1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir #ifndef _VECTOR2D_HXX 29*cdf0e10cSrcweir #define _VECTOR2D_HXX 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <math.h> 32*cdf0e10cSrcweir #include <tools/gen.hxx> 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir // ------------ 35*cdf0e10cSrcweir // - Vector2D - 36*cdf0e10cSrcweir // ------------ 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir class Vector2D 39*cdf0e10cSrcweir { 40*cdf0e10cSrcweir private: 41*cdf0e10cSrcweir double mfX; 42*cdf0e10cSrcweir double mfY; 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir public: 45*cdf0e10cSrcweir inline Vector2D() : mfX( 0.0 ), mfY( 0.0 ) {} 46*cdf0e10cSrcweir inline Vector2D( double fX, double fY ) : mfX( fX ), mfY( fY ) {} 47*cdf0e10cSrcweir inline Vector2D( const Vector2D& rVec ) : mfX( rVec.mfX ), mfY( rVec.mfY ) {} 48*cdf0e10cSrcweir inline Vector2D( const Pair& rPair ) : mfX( rPair.nA ), mfY( rPair.nB ) {}; 49*cdf0e10cSrcweir inline ~Vector2D() {} 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir inline const double& X() const { return mfX; } 52*cdf0e10cSrcweir inline const double& Y() const { return mfY; } 53*cdf0e10cSrcweir inline double& X() { return mfX; } 54*cdf0e10cSrcweir inline double& Y() { return mfY; } 55*cdf0e10cSrcweir inline const double& operator[] (int nPos) const { return (nPos ? mfY : mfX); } 56*cdf0e10cSrcweir inline double& operator[] (int nPos) { return (nPos ? mfY : mfX); } 57*cdf0e10cSrcweir 58*cdf0e10cSrcweir inline double GetLength() const { return hypot( mfX, mfY ); } 59*cdf0e10cSrcweir inline Vector2D& Normalize(); 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir inline void Min(const Vector2D& rVec) { if(rVec.mfX < mfX) mfX = rVec.mfX; if(rVec.mfY < mfY) mfY = rVec.mfY; } 62*cdf0e10cSrcweir inline void Max(const Vector2D& rVec) { if(rVec.mfX > mfX) mfX = rVec.mfX; if(rVec.mfY > mfY) mfY = rVec.mfY; } 63*cdf0e10cSrcweir inline void Abs() { if(mfX < 0.0) mfX = -mfX; if(mfY < 0.0) mfY = -mfY; } 64*cdf0e10cSrcweir 65*cdf0e10cSrcweir inline void CalcInBetween(Vector2D& rOld1, Vector2D& rOld2, double t) 66*cdf0e10cSrcweir { mfX = ((rOld2.mfX - rOld1.mfX) + t) + rOld1.mfX; mfY = ((rOld2.mfY - rOld1.mfY) + t) + rOld1.mfY; } 67*cdf0e10cSrcweir inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2) 68*cdf0e10cSrcweir { mfX = (rOld1.mfX + rOld2.mfX) / 2.0; mfY = (rOld1.mfY + rOld2.mfY) / 2.0; } 69*cdf0e10cSrcweir inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2, Vector2D& rOld3) 70*cdf0e10cSrcweir { mfX = (rOld1.mfX + rOld2.mfX + rOld3.mfX) / 3.0; mfY = (rOld1.mfY + rOld2.mfY + rOld3.mfY) / 3.0; } 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir inline Vector2D& operator+=( const Vector2D& rVec ) { mfX += rVec.mfX, mfY += rVec.mfY; return *this; } 73*cdf0e10cSrcweir inline Vector2D& operator-=( const Vector2D& rVec ) { mfX -= rVec.mfX, mfY -= rVec.mfY; return *this; } 74*cdf0e10cSrcweir inline Vector2D operator+(const Vector2D& rVec) const { Vector2D aSum(*this); aSum += rVec; return aSum; } 75*cdf0e10cSrcweir inline Vector2D operator-(const Vector2D& rVec) const { Vector2D aSub(*this); aSub -= rVec; return aSub; } 76*cdf0e10cSrcweir inline Vector2D operator-(void) const { return Vector2D(-mfX, -mfY); } 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir inline double Scalar( const Vector2D& rVec ) const { return( mfX * rVec.mfX + mfY * rVec.mfY ); } 79*cdf0e10cSrcweir 80*cdf0e10cSrcweir inline Vector2D& operator/=( const Vector2D& rVec ) { mfX /= rVec.mfX, mfY /= rVec.mfY; return *this; } 81*cdf0e10cSrcweir inline Vector2D& operator*=( const Vector2D& rVec ) { mfX *= rVec.mfX, mfY *= rVec.mfY; return *this; } 82*cdf0e10cSrcweir inline Vector2D operator/(const Vector2D& rVec) const { Vector2D aDiv(*this); aDiv /= rVec; return aDiv; } 83*cdf0e10cSrcweir inline Vector2D operator*(const Vector2D& rVec) const { Vector2D aMul(*this); aMul *= rVec; return aMul; } 84*cdf0e10cSrcweir 85*cdf0e10cSrcweir inline Vector2D& operator*=(double t) { mfX *= t; mfY *= t; return *this; } 86*cdf0e10cSrcweir inline Vector2D operator*(double t) const { Vector2D aNew(*this); aNew *= t; return aNew; } 87*cdf0e10cSrcweir inline Vector2D& operator/=(double t) { mfX /= t; mfY /= t; return *this; } 88*cdf0e10cSrcweir inline Vector2D operator/(double t) const { Vector2D aNew(*this); aNew /= t; return aNew; } 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir inline sal_Bool operator==( const Vector2D& rVec ) const { return( mfX == rVec.mfX && mfY == rVec.mfY ); } 91*cdf0e10cSrcweir inline sal_Bool operator!=( const Vector2D& rVec ) const { return !( *this == rVec ); } 92*cdf0e10cSrcweir 93*cdf0e10cSrcweir inline Vector2D& operator=( const Vector2D& rVec ) { mfX = rVec.mfX, mfY = rVec.mfY; return *this; } 94*cdf0e10cSrcweir inline Vector2D& operator=( const Pair& rPair ) { mfX = rPair.nA, mfY = rPair.nB; return *this; } 95*cdf0e10cSrcweir inline Vector2D& operator-=( const Pair& rPair ) { mfX -= rPair.nA, mfY -= rPair.nB; return *this; } 96*cdf0e10cSrcweir inline Vector2D& operator+=( const Pair& rPair ) { mfX += rPair.nA, mfY += rPair.nB; return *this; } 97*cdf0e10cSrcweir inline Vector2D& operator*=( const Pair& rPair ) { mfX *= rPair.nA, mfY *= rPair.nB; return *this; } 98*cdf0e10cSrcweir inline Vector2D& operator/=( const Pair& rPair ) { mfX /= rPair.nA, mfY /= rPair.nB; return *this; } 99*cdf0e10cSrcweir 100*cdf0e10cSrcweir inline sal_Bool operator==( const Pair& rPair ) const { return( mfX == rPair.nA && mfY == rPair.nB ); } 101*cdf0e10cSrcweir inline sal_Bool operator!=( const Pair& rPair ) const { return !( *this == rPair ); } 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir inline sal_Bool IsPositive( Vector2D& rVec ) const { return( ( mfX * rVec.mfY - mfY * rVec.mfX ) >= 0.0 ); } 104*cdf0e10cSrcweir inline sal_Bool IsNegative( Vector2D& rVec ) const { return !IsPositive( rVec ); } 105*cdf0e10cSrcweir }; 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir // ----------------------------------------------------------------------------- 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir inline Vector2D& Vector2D::Normalize() 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir double fLen = Scalar( *this ); 112*cdf0e10cSrcweir 113*cdf0e10cSrcweir if( ( fLen != 0.0 ) && ( fLen != 1.0 ) && ( ( fLen = sqrt( fLen ) ) != 0.0 ) ) 114*cdf0e10cSrcweir mfX /= fLen, mfY /= fLen; 115*cdf0e10cSrcweir 116*cdf0e10cSrcweir return *this; 117*cdf0e10cSrcweir } 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir #endif // _SV_VECTOR2D_HXX 120