1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_sw.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir 32*cdf0e10cSrcweir #include <com/sun/star/text/HoriOrientation.hpp> 33*cdf0e10cSrcweir #include <vcl/window.hxx> 34*cdf0e10cSrcweir 35*cdf0e10cSrcweir #include "swtypes.hxx" 36*cdf0e10cSrcweir #include "shdwcrsr.hxx" 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir using namespace ::com::sun::star; 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir SwShadowCursor::~SwShadowCursor() 42*cdf0e10cSrcweir { 43*cdf0e10cSrcweir if( USHRT_MAX != nOldMode ) 44*cdf0e10cSrcweir DrawCrsr( aOldPt, nOldHeight, nOldMode ); 45*cdf0e10cSrcweir } 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode ) 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir Point aPt( pWin->LogicToPixel( rPt )); 50*cdf0e10cSrcweir nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height(); 51*cdf0e10cSrcweir if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode ) 52*cdf0e10cSrcweir { 53*cdf0e10cSrcweir if( USHRT_MAX != nOldMode ) 54*cdf0e10cSrcweir DrawCrsr( aOldPt, nOldHeight, nOldMode ); 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir DrawCrsr( aPt, nHeight, nMode ); 57*cdf0e10cSrcweir nOldMode = nMode; 58*cdf0e10cSrcweir nOldHeight = nHeight; 59*cdf0e10cSrcweir aOldPt = aPt; 60*cdf0e10cSrcweir } 61*cdf0e10cSrcweir } 62*cdf0e10cSrcweir 63*cdf0e10cSrcweir void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, sal_Bool bLeft ) 64*cdf0e10cSrcweir { 65*cdf0e10cSrcweir long nLineDiff = ( nHeight / 2 ); 66*cdf0e10cSrcweir long nLineDiffHalf = nLineDiff / 2; 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir // Punkt oben 69*cdf0e10cSrcweir Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3), 70*cdf0e10cSrcweir rPt.Y() + nLineDiffHalf ); 71*cdf0e10cSrcweir // Punkt unten 72*cdf0e10cSrcweir Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 ); 73*cdf0e10cSrcweir long nDiff = bLeft ? -1 : 1; 74*cdf0e10cSrcweir while( aPt1.Y() <= aPt2.Y() ) 75*cdf0e10cSrcweir { 76*cdf0e10cSrcweir pWin->DrawLine( aPt1, aPt2 ); 77*cdf0e10cSrcweir aPt1.Y()++, aPt2.Y()--; 78*cdf0e10cSrcweir aPt2.X() = aPt1.X() += nDiff; 79*cdf0e10cSrcweir } 80*cdf0e10cSrcweir } 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, sal_uInt16 nMode ) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir nHeight = (((nHeight / 4)+1) * 4) + 1; 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir pWin->Push(); 87*cdf0e10cSrcweir 88*cdf0e10cSrcweir pWin->SetMapMode( MAP_PIXEL ); 89*cdf0e10cSrcweir pWin->SetRasterOp( ROP_XOR ); 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) ); 92*cdf0e10cSrcweir 93*cdf0e10cSrcweir // 1. der Strich: 94*cdf0e10cSrcweir pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1), 95*cdf0e10cSrcweir Point( rPt.X(), rPt.Y() - 2 + nHeight )); 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir // 2. das Dreieck 98*cdf0e10cSrcweir if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach rechts 99*cdf0e10cSrcweir DrawTri( rPt, nHeight, sal_False ); 100*cdf0e10cSrcweir if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach links 101*cdf0e10cSrcweir DrawTri( rPt, nHeight, sal_True ); 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir pWin->Pop(); 104*cdf0e10cSrcweir } 105*cdf0e10cSrcweir 106*cdf0e10cSrcweir void SwShadowCursor::Paint() 107*cdf0e10cSrcweir { 108*cdf0e10cSrcweir if( USHRT_MAX != nOldMode ) 109*cdf0e10cSrcweir DrawCrsr( aOldPt, nOldHeight, nOldMode ); 110*cdf0e10cSrcweir } 111*cdf0e10cSrcweir 112*cdf0e10cSrcweir Rectangle SwShadowCursor::GetRect() const 113*cdf0e10cSrcweir { 114*cdf0e10cSrcweir long nH = nOldHeight; 115*cdf0e10cSrcweir Point aPt( aOldPt ); 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir nH = (((nH / 4)+1) * 4) + 1; 118*cdf0e10cSrcweir long nWidth = nH / 4 + 3 + 1; 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir Size aSz( nWidth, nH ); 121*cdf0e10cSrcweir 122*cdf0e10cSrcweir if( text::HoriOrientation::RIGHT == nOldMode ) 123*cdf0e10cSrcweir aPt.X() -= aSz.Width(); 124*cdf0e10cSrcweir else if( text::HoriOrientation::CENTER == nOldMode ) 125*cdf0e10cSrcweir { 126*cdf0e10cSrcweir aPt.X() -= aSz.Width(); 127*cdf0e10cSrcweir aSz.Width() *= 2; 128*cdf0e10cSrcweir } 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir return pWin->PixelToLogic( Rectangle( aPt, aSz ) ); 131*cdf0e10cSrcweir } 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir 136