xref: /AOO41X/main/tools/inc/tools/vector2d.hxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _VECTOR2D_HXX
29*cdf0e10cSrcweir #define _VECTOR2D_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <math.h>
32*cdf0e10cSrcweir #include <tools/gen.hxx>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir // ------------
35*cdf0e10cSrcweir // - Vector2D -
36*cdf0e10cSrcweir // ------------
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir class Vector2D
39*cdf0e10cSrcweir {
40*cdf0e10cSrcweir private:
41*cdf0e10cSrcweir 	double						mfX;
42*cdf0e10cSrcweir 	double						mfY;
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir public:
45*cdf0e10cSrcweir 	inline Vector2D() : mfX( 0.0 ), mfY( 0.0 ) {}
46*cdf0e10cSrcweir 	inline Vector2D( double fX, double fY ) : mfX( fX ), mfY( fY ) {}
47*cdf0e10cSrcweir 	inline Vector2D( const Vector2D& rVec ) : mfX( rVec.mfX ), mfY( rVec.mfY ) {}
48*cdf0e10cSrcweir 	inline Vector2D( const Pair& rPair ) : mfX( rPair.nA ), mfY( rPair.nB ) {};
49*cdf0e10cSrcweir 	inline ~Vector2D() {}
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir 	inline const double& X() const { return mfX; }
52*cdf0e10cSrcweir 	inline const double& Y() const { return mfY; }
53*cdf0e10cSrcweir 	inline double& X() { return mfX; }
54*cdf0e10cSrcweir 	inline double& Y() { return mfY; }
55*cdf0e10cSrcweir 	inline const double& operator[] (int nPos) const { return (nPos ? mfY : mfX); }
56*cdf0e10cSrcweir 	inline double& operator[] (int nPos) { return (nPos ? mfY : mfX); }
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir 	inline double GetLength() const { return hypot( mfX, mfY ); }
59*cdf0e10cSrcweir 	inline Vector2D& Normalize();
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir 	inline void Min(const Vector2D& rVec) { if(rVec.mfX < mfX) mfX = rVec.mfX; if(rVec.mfY < mfY) mfY = rVec.mfY; }
62*cdf0e10cSrcweir 	inline void Max(const Vector2D& rVec) { if(rVec.mfX > mfX) mfX = rVec.mfX; if(rVec.mfY > mfY) mfY = rVec.mfY; }
63*cdf0e10cSrcweir 	inline void Abs() { if(mfX < 0.0) mfX = -mfX; if(mfY < 0.0) mfY = -mfY; }
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir 	inline void CalcInBetween(Vector2D& rOld1, Vector2D& rOld2, double t)
66*cdf0e10cSrcweir 		{ mfX = ((rOld2.mfX - rOld1.mfX) + t) + rOld1.mfX; mfY = ((rOld2.mfY - rOld1.mfY) + t) + rOld1.mfY; }
67*cdf0e10cSrcweir 	inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2)
68*cdf0e10cSrcweir 		{ mfX = (rOld1.mfX + rOld2.mfX) / 2.0; mfY = (rOld1.mfY + rOld2.mfY) / 2.0; }
69*cdf0e10cSrcweir 	inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2, Vector2D& rOld3)
70*cdf0e10cSrcweir 		{ mfX = (rOld1.mfX + rOld2.mfX + rOld3.mfX) / 3.0; mfY = (rOld1.mfY + rOld2.mfY + rOld3.mfY) / 3.0; }
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir 	inline Vector2D&	operator+=( const Vector2D& rVec ) { mfX += rVec.mfX, mfY += rVec.mfY; return *this; }
73*cdf0e10cSrcweir 	inline Vector2D&	operator-=( const Vector2D& rVec ) { mfX -= rVec.mfX, mfY -= rVec.mfY; return *this; }
74*cdf0e10cSrcweir 	inline Vector2D		operator+(const Vector2D& rVec) const { Vector2D aSum(*this); aSum += rVec; return aSum; }
75*cdf0e10cSrcweir 	inline Vector2D		operator-(const Vector2D& rVec) const { Vector2D aSub(*this); aSub -= rVec; return aSub; }
76*cdf0e10cSrcweir 	inline Vector2D		operator-(void) const {	return Vector2D(-mfX, -mfY); }
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir 	inline double		Scalar( const Vector2D& rVec ) const { return( mfX * rVec.mfX + mfY * rVec.mfY ); }
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir 	inline Vector2D&	operator/=( const Vector2D& rVec ) { mfX /= rVec.mfX, mfY /= rVec.mfY; return *this; }
81*cdf0e10cSrcweir 	inline Vector2D&	operator*=( const Vector2D& rVec ) { mfX *= rVec.mfX, mfY *= rVec.mfY; return *this; }
82*cdf0e10cSrcweir 	inline Vector2D		operator/(const Vector2D& rVec) const { Vector2D aDiv(*this); aDiv /= rVec; return aDiv; }
83*cdf0e10cSrcweir 	inline Vector2D		operator*(const Vector2D& rVec) const { Vector2D aMul(*this); aMul *= rVec; return aMul; }
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir 	inline Vector2D&	operator*=(double t) { mfX *= t; mfY *= t; return *this; }
86*cdf0e10cSrcweir 	inline Vector2D		operator*(double t) const { Vector2D aNew(*this); aNew *= t; return aNew; }
87*cdf0e10cSrcweir 	inline Vector2D&	operator/=(double t) { mfX /= t; mfY /= t; return *this; }
88*cdf0e10cSrcweir 	inline Vector2D		operator/(double t) const { Vector2D aNew(*this); aNew /= t; return aNew; }
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir 	inline sal_Bool			operator==( const Vector2D& rVec ) const { return( mfX == rVec.mfX && mfY == rVec.mfY ); }
91*cdf0e10cSrcweir 	inline sal_Bool			operator!=( const Vector2D& rVec ) const { return !( *this == rVec ); }
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir 	inline Vector2D&	operator=( const Vector2D& rVec ) { mfX = rVec.mfX, mfY = rVec.mfY; return *this; }
94*cdf0e10cSrcweir 	inline Vector2D&	operator=( const Pair& rPair ) { mfX = rPair.nA, mfY = rPair.nB; return *this; }
95*cdf0e10cSrcweir 	inline Vector2D&	operator-=( const Pair& rPair ) { mfX -= rPair.nA, mfY -= rPair.nB; return *this; }
96*cdf0e10cSrcweir 	inline Vector2D&	operator+=( const Pair& rPair ) { mfX += rPair.nA, mfY += rPair.nB; return *this; }
97*cdf0e10cSrcweir 	inline Vector2D&	operator*=( const Pair& rPair ) { mfX *= rPair.nA, mfY *= rPair.nB; return *this; }
98*cdf0e10cSrcweir 	inline Vector2D&	operator/=( const Pair& rPair ) { mfX /= rPair.nA, mfY /= rPair.nB; return *this; }
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir 	inline sal_Bool			operator==( const Pair& rPair ) const { return( mfX == rPair.nA && mfY == rPair.nB ); }
101*cdf0e10cSrcweir 	inline sal_Bool			operator!=( const Pair& rPair ) const { return !( *this == rPair ); }
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir 	inline sal_Bool			IsPositive( Vector2D& rVec ) const { return( ( mfX * rVec.mfY - mfY * rVec.mfX ) >= 0.0 ); }
104*cdf0e10cSrcweir 	inline sal_Bool			IsNegative( Vector2D& rVec ) const { return !IsPositive( rVec ); }
105*cdf0e10cSrcweir };
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir // -----------------------------------------------------------------------------
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir inline Vector2D& Vector2D::Normalize()
110*cdf0e10cSrcweir {
111*cdf0e10cSrcweir 	double fLen = Scalar( *this );
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 	if( ( fLen != 0.0 ) && ( fLen != 1.0 ) && ( ( fLen = sqrt( fLen ) ) != 0.0 ) )
114*cdf0e10cSrcweir 		mfX /= fLen, mfY /= fLen;
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir 	return *this;
117*cdf0e10cSrcweir }
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir #endif //  _SV_VECTOR2D_HXX
120