xref: /AOO41X/main/tools/inc/tools/vector2d.hxx (revision 54628ca40d27d15cc98fe861da7fff7e60c2f7d6)
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21 
22 
23 
24 #ifndef _VECTOR2D_HXX
25 #define _VECTOR2D_HXX
26 
27 #include <math.h>
28 #include <tools/gen.hxx>
29 
30 // ------------
31 // - Vector2D -
32 // ------------
33 
34 class Vector2D
35 {
36 private:
37     double                      mfX;
38     double                      mfY;
39 
40 public:
41     inline Vector2D() : mfX( 0.0 ), mfY( 0.0 ) {}
42     inline Vector2D( double fX, double fY ) : mfX( fX ), mfY( fY ) {}
43     inline Vector2D( const Vector2D& rVec ) : mfX( rVec.mfX ), mfY( rVec.mfY ) {}
44     inline Vector2D( const Pair& rPair ) : mfX( rPair.nA ), mfY( rPair.nB ) {};
45     inline ~Vector2D() {}
46 
47     inline const double& X() const { return mfX; }
48     inline const double& Y() const { return mfY; }
49     inline double& X() { return mfX; }
50     inline double& Y() { return mfY; }
51     inline const double& operator[] (int nPos) const { return (nPos ? mfY : mfX); }
52     inline double& operator[] (int nPos) { return (nPos ? mfY : mfX); }
53 
54     inline double GetLength() const { return hypot( mfX, mfY ); }
55     inline Vector2D& Normalize();
56 
57     inline void Min(const Vector2D& rVec) { if(rVec.mfX < mfX) mfX = rVec.mfX; if(rVec.mfY < mfY) mfY = rVec.mfY; }
58     inline void Max(const Vector2D& rVec) { if(rVec.mfX > mfX) mfX = rVec.mfX; if(rVec.mfY > mfY) mfY = rVec.mfY; }
59     inline void Abs() { if(mfX < 0.0) mfX = -mfX; if(mfY < 0.0) mfY = -mfY; }
60 
61     inline void CalcInBetween(Vector2D& rOld1, Vector2D& rOld2, double t)
62         { mfX = ((rOld2.mfX - rOld1.mfX) + t) + rOld1.mfX; mfY = ((rOld2.mfY - rOld1.mfY) + t) + rOld1.mfY; }
63     inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2)
64         { mfX = (rOld1.mfX + rOld2.mfX) / 2.0; mfY = (rOld1.mfY + rOld2.mfY) / 2.0; }
65     inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2, Vector2D& rOld3)
66         { mfX = (rOld1.mfX + rOld2.mfX + rOld3.mfX) / 3.0; mfY = (rOld1.mfY + rOld2.mfY + rOld3.mfY) / 3.0; }
67 
68     inline Vector2D&    operator+=( const Vector2D& rVec ) { mfX += rVec.mfX, mfY += rVec.mfY; return *this; }
69     inline Vector2D&    operator-=( const Vector2D& rVec ) { mfX -= rVec.mfX, mfY -= rVec.mfY; return *this; }
70     inline Vector2D     operator+(const Vector2D& rVec) const { Vector2D aSum(*this); aSum += rVec; return aSum; }
71     inline Vector2D     operator-(const Vector2D& rVec) const { Vector2D aSub(*this); aSub -= rVec; return aSub; }
72     inline Vector2D     operator-(void) const { return Vector2D(-mfX, -mfY); }
73 
74     inline double       Scalar( const Vector2D& rVec ) const { return( mfX * rVec.mfX + mfY * rVec.mfY ); }
75 
76     inline Vector2D&    operator/=( const Vector2D& rVec ) { mfX /= rVec.mfX, mfY /= rVec.mfY; return *this; }
77     inline Vector2D&    operator*=( const Vector2D& rVec ) { mfX *= rVec.mfX, mfY *= rVec.mfY; return *this; }
78     inline Vector2D     operator/(const Vector2D& rVec) const { Vector2D aDiv(*this); aDiv /= rVec; return aDiv; }
79     inline Vector2D     operator*(const Vector2D& rVec) const { Vector2D aMul(*this); aMul *= rVec; return aMul; }
80 
81     inline Vector2D&    operator*=(double t) { mfX *= t; mfY *= t; return *this; }
82     inline Vector2D     operator*(double t) const { Vector2D aNew(*this); aNew *= t; return aNew; }
83     inline Vector2D&    operator/=(double t) { mfX /= t; mfY /= t; return *this; }
84     inline Vector2D     operator/(double t) const { Vector2D aNew(*this); aNew /= t; return aNew; }
85 
86     inline sal_Bool         operator==( const Vector2D& rVec ) const { return( mfX == rVec.mfX && mfY == rVec.mfY ); }
87     inline sal_Bool         operator!=( const Vector2D& rVec ) const { return !( *this == rVec ); }
88 
89     inline Vector2D&    operator=( const Vector2D& rVec ) { mfX = rVec.mfX, mfY = rVec.mfY; return *this; }
90     inline Vector2D&    operator=( const Pair& rPair ) { mfX = rPair.nA, mfY = rPair.nB; return *this; }
91     inline Vector2D&    operator-=( const Pair& rPair ) { mfX -= rPair.nA, mfY -= rPair.nB; return *this; }
92     inline Vector2D&    operator+=( const Pair& rPair ) { mfX += rPair.nA, mfY += rPair.nB; return *this; }
93     inline Vector2D&    operator*=( const Pair& rPair ) { mfX *= rPair.nA, mfY *= rPair.nB; return *this; }
94     inline Vector2D&    operator/=( const Pair& rPair ) { mfX /= rPair.nA, mfY /= rPair.nB; return *this; }
95 
96     inline sal_Bool         operator==( const Pair& rPair ) const { return( mfX == rPair.nA && mfY == rPair.nB ); }
97     inline sal_Bool         operator!=( const Pair& rPair ) const { return !( *this == rPair ); }
98 
99     inline sal_Bool         IsPositive( Vector2D& rVec ) const { return( ( mfX * rVec.mfY - mfY * rVec.mfX ) >= 0.0 ); }
100     inline sal_Bool         IsNegative( Vector2D& rVec ) const { return !IsPositive( rVec ); }
101 };
102 
103 // -----------------------------------------------------------------------------
104 
105 inline Vector2D& Vector2D::Normalize()
106 {
107     double fLen = Scalar( *this );
108 
109     if( ( fLen != 0.0 ) && ( fLen != 1.0 ) && ( ( fLen = sqrt( fLen ) ) != 0.0 ) )
110         mfX /= fLen, mfY /= fLen;
111 
112     return *this;
113 }
114 
115 #endif //  _SV_VECTOR2D_HXX
116