xref: /AOO41X/main/vcl/source/window/floatwin.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_vcl.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svdata.hxx>
32*cdf0e10cSrcweir #include <brdwin.hxx>
33*cdf0e10cSrcweir #include <window.h>
34*cdf0e10cSrcweir #include <salframe.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir #include <vcl/svapp.hxx>
37*cdf0e10cSrcweir #include <vcl/wrkwin.hxx>
38*cdf0e10cSrcweir #include <vcl/event.hxx>
39*cdf0e10cSrcweir #include <vcl/toolbox.hxx>
40*cdf0e10cSrcweir #include <vcl/floatwin.hxx>
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir #include <tools/rc.h>
43*cdf0e10cSrcweir #include <tools/debug.hxx>
44*cdf0e10cSrcweir 
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir // =======================================================================
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir class FloatingWindow::ImplData
49*cdf0e10cSrcweir {
50*cdf0e10cSrcweir public:
51*cdf0e10cSrcweir     ImplData();
52*cdf0e10cSrcweir     ~ImplData();
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir 	ToolBox* 		mpBox;
55*cdf0e10cSrcweir 	Rectangle		maItemEdgeClipRect; // used to clip the common edge between a toolbar item and the border of this window
56*cdf0e10cSrcweir };
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir FloatingWindow::ImplData::ImplData()
59*cdf0e10cSrcweir {
60*cdf0e10cSrcweir     mpBox = NULL;
61*cdf0e10cSrcweir }
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir FloatingWindow::ImplData::~ImplData()
64*cdf0e10cSrcweir {
65*cdf0e10cSrcweir }
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir Rectangle& FloatingWindow::ImplGetItemEdgeClipRect()
68*cdf0e10cSrcweir {
69*cdf0e10cSrcweir     return mpImplData->maItemEdgeClipRect;
70*cdf0e10cSrcweir }
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir // =======================================================================
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir void FloatingWindow::ImplInit( Window* pParent, WinBits nStyle )
75*cdf0e10cSrcweir {
76*cdf0e10cSrcweir     mpImplData = new ImplData;
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir     mpWindowImpl->mbFloatWin = sal_True;
79*cdf0e10cSrcweir     mbInCleanUp = sal_False;
80*cdf0e10cSrcweir     mbGrabFocus = sal_False;
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir     DBG_ASSERT( pParent, "FloatWindow::FloatingWindow(): - pParent == NULL!" );
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir     if ( !pParent )
85*cdf0e10cSrcweir         pParent = ImplGetSVData()->maWinData.mpAppWin;
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir     DBG_ASSERT( pParent, "FloatWindow::FloatingWindow(): - pParent == NULL and no AppWindow exists" );
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir     // no Border, then we dont need a border window
90*cdf0e10cSrcweir     if ( !nStyle )
91*cdf0e10cSrcweir     {
92*cdf0e10cSrcweir         mpWindowImpl->mbOverlapWin = sal_True;
93*cdf0e10cSrcweir         nStyle |= WB_DIALOGCONTROL;
94*cdf0e10cSrcweir         SystemWindow::ImplInit( pParent, nStyle, NULL );
95*cdf0e10cSrcweir     }
96*cdf0e10cSrcweir     else
97*cdf0e10cSrcweir     {
98*cdf0e10cSrcweir         if ( !(nStyle & WB_NODIALOGCONTROL) )
99*cdf0e10cSrcweir             nStyle |= WB_DIALOGCONTROL;
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir         if( nStyle & (WB_MOVEABLE | WB_SIZEABLE | WB_ROLLABLE | WB_CLOSEABLE | WB_STANDALONE)
102*cdf0e10cSrcweir             && !(nStyle & WB_OWNERDRAWDECORATION) )
103*cdf0e10cSrcweir         {
104*cdf0e10cSrcweir             WinBits nFloatWinStyle = nStyle;
105*cdf0e10cSrcweir             // #99154# floaters are not closeable by default anymore, eg fullscreen floater
106*cdf0e10cSrcweir             // nFloatWinStyle |= WB_CLOSEABLE;
107*cdf0e10cSrcweir             mpWindowImpl->mbFrame = sal_True;
108*cdf0e10cSrcweir             mpWindowImpl->mbOverlapWin = sal_True;
109*cdf0e10cSrcweir             SystemWindow::ImplInit( pParent, nFloatWinStyle & ~WB_BORDER, NULL );
110*cdf0e10cSrcweir         }
111*cdf0e10cSrcweir         else
112*cdf0e10cSrcweir         {
113*cdf0e10cSrcweir             ImplBorderWindow*   pBorderWin;
114*cdf0e10cSrcweir             sal_uInt16              nBorderStyle = BORDERWINDOW_STYLE_BORDER | BORDERWINDOW_STYLE_FLOAT;
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir             if( nStyle & WB_OWNERDRAWDECORATION ) nBorderStyle |= BORDERWINDOW_STYLE_FRAME;
117*cdf0e10cSrcweir             else                                  nBorderStyle |= BORDERWINDOW_STYLE_OVERLAP;
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir             if ( (nStyle & WB_SYSTEMWINDOW) && !(nStyle & (WB_MOVEABLE | WB_SIZEABLE)) )
120*cdf0e10cSrcweir             {
121*cdf0e10cSrcweir                 nBorderStyle |= BORDERWINDOW_STYLE_FRAME;
122*cdf0e10cSrcweir                 nStyle |= WB_CLOSEABLE; // make undecorated floaters closeable
123*cdf0e10cSrcweir             }
124*cdf0e10cSrcweir             pBorderWin  = new ImplBorderWindow( pParent, nStyle, nBorderStyle );
125*cdf0e10cSrcweir             SystemWindow::ImplInit( pBorderWin, nStyle & ~WB_BORDER, NULL );
126*cdf0e10cSrcweir             pBorderWin->mpWindowImpl->mpClientWindow = this;
127*cdf0e10cSrcweir             pBorderWin->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
128*cdf0e10cSrcweir             pBorderWin->SetDisplayActive( sal_True );
129*cdf0e10cSrcweir             mpWindowImpl->mpBorderWindow  = pBorderWin;
130*cdf0e10cSrcweir             mpWindowImpl->mpRealParent    = pParent;
131*cdf0e10cSrcweir         }
132*cdf0e10cSrcweir     }
133*cdf0e10cSrcweir     SetActivateMode( 0 );
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir     mpNextFloat             = NULL;
136*cdf0e10cSrcweir     mpFirstPopupModeWin     = NULL;
137*cdf0e10cSrcweir     mnPostId                = 0;
138*cdf0e10cSrcweir     mnTitle                 = (nStyle & WB_MOVEABLE) ? FLOATWIN_TITLE_NORMAL : FLOATWIN_TITLE_NONE;
139*cdf0e10cSrcweir     mnOldTitle              = mnTitle;
140*cdf0e10cSrcweir     mnPopupModeFlags        = 0;
141*cdf0e10cSrcweir     mbInPopupMode           = sal_False;
142*cdf0e10cSrcweir     mbPopupMode             = sal_False;
143*cdf0e10cSrcweir     mbPopupModeCanceled     = sal_False;
144*cdf0e10cSrcweir     mbPopupModeTearOff      = sal_False;
145*cdf0e10cSrcweir     mbMouseDown             = sal_False;
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir     ImplInitSettings();
148*cdf0e10cSrcweir }
149*cdf0e10cSrcweir 
150*cdf0e10cSrcweir // -----------------------------------------------------------------------
151*cdf0e10cSrcweir 
152*cdf0e10cSrcweir void FloatingWindow::ImplInitSettings()
153*cdf0e10cSrcweir {
154*cdf0e10cSrcweir     const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
155*cdf0e10cSrcweir 
156*cdf0e10cSrcweir     Color aColor;
157*cdf0e10cSrcweir     if ( IsControlBackground() )
158*cdf0e10cSrcweir         aColor = GetControlBackground();
159*cdf0e10cSrcweir     else if ( Window::GetStyle() & WB_3DLOOK )
160*cdf0e10cSrcweir         aColor = rStyleSettings.GetFaceColor();
161*cdf0e10cSrcweir     else
162*cdf0e10cSrcweir         aColor = rStyleSettings.GetWindowColor();
163*cdf0e10cSrcweir     SetBackground( aColor );
164*cdf0e10cSrcweir }
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir // =======================================================================
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir FloatingWindow::FloatingWindow( Window* pParent, WinBits nStyle ) :
169*cdf0e10cSrcweir     SystemWindow( WINDOW_FLOATINGWINDOW )
170*cdf0e10cSrcweir {
171*cdf0e10cSrcweir     ImplInit( pParent, nStyle );
172*cdf0e10cSrcweir }
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir // -----------------------------------------------------------------------
175*cdf0e10cSrcweir 
176*cdf0e10cSrcweir FloatingWindow::FloatingWindow( Window* pParent, const ResId& rResId ) :
177*cdf0e10cSrcweir     SystemWindow( WINDOW_FLOATINGWINDOW )
178*cdf0e10cSrcweir {
179*cdf0e10cSrcweir     rResId.SetRT( RSC_FLOATINGWINDOW );
180*cdf0e10cSrcweir     WinBits nStyle = ImplInitRes( rResId );
181*cdf0e10cSrcweir     ImplInit( pParent, nStyle );
182*cdf0e10cSrcweir     ImplLoadRes( rResId );
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir     if ( !(nStyle & WB_HIDE) )
185*cdf0e10cSrcweir         Show();
186*cdf0e10cSrcweir }
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir // -----------------------------------------------------------------------
189*cdf0e10cSrcweir 
190*cdf0e10cSrcweir void FloatingWindow::ImplLoadRes( const ResId& rResId )
191*cdf0e10cSrcweir {
192*cdf0e10cSrcweir     SystemWindow::ImplLoadRes( rResId );
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir     sal_uLong nObjMask = ReadLongRes();
195*cdf0e10cSrcweir 
196*cdf0e10cSrcweir     if ( (RSC_FLOATINGWINDOW_WHMAPMODE | RSC_FLOATINGWINDOW_WIDTH |
197*cdf0e10cSrcweir           RSC_FLOATINGWINDOW_HEIGHT) & nObjMask )
198*cdf0e10cSrcweir     {
199*cdf0e10cSrcweir         // Groessenangabe aus der Resource verwenden
200*cdf0e10cSrcweir         Size    aSize;
201*cdf0e10cSrcweir         MapUnit eSizeMap = MAP_PIXEL;
202*cdf0e10cSrcweir 
203*cdf0e10cSrcweir         if ( RSC_FLOATINGWINDOW_WHMAPMODE & nObjMask )
204*cdf0e10cSrcweir             eSizeMap = (MapUnit) ReadShortRes();
205*cdf0e10cSrcweir         if ( RSC_FLOATINGWINDOW_WIDTH & nObjMask )
206*cdf0e10cSrcweir             aSize.Width() = ReadShortRes();
207*cdf0e10cSrcweir         if ( RSC_FLOATINGWINDOW_HEIGHT & nObjMask )
208*cdf0e10cSrcweir             aSize.Height() = ReadShortRes();
209*cdf0e10cSrcweir 
210*cdf0e10cSrcweir         SetRollUpOutputSizePixel( LogicToPixel( aSize, eSizeMap ) );
211*cdf0e10cSrcweir     }
212*cdf0e10cSrcweir 
213*cdf0e10cSrcweir     if (nObjMask & RSC_FLOATINGWINDOW_ZOOMIN )
214*cdf0e10cSrcweir     {
215*cdf0e10cSrcweir         if ( ReadShortRes() )
216*cdf0e10cSrcweir             RollUp();
217*cdf0e10cSrcweir     }
218*cdf0e10cSrcweir }
219*cdf0e10cSrcweir 
220*cdf0e10cSrcweir // -----------------------------------------------------------------------
221*cdf0e10cSrcweir 
222*cdf0e10cSrcweir FloatingWindow::~FloatingWindow()
223*cdf0e10cSrcweir {
224*cdf0e10cSrcweir     if( mbPopupModeCanceled )
225*cdf0e10cSrcweir         // indicates that ESC key was pressed
226*cdf0e10cSrcweir         // will be handled in Window::ImplGrabFocus()
227*cdf0e10cSrcweir         SetDialogControlFlags( GetDialogControlFlags() | WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL );
228*cdf0e10cSrcweir 
229*cdf0e10cSrcweir     if ( IsInPopupMode() )
230*cdf0e10cSrcweir         EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL | FLOATWIN_POPUPMODEEND_CLOSEALL | FLOATWIN_POPUPMODEEND_DONTCALLHDL );
231*cdf0e10cSrcweir 
232*cdf0e10cSrcweir     if ( mnPostId )
233*cdf0e10cSrcweir         Application::RemoveUserEvent( mnPostId );
234*cdf0e10cSrcweir 
235*cdf0e10cSrcweir     delete mpImplData;
236*cdf0e10cSrcweir }
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir // -----------------------------------------------------------------------
239*cdf0e10cSrcweir 
240*cdf0e10cSrcweir Point FloatingWindow::CalcFloatingPosition( Window* pWindow, const Rectangle& rRect, sal_uLong nFlags, sal_uInt16& rArrangeIndex )
241*cdf0e10cSrcweir {
242*cdf0e10cSrcweir     return ImplCalcPos( pWindow, rRect, nFlags, rArrangeIndex );
243*cdf0e10cSrcweir }
244*cdf0e10cSrcweir 
245*cdf0e10cSrcweir // -----------------------------------------------------------------------
246*cdf0e10cSrcweir 
247*cdf0e10cSrcweir Point FloatingWindow::ImplCalcPos( Window* pWindow,
248*cdf0e10cSrcweir                                    const Rectangle& rRect, sal_uLong nFlags,
249*cdf0e10cSrcweir                                    sal_uInt16& rArrangeIndex )
250*cdf0e10cSrcweir {
251*cdf0e10cSrcweir     // Fenster-Position ermitteln
252*cdf0e10cSrcweir     Point       aPos;
253*cdf0e10cSrcweir     Size        aSize = pWindow->GetSizePixel();
254*cdf0e10cSrcweir     Rectangle   aScreenRect = pWindow->ImplGetFrameWindow()->GetDesktopRectPixel();
255*cdf0e10cSrcweir     FloatingWindow *pFloatingWindow = dynamic_cast<FloatingWindow*>( pWindow );
256*cdf0e10cSrcweir 
257*cdf0e10cSrcweir     // convert....
258*cdf0e10cSrcweir     Window* pW = pWindow;
259*cdf0e10cSrcweir     if ( pW->mpWindowImpl->mpRealParent )
260*cdf0e10cSrcweir         pW = pW->mpWindowImpl->mpRealParent;
261*cdf0e10cSrcweir 
262*cdf0e10cSrcweir     Rectangle normRect( rRect );  // rRect is already relative to top-level window
263*cdf0e10cSrcweir     normRect.SetPos( pW->ScreenToOutputPixel( normRect.TopLeft() ) );
264*cdf0e10cSrcweir 
265*cdf0e10cSrcweir     sal_Bool bRTL = Application::GetSettings().GetLayoutRTL();
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir     Rectangle devRect(  pW->OutputToAbsoluteScreenPixel( normRect.TopLeft() ),
268*cdf0e10cSrcweir                         pW->OutputToAbsoluteScreenPixel( normRect.BottomRight() ) );
269*cdf0e10cSrcweir 
270*cdf0e10cSrcweir     Rectangle devRectRTL( devRect );
271*cdf0e10cSrcweir     if( bRTL )
272*cdf0e10cSrcweir         // create a rect that can be compared to desktop coordinates
273*cdf0e10cSrcweir         devRectRTL = pW->ImplOutputToUnmirroredAbsoluteScreenPixel( normRect );
274*cdf0e10cSrcweir     if( Application::GetScreenCount() > 1 && ! Application::IsMultiDisplay() )
275*cdf0e10cSrcweir         aScreenRect = Application::GetScreenPosSizePixel(
276*cdf0e10cSrcweir             Application::GetBestScreen( bRTL ? devRectRTL : devRect ) );
277*cdf0e10cSrcweir 
278*cdf0e10cSrcweir 
279*cdf0e10cSrcweir     sal_uInt16      nArrangeAry[5];
280*cdf0e10cSrcweir     sal_uInt16      nArrangeIndex;
281*cdf0e10cSrcweir     sal_Bool        bBreak;
282*cdf0e10cSrcweir     Point       e1,e2;  // the common edge between the item rect and the floating window
283*cdf0e10cSrcweir 
284*cdf0e10cSrcweir     if ( nFlags & FLOATWIN_POPUPMODE_LEFT )
285*cdf0e10cSrcweir     {
286*cdf0e10cSrcweir         nArrangeAry[0]  = FLOATWIN_POPUPMODE_LEFT;
287*cdf0e10cSrcweir         nArrangeAry[1]  = FLOATWIN_POPUPMODE_RIGHT;
288*cdf0e10cSrcweir         nArrangeAry[2]  = FLOATWIN_POPUPMODE_UP;
289*cdf0e10cSrcweir         nArrangeAry[3]  = FLOATWIN_POPUPMODE_DOWN;
290*cdf0e10cSrcweir         nArrangeAry[4]  = FLOATWIN_POPUPMODE_LEFT;
291*cdf0e10cSrcweir     }
292*cdf0e10cSrcweir     else if ( nFlags & FLOATWIN_POPUPMODE_RIGHT )
293*cdf0e10cSrcweir     {
294*cdf0e10cSrcweir         nArrangeAry[0]  = FLOATWIN_POPUPMODE_RIGHT;
295*cdf0e10cSrcweir         nArrangeAry[1]  = FLOATWIN_POPUPMODE_LEFT;
296*cdf0e10cSrcweir         nArrangeAry[2]  = FLOATWIN_POPUPMODE_UP;
297*cdf0e10cSrcweir         nArrangeAry[3]  = FLOATWIN_POPUPMODE_DOWN;
298*cdf0e10cSrcweir         nArrangeAry[4]  = FLOATWIN_POPUPMODE_RIGHT;
299*cdf0e10cSrcweir     }
300*cdf0e10cSrcweir     else if ( nFlags & FLOATWIN_POPUPMODE_UP )
301*cdf0e10cSrcweir     {
302*cdf0e10cSrcweir         nArrangeAry[0]  = FLOATWIN_POPUPMODE_UP;
303*cdf0e10cSrcweir         nArrangeAry[1]  = FLOATWIN_POPUPMODE_DOWN;
304*cdf0e10cSrcweir         nArrangeAry[2]  = FLOATWIN_POPUPMODE_RIGHT;
305*cdf0e10cSrcweir         nArrangeAry[3]  = FLOATWIN_POPUPMODE_LEFT;
306*cdf0e10cSrcweir         nArrangeAry[4]  = FLOATWIN_POPUPMODE_UP;
307*cdf0e10cSrcweir     }
308*cdf0e10cSrcweir     else
309*cdf0e10cSrcweir     {
310*cdf0e10cSrcweir         nArrangeAry[0]  = FLOATWIN_POPUPMODE_DOWN;
311*cdf0e10cSrcweir         nArrangeAry[1]  = FLOATWIN_POPUPMODE_UP;
312*cdf0e10cSrcweir         nArrangeAry[2]  = FLOATWIN_POPUPMODE_RIGHT;
313*cdf0e10cSrcweir         nArrangeAry[3]  = FLOATWIN_POPUPMODE_LEFT;
314*cdf0e10cSrcweir         nArrangeAry[4]  = FLOATWIN_POPUPMODE_DOWN;
315*cdf0e10cSrcweir     }
316*cdf0e10cSrcweir     if ( nFlags & FLOATWIN_POPUPMODE_NOAUTOARRANGE )
317*cdf0e10cSrcweir         nArrangeIndex = 4;
318*cdf0e10cSrcweir     else
319*cdf0e10cSrcweir         nArrangeIndex = 0;
320*cdf0e10cSrcweir 
321*cdf0e10cSrcweir     for ( ; nArrangeIndex < 5; nArrangeIndex++ )
322*cdf0e10cSrcweir     {
323*cdf0e10cSrcweir         bBreak = sal_True;
324*cdf0e10cSrcweir         switch ( nArrangeAry[nArrangeIndex] )
325*cdf0e10cSrcweir         {
326*cdf0e10cSrcweir 
327*cdf0e10cSrcweir             case FLOATWIN_POPUPMODE_LEFT:
328*cdf0e10cSrcweir                 aPos.X() = devRect.Left()-aSize.Width()+1;
329*cdf0e10cSrcweir                 aPos.Y() = devRect.Top();
330*cdf0e10cSrcweir                 aPos.Y() -= pWindow->mpWindowImpl->mnTopBorder;
331*cdf0e10cSrcweir                 if( bRTL ) // --- RTL --- we're comparing screen coordinates here
332*cdf0e10cSrcweir                 {
333*cdf0e10cSrcweir                     if( (devRectRTL.Right()+aSize.Width()) > aScreenRect.Right() )
334*cdf0e10cSrcweir                         bBreak = sal_False;
335*cdf0e10cSrcweir                 }
336*cdf0e10cSrcweir                 else
337*cdf0e10cSrcweir                 {
338*cdf0e10cSrcweir                     if ( aPos.X() < aScreenRect.Left() )
339*cdf0e10cSrcweir                         bBreak = sal_False;
340*cdf0e10cSrcweir                 }
341*cdf0e10cSrcweir                 if( bBreak )
342*cdf0e10cSrcweir                 {
343*cdf0e10cSrcweir                     e1 = devRect.TopLeft();
344*cdf0e10cSrcweir                     e2 = devRect.BottomLeft();
345*cdf0e10cSrcweir                     // set non-zero width
346*cdf0e10cSrcweir                     e2.X()++;
347*cdf0e10cSrcweir                     // don't clip corners
348*cdf0e10cSrcweir                     e1.Y()++;
349*cdf0e10cSrcweir                     e2.Y()--;
350*cdf0e10cSrcweir                 }
351*cdf0e10cSrcweir                 break;
352*cdf0e10cSrcweir             case FLOATWIN_POPUPMODE_RIGHT:
353*cdf0e10cSrcweir                 aPos     = devRect.TopRight();
354*cdf0e10cSrcweir                 aPos.Y() -= pWindow->mpWindowImpl->mnTopBorder;
355*cdf0e10cSrcweir                 if( bRTL ) // --- RTL --- we're comparing screen coordinates here
356*cdf0e10cSrcweir                 {
357*cdf0e10cSrcweir                     if( (devRectRTL.Left() - aSize.Width()) < aScreenRect.Left() )
358*cdf0e10cSrcweir                         bBreak = sal_False;
359*cdf0e10cSrcweir                 }
360*cdf0e10cSrcweir                 else
361*cdf0e10cSrcweir                 {
362*cdf0e10cSrcweir                     if ( aPos.X()+aSize.Width() > aScreenRect.Right() )
363*cdf0e10cSrcweir                         bBreak = sal_False;
364*cdf0e10cSrcweir                 }
365*cdf0e10cSrcweir                 if( bBreak )
366*cdf0e10cSrcweir                 {
367*cdf0e10cSrcweir                     e1 = devRect.TopRight();
368*cdf0e10cSrcweir                     e2 = devRect.BottomRight();
369*cdf0e10cSrcweir                     // set non-zero width
370*cdf0e10cSrcweir                     e2.X()++;
371*cdf0e10cSrcweir                     // don't clip corners
372*cdf0e10cSrcweir                     e1.Y()++;
373*cdf0e10cSrcweir                     e2.Y()--;
374*cdf0e10cSrcweir                 }
375*cdf0e10cSrcweir                 break;
376*cdf0e10cSrcweir             case FLOATWIN_POPUPMODE_UP:
377*cdf0e10cSrcweir                 aPos.X() = devRect.Left();
378*cdf0e10cSrcweir                 aPos.Y() = devRect.Top()-aSize.Height()+1;
379*cdf0e10cSrcweir                 if ( aPos.Y() < aScreenRect.Top() )
380*cdf0e10cSrcweir                     bBreak = sal_False;
381*cdf0e10cSrcweir                 if( bBreak )
382*cdf0e10cSrcweir                 {
383*cdf0e10cSrcweir                     e1 = devRect.TopLeft();
384*cdf0e10cSrcweir                     e2 = devRect.TopRight();
385*cdf0e10cSrcweir                     // set non-zero height
386*cdf0e10cSrcweir                     e2.Y()++;
387*cdf0e10cSrcweir                     // don't clip corners
388*cdf0e10cSrcweir                     e1.X()++;
389*cdf0e10cSrcweir                     e2.X()--;
390*cdf0e10cSrcweir                 }
391*cdf0e10cSrcweir                 break;
392*cdf0e10cSrcweir             case FLOATWIN_POPUPMODE_DOWN:
393*cdf0e10cSrcweir                 aPos = devRect.BottomLeft();
394*cdf0e10cSrcweir                 if ( aPos.Y()+aSize.Height() > aScreenRect.Bottom() )
395*cdf0e10cSrcweir                     bBreak = sal_False;
396*cdf0e10cSrcweir                 if( bBreak )
397*cdf0e10cSrcweir                 {
398*cdf0e10cSrcweir                     e1 = devRect.BottomLeft();
399*cdf0e10cSrcweir                     e2 = devRect.BottomRight();
400*cdf0e10cSrcweir                     // set non-zero height
401*cdf0e10cSrcweir                     e2.Y()++;
402*cdf0e10cSrcweir                     // don't clip corners
403*cdf0e10cSrcweir                     e1.X()++;
404*cdf0e10cSrcweir                     e2.X()--;
405*cdf0e10cSrcweir                 }
406*cdf0e10cSrcweir                 break;
407*cdf0e10cSrcweir         }
408*cdf0e10cSrcweir 
409*cdf0e10cSrcweir         // Evt. noch anpassen
410*cdf0e10cSrcweir         if ( bBreak && !(nFlags & FLOATWIN_POPUPMODE_NOAUTOARRANGE) )
411*cdf0e10cSrcweir         {
412*cdf0e10cSrcweir             if ( (nArrangeAry[nArrangeIndex] == FLOATWIN_POPUPMODE_LEFT)  ||
413*cdf0e10cSrcweir                  (nArrangeAry[nArrangeIndex] == FLOATWIN_POPUPMODE_RIGHT) )
414*cdf0e10cSrcweir             {
415*cdf0e10cSrcweir                 if ( aPos.Y()+aSize.Height() > aScreenRect.Bottom() )
416*cdf0e10cSrcweir                 {
417*cdf0e10cSrcweir                     aPos.Y() = devRect.Bottom()-aSize.Height()+1;
418*cdf0e10cSrcweir                     if ( aPos.Y() < aScreenRect.Top() )
419*cdf0e10cSrcweir                         aPos.Y() = aScreenRect.Top();
420*cdf0e10cSrcweir                 }
421*cdf0e10cSrcweir             }
422*cdf0e10cSrcweir             else
423*cdf0e10cSrcweir             {
424*cdf0e10cSrcweir                 if( bRTL ) // --- RTL --- we're comparing screen coordinates here
425*cdf0e10cSrcweir                 {
426*cdf0e10cSrcweir                     if( devRectRTL.Right()-aSize.Width()+1 < aScreenRect.Left() )
427*cdf0e10cSrcweir                         aPos.X() -= aScreenRect.Left() - devRectRTL.Right() + aSize.Width() - 1;
428*cdf0e10cSrcweir                     else if( aPos.X() + aSize.Width() > aScreenRect.Right() )
429*cdf0e10cSrcweir                     {
430*cdf0e10cSrcweir                         aPos.X() -= aSize.Width()-2; // popup to left instead
431*cdf0e10cSrcweir                         aPos.Y() -= 2;
432*cdf0e10cSrcweir                     }
433*cdf0e10cSrcweir                 }
434*cdf0e10cSrcweir                 else if ( aPos.X()+aSize.Width() > aScreenRect.Right() )
435*cdf0e10cSrcweir                 {
436*cdf0e10cSrcweir                     aPos.X() = devRect.Right()-aSize.Width()+1;
437*cdf0e10cSrcweir                     if ( aPos.X() < aScreenRect.Left() )
438*cdf0e10cSrcweir                         aPos.X() = aScreenRect.Left();
439*cdf0e10cSrcweir                 }
440*cdf0e10cSrcweir             }
441*cdf0e10cSrcweir         }
442*cdf0e10cSrcweir 
443*cdf0e10cSrcweir         if ( bBreak )
444*cdf0e10cSrcweir             break;
445*cdf0e10cSrcweir     }
446*cdf0e10cSrcweir     if ( nArrangeIndex > 4 )
447*cdf0e10cSrcweir         nArrangeIndex = 4;
448*cdf0e10cSrcweir 
449*cdf0e10cSrcweir     rArrangeIndex = nArrangeIndex;
450*cdf0e10cSrcweir 
451*cdf0e10cSrcweir     aPos = pW->AbsoluteScreenToOutputPixel( aPos );
452*cdf0e10cSrcweir 
453*cdf0e10cSrcweir     // store a cliprect that can be used to clip the common edge of the itemrect and the floating window
454*cdf0e10cSrcweir     if( pFloatingWindow )
455*cdf0e10cSrcweir     {
456*cdf0e10cSrcweir         pFloatingWindow->mpImplData->maItemEdgeClipRect =
457*cdf0e10cSrcweir             Rectangle( e1, e2 );
458*cdf0e10cSrcweir     }
459*cdf0e10cSrcweir 
460*cdf0e10cSrcweir     // caller expects cordinates relative to top-level win
461*cdf0e10cSrcweir     return pW->OutputToScreenPixel( aPos );
462*cdf0e10cSrcweir }
463*cdf0e10cSrcweir 
464*cdf0e10cSrcweir // -----------------------------------------------------------------------
465*cdf0e10cSrcweir 
466*cdf0e10cSrcweir FloatingWindow* FloatingWindow::ImplFloatHitTest( Window* pReference, const Point& rPos, sal_uInt16& rHitTest )
467*cdf0e10cSrcweir {
468*cdf0e10cSrcweir     FloatingWindow* pWin = this;
469*cdf0e10cSrcweir 
470*cdf0e10cSrcweir     Point aAbsolute( rPos );
471*cdf0e10cSrcweir 
472*cdf0e10cSrcweir     // compare coordinates in absolute screen coordinates
473*cdf0e10cSrcweir     if( pReference->ImplHasMirroredGraphics()  )
474*cdf0e10cSrcweir     {
475*cdf0e10cSrcweir         if(!pReference->IsRTLEnabled() )
476*cdf0e10cSrcweir             // --- RTL --- re-mirror back to get device coordiantes
477*cdf0e10cSrcweir             pReference->ImplReMirror( aAbsolute );
478*cdf0e10cSrcweir 
479*cdf0e10cSrcweir         Rectangle aRect( pReference->ScreenToOutputPixel(aAbsolute), Size(1,1) ) ;
480*cdf0e10cSrcweir         aRect = pReference->ImplOutputToUnmirroredAbsoluteScreenPixel( aRect );
481*cdf0e10cSrcweir         aAbsolute = aRect.TopLeft();
482*cdf0e10cSrcweir     }
483*cdf0e10cSrcweir     else
484*cdf0e10cSrcweir         aAbsolute = Point( pReference->OutputToAbsoluteScreenPixel(
485*cdf0e10cSrcweir             pReference->ScreenToOutputPixel(rPos) ) );
486*cdf0e10cSrcweir 
487*cdf0e10cSrcweir     do
488*cdf0e10cSrcweir     {
489*cdf0e10cSrcweir         // compute the floating window's size in absolute screen coordinates
490*cdf0e10cSrcweir 
491*cdf0e10cSrcweir         // use the border window to have the exact position
492*cdf0e10cSrcweir         Window *pBorderWin = pWin->GetWindow( WINDOW_BORDER );
493*cdf0e10cSrcweir 
494*cdf0e10cSrcweir         Point aPt;  // the top-left corner in output coordinates ie (0,0)
495*cdf0e10cSrcweir         Rectangle devRect( pBorderWin->ImplOutputToUnmirroredAbsoluteScreenPixel( Rectangle( aPt, pBorderWin->GetSizePixel()) ) ) ;
496*cdf0e10cSrcweir         if ( devRect.IsInside( aAbsolute ) )
497*cdf0e10cSrcweir         {
498*cdf0e10cSrcweir             rHitTest = IMPL_FLOATWIN_HITTEST_WINDOW;
499*cdf0e10cSrcweir             return pWin;
500*cdf0e10cSrcweir         }
501*cdf0e10cSrcweir 
502*cdf0e10cSrcweir         // test, if mouse is in rectangle, (this is typically the rect of the active
503*cdf0e10cSrcweir         // toolbox item or similar)
504*cdf0e10cSrcweir         // note: maFloatRect is set in FloatingWindow::StartPopupMode() and
505*cdf0e10cSrcweir         //       is already in absolute device coordinates
506*cdf0e10cSrcweir         if ( pWin->maFloatRect.IsInside( aAbsolute ) )
507*cdf0e10cSrcweir         {
508*cdf0e10cSrcweir             rHitTest = IMPL_FLOATWIN_HITTEST_RECT;
509*cdf0e10cSrcweir             return pWin;
510*cdf0e10cSrcweir         }
511*cdf0e10cSrcweir 
512*cdf0e10cSrcweir         pWin = pWin->mpNextFloat;
513*cdf0e10cSrcweir     }
514*cdf0e10cSrcweir     while ( pWin );
515*cdf0e10cSrcweir 
516*cdf0e10cSrcweir     rHitTest = IMPL_FLOATWIN_HITTEST_OUTSIDE;
517*cdf0e10cSrcweir     return NULL;
518*cdf0e10cSrcweir }
519*cdf0e10cSrcweir 
520*cdf0e10cSrcweir // -----------------------------------------------------------------------
521*cdf0e10cSrcweir 
522*cdf0e10cSrcweir FloatingWindow* FloatingWindow::ImplFindLastLevelFloat()
523*cdf0e10cSrcweir {
524*cdf0e10cSrcweir     FloatingWindow* pWin = this;
525*cdf0e10cSrcweir     FloatingWindow* pLastFoundWin = pWin;
526*cdf0e10cSrcweir 
527*cdf0e10cSrcweir     do
528*cdf0e10cSrcweir     {
529*cdf0e10cSrcweir         if ( pWin->GetPopupModeFlags() & FLOATWIN_POPUPMODE_NEWLEVEL )
530*cdf0e10cSrcweir             pLastFoundWin = pWin;
531*cdf0e10cSrcweir 
532*cdf0e10cSrcweir         pWin = pWin->mpNextFloat;
533*cdf0e10cSrcweir     }
534*cdf0e10cSrcweir     while ( pWin );
535*cdf0e10cSrcweir 
536*cdf0e10cSrcweir     return pLastFoundWin;
537*cdf0e10cSrcweir }
538*cdf0e10cSrcweir 
539*cdf0e10cSrcweir // -----------------------------------------------------------------------
540*cdf0e10cSrcweir 
541*cdf0e10cSrcweir sal_Bool FloatingWindow::ImplIsFloatPopupModeWindow( const Window* pWindow )
542*cdf0e10cSrcweir {
543*cdf0e10cSrcweir     FloatingWindow* pWin = this;
544*cdf0e10cSrcweir 
545*cdf0e10cSrcweir     do
546*cdf0e10cSrcweir     {
547*cdf0e10cSrcweir         if ( pWin->mpFirstPopupModeWin == pWindow )
548*cdf0e10cSrcweir             return sal_True;
549*cdf0e10cSrcweir 
550*cdf0e10cSrcweir         pWin = pWin->mpNextFloat;
551*cdf0e10cSrcweir     }
552*cdf0e10cSrcweir     while ( pWin );
553*cdf0e10cSrcweir 
554*cdf0e10cSrcweir     return sal_False;
555*cdf0e10cSrcweir }
556*cdf0e10cSrcweir 
557*cdf0e10cSrcweir // -----------------------------------------------------------------------
558*cdf0e10cSrcweir 
559*cdf0e10cSrcweir IMPL_LINK( FloatingWindow, ImplEndPopupModeHdl, void*, EMPTYARG )
560*cdf0e10cSrcweir {
561*cdf0e10cSrcweir     mnPostId            = 0;
562*cdf0e10cSrcweir     mnPopupModeFlags    = 0;
563*cdf0e10cSrcweir     mbPopupMode         = sal_False;
564*cdf0e10cSrcweir     PopupModeEnd();
565*cdf0e10cSrcweir     return 0;
566*cdf0e10cSrcweir }
567*cdf0e10cSrcweir 
568*cdf0e10cSrcweir // -----------------------------------------------------------------------
569*cdf0e10cSrcweir 
570*cdf0e10cSrcweir long FloatingWindow::Notify( NotifyEvent& rNEvt )
571*cdf0e10cSrcweir {
572*cdf0e10cSrcweir     // Zuerst Basisklasse rufen wegen TabSteuerung
573*cdf0e10cSrcweir     long nRet = SystemWindow::Notify( rNEvt );
574*cdf0e10cSrcweir     if ( !nRet )
575*cdf0e10cSrcweir     {
576*cdf0e10cSrcweir         if ( rNEvt.GetType() == EVENT_KEYINPUT )
577*cdf0e10cSrcweir         {
578*cdf0e10cSrcweir             const KeyEvent* pKEvt = rNEvt.GetKeyEvent();
579*cdf0e10cSrcweir             KeyCode         aKeyCode = pKEvt->GetKeyCode();
580*cdf0e10cSrcweir             sal_uInt16          nKeyCode = aKeyCode.GetCode();
581*cdf0e10cSrcweir 
582*cdf0e10cSrcweir             if ( (nKeyCode == KEY_ESCAPE) && (GetStyle() & WB_CLOSEABLE) )
583*cdf0e10cSrcweir             {
584*cdf0e10cSrcweir                 Close();
585*cdf0e10cSrcweir                 return sal_True;
586*cdf0e10cSrcweir             }
587*cdf0e10cSrcweir         }
588*cdf0e10cSrcweir     }
589*cdf0e10cSrcweir 
590*cdf0e10cSrcweir     return nRet;
591*cdf0e10cSrcweir }
592*cdf0e10cSrcweir 
593*cdf0e10cSrcweir // -----------------------------------------------------------------------
594*cdf0e10cSrcweir 
595*cdf0e10cSrcweir void FloatingWindow::StateChanged( StateChangedType nType )
596*cdf0e10cSrcweir {
597*cdf0e10cSrcweir     SystemWindow::StateChanged( nType );
598*cdf0e10cSrcweir 
599*cdf0e10cSrcweir     if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
600*cdf0e10cSrcweir     {
601*cdf0e10cSrcweir         ImplInitSettings();
602*cdf0e10cSrcweir         Invalidate();
603*cdf0e10cSrcweir     }
604*cdf0e10cSrcweir }
605*cdf0e10cSrcweir 
606*cdf0e10cSrcweir // -----------------------------------------------------------------------
607*cdf0e10cSrcweir 
608*cdf0e10cSrcweir void FloatingWindow::DataChanged( const DataChangedEvent& rDCEvt )
609*cdf0e10cSrcweir {
610*cdf0e10cSrcweir     SystemWindow::DataChanged( rDCEvt );
611*cdf0e10cSrcweir 
612*cdf0e10cSrcweir     if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
613*cdf0e10cSrcweir          (rDCEvt.GetFlags() & SETTINGS_STYLE) )
614*cdf0e10cSrcweir     {
615*cdf0e10cSrcweir         ImplInitSettings();
616*cdf0e10cSrcweir         Invalidate();
617*cdf0e10cSrcweir     }
618*cdf0e10cSrcweir }
619*cdf0e10cSrcweir 
620*cdf0e10cSrcweir // -----------------------------------------------------------------------
621*cdf0e10cSrcweir 
622*cdf0e10cSrcweir void FloatingWindow::ImplCallPopupModeEnd()
623*cdf0e10cSrcweir {
624*cdf0e10cSrcweir     // PopupMode wurde beendet
625*cdf0e10cSrcweir     mbInPopupMode = sal_False;
626*cdf0e10cSrcweir 
627*cdf0e10cSrcweir     // Handler asyncron rufen
628*cdf0e10cSrcweir     if ( !mnPostId )
629*cdf0e10cSrcweir         Application::PostUserEvent( mnPostId, LINK( this, FloatingWindow, ImplEndPopupModeHdl ) );
630*cdf0e10cSrcweir }
631*cdf0e10cSrcweir 
632*cdf0e10cSrcweir // -----------------------------------------------------------------------
633*cdf0e10cSrcweir 
634*cdf0e10cSrcweir void FloatingWindow::PopupModeEnd()
635*cdf0e10cSrcweir {
636*cdf0e10cSrcweir     maPopupModeEndHdl.Call( this );
637*cdf0e10cSrcweir }
638*cdf0e10cSrcweir 
639*cdf0e10cSrcweir // -----------------------------------------------------------------------
640*cdf0e10cSrcweir 
641*cdf0e10cSrcweir void FloatingWindow::SetTitleType( sal_uInt16 nTitle )
642*cdf0e10cSrcweir {
643*cdf0e10cSrcweir     if ( (mnTitle != nTitle) && mpWindowImpl->mpBorderWindow )
644*cdf0e10cSrcweir     {
645*cdf0e10cSrcweir         mnTitle = nTitle;
646*cdf0e10cSrcweir         Size aOutSize = GetOutputSizePixel();
647*cdf0e10cSrcweir         sal_uInt16 nTitleStyle;
648*cdf0e10cSrcweir         if ( nTitle == FLOATWIN_TITLE_NORMAL )
649*cdf0e10cSrcweir             nTitleStyle = BORDERWINDOW_TITLE_SMALL;
650*cdf0e10cSrcweir         else if ( nTitle == FLOATWIN_TITLE_TEAROFF )
651*cdf0e10cSrcweir             nTitleStyle = BORDERWINDOW_TITLE_TEAROFF;
652*cdf0e10cSrcweir         else // nTitle == FLOATWIN_TITLE_NONE
653*cdf0e10cSrcweir             nTitleStyle = BORDERWINDOW_TITLE_NONE;
654*cdf0e10cSrcweir         ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->SetTitleType( nTitleStyle, aOutSize );
655*cdf0e10cSrcweir         ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
656*cdf0e10cSrcweir     }
657*cdf0e10cSrcweir }
658*cdf0e10cSrcweir 
659*cdf0e10cSrcweir // -----------------------------------------------------------------------
660*cdf0e10cSrcweir 
661*cdf0e10cSrcweir void FloatingWindow::StartPopupMode( const Rectangle& rRect, sal_uLong nFlags )
662*cdf0e10cSrcweir {
663*cdf0e10cSrcweir     // avoid flickering
664*cdf0e10cSrcweir     if ( IsVisible() )
665*cdf0e10cSrcweir         Show( sal_False, SHOW_NOFOCUSCHANGE );
666*cdf0e10cSrcweir 
667*cdf0e10cSrcweir     if ( IsRollUp() )
668*cdf0e10cSrcweir         RollDown();
669*cdf0e10cSrcweir 
670*cdf0e10cSrcweir     // remove title
671*cdf0e10cSrcweir     mnOldTitle = mnTitle;
672*cdf0e10cSrcweir     if ( nFlags & FLOATWIN_POPUPMODE_ALLOWTEAROFF )
673*cdf0e10cSrcweir         SetTitleType( FLOATWIN_TITLE_TEAROFF );
674*cdf0e10cSrcweir     else
675*cdf0e10cSrcweir         SetTitleType( FLOATWIN_TITLE_NONE );
676*cdf0e10cSrcweir 
677*cdf0e10cSrcweir     // avoid close on focus change for decorated floating windows only
678*cdf0e10cSrcweir     if( mpWindowImpl->mbFrame && (GetStyle() & WB_MOVEABLE) )
679*cdf0e10cSrcweir         nFlags |= FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE;
680*cdf0e10cSrcweir 
681*cdf0e10cSrcweir     // #102010# For debugging Accessibility
682*cdf0e10cSrcweir     static const char* pEnv = getenv("SAL_FLOATWIN_NOAPPFOCUSCLOSE" );
683*cdf0e10cSrcweir     if( pEnv && *pEnv )
684*cdf0e10cSrcweir         nFlags |= FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE;
685*cdf0e10cSrcweir 
686*cdf0e10cSrcweir     // compute window position according to flags and arrangement
687*cdf0e10cSrcweir     sal_uInt16 nArrangeIndex;
688*cdf0e10cSrcweir     SetPosPixel( ImplCalcPos( this, rRect, nFlags, nArrangeIndex ) );
689*cdf0e10cSrcweir 
690*cdf0e10cSrcweir     // set data and display window
691*cdf0e10cSrcweir     // convert maFloatRect to absolute device coordinates
692*cdf0e10cSrcweir     // so they can be compared across different frames
693*cdf0e10cSrcweir     // !!! rRect is expected to be in screen coordinates of the parent frame window !!!
694*cdf0e10cSrcweir     maFloatRect             = rRect;
695*cdf0e10cSrcweir     if( GetParent()->ImplHasMirroredGraphics() )
696*cdf0e10cSrcweir     {
697*cdf0e10cSrcweir         maFloatRect.SetPos( GetParent()->ScreenToOutputPixel( rRect.TopLeft() ) );
698*cdf0e10cSrcweir         maFloatRect = GetParent()->ImplOutputToUnmirroredAbsoluteScreenPixel( maFloatRect );
699*cdf0e10cSrcweir     }
700*cdf0e10cSrcweir     else
701*cdf0e10cSrcweir         maFloatRect.SetPos( GetParent()->OutputToAbsoluteScreenPixel( GetParent()->ScreenToOutputPixel( rRect.TopLeft() ) ) );
702*cdf0e10cSrcweir 
703*cdf0e10cSrcweir     maFloatRect.Left()     -= 2;
704*cdf0e10cSrcweir     maFloatRect.Top()      -= 2;
705*cdf0e10cSrcweir     maFloatRect.Right()    += 2;
706*cdf0e10cSrcweir     maFloatRect.Bottom()   += 2;
707*cdf0e10cSrcweir     mnPopupModeFlags        = nFlags;
708*cdf0e10cSrcweir     mbInPopupMode           = sal_True;
709*cdf0e10cSrcweir     mbPopupMode             = sal_True;
710*cdf0e10cSrcweir     mbPopupModeCanceled     = sal_False;
711*cdf0e10cSrcweir     mbPopupModeTearOff      = sal_False;
712*cdf0e10cSrcweir     mbMouseDown             = sal_False;
713*cdf0e10cSrcweir 
714*cdf0e10cSrcweir     mbOldSaveBackMode       = IsSaveBackgroundEnabled();
715*cdf0e10cSrcweir     EnableSaveBackground();
716*cdf0e10cSrcweir 
717*cdf0e10cSrcweir     // add FloatingWindow to list of windows that are in popup mode
718*cdf0e10cSrcweir     ImplSVData* pSVData = ImplGetSVData();
719*cdf0e10cSrcweir     mpNextFloat = pSVData->maWinData.mpFirstFloat;
720*cdf0e10cSrcweir     pSVData->maWinData.mpFirstFloat = this;
721*cdf0e10cSrcweir     if( nFlags & FLOATWIN_POPUPMODE_GRABFOCUS )
722*cdf0e10cSrcweir     {
723*cdf0e10cSrcweir         // force key input even without focus (useful for menues)
724*cdf0e10cSrcweir         mbGrabFocus = sal_True;
725*cdf0e10cSrcweir     }
726*cdf0e10cSrcweir     Show( sal_True, SHOW_NOACTIVATE );
727*cdf0e10cSrcweir }
728*cdf0e10cSrcweir 
729*cdf0e10cSrcweir // -----------------------------------------------------------------------
730*cdf0e10cSrcweir 
731*cdf0e10cSrcweir void FloatingWindow::StartPopupMode( ToolBox* pBox, sal_uLong nFlags )
732*cdf0e10cSrcweir {
733*cdf0e10cSrcweir     // get selected button
734*cdf0e10cSrcweir     sal_uInt16 nItemId = pBox->GetDownItemId();
735*cdf0e10cSrcweir     if ( !nItemId )
736*cdf0e10cSrcweir         return;
737*cdf0e10cSrcweir 
738*cdf0e10cSrcweir     mpImplData->mpBox = pBox;
739*cdf0e10cSrcweir     pBox->ImplFloatControl( sal_True, this );
740*cdf0e10cSrcweir 
741*cdf0e10cSrcweir     // retrieve some data from the ToolBox
742*cdf0e10cSrcweir     Rectangle aRect = pBox->GetItemRect( nItemId );
743*cdf0e10cSrcweir     Point aPos;
744*cdf0e10cSrcweir     // convert to parent's screen coordinates
745*cdf0e10cSrcweir     aPos = GetParent()->OutputToScreenPixel( GetParent()->AbsoluteScreenToOutputPixel( pBox->OutputToAbsoluteScreenPixel( aRect.TopLeft() ) ) );
746*cdf0e10cSrcweir     aRect.SetPos( aPos );
747*cdf0e10cSrcweir 
748*cdf0e10cSrcweir     nFlags |=
749*cdf0e10cSrcweir         FLOATWIN_POPUPMODE_NOFOCUSCLOSE 	|
750*cdf0e10cSrcweir //        FLOATWIN_POPUPMODE_NOMOUSECLOSE		|
751*cdf0e10cSrcweir         FLOATWIN_POPUPMODE_ALLMOUSEBUTTONCLOSE |
752*cdf0e10cSrcweir //        FLOATWIN_POPUPMODE_NOMOUSERECTCLOSE	|   // #105968# floating toolboxes should close when clicked in (parent's) float rect
753*cdf0e10cSrcweir         FLOATWIN_POPUPMODE_NOMOUSEUPCLOSE;
754*cdf0e10cSrcweir //        	|      FLOATWIN_POPUPMODE_NOAPPFOCUSCLOSE;
755*cdf0e10cSrcweir 
756*cdf0e10cSrcweir /*
757*cdf0e10cSrcweir  *  FLOATWIN_POPUPMODE_NOKEYCLOSE		|
758*cdf0e10cSrcweir  *  don't set since it disables closing floaters with escape
759*cdf0e10cSrcweir  */
760*cdf0e10cSrcweir 
761*cdf0e10cSrcweir     // Flags fuer Positionierung bestimmen
762*cdf0e10cSrcweir     if ( !(nFlags & (FLOATWIN_POPUPMODE_DOWN | FLOATWIN_POPUPMODE_UP |
763*cdf0e10cSrcweir                      FLOATWIN_POPUPMODE_LEFT | FLOATWIN_POPUPMODE_RIGHT |
764*cdf0e10cSrcweir                      FLOATWIN_POPUPMODE_NOAUTOARRANGE)) )
765*cdf0e10cSrcweir     {
766*cdf0e10cSrcweir          if ( pBox->IsHorizontal() )
767*cdf0e10cSrcweir              nFlags |= FLOATWIN_POPUPMODE_DOWN;
768*cdf0e10cSrcweir          else
769*cdf0e10cSrcweir              nFlags |= FLOATWIN_POPUPMODE_RIGHT;
770*cdf0e10cSrcweir     }
771*cdf0e10cSrcweir 
772*cdf0e10cSrcweir     // FloatingModus starten
773*cdf0e10cSrcweir     StartPopupMode( aRect, nFlags );
774*cdf0e10cSrcweir }
775*cdf0e10cSrcweir 
776*cdf0e10cSrcweir // -----------------------------------------------------------------------
777*cdf0e10cSrcweir 
778*cdf0e10cSrcweir void FloatingWindow::ImplEndPopupMode( sal_uInt16 nFlags, sal_uLong nFocusId )
779*cdf0e10cSrcweir {
780*cdf0e10cSrcweir     if ( !mbInPopupMode )
781*cdf0e10cSrcweir         return;
782*cdf0e10cSrcweir 
783*cdf0e10cSrcweir     ImplSVData* pSVData = ImplGetSVData();
784*cdf0e10cSrcweir 
785*cdf0e10cSrcweir     mbInCleanUp = sal_True; // prevent killing this window due to focus change while working with it
786*cdf0e10cSrcweir 
787*cdf0e10cSrcweir     // Bei allen nachfolgenden PopupMode-Fenster den Modus auch beenden
788*cdf0e10cSrcweir     while ( pSVData->maWinData.mpFirstFloat && pSVData->maWinData.mpFirstFloat != this )
789*cdf0e10cSrcweir         pSVData->maWinData.mpFirstFloat->EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL );
790*cdf0e10cSrcweir 
791*cdf0e10cSrcweir 
792*cdf0e10cSrcweir     // Fenster aus der Liste austragen
793*cdf0e10cSrcweir     pSVData->maWinData.mpFirstFloat = mpNextFloat;
794*cdf0e10cSrcweir     mpNextFloat = NULL;
795*cdf0e10cSrcweir 
796*cdf0e10cSrcweir     sal_uLong nPopupModeFlags = mnPopupModeFlags;
797*cdf0e10cSrcweir 
798*cdf0e10cSrcweir     // Wenn nicht abgerissen wurde, dann Fenster wieder Hiden
799*cdf0e10cSrcweir     if ( !(nFlags & FLOATWIN_POPUPMODEEND_TEAROFF) ||
800*cdf0e10cSrcweir          !(nPopupModeFlags & FLOATWIN_POPUPMODE_ALLOWTEAROFF) )
801*cdf0e10cSrcweir     {
802*cdf0e10cSrcweir         Show( sal_False, SHOW_NOFOCUSCHANGE );
803*cdf0e10cSrcweir 
804*cdf0e10cSrcweir         // Focus evt. auf ein entsprechendes FloatingWindow weiterschalten
805*cdf0e10cSrcweir         if ( nFocusId )
806*cdf0e10cSrcweir             Window::EndSaveFocus( nFocusId );
807*cdf0e10cSrcweir         else if ( pSVData->maWinData.mpFocusWin && pSVData->maWinData.mpFirstFloat &&
808*cdf0e10cSrcweir                   ImplIsWindowOrChild( pSVData->maWinData.mpFocusWin ) )
809*cdf0e10cSrcweir             pSVData->maWinData.mpFirstFloat->GrabFocus();
810*cdf0e10cSrcweir         mbPopupModeTearOff = sal_False;
811*cdf0e10cSrcweir     }
812*cdf0e10cSrcweir     else
813*cdf0e10cSrcweir     {
814*cdf0e10cSrcweir         mbPopupModeTearOff = sal_True;
815*cdf0e10cSrcweir         if ( nFocusId )
816*cdf0e10cSrcweir             Window::EndSaveFocus( nFocusId, sal_False );
817*cdf0e10cSrcweir     }
818*cdf0e10cSrcweir     EnableSaveBackground( mbOldSaveBackMode );
819*cdf0e10cSrcweir 
820*cdf0e10cSrcweir     mbPopupModeCanceled = (nFlags & FLOATWIN_POPUPMODEEND_CANCEL) != 0;
821*cdf0e10cSrcweir 
822*cdf0e10cSrcweir     // Gegebenenfalls den Title wieder herstellen
823*cdf0e10cSrcweir     SetTitleType( mnOldTitle );
824*cdf0e10cSrcweir 
825*cdf0e10cSrcweir     // ToolBox wieder auf normal schalten
826*cdf0e10cSrcweir     if ( mpImplData->mpBox )
827*cdf0e10cSrcweir     {
828*cdf0e10cSrcweir         mpImplData->mpBox->ImplFloatControl( sal_False, this );
829*cdf0e10cSrcweir         mpImplData->mpBox = NULL;
830*cdf0e10cSrcweir     }
831*cdf0e10cSrcweir 
832*cdf0e10cSrcweir     // Je nach Parameter den PopupModeEnd-Handler rufen
833*cdf0e10cSrcweir     if ( !(nFlags & FLOATWIN_POPUPMODEEND_DONTCALLHDL) )
834*cdf0e10cSrcweir         ImplCallPopupModeEnd();
835*cdf0e10cSrcweir 
836*cdf0e10cSrcweir     // Je nach Parameter die restlichen Fenster auch noch schliessen
837*cdf0e10cSrcweir     if ( nFlags & FLOATWIN_POPUPMODEEND_CLOSEALL )
838*cdf0e10cSrcweir     {
839*cdf0e10cSrcweir         if ( !(nPopupModeFlags & FLOATWIN_POPUPMODE_NEWLEVEL) )
840*cdf0e10cSrcweir         {
841*cdf0e10cSrcweir             if ( pSVData->maWinData.mpFirstFloat )
842*cdf0e10cSrcweir             {
843*cdf0e10cSrcweir                 FloatingWindow* pLastLevelFloat = pSVData->maWinData.mpFirstFloat->ImplFindLastLevelFloat();
844*cdf0e10cSrcweir                 pLastLevelFloat->EndPopupMode( FLOATWIN_POPUPMODEEND_CANCEL | FLOATWIN_POPUPMODEEND_CLOSEALL );
845*cdf0e10cSrcweir             }
846*cdf0e10cSrcweir         }
847*cdf0e10cSrcweir     }
848*cdf0e10cSrcweir 
849*cdf0e10cSrcweir     mbInCleanUp = sal_False;
850*cdf0e10cSrcweir }
851*cdf0e10cSrcweir 
852*cdf0e10cSrcweir // -----------------------------------------------------------------------
853*cdf0e10cSrcweir 
854*cdf0e10cSrcweir void FloatingWindow::EndPopupMode( sal_uInt16 nFlags )
855*cdf0e10cSrcweir {
856*cdf0e10cSrcweir     ImplEndPopupMode( nFlags );
857*cdf0e10cSrcweir }
858*cdf0e10cSrcweir 
859*cdf0e10cSrcweir // -----------------------------------------------------------------------
860*cdf0e10cSrcweir 
861*cdf0e10cSrcweir void FloatingWindow::AddPopupModeWindow( Window* pWindow )
862*cdf0e10cSrcweir {
863*cdf0e10cSrcweir     // !!! bisher erst 1 Fenster und noch keine Liste
864*cdf0e10cSrcweir     mpFirstPopupModeWin = pWindow;
865*cdf0e10cSrcweir }
866*cdf0e10cSrcweir 
867*cdf0e10cSrcweir // -----------------------------------------------------------------------
868*cdf0e10cSrcweir 
869*cdf0e10cSrcweir void FloatingWindow::RemovePopupModeWindow( Window* pWindow )
870*cdf0e10cSrcweir {
871*cdf0e10cSrcweir     // !!! bisher erst 1 Fenster und noch keine Liste
872*cdf0e10cSrcweir     if ( mpFirstPopupModeWin == pWindow )
873*cdf0e10cSrcweir         mpFirstPopupModeWin = NULL;
874*cdf0e10cSrcweir }
875*cdf0e10cSrcweir 
876