1*1d2dbeb0SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*1d2dbeb0SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*1d2dbeb0SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*1d2dbeb0SAndrew Rist * distributed with this work for additional information 6*1d2dbeb0SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*1d2dbeb0SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*1d2dbeb0SAndrew Rist * "License"); you may not use this file except in compliance 9*1d2dbeb0SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*1d2dbeb0SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*1d2dbeb0SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*1d2dbeb0SAndrew Rist * software distributed under the License is distributed on an 15*1d2dbeb0SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*1d2dbeb0SAndrew Rist * KIND, either express or implied. See the License for the 17*1d2dbeb0SAndrew Rist * specific language governing permissions and limitations 18*1d2dbeb0SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*1d2dbeb0SAndrew Rist *************************************************************/ 21*1d2dbeb0SAndrew Rist 22*1d2dbeb0SAndrew Rist 23cdf0e10cSrcweir #ifndef _TOLAYOUTANCHOREDOBJECTPOSITION_HXX 24cdf0e10cSrcweir #define _TOLAYOUTANCHOREDOBJECTPOSITION_HXX 25cdf0e10cSrcweir #include <anchoredobjectposition.hxx> 26cdf0e10cSrcweir #include <swtypes.hxx> 27cdf0e10cSrcweir #include <swrect.hxx> 28cdf0e10cSrcweir 29cdf0e10cSrcweir namespace objectpositioning 30cdf0e10cSrcweir { 31cdf0e10cSrcweir class SwToLayoutAnchoredObjectPosition : public SwAnchoredObjectPosition 32cdf0e10cSrcweir { 33cdf0e10cSrcweir private: 34cdf0e10cSrcweir // calculated data for object position type TO_LAYOUT 35cdf0e10cSrcweir Point maRelPos; 36cdf0e10cSrcweir 37cdf0e10cSrcweir // --> OD 2004-06-17 #i26791# 38cdf0e10cSrcweir // determine offset to frame anchor position according to the 39cdf0e10cSrcweir // positioning alignments 40cdf0e10cSrcweir Point maOffsetToFrmAnchorPos; 41cdf0e10cSrcweir 42cdf0e10cSrcweir public: 43cdf0e10cSrcweir SwToLayoutAnchoredObjectPosition( SdrObject& _rDrawObj ); 44cdf0e10cSrcweir virtual ~SwToLayoutAnchoredObjectPosition(); 45cdf0e10cSrcweir 46cdf0e10cSrcweir /** calculate position for object 47cdf0e10cSrcweir 48cdf0e10cSrcweir OD 30.07.2003 #110978# 49cdf0e10cSrcweir 50cdf0e10cSrcweir @author OD 51cdf0e10cSrcweir */ 52cdf0e10cSrcweir virtual void CalcPosition(); 53cdf0e10cSrcweir 54cdf0e10cSrcweir /** calculated relative position for object 55cdf0e10cSrcweir 56cdf0e10cSrcweir @author OD 57cdf0e10cSrcweir */ 58cdf0e10cSrcweir Point GetRelPos() const; 59cdf0e10cSrcweir }; 60cdf0e10cSrcweir } // namespace objectpositioning 61cdf0e10cSrcweir 62cdf0e10cSrcweir #endif 63