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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_vcl.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <functional> 32*cdf0e10cSrcweir #include <algorithm> 33*cdf0e10cSrcweir #include <utility> 34*cdf0e10cSrcweir #include <list> 35*cdf0e10cSrcweir #include <vector> 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 38*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir #include <tools/debug.hxx> 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir #include <vcl/virdev.hxx> 43*cdf0e10cSrcweir #include <vcl/metaact.hxx> 44*cdf0e10cSrcweir #include <vcl/gdimtf.hxx> 45*cdf0e10cSrcweir #include <vcl/salbtype.hxx> 46*cdf0e10cSrcweir #include <vcl/print.hxx> 47*cdf0e10cSrcweir #include <vcl/svapp.hxx> 48*cdf0e10cSrcweir #include <vcl/bmpacc.hxx> 49*cdf0e10cSrcweir #include <vcl/rendergraphicrasterizer.hxx> 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir #include <print.h> 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir #include "pdfwriter_impl.hxx" 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir // ----------- 56*cdf0e10cSrcweir // - Defines - 57*cdf0e10cSrcweir // ----------- 58*cdf0e10cSrcweir 59*cdf0e10cSrcweir #define MAX_TILE_WIDTH 1024 60*cdf0e10cSrcweir #define MAX_TILE_HEIGHT 1024 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir // --------- 63*cdf0e10cSrcweir // - Types - 64*cdf0e10cSrcweir // --------- 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir typedef ::std::pair< MetaAction*, int > Component; // MetaAction plus index in metafile 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir typedef ::std::list< Component > ComponentList; 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir // List of (intersecting) actions, plus overall bounds 71*cdf0e10cSrcweir struct ConnectedComponents 72*cdf0e10cSrcweir { 73*cdf0e10cSrcweir ConnectedComponents() : 74*cdf0e10cSrcweir aComponentList(), 75*cdf0e10cSrcweir aBounds(), 76*cdf0e10cSrcweir aBgColor(COL_WHITE), 77*cdf0e10cSrcweir bIsSpecial(false), 78*cdf0e10cSrcweir bIsFullyTransparent(false) 79*cdf0e10cSrcweir {} 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir ComponentList aComponentList; 82*cdf0e10cSrcweir Rectangle aBounds; 83*cdf0e10cSrcweir Color aBgColor; 84*cdf0e10cSrcweir bool bIsSpecial; 85*cdf0e10cSrcweir bool bIsFullyTransparent; 86*cdf0e10cSrcweir }; 87*cdf0e10cSrcweir 88*cdf0e10cSrcweir typedef ::std::list< ConnectedComponents > ConnectedComponentsList; 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir // ----------- 92*cdf0e10cSrcweir // - Printer - 93*cdf0e10cSrcweir // ----------- 94*cdf0e10cSrcweir 95*cdf0e10cSrcweir /** #i10613# Extracted from Printer::GetPreparedMetaFile. Returns true 96*cdf0e10cSrcweir if given action requires special handling (usually because of 97*cdf0e10cSrcweir transparency) 98*cdf0e10cSrcweir */ 99*cdf0e10cSrcweir static bool ImplIsActionSpecial( const MetaAction& rAct ) 100*cdf0e10cSrcweir { 101*cdf0e10cSrcweir switch( rAct.GetType() ) 102*cdf0e10cSrcweir { 103*cdf0e10cSrcweir case META_TRANSPARENT_ACTION: 104*cdf0e10cSrcweir return true; 105*cdf0e10cSrcweir 106*cdf0e10cSrcweir case META_FLOATTRANSPARENT_ACTION: 107*cdf0e10cSrcweir return true; 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir case META_BMPEX_ACTION: 110*cdf0e10cSrcweir return static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().IsTransparent(); 111*cdf0e10cSrcweir 112*cdf0e10cSrcweir case META_BMPEXSCALE_ACTION: 113*cdf0e10cSrcweir return static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx().IsTransparent(); 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir case META_BMPEXSCALEPART_ACTION: 116*cdf0e10cSrcweir return static_cast<const MetaBmpExScalePartAction&>(rAct).GetBitmapEx().IsTransparent(); 117*cdf0e10cSrcweir 118*cdf0e10cSrcweir case META_RENDERGRAPHIC_ACTION: 119*cdf0e10cSrcweir return true; 120*cdf0e10cSrcweir 121*cdf0e10cSrcweir default: 122*cdf0e10cSrcweir return false; 123*cdf0e10cSrcweir } 124*cdf0e10cSrcweir } 125*cdf0e10cSrcweir 126*cdf0e10cSrcweir /** Check whether rCurrRect rectangle fully covers io_rPrevRect - if 127*cdf0e10cSrcweir yes, return true and update o_rBgColor 128*cdf0e10cSrcweir */ 129*cdf0e10cSrcweir static bool checkRect( Rectangle& io_rPrevRect, 130*cdf0e10cSrcweir Color& o_rBgColor, 131*cdf0e10cSrcweir const Rectangle& rCurrRect, 132*cdf0e10cSrcweir OutputDevice& rMapModeVDev ) 133*cdf0e10cSrcweir { 134*cdf0e10cSrcweir // shape needs to fully cover previous content, and have uniform 135*cdf0e10cSrcweir // color 136*cdf0e10cSrcweir const bool bRet( 137*cdf0e10cSrcweir rMapModeVDev.LogicToPixel(rCurrRect).IsInside(io_rPrevRect) && 138*cdf0e10cSrcweir rMapModeVDev.IsFillColor() ); 139*cdf0e10cSrcweir 140*cdf0e10cSrcweir if( bRet ) 141*cdf0e10cSrcweir { 142*cdf0e10cSrcweir io_rPrevRect = rCurrRect; 143*cdf0e10cSrcweir o_rBgColor = rMapModeVDev.GetFillColor(); 144*cdf0e10cSrcweir } 145*cdf0e10cSrcweir 146*cdf0e10cSrcweir return bRet; 147*cdf0e10cSrcweir } 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir /** #107169# Convert BitmapEx to Bitmap with appropriately blended 150*cdf0e10cSrcweir color. Convert MetaTransparentAction to plain polygon, 151*cdf0e10cSrcweir appropriately colored 152*cdf0e10cSrcweir 153*cdf0e10cSrcweir @param o_rMtf 154*cdf0e10cSrcweir Add converted actions to this metafile 155*cdf0e10cSrcweir */ 156*cdf0e10cSrcweir static void ImplConvertTransparentAction( GDIMetaFile& o_rMtf, 157*cdf0e10cSrcweir const MetaAction& rAct, 158*cdf0e10cSrcweir const OutputDevice& rStateOutDev, 159*cdf0e10cSrcweir Color aBgColor ) 160*cdf0e10cSrcweir { 161*cdf0e10cSrcweir if( rAct.GetType() == META_TRANSPARENT_ACTION ) 162*cdf0e10cSrcweir { 163*cdf0e10cSrcweir const MetaTransparentAction* pTransAct = static_cast<const MetaTransparentAction*>(&rAct); 164*cdf0e10cSrcweir sal_uInt16 nTransparency( pTransAct->GetTransparence() ); 165*cdf0e10cSrcweir 166*cdf0e10cSrcweir // #i10613# Respect transparency for draw color 167*cdf0e10cSrcweir if( nTransparency ) 168*cdf0e10cSrcweir { 169*cdf0e10cSrcweir o_rMtf.AddAction( new MetaPushAction( PUSH_LINECOLOR|PUSH_FILLCOLOR ) ); 170*cdf0e10cSrcweir 171*cdf0e10cSrcweir // assume white background for alpha blending 172*cdf0e10cSrcweir Color aLineColor( rStateOutDev.GetLineColor() ); 173*cdf0e10cSrcweir aLineColor.SetRed( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetRed()) / 100L ) ); 174*cdf0e10cSrcweir aLineColor.SetGreen( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetGreen()) / 100L ) ); 175*cdf0e10cSrcweir aLineColor.SetBlue( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetBlue()) / 100L ) ); 176*cdf0e10cSrcweir o_rMtf.AddAction( new MetaLineColorAction(aLineColor, sal_True) ); 177*cdf0e10cSrcweir 178*cdf0e10cSrcweir Color aFillColor( rStateOutDev.GetFillColor() ); 179*cdf0e10cSrcweir aFillColor.SetRed( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetRed()) / 100L ) ); 180*cdf0e10cSrcweir aFillColor.SetGreen( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetGreen()) / 100L ) ); 181*cdf0e10cSrcweir aFillColor.SetBlue( static_cast<sal_uInt8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetBlue()) / 100L ) ); 182*cdf0e10cSrcweir o_rMtf.AddAction( new MetaFillColorAction(aFillColor, sal_True) ); 183*cdf0e10cSrcweir } 184*cdf0e10cSrcweir 185*cdf0e10cSrcweir o_rMtf.AddAction( new MetaPolyPolygonAction(pTransAct->GetPolyPolygon()) ); 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir if( nTransparency ) 188*cdf0e10cSrcweir o_rMtf.AddAction( new MetaPopAction() ); 189*cdf0e10cSrcweir } 190*cdf0e10cSrcweir else 191*cdf0e10cSrcweir { 192*cdf0e10cSrcweir BitmapEx aBmpEx; 193*cdf0e10cSrcweir 194*cdf0e10cSrcweir switch( rAct.GetType() ) 195*cdf0e10cSrcweir { 196*cdf0e10cSrcweir case META_BMPEX_ACTION: 197*cdf0e10cSrcweir aBmpEx = static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx(); 198*cdf0e10cSrcweir break; 199*cdf0e10cSrcweir 200*cdf0e10cSrcweir case META_BMPEXSCALE_ACTION: 201*cdf0e10cSrcweir aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx(); 202*cdf0e10cSrcweir break; 203*cdf0e10cSrcweir 204*cdf0e10cSrcweir case META_BMPEXSCALEPART_ACTION: 205*cdf0e10cSrcweir aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx(); 206*cdf0e10cSrcweir break; 207*cdf0e10cSrcweir 208*cdf0e10cSrcweir case META_RENDERGRAPHIC_ACTION: 209*cdf0e10cSrcweir { 210*cdf0e10cSrcweir const ::vcl::RenderGraphicRasterizer aRasterizer( static_cast<const MetaRenderGraphicAction&>(rAct). 211*cdf0e10cSrcweir GetRenderGraphic() ); 212*cdf0e10cSrcweir 213*cdf0e10cSrcweir aBmpEx = aRasterizer.Rasterize( rStateOutDev.LogicToPixel( 214*cdf0e10cSrcweir static_cast<const MetaRenderGraphicAction&>(rAct).GetSize() ) ); 215*cdf0e10cSrcweir break; 216*cdf0e10cSrcweir } 217*cdf0e10cSrcweir 218*cdf0e10cSrcweir case META_TRANSPARENT_ACTION: 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir default: 221*cdf0e10cSrcweir DBG_ERROR("Printer::GetPreparedMetafile impossible state reached"); 222*cdf0e10cSrcweir break; 223*cdf0e10cSrcweir } 224*cdf0e10cSrcweir 225*cdf0e10cSrcweir Bitmap aBmp( aBmpEx.GetBitmap() ); 226*cdf0e10cSrcweir if( !aBmpEx.IsAlpha() ) 227*cdf0e10cSrcweir { 228*cdf0e10cSrcweir // blend with mask 229*cdf0e10cSrcweir BitmapReadAccess* pRA = aBmp.AcquireReadAccess(); 230*cdf0e10cSrcweir 231*cdf0e10cSrcweir if( !pRA ) 232*cdf0e10cSrcweir return; // what else should I do? 233*cdf0e10cSrcweir 234*cdf0e10cSrcweir Color aActualColor( aBgColor ); 235*cdf0e10cSrcweir 236*cdf0e10cSrcweir if( pRA->HasPalette() ) 237*cdf0e10cSrcweir aActualColor = pRA->GetBestPaletteColor( aBgColor ).operator Color(); 238*cdf0e10cSrcweir 239*cdf0e10cSrcweir aBmp.ReleaseAccess(pRA); 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir // did we get true white? 242*cdf0e10cSrcweir if( aActualColor.GetColorError( aBgColor ) ) 243*cdf0e10cSrcweir { 244*cdf0e10cSrcweir // no, create truecolor bitmap, then 245*cdf0e10cSrcweir aBmp.Convert( BMP_CONVERSION_24BIT ); 246*cdf0e10cSrcweir 247*cdf0e10cSrcweir // fill masked out areas white 248*cdf0e10cSrcweir aBmp.Replace( aBmpEx.GetMask(), aBgColor ); 249*cdf0e10cSrcweir } 250*cdf0e10cSrcweir else 251*cdf0e10cSrcweir { 252*cdf0e10cSrcweir // fill masked out areas white 253*cdf0e10cSrcweir aBmp.Replace( aBmpEx.GetMask(), aActualColor ); 254*cdf0e10cSrcweir } 255*cdf0e10cSrcweir } 256*cdf0e10cSrcweir else 257*cdf0e10cSrcweir { 258*cdf0e10cSrcweir // blend with alpha channel 259*cdf0e10cSrcweir aBmp.Convert( BMP_CONVERSION_24BIT ); 260*cdf0e10cSrcweir aBmp.Blend(aBmpEx.GetAlpha(),aBgColor); 261*cdf0e10cSrcweir } 262*cdf0e10cSrcweir 263*cdf0e10cSrcweir // add corresponding action 264*cdf0e10cSrcweir switch( rAct.GetType() ) 265*cdf0e10cSrcweir { 266*cdf0e10cSrcweir case META_BMPEX_ACTION: 267*cdf0e10cSrcweir o_rMtf.AddAction( new MetaBmpAction( 268*cdf0e10cSrcweir static_cast<const MetaBmpExAction&>(rAct).GetPoint(), 269*cdf0e10cSrcweir aBmp )); 270*cdf0e10cSrcweir break; 271*cdf0e10cSrcweir case META_BMPEXSCALE_ACTION: 272*cdf0e10cSrcweir o_rMtf.AddAction( new MetaBmpScaleAction( 273*cdf0e10cSrcweir static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(), 274*cdf0e10cSrcweir static_cast<const MetaBmpExScaleAction&>(rAct).GetSize(), 275*cdf0e10cSrcweir aBmp )); 276*cdf0e10cSrcweir break; 277*cdf0e10cSrcweir case META_BMPEXSCALEPART_ACTION: 278*cdf0e10cSrcweir o_rMtf.AddAction( new MetaBmpScalePartAction( 279*cdf0e10cSrcweir static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(), 280*cdf0e10cSrcweir static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize(), 281*cdf0e10cSrcweir static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcPoint(), 282*cdf0e10cSrcweir static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcSize(), 283*cdf0e10cSrcweir aBmp )); 284*cdf0e10cSrcweir break; 285*cdf0e10cSrcweir case META_RENDERGRAPHIC_ACTION: 286*cdf0e10cSrcweir o_rMtf.AddAction( new MetaBmpScaleAction( 287*cdf0e10cSrcweir static_cast<const MetaRenderGraphicAction&>(rAct).GetPoint(), 288*cdf0e10cSrcweir static_cast<const MetaRenderGraphicAction&>(rAct).GetSize(), 289*cdf0e10cSrcweir aBmp )); 290*cdf0e10cSrcweir default: 291*cdf0e10cSrcweir DBG_ERROR("Unexpected case"); 292*cdf0e10cSrcweir break; 293*cdf0e10cSrcweir } 294*cdf0e10cSrcweir } 295*cdf0e10cSrcweir } 296*cdf0e10cSrcweir 297*cdf0e10cSrcweir // #i10613# Extracted from ImplCheckRect::ImplCreate 298*cdf0e10cSrcweir // Returns true, if given action creates visible (i.e. non-transparent) output 299*cdf0e10cSrcweir static bool ImplIsNotTransparent( const MetaAction& rAct, const OutputDevice& rOut ) 300*cdf0e10cSrcweir { 301*cdf0e10cSrcweir const bool bLineTransparency( rOut.IsLineColor() ? rOut.GetLineColor().GetTransparency() == 255 : true ); 302*cdf0e10cSrcweir const bool bFillTransparency( rOut.IsFillColor() ? rOut.GetFillColor().GetTransparency() == 255 : true ); 303*cdf0e10cSrcweir bool bRet( false ); 304*cdf0e10cSrcweir 305*cdf0e10cSrcweir switch( rAct.GetType() ) 306*cdf0e10cSrcweir { 307*cdf0e10cSrcweir case META_POINT_ACTION: 308*cdf0e10cSrcweir if( !bLineTransparency ) 309*cdf0e10cSrcweir bRet = true; 310*cdf0e10cSrcweir break; 311*cdf0e10cSrcweir 312*cdf0e10cSrcweir case META_LINE_ACTION: 313*cdf0e10cSrcweir if( !bLineTransparency ) 314*cdf0e10cSrcweir bRet = true; 315*cdf0e10cSrcweir break; 316*cdf0e10cSrcweir 317*cdf0e10cSrcweir case META_RECT_ACTION: 318*cdf0e10cSrcweir if( !bLineTransparency || !bFillTransparency ) 319*cdf0e10cSrcweir bRet = true; 320*cdf0e10cSrcweir break; 321*cdf0e10cSrcweir 322*cdf0e10cSrcweir case META_ROUNDRECT_ACTION: 323*cdf0e10cSrcweir if( !bLineTransparency || !bFillTransparency ) 324*cdf0e10cSrcweir bRet = true; 325*cdf0e10cSrcweir break; 326*cdf0e10cSrcweir 327*cdf0e10cSrcweir case META_ELLIPSE_ACTION: 328*cdf0e10cSrcweir if( !bLineTransparency || !bFillTransparency ) 329*cdf0e10cSrcweir bRet = true; 330*cdf0e10cSrcweir break; 331*cdf0e10cSrcweir 332*cdf0e10cSrcweir case META_ARC_ACTION: 333*cdf0e10cSrcweir if( !bLineTransparency || !bFillTransparency ) 334*cdf0e10cSrcweir bRet = true; 335*cdf0e10cSrcweir break; 336*cdf0e10cSrcweir 337*cdf0e10cSrcweir case META_PIE_ACTION: 338*cdf0e10cSrcweir if( !bLineTransparency || !bFillTransparency ) 339*cdf0e10cSrcweir bRet = true; 340*cdf0e10cSrcweir break; 341*cdf0e10cSrcweir 342*cdf0e10cSrcweir case META_CHORD_ACTION: 343*cdf0e10cSrcweir if( !bLineTransparency || !bFillTransparency ) 344*cdf0e10cSrcweir bRet = true; 345*cdf0e10cSrcweir break; 346*cdf0e10cSrcweir 347*cdf0e10cSrcweir case META_POLYLINE_ACTION: 348*cdf0e10cSrcweir if( !bLineTransparency ) 349*cdf0e10cSrcweir bRet = true; 350*cdf0e10cSrcweir break; 351*cdf0e10cSrcweir 352*cdf0e10cSrcweir case META_POLYGON_ACTION: 353*cdf0e10cSrcweir if( !bLineTransparency || !bFillTransparency ) 354*cdf0e10cSrcweir bRet = true; 355*cdf0e10cSrcweir break; 356*cdf0e10cSrcweir 357*cdf0e10cSrcweir case META_POLYPOLYGON_ACTION: 358*cdf0e10cSrcweir if( !bLineTransparency || !bFillTransparency ) 359*cdf0e10cSrcweir bRet = true; 360*cdf0e10cSrcweir break; 361*cdf0e10cSrcweir 362*cdf0e10cSrcweir case META_TEXT_ACTION: 363*cdf0e10cSrcweir { 364*cdf0e10cSrcweir const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct); 365*cdf0e10cSrcweir const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() ); 366*cdf0e10cSrcweir 367*cdf0e10cSrcweir if( aString.Len() ) 368*cdf0e10cSrcweir bRet = true; 369*cdf0e10cSrcweir } 370*cdf0e10cSrcweir break; 371*cdf0e10cSrcweir 372*cdf0e10cSrcweir case META_TEXTARRAY_ACTION: 373*cdf0e10cSrcweir { 374*cdf0e10cSrcweir const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct); 375*cdf0e10cSrcweir const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() ); 376*cdf0e10cSrcweir 377*cdf0e10cSrcweir if( aString.Len() ) 378*cdf0e10cSrcweir bRet = true; 379*cdf0e10cSrcweir } 380*cdf0e10cSrcweir break; 381*cdf0e10cSrcweir 382*cdf0e10cSrcweir case META_PIXEL_ACTION: 383*cdf0e10cSrcweir case META_BMP_ACTION: 384*cdf0e10cSrcweir case META_BMPSCALE_ACTION: 385*cdf0e10cSrcweir case META_BMPSCALEPART_ACTION: 386*cdf0e10cSrcweir case META_BMPEX_ACTION: 387*cdf0e10cSrcweir case META_BMPEXSCALE_ACTION: 388*cdf0e10cSrcweir case META_BMPEXSCALEPART_ACTION: 389*cdf0e10cSrcweir case META_MASK_ACTION: 390*cdf0e10cSrcweir case META_MASKSCALE_ACTION: 391*cdf0e10cSrcweir case META_MASKSCALEPART_ACTION: 392*cdf0e10cSrcweir case META_GRADIENT_ACTION: 393*cdf0e10cSrcweir case META_GRADIENTEX_ACTION: 394*cdf0e10cSrcweir case META_HATCH_ACTION: 395*cdf0e10cSrcweir case META_WALLPAPER_ACTION: 396*cdf0e10cSrcweir case META_TRANSPARENT_ACTION: 397*cdf0e10cSrcweir case META_FLOATTRANSPARENT_ACTION: 398*cdf0e10cSrcweir case META_EPS_ACTION: 399*cdf0e10cSrcweir case META_TEXTRECT_ACTION: 400*cdf0e10cSrcweir case META_STRETCHTEXT_ACTION: 401*cdf0e10cSrcweir case META_TEXTLINE_ACTION: 402*cdf0e10cSrcweir case META_RENDERGRAPHIC_ACTION: 403*cdf0e10cSrcweir // all other actions: generate non-transparent output 404*cdf0e10cSrcweir bRet = true; 405*cdf0e10cSrcweir break; 406*cdf0e10cSrcweir 407*cdf0e10cSrcweir default: 408*cdf0e10cSrcweir break; 409*cdf0e10cSrcweir } 410*cdf0e10cSrcweir 411*cdf0e10cSrcweir return bRet; 412*cdf0e10cSrcweir } 413*cdf0e10cSrcweir 414*cdf0e10cSrcweir // #i10613# Extracted from ImplCheckRect::ImplCreate 415*cdf0e10cSrcweir static Rectangle ImplCalcActionBounds( const MetaAction& rAct, const OutputDevice& rOut ) 416*cdf0e10cSrcweir { 417*cdf0e10cSrcweir Rectangle aActionBounds; 418*cdf0e10cSrcweir 419*cdf0e10cSrcweir switch( rAct.GetType() ) 420*cdf0e10cSrcweir { 421*cdf0e10cSrcweir case META_PIXEL_ACTION: 422*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaPixelAction&>(rAct).GetPoint(), Size( 1, 1 ) ); 423*cdf0e10cSrcweir break; 424*cdf0e10cSrcweir 425*cdf0e10cSrcweir case META_POINT_ACTION: 426*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaPointAction&>(rAct).GetPoint(), Size( 1, 1 ) ); 427*cdf0e10cSrcweir break; 428*cdf0e10cSrcweir 429*cdf0e10cSrcweir case META_LINE_ACTION: 430*cdf0e10cSrcweir { 431*cdf0e10cSrcweir const MetaLineAction& rMetaLineAction = static_cast<const MetaLineAction&>(rAct); 432*cdf0e10cSrcweir aActionBounds = Rectangle( rMetaLineAction.GetStartPoint(), rMetaLineAction.GetEndPoint() ); 433*cdf0e10cSrcweir aActionBounds.Justify(); 434*cdf0e10cSrcweir const long nLineWidth(rMetaLineAction.GetLineInfo().GetWidth()); 435*cdf0e10cSrcweir if(nLineWidth) 436*cdf0e10cSrcweir { 437*cdf0e10cSrcweir const long nHalfLineWidth((nLineWidth + 1) / 2); 438*cdf0e10cSrcweir aActionBounds.Left() -= nHalfLineWidth; 439*cdf0e10cSrcweir aActionBounds.Top() -= nHalfLineWidth; 440*cdf0e10cSrcweir aActionBounds.Right() += nHalfLineWidth; 441*cdf0e10cSrcweir aActionBounds.Bottom() += nHalfLineWidth; 442*cdf0e10cSrcweir } 443*cdf0e10cSrcweir break; 444*cdf0e10cSrcweir } 445*cdf0e10cSrcweir 446*cdf0e10cSrcweir case META_RECT_ACTION: 447*cdf0e10cSrcweir aActionBounds = static_cast<const MetaRectAction&>(rAct).GetRect(); 448*cdf0e10cSrcweir break; 449*cdf0e10cSrcweir 450*cdf0e10cSrcweir case META_ROUNDRECT_ACTION: 451*cdf0e10cSrcweir aActionBounds = Polygon( static_cast<const MetaRoundRectAction&>(rAct).GetRect(), 452*cdf0e10cSrcweir static_cast<const MetaRoundRectAction&>(rAct).GetHorzRound(), 453*cdf0e10cSrcweir static_cast<const MetaRoundRectAction&>(rAct).GetVertRound() ).GetBoundRect(); 454*cdf0e10cSrcweir break; 455*cdf0e10cSrcweir 456*cdf0e10cSrcweir case META_ELLIPSE_ACTION: 457*cdf0e10cSrcweir { 458*cdf0e10cSrcweir const Rectangle& rRect = static_cast<const MetaEllipseAction&>(rAct).GetRect(); 459*cdf0e10cSrcweir aActionBounds = Polygon( rRect.Center(), 460*cdf0e10cSrcweir rRect.GetWidth() >> 1, 461*cdf0e10cSrcweir rRect.GetHeight() >> 1 ).GetBoundRect(); 462*cdf0e10cSrcweir break; 463*cdf0e10cSrcweir } 464*cdf0e10cSrcweir 465*cdf0e10cSrcweir case META_ARC_ACTION: 466*cdf0e10cSrcweir aActionBounds = Polygon( static_cast<const MetaArcAction&>(rAct).GetRect(), 467*cdf0e10cSrcweir static_cast<const MetaArcAction&>(rAct).GetStartPoint(), 468*cdf0e10cSrcweir static_cast<const MetaArcAction&>(rAct).GetEndPoint(), POLY_ARC ).GetBoundRect(); 469*cdf0e10cSrcweir break; 470*cdf0e10cSrcweir 471*cdf0e10cSrcweir case META_PIE_ACTION: 472*cdf0e10cSrcweir aActionBounds = Polygon( static_cast<const MetaPieAction&>(rAct).GetRect(), 473*cdf0e10cSrcweir static_cast<const MetaPieAction&>(rAct).GetStartPoint(), 474*cdf0e10cSrcweir static_cast<const MetaPieAction&>(rAct).GetEndPoint(), POLY_PIE ).GetBoundRect(); 475*cdf0e10cSrcweir break; 476*cdf0e10cSrcweir 477*cdf0e10cSrcweir case META_CHORD_ACTION: 478*cdf0e10cSrcweir aActionBounds = Polygon( static_cast<const MetaChordAction&>(rAct).GetRect(), 479*cdf0e10cSrcweir static_cast<const MetaChordAction&>(rAct).GetStartPoint(), 480*cdf0e10cSrcweir static_cast<const MetaChordAction&>(rAct).GetEndPoint(), POLY_CHORD ).GetBoundRect(); 481*cdf0e10cSrcweir break; 482*cdf0e10cSrcweir 483*cdf0e10cSrcweir case META_POLYLINE_ACTION: 484*cdf0e10cSrcweir { 485*cdf0e10cSrcweir const MetaPolyLineAction& rMetaPolyLineAction = static_cast<const MetaPolyLineAction&>(rAct); 486*cdf0e10cSrcweir aActionBounds = rMetaPolyLineAction.GetPolygon().GetBoundRect(); 487*cdf0e10cSrcweir const long nLineWidth(rMetaPolyLineAction.GetLineInfo().GetWidth()); 488*cdf0e10cSrcweir if(nLineWidth) 489*cdf0e10cSrcweir { 490*cdf0e10cSrcweir const long nHalfLineWidth((nLineWidth + 1) / 2); 491*cdf0e10cSrcweir aActionBounds.Left() -= nHalfLineWidth; 492*cdf0e10cSrcweir aActionBounds.Top() -= nHalfLineWidth; 493*cdf0e10cSrcweir aActionBounds.Right() += nHalfLineWidth; 494*cdf0e10cSrcweir aActionBounds.Bottom() += nHalfLineWidth; 495*cdf0e10cSrcweir } 496*cdf0e10cSrcweir break; 497*cdf0e10cSrcweir } 498*cdf0e10cSrcweir 499*cdf0e10cSrcweir case META_POLYGON_ACTION: 500*cdf0e10cSrcweir aActionBounds = static_cast<const MetaPolygonAction&>(rAct).GetPolygon().GetBoundRect(); 501*cdf0e10cSrcweir break; 502*cdf0e10cSrcweir 503*cdf0e10cSrcweir case META_POLYPOLYGON_ACTION: 504*cdf0e10cSrcweir aActionBounds = static_cast<const MetaPolyPolygonAction&>(rAct).GetPolyPolygon().GetBoundRect(); 505*cdf0e10cSrcweir break; 506*cdf0e10cSrcweir 507*cdf0e10cSrcweir case META_BMP_ACTION: 508*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaBmpAction&>(rAct).GetPoint(), 509*cdf0e10cSrcweir rOut.PixelToLogic( static_cast<const MetaBmpAction&>(rAct).GetBitmap().GetSizePixel() ) ); 510*cdf0e10cSrcweir break; 511*cdf0e10cSrcweir 512*cdf0e10cSrcweir case META_BMPSCALE_ACTION: 513*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaBmpScaleAction&>(rAct).GetPoint(), 514*cdf0e10cSrcweir static_cast<const MetaBmpScaleAction&>(rAct).GetSize() ); 515*cdf0e10cSrcweir break; 516*cdf0e10cSrcweir 517*cdf0e10cSrcweir case META_BMPSCALEPART_ACTION: 518*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaBmpScalePartAction&>(rAct).GetDestPoint(), 519*cdf0e10cSrcweir static_cast<const MetaBmpScalePartAction&>(rAct).GetDestSize() ); 520*cdf0e10cSrcweir break; 521*cdf0e10cSrcweir 522*cdf0e10cSrcweir case META_BMPEX_ACTION: 523*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaBmpExAction&>(rAct).GetPoint(), 524*cdf0e10cSrcweir rOut.PixelToLogic( static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().GetSizePixel() ) ); 525*cdf0e10cSrcweir break; 526*cdf0e10cSrcweir 527*cdf0e10cSrcweir case META_BMPEXSCALE_ACTION: 528*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(), 529*cdf0e10cSrcweir static_cast<const MetaBmpExScaleAction&>(rAct).GetSize() ); 530*cdf0e10cSrcweir break; 531*cdf0e10cSrcweir 532*cdf0e10cSrcweir case META_BMPEXSCALEPART_ACTION: 533*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(), 534*cdf0e10cSrcweir static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize() ); 535*cdf0e10cSrcweir break; 536*cdf0e10cSrcweir 537*cdf0e10cSrcweir case META_MASK_ACTION: 538*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaMaskAction&>(rAct).GetPoint(), 539*cdf0e10cSrcweir rOut.PixelToLogic( static_cast<const MetaMaskAction&>(rAct).GetBitmap().GetSizePixel() ) ); 540*cdf0e10cSrcweir break; 541*cdf0e10cSrcweir 542*cdf0e10cSrcweir case META_MASKSCALE_ACTION: 543*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaMaskScaleAction&>(rAct).GetPoint(), 544*cdf0e10cSrcweir static_cast<const MetaMaskScaleAction&>(rAct).GetSize() ); 545*cdf0e10cSrcweir break; 546*cdf0e10cSrcweir 547*cdf0e10cSrcweir case META_MASKSCALEPART_ACTION: 548*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaMaskScalePartAction&>(rAct).GetDestPoint(), 549*cdf0e10cSrcweir static_cast<const MetaMaskScalePartAction&>(rAct).GetDestSize() ); 550*cdf0e10cSrcweir break; 551*cdf0e10cSrcweir 552*cdf0e10cSrcweir case META_GRADIENT_ACTION: 553*cdf0e10cSrcweir aActionBounds = static_cast<const MetaGradientAction&>(rAct).GetRect(); 554*cdf0e10cSrcweir break; 555*cdf0e10cSrcweir 556*cdf0e10cSrcweir case META_GRADIENTEX_ACTION: 557*cdf0e10cSrcweir aActionBounds = static_cast<const MetaGradientExAction&>(rAct).GetPolyPolygon().GetBoundRect(); 558*cdf0e10cSrcweir break; 559*cdf0e10cSrcweir 560*cdf0e10cSrcweir case META_HATCH_ACTION: 561*cdf0e10cSrcweir aActionBounds = static_cast<const MetaHatchAction&>(rAct).GetPolyPolygon().GetBoundRect(); 562*cdf0e10cSrcweir break; 563*cdf0e10cSrcweir 564*cdf0e10cSrcweir case META_WALLPAPER_ACTION: 565*cdf0e10cSrcweir aActionBounds = static_cast<const MetaWallpaperAction&>(rAct).GetRect(); 566*cdf0e10cSrcweir break; 567*cdf0e10cSrcweir 568*cdf0e10cSrcweir case META_TRANSPARENT_ACTION: 569*cdf0e10cSrcweir aActionBounds = static_cast<const MetaTransparentAction&>(rAct).GetPolyPolygon().GetBoundRect(); 570*cdf0e10cSrcweir break; 571*cdf0e10cSrcweir 572*cdf0e10cSrcweir case META_FLOATTRANSPARENT_ACTION: 573*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaFloatTransparentAction&>(rAct).GetPoint(), 574*cdf0e10cSrcweir static_cast<const MetaFloatTransparentAction&>(rAct).GetSize() ); 575*cdf0e10cSrcweir break; 576*cdf0e10cSrcweir 577*cdf0e10cSrcweir case META_EPS_ACTION: 578*cdf0e10cSrcweir aActionBounds = Rectangle( static_cast<const MetaEPSAction&>(rAct).GetPoint(), 579*cdf0e10cSrcweir static_cast<const MetaEPSAction&>(rAct).GetSize() ); 580*cdf0e10cSrcweir break; 581*cdf0e10cSrcweir 582*cdf0e10cSrcweir case META_TEXT_ACTION: 583*cdf0e10cSrcweir { 584*cdf0e10cSrcweir const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct); 585*cdf0e10cSrcweir const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() ); 586*cdf0e10cSrcweir 587*cdf0e10cSrcweir if( aString.Len() ) 588*cdf0e10cSrcweir { 589*cdf0e10cSrcweir const Point aPtLog( rTextAct.GetPoint() ); 590*cdf0e10cSrcweir 591*cdf0e10cSrcweir // #105987# Use API method instead of Impl* methods 592*cdf0e10cSrcweir // #107490# Set base parameter equal to index parameter 593*cdf0e10cSrcweir rOut.GetTextBoundRect( aActionBounds, rTextAct.GetText(), rTextAct.GetIndex(), 594*cdf0e10cSrcweir rTextAct.GetIndex(), rTextAct.GetLen() ); 595*cdf0e10cSrcweir aActionBounds.Move( aPtLog.X(), aPtLog.Y() ); 596*cdf0e10cSrcweir } 597*cdf0e10cSrcweir } 598*cdf0e10cSrcweir break; 599*cdf0e10cSrcweir 600*cdf0e10cSrcweir case META_TEXTARRAY_ACTION: 601*cdf0e10cSrcweir { 602*cdf0e10cSrcweir const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct); 603*cdf0e10cSrcweir const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() ); 604*cdf0e10cSrcweir const long nLen = aString.Len(); 605*cdf0e10cSrcweir 606*cdf0e10cSrcweir if( nLen ) 607*cdf0e10cSrcweir { 608*cdf0e10cSrcweir // #105987# ImplLayout takes everything in logical coordinates 609*cdf0e10cSrcweir SalLayout* pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(), 610*cdf0e10cSrcweir rTextAct.GetLen(), rTextAct.GetPoint(), 611*cdf0e10cSrcweir 0, rTextAct.GetDXArray() ); 612*cdf0e10cSrcweir if( pSalLayout ) 613*cdf0e10cSrcweir { 614*cdf0e10cSrcweir Rectangle aBoundRect( const_cast<OutputDevice&>(rOut).ImplGetTextBoundRect( *pSalLayout ) ); 615*cdf0e10cSrcweir aActionBounds = rOut.PixelToLogic( aBoundRect ); 616*cdf0e10cSrcweir pSalLayout->Release(); 617*cdf0e10cSrcweir } 618*cdf0e10cSrcweir } 619*cdf0e10cSrcweir } 620*cdf0e10cSrcweir break; 621*cdf0e10cSrcweir 622*cdf0e10cSrcweir case META_TEXTRECT_ACTION: 623*cdf0e10cSrcweir aActionBounds = static_cast<const MetaTextRectAction&>(rAct).GetRect(); 624*cdf0e10cSrcweir break; 625*cdf0e10cSrcweir 626*cdf0e10cSrcweir case META_STRETCHTEXT_ACTION: 627*cdf0e10cSrcweir { 628*cdf0e10cSrcweir const MetaStretchTextAction& rTextAct = static_cast<const MetaStretchTextAction&>(rAct); 629*cdf0e10cSrcweir const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() ); 630*cdf0e10cSrcweir const long nLen = aString.Len(); 631*cdf0e10cSrcweir 632*cdf0e10cSrcweir // #i16195# Literate copy from TextArray action, the 633*cdf0e10cSrcweir // semantics for the ImplLayout call are copied from the 634*cdf0e10cSrcweir // OutDev::DrawStretchText() code. Unfortunately, also in 635*cdf0e10cSrcweir // this case, public outdev methods such as GetTextWidth() 636*cdf0e10cSrcweir // don't provide enough info. 637*cdf0e10cSrcweir if( nLen ) 638*cdf0e10cSrcweir { 639*cdf0e10cSrcweir // #105987# ImplLayout takes everything in logical coordinates 640*cdf0e10cSrcweir SalLayout* pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(), 641*cdf0e10cSrcweir rTextAct.GetLen(), rTextAct.GetPoint(), 642*cdf0e10cSrcweir rTextAct.GetWidth() ); 643*cdf0e10cSrcweir if( pSalLayout ) 644*cdf0e10cSrcweir { 645*cdf0e10cSrcweir Rectangle aBoundRect( const_cast<OutputDevice&>(rOut).ImplGetTextBoundRect( *pSalLayout ) ); 646*cdf0e10cSrcweir aActionBounds = rOut.PixelToLogic( aBoundRect ); 647*cdf0e10cSrcweir pSalLayout->Release(); 648*cdf0e10cSrcweir } 649*cdf0e10cSrcweir } 650*cdf0e10cSrcweir } 651*cdf0e10cSrcweir break; 652*cdf0e10cSrcweir 653*cdf0e10cSrcweir case META_TEXTLINE_ACTION: 654*cdf0e10cSrcweir DBG_ERROR("META_TEXTLINE_ACTION not supported"); 655*cdf0e10cSrcweir break; 656*cdf0e10cSrcweir 657*cdf0e10cSrcweir case( META_RENDERGRAPHIC_ACTION ): 658*cdf0e10cSrcweir { 659*cdf0e10cSrcweir const MetaRenderGraphicAction& rRenderAct = static_cast<const MetaRenderGraphicAction&>(rAct); 660*cdf0e10cSrcweir aActionBounds = Rectangle( rRenderAct.GetPoint(), rRenderAct.GetSize() ); 661*cdf0e10cSrcweir } 662*cdf0e10cSrcweir break; 663*cdf0e10cSrcweir 664*cdf0e10cSrcweir default: 665*cdf0e10cSrcweir break; 666*cdf0e10cSrcweir } 667*cdf0e10cSrcweir 668*cdf0e10cSrcweir if( !aActionBounds.IsEmpty() ) 669*cdf0e10cSrcweir return rOut.LogicToPixel( aActionBounds ); 670*cdf0e10cSrcweir else 671*cdf0e10cSrcweir return Rectangle(); 672*cdf0e10cSrcweir } 673*cdf0e10cSrcweir 674*cdf0e10cSrcweir static bool ImplIsActionHandlingTransparency( const MetaAction& rAct ) 675*cdf0e10cSrcweir { 676*cdf0e10cSrcweir // META_FLOATTRANSPARENT_ACTION can contain a whole metafile, 677*cdf0e10cSrcweir // which is to be rendered with the given transparent gradient. We 678*cdf0e10cSrcweir // currently cannot emulate transparent painting on a white 679*cdf0e10cSrcweir // background reliably. 680*cdf0e10cSrcweir 681*cdf0e10cSrcweir // the remainder can handle printing itself correctly on a uniform 682*cdf0e10cSrcweir // white background. 683*cdf0e10cSrcweir switch( rAct.GetType() ) 684*cdf0e10cSrcweir { 685*cdf0e10cSrcweir case META_TRANSPARENT_ACTION: 686*cdf0e10cSrcweir case META_BMPEX_ACTION: 687*cdf0e10cSrcweir case META_BMPEXSCALE_ACTION: 688*cdf0e10cSrcweir case META_BMPEXSCALEPART_ACTION: 689*cdf0e10cSrcweir case META_RENDERGRAPHIC_ACTION: 690*cdf0e10cSrcweir return true; 691*cdf0e10cSrcweir 692*cdf0e10cSrcweir default: 693*cdf0e10cSrcweir return false; 694*cdf0e10cSrcweir } 695*cdf0e10cSrcweir } 696*cdf0e10cSrcweir 697*cdf0e10cSrcweir // remove comment to enable highlighting of generated output 698*cdf0e10cSrcweir bool OutputDevice::RemoveTransparenciesFromMetaFile( const GDIMetaFile& rInMtf, GDIMetaFile& rOutMtf, 699*cdf0e10cSrcweir long nMaxBmpDPIX, long nMaxBmpDPIY, 700*cdf0e10cSrcweir bool bReduceTransparency, bool bTransparencyAutoMode, 701*cdf0e10cSrcweir bool bDownsampleBitmaps, 702*cdf0e10cSrcweir const Color& rBackground 703*cdf0e10cSrcweir ) 704*cdf0e10cSrcweir { 705*cdf0e10cSrcweir MetaAction* pCurrAct; 706*cdf0e10cSrcweir bool bTransparent( false ); 707*cdf0e10cSrcweir 708*cdf0e10cSrcweir rOutMtf.Clear(); 709*cdf0e10cSrcweir 710*cdf0e10cSrcweir if( ! bReduceTransparency || bTransparencyAutoMode ) 711*cdf0e10cSrcweir { 712*cdf0e10cSrcweir // watch for transparent drawing actions 713*cdf0e10cSrcweir for( pCurrAct = ( (GDIMetaFile&) rInMtf ).FirstAction(); 714*cdf0e10cSrcweir pCurrAct && !bTransparent; 715*cdf0e10cSrcweir pCurrAct = ( (GDIMetaFile&) rInMtf ).NextAction() ) 716*cdf0e10cSrcweir { 717*cdf0e10cSrcweir // #i10613# Extracted "specialness" predicate into extra method 718*cdf0e10cSrcweir 719*cdf0e10cSrcweir // #107169# Also examine metafiles with masked bitmaps in 720*cdf0e10cSrcweir // detail. Further down, this is optimized in such a way 721*cdf0e10cSrcweir // that there's no unnecessary painting of masked bitmaps 722*cdf0e10cSrcweir // (which are _always_ subdivided into rectangular regions 723*cdf0e10cSrcweir // of uniform opacity): if a masked bitmap is printed over 724*cdf0e10cSrcweir // empty background, we convert to a plain bitmap with 725*cdf0e10cSrcweir // white background. 726*cdf0e10cSrcweir if( ImplIsActionSpecial( *pCurrAct ) ) 727*cdf0e10cSrcweir { 728*cdf0e10cSrcweir bTransparent = true; 729*cdf0e10cSrcweir } 730*cdf0e10cSrcweir } 731*cdf0e10cSrcweir } 732*cdf0e10cSrcweir 733*cdf0e10cSrcweir // #i10613# Determine set of connected components containing transparent objects. These are 734*cdf0e10cSrcweir // then processed as bitmaps, the original actions are removed from the metafile. 735*cdf0e10cSrcweir if( !bTransparent ) 736*cdf0e10cSrcweir { 737*cdf0e10cSrcweir // nothing transparent -> just copy 738*cdf0e10cSrcweir rOutMtf = rInMtf; 739*cdf0e10cSrcweir } 740*cdf0e10cSrcweir else 741*cdf0e10cSrcweir { 742*cdf0e10cSrcweir // #i10613# 743*cdf0e10cSrcweir // This works as follows: we want a number of distinct sets of 744*cdf0e10cSrcweir // connected components, where each set contains metafile 745*cdf0e10cSrcweir // actions that are intersecting (note: there are possibly 746*cdf0e10cSrcweir // more actions contained as are directly intersecting, 747*cdf0e10cSrcweir // because we can only produce rectangular bitmaps later 748*cdf0e10cSrcweir // on. Thus, each set of connected components is the smallest 749*cdf0e10cSrcweir // enclosing, axis-aligned rectangle that completely bounds a 750*cdf0e10cSrcweir // number of intersecting metafile actions, plus any action 751*cdf0e10cSrcweir // that would otherwise be cut in two). Therefore, we 752*cdf0e10cSrcweir // iteratively add metafile actions from the original metafile 753*cdf0e10cSrcweir // to this connected components list (aCCList), by checking 754*cdf0e10cSrcweir // each element's bounding box against intersection with the 755*cdf0e10cSrcweir // metaaction at hand. 756*cdf0e10cSrcweir // All those intersecting elements are removed from aCCList 757*cdf0e10cSrcweir // and collected in a temporary list (aCCMergeList). After all 758*cdf0e10cSrcweir // elements have been checked, the aCCMergeList elements are 759*cdf0e10cSrcweir // merged with the metaaction at hand into one resulting 760*cdf0e10cSrcweir // connected component, with one big bounding box, and 761*cdf0e10cSrcweir // inserted into aCCList again. 762*cdf0e10cSrcweir // The time complexity of this algorithm is O(n^3), where n is 763*cdf0e10cSrcweir // the number of metafile actions, and it finds all distinct 764*cdf0e10cSrcweir // regions of rectangle-bounded connected components. This 765*cdf0e10cSrcweir // algorithm was designed by AF. 766*cdf0e10cSrcweir // 767*cdf0e10cSrcweir 768*cdf0e10cSrcweir // 769*cdf0e10cSrcweir // STAGE 1: Detect background 770*cdf0e10cSrcweir // ========================== 771*cdf0e10cSrcweir // 772*cdf0e10cSrcweir 773*cdf0e10cSrcweir // Receives uniform background content, and is _not_ merged 774*cdf0e10cSrcweir // nor checked for intersection against other aCCList elements 775*cdf0e10cSrcweir ConnectedComponents aBackgroundComponent; 776*cdf0e10cSrcweir 777*cdf0e10cSrcweir // create an OutputDevice to record mapmode changes and the like 778*cdf0e10cSrcweir VirtualDevice aMapModeVDev; 779*cdf0e10cSrcweir aMapModeVDev.mnDPIX = mnDPIX; 780*cdf0e10cSrcweir aMapModeVDev.mnDPIY = mnDPIY; 781*cdf0e10cSrcweir aMapModeVDev.EnableOutput(sal_False); 782*cdf0e10cSrcweir 783*cdf0e10cSrcweir int nLastBgAction, nActionNum; 784*cdf0e10cSrcweir 785*cdf0e10cSrcweir // weed out page-filling background objects (if they are 786*cdf0e10cSrcweir // uniformly coloured). Keeping them outside the other 787*cdf0e10cSrcweir // connected components often prevents whole-page bitmap 788*cdf0e10cSrcweir // generation. 789*cdf0e10cSrcweir bool bStillBackground=true; // true until first non-bg action 790*cdf0e10cSrcweir nActionNum=0; nLastBgAction=-1; 791*cdf0e10cSrcweir pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(); 792*cdf0e10cSrcweir if( rBackground != Color( COL_TRANSPARENT ) ) 793*cdf0e10cSrcweir { 794*cdf0e10cSrcweir aBackgroundComponent.aBgColor = rBackground; 795*cdf0e10cSrcweir if( meOutDevType == OUTDEV_PRINTER ) 796*cdf0e10cSrcweir { 797*cdf0e10cSrcweir Printer* pThis = dynamic_cast<Printer*>(this); 798*cdf0e10cSrcweir Point aPageOffset = pThis->GetPageOffsetPixel(); 799*cdf0e10cSrcweir aPageOffset = Point( 0, 0 ) - aPageOffset; 800*cdf0e10cSrcweir Size aSize = pThis->GetPaperSizePixel(); 801*cdf0e10cSrcweir aBackgroundComponent.aBounds = Rectangle( aPageOffset, aSize ); 802*cdf0e10cSrcweir } 803*cdf0e10cSrcweir else 804*cdf0e10cSrcweir aBackgroundComponent.aBounds = Rectangle( Point( 0, 0 ), GetOutputSizePixel() ); 805*cdf0e10cSrcweir } 806*cdf0e10cSrcweir while( pCurrAct && bStillBackground ) 807*cdf0e10cSrcweir { 808*cdf0e10cSrcweir switch( pCurrAct->GetType() ) 809*cdf0e10cSrcweir { 810*cdf0e10cSrcweir case META_RECT_ACTION: 811*cdf0e10cSrcweir { 812*cdf0e10cSrcweir if( !checkRect( 813*cdf0e10cSrcweir aBackgroundComponent.aBounds, 814*cdf0e10cSrcweir aBackgroundComponent.aBgColor, 815*cdf0e10cSrcweir static_cast<const MetaRectAction*>(pCurrAct)->GetRect(), 816*cdf0e10cSrcweir aMapModeVDev) ) 817*cdf0e10cSrcweir bStillBackground=false; // incomplete occlusion of background 818*cdf0e10cSrcweir else 819*cdf0e10cSrcweir nLastBgAction=nActionNum; // this _is_ background 820*cdf0e10cSrcweir break; 821*cdf0e10cSrcweir } 822*cdf0e10cSrcweir case META_POLYGON_ACTION: 823*cdf0e10cSrcweir { 824*cdf0e10cSrcweir const Polygon aPoly( 825*cdf0e10cSrcweir static_cast<const MetaPolygonAction*>(pCurrAct)->GetPolygon()); 826*cdf0e10cSrcweir if( !basegfx::tools::isRectangle( 827*cdf0e10cSrcweir aPoly.getB2DPolygon()) || 828*cdf0e10cSrcweir !checkRect( 829*cdf0e10cSrcweir aBackgroundComponent.aBounds, 830*cdf0e10cSrcweir aBackgroundComponent.aBgColor, 831*cdf0e10cSrcweir aPoly.GetBoundRect(), 832*cdf0e10cSrcweir aMapModeVDev) ) 833*cdf0e10cSrcweir bStillBackground=false; // incomplete occlusion of background 834*cdf0e10cSrcweir else 835*cdf0e10cSrcweir nLastBgAction=nActionNum; // this _is_ background 836*cdf0e10cSrcweir break; 837*cdf0e10cSrcweir } 838*cdf0e10cSrcweir case META_POLYPOLYGON_ACTION: 839*cdf0e10cSrcweir { 840*cdf0e10cSrcweir const PolyPolygon aPoly( 841*cdf0e10cSrcweir static_cast<const MetaPolyPolygonAction*>(pCurrAct)->GetPolyPolygon()); 842*cdf0e10cSrcweir if( aPoly.Count() != 1 || 843*cdf0e10cSrcweir !basegfx::tools::isRectangle( 844*cdf0e10cSrcweir aPoly[0].getB2DPolygon()) || 845*cdf0e10cSrcweir !checkRect( 846*cdf0e10cSrcweir aBackgroundComponent.aBounds, 847*cdf0e10cSrcweir aBackgroundComponent.aBgColor, 848*cdf0e10cSrcweir aPoly.GetBoundRect(), 849*cdf0e10cSrcweir aMapModeVDev) ) 850*cdf0e10cSrcweir bStillBackground=false; // incomplete occlusion of background 851*cdf0e10cSrcweir else 852*cdf0e10cSrcweir nLastBgAction=nActionNum; // this _is_ background 853*cdf0e10cSrcweir break; 854*cdf0e10cSrcweir } 855*cdf0e10cSrcweir case META_WALLPAPER_ACTION: 856*cdf0e10cSrcweir { 857*cdf0e10cSrcweir if( !checkRect( 858*cdf0e10cSrcweir aBackgroundComponent.aBounds, 859*cdf0e10cSrcweir aBackgroundComponent.aBgColor, 860*cdf0e10cSrcweir static_cast<const MetaWallpaperAction*>(pCurrAct)->GetRect(), 861*cdf0e10cSrcweir aMapModeVDev) ) 862*cdf0e10cSrcweir bStillBackground=false; // incomplete occlusion of background 863*cdf0e10cSrcweir else 864*cdf0e10cSrcweir nLastBgAction=nActionNum; // this _is_ background 865*cdf0e10cSrcweir break; 866*cdf0e10cSrcweir } 867*cdf0e10cSrcweir default: 868*cdf0e10cSrcweir { 869*cdf0e10cSrcweir if( ImplIsNotTransparent( *pCurrAct, 870*cdf0e10cSrcweir aMapModeVDev ) ) 871*cdf0e10cSrcweir bStillBackground=false; // non-transparent action, possibly 872*cdf0e10cSrcweir // not uniform 873*cdf0e10cSrcweir else 874*cdf0e10cSrcweir // extend current bounds (next uniform action 875*cdf0e10cSrcweir // needs to fully cover this area) 876*cdf0e10cSrcweir aBackgroundComponent.aBounds.Union( 877*cdf0e10cSrcweir ImplCalcActionBounds(*pCurrAct, aMapModeVDev) ); 878*cdf0e10cSrcweir break; 879*cdf0e10cSrcweir } 880*cdf0e10cSrcweir } 881*cdf0e10cSrcweir 882*cdf0e10cSrcweir // execute action to get correct MapModes etc. 883*cdf0e10cSrcweir pCurrAct->Execute( &aMapModeVDev ); 884*cdf0e10cSrcweir 885*cdf0e10cSrcweir pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(); 886*cdf0e10cSrcweir ++nActionNum; 887*cdf0e10cSrcweir } 888*cdf0e10cSrcweir 889*cdf0e10cSrcweir // clean up aMapModeVDev 890*cdf0e10cSrcweir sal_uInt32 nCount = aMapModeVDev.GetGCStackDepth(); 891*cdf0e10cSrcweir while( nCount-- ) 892*cdf0e10cSrcweir aMapModeVDev.Pop(); 893*cdf0e10cSrcweir 894*cdf0e10cSrcweir ConnectedComponentsList aCCList; // list containing distinct sets of connected components as elements. 895*cdf0e10cSrcweir 896*cdf0e10cSrcweir // fast-forward until one after the last background action 897*cdf0e10cSrcweir // (need to reconstruct map mode vdev state) 898*cdf0e10cSrcweir nActionNum=0; 899*cdf0e10cSrcweir pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(); 900*cdf0e10cSrcweir while( pCurrAct && nActionNum<=nLastBgAction ) 901*cdf0e10cSrcweir { 902*cdf0e10cSrcweir // up to and including last ink-generating background 903*cdf0e10cSrcweir // action go to background component 904*cdf0e10cSrcweir aBackgroundComponent.aComponentList.push_back( 905*cdf0e10cSrcweir ::std::make_pair( 906*cdf0e10cSrcweir pCurrAct, nActionNum) ); 907*cdf0e10cSrcweir 908*cdf0e10cSrcweir // execute action to get correct MapModes etc. 909*cdf0e10cSrcweir pCurrAct->Execute( &aMapModeVDev ); 910*cdf0e10cSrcweir pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(); 911*cdf0e10cSrcweir ++nActionNum; 912*cdf0e10cSrcweir } 913*cdf0e10cSrcweir 914*cdf0e10cSrcweir // 915*cdf0e10cSrcweir // STAGE 2: Generate connected components list 916*cdf0e10cSrcweir // =========================================== 917*cdf0e10cSrcweir // 918*cdf0e10cSrcweir 919*cdf0e10cSrcweir // iterate over all actions (start where background action 920*cdf0e10cSrcweir // search left off) 921*cdf0e10cSrcweir for( ; 922*cdf0e10cSrcweir pCurrAct; 923*cdf0e10cSrcweir pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum ) 924*cdf0e10cSrcweir { 925*cdf0e10cSrcweir // execute action to get correct MapModes etc. 926*cdf0e10cSrcweir pCurrAct->Execute( &aMapModeVDev ); 927*cdf0e10cSrcweir 928*cdf0e10cSrcweir // cache bounds of current action 929*cdf0e10cSrcweir const Rectangle aBBCurrAct( ImplCalcActionBounds(*pCurrAct, aMapModeVDev) ); 930*cdf0e10cSrcweir 931*cdf0e10cSrcweir // accumulate collected bounds here, initialize with current action 932*cdf0e10cSrcweir Rectangle aTotalBounds( aBBCurrAct ); // thus, 933*cdf0e10cSrcweir // aTotalComponents.aBounds 934*cdf0e10cSrcweir // is 935*cdf0e10cSrcweir // empty 936*cdf0e10cSrcweir // for 937*cdf0e10cSrcweir // non-output-generating 938*cdf0e10cSrcweir // actions 939*cdf0e10cSrcweir bool bTreatSpecial( false ); 940*cdf0e10cSrcweir ConnectedComponents aTotalComponents; 941*cdf0e10cSrcweir 942*cdf0e10cSrcweir // 943*cdf0e10cSrcweir // STAGE 2.1: Search for intersecting cc entries 944*cdf0e10cSrcweir // ============================================= 945*cdf0e10cSrcweir // 946*cdf0e10cSrcweir 947*cdf0e10cSrcweir // if aBBCurrAct is empty, it will intersect with no 948*cdf0e10cSrcweir // aCCList member. Thus, we can save the check. 949*cdf0e10cSrcweir // Furthermore, this ensures that non-output-generating 950*cdf0e10cSrcweir // actions get their own aCCList entry, which is necessary 951*cdf0e10cSrcweir // when copying them to the output metafile (see stage 4 952*cdf0e10cSrcweir // below). 953*cdf0e10cSrcweir 954*cdf0e10cSrcweir // #107169# Wholly transparent objects need 955*cdf0e10cSrcweir // not be considered for connected components, 956*cdf0e10cSrcweir // too. Just put each of them into a separate 957*cdf0e10cSrcweir // component. 958*cdf0e10cSrcweir aTotalComponents.bIsFullyTransparent = !ImplIsNotTransparent(*pCurrAct, aMapModeVDev); 959*cdf0e10cSrcweir 960*cdf0e10cSrcweir if( !aBBCurrAct.IsEmpty() && 961*cdf0e10cSrcweir !aTotalComponents.bIsFullyTransparent ) 962*cdf0e10cSrcweir { 963*cdf0e10cSrcweir if( !aBackgroundComponent.aComponentList.empty() && 964*cdf0e10cSrcweir !aBackgroundComponent.aBounds.IsInside(aTotalBounds) ) 965*cdf0e10cSrcweir { 966*cdf0e10cSrcweir // it seems the background is not large enough. to 967*cdf0e10cSrcweir // be on the safe side, combine with this component. 968*cdf0e10cSrcweir aTotalBounds.Union( aBackgroundComponent.aBounds ); 969*cdf0e10cSrcweir 970*cdf0e10cSrcweir // extract all aCurr actions to aTotalComponents 971*cdf0e10cSrcweir aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(), 972*cdf0e10cSrcweir aBackgroundComponent.aComponentList ); 973*cdf0e10cSrcweir 974*cdf0e10cSrcweir if( aBackgroundComponent.bIsSpecial ) 975*cdf0e10cSrcweir bTreatSpecial = true; 976*cdf0e10cSrcweir } 977*cdf0e10cSrcweir 978*cdf0e10cSrcweir ConnectedComponentsList::iterator aCurrCC; 979*cdf0e10cSrcweir const ConnectedComponentsList::iterator aLastCC( aCCList.end() ); 980*cdf0e10cSrcweir bool bSomeComponentsChanged; 981*cdf0e10cSrcweir 982*cdf0e10cSrcweir // now, this is unfortunate: since changing anyone of 983*cdf0e10cSrcweir // the aCCList elements (e.g. by merging or addition 984*cdf0e10cSrcweir // of an action) might generate new intersection with 985*cdf0e10cSrcweir // other aCCList elements, have to repeat the whole 986*cdf0e10cSrcweir // element scanning, until nothing changes anymore. 987*cdf0e10cSrcweir // Thus, this loop here makes us O(n^3) in the worst 988*cdf0e10cSrcweir // case. 989*cdf0e10cSrcweir do 990*cdf0e10cSrcweir { 991*cdf0e10cSrcweir // only loop here if 'intersects' branch below was hit 992*cdf0e10cSrcweir bSomeComponentsChanged = false; 993*cdf0e10cSrcweir 994*cdf0e10cSrcweir // iterate over all current members of aCCList 995*cdf0e10cSrcweir for( aCurrCC=aCCList.begin(); aCurrCC != aLastCC; ) 996*cdf0e10cSrcweir { 997*cdf0e10cSrcweir // first check if current element's bounds are 998*cdf0e10cSrcweir // empty. This ensures that empty actions are not 999*cdf0e10cSrcweir // merged into one component, as a matter of fact, 1000*cdf0e10cSrcweir // they have no position. 1001*cdf0e10cSrcweir 1002*cdf0e10cSrcweir // #107169# Wholly transparent objects need 1003*cdf0e10cSrcweir // not be considered for connected components, 1004*cdf0e10cSrcweir // too. Just put each of them into a separate 1005*cdf0e10cSrcweir // component. 1006*cdf0e10cSrcweir if( !aCurrCC->aBounds.IsEmpty() && 1007*cdf0e10cSrcweir !aCurrCC->bIsFullyTransparent && 1008*cdf0e10cSrcweir aCurrCC->aBounds.IsOver( aTotalBounds ) ) 1009*cdf0e10cSrcweir { 1010*cdf0e10cSrcweir // union the intersecting aCCList element into aTotalComponents 1011*cdf0e10cSrcweir 1012*cdf0e10cSrcweir // calc union bounding box 1013*cdf0e10cSrcweir aTotalBounds.Union( aCurrCC->aBounds ); 1014*cdf0e10cSrcweir 1015*cdf0e10cSrcweir // extract all aCurr actions to aTotalComponents 1016*cdf0e10cSrcweir aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(), 1017*cdf0e10cSrcweir aCurrCC->aComponentList ); 1018*cdf0e10cSrcweir 1019*cdf0e10cSrcweir if( aCurrCC->bIsSpecial ) 1020*cdf0e10cSrcweir bTreatSpecial = true; 1021*cdf0e10cSrcweir 1022*cdf0e10cSrcweir // remove and delete aCurrCC element from list (we've now merged its content) 1023*cdf0e10cSrcweir aCurrCC = aCCList.erase( aCurrCC ); 1024*cdf0e10cSrcweir 1025*cdf0e10cSrcweir // at least one component changed, need to rescan everything 1026*cdf0e10cSrcweir bSomeComponentsChanged = true; 1027*cdf0e10cSrcweir } 1028*cdf0e10cSrcweir else 1029*cdf0e10cSrcweir { 1030*cdf0e10cSrcweir ++aCurrCC; 1031*cdf0e10cSrcweir } 1032*cdf0e10cSrcweir } 1033*cdf0e10cSrcweir } 1034*cdf0e10cSrcweir while( bSomeComponentsChanged ); 1035*cdf0e10cSrcweir } 1036*cdf0e10cSrcweir 1037*cdf0e10cSrcweir // 1038*cdf0e10cSrcweir // STAGE 2.2: Determine special state for cc element 1039*cdf0e10cSrcweir // ================================================= 1040*cdf0e10cSrcweir // 1041*cdf0e10cSrcweir 1042*cdf0e10cSrcweir // now test whether the whole connected component must be 1043*cdf0e10cSrcweir // treated specially (i.e. rendered as a bitmap): if the 1044*cdf0e10cSrcweir // added action is the very first action, or all actions 1045*cdf0e10cSrcweir // before it are completely transparent, the connected 1046*cdf0e10cSrcweir // component need not be treated specially, not even if 1047*cdf0e10cSrcweir // the added action contains transparency. This is because 1048*cdf0e10cSrcweir // painting of transparent objects on _white background_ 1049*cdf0e10cSrcweir // works without alpha compositing (you just calculate the 1050*cdf0e10cSrcweir // color). Note that for the test "all objects before me 1051*cdf0e10cSrcweir // are transparent" no sorting is necessary, since the 1052*cdf0e10cSrcweir // added metaaction pCurrAct is always in the order the 1053*cdf0e10cSrcweir // metafile is painted. Generally, the order of the 1054*cdf0e10cSrcweir // metaactions in the ConnectedComponents are not 1055*cdf0e10cSrcweir // guaranteed to be the same as in the metafile. 1056*cdf0e10cSrcweir if( bTreatSpecial ) 1057*cdf0e10cSrcweir { 1058*cdf0e10cSrcweir // prev component(s) special -> this one, too 1059*cdf0e10cSrcweir aTotalComponents.bIsSpecial = true; 1060*cdf0e10cSrcweir } 1061*cdf0e10cSrcweir else if( !ImplIsActionSpecial( *pCurrAct ) ) 1062*cdf0e10cSrcweir { 1063*cdf0e10cSrcweir // added action and none of prev components special -> 1064*cdf0e10cSrcweir // this one normal, too 1065*cdf0e10cSrcweir aTotalComponents.bIsSpecial = false; 1066*cdf0e10cSrcweir } 1067*cdf0e10cSrcweir else 1068*cdf0e10cSrcweir { 1069*cdf0e10cSrcweir // added action is special and none of prev components 1070*cdf0e10cSrcweir // special -> do the detailed tests 1071*cdf0e10cSrcweir 1072*cdf0e10cSrcweir // can the action handle transparency correctly 1073*cdf0e10cSrcweir // (i.e. when painted on white background, does the 1074*cdf0e10cSrcweir // action still look correct)? 1075*cdf0e10cSrcweir if( !ImplIsActionHandlingTransparency( *pCurrAct ) ) 1076*cdf0e10cSrcweir { 1077*cdf0e10cSrcweir // no, action cannot handle its transparency on 1078*cdf0e10cSrcweir // a printer device, render to bitmap 1079*cdf0e10cSrcweir aTotalComponents.bIsSpecial = true; 1080*cdf0e10cSrcweir } 1081*cdf0e10cSrcweir else 1082*cdf0e10cSrcweir { 1083*cdf0e10cSrcweir // yes, action can handle its transparency, so 1084*cdf0e10cSrcweir // check whether we're on white background 1085*cdf0e10cSrcweir if( aTotalComponents.aComponentList.empty() ) 1086*cdf0e10cSrcweir { 1087*cdf0e10cSrcweir // nothing between pCurrAct and page 1088*cdf0e10cSrcweir // background -> don't be special 1089*cdf0e10cSrcweir aTotalComponents.bIsSpecial = false; 1090*cdf0e10cSrcweir } 1091*cdf0e10cSrcweir else 1092*cdf0e10cSrcweir { 1093*cdf0e10cSrcweir // #107169# Fixes abnove now ensure that _no_ 1094*cdf0e10cSrcweir // object in the list is fully transparent. Thus, 1095*cdf0e10cSrcweir // if the component list is not empty above, we 1096*cdf0e10cSrcweir // must assume that we have to treat this 1097*cdf0e10cSrcweir // component special. 1098*cdf0e10cSrcweir 1099*cdf0e10cSrcweir // there are non-transparent objects between 1100*cdf0e10cSrcweir // pCurrAct and the empty sheet of paper -> be 1101*cdf0e10cSrcweir // special, then 1102*cdf0e10cSrcweir aTotalComponents.bIsSpecial = true; 1103*cdf0e10cSrcweir } 1104*cdf0e10cSrcweir } 1105*cdf0e10cSrcweir } 1106*cdf0e10cSrcweir 1107*cdf0e10cSrcweir 1108*cdf0e10cSrcweir // 1109*cdf0e10cSrcweir // STAGE 2.3: Add newly generated CC list element 1110*cdf0e10cSrcweir // ============================================== 1111*cdf0e10cSrcweir // 1112*cdf0e10cSrcweir 1113*cdf0e10cSrcweir // set new bounds and add action to list 1114*cdf0e10cSrcweir aTotalComponents.aBounds = aTotalBounds; 1115*cdf0e10cSrcweir aTotalComponents.aComponentList.push_back( 1116*cdf0e10cSrcweir ::std::make_pair( 1117*cdf0e10cSrcweir pCurrAct, nActionNum) ); 1118*cdf0e10cSrcweir 1119*cdf0e10cSrcweir // add aTotalComponents as a new entry to aCCList 1120*cdf0e10cSrcweir aCCList.push_back( aTotalComponents ); 1121*cdf0e10cSrcweir 1122*cdf0e10cSrcweir DBG_ASSERT( !aTotalComponents.aComponentList.empty(), 1123*cdf0e10cSrcweir "Printer::GetPreparedMetaFile empty component" ); 1124*cdf0e10cSrcweir DBG_ASSERT( !aTotalComponents.aBounds.IsEmpty() || 1125*cdf0e10cSrcweir (aTotalComponents.aBounds.IsEmpty() && aTotalComponents.aComponentList.size() == 1), 1126*cdf0e10cSrcweir "Printer::GetPreparedMetaFile non-output generating actions must be solitary"); 1127*cdf0e10cSrcweir DBG_ASSERT( !aTotalComponents.bIsFullyTransparent || 1128*cdf0e10cSrcweir (aTotalComponents.bIsFullyTransparent && aTotalComponents.aComponentList.size() == 1), 1129*cdf0e10cSrcweir "Printer::GetPreparedMetaFile fully transparent actions must be solitary"); 1130*cdf0e10cSrcweir } 1131*cdf0e10cSrcweir 1132*cdf0e10cSrcweir // well now, we've got the list of disjunct connected 1133*cdf0e10cSrcweir // components. Now we've got to create a map, which contains 1134*cdf0e10cSrcweir // the corresponding aCCList element for every 1135*cdf0e10cSrcweir // metaaction. Later on, we always process the complete 1136*cdf0e10cSrcweir // metafile for each bitmap to be generated, but switch on 1137*cdf0e10cSrcweir // output only for actions contained in the then current 1138*cdf0e10cSrcweir // aCCList element. This ensures correct mapmode and attribute 1139*cdf0e10cSrcweir // settings for all cases. 1140*cdf0e10cSrcweir 1141*cdf0e10cSrcweir // maps mtf actions to CC list entries 1142*cdf0e10cSrcweir ::std::vector< const ConnectedComponents* > aCCList_MemberMap( rInMtf.GetActionCount() ); 1143*cdf0e10cSrcweir 1144*cdf0e10cSrcweir // iterate over all aCCList members and their contained metaactions 1145*cdf0e10cSrcweir ConnectedComponentsList::iterator aCurr( aCCList.begin() ); 1146*cdf0e10cSrcweir const ConnectedComponentsList::iterator aLast( aCCList.end() ); 1147*cdf0e10cSrcweir for( ; aCurr != aLast; ++aCurr ) 1148*cdf0e10cSrcweir { 1149*cdf0e10cSrcweir ComponentList::iterator aCurrentAction( aCurr->aComponentList.begin() ); 1150*cdf0e10cSrcweir const ComponentList::iterator aLastAction( aCurr->aComponentList.end() ); 1151*cdf0e10cSrcweir for( ; aCurrentAction != aLastAction; ++aCurrentAction ) 1152*cdf0e10cSrcweir { 1153*cdf0e10cSrcweir // set pointer to aCCList element for corresponding index 1154*cdf0e10cSrcweir aCCList_MemberMap[ aCurrentAction->second ] = &(*aCurr); 1155*cdf0e10cSrcweir } 1156*cdf0e10cSrcweir } 1157*cdf0e10cSrcweir 1158*cdf0e10cSrcweir // 1159*cdf0e10cSrcweir // STAGE 3.1: Output background mtf actions (if there are any) 1160*cdf0e10cSrcweir // =========================================================== 1161*cdf0e10cSrcweir // 1162*cdf0e10cSrcweir 1163*cdf0e10cSrcweir ComponentList::iterator aCurrAct( aBackgroundComponent.aComponentList.begin() ); 1164*cdf0e10cSrcweir const ComponentList::iterator aLastAct( aBackgroundComponent.aComponentList.end() ); 1165*cdf0e10cSrcweir for( ; aCurrAct != aLastAct; ++aCurrAct ) 1166*cdf0e10cSrcweir { 1167*cdf0e10cSrcweir // simply add this action (above, we inserted the actions 1168*cdf0e10cSrcweir // starting at index 0 up to and including nLastBgAction) 1169*cdf0e10cSrcweir rOutMtf.AddAction( ( aCurrAct->first->Duplicate(), aCurrAct->first ) ); 1170*cdf0e10cSrcweir } 1171*cdf0e10cSrcweir 1172*cdf0e10cSrcweir 1173*cdf0e10cSrcweir // 1174*cdf0e10cSrcweir // STAGE 3.2: Generate banded bitmaps for special regions 1175*cdf0e10cSrcweir // ==================================================== 1176*cdf0e10cSrcweir // 1177*cdf0e10cSrcweir 1178*cdf0e10cSrcweir Point aPageOffset; 1179*cdf0e10cSrcweir Size aTmpSize( GetOutputSizePixel() ); 1180*cdf0e10cSrcweir if( mpPDFWriter ) 1181*cdf0e10cSrcweir { 1182*cdf0e10cSrcweir aTmpSize = mpPDFWriter->getCurPageSize(); 1183*cdf0e10cSrcweir aTmpSize = LogicToPixel( aTmpSize, MapMode( MAP_POINT ) ); 1184*cdf0e10cSrcweir 1185*cdf0e10cSrcweir // also add error code to PDFWriter 1186*cdf0e10cSrcweir mpPDFWriter->insertError( vcl::PDFWriter::Warning_Transparency_Converted ); 1187*cdf0e10cSrcweir } 1188*cdf0e10cSrcweir else if( meOutDevType == OUTDEV_PRINTER ) 1189*cdf0e10cSrcweir { 1190*cdf0e10cSrcweir Printer* pThis = dynamic_cast<Printer*>(this); 1191*cdf0e10cSrcweir aPageOffset = pThis->GetPageOffsetPixel(); 1192*cdf0e10cSrcweir aPageOffset = Point( 0, 0 ) - aPageOffset; 1193*cdf0e10cSrcweir aTmpSize = pThis->GetPaperSizePixel(); 1194*cdf0e10cSrcweir } 1195*cdf0e10cSrcweir const Rectangle aOutputRect( aPageOffset, aTmpSize ); 1196*cdf0e10cSrcweir bool bTiling = dynamic_cast<Printer*>(this) != NULL; 1197*cdf0e10cSrcweir 1198*cdf0e10cSrcweir // iterate over all aCCList members and generate bitmaps for the special ones 1199*cdf0e10cSrcweir for( aCurr = aCCList.begin(); aCurr != aLast; ++aCurr ) 1200*cdf0e10cSrcweir { 1201*cdf0e10cSrcweir if( aCurr->bIsSpecial ) 1202*cdf0e10cSrcweir { 1203*cdf0e10cSrcweir Rectangle aBoundRect( aCurr->aBounds ); 1204*cdf0e10cSrcweir aBoundRect.Intersection( aOutputRect ); 1205*cdf0e10cSrcweir 1206*cdf0e10cSrcweir const double fBmpArea( (double) aBoundRect.GetWidth() * aBoundRect.GetHeight() ); 1207*cdf0e10cSrcweir const double fOutArea( (double) aOutputRect.GetWidth() * aOutputRect.GetHeight() ); 1208*cdf0e10cSrcweir 1209*cdf0e10cSrcweir // check if output doesn't exceed given size 1210*cdf0e10cSrcweir if( bReduceTransparency && bTransparencyAutoMode && ( fBmpArea > ( 0.25 * fOutArea ) ) ) 1211*cdf0e10cSrcweir { 1212*cdf0e10cSrcweir // output normally. Therefore, we simply clear the 1213*cdf0e10cSrcweir // special attribute, as everything non-special is 1214*cdf0e10cSrcweir // copied to rOutMtf further below. 1215*cdf0e10cSrcweir aCurr->bIsSpecial = false; 1216*cdf0e10cSrcweir } 1217*cdf0e10cSrcweir else 1218*cdf0e10cSrcweir { 1219*cdf0e10cSrcweir // create new bitmap action first 1220*cdf0e10cSrcweir if( aBoundRect.GetWidth() && aBoundRect.GetHeight() ) 1221*cdf0e10cSrcweir { 1222*cdf0e10cSrcweir Point aDstPtPix( aBoundRect.TopLeft() ); 1223*cdf0e10cSrcweir Size aDstSzPix; 1224*cdf0e10cSrcweir 1225*cdf0e10cSrcweir VirtualDevice aMapVDev; // here, we record only mapmode information 1226*cdf0e10cSrcweir aMapVDev.EnableOutput(sal_False); 1227*cdf0e10cSrcweir 1228*cdf0e10cSrcweir VirtualDevice aPaintVDev; // into this one, we render. 1229*cdf0e10cSrcweir 1230*cdf0e10cSrcweir rOutMtf.AddAction( new MetaPushAction( PUSH_MAPMODE ) ); 1231*cdf0e10cSrcweir rOutMtf.AddAction( new MetaMapModeAction() ); 1232*cdf0e10cSrcweir 1233*cdf0e10cSrcweir aPaintVDev.SetDrawMode( GetDrawMode() ); 1234*cdf0e10cSrcweir 1235*cdf0e10cSrcweir while( aDstPtPix.Y() <= aBoundRect.Bottom() ) 1236*cdf0e10cSrcweir { 1237*cdf0e10cSrcweir aDstPtPix.X() = aBoundRect.Left(); 1238*cdf0e10cSrcweir aDstSzPix = bTiling ? Size( MAX_TILE_WIDTH, MAX_TILE_HEIGHT ) : aBoundRect.GetSize(); 1239*cdf0e10cSrcweir 1240*cdf0e10cSrcweir if( ( aDstPtPix.Y() + aDstSzPix.Height() - 1L ) > aBoundRect.Bottom() ) 1241*cdf0e10cSrcweir aDstSzPix.Height() = aBoundRect.Bottom() - aDstPtPix.Y() + 1L; 1242*cdf0e10cSrcweir 1243*cdf0e10cSrcweir while( aDstPtPix.X() <= aBoundRect.Right() ) 1244*cdf0e10cSrcweir { 1245*cdf0e10cSrcweir if( ( aDstPtPix.X() + aDstSzPix.Width() - 1L ) > aBoundRect.Right() ) 1246*cdf0e10cSrcweir aDstSzPix.Width() = aBoundRect.Right() - aDstPtPix.X() + 1L; 1247*cdf0e10cSrcweir 1248*cdf0e10cSrcweir if( !Rectangle( aDstPtPix, aDstSzPix ).Intersection( aBoundRect ).IsEmpty() && 1249*cdf0e10cSrcweir aPaintVDev.SetOutputSizePixel( aDstSzPix ) ) 1250*cdf0e10cSrcweir { 1251*cdf0e10cSrcweir aPaintVDev.Push(); 1252*cdf0e10cSrcweir aMapVDev.Push(); 1253*cdf0e10cSrcweir 1254*cdf0e10cSrcweir aMapVDev.mnDPIX = aPaintVDev.mnDPIX = mnDPIX; 1255*cdf0e10cSrcweir aMapVDev.mnDPIY = aPaintVDev.mnDPIY = mnDPIY; 1256*cdf0e10cSrcweir 1257*cdf0e10cSrcweir aPaintVDev.EnableOutput(sal_False); 1258*cdf0e10cSrcweir 1259*cdf0e10cSrcweir // iterate over all actions 1260*cdf0e10cSrcweir for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0; 1261*cdf0e10cSrcweir pCurrAct; 1262*cdf0e10cSrcweir pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum ) 1263*cdf0e10cSrcweir { 1264*cdf0e10cSrcweir // enable output only for 1265*cdf0e10cSrcweir // actions that are members of 1266*cdf0e10cSrcweir // the current aCCList element 1267*cdf0e10cSrcweir // (aCurr) 1268*cdf0e10cSrcweir if( aCCList_MemberMap[nActionNum] == &(*aCurr) ) 1269*cdf0e10cSrcweir aPaintVDev.EnableOutput(sal_True); 1270*cdf0e10cSrcweir 1271*cdf0e10cSrcweir // but process every action 1272*cdf0e10cSrcweir const sal_uInt16 nType( pCurrAct->GetType() ); 1273*cdf0e10cSrcweir 1274*cdf0e10cSrcweir if( META_MAPMODE_ACTION == nType ) 1275*cdf0e10cSrcweir { 1276*cdf0e10cSrcweir pCurrAct->Execute( &aMapVDev ); 1277*cdf0e10cSrcweir 1278*cdf0e10cSrcweir MapMode aMtfMap( aMapVDev.GetMapMode() ); 1279*cdf0e10cSrcweir const Point aNewOrg( aMapVDev.PixelToLogic( aDstPtPix ) ); 1280*cdf0e10cSrcweir 1281*cdf0e10cSrcweir aMtfMap.SetOrigin( Point( -aNewOrg.X(), -aNewOrg.Y() ) ); 1282*cdf0e10cSrcweir aPaintVDev.SetMapMode( aMtfMap ); 1283*cdf0e10cSrcweir } 1284*cdf0e10cSrcweir else if( ( META_PUSH_ACTION == nType ) || ( META_POP_ACTION ) == nType ) 1285*cdf0e10cSrcweir { 1286*cdf0e10cSrcweir pCurrAct->Execute( &aMapVDev ); 1287*cdf0e10cSrcweir pCurrAct->Execute( &aPaintVDev ); 1288*cdf0e10cSrcweir } 1289*cdf0e10cSrcweir else if( META_GRADIENT_ACTION == nType ) 1290*cdf0e10cSrcweir { 1291*cdf0e10cSrcweir MetaGradientAction* pGradientAction = static_cast<MetaGradientAction*>(pCurrAct); 1292*cdf0e10cSrcweir Printer* pPrinter = dynamic_cast< Printer* >(this); 1293*cdf0e10cSrcweir if( pPrinter ) 1294*cdf0e10cSrcweir pPrinter->DrawGradientEx( &aPaintVDev, pGradientAction->GetRect(), pGradientAction->GetGradient() ); 1295*cdf0e10cSrcweir else 1296*cdf0e10cSrcweir DrawGradient( pGradientAction->GetRect(), pGradientAction->GetGradient() ); 1297*cdf0e10cSrcweir } 1298*cdf0e10cSrcweir else 1299*cdf0e10cSrcweir { 1300*cdf0e10cSrcweir pCurrAct->Execute( &aPaintVDev ); 1301*cdf0e10cSrcweir } 1302*cdf0e10cSrcweir 1303*cdf0e10cSrcweir if( !( nActionNum % 8 ) ) 1304*cdf0e10cSrcweir Application::Reschedule(); 1305*cdf0e10cSrcweir } 1306*cdf0e10cSrcweir 1307*cdf0e10cSrcweir const sal_Bool bOldMap = mbMap; 1308*cdf0e10cSrcweir mbMap = aPaintVDev.mbMap = sal_False; 1309*cdf0e10cSrcweir 1310*cdf0e10cSrcweir Bitmap aBandBmp( aPaintVDev.GetBitmap( Point(), aDstSzPix ) ); 1311*cdf0e10cSrcweir 1312*cdf0e10cSrcweir // scale down bitmap, if requested 1313*cdf0e10cSrcweir if( bDownsampleBitmaps ) 1314*cdf0e10cSrcweir { 1315*cdf0e10cSrcweir aBandBmp = GetDownsampledBitmap( aDstSzPix, 1316*cdf0e10cSrcweir Point(), aBandBmp.GetSizePixel(), 1317*cdf0e10cSrcweir aBandBmp, nMaxBmpDPIX, nMaxBmpDPIY ); 1318*cdf0e10cSrcweir } 1319*cdf0e10cSrcweir 1320*cdf0e10cSrcweir rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_BEGIN" ) ); 1321*cdf0e10cSrcweir rOutMtf.AddAction( new MetaBmpScaleAction( aDstPtPix, aDstSzPix, aBandBmp ) ); 1322*cdf0e10cSrcweir rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_END" ) ); 1323*cdf0e10cSrcweir 1324*cdf0e10cSrcweir aPaintVDev.mbMap = sal_True; 1325*cdf0e10cSrcweir mbMap = bOldMap; 1326*cdf0e10cSrcweir aMapVDev.Pop(); 1327*cdf0e10cSrcweir aPaintVDev.Pop(); 1328*cdf0e10cSrcweir } 1329*cdf0e10cSrcweir 1330*cdf0e10cSrcweir // overlapping bands to avoid missing lines (e.g. PostScript) 1331*cdf0e10cSrcweir aDstPtPix.X() += aDstSzPix.Width(); 1332*cdf0e10cSrcweir } 1333*cdf0e10cSrcweir 1334*cdf0e10cSrcweir // overlapping bands to avoid missing lines (e.g. PostScript) 1335*cdf0e10cSrcweir aDstPtPix.Y() += aDstSzPix.Height(); 1336*cdf0e10cSrcweir } 1337*cdf0e10cSrcweir 1338*cdf0e10cSrcweir rOutMtf.AddAction( new MetaPopAction() ); 1339*cdf0e10cSrcweir } 1340*cdf0e10cSrcweir } 1341*cdf0e10cSrcweir } 1342*cdf0e10cSrcweir } 1343*cdf0e10cSrcweir 1344*cdf0e10cSrcweir // clean up aMapModeVDev 1345*cdf0e10cSrcweir nCount = aMapModeVDev.GetGCStackDepth(); 1346*cdf0e10cSrcweir while( nCount-- ) 1347*cdf0e10cSrcweir aMapModeVDev.Pop(); 1348*cdf0e10cSrcweir 1349*cdf0e10cSrcweir // 1350*cdf0e10cSrcweir // STAGE 4: Copy actions to output metafile 1351*cdf0e10cSrcweir // ======================================== 1352*cdf0e10cSrcweir // 1353*cdf0e10cSrcweir 1354*cdf0e10cSrcweir // iterate over all actions and duplicate the ones not in a 1355*cdf0e10cSrcweir // special aCCList member into rOutMtf 1356*cdf0e10cSrcweir for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0; 1357*cdf0e10cSrcweir pCurrAct; 1358*cdf0e10cSrcweir pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum ) 1359*cdf0e10cSrcweir { 1360*cdf0e10cSrcweir const ConnectedComponents* pCurrAssociatedComponent = aCCList_MemberMap[nActionNum]; 1361*cdf0e10cSrcweir 1362*cdf0e10cSrcweir // NOTE: This relies on the fact that map-mode or draw 1363*cdf0e10cSrcweir // mode changing actions are solitary aCCList elements and 1364*cdf0e10cSrcweir // have empty bounding boxes, see comment on stage 2.1 1365*cdf0e10cSrcweir // above 1366*cdf0e10cSrcweir if( pCurrAssociatedComponent && 1367*cdf0e10cSrcweir (pCurrAssociatedComponent->aBounds.IsEmpty() || 1368*cdf0e10cSrcweir !pCurrAssociatedComponent->bIsSpecial) ) 1369*cdf0e10cSrcweir { 1370*cdf0e10cSrcweir // #107169# Treat transparent bitmaps special, if they 1371*cdf0e10cSrcweir // are the first (or sole) action in their bounds 1372*cdf0e10cSrcweir // list. Note that we previously ensured that no 1373*cdf0e10cSrcweir // fully-transparent objects are before us here. 1374*cdf0e10cSrcweir if( ImplIsActionHandlingTransparency( *pCurrAct ) && 1375*cdf0e10cSrcweir pCurrAssociatedComponent->aComponentList.begin()->first == pCurrAct ) 1376*cdf0e10cSrcweir { 1377*cdf0e10cSrcweir // convert actions, where masked-out parts are of 1378*cdf0e10cSrcweir // given background color 1379*cdf0e10cSrcweir ImplConvertTransparentAction(rOutMtf, 1380*cdf0e10cSrcweir *pCurrAct, 1381*cdf0e10cSrcweir aMapModeVDev, 1382*cdf0e10cSrcweir aBackgroundComponent.aBgColor); 1383*cdf0e10cSrcweir } 1384*cdf0e10cSrcweir else 1385*cdf0e10cSrcweir { 1386*cdf0e10cSrcweir // simply add this action 1387*cdf0e10cSrcweir rOutMtf.AddAction( ( pCurrAct->Duplicate(), pCurrAct ) ); 1388*cdf0e10cSrcweir } 1389*cdf0e10cSrcweir 1390*cdf0e10cSrcweir pCurrAct->Execute(&aMapModeVDev); 1391*cdf0e10cSrcweir } 1392*cdf0e10cSrcweir } 1393*cdf0e10cSrcweir 1394*cdf0e10cSrcweir rOutMtf.SetPrefMapMode( rInMtf.GetPrefMapMode() ); 1395*cdf0e10cSrcweir rOutMtf.SetPrefSize( rInMtf.GetPrefSize() ); 1396*cdf0e10cSrcweir } 1397*cdf0e10cSrcweir return bTransparent; 1398*cdf0e10cSrcweir } 1399*cdf0e10cSrcweir 1400*cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1401*cdf0e10cSrcweir 1402*cdf0e10cSrcweir Bitmap OutputDevice::GetDownsampledBitmap( const Size& rDstSz, 1403*cdf0e10cSrcweir const Point& rSrcPt, const Size& rSrcSz, 1404*cdf0e10cSrcweir const Bitmap& rBmp, long nMaxBmpDPIX, long nMaxBmpDPIY ) 1405*cdf0e10cSrcweir { 1406*cdf0e10cSrcweir Bitmap aBmp( rBmp ); 1407*cdf0e10cSrcweir 1408*cdf0e10cSrcweir if( !aBmp.IsEmpty() ) 1409*cdf0e10cSrcweir { 1410*cdf0e10cSrcweir Point aPoint; 1411*cdf0e10cSrcweir const Rectangle aBmpRect( aPoint, aBmp.GetSizePixel() ); 1412*cdf0e10cSrcweir Rectangle aSrcRect( rSrcPt, rSrcSz ); 1413*cdf0e10cSrcweir 1414*cdf0e10cSrcweir // do cropping if neccessary 1415*cdf0e10cSrcweir if( aSrcRect.Intersection( aBmpRect ) != aBmpRect ) 1416*cdf0e10cSrcweir { 1417*cdf0e10cSrcweir if( !aSrcRect.IsEmpty() ) 1418*cdf0e10cSrcweir aBmp.Crop( aSrcRect ); 1419*cdf0e10cSrcweir else 1420*cdf0e10cSrcweir aBmp.SetEmpty(); 1421*cdf0e10cSrcweir } 1422*cdf0e10cSrcweir 1423*cdf0e10cSrcweir if( !aBmp.IsEmpty() ) 1424*cdf0e10cSrcweir { 1425*cdf0e10cSrcweir // do downsampling if neccessary 1426*cdf0e10cSrcweir Size aDstSizeTwip( PixelToLogic( LogicToPixel( rDstSz ), MAP_TWIP ) ); 1427*cdf0e10cSrcweir 1428*cdf0e10cSrcweir // #103209# Normalize size (mirroring has to happen outside of this method) 1429*cdf0e10cSrcweir aDstSizeTwip = Size( labs(aDstSizeTwip.Width()), labs(aDstSizeTwip.Height()) ); 1430*cdf0e10cSrcweir 1431*cdf0e10cSrcweir const Size aBmpSize( aBmp.GetSizePixel() ); 1432*cdf0e10cSrcweir const double fBmpPixelX = aBmpSize.Width(); 1433*cdf0e10cSrcweir const double fBmpPixelY = aBmpSize.Height(); 1434*cdf0e10cSrcweir const double fMaxPixelX = aDstSizeTwip.Width() * nMaxBmpDPIX / 1440.0; 1435*cdf0e10cSrcweir const double fMaxPixelY = aDstSizeTwip.Height() * nMaxBmpDPIY / 1440.0; 1436*cdf0e10cSrcweir 1437*cdf0e10cSrcweir // check, if the bitmap DPI exceeds the maximum DPI (allow 4 pixel rounding tolerance) 1438*cdf0e10cSrcweir if( ( ( fBmpPixelX > ( fMaxPixelX + 4 ) ) || 1439*cdf0e10cSrcweir ( fBmpPixelY > ( fMaxPixelY + 4 ) ) ) && 1440*cdf0e10cSrcweir ( fBmpPixelY > 0.0 ) && ( fMaxPixelY > 0.0 ) ) 1441*cdf0e10cSrcweir { 1442*cdf0e10cSrcweir // do scaling 1443*cdf0e10cSrcweir Size aNewBmpSize; 1444*cdf0e10cSrcweir const double fBmpWH = fBmpPixelX / fBmpPixelY; 1445*cdf0e10cSrcweir const double fMaxWH = fMaxPixelX / fMaxPixelY; 1446*cdf0e10cSrcweir 1447*cdf0e10cSrcweir if( fBmpWH < fMaxWH ) 1448*cdf0e10cSrcweir { 1449*cdf0e10cSrcweir aNewBmpSize.Width() = FRound( fMaxPixelY * fBmpWH ); 1450*cdf0e10cSrcweir aNewBmpSize.Height() = FRound( fMaxPixelY ); 1451*cdf0e10cSrcweir } 1452*cdf0e10cSrcweir else if( fBmpWH > 0.0 ) 1453*cdf0e10cSrcweir { 1454*cdf0e10cSrcweir aNewBmpSize.Width() = FRound( fMaxPixelX ); 1455*cdf0e10cSrcweir aNewBmpSize.Height() = FRound( fMaxPixelX / fBmpWH); 1456*cdf0e10cSrcweir } 1457*cdf0e10cSrcweir 1458*cdf0e10cSrcweir if( aNewBmpSize.Width() && aNewBmpSize.Height() ) 1459*cdf0e10cSrcweir aBmp.Scale( aNewBmpSize ); 1460*cdf0e10cSrcweir else 1461*cdf0e10cSrcweir aBmp.SetEmpty(); 1462*cdf0e10cSrcweir } 1463*cdf0e10cSrcweir } 1464*cdf0e10cSrcweir } 1465*cdf0e10cSrcweir 1466*cdf0e10cSrcweir return aBmp; 1467*cdf0e10cSrcweir } 1468*cdf0e10cSrcweir 1469*cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1470*cdf0e10cSrcweir 1471*cdf0e10cSrcweir BitmapEx OutputDevice::GetDownsampledBitmapEx( const Size& rDstSz, 1472*cdf0e10cSrcweir const Point& rSrcPt, const Size& rSrcSz, 1473*cdf0e10cSrcweir const BitmapEx& rBmpEx, long nMaxBmpDPIX, long nMaxBmpDPIY ) 1474*cdf0e10cSrcweir { 1475*cdf0e10cSrcweir BitmapEx aBmpEx( rBmpEx ); 1476*cdf0e10cSrcweir 1477*cdf0e10cSrcweir if( !aBmpEx.IsEmpty() ) 1478*cdf0e10cSrcweir { 1479*cdf0e10cSrcweir Point aPoint; 1480*cdf0e10cSrcweir const Rectangle aBmpRect( aPoint, aBmpEx.GetSizePixel() ); 1481*cdf0e10cSrcweir Rectangle aSrcRect( rSrcPt, rSrcSz ); 1482*cdf0e10cSrcweir 1483*cdf0e10cSrcweir // do cropping if neccessary 1484*cdf0e10cSrcweir if( aSrcRect.Intersection( aBmpRect ) != aBmpRect ) 1485*cdf0e10cSrcweir { 1486*cdf0e10cSrcweir if( !aSrcRect.IsEmpty() ) 1487*cdf0e10cSrcweir aBmpEx.Crop( aSrcRect ); 1488*cdf0e10cSrcweir else 1489*cdf0e10cSrcweir aBmpEx.SetEmpty(); 1490*cdf0e10cSrcweir } 1491*cdf0e10cSrcweir 1492*cdf0e10cSrcweir if( !aBmpEx.IsEmpty() ) 1493*cdf0e10cSrcweir { 1494*cdf0e10cSrcweir // do downsampling if neccessary 1495*cdf0e10cSrcweir Size aDstSizeTwip( PixelToLogic( LogicToPixel( rDstSz ), MAP_TWIP ) ); 1496*cdf0e10cSrcweir 1497*cdf0e10cSrcweir // #103209# Normalize size (mirroring has to happen outside of this method) 1498*cdf0e10cSrcweir aDstSizeTwip = Size( labs(aDstSizeTwip.Width()), labs(aDstSizeTwip.Height()) ); 1499*cdf0e10cSrcweir 1500*cdf0e10cSrcweir const Size aBmpSize( aBmpEx.GetSizePixel() ); 1501*cdf0e10cSrcweir const double fBmpPixelX = aBmpSize.Width(); 1502*cdf0e10cSrcweir const double fBmpPixelY = aBmpSize.Height(); 1503*cdf0e10cSrcweir const double fMaxPixelX = aDstSizeTwip.Width() * nMaxBmpDPIX / 1440.0; 1504*cdf0e10cSrcweir const double fMaxPixelY = aDstSizeTwip.Height() * nMaxBmpDPIY / 1440.0; 1505*cdf0e10cSrcweir 1506*cdf0e10cSrcweir // check, if the bitmap DPI exceeds the maximum DPI (allow 4 pixel rounding tolerance) 1507*cdf0e10cSrcweir if( ( ( fBmpPixelX > ( fMaxPixelX + 4 ) ) || 1508*cdf0e10cSrcweir ( fBmpPixelY > ( fMaxPixelY + 4 ) ) ) && 1509*cdf0e10cSrcweir ( fBmpPixelY > 0.0 ) && ( fMaxPixelY > 0.0 ) ) 1510*cdf0e10cSrcweir { 1511*cdf0e10cSrcweir // do scaling 1512*cdf0e10cSrcweir Size aNewBmpSize; 1513*cdf0e10cSrcweir const double fBmpWH = fBmpPixelX / fBmpPixelY; 1514*cdf0e10cSrcweir const double fMaxWH = fMaxPixelX / fMaxPixelY; 1515*cdf0e10cSrcweir 1516*cdf0e10cSrcweir if( fBmpWH < fMaxWH ) 1517*cdf0e10cSrcweir { 1518*cdf0e10cSrcweir aNewBmpSize.Width() = FRound( fMaxPixelY * fBmpWH ); 1519*cdf0e10cSrcweir aNewBmpSize.Height() = FRound( fMaxPixelY ); 1520*cdf0e10cSrcweir } 1521*cdf0e10cSrcweir else if( fBmpWH > 0.0 ) 1522*cdf0e10cSrcweir { 1523*cdf0e10cSrcweir aNewBmpSize.Width() = FRound( fMaxPixelX ); 1524*cdf0e10cSrcweir aNewBmpSize.Height() = FRound( fMaxPixelX / fBmpWH); 1525*cdf0e10cSrcweir } 1526*cdf0e10cSrcweir 1527*cdf0e10cSrcweir if( aNewBmpSize.Width() && aNewBmpSize.Height() ) 1528*cdf0e10cSrcweir aBmpEx.Scale( aNewBmpSize ); 1529*cdf0e10cSrcweir else 1530*cdf0e10cSrcweir aBmpEx.SetEmpty(); 1531*cdf0e10cSrcweir } 1532*cdf0e10cSrcweir } 1533*cdf0e10cSrcweir } 1534*cdf0e10cSrcweir 1535*cdf0e10cSrcweir return aBmpEx; 1536*cdf0e10cSrcweir } 1537*cdf0e10cSrcweir 1538*cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1539*cdf0e10cSrcweir 1540*cdf0e10cSrcweir void Printer::DrawGradientEx( OutputDevice* pOut, const Rectangle& rRect, const Gradient& rGradient ) 1541*cdf0e10cSrcweir { 1542*cdf0e10cSrcweir const PrinterOptions& rPrinterOptions = GetPrinterOptions(); 1543*cdf0e10cSrcweir 1544*cdf0e10cSrcweir if( rPrinterOptions.IsReduceGradients() ) 1545*cdf0e10cSrcweir { 1546*cdf0e10cSrcweir if( PRINTER_GRADIENT_STRIPES == rPrinterOptions.GetReducedGradientMode() ) 1547*cdf0e10cSrcweir { 1548*cdf0e10cSrcweir if( !rGradient.GetSteps() || ( rGradient.GetSteps() > rPrinterOptions.GetReducedGradientStepCount() ) ) 1549*cdf0e10cSrcweir { 1550*cdf0e10cSrcweir Gradient aNewGradient( rGradient ); 1551*cdf0e10cSrcweir 1552*cdf0e10cSrcweir aNewGradient.SetSteps( rPrinterOptions.GetReducedGradientStepCount() ); 1553*cdf0e10cSrcweir pOut->DrawGradient( rRect, aNewGradient ); 1554*cdf0e10cSrcweir } 1555*cdf0e10cSrcweir else 1556*cdf0e10cSrcweir pOut->DrawGradient( rRect, rGradient ); 1557*cdf0e10cSrcweir } 1558*cdf0e10cSrcweir else 1559*cdf0e10cSrcweir { 1560*cdf0e10cSrcweir const Color& rStartColor = rGradient.GetStartColor(); 1561*cdf0e10cSrcweir const Color& rEndColor = rGradient.GetEndColor(); 1562*cdf0e10cSrcweir const long nR = ( ( (long) rStartColor.GetRed() * rGradient.GetStartIntensity() ) / 100L + 1563*cdf0e10cSrcweir ( (long) rEndColor.GetRed() * rGradient.GetEndIntensity() ) / 100L ) >> 1; 1564*cdf0e10cSrcweir const long nG = ( ( (long) rStartColor.GetGreen() * rGradient.GetStartIntensity() ) / 100L + 1565*cdf0e10cSrcweir ( (long) rEndColor.GetGreen() * rGradient.GetEndIntensity() ) / 100L ) >> 1; 1566*cdf0e10cSrcweir const long nB = ( ( (long) rStartColor.GetBlue() * rGradient.GetStartIntensity() ) / 100L + 1567*cdf0e10cSrcweir ( (long) rEndColor.GetBlue() * rGradient.GetEndIntensity() ) / 100L ) >> 1; 1568*cdf0e10cSrcweir const Color aColor( (sal_uInt8) nR, (sal_uInt8) nG, (sal_uInt8) nB ); 1569*cdf0e10cSrcweir 1570*cdf0e10cSrcweir pOut->Push( PUSH_LINECOLOR | PUSH_FILLCOLOR ); 1571*cdf0e10cSrcweir pOut->SetLineColor( aColor ); 1572*cdf0e10cSrcweir pOut->SetFillColor( aColor ); 1573*cdf0e10cSrcweir pOut->DrawRect( rRect ); 1574*cdf0e10cSrcweir pOut->Pop(); 1575*cdf0e10cSrcweir } 1576*cdf0e10cSrcweir } 1577*cdf0e10cSrcweir else 1578*cdf0e10cSrcweir pOut->DrawGradient( rRect, rGradient ); 1579*cdf0e10cSrcweir } 1580*cdf0e10cSrcweir 1581*cdf0e10cSrcweir // ----------------------------------------------------------------------------- 1582*cdf0e10cSrcweir 1583*cdf0e10cSrcweir void Printer::DrawGradientEx( OutputDevice* pOut, const PolyPolygon& rPolyPoly, const Gradient& rGradient ) 1584*cdf0e10cSrcweir { 1585*cdf0e10cSrcweir const PrinterOptions& rPrinterOptions = GetPrinterOptions(); 1586*cdf0e10cSrcweir 1587*cdf0e10cSrcweir if( rPrinterOptions.IsReduceGradients() ) 1588*cdf0e10cSrcweir { 1589*cdf0e10cSrcweir if( PRINTER_GRADIENT_STRIPES == rPrinterOptions.GetReducedGradientMode() ) 1590*cdf0e10cSrcweir { 1591*cdf0e10cSrcweir if( !rGradient.GetSteps() || ( rGradient.GetSteps() > rPrinterOptions.GetReducedGradientStepCount() ) ) 1592*cdf0e10cSrcweir { 1593*cdf0e10cSrcweir Gradient aNewGradient( rGradient ); 1594*cdf0e10cSrcweir 1595*cdf0e10cSrcweir aNewGradient.SetSteps( rPrinterOptions.GetReducedGradientStepCount() ); 1596*cdf0e10cSrcweir pOut->DrawGradient( rPolyPoly, aNewGradient ); 1597*cdf0e10cSrcweir } 1598*cdf0e10cSrcweir else 1599*cdf0e10cSrcweir pOut->DrawGradient( rPolyPoly, rGradient ); 1600*cdf0e10cSrcweir } 1601*cdf0e10cSrcweir else 1602*cdf0e10cSrcweir { 1603*cdf0e10cSrcweir const Color& rStartColor = rGradient.GetStartColor(); 1604*cdf0e10cSrcweir const Color& rEndColor = rGradient.GetEndColor(); 1605*cdf0e10cSrcweir const long nR = ( ( (long) rStartColor.GetRed() * rGradient.GetStartIntensity() ) / 100L + 1606*cdf0e10cSrcweir ( (long) rEndColor.GetRed() * rGradient.GetEndIntensity() ) / 100L ) >> 1; 1607*cdf0e10cSrcweir const long nG = ( ( (long) rStartColor.GetGreen() * rGradient.GetStartIntensity() ) / 100L + 1608*cdf0e10cSrcweir ( (long) rEndColor.GetGreen() * rGradient.GetEndIntensity() ) / 100L ) >> 1; 1609*cdf0e10cSrcweir const long nB = ( ( (long) rStartColor.GetBlue() * rGradient.GetStartIntensity() ) / 100L + 1610*cdf0e10cSrcweir ( (long) rEndColor.GetBlue() * rGradient.GetEndIntensity() ) / 100L ) >> 1; 1611*cdf0e10cSrcweir const Color aColor( (sal_uInt8) nR, (sal_uInt8) nG, (sal_uInt8) nB ); 1612*cdf0e10cSrcweir 1613*cdf0e10cSrcweir pOut->Push( PUSH_LINECOLOR | PUSH_FILLCOLOR ); 1614*cdf0e10cSrcweir pOut->SetLineColor( aColor ); 1615*cdf0e10cSrcweir pOut->SetFillColor( aColor ); 1616*cdf0e10cSrcweir pOut->DrawPolyPolygon( rPolyPoly ); 1617*cdf0e10cSrcweir pOut->Pop(); 1618*cdf0e10cSrcweir } 1619*cdf0e10cSrcweir } 1620*cdf0e10cSrcweir else 1621*cdf0e10cSrcweir pOut->DrawGradient( rPolyPoly, rGradient ); 1622*cdf0e10cSrcweir } 1623