xref: /AOO41X/main/svx/source/svdraw/svdoedge.cxx (revision 707fc0d4d52eb4f69d89a98ffec6918ca5de6326)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/svdoedge.hxx>
28 #include <svx/xpool.hxx>
29 #include <svx/xpoly.hxx>
30 #include <svx/svdattrx.hxx>
31 #include <svx/svdpool.hxx>
32 #include <svx/svdmodel.hxx>
33 #include <svx/svdpage.hxx>
34 #include <svx/svdpagv.hxx>
35 #include <svx/svdview.hxx>
36 #include <svx/svddrag.hxx>
37 #include <svx/svddrgv.hxx>
38 #include "svddrgm1.hxx"
39 #include <svx/svdhdl.hxx>
40 #include <svx/svdtrans.hxx>
41 #include <svx/svdetc.hxx>
42 #include "svx/svdglob.hxx"   // StringCache
43 #include "svx/svdstr.hrc"    // Objektname
44 #include <svl/style.hxx>
45 #include <svl/smplhint.hxx>
46 #include <editeng/eeitem.hxx>
47 #include "svdoimp.hxx"
48 #include <svx/sdr/properties/connectorproperties.hxx>
49 #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
50 #include <basegfx/polygon/b2dpolygon.hxx>
51 #include <basegfx/polygon/b2dpolygontools.hxx>
52 #include <basegfx/matrix/b2dhommatrix.hxx>
53 #include <svx/sdrhittesthelper.hxx>
54 
55 ////////////////////////////////////////////////////////////////////////////////////////////////////
56 
57 SdrObjConnection::~SdrObjConnection()
58 {
59 }
60 
61 void SdrObjConnection::ResetVars()
62 {
63     pObj=NULL;
64     nConId=0;
65     nXDist=0;
66     nYDist=0;
67     bBestConn=sal_True;
68     bBestVertex=sal_True;
69     bXDistOvr=sal_False;
70     bYDistOvr=sal_False;
71     bAutoVertex=sal_False;
72     bAutoCorner=sal_False;
73 }
74 
75 FASTBOOL SdrObjConnection::TakeGluePoint(SdrGluePoint& rGP, FASTBOOL bSetAbsPos) const
76 {
77     FASTBOOL bRet=sal_False;
78     if (pObj!=NULL) { // Ein Obj muss schon angedockt sein!
79         if (bAutoVertex) {
80             rGP=pObj->GetVertexGluePoint(nConId);
81             bRet=sal_True;
82         } else if (bAutoCorner) {
83             rGP=pObj->GetCornerGluePoint(nConId);
84             bRet=sal_True;
85         } else {
86             const SdrGluePointList* pGPL=pObj->GetGluePointList();
87             if (pGPL!=NULL) {
88                 sal_uInt16 nNum=pGPL->FindGluePoint(nConId);
89                 if (nNum!=SDRGLUEPOINT_NOTFOUND) {
90                     rGP=(*pGPL)[nNum];
91                     bRet=sal_True;
92                 }
93             }
94         }
95     }
96     if (bRet && bSetAbsPos) {
97         Point aPt(rGP.GetAbsolutePos(*pObj));
98         aPt+=aObjOfs;
99         rGP.SetPos(aPt);
100     }
101     return bRet;
102 }
103 
104 Point& SdrEdgeInfoRec::ImpGetLineVersatzPoint(SdrEdgeLineCode eLineCode)
105 {
106     switch (eLineCode) {
107         case OBJ1LINE2 : return aObj1Line2;
108         case OBJ1LINE3 : return aObj1Line3;
109         case OBJ2LINE2 : return aObj2Line2;
110         case OBJ2LINE3 : return aObj2Line3;
111         case MIDDLELINE: return aMiddleLine;
112     } // switch
113     return aMiddleLine;
114 }
115 
116 sal_uInt16 SdrEdgeInfoRec::ImpGetPolyIdx(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
117 {
118     switch (eLineCode) {
119         case OBJ1LINE2 : return 1;
120         case OBJ1LINE3 : return 2;
121         case OBJ2LINE2 : return rXP.GetPointCount()-3;
122         case OBJ2LINE3 : return rXP.GetPointCount()-4;
123         case MIDDLELINE: return nMiddleLine;
124     } // switch
125     return 0;
126 }
127 
128 FASTBOOL SdrEdgeInfoRec::ImpIsHorzLine(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
129 {
130     sal_uInt16 nIdx=ImpGetPolyIdx(eLineCode,rXP);
131     FASTBOOL bHorz=nAngle1==0 || nAngle1==18000;
132     if (eLineCode==OBJ2LINE2 || eLineCode==OBJ2LINE3) {
133         nIdx=rXP.GetPointCount()-nIdx; // #36314#
134         bHorz=nAngle2==0 || nAngle2==18000; // #52000#
135     }
136     if ((nIdx & 1)==1) bHorz=!bHorz;
137     return bHorz;
138 }
139 
140 void SdrEdgeInfoRec::ImpSetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP, long nVal)
141 {
142     Point& rPt=ImpGetLineVersatzPoint(eLineCode);
143     if (ImpIsHorzLine(eLineCode,rXP)) rPt.Y()=nVal;
144     else rPt.X()=nVal;
145 }
146 
147 long SdrEdgeInfoRec::ImpGetLineVersatz(SdrEdgeLineCode eLineCode, const XPolygon& rXP) const
148 {
149     const Point& rPt=ImpGetLineVersatzPoint(eLineCode);
150     if (ImpIsHorzLine(eLineCode,rXP)) return rPt.Y();
151     else return rPt.X();
152 }
153 
154 //////////////////////////////////////////////////////////////////////////////
155 // BaseProperties section
156 
157 sdr::properties::BaseProperties* SdrEdgeObj::CreateObjectSpecificProperties()
158 {
159     return new sdr::properties::ConnectorProperties(*this);
160 }
161 
162 //////////////////////////////////////////////////////////////////////////////
163 // DrawContact section
164 
165 sdr::contact::ViewContact* SdrEdgeObj::CreateObjectSpecificViewContact()
166 {
167     return new sdr::contact::ViewContactOfSdrEdgeObj(*this);
168 }
169 
170 //////////////////////////////////////////////////////////////////////////////
171 
172 TYPEINIT1(SdrEdgeObj,SdrTextObj);
173 
174 SdrEdgeObj::SdrEdgeObj()
175 :   SdrTextObj(),
176     nNotifyingCount(0),
177     bEdgeTrackDirty(sal_False),
178     bEdgeTrackUserDefined(sal_False),
179     // #109007# Default is to allow default connects
180     mbSuppressDefaultConnect(sal_False),
181     // #110649#
182     mbBoundRectCalculationRunning(sal_False)
183 {
184     bClosedObj=sal_False;
185     bIsEdge=sal_True;
186     pEdgeTrack=new XPolygon;
187 
188 }
189 
190 SdrEdgeObj::~SdrEdgeObj()
191 {
192     DisconnectFromNode(sal_True);
193     DisconnectFromNode(sal_False);
194     delete pEdgeTrack;
195 }
196 
197 void SdrEdgeObj::ImpSetAttrToEdgeInfo()
198 {
199     const SfxItemSet& rSet = GetObjectItemSet();
200     SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue();
201     sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue();
202     sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue();
203     sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue();
204 
205     if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER)
206     {
207         sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 };
208         sal_uInt16 n = 0;
209 
210         if(aEdgeInfo.nObj1Lines >= 2 && n < 3)
211         {
212             aEdgeInfo.ImpSetLineVersatz(OBJ1LINE2, *pEdgeTrack, nVals[n]);
213             n++;
214         }
215 
216         if(aEdgeInfo.nObj1Lines >= 3 && n < 3)
217         {
218             aEdgeInfo.ImpSetLineVersatz(OBJ1LINE3, *pEdgeTrack, nVals[n]);
219             n++;
220         }
221 
222         if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3)
223         {
224             aEdgeInfo.ImpSetLineVersatz(MIDDLELINE, *pEdgeTrack, nVals[n]);
225             n++;
226         }
227 
228         if(aEdgeInfo.nObj2Lines >= 3 && n < 3)
229         {
230             aEdgeInfo.ImpSetLineVersatz(OBJ2LINE3, *pEdgeTrack, nVals[n]);
231             n++;
232         }
233 
234         if(aEdgeInfo.nObj2Lines >= 2 && n < 3)
235         {
236             aEdgeInfo.ImpSetLineVersatz(OBJ2LINE2, *pEdgeTrack, nVals[n]);
237             n++;
238         }
239     }
240     else if(eKind == SDREDGE_THREELINES)
241     {
242         sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000;
243         sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000;
244 
245         if(bHor1)
246         {
247             aEdgeInfo.aObj1Line2.X() = nVal1;
248         }
249         else
250         {
251             aEdgeInfo.aObj1Line2.Y() = nVal1;
252         }
253 
254         if(bHor2)
255         {
256             aEdgeInfo.aObj2Line2.X() = nVal2;
257         }
258         else
259         {
260             aEdgeInfo.aObj2Line2.Y() = nVal2;
261         }
262     }
263 
264     // #84649#
265     ImpDirtyEdgeTrack();
266 }
267 
268 void SdrEdgeObj::ImpSetEdgeInfoToAttr()
269 {
270     const SfxItemSet& rSet = GetObjectItemSet();
271     SdrEdgeKind eKind = ((SdrEdgeKindItem&)(rSet.Get(SDRATTR_EDGEKIND))).GetValue();
272     sal_Int32 nValAnz = ((SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue();
273     sal_Int32 nVal1 = ((SdrEdgeLine1DeltaItem&)rSet.Get(SDRATTR_EDGELINE1DELTA)).GetValue();
274     sal_Int32 nVal2 = ((SdrEdgeLine2DeltaItem&)rSet.Get(SDRATTR_EDGELINE2DELTA)).GetValue();
275     sal_Int32 nVal3 = ((SdrEdgeLine3DeltaItem&)rSet.Get(SDRATTR_EDGELINE3DELTA)).GetValue();
276     sal_Int32 nVals[3] = { nVal1, nVal2, nVal3 };
277     sal_uInt16 n = 0;
278 
279     if(eKind == SDREDGE_ORTHOLINES || eKind == SDREDGE_BEZIER)
280     {
281         if(aEdgeInfo.nObj1Lines >= 2 && n < 3)
282         {
283             nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE2, *pEdgeTrack);
284             n++;
285         }
286 
287         if(aEdgeInfo.nObj1Lines >= 3 && n < 3)
288         {
289             nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ1LINE3, *pEdgeTrack);
290             n++;
291         }
292 
293         if(aEdgeInfo.nMiddleLine != 0xFFFF && n < 3)
294         {
295             nVals[n] = aEdgeInfo.ImpGetLineVersatz(MIDDLELINE, *pEdgeTrack);
296             n++;
297         }
298 
299         if(aEdgeInfo.nObj2Lines >= 3 && n < 3)
300         {
301             nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE3, *pEdgeTrack);
302             n++;
303         }
304 
305         if(aEdgeInfo.nObj2Lines >= 2 && n < 3)
306         {
307             nVals[n] = aEdgeInfo.ImpGetLineVersatz(OBJ2LINE2, *pEdgeTrack);
308             n++;
309         }
310     }
311     else if(eKind == SDREDGE_THREELINES)
312     {
313         sal_Bool bHor1 = aEdgeInfo.nAngle1 == 0 || aEdgeInfo.nAngle1 == 18000;
314         sal_Bool bHor2 = aEdgeInfo.nAngle2 == 0 || aEdgeInfo.nAngle2 == 18000;
315 
316         n = 2;
317         nVals[0] = bHor1 ? aEdgeInfo.aObj1Line2.X() : aEdgeInfo.aObj1Line2.Y();
318         nVals[1] = bHor2 ? aEdgeInfo.aObj2Line2.X() : aEdgeInfo.aObj2Line2.Y();
319     }
320 
321     if(n != nValAnz || nVals[0] != nVal1 || nVals[1] != nVal2 || nVals[2] != nVal3)
322     {
323         // #75371# Here no more notifying is necessary, just local changes are OK.
324         if(n != nValAnz)
325         {
326             GetProperties().SetObjectItemDirect(SdrEdgeLineDeltaAnzItem(n));
327         }
328 
329         if(nVals[0] != nVal1)
330         {
331             GetProperties().SetObjectItemDirect(SdrEdgeLine1DeltaItem(nVals[0]));
332         }
333 
334         if(nVals[1] != nVal2)
335         {
336             GetProperties().SetObjectItemDirect(SdrEdgeLine2DeltaItem(nVals[1]));
337         }
338 
339         if(nVals[2] != nVal3)
340         {
341             GetProperties().SetObjectItemDirect(SdrEdgeLine3DeltaItem(nVals[2]));
342         }
343 
344         if(n < 3)
345         {
346             GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE3DELTA);
347         }
348 
349         if(n < 2)
350         {
351             GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE2DELTA);
352         }
353 
354         if(n < 1)
355         {
356             GetProperties().ClearObjectItemDirect(SDRATTR_EDGELINE1DELTA);
357         }
358     }
359 }
360 
361 void SdrEdgeObj::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
362 {
363     rInfo.bRotateFreeAllowed=sal_False;
364     rInfo.bRotate90Allowed  =sal_False;
365     rInfo.bMirrorFreeAllowed=sal_False;
366     rInfo.bMirror45Allowed  =sal_False;
367     rInfo.bMirror90Allowed  =sal_False;
368     rInfo.bTransparenceAllowed = sal_False;
369     rInfo.bGradientAllowed = sal_False;
370     rInfo.bShearAllowed     =sal_False;
371     rInfo.bEdgeRadiusAllowed=sal_False;
372     FASTBOOL bCanConv=!HasText() || ImpCanConvTextToCurve();
373     rInfo.bCanConvToPath=bCanConv;
374     rInfo.bCanConvToPoly=bCanConv;
375     rInfo.bCanConvToContour = (rInfo.bCanConvToPoly || LineGeometryUsageIsNecessary());
376 }
377 
378 sal_uInt16 SdrEdgeObj::GetObjIdentifier() const
379 {
380     return sal_uInt16(OBJ_EDGE);
381 }
382 
383 const Rectangle& SdrEdgeObj::GetCurrentBoundRect() const
384 {
385     if(bEdgeTrackDirty)
386     {
387         ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
388     }
389 
390     return SdrTextObj::GetCurrentBoundRect();
391 }
392 
393 const Rectangle& SdrEdgeObj::GetSnapRect() const
394 {
395     if(bEdgeTrackDirty)
396     {
397         ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
398     }
399 
400     return SdrTextObj::GetSnapRect();
401 }
402 
403 void SdrEdgeObj::RecalcSnapRect()
404 {
405     maSnapRect=pEdgeTrack->GetBoundRect();
406 }
407 
408 void SdrEdgeObj::TakeUnrotatedSnapRect(Rectangle& rRect) const
409 {
410     rRect=GetSnapRect();
411 }
412 
413 FASTBOOL SdrEdgeObj::IsNode() const
414 {
415     return sal_True;
416 }
417 
418 SdrGluePoint SdrEdgeObj::GetVertexGluePoint(sal_uInt16 nNum) const
419 {
420     Point aPt;
421     sal_uInt16 nPntAnz=pEdgeTrack->GetPointCount();
422     if (nPntAnz>0)
423     {
424         Point aOfs = GetSnapRect().Center();
425         if (nNum==2 && GetConnectedNode(sal_True)==NULL) aPt=(*pEdgeTrack)[0];
426         else if (nNum==3 && GetConnectedNode(sal_False)==NULL) aPt=(*pEdgeTrack)[nPntAnz-1];
427         else {
428             if ((nPntAnz & 1) ==1) {
429                 aPt=(*pEdgeTrack)[nPntAnz/2];
430             } else {
431                 Point aPt1((*pEdgeTrack)[nPntAnz/2-1]);
432                 Point aPt2((*pEdgeTrack)[nPntAnz/2]);
433                 aPt1+=aPt2;
434                 aPt1.X()/=2;
435                 aPt1.Y()/=2;
436                 aPt=aPt1;
437             }
438         }
439         aPt-=aOfs;
440     }
441     SdrGluePoint aGP(aPt);
442     aGP.SetPercent(sal_False);
443     return aGP;
444 }
445 
446 SdrGluePoint SdrEdgeObj::GetCornerGluePoint(sal_uInt16 nNum) const
447 {
448     return GetVertexGluePoint(nNum);
449 }
450 
451 const SdrGluePointList* SdrEdgeObj::GetGluePointList() const
452 {
453     return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671#
454 }
455 
456 SdrGluePointList* SdrEdgeObj::ForceGluePointList()
457 {
458     return NULL; // Keine benutzerdefinierten Klebepunkte fuer Verbinder #31671#
459 }
460 
461 FASTBOOL SdrEdgeObj::IsEdge() const
462 {
463     return sal_True;
464 }
465 
466 void SdrEdgeObj::ConnectToNode(FASTBOOL bTail1, SdrObject* pObj)
467 {
468     SdrObjConnection& rCon=GetConnection(bTail1);
469     DisconnectFromNode(bTail1);
470     if (pObj!=NULL) {
471         pObj->AddListener(*this);
472         rCon.pObj=pObj;
473         ImpDirtyEdgeTrack();
474     }
475 }
476 
477 void SdrEdgeObj::DisconnectFromNode(FASTBOOL bTail1)
478 {
479     SdrObjConnection& rCon=GetConnection(bTail1);
480     if (rCon.pObj!=NULL) {
481         rCon.pObj->RemoveListener(*this);
482         rCon.pObj=NULL;
483     }
484 }
485 
486 SdrObject* SdrEdgeObj::GetConnectedNode(FASTBOOL bTail1) const
487 {
488     SdrObject* pObj=GetConnection(bTail1).pObj;
489     if (pObj!=NULL && (pObj->GetPage()!=pPage || !pObj->IsInserted())) pObj=NULL;
490     return pObj;
491 }
492 
493 FASTBOOL SdrEdgeObj::CheckNodeConnection(FASTBOOL bTail1) const
494 {
495     FASTBOOL bRet=sal_False;
496     const SdrObjConnection& rCon=GetConnection(bTail1);
497     sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount();
498     if (rCon.pObj!=NULL && rCon.pObj->GetPage()==pPage && nPtAnz!=0) {
499         const SdrGluePointList* pGPL=rCon.pObj->GetGluePointList();
500         sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount();
501         sal_uInt16 nGesAnz=nConAnz+8;
502         Point aTail(bTail1 ? (*pEdgeTrack)[0] : (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]);
503         for (sal_uInt16 i=0; i<nGesAnz && !bRet; i++) {
504             if (i<nConAnz) { // UserDefined
505                 bRet=aTail==(*pGPL)[i].GetAbsolutePos(*rCon.pObj);
506             } else if (i<nConAnz+4) { // Vertex
507                 SdrGluePoint aPt(rCon.pObj->GetVertexGluePoint(i-nConAnz));
508                 bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj);
509             } else {                  // Corner
510                 SdrGluePoint aPt(rCon.pObj->GetCornerGluePoint(i-nConAnz-4));
511                 bRet=aTail==aPt.GetAbsolutePos(*rCon.pObj);
512             }
513         }
514     }
515     return bRet;
516 }
517 
518 void SdrEdgeObj::ImpSetTailPoint(FASTBOOL bTail1, const Point& rPt)
519 {
520     sal_uInt16 nPtAnz=pEdgeTrack->GetPointCount();
521     if (nPtAnz==0) {
522         (*pEdgeTrack)[0]=rPt;
523         (*pEdgeTrack)[1]=rPt;
524     } else if (nPtAnz==1) {
525         if (!bTail1) (*pEdgeTrack)[1]=rPt;
526         else { (*pEdgeTrack)[1]=(*pEdgeTrack)[0]; (*pEdgeTrack)[0]=rPt; }
527     } else {
528         if (!bTail1) (*pEdgeTrack)[sal_uInt16(nPtAnz-1)]=rPt;
529         else (*pEdgeTrack)[0]=rPt;
530     }
531     ImpRecalcEdgeTrack();
532     SetRectsDirty();
533 }
534 
535 void SdrEdgeObj::ImpDirtyEdgeTrack()
536 {
537     if ( !bEdgeTrackUserDefined || !(GetModel() && GetModel()->isLocked()) )
538         bEdgeTrackDirty = sal_True;
539 }
540 
541 void SdrEdgeObj::ImpUndirtyEdgeTrack()
542 {
543     if (bEdgeTrackDirty && (GetModel() && GetModel()->isLocked()) ) {
544         ImpRecalcEdgeTrack();
545     }
546 }
547 
548 void SdrEdgeObj::ImpRecalcEdgeTrack()
549 {
550     if ( bEdgeTrackUserDefined && (GetModel() && GetModel()->isLocked()) )
551         return;
552 
553     // #110649#
554     if(IsBoundRectCalculationRunning())
555     {
556         // this object is involved into another ImpRecalcEdgeTrack() call
557         // from another SdrEdgeObj. Do not calculate again to avoid loop.
558         // Also, do not change bEdgeTrackDirty so that it gets recalculated
559         // later at the first non-looping call.
560     }
561     // #i43068#
562     else if(GetModel() && GetModel()->isLocked())
563     {
564         // avoid re-layout during imports/API call sequences
565         // #i45294# but calc EdgeTrack and secure properties there
566         ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True;
567         *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
568         ImpSetAttrToEdgeInfo();
569         bEdgeTrackDirty=sal_False;
570         ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False;
571     }
572     else
573     {
574         // To not run in a depth loop, use a coloring algorythm on
575         // SdrEdgeObj BoundRect calculations
576         ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_True;
577 
578         Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
579         SetRectsDirty();
580         // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast();
581         *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
582         ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren
583         bEdgeTrackDirty=sal_False;
584 
585         // Only redraw here, no object change
586         ActionChanged();
587         // BroadcastObjectChange();
588 
589         SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
590 
591         // #110649#
592         ((SdrEdgeObj*)this)->mbBoundRectCalculationRunning = sal_False;
593     }
594 }
595 
596 sal_uInt16 SdrEdgeObj::ImpCalcEscAngle(SdrObject* pObj, const Point& rPt) const
597 {
598     if (pObj==NULL) return SDRESC_ALL;
599     Rectangle aR(pObj->GetSnapRect());
600     long dxl=rPt.X()-aR.Left();
601     long dyo=rPt.Y()-aR.Top();
602     long dxr=aR.Right()-rPt.X();
603     long dyu=aR.Bottom()-rPt.Y();
604     FASTBOOL bxMitt=Abs(dxl-dxr)<2;
605     FASTBOOL byMitt=Abs(dyo-dyu)<2;
606     long dx=Min(dxl,dxr);
607     long dy=Min(dyo,dyu);
608     FASTBOOL bDiag=Abs(dx-dy)<2;
609     if (bxMitt && byMitt) return SDRESC_ALL; // In der Mitte
610     if (bDiag) {  // diagonal
611         sal_uInt16 nRet=0;
612         if (byMitt) nRet|=SDRESC_VERT;
613         if (bxMitt) nRet|=SDRESC_HORZ;
614         if (dxl<dxr) { // Links
615             if (dyo<dyu) nRet|=SDRESC_LEFT | SDRESC_TOP;
616             else nRet|=SDRESC_LEFT | SDRESC_BOTTOM;
617         } else {       // Rechts
618             if (dyo<dyu) nRet|=SDRESC_RIGHT | SDRESC_TOP;
619             else nRet|=SDRESC_RIGHT | SDRESC_BOTTOM;
620         }
621         return nRet;
622     }
623     if (dx<dy) { // waagerecht
624         if (bxMitt) return SDRESC_HORZ;
625         if (dxl<dxr) return SDRESC_LEFT;
626         else return SDRESC_RIGHT;
627     } else {     // senkrecht
628         if (byMitt) return SDRESC_VERT;
629         if (dyo<dyu) return SDRESC_TOP;
630         else return SDRESC_BOTTOM;
631     }
632 }
633 
634 FASTBOOL SdrEdgeObj::ImpStripPolyPoints(XPolygon& /*rXP*/) const
635 {
636     // fehlende Implementation !!!
637     return sal_False;
638 }
639 
640 XPolygon SdrEdgeObj::ImpCalcObjToCenter(const Point& rStPt, long nEscAngle, const Rectangle& rRect, const Point& rMeeting) const
641 {
642     XPolygon aXP;
643     aXP.Insert(XPOLY_APPEND,rStPt,XPOLY_NORMAL);
644     FASTBOOL bRts=nEscAngle==0;
645     FASTBOOL bObn=nEscAngle==9000;
646     FASTBOOL bLks=nEscAngle==18000;
647     FASTBOOL bUnt=nEscAngle==27000;
648 
649     Point aP1(rStPt); // erstmal den Pflichtabstand
650     if (bLks) aP1.X()=rRect.Left();
651     if (bRts) aP1.X()=rRect.Right();
652     if (bObn) aP1.Y()=rRect.Top();
653     if (bUnt) aP1.Y()=rRect.Bottom();
654 
655     FASTBOOL bFinish=sal_False;
656     if (!bFinish) {
657         Point aP2(aP1); // Und nun den Pflichtabstand ggf. bis auf Meetinghoehe erweitern
658         if (bLks && rMeeting.X()<=aP2.X()) aP2.X()=rMeeting.X();
659         if (bRts && rMeeting.X()>=aP2.X()) aP2.X()=rMeeting.X();
660         if (bObn && rMeeting.Y()<=aP2.Y()) aP2.Y()=rMeeting.Y();
661         if (bUnt && rMeeting.Y()>=aP2.Y()) aP2.Y()=rMeeting.Y();
662         aXP.Insert(XPOLY_APPEND,aP2,XPOLY_NORMAL);
663 
664         Point aP3(aP2);
665         if ((bLks && rMeeting.X()>aP2.X()) || (bRts && rMeeting.X()<aP2.X())) { // Aussenrum
666             if (rMeeting.Y()<aP2.Y()) {
667                 aP3.Y()=rRect.Top();
668                 if (rMeeting.Y()<aP3.Y()) aP3.Y()=rMeeting.Y();
669             } else {
670                 aP3.Y()=rRect.Bottom();
671                 if (rMeeting.Y()>aP3.Y()) aP3.Y()=rMeeting.Y();
672             }
673             aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
674             if (aP3.Y()!=rMeeting.Y()) {
675                 aP3.X()=rMeeting.X();
676                 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
677             }
678         }
679         if ((bObn && rMeeting.Y()>aP2.Y()) || (bUnt && rMeeting.Y()<aP2.Y())) { // Aussenrum
680             if (rMeeting.X()<aP2.X()) {
681                 aP3.X()=rRect.Left();
682                 if (rMeeting.X()<aP3.X()) aP3.X()=rMeeting.X();
683             } else {
684                 aP3.X()=rRect.Right();
685                 if (rMeeting.X()>aP3.X()) aP3.X()=rMeeting.X();
686             }
687             aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
688             if (aP3.X()!=rMeeting.X()) {
689                 aP3.Y()=rMeeting.Y();
690                 aXP.Insert(XPOLY_APPEND,aP3,XPOLY_NORMAL);
691             }
692         }
693     }
694 #ifdef DBG_UTIL
695     if (aXP.GetPointCount()>4) {
696         DBG_ERROR("SdrEdgeObj::ImpCalcObjToCenter(): Polygon hat mehr als 4 Punkte!");
697     }
698 #endif
699     return aXP;
700 }
701 
702 XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const XPolygon& rTrack0, SdrObjConnection& rCon1, SdrObjConnection& rCon2, SdrEdgeInfoRec* pInfo) const
703 {
704     Point aPt1,aPt2;
705     SdrGluePoint aGP1,aGP2;
706     sal_uInt16 nEsc1=SDRESC_ALL,nEsc2=SDRESC_ALL;
707     Rectangle aBoundRect1;
708     Rectangle aBoundRect2;
709     Rectangle aBewareRect1;
710     Rectangle aBewareRect2;
711     // Erstmal die alten Endpunkte wiederholen
712     if (rTrack0.GetPointCount()!=0) {
713         aPt1=rTrack0[0];
714         sal_uInt16 nSiz=rTrack0.GetPointCount();
715         nSiz--;
716         aPt2=rTrack0[nSiz];
717     } else {
718         if (!aOutRect.IsEmpty()) {
719             aPt1=aOutRect.TopLeft();
720             aPt2=aOutRect.BottomRight();
721         }
722     }
723     FASTBOOL bCon1=rCon1.pObj!=NULL && rCon1.pObj->GetPage()==pPage && rCon1.pObj->IsInserted();
724     FASTBOOL bCon2=rCon2.pObj!=NULL && rCon2.pObj->GetPage()==pPage && rCon2.pObj->IsInserted();
725     const SfxItemSet& rSet = GetObjectItemSet();
726 
727     if (bCon1) {
728         if (rCon1.pObj==(SdrObject*)this)
729         {
730             // sicherheitshalber Abfragen #44515#
731             aBoundRect1=aOutRect;
732         }
733         else
734         {
735             aBoundRect1 = rCon1.pObj->GetCurrentBoundRect();
736         }
737         aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y());
738         aBewareRect1=aBoundRect1;
739 
740         sal_Int32 nH = ((SdrEdgeNode1HorzDistItem&)rSet.Get(SDRATTR_EDGENODE1HORZDIST)).GetValue();
741         sal_Int32 nV = ((SdrEdgeNode1VertDistItem&)rSet.Get(SDRATTR_EDGENODE1VERTDIST)).GetValue();
742 
743         aBewareRect1.Left()-=nH;
744         aBewareRect1.Right()+=nH;
745         aBewareRect1.Top()-=nV;
746         aBewareRect1.Bottom()+=nV;
747     } else {
748         aBoundRect1=Rectangle(aPt1,aPt1);
749         aBoundRect1.Move(rCon1.aObjOfs.X(),rCon1.aObjOfs.Y());
750         aBewareRect1=aBoundRect1;
751     }
752     if (bCon2) {
753         if (rCon2.pObj==(SdrObject*)this) { // sicherheitshalber Abfragen #44515#
754             aBoundRect2=aOutRect;
755         }
756         else
757         {
758             aBoundRect2 = rCon2.pObj->GetCurrentBoundRect();
759         }
760         aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y());
761         aBewareRect2=aBoundRect2;
762 
763         sal_Int32 nH = ((SdrEdgeNode2HorzDistItem&)rSet.Get(SDRATTR_EDGENODE2HORZDIST)).GetValue();
764         sal_Int32 nV = ((SdrEdgeNode2VertDistItem&)rSet.Get(SDRATTR_EDGENODE2VERTDIST)).GetValue();
765 
766         aBewareRect2.Left()-=nH;
767         aBewareRect2.Right()+=nH;
768         aBewareRect2.Top()-=nV;
769         aBewareRect2.Bottom()+=nV;
770     } else {
771         aBoundRect2=Rectangle(aPt2,aPt2);
772         aBoundRect2.Move(rCon2.aObjOfs.X(),rCon2.aObjOfs.Y());
773         aBewareRect2=aBoundRect2;
774     }
775     XPolygon aBestXP;
776     sal_uIntPtr nBestQual=0xFFFFFFFF;
777     SdrEdgeInfoRec aBestInfo;
778     FASTBOOL bAuto1=bCon1 && rCon1.bBestVertex;
779     FASTBOOL bAuto2=bCon2 && rCon2.bBestVertex;
780     if (bAuto1) rCon1.bAutoVertex=sal_True;
781     if (bAuto2) rCon2.bAutoVertex=sal_True;
782     sal_uInt16 nBestAuto1=0;
783     sal_uInt16 nBestAuto2=0;
784     sal_uInt16 nAnz1=bAuto1 ? 4 : 1;
785     sal_uInt16 nAnz2=bAuto2 ? 4 : 1;
786     for (sal_uInt16 nNum1=0; nNum1<nAnz1; nNum1++) {
787         if (bAuto1) rCon1.nConId=nNum1;
788         if (bCon1 && rCon1.TakeGluePoint(aGP1,sal_True)) {
789             aPt1=aGP1.GetPos();
790             nEsc1=aGP1.GetEscDir();
791             if (nEsc1==SDRESC_SMART) nEsc1=ImpCalcEscAngle(rCon1.pObj,aPt1-rCon1.aObjOfs);
792         }
793         for (sal_uInt16 nNum2=0; nNum2<nAnz2; nNum2++) {
794             if (bAuto2) rCon2.nConId=nNum2;
795             if (bCon2 && rCon2.TakeGluePoint(aGP2,sal_True)) {
796                 aPt2=aGP2.GetPos();
797                 nEsc2=aGP2.GetEscDir();
798                 if (nEsc2==SDRESC_SMART) nEsc2=ImpCalcEscAngle(rCon2.pObj,aPt2-rCon2.aObjOfs);
799             }
800             for (long nA1=0; nA1<36000; nA1+=9000) {
801                 sal_uInt16 nE1=nA1==0 ? SDRESC_RIGHT : nA1==9000 ? SDRESC_TOP : nA1==18000 ? SDRESC_LEFT : nA1==27000 ? SDRESC_BOTTOM : 0;
802                 for (long nA2=0; nA2<36000; nA2+=9000) {
803                     sal_uInt16 nE2=nA2==0 ? SDRESC_RIGHT : nA2==9000 ? SDRESC_TOP : nA2==18000 ? SDRESC_LEFT : nA2==27000 ? SDRESC_BOTTOM : 0;
804                     if ((nEsc1&nE1)!=0 && (nEsc2&nE2)!=0) {
805                         sal_uIntPtr nQual=0;
806                         SdrEdgeInfoRec aInfo;
807                         if (pInfo!=NULL) aInfo=*pInfo;
808                         XPolygon aXP(ImpCalcEdgeTrack(aPt1,nA1,aBoundRect1,aBewareRect1,aPt2,nA2,aBoundRect2,aBewareRect2,&nQual,&aInfo));
809                         if (nQual<nBestQual) {
810                             aBestXP=aXP;
811                             nBestQual=nQual;
812                             aBestInfo=aInfo;
813                             nBestAuto1=nNum1;
814                             nBestAuto2=nNum2;
815                         }
816                     }
817                 }
818             }
819         }
820     }
821     if (bAuto1) rCon1.nConId=nBestAuto1;
822     if (bAuto2) rCon2.nConId=nBestAuto2;
823     if (pInfo!=NULL) *pInfo=aBestInfo;
824     return aBestXP;
825 }
826 
827 XPolygon SdrEdgeObj::ImpCalcEdgeTrack(const Point& rPt1, long nAngle1, const Rectangle& rBoundRect1, const Rectangle& rBewareRect1,
828     const Point& rPt2, long nAngle2, const Rectangle& rBoundRect2, const Rectangle& rBewareRect2,
829     sal_uIntPtr* pnQuality, SdrEdgeInfoRec* pInfo) const
830 {
831     SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
832     FASTBOOL bRts1=nAngle1==0;
833     FASTBOOL bObn1=nAngle1==9000;
834     FASTBOOL bLks1=nAngle1==18000;
835     FASTBOOL bUnt1=nAngle1==27000;
836     FASTBOOL bHor1=bLks1 || bRts1;
837     FASTBOOL bVer1=bObn1 || bUnt1;
838     FASTBOOL bRts2=nAngle2==0;
839     FASTBOOL bObn2=nAngle2==9000;
840     FASTBOOL bLks2=nAngle2==18000;
841     FASTBOOL bUnt2=nAngle2==27000;
842     FASTBOOL bHor2=bLks2 || bRts2;
843     FASTBOOL bVer2=bObn2 || bUnt2;
844     FASTBOOL bInfo=pInfo!=NULL;
845     if (bInfo) {
846         pInfo->cOrthoForm=0;
847         pInfo->nAngle1=nAngle1;
848         pInfo->nAngle2=nAngle2;
849         pInfo->nObj1Lines=1;
850         pInfo->nObj2Lines=1;
851         pInfo->nMiddleLine=0xFFFF;
852     }
853     Point aPt1(rPt1);
854     Point aPt2(rPt2);
855     Rectangle aBoundRect1 (rBoundRect1 );
856     Rectangle aBoundRect2 (rBoundRect2 );
857     Rectangle aBewareRect1(rBewareRect1);
858     Rectangle aBewareRect2(rBewareRect2);
859     Point aMeeting((aPt1.X()+aPt2.X()+1)/2,(aPt1.Y()+aPt2.Y()+1)/2);
860     FASTBOOL bMeetingXMid=sal_True;
861     FASTBOOL bMeetingYMid=sal_True;
862     if (eKind==SDREDGE_ONELINE) {
863         XPolygon aXP(2);
864         aXP[0]=rPt1;
865         aXP[1]=rPt2;
866         if (pnQuality!=NULL) {
867             *pnQuality=Abs(rPt1.X()-rPt2.X())+Abs(rPt1.Y()-rPt2.Y());
868         }
869         return aXP;
870     } else if (eKind==SDREDGE_THREELINES) {
871         XPolygon aXP(4);
872         aXP[0]=rPt1;
873         aXP[1]=rPt1;
874         aXP[2]=rPt2;
875         aXP[3]=rPt2;
876         if (bRts1) aXP[1].X()=aBewareRect1.Right();  //+=500;
877         if (bObn1) aXP[1].Y()=aBewareRect1.Top();    //-=500;
878         if (bLks1) aXP[1].X()=aBewareRect1.Left();   //-=500;
879         if (bUnt1) aXP[1].Y()=aBewareRect1.Bottom(); //+=500;
880         if (bRts2) aXP[2].X()=aBewareRect2.Right();  //+=500;
881         if (bObn2) aXP[2].Y()=aBewareRect2.Top();    //-=500;
882         if (bLks2) aXP[2].X()=aBewareRect2.Left();   //-=500;
883         if (bUnt2) aXP[2].Y()=aBewareRect2.Bottom(); //+=500;
884         if (pnQuality!=NULL) {
885             long nQ=Abs(aXP[1].X()-aXP[0].X())+Abs(aXP[1].Y()-aXP[0].Y());
886                 nQ+=Abs(aXP[2].X()-aXP[1].X())+Abs(aXP[2].Y()-aXP[1].Y());
887                 nQ+=Abs(aXP[3].X()-aXP[2].X())+Abs(aXP[3].Y()-aXP[2].Y());
888             *pnQuality=nQ;
889         }
890         if (bInfo) {
891             pInfo->nObj1Lines=2;
892             pInfo->nObj2Lines=2;
893             if (bHor1) {
894                 aXP[1].X()+=pInfo->aObj1Line2.X();
895             } else {
896                 aXP[1].Y()+=pInfo->aObj1Line2.Y();
897             }
898             if (bHor2) {
899                 aXP[2].X()+=pInfo->aObj2Line2.X();
900             } else {
901                 aXP[2].Y()+=pInfo->aObj2Line2.Y();
902             }
903         }
904         return aXP;
905     }
906     sal_uInt16 nIntersections=0;
907     FASTBOOL bForceMeeting=sal_False; // Muss die Linie durch den MeetingPoint laufen?
908     {
909         Point aC1(aBewareRect1.Center());
910         Point aC2(aBewareRect2.Center());
911         if (aBewareRect1.Left()<=aBewareRect2.Right() && aBewareRect1.Right()>=aBewareRect2.Left()) {
912             // Ueberschneidung auf der X-Achse
913             long n1=Max(aBewareRect1.Left(),aBewareRect2.Left());
914             long n2=Min(aBewareRect1.Right(),aBewareRect2.Right());
915             aMeeting.X()=(n1+n2+1)/2;
916         } else {
917             // Ansonsten den Mittelpunkt des Freiraums
918             if (aC1.X()<aC2.X()) {
919                 aMeeting.X()=(aBewareRect1.Right()+aBewareRect2.Left()+1)/2;
920             } else {
921                 aMeeting.X()=(aBewareRect1.Left()+aBewareRect2.Right()+1)/2;
922             }
923         }
924         if (aBewareRect1.Top()<=aBewareRect2.Bottom() && aBewareRect1.Bottom()>=aBewareRect2.Top()) {
925             // Ueberschneidung auf der Y-Achse
926             long n1=Max(aBewareRect1.Top(),aBewareRect2.Top());
927             long n2=Min(aBewareRect1.Bottom(),aBewareRect2.Bottom());
928             aMeeting.Y()=(n1+n2+1)/2;
929         } else {
930             // Ansonsten den Mittelpunkt des Freiraums
931             if (aC1.Y()<aC2.Y()) {
932                 aMeeting.Y()=(aBewareRect1.Bottom()+aBewareRect2.Top()+1)/2;
933             } else {
934                 aMeeting.Y()=(aBewareRect1.Top()+aBewareRect2.Bottom()+1)/2;
935             }
936         }
937         // Im Prinzip gibt es 3 zu unterscheidene Faelle:
938         //   1. Beide in die selbe Richtung
939         //   2. Beide in genau entgegengesetzte Richtungen
940         //   3. Einer waagerecht und der andere senkrecht
941         long nXMin=Min(aBewareRect1.Left(),aBewareRect2.Left());
942         long nXMax=Max(aBewareRect1.Right(),aBewareRect2.Right());
943         long nYMin=Min(aBewareRect1.Top(),aBewareRect2.Top());
944         long nYMax=Max(aBewareRect1.Bottom(),aBewareRect2.Bottom());
945         //int bBoundOverlap=aBoundRect1.Right()>aBoundRect2.Left() && aBoundRect1.Left()<aBoundRect2.Right() &&
946                                aBoundRect1.Bottom()>aBoundRect2.Top() && aBoundRect1.Top()<aBoundRect2.Bottom();
947         FASTBOOL bBewareOverlap=aBewareRect1.Right()>aBewareRect2.Left() && aBewareRect1.Left()<aBewareRect2.Right() &&
948                                 aBewareRect1.Bottom()>aBewareRect2.Top() && aBewareRect1.Top()<aBewareRect2.Bottom();
949         unsigned nMainCase=3;
950         if (nAngle1==nAngle2) nMainCase=1;
951         else if ((bHor1 && bHor2) || (bVer1 && bVer2)) nMainCase=2;
952         if (nMainCase==1) { // Fall 1: Beide in eine Richtung moeglich.
953             if (bVer1) aMeeting.X()=(aPt1.X()+aPt2.X()+1)/2; // ist hier besser, als der
954             if (bHor1) aMeeting.Y()=(aPt1.Y()+aPt2.Y()+1)/2; // Mittelpunkt des Freiraums
955             // bX1Ok bedeutet, dass die Vertikale, die aus Obj1 austritt, keinen Konflikt mit Obj2 bildet, ...
956             FASTBOOL bX1Ok=aPt1.X()<=aBewareRect2.Left() || aPt1.X()>=aBewareRect2.Right();
957             FASTBOOL bX2Ok=aPt2.X()<=aBewareRect1.Left() || aPt2.X()>=aBewareRect1.Right();
958             FASTBOOL bY1Ok=aPt1.Y()<=aBewareRect2.Top() || aPt1.Y()>=aBewareRect2.Bottom();
959             FASTBOOL bY2Ok=aPt2.Y()<=aBewareRect1.Top() || aPt2.Y()>=aBewareRect1.Bottom();
960             if (bLks1 && (bY1Ok || aBewareRect1.Left()<aBewareRect2.Right()) && (bY2Ok || aBewareRect2.Left()<aBewareRect1.Right())) {
961                 aMeeting.X()=nXMin;
962                 bMeetingXMid=sal_False;
963             }
964             if (bRts1 && (bY1Ok || aBewareRect1.Right()>aBewareRect2.Left()) && (bY2Ok || aBewareRect2.Right()>aBewareRect1.Left())) {
965                 aMeeting.X()=nXMax;
966                 bMeetingXMid=sal_False;
967             }
968             if (bObn1 && (bX1Ok || aBewareRect1.Top()<aBewareRect2.Bottom()) && (bX2Ok || aBewareRect2.Top()<aBewareRect1.Bottom())) {
969                 aMeeting.Y()=nYMin;
970                 bMeetingYMid=sal_False;
971             }
972             if (bUnt1 && (bX1Ok || aBewareRect1.Bottom()>aBewareRect2.Top()) && (bX2Ok || aBewareRect2.Bottom()>aBewareRect1.Top())) {
973                 aMeeting.Y()=nYMax;
974                 bMeetingYMid=sal_False;
975             }
976         } else if (nMainCase==2) {
977             // Fall 2:
978             bForceMeeting=sal_True;
979             if (bHor1) { // beide waagerecht
980                 /* 9 Moeglichkeiten:                   � � �                    */
981                 /*   2.1 Gegenueber, Ueberschneidung   � � �                    */
982                 /*       nur auf der Y-Achse           � � �                    */
983                 /*   2.2, 2.3 Gegenueber, vertikal versetzt. � � �   � � �      */
984                 /*            Ueberschneidung weder auf der  � � �   � � �      */
985                 /*            X- noch auf der Y-Achse        � � �   � � �      */
986                 /*   2.4, 2.5 Untereinander,   � � �   � � �                    */
987                 /*            Ueberschneidung  � � �   � � �                    */
988                 /*            nur auf X-Achse  � � �   � � �                    */
989                 /*   2.6, 2.7 Gegeneinander, vertikal versetzt. � � �   � � �   */
990                 /*            Ueberschneidung weder auf der     � � �   � � �   */
991                 /*            X- noch auf der Y-Achse.          � � �   � � �   */
992                 /*   2.8 Gegeneinander.       � � �                             */
993                 /*       Ueberschneidung nur  � � �                             */
994                 /*       auf der Y-Achse.     � � �                             */
995                 /*   2.9 Die BewareRects der Objekte ueberschneiden             */
996                 /*       sich auf X- und Y-Achse.                               */
997                 /* Die Faelle gelten entsprechend umgesetzt auch fuer           */
998                 /* senkrechte Linienaustritte.                                  */
999                 /* Die Faelle 2.1-2.7 werden mit dem Default-Meeting ausreichend*/
1000                 /* gut behandelt. Spezielle MeetingPoints werden hier also nur  */
1001                 /* fuer 2.8 und 2.9 bestimmt.                                   */
1002 
1003                 // Normalisierung. aR1 soll der nach rechts und
1004                 // aR2 der nach links austretende sein.
1005                 Rectangle aBewR1(bRts1 ? aBewareRect1 : aBewareRect2);
1006                 Rectangle aBewR2(bRts1 ? aBewareRect2 : aBewareRect1);
1007                 Rectangle aBndR1(bRts1 ? aBoundRect1 : aBoundRect2);
1008                 Rectangle aBndR2(bRts1 ? aBoundRect2 : aBoundRect1);
1009                 if (aBewR1.Bottom()>aBewR2.Top() && aBewR1.Top()<aBewR2.Bottom()) {
1010                     // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9
1011                     if (aBewR1.Right()>aBewR2.Left()) {
1012                         // Faelle 2.8, 2.9
1013                         // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False).
1014                         // Fall 2.9 kann auch Direktverbindung sein (bei geringer
1015                         // Ueberschneidung der BewareRects ohne Ueberschneidung der
1016                         // Boundrects wenn die Linienaustritte sonst das BewareRect
1017                         // des jeweils anderen Objekts verletzen wuerden.
1018                         FASTBOOL bCase29Direct=sal_False;
1019                         FASTBOOL bCase29=aBewR1.Right()>aBewR2.Left();
1020                         if (aBndR1.Right()<=aBndR2.Left()) { // Fall 2.9 und keine Boundrectueberschneidung
1021                             if ((aPt1.Y()>aBewareRect2.Top() && aPt1.Y()<aBewareRect2.Bottom()) ||
1022                                 (aPt2.Y()>aBewareRect1.Top() && aPt2.Y()<aBewareRect1.Bottom())) {
1023                                bCase29Direct=sal_True;
1024                             }
1025                         }
1026                         if (!bCase29Direct) {
1027                             FASTBOOL bObenLang=Abs(nYMin-aMeeting.Y())<=Abs(nYMax-aMeeting.Y());
1028                             if (bObenLang) {
1029                                 aMeeting.Y()=nYMin;
1030                             } else {
1031                                 aMeeting.Y()=nYMax;
1032                             }
1033                             bMeetingYMid=sal_False;
1034                             if (bCase29) {
1035                                 // und nun noch dafuer sorgen, dass das
1036                                 // umzingelte Obj nicht durchquert wird
1037                                 if ((aBewR1.Center().Y()<aBewR2.Center().Y()) != bObenLang) {
1038                                     aMeeting.X()=aBewR2.Right();
1039                                 } else {
1040                                     aMeeting.X()=aBewR1.Left();
1041                                 }
1042                                 bMeetingXMid=sal_False;
1043                             }
1044                         } else {
1045                             // Direkte Verbindung (3-Linien Z-Verbindung), da
1046                             // Verletzung der BewareRects unvermeidlich ist.
1047                             // Via Dreisatz werden die BewareRects nun verkleinert.
1048                             long nWant1=aBewR1.Right()-aBndR1.Right(); // Abstand bei Obj1
1049                             long nWant2=aBndR2.Left()-aBewR2.Left();   // Abstand bei Obj2
1050                             long nSpace=aBndR2.Left()-aBndR1.Right(); // verfuegbarer Platz
1051                             long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2);
1052                             long nGet2=nSpace-nGet1;
1053                             if (bRts1) { // Normalisierung zurueckwandeln
1054                                 aBewareRect1.Right()+=nGet1-nWant1;
1055                                 aBewareRect2.Left()-=nGet2-nWant2;
1056                             } else {
1057                                 aBewareRect2.Right()+=nGet1-nWant1;
1058                                 aBewareRect1.Left()-=nGet2-nWant2;
1059                             }
1060                             nIntersections++; // Qualitaet herabsetzen
1061                         }
1062                     }
1063                 }
1064             } else if (bVer1) { // beide senkrecht
1065                 Rectangle aBewR1(bUnt1 ? aBewareRect1 : aBewareRect2);
1066                 Rectangle aBewR2(bUnt1 ? aBewareRect2 : aBewareRect1);
1067                 Rectangle aBndR1(bUnt1 ? aBoundRect1 : aBoundRect2);
1068                 Rectangle aBndR2(bUnt1 ? aBoundRect2 : aBoundRect1);
1069                 if (aBewR1.Right()>aBewR2.Left() && aBewR1.Left()<aBewR2.Right()) {
1070                     // Ueberschneidung auf der Y-Achse. Faelle 2.1, 2.8, 2.9
1071                     if (aBewR1.Bottom()>aBewR2.Top()) {
1072                         // Faelle 2.8, 2.9
1073                         // Fall 2.8 ist immer Aussenrumlauf (bDirect=sal_False).
1074                         // Fall 2.9 kann auch Direktverbindung sein (bei geringer
1075                         // Ueberschneidung der BewareRects ohne Ueberschneidung der
1076                         // Boundrects wenn die Linienaustritte sonst das BewareRect
1077                         // des jeweils anderen Objekts verletzen wuerden.
1078                         FASTBOOL bCase29Direct=sal_False;
1079                         FASTBOOL bCase29=aBewR1.Bottom()>aBewR2.Top();
1080                         if (aBndR1.Bottom()<=aBndR2.Top()) { // Fall 2.9 und keine Boundrectueberschneidung
1081                             if ((aPt1.X()>aBewareRect2.Left() && aPt1.X()<aBewareRect2.Right()) ||
1082                                 (aPt2.X()>aBewareRect1.Left() && aPt2.X()<aBewareRect1.Right())) {
1083                                bCase29Direct=sal_True;
1084                             }
1085                         }
1086                         if (!bCase29Direct) {
1087                             FASTBOOL bLinksLang=Abs(nXMin-aMeeting.X())<=Abs(nXMax-aMeeting.X());
1088                             if (bLinksLang) {
1089                                 aMeeting.X()=nXMin;
1090                             } else {
1091                                 aMeeting.X()=nXMax;
1092                             }
1093                             bMeetingXMid=sal_False;
1094                             if (bCase29) {
1095                                 // und nun noch dafuer sorgen, dass das
1096                                 // umzingelte Obj nicht durchquert wird
1097                                 if ((aBewR1.Center().X()<aBewR2.Center().X()) != bLinksLang) {
1098                                     aMeeting.Y()=aBewR2.Bottom();
1099                                 } else {
1100                                     aMeeting.Y()=aBewR1.Top();
1101                                 }
1102                                 bMeetingYMid=sal_False;
1103                             }
1104                         } else {
1105                             // Direkte Verbindung (3-Linien Z-Verbindung), da
1106                             // Verletzung der BewareRects unvermeidlich ist.
1107                             // Via Dreisatz werden die BewareRects nun verkleinert.
1108                             long nWant1=aBewR1.Bottom()-aBndR1.Bottom(); // Abstand bei Obj1
1109                             long nWant2=aBndR2.Top()-aBewR2.Top();   // Abstand bei Obj2
1110                             long nSpace=aBndR2.Top()-aBndR1.Bottom(); // verfuegbarer Platz
1111                             long nGet1=BigMulDiv(nWant1,nSpace,nWant1+nWant2);
1112                             long nGet2=nSpace-nGet1;
1113                             if (bUnt1) { // Normalisierung zurueckwandeln
1114                                 aBewareRect1.Bottom()+=nGet1-nWant1;
1115                                 aBewareRect2.Top()-=nGet2-nWant2;
1116                             } else {
1117                                 aBewareRect2.Bottom()+=nGet1-nWant1;
1118                                 aBewareRect1.Top()-=nGet2-nWant2;
1119                             }
1120                             nIntersections++; // Qualitaet herabsetzen
1121                         }
1122                     }
1123                 }
1124             }
1125         } else if (nMainCase==3) { // Fall 3: Einer waagerecht und der andere senkrecht. Sehr viele Fallunterscheidungen
1126             /* Kleine Legende: � � � � � -> Ohne Ueberschneidung, maximal Beruehrung.                   */
1127             /*                 � � � � � -> Ueberschneidung                                             */
1128             /*                 � � � � � -> Selbe Hoehe                                                 */
1129             /*                 � � � � � -> Ueberschneidung                                             */
1130             /*                 � � � � � -> Ohne Ueberschneidung, maximal Beruehrung.                   */
1131             /* Linienaustritte links �, rechts �, oben � und unten �.                                   */
1132             /* Insgesamt sind 96 Konstellationen moeglich, wobei einige nicht einmal                    */
1133             /* eindeutig einem Fall und damit einer Behandlungsmethode zugeordnet werden                */
1134             /* koennen.                                                                                 */
1135             /* 3.1: Hierzu moegen alle Konstellationen zaehlen, die durch den                           */
1136             /*      Default-MeetingPoint zufriedenstellend abgedeckt sind (20+12).                      */
1137             /*   � � � � �    � � � � �   Diese 12  � � � � �    � � � � �    � � � � �    � � � � �    */
1138             /*   � � � � �    � � � � �   Konstel.  � � � � �    � � � � �    � � � � �    � � � � �    */
1139             /*   � � � � �    � � � � �   jedoch    � � � � �    � � � � �    � � � � �    � � � � �    */
1140             /*   � � � � �    � � � � �   nur zum   � � � � �    � � � � �    � � � � �    � � � � �    */
1141             /*   � � � � �    � � � � �   Teil:     � � � � �    � � � � �    � � � � �    � � � � �    */
1142             /*   Letztere 16 Faelle scheiden aus, sobald sich die Objekte offen                         */
1143             /*   gegenueberstehen (siehe Fall 3.2).                                                     */
1144             /* 3.2: Die Objekte stehen sich offen gegenueber und somit ist eine                         */
1145             /*      Verbindung mit lediglich 2 Linien moeglich (4+20).                                  */
1146             /*      Dieser Fall hat 1. Prioritaet.                                                      */
1147             /*   � � � � �   � � � � �   Diese 20  � � � � �   � � � � �   � � � � �   � � � � �        */
1148             /*   � � � � �   � � � � �   Konstel.  � � � � �   � � � � �   � � � � �   � � � � �        */
1149             /*   � � � � �   � � � � �   jedoch    � � � � �   � � � � �   � � � � �   � � � � �        */
1150             /*   � � � � �   � � � � �   nur zum   � � � � �   � � � � �   � � � � �   � � � � �        */
1151             /*   � � � � �   � � � � �   Teil:     � � � � �   � � � � �   � � � � �   � � � � �        */
1152             /* 3.3: Die Linienaustritte zeigen vom anderen Objekt weg bzw. hinter                       */
1153             /*      dessen Ruecken vorbei (52+4).                                                       */
1154             /*   � � � � �   � � � � �   � � � � �   � � � � �   Diese 4   � � � � �   � � � � �        */
1155             /*   � � � � �   � � � � �   � � � � �   � � � � �   Konstel.  � � � � �   � � � � �        */
1156             /*   � � � � �   � � � � �   � � � � �   � � � � �   jedoch    � � � � �   � � � � �        */
1157             /*   � � � � �   � � � � �   � � � � �   � � � � �   nur zum   � � � � �   � � � � �        */
1158             /*   � � � � �   � � � � �   � � � � �   � � � � �   Teil:     � � � � �   � � � � �        */
1159 
1160             // Fall 3.2
1161             Rectangle aTmpR1(aBewareRect1);
1162             Rectangle aTmpR2(aBewareRect2);
1163             if (bBewareOverlap) {
1164                 // Ueberschneidung der BewareRects: BoundRects fuer Check auf Fall 3.2 verwenden.
1165                 aTmpR1=aBoundRect1;
1166                 aTmpR2=aBoundRect2;
1167             }
1168             if ((((bRts1 && aTmpR1.Right ()<=aPt2.X()) || (bLks1 && aTmpR1.Left()>=aPt2.X())) &&
1169                  ((bUnt2 && aTmpR2.Bottom()<=aPt1.Y()) || (bObn2 && aTmpR2.Top ()>=aPt1.Y()))) ||
1170                 (((bRts2 && aTmpR2.Right ()<=aPt1.X()) || (bLks2 && aTmpR2.Left()>=aPt1.X())) &&
1171                  ((bUnt1 && aTmpR1.Bottom()<=aPt2.Y()) || (bObn1 && aTmpR1.Top ()>=aPt2.Y())))) {
1172                 // Fall 3.2 trifft zu: Verbindung mit lediglich 2 Linien
1173                 bForceMeeting=sal_True;
1174                 bMeetingXMid=sal_False;
1175                 bMeetingYMid=sal_False;
1176                 if (bHor1) {
1177                     aMeeting.X()=aPt2.X();
1178                     aMeeting.Y()=aPt1.Y();
1179                 } else {
1180                     aMeeting.X()=aPt1.X();
1181                     aMeeting.Y()=aPt2.Y();
1182                 }
1183                 // Falls Ueberschneidung der BewareRects:
1184                 aBewareRect1=aTmpR1;
1185                 aBewareRect2=aTmpR2;
1186             } else if ((((bRts1 && aBewareRect1.Right ()>aBewareRect2.Left  ()) ||
1187                          (bLks1 && aBewareRect1.Left  ()<aBewareRect2.Right ())) &&
1188                         ((bUnt2 && aBewareRect2.Bottom()>aBewareRect1.Top   ()) ||
1189                          (bObn2 && aBewareRect2.Top   ()<aBewareRect1.Bottom()))) ||
1190                        (((bRts2 && aBewareRect2.Right ()>aBewareRect1.Left  ()) ||
1191                          (bLks2 && aBewareRect2.Left  ()<aBewareRect1.Right ())) &&
1192                         ((bUnt1 && aBewareRect1.Bottom()>aBewareRect2.Top   ()) ||
1193                          (bObn1 && aBewareRect1.Top   ()<aBewareRect2.Bottom())))) {
1194                 // Fall 3.3
1195                 bForceMeeting=sal_True;
1196                 if (bRts1 || bRts2) { aMeeting.X()=nXMax; bMeetingXMid=sal_False; }
1197                 if (bLks1 || bLks2) { aMeeting.X()=nXMin; bMeetingXMid=sal_False; }
1198                 if (bUnt1 || bUnt2) { aMeeting.Y()=nYMax; bMeetingYMid=sal_False; }
1199                 if (bObn1 || bObn2) { aMeeting.Y()=nYMin; bMeetingYMid=sal_False; }
1200             }
1201         }
1202     }
1203 
1204     XPolygon aXP1(ImpCalcObjToCenter(aPt1,nAngle1,aBewareRect1,aMeeting));
1205     XPolygon aXP2(ImpCalcObjToCenter(aPt2,nAngle2,aBewareRect2,aMeeting));
1206     sal_uInt16 nXP1Anz=aXP1.GetPointCount();
1207     sal_uInt16 nXP2Anz=aXP2.GetPointCount();
1208     if (bInfo) {
1209         pInfo->nObj1Lines=nXP1Anz; if (nXP1Anz>1) pInfo->nObj1Lines--;
1210         pInfo->nObj2Lines=nXP2Anz; if (nXP2Anz>1) pInfo->nObj2Lines--;
1211     }
1212     Point aEP1(aXP1[nXP1Anz-1]);
1213     Point aEP2(aXP2[nXP2Anz-1]);
1214     FASTBOOL bInsMeetingPoint=aEP1.X()!=aEP2.X() && aEP1.Y()!=aEP2.Y();
1215     FASTBOOL bHorzE1=aEP1.Y()==aXP1[nXP1Anz-2].Y(); // letzte Linie von XP1 horizontal?
1216     FASTBOOL bHorzE2=aEP2.Y()==aXP2[nXP2Anz-2].Y(); // letzte Linie von XP2 horizontal?
1217     if (aEP1==aEP2 && (bHorzE1 && bHorzE2 && aEP1.Y()==aEP2.Y()) || (!bHorzE1 && !bHorzE2 && aEP1.X()==aEP2.X())) {
1218         // Sonderbehandlung fuer 'I'-Verbinder
1219         nXP1Anz--; aXP1.Remove(nXP1Anz,1);
1220         nXP2Anz--; aXP2.Remove(nXP2Anz,1);
1221         bMeetingXMid=sal_False;
1222         bMeetingYMid=sal_False;
1223     }
1224     if (bInsMeetingPoint) {
1225         aXP1.Insert(XPOLY_APPEND,aMeeting,XPOLY_NORMAL);
1226         if (bInfo) {
1227             // Durch einfuegen des MeetingPoints kommen 2 weitere Linie hinzu.
1228             // Evtl. wird eine von diesen die Mittellinie.
1229             if (pInfo->nObj1Lines==pInfo->nObj2Lines) {
1230                 pInfo->nObj1Lines++;
1231                 pInfo->nObj2Lines++;
1232             } else {
1233                 if (pInfo->nObj1Lines>pInfo->nObj2Lines) {
1234                     pInfo->nObj2Lines++;
1235                     pInfo->nMiddleLine=nXP1Anz-1;
1236                 } else {
1237                     pInfo->nObj1Lines++;
1238                     pInfo->nMiddleLine=nXP1Anz;
1239                 }
1240             }
1241         }
1242     } else if (bInfo && aEP1!=aEP2 && nXP1Anz+nXP2Anz>=4) {
1243         // Durch Verbinden der beiden Enden kommt eine weitere Linie hinzu.
1244         // Dies wird die Mittellinie.
1245         pInfo->nMiddleLine=nXP1Anz-1;
1246     }
1247     sal_uInt16 nNum=aXP2.GetPointCount();
1248     if (aXP1[nXP1Anz-1]==aXP2[nXP2Anz-1] && nXP1Anz>1 && nXP2Anz>1) nNum--;
1249     while (nNum>0) {
1250         nNum--;
1251         aXP1.Insert(XPOLY_APPEND,aXP2[nNum],XPOLY_NORMAL);
1252     }
1253     sal_uInt16 nPntAnz=aXP1.GetPointCount();
1254     char cForm=0;
1255     if (bInfo || pnQuality!=NULL) {
1256         cForm='?';
1257         if (nPntAnz==2) cForm='I';
1258         else if (nPntAnz==3) cForm='L';
1259         else if (nPntAnz==4) { // Z oder U
1260             if (nAngle1==nAngle2) cForm='U';
1261             else cForm='Z';
1262         } else if (nPntAnz==4) { /* �-�  �-�  */
1263             /* ...                 -�     -�  */
1264         } else if (nPntAnz==6) { // S oder C oder ...
1265             if (nAngle1!=nAngle2) {
1266                 // Fuer Typ S hat Linie2 dieselbe Richtung wie Linie4.
1267                 // Bei Typ C sind die beiden genau entgegengesetzt.
1268                 Point aP1(aXP1[1]);
1269                 Point aP2(aXP1[2]);
1270                 Point aP3(aXP1[3]);
1271                 Point aP4(aXP1[4]);
1272                 if (aP1.Y()==aP2.Y()) { // beide Linien Horz
1273                     if ((aP1.X()<aP2.X())==(aP3.X()<aP4.X())) cForm='S';
1274                     else cForm='C';
1275                 } else { // sonst beide Linien Vert
1276                     if ((aP1.Y()<aP2.Y())==(aP3.Y()<aP4.Y())) cForm='S';
1277                     else cForm='C';
1278                 }
1279             } else cForm='4'; // sonst der 3. Fall mit 5 Linien
1280         } else cForm='?';  //
1281         // Weitere Formen:
1282         if (bInfo) {
1283             pInfo->cOrthoForm=cForm;
1284             if (cForm=='I' || cForm=='L' || cForm=='Z' || cForm=='U') {
1285                 pInfo->nObj1Lines=1;
1286                 pInfo->nObj2Lines=1;
1287                 if (cForm=='Z' || cForm=='U') {
1288                     pInfo->nMiddleLine=1;
1289                 } else {
1290                     pInfo->nMiddleLine=0xFFFF;
1291                 }
1292             } else if (cForm=='S' || cForm=='C') {
1293                 pInfo->nObj1Lines=2;
1294                 pInfo->nObj2Lines=2;
1295                 pInfo->nMiddleLine=2;
1296             }
1297         }
1298     }
1299     if (pnQuality!=NULL) {
1300         sal_uIntPtr nQual=0;
1301         sal_uIntPtr nQual0=nQual; // Ueberlaeufe vorbeugen
1302         FASTBOOL bOverflow=sal_False;
1303         Point aPt0(aXP1[0]);
1304         for (sal_uInt16 nPntNum=1; nPntNum<nPntAnz; nPntNum++) {
1305             Point aPt1b(aXP1[nPntNum]);
1306             nQual+=Abs(aPt1b.X()-aPt0.X())+Abs(aPt1b.Y()-aPt0.Y());
1307             if (nQual<nQual0) bOverflow=sal_True;
1308             nQual0=nQual;
1309             aPt0=aPt1b;
1310         }
1311 
1312         sal_uInt16 nTmp=nPntAnz;
1313         if (cForm=='Z') {
1314             nTmp=2; // Z-Form hat gute Qualitaet (nTmp=2 statt 4)
1315             sal_uIntPtr n1=Abs(aXP1[1].X()-aXP1[0].X())+Abs(aXP1[1].Y()-aXP1[0].Y());
1316             sal_uIntPtr n2=Abs(aXP1[2].X()-aXP1[1].X())+Abs(aXP1[2].Y()-aXP1[1].Y());
1317             sal_uIntPtr n3=Abs(aXP1[3].X()-aXP1[2].X())+Abs(aXP1[3].Y()-aXP1[2].Y());
1318             // fuer moeglichst gleichlange Linien sorgen
1319             sal_uIntPtr nBesser=0;
1320             n1+=n3;
1321             n3=n2/4;
1322             if (n1>=n2) nBesser=6;
1323             else if (n1>=3*n3) nBesser=4;
1324             else if (n1>=2*n3) nBesser=2;
1325             if (aXP1[0].Y()!=aXP1[1].Y()) nBesser++; // Senkrechte Startlinie kriegt auch noch einen Pluspunkt (fuer H/V-Prio)
1326             if (nQual>nBesser) nQual-=nBesser; else nQual=0;
1327         }
1328         if (nTmp>=3) {
1329             nQual0=nQual;
1330             nQual+=(sal_uIntPtr)nTmp*0x01000000;
1331             if (nQual<nQual0 || nTmp>15) bOverflow=sal_True;
1332         }
1333         if (nPntAnz>=2) { // Austrittswinkel nochmal pruefen
1334             Point aP1(aXP1[1]); aP1-=aXP1[0];
1335             Point aP2(aXP1[nPntAnz-2]); aP2-=aXP1[nPntAnz-1];
1336             long nAng1=0; if (aP1.X()<0) nAng1=18000; if (aP1.Y()>0) nAng1=27000;
1337             if (aP1.Y()<0) nAng1=9000; if (aP1.X()!=0 && aP1.Y()!=0) nAng1=1; // Schraeg!?!
1338             long nAng2=0; if (aP2.X()<0) nAng2=18000; if (aP2.Y()>0) nAng2=27000;
1339             if (aP2.Y()<0) nAng2=9000; if (aP2.X()!=0 && aP2.Y()!=0) nAng2=1; // Schraeg!?!
1340             if (nAng1!=nAngle1) nIntersections++;
1341             if (nAng2!=nAngle2) nIntersections++;
1342         }
1343 
1344         // Fuer den Qualitaetscheck wieder die Original-Rects verwenden und
1345         // gleichzeitig checken, ob eins fuer die Edge-Berechnung verkleinert
1346         // wurde (z.B. Fall 2.9)
1347         aBewareRect1=rBewareRect1;
1348         aBewareRect2=rBewareRect2;
1349 
1350         for (sal_uInt16 i=0; i<nPntAnz; i++) {
1351             Point aPt1b(aXP1[i]);
1352             FASTBOOL b1=aPt1b.X()>aBewareRect1.Left() && aPt1b.X()<aBewareRect1.Right() &&
1353                         aPt1b.Y()>aBewareRect1.Top() && aPt1b.Y()<aBewareRect1.Bottom();
1354             FASTBOOL b2=aPt1b.X()>aBewareRect2.Left() && aPt1b.X()<aBewareRect2.Right() &&
1355                         aPt1b.Y()>aBewareRect2.Top() && aPt1b.Y()<aBewareRect2.Bottom();
1356             sal_uInt16 nInt0=nIntersections;
1357             if (i==0 || i==nPntAnz-1) {
1358                 if (b1 && b2) nIntersections++;
1359             } else {
1360                 if (b1) nIntersections++;
1361                 if (b2) nIntersections++;
1362             }
1363             // und nun noch auf Ueberschneidungen checken
1364             if (i>0 && nInt0==nIntersections) {
1365                 if (aPt0.Y()==aPt1b.Y()) { // Horizontale Linie
1366                     if (aPt0.Y()>aBewareRect1.Top() && aPt0.Y()<aBewareRect1.Bottom() &&
1367                         ((aPt0.X()<=aBewareRect1.Left() && aPt1b.X()>=aBewareRect1.Right()) ||
1368                          (aPt1b.X()<=aBewareRect1.Left() && aPt0.X()>=aBewareRect1.Right()))) nIntersections++;
1369                     if (aPt0.Y()>aBewareRect2.Top() && aPt0.Y()<aBewareRect2.Bottom() &&
1370                         ((aPt0.X()<=aBewareRect2.Left() && aPt1b.X()>=aBewareRect2.Right()) ||
1371                          (aPt1b.X()<=aBewareRect2.Left() && aPt0.X()>=aBewareRect2.Right()))) nIntersections++;
1372                 } else { // Vertikale Linie
1373                     if (aPt0.X()>aBewareRect1.Left() && aPt0.X()<aBewareRect1.Right() &&
1374                         ((aPt0.Y()<=aBewareRect1.Top() && aPt1b.Y()>=aBewareRect1.Bottom()) ||
1375                          (aPt1b.Y()<=aBewareRect1.Top() && aPt0.Y()>=aBewareRect1.Bottom()))) nIntersections++;
1376                     if (aPt0.X()>aBewareRect2.Left() && aPt0.X()<aBewareRect2.Right() &&
1377                         ((aPt0.Y()<=aBewareRect2.Top() && aPt1b.Y()>=aBewareRect2.Bottom()) ||
1378                          (aPt1b.Y()<=aBewareRect2.Top() && aPt0.Y()>=aBewareRect2.Bottom()))) nIntersections++;
1379                 }
1380             }
1381             aPt0=aPt1b;
1382         }
1383         if (nPntAnz<=1) nIntersections++;
1384         nQual0=nQual;
1385         nQual+=(sal_uIntPtr)nIntersections*0x10000000;
1386         if (nQual<nQual0 || nIntersections>15) bOverflow=sal_True;
1387 
1388         if (bOverflow || nQual==0xFFFFFFFF) nQual=0xFFFFFFFE;
1389         *pnQuality=nQual;
1390     }
1391     if (bInfo) { // nun die Linienversaetze auf aXP1 anwenden
1392         if (pInfo->nMiddleLine!=0xFFFF) {
1393             sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(MIDDLELINE,aXP1);
1394             if (pInfo->ImpIsHorzLine(MIDDLELINE,aXP1)) {
1395                 aXP1[nIdx].Y()+=pInfo->aMiddleLine.Y();
1396                 aXP1[nIdx+1].Y()+=pInfo->aMiddleLine.Y();
1397             } else {
1398                 aXP1[nIdx].X()+=pInfo->aMiddleLine.X();
1399                 aXP1[nIdx+1].X()+=pInfo->aMiddleLine.X();
1400             }
1401         }
1402         if (pInfo->nObj1Lines>=2) {
1403             sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE2,aXP1);
1404             if (pInfo->ImpIsHorzLine(OBJ1LINE2,aXP1)) {
1405                 aXP1[nIdx].Y()+=pInfo->aObj1Line2.Y();
1406                 aXP1[nIdx+1].Y()+=pInfo->aObj1Line2.Y();
1407             } else {
1408                 aXP1[nIdx].X()+=pInfo->aObj1Line2.X();
1409                 aXP1[nIdx+1].X()+=pInfo->aObj1Line2.X();
1410             }
1411         }
1412         if (pInfo->nObj1Lines>=3) {
1413             sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ1LINE3,aXP1);
1414             if (pInfo->ImpIsHorzLine(OBJ1LINE3,aXP1)) {
1415                 aXP1[nIdx].Y()+=pInfo->aObj1Line3.Y();
1416                 aXP1[nIdx+1].Y()+=pInfo->aObj1Line3.Y();
1417             } else {
1418                 aXP1[nIdx].X()+=pInfo->aObj1Line3.X();
1419                 aXP1[nIdx+1].X()+=pInfo->aObj1Line3.X();
1420             }
1421         }
1422         if (pInfo->nObj2Lines>=2) {
1423             sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE2,aXP1);
1424             if (pInfo->ImpIsHorzLine(OBJ2LINE2,aXP1)) {
1425                 aXP1[nIdx].Y()+=pInfo->aObj2Line2.Y();
1426                 aXP1[nIdx+1].Y()+=pInfo->aObj2Line2.Y();
1427             } else {
1428                 aXP1[nIdx].X()+=pInfo->aObj2Line2.X();
1429                 aXP1[nIdx+1].X()+=pInfo->aObj2Line2.X();
1430             }
1431         }
1432         if (pInfo->nObj2Lines>=3) {
1433             sal_uInt16 nIdx=pInfo->ImpGetPolyIdx(OBJ2LINE3,aXP1);
1434             if (pInfo->ImpIsHorzLine(OBJ2LINE3,aXP1)) {
1435                 aXP1[nIdx].Y()+=pInfo->aObj2Line3.Y();
1436                 aXP1[nIdx+1].Y()+=pInfo->aObj2Line3.Y();
1437             } else {
1438                 aXP1[nIdx].X()+=pInfo->aObj2Line3.X();
1439                 aXP1[nIdx+1].X()+=pInfo->aObj2Line3.X();
1440             }
1441         }
1442     }
1443     // Nun mache ich ggf. aus dem Verbinder eine Bezierkurve
1444     if (eKind==SDREDGE_BEZIER && nPntAnz>2) {
1445         Point* pPt1=&aXP1[0];
1446         Point* pPt2=&aXP1[1];
1447         Point* pPt3=&aXP1[nPntAnz-2];
1448         Point* pPt4=&aXP1[nPntAnz-1];
1449         long dx1=pPt2->X()-pPt1->X();
1450         long dy1=pPt2->Y()-pPt1->Y();
1451         long dx2=pPt3->X()-pPt4->X();
1452         long dy2=pPt3->Y()-pPt4->Y();
1453         if (cForm=='L') { // nPntAnz==3
1454             aXP1.SetFlags(1,XPOLY_CONTROL);
1455             Point aPt3(*pPt2);
1456             aXP1.Insert(2,aPt3,XPOLY_CONTROL);
1457             nPntAnz=aXP1.GetPointCount();
1458             pPt1=&aXP1[0];
1459             pPt2=&aXP1[1];
1460             pPt3=&aXP1[nPntAnz-2];
1461             pPt4=&aXP1[nPntAnz-1];
1462             pPt2->X()-=dx1/3;
1463             pPt2->Y()-=dy1/3;
1464             pPt3->X()-=dx2/3;
1465             pPt3->Y()-=dy2/3;
1466         } else if (nPntAnz>=4 && nPntAnz<=6) { // Z oder U oder ...
1467             // fuer Alle Anderen werden die Endpunkte der Ausgangslinien
1468             // erstmal zu Kontrollpunkten. Bei nPntAnz>4 ist also noch
1469             // Nacharbeit erforderlich!
1470             aXP1.SetFlags(1,XPOLY_CONTROL);
1471             aXP1.SetFlags(nPntAnz-2,XPOLY_CONTROL);
1472             // Distanz x1.5
1473             pPt2->X()+=dx1/2;
1474             pPt2->Y()+=dy1/2;
1475             pPt3->X()+=dx2/2;
1476             pPt3->Y()+=dy2/2;
1477             if (nPntAnz==5) {
1478                 // Vor und hinter dem Mittelpunkt jeweils
1479                 // noch einen Kontrollpunkt einfuegen
1480                 Point aCenter(aXP1[2]);
1481                 long dx1b=aCenter.X()-aXP1[1].X();
1482                 long dy1b=aCenter.Y()-aXP1[1].Y();
1483                 long dx2b=aCenter.X()-aXP1[3].X();
1484                 long dy2b=aCenter.Y()-aXP1[3].Y();
1485                 aXP1.Insert(2,aCenter,XPOLY_CONTROL);
1486                 aXP1.SetFlags(3,XPOLY_SYMMTR);
1487                 aXP1.Insert(4,aCenter,XPOLY_CONTROL);
1488                 aXP1[2].X()-=dx1b/2;
1489                 aXP1[2].Y()-=dy1b/2;
1490                 aXP1[3].X()-=(dx1b+dx2b)/4;
1491                 aXP1[3].Y()-=(dy1b+dy2b)/4;
1492                 aXP1[4].X()-=dx2b/2;
1493                 aXP1[4].Y()-=dy2b/2;
1494             }
1495             if (nPntAnz==6) {
1496                 Point aPt1b(aXP1[2]);
1497                 Point aPt2b(aXP1[3]);
1498                 aXP1.Insert(2,aPt1b,XPOLY_CONTROL);
1499                 aXP1.Insert(5,aPt2b,XPOLY_CONTROL);
1500                 long dx=aPt1b.X()-aPt2b.X();
1501                 long dy=aPt1b.Y()-aPt2b.Y();
1502                 aXP1[3].X()-=dx/2;
1503                 aXP1[3].Y()-=dy/2;
1504                 aXP1.SetFlags(3,XPOLY_SYMMTR);
1505                 //aXP1[4].X()+=dx/2;
1506                 //aXP1[4].Y()+=dy/2;
1507                 aXP1.Remove(4,1); // weil identisch mit aXP1[3]
1508             }
1509         }
1510     }
1511     return aXP1;
1512 }
1513 
1514 /*
1515 Nach einer einfachen Rechnung koennte es max. 64 unterschiedliche Verlaeufe mit
1516 5 Linien, 32 mit 4 Linien, 16 mit 3, 8 mit 2 Linien und 4 mit 1 Linie geben=124.
1517 Normalisiert auf 1. Austrittswinkel nach rechts bleiben dann noch 31.
1518 Dann noch eine vertikale Spiegelung wegnormalisiert bleiben noch 16
1519 characteristische Verlaufszuege mit 1-5 Linien:
1520 Mit 1 Linie (Typ 'I'):  --
1521 Mit 2 Linien (Typ 'L'): -�
1522 Mit 3 Linien (Typ 'U'):  -�  (Typ 'Z'):  �-
1523                          -�             -�
1524 Mit 4 Linien: 1 ist nicht plausibel, 3 ist=2 (90deg Drehung). Verbleibt 2,4
1525      �-�  ڿ  ��  ڿ                               ڿ  �-�
1526     -�   -�   -�  -�                              -�    -�
1527 Mit 5 Linien: nicht plausibel sind 1,2,4,5. 7 ist identisch mit 3 (Richtungsumkehr)
1528               Bleibt also 3,6 und 8.              '4'  'S'  'C'
1529        �    �             -�   �-  �-�                  �-
1530      �-�  �-�  �-�   �-�   ��  �� -� � �-�         �-�  ��  �-�
1531     -�   -�   -� �  -� �-  -�  -�  --� � �        -� �  -�  � �
1532 Insgesamt sind also 9 Grundtypen zu unterscheiden die den 400 Konstellationen
1533 aus Objektposition und Austrittswinkeln zuzuordnen sind.
1534 4 der 9 Grundtypen haben eine 'Mittellinie'. Die Anzahl der zu Objektabstaende
1535 je Objekt variiert von 0-3:
1536      Mi   O1   O2   Anmerkung
1537 'I':  n   0    0
1538 'L':  n   0    0
1539 'U':  n  0-1  0-1
1540 'Z':  j   0    0
1541 4.1:  j   0    1    = U+1 bzw. 1+U
1542 4.2:  n  0-2  0-2   = Z+1
1543 '4':  j   0    2    = Z+2
1544 'S':  j   1    1    = 1+Z+1
1545 'C':  n  0-3  0-3   = 1+U+1
1546 */
1547 
1548 void __EXPORT SdrEdgeObj::Notify(SfxBroadcaster& rBC, const SfxHint& rHint)
1549 {
1550     SfxSimpleHint* pSimple=PTR_CAST(SfxSimpleHint,&rHint);
1551     sal_uIntPtr nId=pSimple==0 ? 0 : pSimple->GetId();
1552     FASTBOOL bDataChg=nId==SFX_HINT_DATACHANGED;
1553     FASTBOOL bDying=nId==SFX_HINT_DYING;
1554     FASTBOOL bObj1=aCon1.pObj!=NULL && aCon1.pObj->GetBroadcaster()==&rBC;
1555     FASTBOOL bObj2=aCon2.pObj!=NULL && aCon2.pObj->GetBroadcaster()==&rBC;
1556     if (bDying && (bObj1 || bObj2)) {
1557         // #35605# Dying vorher abfangen, damit AttrObj nicht
1558         // wg. vermeintlicher Vorlagenaenderung rumbroadcastet
1559         if (bObj1) aCon1.pObj=NULL;
1560         if (bObj2) aCon2.pObj=NULL;
1561         return; // Und mehr braucht hier nicht getan werden.
1562     }
1563     if ( bObj1 || bObj2 )
1564     {
1565         bEdgeTrackUserDefined = sal_False;
1566     }
1567     SdrTextObj::Notify(rBC,rHint);
1568     if (nNotifyingCount==0) { // Hier nun auch ein VerriegelungsFlag
1569         ((SdrEdgeObj*)this)->nNotifyingCount++;
1570         SdrHint* pSdrHint=PTR_CAST(SdrHint,&rHint);
1571         if (bDataChg) { // StyleSheet geaendert
1572             ImpSetAttrToEdgeInfo(); // Werte bei Vorlagenaenderung vom Pool nach aEdgeInfo kopieren
1573         }
1574         if (bDataChg                                ||
1575             (bObj1 && aCon1.pObj->GetPage()==pPage) ||
1576             (bObj2 && aCon2.pObj->GetPage()==pPage) ||
1577             (pSdrHint && pSdrHint->GetKind()==HINT_OBJREMOVED))
1578         {
1579             // Broadcasting nur, wenn auf der selben Page
1580             Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
1581             // #110094#-14 if (!bEdgeTrackDirty) SendRepaintBroadcast();
1582             ImpDirtyEdgeTrack();
1583 
1584             // only redraw here, no objectchange
1585             ActionChanged();
1586             // BroadcastObjectChange();
1587 
1588             SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
1589         }
1590         ((SdrEdgeObj*)this)->nNotifyingCount--;
1591     }
1592 }
1593 
1594 /** updates edges that are connected to the edges of this object
1595     as if the connected objects send a repaint broadcast
1596     #103122#
1597 */
1598 void SdrEdgeObj::Reformat()
1599 {
1600     if( NULL != aCon1.pObj )
1601     {
1602         SfxSimpleHint aHint( SFX_HINT_DATACHANGED );
1603         Notify( *const_cast<SfxBroadcaster*>(aCon1.pObj->GetBroadcaster()), aHint );
1604     }
1605 
1606     if( NULL != aCon2.pObj )
1607     {
1608         SfxSimpleHint aHint( SFX_HINT_DATACHANGED );
1609         Notify( *const_cast<SfxBroadcaster*>(aCon2.pObj->GetBroadcaster()), aHint );
1610     }
1611 }
1612 
1613 void SdrEdgeObj::operator=(const SdrObject& rObj)
1614 {
1615     SdrTextObj::operator=(rObj);
1616     *pEdgeTrack    =*((SdrEdgeObj&)rObj).pEdgeTrack;
1617     bEdgeTrackDirty=((SdrEdgeObj&)rObj).bEdgeTrackDirty;
1618     aCon1          =((SdrEdgeObj&)rObj).aCon1;
1619     aCon2          =((SdrEdgeObj&)rObj).aCon2;
1620     aCon1.pObj=NULL;
1621     aCon2.pObj=NULL;
1622     aEdgeInfo=((SdrEdgeObj&)rObj).aEdgeInfo;
1623 }
1624 
1625 void SdrEdgeObj::TakeObjNameSingul(XubString& rName) const
1626 {
1627     rName=ImpGetResStr(STR_ObjNameSingulEDGE);
1628 
1629     String aName( GetName() );
1630     if(aName.Len())
1631     {
1632         rName += sal_Unicode(' ');
1633         rName += sal_Unicode('\'');
1634         rName += aName;
1635         rName += sal_Unicode('\'');
1636     }
1637 }
1638 
1639 void SdrEdgeObj::TakeObjNamePlural(XubString& rName) const
1640 {
1641     rName=ImpGetResStr(STR_ObjNamePluralEDGE);
1642 }
1643 
1644 basegfx::B2DPolyPolygon SdrEdgeObj::TakeXorPoly() const
1645 {
1646     basegfx::B2DPolyPolygon aPolyPolygon;
1647 
1648     if (bEdgeTrackDirty)
1649     {
1650         ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
1651     }
1652 
1653     if(pEdgeTrack)
1654     {
1655         aPolyPolygon.append(pEdgeTrack->getB2DPolygon());
1656     }
1657 
1658     return aPolyPolygon;
1659 }
1660 
1661 void SdrEdgeObj::SetEdgeTrackPath( const basegfx::B2DPolyPolygon& rPoly )
1662 {
1663     if ( !rPoly.count() )
1664     {
1665         bEdgeTrackDirty = sal_True;
1666         bEdgeTrackUserDefined = sal_False;
1667     }
1668     else
1669     {
1670         *pEdgeTrack = XPolygon( rPoly.getB2DPolygon( 0 ) );
1671         bEdgeTrackDirty = sal_False;
1672         bEdgeTrackUserDefined = sal_True;
1673 
1674         // #i110629# also set aRect and maSnapeRect dependent from pEdgeTrack
1675         const Rectangle aPolygonBounds(pEdgeTrack->GetBoundRect());
1676         aRect = aPolygonBounds;
1677         maSnapRect = aPolygonBounds;
1678     }
1679 }
1680 
1681 basegfx::B2DPolyPolygon SdrEdgeObj::GetEdgeTrackPath() const
1682 {
1683     basegfx::B2DPolyPolygon aPolyPolygon;
1684 
1685     if (bEdgeTrackDirty)
1686         ((SdrEdgeObj*)this)->ImpRecalcEdgeTrack();
1687 
1688     aPolyPolygon.append( pEdgeTrack->getB2DPolygon() );
1689 
1690     return aPolyPolygon;
1691 }
1692 
1693 sal_uInt32 SdrEdgeObj::GetHdlCount() const
1694 {
1695     SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
1696     sal_uInt32 nHdlAnz(0L);
1697     sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount());
1698 
1699     if(nPntAnz)
1700     {
1701         nHdlAnz = 2L;
1702 
1703         if ((eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) && nPntAnz >= 4L)
1704         {
1705             sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L);
1706             sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L);
1707             sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L);
1708             nHdlAnz += nO1 + nO2 + nM;
1709         }
1710         else if (eKind==SDREDGE_THREELINES && nPntAnz == 4L)
1711         {
1712             if(GetConnectedNode(sal_True))
1713                 nHdlAnz++;
1714 
1715             if(GetConnectedNode(sal_False))
1716                 nHdlAnz++;
1717         }
1718     }
1719 
1720     return nHdlAnz;
1721 }
1722 
1723 SdrHdl* SdrEdgeObj::GetHdl(sal_uInt32 nHdlNum) const
1724 {
1725     SdrHdl* pHdl=NULL;
1726     sal_uInt32 nPntAnz(pEdgeTrack->GetPointCount());
1727     if (nPntAnz!=0) {
1728         if (nHdlNum==0) {
1729             pHdl=new ImpEdgeHdl((*pEdgeTrack)[0],HDL_POLY);
1730             if (aCon1.pObj!=NULL && aCon1.bBestVertex) pHdl->Set1PixMore(sal_True);
1731         } else if (nHdlNum==1) {
1732             pHdl=new ImpEdgeHdl((*pEdgeTrack)[sal_uInt16(nPntAnz-1)],HDL_POLY);
1733             if (aCon2.pObj!=NULL && aCon2.bBestVertex) pHdl->Set1PixMore(sal_True);
1734         } else {
1735             SdrEdgeKind eKind=((SdrEdgeKindItem&)(GetObjectItem(SDRATTR_EDGEKIND))).GetValue();
1736             if (eKind==SDREDGE_ORTHOLINES || eKind==SDREDGE_BEZIER) {
1737                 sal_uInt32 nO1(aEdgeInfo.nObj1Lines > 0L ? aEdgeInfo.nObj1Lines - 1L : 0L);
1738                 sal_uInt32 nO2(aEdgeInfo.nObj2Lines > 0L ? aEdgeInfo.nObj2Lines - 1L : 0L);
1739                 sal_uInt32 nM(aEdgeInfo.nMiddleLine != 0xFFFF ? 1L : 0L);
1740                 sal_uInt32 nNum(nHdlNum - 2L);
1741                 sal_Int32 nPt(0L);
1742                 pHdl=new ImpEdgeHdl(Point(),HDL_POLY);
1743                 if (nNum<nO1) {
1744                     nPt=nNum+1L;
1745                     if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2);
1746                     if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE3);
1747                 } else {
1748                     nNum=nNum-nO1;
1749                     if (nNum<nO2) {
1750                         nPt=nPntAnz-3-nNum;
1751                         if (nNum==0) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2);
1752                         if (nNum==1) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE3);
1753                     } else {
1754                         nNum=nNum-nO2;
1755                         if (nNum<nM) {
1756                             nPt=aEdgeInfo.nMiddleLine;
1757                             ((ImpEdgeHdl*)pHdl)->SetLineCode(MIDDLELINE);
1758                         }
1759                     }
1760                 }
1761                 if (nPt>0) {
1762                     Point aPos((*pEdgeTrack)[(sal_uInt16)nPt]);
1763                     aPos+=(*pEdgeTrack)[(sal_uInt16)nPt+1];
1764                     aPos.X()/=2;
1765                     aPos.Y()/=2;
1766                     pHdl->SetPos(aPos);
1767                 } else {
1768                     delete pHdl;
1769                     pHdl=NULL;
1770                 }
1771             } else if (eKind==SDREDGE_THREELINES) {
1772                 sal_uInt32 nNum(nHdlNum);
1773                 if (GetConnectedNode(sal_True)==NULL) nNum++;
1774                 Point aPos((*pEdgeTrack)[(sal_uInt16)nNum-1]);
1775                 pHdl=new ImpEdgeHdl(aPos,HDL_POLY);
1776                 if (nNum==2) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ1LINE2);
1777                 if (nNum==3) ((ImpEdgeHdl*)pHdl)->SetLineCode(OBJ2LINE2);
1778             }
1779         }
1780         if (pHdl!=NULL) {
1781             pHdl->SetPointNum(nHdlNum);
1782         }
1783     }
1784     return pHdl;
1785 }
1786 
1787 ////////////////////////////////////////////////////////////////////////////////////////////////////
1788 
1789 bool SdrEdgeObj::hasSpecialDrag() const
1790 {
1791     return true;
1792 }
1793 
1794 SdrObject* SdrEdgeObj::getFullDragClone() const
1795 {
1796     // use Clone operator
1797     SdrEdgeObj* pRetval = (SdrEdgeObj*)Clone();
1798 
1799     // copy connections for clone, SdrEdgeObj::operator= does not do this
1800     pRetval->ConnectToNode(true, GetConnectedNode(true));
1801     pRetval->ConnectToNode(false, GetConnectedNode(false));
1802 
1803     return pRetval;
1804 }
1805 
1806 bool SdrEdgeObj::beginSpecialDrag(SdrDragStat& rDrag) const
1807 {
1808     if(!rDrag.GetHdl())
1809         return false;
1810 
1811     rDrag.SetEndDragChangesAttributes(true);
1812 
1813     if(rDrag.GetHdl()->GetPointNum() < 2)
1814     {
1815         rDrag.SetNoSnap(true);
1816     }
1817 
1818     return true;
1819 }
1820 
1821 bool SdrEdgeObj::applySpecialDrag(SdrDragStat& rDragStat)
1822 {
1823     SdrEdgeObj* pOriginalEdge = dynamic_cast< SdrEdgeObj* >(rDragStat.GetHdl()->GetObj());
1824     const bool bOriginalEdgeModified(pOriginalEdge == this);
1825 
1826     if(!bOriginalEdgeModified && pOriginalEdge)
1827     {
1828         // copy connections when clone is modified. This is needed because
1829         // as preparation to this modification the data from the original object
1830         // was copied to the clone using the operator=. As can be seen there,
1831         // that operator does not copy the connections (for good reason)
1832         ConnectToNode(true, pOriginalEdge->GetConnection(true).GetObject());
1833         ConnectToNode(false, pOriginalEdge->GetConnection(false).GetObject());
1834     }
1835 
1836     if(rDragStat.GetHdl()->GetPointNum() < 2)
1837     {
1838         // start or end point connector drag
1839         const bool bDragA(0 == rDragStat.GetHdl()->GetPointNum());
1840         const Point aPointNow(rDragStat.GetNow());
1841 
1842         if(rDragStat.GetPageView())
1843         {
1844             SdrObjConnection* pDraggedOne(bDragA ? &aCon1 : &aCon2);
1845 
1846             // clear connection
1847             DisconnectFromNode(bDragA);
1848 
1849             // look for new connection
1850             ImpFindConnector(aPointNow, *rDragStat.GetPageView(), *pDraggedOne, pOriginalEdge);
1851 
1852             if(pDraggedOne->pObj)
1853             {
1854                 // if found, officially connect to it; ImpFindConnector only
1855                 // sets pObj hard
1856                 SdrObject* pNewConnection = pDraggedOne->pObj;
1857                 pDraggedOne->pObj = 0;
1858                 ConnectToNode(bDragA, pNewConnection);
1859             }
1860 
1861             if(rDragStat.GetView() && !bOriginalEdgeModified)
1862             {
1863                 // show IA helper, but only do this during IA, so not when the original
1864                 // Edge gets modified in the last call
1865                 rDragStat.GetView()->SetConnectMarker(*pDraggedOne, *rDragStat.GetPageView());
1866             }
1867         }
1868 
1869         if(pEdgeTrack)
1870         {
1871             // change pEdgeTrack to modified position
1872             if(bDragA)
1873             {
1874                 (*pEdgeTrack)[0] = aPointNow;
1875             }
1876             else
1877             {
1878                 (*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount()-1)] = aPointNow;
1879             }
1880         }
1881 
1882         // reset edge info's offsets, this is a end point drag
1883         aEdgeInfo.aObj1Line2 = Point();
1884         aEdgeInfo.aObj1Line3 = Point();
1885         aEdgeInfo.aObj2Line2 = Point();
1886         aEdgeInfo.aObj2Line3 = Point();
1887         aEdgeInfo.aMiddleLine = Point();
1888     }
1889     else
1890     {
1891         // control point connector drag
1892         const ImpEdgeHdl* pEdgeHdl = (ImpEdgeHdl*)rDragStat.GetHdl();
1893         const SdrEdgeLineCode eLineCode = pEdgeHdl->GetLineCode();
1894         const Point aDist(rDragStat.GetNow() - rDragStat.GetStart());
1895         sal_Int32 nDist(pEdgeHdl->IsHorzDrag() ? aDist.X() : aDist.Y());
1896 
1897         nDist += aEdgeInfo.ImpGetLineVersatz(eLineCode, *pEdgeTrack);
1898         aEdgeInfo.ImpSetLineVersatz(eLineCode, *pEdgeTrack, nDist);
1899     }
1900 
1901     // force recalc EdgeTrack
1902     *pEdgeTrack = ImpCalcEdgeTrack(*pEdgeTrack, aCon1, aCon2, &aEdgeInfo);
1903     bEdgeTrackDirty=sal_False;
1904 
1905     // save EdgeInfos and mark object as user modified
1906     ImpSetEdgeInfoToAttr();
1907     bEdgeTrackUserDefined = false;
1908     //SetRectsDirty();
1909     //SetChanged();
1910 
1911     if(bOriginalEdgeModified && rDragStat.GetView())
1912     {
1913         // hide connect marker helper again when original gets changed.
1914         // This happens at the end of the interaction
1915         rDragStat.GetView()->HideConnectMarker();
1916     }
1917 
1918     return true;
1919 }
1920 
1921 String SdrEdgeObj::getSpecialDragComment(const SdrDragStat& rDrag) const
1922 {
1923     const bool bCreateComment(rDrag.GetView() && this == rDrag.GetView()->GetCreateObj());
1924 
1925     if(bCreateComment)
1926     {
1927         return String();
1928     }
1929     else
1930     {
1931         XubString aStr;
1932         ImpTakeDescriptionStr(STR_DragEdgeTail, aStr);
1933 
1934         return aStr;
1935     }
1936 }
1937 
1938 ////////////////////////////////////////////////////////////////////////////////////////////////////
1939 
1940 basegfx::B2DPolygon SdrEdgeObj::ImplAddConnectorOverlay(SdrDragMethod& rDragMethod, bool bTail1, bool bTail2, bool bDetail) const
1941 {
1942     basegfx::B2DPolygon aResult;
1943 
1944     if(bDetail)
1945     {
1946         SdrObjConnection aMyCon1(aCon1);
1947         SdrObjConnection aMyCon2(aCon2);
1948 
1949         if (bTail1)
1950         {
1951             const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon1.aObjOfs.X(), aMyCon1.aObjOfs.Y()));
1952             aMyCon1.aObjOfs.X() = basegfx::fround(aTemp.getX());
1953             aMyCon1.aObjOfs.Y() = basegfx::fround(aTemp.getY());
1954         }
1955 
1956         if (bTail2)
1957         {
1958             const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aMyCon2.aObjOfs.X(), aMyCon2.aObjOfs.Y()));
1959             aMyCon2.aObjOfs.X() = basegfx::fround(aTemp.getX());
1960             aMyCon2.aObjOfs.Y() = basegfx::fround(aTemp.getY());
1961         }
1962 
1963         SdrEdgeInfoRec aInfo(aEdgeInfo);
1964         XPolygon aXP(ImpCalcEdgeTrack(*pEdgeTrack, aMyCon1, aMyCon2, &aInfo));
1965 
1966         if(aXP.GetPointCount())
1967         {
1968             aResult = aXP.getB2DPolygon();
1969         }
1970     }
1971     else
1972     {
1973         Point aPt1((*pEdgeTrack)[0]);
1974         Point aPt2((*pEdgeTrack)[sal_uInt16(pEdgeTrack->GetPointCount() - 1)]);
1975 
1976         if (aCon1.pObj && (aCon1.bBestConn || aCon1.bBestVertex))
1977             aPt1 = aCon1.pObj->GetSnapRect().Center();
1978 
1979         if (aCon2.pObj && (aCon2.bBestConn || aCon2.bBestVertex))
1980             aPt2 = aCon2.pObj->GetSnapRect().Center();
1981 
1982         if (bTail1)
1983         {
1984             const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt1.X(), aPt1.Y()));
1985             aPt1.X() = basegfx::fround(aTemp.getX());
1986             aPt1.Y() = basegfx::fround(aTemp.getY());
1987         }
1988 
1989         if (bTail2)
1990         {
1991             const basegfx::B2DPoint aTemp(rDragMethod.getCurrentTransformation() * basegfx::B2DPoint(aPt2.X(), aPt2.Y()));
1992             aPt2.X() = basegfx::fround(aTemp.getX());
1993             aPt2.Y() = basegfx::fround(aTemp.getY());
1994         }
1995 
1996         aResult.append(basegfx::B2DPoint(aPt1.X(), aPt1.Y()));
1997         aResult.append(basegfx::B2DPoint(aPt2.X(), aPt2.Y()));
1998     }
1999 
2000     return aResult;
2001 }
2002 
2003 FASTBOOL SdrEdgeObj::BegCreate(SdrDragStat& rDragStat)
2004 {
2005     rDragStat.SetNoSnap(sal_True);
2006     pEdgeTrack->SetPointCount(2);
2007     (*pEdgeTrack)[0]=rDragStat.GetStart();
2008     (*pEdgeTrack)[1]=rDragStat.GetNow();
2009     if (rDragStat.GetPageView()!=NULL) {
2010         ImpFindConnector(rDragStat.GetStart(),*rDragStat.GetPageView(),aCon1,this);
2011         ConnectToNode(sal_True,aCon1.pObj);
2012     }
2013     *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
2014     return sal_True;
2015 }
2016 
2017 FASTBOOL SdrEdgeObj::MovCreate(SdrDragStat& rDragStat)
2018 {
2019     sal_uInt16 nMax=pEdgeTrack->GetPointCount();
2020     (*pEdgeTrack)[nMax-1]=rDragStat.GetNow();
2021     if (rDragStat.GetPageView()!=NULL) {
2022         ImpFindConnector(rDragStat.GetNow(),*rDragStat.GetPageView(),aCon2,this);
2023         rDragStat.GetView()->SetConnectMarker(aCon2,*rDragStat.GetPageView());
2024     }
2025     SetBoundRectDirty();
2026     bSnapRectDirty=sal_True;
2027     ConnectToNode(sal_False,aCon2.pObj);
2028     *pEdgeTrack=ImpCalcEdgeTrack(*pEdgeTrack,aCon1,aCon2,&aEdgeInfo);
2029     bEdgeTrackDirty=sal_False;
2030     return sal_True;
2031 }
2032 
2033 FASTBOOL SdrEdgeObj::EndCreate(SdrDragStat& rDragStat, SdrCreateCmd eCmd)
2034 {
2035     FASTBOOL bOk=(eCmd==SDRCREATE_FORCEEND || rDragStat.GetPointAnz()>=2);
2036     if (bOk) {
2037         ConnectToNode(sal_True,aCon1.pObj);
2038         ConnectToNode(sal_False,aCon2.pObj);
2039         if (rDragStat.GetView()!=NULL) {
2040             rDragStat.GetView()->HideConnectMarker();
2041         }
2042         ImpSetEdgeInfoToAttr(); // Die Werte aus aEdgeInfo in den Pool kopieren
2043     }
2044     SetRectsDirty();
2045     return bOk;
2046 }
2047 
2048 FASTBOOL SdrEdgeObj::BckCreate(SdrDragStat& rDragStat)
2049 {
2050     if (rDragStat.GetView()!=NULL) {
2051         rDragStat.GetView()->HideConnectMarker();
2052     }
2053     return sal_False;
2054 }
2055 
2056 void SdrEdgeObj::BrkCreate(SdrDragStat& rDragStat)
2057 {
2058     if (rDragStat.GetView()!=NULL) {
2059         rDragStat.GetView()->HideConnectMarker();
2060     }
2061 }
2062 
2063 basegfx::B2DPolyPolygon SdrEdgeObj::TakeCreatePoly(const SdrDragStat& /*rStatDrag*/) const
2064 {
2065     basegfx::B2DPolyPolygon aRetval;
2066     aRetval.append(pEdgeTrack->getB2DPolygon());
2067     return aRetval;
2068 }
2069 
2070 Pointer SdrEdgeObj::GetCreatePointer() const
2071 {
2072     return Pointer(POINTER_DRAW_CONNECT);
2073 }
2074 
2075 FASTBOOL SdrEdgeObj::ImpFindConnector(const Point& rPt, const SdrPageView& rPV, SdrObjConnection& rCon, const SdrEdgeObj* pThis, OutputDevice* pOut)
2076 {
2077     rCon.ResetVars();
2078     if (pOut==NULL) pOut=rPV.GetView().GetFirstOutputDevice(); // GetWin(0);
2079     if (pOut==NULL) return sal_False;
2080     SdrObjList* pOL=rPV.GetObjList();
2081     const SetOfByte& rVisLayer=rPV.GetVisibleLayers();
2082     // Sensitiver Bereich der Konnektoren ist doppelt so gross wie die Handles:
2083     sal_uInt16 nMarkHdSiz=rPV.GetView().GetMarkHdlSizePixel();
2084     Size aHalfConSiz(nMarkHdSiz,nMarkHdSiz);
2085     aHalfConSiz=pOut->PixelToLogic(aHalfConSiz);
2086     Size aHalfCenterSiz(2*aHalfConSiz.Width(),2*aHalfConSiz.Height());
2087     Rectangle aMouseRect(rPt,rPt);
2088     aMouseRect.Left()  -=aHalfConSiz.Width();
2089     aMouseRect.Top()   -=aHalfConSiz.Height();
2090     aMouseRect.Right() +=aHalfConSiz.Width();
2091     aMouseRect.Bottom()+=aHalfConSiz.Height();
2092     sal_uInt16 nBoundHitTol=(sal_uInt16)aHalfConSiz.Width()/2; if (nBoundHitTol==0) nBoundHitTol=1;
2093     sal_uIntPtr no=pOL->GetObjCount();
2094     FASTBOOL bFnd=sal_False;
2095     SdrObjConnection aTestCon;
2096     SdrObjConnection aBestCon;
2097     FASTBOOL bTestBoundHit=sal_False;
2098     //int bBestBoundHit=sal_False;
2099 
2100     while (no>0 && !bFnd) {
2101         // Problem: Gruppenobjekt mit verschiedenen Layern liefert LayerID 0 !!!!
2102         no--;
2103         SdrObject* pObj=pOL->GetObj(no);
2104         if (rVisLayer.IsSet(pObj->GetLayer()) && pObj->IsVisible() &&      // only visible objects
2105             (pThis==NULL || pObj!=(SdrObject*)pThis) && // nicht an mich selbst connecten
2106             pObj->IsNode())
2107         {
2108             Rectangle aObjBound(pObj->GetCurrentBoundRect());
2109             if (aObjBound.IsOver(aMouseRect)) {
2110                 aTestCon.ResetVars();
2111                 bTestBoundHit=sal_False;
2112                 FASTBOOL bEdge=HAS_BASE(SdrEdgeObj,pObj); // kein BestCon fuer Edge
2113                 // Die Userdefined Konnektoren haben absolute Prioritaet.
2114                 // Danach kommt Vertex, Corner und Mitte(Best) gleich priorisiert.
2115                 // Zum Schluss kommt noch ein HitTest aufs Obj.
2116                 const SdrGluePointList* pGPL=pObj->GetGluePointList();
2117                 sal_uInt16 nConAnz=pGPL==NULL ? 0 : pGPL->GetCount();
2118                 sal_uInt16 nGesAnz=nConAnz+9;
2119                 FASTBOOL bUserFnd=sal_False;
2120                 sal_uIntPtr nBestDist=0xFFFFFFFF;
2121                 for (sal_uInt16 i=0; i<nGesAnz; i++)
2122                 {
2123                     FASTBOOL bUser=i<nConAnz;
2124                     FASTBOOL bVertex=i>=nConAnz+0 && i<nConAnz+4;
2125                     FASTBOOL bCorner=i>=nConAnz+4 && i<nConAnz+8;
2126                     FASTBOOL bCenter=i==nConAnz+8;
2127                     FASTBOOL bOk=sal_False;
2128                     Point aConPos;
2129                     sal_uInt16 nConNum=i;
2130                     if (bUser) {
2131                         const SdrGluePoint& rGP=(*pGPL)[nConNum];
2132                         aConPos=rGP.GetAbsolutePos(*pObj);
2133                         nConNum=rGP.GetId();
2134                         bOk=sal_True;
2135                     } else if (bVertex && !bUserFnd) {
2136                         nConNum=nConNum-nConAnz;
2137                         if (rPV.GetView().IsAutoVertexConnectors()) {
2138                             SdrGluePoint aPt(pObj->GetVertexGluePoint(nConNum));
2139                             aConPos=aPt.GetAbsolutePos(*pObj);
2140                             bOk=sal_True;
2141                         } else i+=3;
2142                     } else if (bCorner && !bUserFnd) {
2143                         nConNum-=nConAnz+4;
2144                         if (rPV.GetView().IsAutoCornerConnectors()) {
2145                             SdrGluePoint aPt(pObj->GetCornerGluePoint(nConNum));
2146                             aConPos=aPt.GetAbsolutePos(*pObj);
2147                             bOk=sal_True;
2148                         } else i+=3;
2149                     }
2150                     else if (bCenter && !bUserFnd && !bEdge)
2151                     {
2152                         // #109007#
2153                         // Suppress default connect at object center
2154                         if(!pThis || !pThis->GetSuppressDefaultConnect())
2155                         {
2156                             // Edges nicht!
2157                             nConNum=0;
2158                             aConPos=aObjBound.Center();
2159                             bOk=sal_True;
2160                         }
2161                     }
2162                     if (bOk && aMouseRect.IsInside(aConPos)) {
2163                         if (bUser) bUserFnd=sal_True;
2164                         bFnd=sal_True;
2165                         sal_uIntPtr nDist=(sal_uIntPtr)Abs(aConPos.X()-rPt.X())+(sal_uIntPtr)Abs(aConPos.Y()-rPt.Y());
2166                         if (nDist<nBestDist) {
2167                             nBestDist=nDist;
2168                             aTestCon.pObj=pObj;
2169                             aTestCon.nConId=nConNum;
2170                             aTestCon.bAutoCorner=bCorner;
2171                             aTestCon.bAutoVertex=bVertex;
2172                             aTestCon.bBestConn=sal_False; // bCenter;
2173                             aTestCon.bBestVertex=bCenter;
2174                         }
2175                     }
2176                 }
2177                 // Falls kein Konnektor getroffen wird nochmal
2178                 // HitTest versucht fuer BestConnector (=bCenter)
2179                 if(!bFnd &&
2180                     !bEdge &&
2181                     SdrObjectPrimitiveHit(*pObj, rPt, nBoundHitTol, rPV, &rVisLayer, false))
2182                 {
2183                     // #109007#
2184                     // Suppress default connect at object inside bound
2185                     if(!pThis || !pThis->GetSuppressDefaultConnect())
2186                     {
2187                         bFnd=sal_True;
2188                         aTestCon.pObj=pObj;
2189                         aTestCon.bBestConn=sal_True;
2190                     }
2191                 }
2192                 if (bFnd) {
2193                     Rectangle aMouseRect2(rPt,rPt);
2194                     aMouseRect.Left()  -=nBoundHitTol;
2195                     aMouseRect.Top()   -=nBoundHitTol;
2196                     aMouseRect.Right() +=nBoundHitTol;
2197                     aMouseRect.Bottom()+=nBoundHitTol;
2198                     bTestBoundHit=aObjBound.IsOver(aMouseRect2);
2199                 }
2200 
2201             }
2202         }
2203     }
2204     rCon=aTestCon;
2205     return bFnd;
2206 }
2207 
2208 void SdrEdgeObj::NbcSetSnapRect(const Rectangle& rRect)
2209 {
2210     const Rectangle aOld(GetSnapRect());
2211 
2212     if(aOld != rRect)
2213     {
2214         if(aRect.IsEmpty() && 0 == pEdgeTrack->GetPointCount())
2215         {
2216             // #i110629# When initializing, do not scale on empty Rectangle; this
2217             // will mirror the underlying text object (!)
2218             aRect = rRect;
2219             maSnapRect = rRect;
2220         }
2221         else
2222         {
2223             long nMulX = rRect.Right()  - rRect.Left();
2224             long nDivX = aOld.Right()   - aOld.Left();
2225             long nMulY = rRect.Bottom() - rRect.Top();
2226             long nDivY = aOld.Bottom()  - aOld.Top();
2227             if ( nDivX == 0 ) { nMulX = 1; nDivX = 1; }
2228             if ( nDivY == 0 ) { nMulY = 1; nDivY = 1; }
2229             Fraction aX(nMulX, nDivX);
2230             Fraction aY(nMulY, nDivY);
2231             NbcResize(aOld.TopLeft(), aX, aY);
2232             NbcMove(Size(rRect.Left() - aOld.Left(), rRect.Top() - aOld.Top()));
2233         }
2234     }
2235 }
2236 
2237 void SdrEdgeObj::NbcMove(const Size& rSiz)
2238 {
2239     SdrTextObj::NbcMove(rSiz);
2240     MoveXPoly(*pEdgeTrack,rSiz);
2241 }
2242 
2243 void SdrEdgeObj::NbcResize(const Point& rRefPnt, const Fraction& aXFact, const Fraction& aYFact)
2244 {
2245     SdrTextObj::NbcResize(rRefPnt,aXFact,aXFact);
2246     ResizeXPoly(*pEdgeTrack,rRefPnt,aXFact,aYFact);
2247 
2248     // #75371# if resize is not from paste, forget user distances
2249     if(!GetModel()->IsPasteResize())
2250     {
2251         // #75735#
2252         aEdgeInfo.aObj1Line2 = Point();
2253         aEdgeInfo.aObj1Line3 = Point();
2254         aEdgeInfo.aObj2Line2 = Point();
2255         aEdgeInfo.aObj2Line3 = Point();
2256         aEdgeInfo.aMiddleLine = Point();
2257     }
2258 }
2259 
2260 SdrObject* SdrEdgeObj::DoConvertToPolyObj(sal_Bool bBezier, bool bAddText) const
2261 {
2262     basegfx::B2DPolyPolygon aPolyPolygon;
2263     aPolyPolygon.append(pEdgeTrack->getB2DPolygon());
2264     SdrObject* pRet = ImpConvertMakeObj(aPolyPolygon, sal_False, bBezier);
2265 
2266     if(bAddText)
2267     {
2268         pRet = ImpConvertAddText(pRet, bBezier);
2269     }
2270 
2271     return pRet;
2272 }
2273 
2274 sal_uInt32 SdrEdgeObj::GetSnapPointCount() const
2275 {
2276     return 2L;
2277 }
2278 
2279 Point SdrEdgeObj::GetSnapPoint(sal_uInt32 i) const
2280 {
2281     ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack();
2282     sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2283     if (i==0) return (*pEdgeTrack)[0];
2284     else return (*pEdgeTrack)[nAnz-1];
2285 }
2286 
2287 sal_Bool SdrEdgeObj::IsPolyObj() const
2288 {
2289     return sal_False;
2290 }
2291 
2292 sal_uInt32 SdrEdgeObj::GetPointCount() const
2293 {
2294     return 0L;
2295 }
2296 
2297 Point SdrEdgeObj::GetPoint(sal_uInt32 i) const
2298 {
2299     ((SdrEdgeObj*)this)->ImpUndirtyEdgeTrack();
2300     sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2301     if (0L == i)
2302         return (*pEdgeTrack)[0];
2303     else
2304         return (*pEdgeTrack)[nAnz-1];
2305 }
2306 
2307 void SdrEdgeObj::NbcSetPoint(const Point& rPnt, sal_uInt32 i)
2308 {
2309     // ToDo: Umconnekten fehlt noch
2310     ImpUndirtyEdgeTrack();
2311     sal_uInt16 nAnz=pEdgeTrack->GetPointCount();
2312     if (0L == i)
2313         (*pEdgeTrack)[0]=rPnt;
2314     if (1L == i)
2315         (*pEdgeTrack)[nAnz-1]=rPnt;
2316     SetEdgeTrackDirty();
2317     SetRectsDirty();
2318 }
2319 
2320 SdrEdgeObjGeoData::SdrEdgeObjGeoData()
2321 {
2322     pEdgeTrack=new XPolygon;
2323 }
2324 
2325 SdrEdgeObjGeoData::~SdrEdgeObjGeoData()
2326 {
2327     delete pEdgeTrack;
2328 }
2329 
2330 SdrObjGeoData* SdrEdgeObj::NewGeoData() const
2331 {
2332     return new SdrEdgeObjGeoData;
2333 }
2334 
2335 void SdrEdgeObj::SaveGeoData(SdrObjGeoData& rGeo) const
2336 {
2337     SdrTextObj::SaveGeoData(rGeo);
2338     SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo;
2339     rEGeo.aCon1          =aCon1;
2340     rEGeo.aCon2          =aCon2;
2341     *rEGeo.pEdgeTrack    =*pEdgeTrack;
2342     rEGeo.bEdgeTrackDirty=bEdgeTrackDirty;
2343     rEGeo.bEdgeTrackUserDefined=bEdgeTrackUserDefined;
2344     rEGeo.aEdgeInfo      =aEdgeInfo;
2345 }
2346 
2347 void SdrEdgeObj::RestGeoData(const SdrObjGeoData& rGeo)
2348 {
2349     SdrTextObj::RestGeoData(rGeo);
2350     SdrEdgeObjGeoData& rEGeo=(SdrEdgeObjGeoData&)rGeo;
2351     if (aCon1.pObj!=rEGeo.aCon1.pObj) {
2352         if (aCon1.pObj!=NULL) aCon1.pObj->RemoveListener(*this);
2353         aCon1=rEGeo.aCon1;
2354         if (aCon1.pObj!=NULL) aCon1.pObj->AddListener(*this);
2355     }
2356     if (aCon2.pObj!=rEGeo.aCon2.pObj) {
2357         if (aCon2.pObj!=NULL) aCon2.pObj->RemoveListener(*this);
2358         aCon2=rEGeo.aCon2;
2359         if (aCon2.pObj!=NULL) aCon2.pObj->AddListener(*this);
2360     }
2361     *pEdgeTrack    =*rEGeo.pEdgeTrack;
2362     bEdgeTrackDirty=rEGeo.bEdgeTrackDirty;
2363     bEdgeTrackUserDefined=rEGeo.bEdgeTrackUserDefined;
2364     aEdgeInfo      =rEGeo.aEdgeInfo;
2365 }
2366 
2367 Point SdrEdgeObj::GetTailPoint( sal_Bool bTail ) const
2368 {
2369     if( pEdgeTrack && pEdgeTrack->GetPointCount()!=0)
2370     {
2371         const XPolygon& rTrack0 = *pEdgeTrack;
2372         if(bTail)
2373         {
2374             return rTrack0[0];
2375         }
2376         else
2377         {
2378             const sal_uInt16 nSiz = rTrack0.GetPointCount() - 1;
2379             return rTrack0[nSiz];
2380         }
2381     }
2382     else
2383     {
2384         if(bTail)
2385             return aOutRect.TopLeft();
2386         else
2387             return aOutRect.BottomRight();
2388     }
2389 
2390 }
2391 
2392 void SdrEdgeObj::SetTailPoint( sal_Bool bTail, const Point& rPt )
2393 {
2394     ImpSetTailPoint( bTail, rPt );
2395     SetChanged();
2396 }
2397 
2398 /** this method is used by the api to set a glue point for a connection
2399     nId == -1 :     The best default point is automaticly choosen
2400     0 <= nId <= 3 : One of the default points is choosen
2401     nId >= 4 :      A user defined glue point is choosen
2402 */
2403 void SdrEdgeObj::setGluePointIndex( sal_Bool bTail, sal_Int32 nIndex /* = -1 */ )
2404 {
2405     Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetCurrentBoundRect();
2406     // #110094#-14 BroadcastObjectChange();
2407 
2408     SdrObjConnection& rConn1 = GetConnection( bTail );
2409 
2410     rConn1.SetAutoVertex( nIndex >= 0 && nIndex <= 3 );
2411     rConn1.SetBestConnection( nIndex < 0 );
2412     rConn1.SetBestVertex( nIndex < 0 );
2413 
2414     if( nIndex > 3 )
2415     {
2416 //      nIndex -= 4;
2417         nIndex -= 3;        // SJ: the start api index is 0, whereas the implementation in svx starts from 1
2418 
2419         // for user defined glue points we have
2420         // to get the id for this index first
2421         const SdrGluePointList* pList = rConn1.GetObject() ? rConn1.GetObject()->GetGluePointList() : NULL;
2422         if( pList == NULL || SDRGLUEPOINT_NOTFOUND == pList->FindGluePoint((sal_uInt16)nIndex) )
2423             return;
2424     }
2425     else if( nIndex < 0 )
2426     {
2427         nIndex = 0;
2428     }
2429 
2430     rConn1.SetConnectorId( (sal_uInt16)nIndex );
2431 
2432     SetChanged();
2433     SetRectsDirty();
2434     ImpRecalcEdgeTrack();
2435     // bEdgeTrackDirty=sal_True;
2436 }
2437 
2438 /** this method is used by the api to return a glue point id for a connection.
2439     See setGluePointId for possible return values */
2440 sal_Int32 SdrEdgeObj::getGluePointIndex( sal_Bool bTail )
2441 {
2442     SdrObjConnection& rConn1 = GetConnection( bTail );
2443     sal_Int32 nId = -1;
2444     if( !rConn1.IsBestConnection() )
2445     {
2446         nId = rConn1.GetConnectorId();
2447         if( !rConn1.IsAutoVertex() )
2448 //          nId += 4;
2449             nId += 3;       // SJ: the start api index is 0, whereas the implementation in svx starts from 1
2450     }
2451     return nId;
2452 }
2453 
2454 // #102344# Implementation was missing; edge track needs to be invalidated additionally.
2455 void SdrEdgeObj::NbcSetAnchorPos(const Point& rPnt)
2456 {
2457     // call parent functionality
2458     SdrTextObj::NbcSetAnchorPos(rPnt);
2459 
2460     // Additionally, invalidate edge track
2461     ImpDirtyEdgeTrack();
2462 }
2463 
2464 sal_Bool SdrEdgeObj::TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const
2465 {
2466     // use base method from SdrObject, it's not rotatable and
2467     // a call to GetSnapRect() is used. That's what we need for Connector.
2468     return SdrObject::TRGetBaseGeometry(rMatrix, rPolyPolygon);
2469 }
2470 
2471 void SdrEdgeObj::TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon)
2472 {
2473     // evtl. take care for existing connections. For now, just use the
2474     // implementation from SdrObject.
2475     SdrObject::TRSetBaseGeometry(rMatrix, rPolyPolygon);
2476 }
2477 
2478 // for geometry access
2479 ::basegfx::B2DPolygon SdrEdgeObj::getEdgeTrack() const
2480 {
2481     if(bEdgeTrackDirty)
2482     {
2483         const_cast< SdrEdgeObj* >(this)->ImpRecalcEdgeTrack();
2484     }
2485 
2486     if(pEdgeTrack)
2487     {
2488         return pEdgeTrack->getB2DPolygon();
2489     }
2490     else
2491     {
2492         return ::basegfx::B2DPolygon();
2493     }
2494 }
2495 
2496 //////////////////////////////////////////////////////////////////////////////
2497 // eof
2498