2109*cdf0e10cSrcweir 			(pThis==NULL || pObj!=(SdrObject*)pThis) && // nicht an mich selbst connecten
2110*cdf0e10cSrcweir 			pObj->IsNode())
2111*cdf0e10cSrcweir 		{
2112*cdf0e10cSrcweir 			Rectangle aObjBound(pObj->GetCurrentBoundRect());
2113*cdf0e10cSrcweir 			if (aObjBound.IsOver(aMouseRect)) {
2114*cdf0e10cSrcweir 				aTestCon.ResetVars();
2115*cdf0e10cSrcweir 				bTestBoundHit=sal_False;
2116*cdf0e10cSrcweir 				FASTBOOL bEdge=HAS_BASE(SdrEdgeObj,pObj); // kein BestCon fuer Edge
2117*cdf0e10cSrcweir 				// Die Userdefined Konnektoren haben absolute Prioritaet.
2118*cdf0e10cSrcweir 				// Danach kommt Vertex, Corner und Mitte(Best) gleich priorisiert.
2119*cdf0e10cSrcweir 				// Zum Schluss kommt noch ein HitTest aufs Obj.
2120*cdf0e10cSrcweir 				const SdrGluePointList* pGPL=pObj->GetGluePointList();
2121*cdf0e10cSrcweir 				sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount();
2122*cdf0e10cSrcweir 				sal_uInt16 nGesAnz=nConAnz+9;
2123*cdf0e10cSrcweir 				FASTBOOL bUserFnd=sal_False;
2124*cdf0e10cSrcweir 				sal_uIntPtr nBestDist=0xFFFFFFFF;
2125*cdf0e10cSrcweir 				for (sal_uInt16 i=0; i<nGesAnz; i++)
2126*cdf0e10cSrcweir                 {
2127*cdf0e10cSrcweir 					FASTBOOL bUser=i<nConAnz;
2128*cdf0e10cSrcweir 					FASTBOOL bVertex=i>=nConAnz+0 && i<nConAnz+4;
2129*cdf0e10cSrcweir 					FASTBOOL bCorner=i>=nConAnz+4 && i<nConAnz+8;
2130*cdf0e10cSrcweir 					FASTBOOL bCenter=i==nConAnz+8;
2131*cdf0e10cSrcweir 					FASTBOOL bOk=sal_False;
2132*cdf0e10cSrcweir 					Point aConPos;
2133*cdf0e10cSrcweir 					sal_uInt16 nConNum=i;
2134*cdf0e10cSrcweir 					if (bUser) {
2135*cdf0e10cSrcweir 						const SdrGluePoint& rGP=(*pGPL)[nConNum];
2136*cdf0e10cSrcweir 						aConPos=rGP.GetAbsolutePos(*pObj);
2137*cdf0e10cSrcweir 						nConNum=rGP.GetId();
2138*cdf0e10cSrcweir 						bOk=sal_True;
2139*cdf0e10cSrcweir 					} else if (bVertex && !bUserFnd) {
2140*cdf0e10cSrcweir 						nConNum=nConNum-nConAnz;
2141*cdf0e10cSrcweir 						if (rPV.GetView().IsAutoVertexConnectors()) {
2142*cdf0e10cSrcweir 							SdrGluePoint aPt(pObj->GetVertexGluePoint(nConNum));
2143*cdf0e10cSrcweir 							aConPos=aPt.GetAbsolutePos(*pObj);
2144*cdf0e10cSrcweir 							bOk=sal_True;
2145*cdf0e10cSrcweir 						} else i+=3;
2146*cdf0e10cSrcweir 					} else if (bCorner && !bUserFnd) {
2147*cdf0e10cSrcweir 						nConNum-=nConAnz+4;
2148*cdf0e10cSrcweir 						if (rPV.GetView().IsAutoCornerConnectors()) {
2149*cdf0e10cSrcweir 							SdrGluePoint aPt(pObj->GetCornerGluePoint(nConNum));
2150*cdf0e10cSrcweir 							aConPos=aPt.GetAbsolutePos(*pObj);
2151*cdf0e10cSrcweir 							bOk=sal_True;
2152*cdf0e10cSrcweir 						} else i+=3;
2153*cdf0e10cSrcweir 					}
2154*cdf0e10cSrcweir 					else if (bCenter && !bUserFnd && !bEdge)
2155*cdf0e10cSrcweir 					{
2156*cdf0e10cSrcweir 						// #109007#
2157*cdf0e10cSrcweir 						// Suppress default connect at object center
2158*cdf0e10cSrcweir 						if(!pThis || !pThis->GetSuppressDefaultConnect())
2159*cdf0e10cSrcweir 						{
2160*cdf0e10cSrcweir 							// Edges nicht!
2161*cdf0e10cSrcweir 							nConNum=0;
2162*cdf0e10cSrcweir 							aConPos=aObjBound.Center();
2163*cdf0e10cSrcweir 							bOk=sal_True;
2164*cdf0e10cSrcweir 						}
2165*cdf0e10cSrcweir 					}
2166*cdf0e10cSrcweir 					if (bOk && aMouseRect.IsInside(aConPos)) {
2167*cdf0e10cSrcweir 						if (bUser) bUserFnd=sal_True;
2168*cdf0e10cSrcweir 						bFnd=sal_True;
2169*cdf0e10cSrcweir 						sal_uIntPtr nDist=(sal_uIntPtr)Abs(aConPos.X()-rPt.X())+(sal_uIntPtr)Abs(aConPos.Y()-rPt.Y());
2170*cdf0e10cSrcweir 						if (nDist<nBestDist) {
2171*cdf0e10cSrcweir 							nBestDist=nDist;
2172*cdf0e10cSrcweir 							aTestCon.pObj=pObj;
2173*cdf0e10cSrcweir 							aTestCon.nConId=nConNum;
2174*cdf0e10cSrcweir 							aTestCon.bAutoCorner=bCorner;
2175*cdf0e10cSrcweir 							aTestCon.bAutoVertex=bVertex;
2176*cdf0e10cSrcweir 							aTestCon.bBestConn=sal_False; // bCenter;
2177*cdf0e10cSrcweir 							aTestCon.bBestVertex=bCenter;
2178*cdf0e10cSrcweir 						}
2179*cdf0e10cSrcweir 					}
2180*cdf0e10cSrcweir 				}
2181*cdf0e10cSrcweir 				// Falls kein Konnektor getroffen wird nochmal
2182*cdf0e10cSrcweir 				// HitTest versucht fuer BestConnector (=bCenter)
2183*cdf0e10cSrcweir 				if(!bFnd &&
2184*cdf0e10cSrcweir                     !bEdge &&
2185*cdf0e10cSrcweir                     SdrObjectPrimitiveHit(*pObj, rPt, nBoundHitTol, rPV, &rVisLayer, false))
2186*cdf0e10cSrcweir 				{
2187*cdf0e10cSrcweir 					// #109007#
2188*cdf0e10cSrcweir 					// Suppress default connect at object inside bound
2189*cdf0e10cSrcweir 					if(!pThis || !pThis->GetSuppressDefaultConnect())
2190*cdf0e10cSrcweir 					{
2191*cdf0e10cSrcweir 						bFnd=sal_True;
2192*cdf0e10cSrcweir 						aTestCon.pObj=pObj;
2193*cdf0e10cSrcweir 						aTestCon.bBestConn=sal_True;
2194*cdf0e10cSrcweir 					}
2195*cdf0e10cSrcweir 				}
2196*cdf0e10cSrcweir 				if (bFnd) {
2197*cdf0e10cSrcweir 					Rectangle aMouseRect2(rPt,rPt);
2198*cdf0e10cSrcweir 					aMouseRect.Left()  -=nBoundHitTol;
2199*cdf0e10cSrcweir 					aMouseRect.Top()   -=nBoundHitTol;
2200*cdf0e10cSrcweir 					aMouseRect.Right() +=nBoundHitTol;
2201*cdf0e10cSrcweir 					aMouseRect.Bottom()+=nBoundHitTol;
2202*cdf0e10cSrcweir 					bTestBoundHit=aObjBound.IsOver(aMouseRect2);
2203*cdf0e10cSrcweir 				}
2204*cdf0e10cSrcweir 
2205*cdf0e10cSrcweir 			}
2206*cdf0e10cSrcweir 		}
2207*cdf0e10cSrcweir 	}
2208*cdf0e10cSrcweir 	rCon=aTestCon;
2209*cdf0e10cSrcweir 	return bFnd;
2210*cdf0e10cSrcweir }
2211*cdf0e10cSrcweir 
2212*cdf0e10cSrcweir void SdrEdgeObj::NbcSetSnapRect(const Rectangle& rRect)
2213*cdf0e10cSrcweir {
2214*cdf0e10cSrcweir 	const Rectangle aOld(GetSnapRect());
2215*cdf0e10cSrcweir 
2216*cdf0e10cSrcweir     if(aOld != rRect)
2217*cdf0e10cSrcweir     {
2218*cdf0e10cSrcweir         if(aRect.IsEmpty() && 0 == pEdgeTrack->GetPointCount())
2219*cdf0e10cSrcweir         {
2220*cdf0e10cSrcweir             // #i110629# When initializing, do not scale on empty Rectangle; this
2221*cdf0e10cSrcweir             // will mirror the underlying text object (!)
2222*cdf0e10cSrcweir             aRect = rRect;
2223*cdf0e10cSrcweir             maSnapRect = rRect;
2224*cdf0e10cSrcweir         }
2225*cdf0e10cSrcweir         else
2226*cdf0e10cSrcweir         {
2227*cdf0e10cSrcweir 	        long nMulX = rRect.Right()  - rRect.Left();
2228*cdf0e10cSrcweir 	        long nDivX = aOld.Right()   - aOld.Left();
2229*cdf0e10cSrcweir 	        long nMulY = rRect.Bottom() - rRect.Top();
2230*cdf0e10cSrcweir 	        long nDivY = aOld.Bottom()  - aOld.Top();
2231*cdf0e10cSrcweir 	        if ( nDivX == 0 ) { nMulX = 1; nDivX = 1; }
2232*cdf0e10cSrcweir 	        if ( nDivY == 0 ) { nMulY = 1; nDivY = 1; }
2233*cdf0e10cSrcweir 	        Fraction aX(nMulX, nDivX);
2234*cdf0e10cSrcweir 	        Fraction aY(nMulY, nDivY);
2235*cdf0e10cSrcweir 	        NbcResize(aOld.TopLeft(), aX, aY);
2236*cdf0e10cSrcweir 	        NbcMove(Size(rRect.Left() - aOld.Left(), rRect.Top() - aOld.Top()));
2237*cdf0e10cSrcweir         }
2238*cdf0e10cSrcweir     }
2239*cdf0e10cSrcweir }
2240*cdf0e10cSrcweir 
2241*cdf0e10cSrcweir void SdrEdgeObj::NbcMove(const Size& rSiz)
2242*cdf0e10cSrcweir {
2243*cdf0e10cSrcweir 	SdrTextObj::NbcMove(rSiz);
2244*cdf0e10cSrcweir 	MoveXPoly(*pEdgeTrack,rSiz);
2245*cdf0e10cSrcweir }
2246*cdf0e10cSrcweir 
2247*cdf0e10cSrcweir void SdrEdgeObj::NbcResize(const Point& rRefPnt, const Fraction& aXFact, const Fraction& aYFact)
2248*cdf0e10cSrcweir {
2249*cdf0e10cSrcweir 	SdrTextObj::NbcResize(rRefPnt,aXFact,aXFact);
2250*cdf0e10cSrcweir 	ResizeXPoly(*pEdgeTrack,rRefPnt,aXFact,aYFact);
2251*cdf0e10cSrcweir 
2252*cdf0e10cSrcweir 	// #75371# if resize is not from paste, forget user distances
2253*cdf0e10cSrcweir 	if(!GetModel()->IsPasteResize())
2254*cdf0e10cSrcweir 	{
2255*cdf0e10cSrcweir 		// #75735#
2256*cdf0e10cSrcweir 		aEdgeInfo.aObj1Line2 = Point();
2257*cdf0e10cSrcweir 		aEdgeInfo.aObj1Line3 = Point();
2258*cdf0e10cSrcweir 		aEdgeInfo.aObj2Line2 = Point();
2259*cdf0e10cSrcweir 		aEdgeInfo.aObj2Line3 = Point();
2260*cdf0e10cSrcweir 		aEdgeInfo.aMiddleLine = Point();
2261*cdf0e10cSrcweir 	}
2262*cdf0e10cSrcweir }
2263*cdf0e10cSrcweir 
2264*cdf0e10cSrcweir SdrObject* SdrEdgeObj::DoConvertToPolyObj(sal_Bool bBezier) const
2265*cdf0e10cSrcweir {
2266*cdf0e10cSrcweir 	basegfx::B2DPolyPolygon aPolyPolygon;
2267*cdf0e10cSrcweir 	aPolyPolygon.append(pEdgeTrack->getB2DPolygon());
2268*cdf0e10cSrcweir 	SdrObject* pRet = ImpConvertMakeObj(aPolyPolygon, sal_False, bBezier);
2269*cdf0e10cSrcweir 	pRet = ImpConvertAddText(pRet, bBezier);
2270*cdf0e10cSrcweir 
2271*cdf0e10cSrcweir 	return pRet;
2272*cdf0e10cSrcweir }
2273*cdf0e10cSrcweir 
2274*cdf0e10cSrcweir sal_uInt32 SdrEdgeObj::GetSnapPointCount() const
2275*cdf0e10cSrcweir {
2276*cdf0e10cSrcweir 	return 2L;
2277*cdf0e10cSrcweir }
2278*cdf0e10cSrcweir 
2279*cdf0e10cSrcweir Point SdrEdgeObj::GetSnapPoint(sal_uInt32 i) const
2280*cdf0e10cSrcweir {
2281*cdf0e10cSrcweir 	((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack();
2282*cdf0e10cSrcweir 	sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2283*cdf0e10cSrcweir 	if (i==0) return (*pEdgeTrack)[0];
2284*cdf0e10cSrcweir 	else return (*pEdgeTrack)[nAnz-1];
2285*cdf0e10cSrcweir }
2286*cdf0e10cSrcweir 
2287*cdf0e10cSrcweir sal_Bool SdrEdgeObj::IsPolyObj() const
2288*cdf0e10cSrcweir {
2289*cdf0e10cSrcweir 	return sal_False;
2290*cdf0e10cSrcweir }
2291*cdf0e10cSrcweir 
2292*cdf0e10cSrcweir sal_uInt32 SdrEdgeObj::GetPointCount() const
2293*cdf0e10cSrcweir {
2294*cdf0e10cSrcweir 	return 0L;
2295*cdf0e10cSrcweir }
2296*cdf0e10cSrcweir 
2297*cdf0e10cSrcweir Point SdrEdgeObj::GetPoint(sal_uInt32 i) const
2298*cdf0e10cSrcweir {
2299*cdf0e10cSrcweir 	((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack();
2300*cdf0e10cSrcweir 	sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2301*cdf0e10cSrcweir 	if (0L == i)
2302*cdf0e10cSrcweir 		return (*pEdgeTrack)[0];
2303*cdf0e10cSrcweir 	else
2304*cdf0e10cSrcweir 		return (*pEdgeTrack)[nAnz-1];
2305*cdf0e10cSrcweir }
2306*cdf0e10cSrcweir 
2307*cdf0e10cSrcweir void SdrEdgeObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i)
2308*cdf0e10cSrcweir {
2309*cdf0e10cSrcweir 	// ToDo: Umconnekten fehlt noch
2310*cdf0e10cSrcweir 	ImpUndirtyEdgeTrack();
2311*cdf0e10cSrcweir 	sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2312*cdf0e10cSrcweir 	if (0L == i)
2313*cdf0e10cSrcweir 		(*pEdgeTrack)[0]=rPnt;
2314*cdf0e10cSrcweir 	if (1L == i)
2315*cdf0e10cSrcweir 		(*pEdgeTrack)[nAnz-1]=rPnt;
2316*cdf0e10cSrcweir 	SetEdgeTrackDirty();
2317*cdf0e10cSrcweir 	SetRectsDirty();
2318*cdf0e10cSrcweir }
2319*cdf0e10cSrcweir 
2320*cdf0e10cSrcweir SdrEdgeObjGeoData::SdrEdgeObjGeoData()
2321*cdf0e10cSrcweir {
2322*cdf0e10cSrcweir 	pEdgeTrack=new XPolygon;
2323*cdf0e10cSrcweir }
2324*cdf0e10cSrcweir 
2325*cdf0e10cSrcweir SdrEdgeObjGeoData::~SdrEdgeObjGeoData()
2326*cdf0e10cSrcweir {
2327*cdf0e10cSrcweir 	delete pEdgeTrack;
2328*cdf0e10cSrcweir }
2329*cdf0e10cSrcweir 
2330*cdf0e10cSrcweir SdrObjGeoData* SdrEdgeObj::NewGeoData() const
2331*cdf0e10cSrcweir {
2332*cdf0e10cSrcweir 	return new SdrEdgeObjGeoData;
2333*cdf0e10cSrcweir }
2334*cdf0e10cSrcweir 
2335*cdf0e10cSrcweir void SdrEdgeObj::SaveGeoData(SdrObjGeoData& rGeo) const
2336*cdf0e10cSrcweir {
2337*cdf0e10cSrcweir 	SdrTextObj::SaveGeoData(rGeo);
2338*cdf0e10cSrcweir 	SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo;
2339*cdf0e10cSrcweir 	rEGeo.aCon1          =aCon1;
2340*cdf0e10cSrcweir 	rEGeo.aCon2          =aCon2;
2341*cdf0e10cSrcweir 	*rEGeo.pEdgeTrack    =*pEdgeTrack;
2342*cdf0e10cSrcweir 	rEGeo.bEdgeTrackDirty=bEdgeTrackDirty;
2343*cdf0e10cSrcweir 	rEGeo.bEdgeTrackUserDefined=bEdgeTrackUserDefined;
2344*cdf0e10cSrcweir 	rEGeo.aEdgeInfo      =aEdgeInfo;
2345*cdf0e10cSrcweir }
2346*cdf0e10cSrcweir 
2347*cdf0e10cSrcweir void SdrEdgeObj::RestGeoData(const SdrObjGeoData& rGeo)
2348*cdf0e10cSrcweir {
2349*cdf0e10cSrcweir 	SdrTextObj::RestGeoData(rGeo);
2350*cdf0e10cSrcweir 	SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo;
2351*cdf0e10cSrcweir 	if (aCon1.pObj!=rEGeo.aCon1.pObj) {
2352*cdf0e10cSrcweir 		if (aCon1.pObj!=NULL) aCon1.pObj->RemoveListener(*this);
2353*cdf0e10cSrcweir 		aCon1=rEGeo.aCon1;
2354*cdf0e10cSrcweir 		if (aCon1.pObj!=NULL) aCon1.pObj->AddListener(*this);
2355*cdf0e10cSrcweir 	}
2356*cdf0e10cSrcweir 	if (aCon2.pObj!=rEGeo.aCon2.pObj) {
2357*cdf0e10cSrcweir 		if (aCon2.pObj!=NULL) aCon2.pObj->RemoveListener(*this);
2358*cdf0e10cSrcweir 		aCon2=rEGeo.aCon2;
2359*cdf0e10cSrcweir 		if (aCon2.pObj!=NULL) aCon2.pObj->AddListener(*this);
2360*cdf0e10cSrcweir 	}
2361*cdf0e10cSrcweir 	*pEdgeTrack    =*rEGeo.pEdgeTrack;
2362*cdf0e10cSrcweir 	bEdgeTrackDirty=rEGeo.bEdgeTrackDirty;
2363*cdf0e10cSrcweir 	bEdgeTrackUserDefined=rEGeo.bEdgeTrackUserDefined;
2364*cdf0e10cSrcweir 	aEdgeInfo      =rEGeo.aEdgeInfo;
2365*cdf0e10cSrcweir }
2366*cdf0e10cSrcweir 
2367*cdf0e10cSrcweir Point SdrEdgeObj::GetTailPoint( sal_Bool bTail ) const
2368*cdf0e10cSrcweir {
2369*cdf0e10cSrcweir 	if( pEdgeTrack && pEdgeTrack->GetPointCount()!=0)
2370*cdf0e10cSrcweir 	{
2371*cdf0e10cSrcweir 		const XPolygon& rTrack0 = *pEdgeTrack;
2372*cdf0e10cSrcweir 		if(bTail)
2373*cdf0e10cSrcweir 		{
2374*cdf0e10cSrcweir 			return rTrack0[0];
2375*cdf0e10cSrcweir 		}
2376*cdf0e10cSrcweir 		else
2377*cdf0e10cSrcweir 		{
2378*cdf0e10cSrcweir 			const sal_uInt16 nSiz = rTrack0.GetPointCount() - 1;
2379*cdf0e10cSrcweir 			return rTrack0[nSiz];
2380*cdf0e10cSrcweir 		}
2381*cdf0e10cSrcweir 	}
2382*cdf0e10cSrcweir 	else
2383*cdf0e10cSrcweir 	{
2384*cdf0e10cSrcweir 		if(bTail)
2385*cdf0e10cSrcweir 			return aOutRect.TopLeft();
2386*cdf0e10cSrcweir 		else
2387*cdf0e10cSrcweir 			return aOutRect.BottomRight();
2388*cdf0e10cSrcweir 	}
2389*cdf0e10cSrcweir 
2390*cdf0e10cSrcweir }
2391*cdf0e10cSrcweir 
2392*cdf0e10cSrcweir void SdrEdgeObj::SetTailPoint( sal_Bool bTail, const Point& rPt )
2393*cdf0e10cSrcweir {
2394*cdf0e10cSrcweir 	ImpSetTailPoint( bTail, rPt );
2395*cdf0e10cSrcweir 	SetChanged();
2396*cdf0e10cSrcweir }
2397*cdf0e10cSrcweir 
2398*cdf0e10cSrcweir /** this method is used by the api to set a glue point for a connection
2399*cdf0e10cSrcweir 	nId == -1 :		The best default point is automaticly choosen
2400*cdf0e10cSrcweir 	0 <= nId <= 3 : One of the default points is choosen
2401*cdf0e10cSrcweir 	nId >= 4 :		A user defined glue point is choosen
2402*cdf0e10cSrcweir */
2403*cdf0e10cSrcweir void SdrEdgeObj::setGluePointIndex( sal_Bool bTail, sal_Int32 nIndex /* = -1 */ )
2404*cdf0e10cSrcweir {
2405*cdf0e10cSrcweir 	Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect();
2406*cdf0e10cSrcweir 	// #110094#-14 BroadcastObjectChange();
2407*cdf0e10cSrcweir 
2408*cdf0e10cSrcweir 	SdrObjConnection& rConn1 = GetConnection( bTail );
2409*cdf0e10cSrcweir 
2410*cdf0e10cSrcweir 	rConn1.SetAutoVertex( nIndex >= 0 && nIndex <= 3 );
2411*cdf0e10cSrcweir 	rConn1.SetBestConnection( nIndex < 0 );
2412*cdf0e10cSrcweir 	rConn1.SetBestVertex( nIndex < 0 );
2413*cdf0e10cSrcweir 
2414*cdf0e10cSrcweir 	if( nIndex > 3 )
2415*cdf0e10cSrcweir 	{
2416*cdf0e10cSrcweir //		nIndex -= 4;
2417*cdf0e10cSrcweir 		nIndex -= 3;		// SJ: the start api index is 0, whereas the implementation in svx starts from 1
2418*cdf0e10cSrcweir 
2419*cdf0e10cSrcweir 		// for user defined glue points we have
2420*cdf0e10cSrcweir 		// to get the id for this index first
2421*cdf0e10cSrcweir 		const SdrGluePointList* pList = rConn1.GetObject() ? rConn1.GetObject()->GetGluePointList() : NULL;
2422*cdf0e10cSrcweir 		if( pList == NULL || SDRGLUEPOINT_NOTFOUND == pList->FindGluePoint((sal_uInt16)nIndex) )
2423*cdf0e10cSrcweir 			return;
2424*cdf0e10cSrcweir 	}
2425*cdf0e10cSrcweir 	else if( nIndex < 0 )
2426*cdf0e10cSrcweir 	{
2427*cdf0e10cSrcweir 		nIndex = 0;
2428*cdf0e10cSrcweir 	}
2429*cdf0e10cSrcweir 
2430*cdf0e10cSrcweir 	rConn1.SetConnectorId( (sal_uInt16)nIndex );
2431*cdf0e10cSrcweir 
2432*cdf0e10cSrcweir 	SetChanged();
2433*cdf0e10cSrcweir 	SetRectsDirty();
2434*cdf0e10cSrcweir 	ImpRecalcEdgeTrack();
2435*cdf0e10cSrcweir 	// bEdgeTrackDirty=sal_True;
2436*cdf0e10cSrcweir }
2437*cdf0e10cSrcweir 
2438*cdf0e10cSrcweir /** this method is used by the api to return a glue point id for a connection.
2439*cdf0e10cSrcweir 	See setGluePointId for possible return values */
2440*cdf0e10cSrcweir sal_Int32 SdrEdgeObj::getGluePointIndex( sal_Bool bTail )
2441*cdf0e10cSrcweir {
2442*cdf0e10cSrcweir 	SdrObjConnection& rConn1 = GetConnection( bTail );
2443*cdf0e10cSrcweir 	sal_Int32 nId = -1;
2444*cdf0e10cSrcweir 	if( !rConn1.IsBestConnection() )
2445*cdf0e10cSrcweir 	{
2446*cdf0e10cSrcweir 		nId = rConn1.GetConnectorId();
2447*cdf0e10cSrcweir 		if( !rConn1.IsAutoVertex() )
2448*cdf0e10cSrcweir //			nId += 4;
2449*cdf0e10cSrcweir 			nId += 3;		// SJ: the start api index is 0, whereas the implementation in svx starts from 1
2450*cdf0e10cSrcweir 	}
2451*cdf0e10cSrcweir 	return nId;
2452*cdf0e10cSrcweir }
2453*cdf0e10cSrcweir 
2454*cdf0e10cSrcweir // #102344# Implementation was missing; edge track needs to be invalidated additionally.
2455*cdf0e10cSrcweir void SdrEdgeObj::NbcSetAnchorPos(const Point& rPnt)
2456*cdf0e10cSrcweir {
2457*cdf0e10cSrcweir 	// call parent functionality
2458*cdf0e10cSrcweir 	SdrTextObj::NbcSetAnchorPos(rPnt);
2459*cdf0e10cSrcweir 
2460*cdf0e10cSrcweir 	// Additionally, invalidate edge track
2461*cdf0e10cSrcweir 	ImpDirtyEdgeTrack();
2462*cdf0e10cSrcweir }
2463*cdf0e10cSrcweir 
2464*cdf0e10cSrcweir sal_Bool SdrEdgeObj::TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const
2465*cdf0e10cSrcweir {
2466*cdf0e10cSrcweir 	// use base method from SdrObject, it's not rotatable and
2467*cdf0e10cSrcweir 	// a call to GetSnapRect() is used. That's what we need for Connector.
2468*cdf0e10cSrcweir 	return SdrObject::TRGetBaseGeometry(rMatrix, rPolyPolygon);
2469*cdf0e10cSrcweir }
2470*cdf0e10cSrcweir 
2471*cdf0e10cSrcweir void SdrEdgeObj::TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon)
2472*cdf0e10cSrcweir {
2473*cdf0e10cSrcweir 	// evtl. take care for existing connections. For now, just use the
2474*cdf0e10cSrcweir 	// implementation from SdrObject.
2475*cdf0e10cSrcweir 	SdrObject::TRSetBaseGeometry(rMatrix, rPolyPolygon);
2476*cdf0e10cSrcweir }
2477*cdf0e10cSrcweir 
2478*cdf0e10cSrcweir // for geometry access
2479*cdf0e10cSrcweir ::basegfx::B2DPolygon SdrEdgeObj::getEdgeTrack() const
2480*cdf0e10cSrcweir {
2481*cdf0e10cSrcweir 	if(bEdgeTrackDirty)
2482*cdf0e10cSrcweir 	{
2483*cdf0e10cSrcweir 		const_cast< SdrEdgeObj* >(this)->ImpRecalcEdgeTrack();
2484*cdf0e10cSrcweir 	}
2485*cdf0e10cSrcweir 
2486*cdf0e10cSrcweir 	if(pEdgeTrack)
2487*cdf0e10cSrcweir 	{
2488*cdf0e10cSrcweir 		return pEdgeTrack->getB2DPolygon();
2489*cdf0e10cSrcweir 	}
2490*cdf0e10cSrcweir 	else
2491*cdf0e10cSrcweir 	{
2492*cdf0e10cSrcweir 		return ::basegfx::B2DPolygon();
2493*cdf0e10cSrcweir 	}
2494*cdf0e10cSrcweir }
2495*cdf0e10cSrcweir 
2496*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
2497*cdf0e10cSrcweir // eof
2498