xref: /AOO41X/main/svx/source/table/tablehandles.cxx (revision ff0525f24f03981d56b7579b645949f111420994) !
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include "tablehandles.hxx"
28 
29 #include <vcl/svapp.hxx>
30 #include <vcl/outdev.hxx>
31 #include <vcl/salbtype.hxx>
32 #include <vcl/canvastools.hxx>
33 #include <vcl/hatch.hxx>
34 #include <basegfx/polygon/b2dpolygon.hxx>
35 #include <basegfx/polygon/b2dpolypolygontools.hxx>
36 #include <basegfx/range/b2drectangle.hxx>
37 #include <basegfx/polygon/b2dpolygontools.hxx>
38 #include <svx/sdr/overlay/overlayobject.hxx>
39 #include <svx/sdr/overlay/overlaymanager.hxx>
40 #include <svx/sdrpagewindow.hxx>
41 #include <svx/sdrpaintwindow.hxx>
42 #include <svx/svdmrkv.hxx>
43 #include <svx/svdpagv.hxx>
44 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
45 #include <svx/sdr/overlay/overlayhatchrect.hxx>
46 #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
47 
48 namespace sdr { namespace table {
49 
50 // --------------------------------------------------------------------
51 
52 class OverlayTableEdge : public sdr::overlay::OverlayObject
53 {
54 protected:
55     basegfx::B2DPolyPolygon maPolyPolygon;
56     bool                    mbVisible;
57 
58     // geometry creation for OverlayObject
59     virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
60 
61 public:
62     OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
63     virtual ~OverlayTableEdge();
64 };
65 
66 // --------------------------------------------------------------------
67 
68 TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
69 : SdrHdl( rPnt, HDL_USER )
70 , mbHorizontal( bHorizontal )
71 , mnMin( nMin )
72 , mnMax( nMax )
73 , maEdges(nEdges)
74 {
75 }
76 
77 void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
78 {
79     if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
80     {
81         maEdges[nEdge].mnStart = nStart;
82         maEdges[nEdge].mnEnd = nEnd;
83         maEdges[nEdge].meState = eState;
84     }
85     else
86     {
87         OSL_ENSURE( false, "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
88     }
89 }
90 
91 Pointer TableEdgeHdl::GetPointer() const
92 {
93     if( mbHorizontal )
94         return POINTER_VSPLIT;
95     else
96         return POINTER_HSPLIT;
97 }
98 
99 sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
100 {
101     return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
102 }
103 
104 basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
105 {
106     basegfx::B2DPolyPolygon aVisible;
107     basegfx::B2DPolyPolygon aInvisible;
108 
109     // create and return visible and non-visible parts for drag
110     getPolyPolygon(aVisible, aInvisible, &rDrag);
111     aVisible.append(aInvisible);
112 
113     return aVisible;
114 }
115 
116 void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
117 {
118     // changed method to create visible and invisible partial polygons in one run in
119     // separate PolyPolygons; both kinds are used
120     basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
121     rVisible.clear();
122     rInvisible.clear();
123 
124     if( pDrag )
125     {
126         int n = mbHorizontal ? 1 : 0;
127         aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
128     }
129 
130     basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
131     int nPos = mbHorizontal ? 0 : 1;
132     TableEdgeVector::const_iterator aIter( maEdges.begin() );
133 
134     while( aIter != maEdges.end() )
135     {
136         TableEdge aEdge(*aIter++);
137 
138         aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
139         aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
140 
141         basegfx::B2DPolygon aPolygon;
142         aPolygon.append( aStart );
143         aPolygon.append( aEnd );
144 
145         if(aEdge.meState == Visible)
146         {
147             rVisible.append(aPolygon);
148         }
149         else
150         {
151             rInvisible.append(aPolygon);
152         }
153     }
154 }
155 
156 void TableEdgeHdl::CreateB2dIAObject()
157 {
158     GetRidOfIAObject();
159 
160     if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
161     {
162         SdrMarkView* pView = pHdlList->GetView();
163         SdrPageView* pPageView = pView->GetSdrPageView();
164 
165         if(pPageView)
166         {
167             basegfx::B2DPolyPolygon aVisible;
168             basegfx::B2DPolyPolygon aInvisible;
169 
170             // get visible and invisible parts
171             getPolyPolygon(aVisible, aInvisible, 0);
172 
173             if(aVisible.count() || aInvisible.count())
174             {
175                 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
176                 {
177                     const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
178 
179                     if(rPageWindow.GetPaintWindow().OutputToWindow())
180                     {
181                         if(rPageWindow.GetOverlayManager())
182                         {
183                             if(aVisible.count())
184                             {
185                                 // create overlay object for visible parts
186                                 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true);
187                                 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
188                                 maOverlayGroup.append(*pOverlayObject);
189                             }
190 
191                             if(aInvisible.count())
192                             {
193                                 // also create overlay object vor invisible parts to allow
194                                 // a standard HitTest using the primitives from that overlay object
195                                 // (see OverlayTableEdge implementation)
196                                 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false);
197                                 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
198                                 maOverlayGroup.append(*pOverlayObject);
199                             }
200                         }
201                     }
202                 }
203             }
204         }
205     }
206 }
207 
208 //////////////////////////////////////////////////////////////////////////////
209 
210 OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
211 :   OverlayObject(Color(COL_GRAY))
212 ,   maPolyPolygon( rPolyPolygon )
213 ,   mbVisible(bVisible)
214 {
215 }
216 
217 OverlayTableEdge::~OverlayTableEdge()
218 {
219 }
220 
221 drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
222 {
223     drawinglayer::primitive2d::Primitive2DSequence aRetval;
224 
225     if(maPolyPolygon.count())
226     {
227         // Discussed with CL. Currently i will leave the transparence out since this
228         // a little bit expensive. We may check the look with drag polygons later
229         const drawinglayer::primitive2d::Primitive2DReference aReference(
230             new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
231                 maPolyPolygon,
232                 getBaseColor().getBColor()));
233 
234         if(mbVisible)
235         {
236             // visible, just return as sequence
237             aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
238         }
239         else
240         {
241             // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
242             // overlay object
243             const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
244             const drawinglayer::primitive2d::Primitive2DReference aNewReference(
245                 new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
246             aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
247         }
248     }
249 
250     return aRetval;
251 }
252 
253 // ====================================================================
254 
255 TableBorderHdl::TableBorderHdl( const Rectangle& rRect )
256 : SdrHdl( rRect.TopLeft(), HDL_MOVE )
257 , maRectangle( rRect )
258 {
259 
260 }
261 
262 Pointer TableBorderHdl::GetPointer() const
263 {
264     return POINTER_MOVE;
265 }
266 
267 // create marker for this kind
268 void TableBorderHdl::CreateB2dIAObject()
269 {
270     GetRidOfIAObject();
271 
272     if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
273     {
274         SdrMarkView* pView = pHdlList->GetView();
275         SdrPageView* pPageView = pView->GetSdrPageView();
276 
277         if(pPageView)
278         {
279             for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
280             {
281                 // const SdrPageViewWinRec& rPageViewWinRec = rPageViewWinList[b];
282                 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
283 
284                 if(rPageWindow.GetPaintWindow().OutputToWindow())
285                 {
286                     if(rPageWindow.GetOverlayManager())
287                     {
288                         const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle));
289                         sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayHatchRect(
290                             aRange.getMinimum(),
291                             aRange.getMaximum(),
292                             Color(0x80, 0x80, 0x80),
293                             6.0,
294                             0.0,
295                             45 * F_PI180,
296                             0.0);
297 
298                         rPageWindow.GetOverlayManager()->add(*pOverlayObject);
299                         maOverlayGroup.append(*pOverlayObject);
300                     }
301                 }
302             }
303         }
304     }
305 }
306 
307 //////////////////////////////////////////////////////////////////////////////
308 
309 } // end of namespace table
310 } // end of namespace sdr
311