xref: /AOO41X/main/sw/source/ui/utlui/shdwcrsr.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_sw.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir #include <com/sun/star/text/HoriOrientation.hpp>
33*cdf0e10cSrcweir #include <vcl/window.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir #include "swtypes.hxx"
36*cdf0e10cSrcweir #include "shdwcrsr.hxx"
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir using namespace ::com::sun::star;
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir SwShadowCursor::~SwShadowCursor()
42*cdf0e10cSrcweir {
43*cdf0e10cSrcweir 	if( USHRT_MAX != nOldMode )
44*cdf0e10cSrcweir 		DrawCrsr( aOldPt, nOldHeight, nOldMode );
45*cdf0e10cSrcweir }
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode )
48*cdf0e10cSrcweir {
49*cdf0e10cSrcweir 	Point aPt( pWin->LogicToPixel( rPt ));
50*cdf0e10cSrcweir 	nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height();
51*cdf0e10cSrcweir 	if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode )
52*cdf0e10cSrcweir 	{
53*cdf0e10cSrcweir 		if( USHRT_MAX != nOldMode )
54*cdf0e10cSrcweir 			DrawCrsr( aOldPt, nOldHeight, nOldMode );
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir 		DrawCrsr( aPt, nHeight, nMode );
57*cdf0e10cSrcweir 		nOldMode = nMode;
58*cdf0e10cSrcweir 		nOldHeight = nHeight;
59*cdf0e10cSrcweir 		aOldPt = aPt;
60*cdf0e10cSrcweir 	}
61*cdf0e10cSrcweir }
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, sal_Bool bLeft )
64*cdf0e10cSrcweir {
65*cdf0e10cSrcweir     long nLineDiff = ( nHeight / 2 );
66*cdf0e10cSrcweir     long nLineDiffHalf = nLineDiff / 2;
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir 	// Punkt oben
69*cdf0e10cSrcweir 	Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3),
70*cdf0e10cSrcweir 				rPt.Y() + nLineDiffHalf );
71*cdf0e10cSrcweir 	// Punkt unten
72*cdf0e10cSrcweir 	Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 );
73*cdf0e10cSrcweir     long nDiff = bLeft ? -1 : 1;
74*cdf0e10cSrcweir 	while( aPt1.Y() <= aPt2.Y() )
75*cdf0e10cSrcweir 	{
76*cdf0e10cSrcweir 		pWin->DrawLine( aPt1, aPt2 );
77*cdf0e10cSrcweir 		aPt1.Y()++, aPt2.Y()--;
78*cdf0e10cSrcweir 		aPt2.X() = aPt1.X() += nDiff;
79*cdf0e10cSrcweir 	}
80*cdf0e10cSrcweir }
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, sal_uInt16 nMode )
83*cdf0e10cSrcweir {
84*cdf0e10cSrcweir 	nHeight = (((nHeight / 4)+1) * 4) + 1;
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 	pWin->Push();
87*cdf0e10cSrcweir 
88*cdf0e10cSrcweir 	pWin->SetMapMode( MAP_PIXEL );
89*cdf0e10cSrcweir 	pWin->SetRasterOp( ROP_XOR );
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir 	pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) );
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir 	// 1. der Strich:
94*cdf0e10cSrcweir 	pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1),
95*cdf0e10cSrcweir 			  Point( rPt.X(), rPt.Y() - 2 + nHeight ));
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir 	// 2. das Dreieck
98*cdf0e10cSrcweir     if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode )    // Pfeil nach rechts
99*cdf0e10cSrcweir 		DrawTri( rPt, nHeight, sal_False );
100*cdf0e10cSrcweir     if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode )   // Pfeil nach links
101*cdf0e10cSrcweir 		DrawTri( rPt, nHeight, sal_True );
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir 	pWin->Pop();
104*cdf0e10cSrcweir }
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir void SwShadowCursor::Paint()
107*cdf0e10cSrcweir {
108*cdf0e10cSrcweir 	if( USHRT_MAX != nOldMode )
109*cdf0e10cSrcweir 		DrawCrsr( aOldPt, nOldHeight, nOldMode );
110*cdf0e10cSrcweir }
111*cdf0e10cSrcweir 
112*cdf0e10cSrcweir Rectangle SwShadowCursor::GetRect() const
113*cdf0e10cSrcweir {
114*cdf0e10cSrcweir 	long nH = nOldHeight;
115*cdf0e10cSrcweir 	Point aPt( aOldPt );
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir 	nH = (((nH / 4)+1) * 4) + 1;
118*cdf0e10cSrcweir     long nWidth = nH / 4 + 3 + 1;
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir 	Size aSz( nWidth, nH );
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir     if( text::HoriOrientation::RIGHT == nOldMode )
123*cdf0e10cSrcweir 		aPt.X() -= aSz.Width();
124*cdf0e10cSrcweir     else if( text::HoriOrientation::CENTER == nOldMode )
125*cdf0e10cSrcweir 	{
126*cdf0e10cSrcweir 		aPt.X() -= aSz.Width();
127*cdf0e10cSrcweir 		aSz.Width() *= 2;
128*cdf0e10cSrcweir 	}
129*cdf0e10cSrcweir 
130*cdf0e10cSrcweir 	return pWin->PixelToLogic( Rectangle( aPt, aSz ) );
131*cdf0e10cSrcweir }
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir 
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 
136