xref: /AOO41X/main/xmloff/source/draw/ximp3dscene.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_xmloff.hxx"
30*cdf0e10cSrcweir #include "ximp3dscene.hxx"
31*cdf0e10cSrcweir #include <xmloff/xmluconv.hxx>
32*cdf0e10cSrcweir #include "xexptran.hxx"
33*cdf0e10cSrcweir #include <xmloff/xmltoken.hxx>
34*cdf0e10cSrcweir #include "xmloff/xmlnmspe.hxx"
35*cdf0e10cSrcweir #include <com/sun/star/drawing/Direction3D.hpp>
36*cdf0e10cSrcweir #include <com/sun/star/drawing/CameraGeometry.hpp>
37*cdf0e10cSrcweir #include "eventimp.hxx"
38*cdf0e10cSrcweir #include "descriptionimp.hxx"
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir using ::rtl::OUString;
41*cdf0e10cSrcweir using ::rtl::OUStringBuffer;
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir using namespace ::com::sun::star;
44*cdf0e10cSrcweir using namespace ::xmloff::token;
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
47*cdf0e10cSrcweir // dr3d:3dlight context
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir SdXML3DLightContext::SdXML3DLightContext(
50*cdf0e10cSrcweir 	SvXMLImport& rImport,
51*cdf0e10cSrcweir 	sal_uInt16 nPrfx,
52*cdf0e10cSrcweir 	const rtl::OUString& rLName,
53*cdf0e10cSrcweir 	const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
54*cdf0e10cSrcweir :	SvXMLImportContext( rImport, nPrfx, rLName),
55*cdf0e10cSrcweir 	maDiffuseColor(0x00000000),
56*cdf0e10cSrcweir 	maDirection(0.0, 0.0, 1.0),
57*cdf0e10cSrcweir 	mbEnabled(sal_False),
58*cdf0e10cSrcweir 	mbSpecular(sal_False)
59*cdf0e10cSrcweir {
60*cdf0e10cSrcweir 	// read attributes for the 3DScene
61*cdf0e10cSrcweir 	sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
62*cdf0e10cSrcweir 	for(sal_Int16 i=0; i < nAttrCount; i++)
63*cdf0e10cSrcweir 	{
64*cdf0e10cSrcweir 		OUString sAttrName = xAttrList->getNameByIndex( i );
65*cdf0e10cSrcweir 		OUString aLocalName;
66*cdf0e10cSrcweir 		sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
67*cdf0e10cSrcweir 		OUString sValue = xAttrList->getValueByIndex( i );
68*cdf0e10cSrcweir 		const SvXMLTokenMap& rAttrTokenMap = GetImport().GetShapeImport()->Get3DLightAttrTokenMap();
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir 		switch(rAttrTokenMap.Get(nPrefix, aLocalName))
71*cdf0e10cSrcweir 		{
72*cdf0e10cSrcweir 			case XML_TOK_3DLIGHT_DIFFUSE_COLOR:
73*cdf0e10cSrcweir 			{
74*cdf0e10cSrcweir 				GetImport().GetMM100UnitConverter().convertColor(maDiffuseColor, sValue);
75*cdf0e10cSrcweir 				break;
76*cdf0e10cSrcweir 			}
77*cdf0e10cSrcweir 			case XML_TOK_3DLIGHT_DIRECTION:
78*cdf0e10cSrcweir 			{
79*cdf0e10cSrcweir 				GetImport().GetMM100UnitConverter().convertB3DVector(maDirection, sValue);
80*cdf0e10cSrcweir 				break;
81*cdf0e10cSrcweir 			}
82*cdf0e10cSrcweir 			case XML_TOK_3DLIGHT_ENABLED:
83*cdf0e10cSrcweir 			{
84*cdf0e10cSrcweir 				GetImport().GetMM100UnitConverter().convertBool(mbEnabled, sValue);
85*cdf0e10cSrcweir 				break;
86*cdf0e10cSrcweir 			}
87*cdf0e10cSrcweir 			case XML_TOK_3DLIGHT_SPECULAR:
88*cdf0e10cSrcweir 			{
89*cdf0e10cSrcweir 				GetImport().GetMM100UnitConverter().convertBool(mbSpecular, sValue);
90*cdf0e10cSrcweir 				break;
91*cdf0e10cSrcweir 			}
92*cdf0e10cSrcweir 		}
93*cdf0e10cSrcweir 	}
94*cdf0e10cSrcweir }
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir SdXML3DLightContext::~SdXML3DLightContext()
97*cdf0e10cSrcweir {
98*cdf0e10cSrcweir }
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir TYPEINIT1( SdXML3DSceneShapeContext, SdXMLShapeContext );
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
105*cdf0e10cSrcweir 	SvXMLImport& rImport,
106*cdf0e10cSrcweir 	sal_uInt16 nPrfx,
107*cdf0e10cSrcweir 	const OUString& rLocalName,
108*cdf0e10cSrcweir 	const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
109*cdf0e10cSrcweir 	uno::Reference< drawing::XShapes >& rShapes,
110*cdf0e10cSrcweir     sal_Bool bTemporaryShapes)
111*cdf0e10cSrcweir :	SdXMLShapeContext( rImport, nPrfx, rLocalName, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
112*cdf0e10cSrcweir {
113*cdf0e10cSrcweir }
114*cdf0e10cSrcweir 
115*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
118*cdf0e10cSrcweir {
119*cdf0e10cSrcweir }
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir void SdXML3DSceneShapeContext::StartElement(const uno::Reference< xml::sax::XAttributeList>& xAttrList)
124*cdf0e10cSrcweir {
125*cdf0e10cSrcweir 	// create new 3DScene shape and add it to rShapes, use it
126*cdf0e10cSrcweir 	// as base for the new 3DScene import
127*cdf0e10cSrcweir 	AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
128*cdf0e10cSrcweir 	if( mxShape.is() )
129*cdf0e10cSrcweir 	{
130*cdf0e10cSrcweir 		SetStyle();
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir 		mxChilds = uno::Reference< drawing::XShapes >::query( mxShape );
133*cdf0e10cSrcweir 		if( mxChilds.is() )
134*cdf0e10cSrcweir 			GetImport().GetShapeImport()->pushGroupForSorting( mxChilds );
135*cdf0e10cSrcweir 
136*cdf0e10cSrcweir 		SetLayer();
137*cdf0e10cSrcweir 
138*cdf0e10cSrcweir 		// set pos, size, shear and rotate
139*cdf0e10cSrcweir 		SetTransformation();
140*cdf0e10cSrcweir 	}
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir 	// read attributes for the 3DScene
143*cdf0e10cSrcweir 	sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
144*cdf0e10cSrcweir 	for(sal_Int16 i=0; i < nAttrCount; i++)
145*cdf0e10cSrcweir 	{
146*cdf0e10cSrcweir 		OUString sAttrName = xAttrList->getNameByIndex( i );
147*cdf0e10cSrcweir 		OUString aLocalName;
148*cdf0e10cSrcweir 		sal_uInt16 nPrefix = GetImport().GetNamespaceMap().GetKeyByAttrName( sAttrName, &aLocalName );
149*cdf0e10cSrcweir 		OUString sValue = xAttrList->getValueByIndex( i );
150*cdf0e10cSrcweir 		processSceneAttribute( nPrefix, aLocalName, sValue );
151*cdf0e10cSrcweir 	}
152*cdf0e10cSrcweir 
153*cdf0e10cSrcweir 	// #91047# call parent function is missing here, added it
154*cdf0e10cSrcweir 	if(mxShape.is())
155*cdf0e10cSrcweir 	{
156*cdf0e10cSrcweir 		// call parent
157*cdf0e10cSrcweir 		SdXMLShapeContext::StartElement(xAttrList);
158*cdf0e10cSrcweir 	}
159*cdf0e10cSrcweir }
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir void SdXML3DSceneShapeContext::EndElement()
164*cdf0e10cSrcweir {
165*cdf0e10cSrcweir 	if(mxShape.is())
166*cdf0e10cSrcweir 	{
167*cdf0e10cSrcweir 		uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
168*cdf0e10cSrcweir 		if(xPropSet.is())
169*cdf0e10cSrcweir 		{
170*cdf0e10cSrcweir 			setSceneAttributes( xPropSet );
171*cdf0e10cSrcweir 		}
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir 		if( mxChilds.is() )
174*cdf0e10cSrcweir 			GetImport().GetShapeImport()->popGroupAndSort();
175*cdf0e10cSrcweir 
176*cdf0e10cSrcweir 		// call parent
177*cdf0e10cSrcweir 		SdXMLShapeContext::EndElement();
178*cdf0e10cSrcweir 	}
179*cdf0e10cSrcweir }
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir SvXMLImportContext* SdXML3DSceneShapeContext::CreateChildContext( sal_uInt16 nPrefix,
184*cdf0e10cSrcweir 	const OUString& rLocalName,
185*cdf0e10cSrcweir 	const uno::Reference< xml::sax::XAttributeList>& xAttrList )
186*cdf0e10cSrcweir {
187*cdf0e10cSrcweir 	SvXMLImportContext* pContext = 0L;
188*cdf0e10cSrcweir 
189*cdf0e10cSrcweir 	// #i68101#
190*cdf0e10cSrcweir 	if( nPrefix == XML_NAMESPACE_SVG &&
191*cdf0e10cSrcweir 		(IsXMLToken( rLocalName, XML_TITLE ) || IsXMLToken( rLocalName, XML_DESC ) ) )
192*cdf0e10cSrcweir 	{
193*cdf0e10cSrcweir 		pContext = new SdXMLDescriptionContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
194*cdf0e10cSrcweir 	}
195*cdf0e10cSrcweir 	else if( nPrefix == XML_NAMESPACE_OFFICE && IsXMLToken( rLocalName, XML_EVENT_LISTENERS ) )
196*cdf0e10cSrcweir 	{
197*cdf0e10cSrcweir 		pContext = new SdXMLEventsContext( GetImport(), nPrefix, rLocalName, xAttrList, mxShape );
198*cdf0e10cSrcweir 	}
199*cdf0e10cSrcweir 	// look for local light context first
200*cdf0e10cSrcweir 	else if(nPrefix == XML_NAMESPACE_DR3D && IsXMLToken( rLocalName, XML_LIGHT ) )
201*cdf0e10cSrcweir 	{
202*cdf0e10cSrcweir 		// dr3d:light inside dr3d:scene context
203*cdf0e10cSrcweir 		pContext = create3DLightContext( nPrefix, rLocalName, xAttrList );
204*cdf0e10cSrcweir 	}
205*cdf0e10cSrcweir 
206*cdf0e10cSrcweir 	// call GroupChildContext function at common ShapeImport
207*cdf0e10cSrcweir 	if(!pContext)
208*cdf0e10cSrcweir 	{
209*cdf0e10cSrcweir 		pContext = GetImport().GetShapeImport()->Create3DSceneChildContext(
210*cdf0e10cSrcweir 			GetImport(), nPrefix, rLocalName, xAttrList, mxChilds);
211*cdf0e10cSrcweir 		}
212*cdf0e10cSrcweir 
213*cdf0e10cSrcweir 	// call parent when no own context was created
214*cdf0e10cSrcweir 	if(!pContext)
215*cdf0e10cSrcweir 	{
216*cdf0e10cSrcweir 		pContext = SvXMLImportContext::CreateChildContext(
217*cdf0e10cSrcweir 		nPrefix, rLocalName, xAttrList);
218*cdf0e10cSrcweir 	}
219*cdf0e10cSrcweir 
220*cdf0e10cSrcweir 	return pContext;
221*cdf0e10cSrcweir }
222*cdf0e10cSrcweir 
223*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
224*cdf0e10cSrcweir 
225*cdf0e10cSrcweir SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
226*cdf0e10cSrcweir :	mrImport( rImporter ),
227*cdf0e10cSrcweir 	mbSetTransform( sal_False ),
228*cdf0e10cSrcweir 	mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
229*cdf0e10cSrcweir 	mnDistance(1000),
230*cdf0e10cSrcweir 	mnFocalLength(1000),
231*cdf0e10cSrcweir 	mnShadowSlant(0),
232*cdf0e10cSrcweir 	mxShadeMode(drawing::ShadeMode_SMOOTH),
233*cdf0e10cSrcweir 	maAmbientColor(0x00666666),
234*cdf0e10cSrcweir 	mbLightingMode(sal_False),
235*cdf0e10cSrcweir 	maVRP(0.0, 0.0, 1.0),
236*cdf0e10cSrcweir 	maVPN(0.0, 0.0, 1.0),
237*cdf0e10cSrcweir 	maVUP(0.0, 1.0, 0.0),
238*cdf0e10cSrcweir 	mbVRPUsed(sal_False),
239*cdf0e10cSrcweir 	mbVPNUsed(sal_False),
240*cdf0e10cSrcweir 	mbVUPUsed(sal_False)
241*cdf0e10cSrcweir {
242*cdf0e10cSrcweir }
243*cdf0e10cSrcweir 
244*cdf0e10cSrcweir SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper()
245*cdf0e10cSrcweir {
246*cdf0e10cSrcweir 	// release remembered light contexts, they are no longer needed
247*cdf0e10cSrcweir 	while(maList.Count())
248*cdf0e10cSrcweir 		maList.Remove(maList.Count() - 1)->ReleaseRef();
249*cdf0e10cSrcweir }
250*cdf0e10cSrcweir 
251*cdf0e10cSrcweir /** creates a 3d ligth context and adds it to the internal list for later processing */
252*cdf0e10cSrcweir SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uInt16 nPrfx, const rtl::OUString& rLName, const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList)
253*cdf0e10cSrcweir {
254*cdf0e10cSrcweir 	SvXMLImportContext*	pContext = new SdXML3DLightContext(mrImport, nPrfx, rLName, xAttrList);
255*cdf0e10cSrcweir 
256*cdf0e10cSrcweir 	// remember SdXML3DLightContext for later evaluation
257*cdf0e10cSrcweir 	if(pContext)
258*cdf0e10cSrcweir 	{
259*cdf0e10cSrcweir 		pContext->AddRef();
260*cdf0e10cSrcweir 		maList.Insert((SdXML3DLightContext*)pContext, LIST_APPEND);
261*cdf0e10cSrcweir 	}
262*cdf0e10cSrcweir 
263*cdf0e10cSrcweir 	return pContext;
264*cdf0e10cSrcweir }
265*cdf0e10cSrcweir 
266*cdf0e10cSrcweir /** this should be called for each scene attribute */
267*cdf0e10cSrcweir void SdXML3DSceneAttributesHelper::processSceneAttribute( sal_uInt16 nPrefix, const ::rtl::OUString& rLocalName, const ::rtl::OUString& rValue )
268*cdf0e10cSrcweir {
269*cdf0e10cSrcweir 	if( XML_NAMESPACE_DR3D == nPrefix )
270*cdf0e10cSrcweir 	{
271*cdf0e10cSrcweir 		if( IsXMLToken( rLocalName, XML_TRANSFORM ) )
272*cdf0e10cSrcweir 		{
273*cdf0e10cSrcweir 			SdXMLImExTransform3D aTransform(rValue, mrImport.GetMM100UnitConverter());
274*cdf0e10cSrcweir 			if(aTransform.NeedsAction())
275*cdf0e10cSrcweir 				mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
276*cdf0e10cSrcweir 			return;
277*cdf0e10cSrcweir 		}
278*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_VRP ) )
279*cdf0e10cSrcweir 		{
280*cdf0e10cSrcweir 			::basegfx::B3DVector aNewVec;
281*cdf0e10cSrcweir 			mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
282*cdf0e10cSrcweir 
283*cdf0e10cSrcweir 			if(aNewVec != maVRP)
284*cdf0e10cSrcweir 			{
285*cdf0e10cSrcweir 				maVRP = aNewVec;
286*cdf0e10cSrcweir 				mbVRPUsed = sal_True;
287*cdf0e10cSrcweir 			}
288*cdf0e10cSrcweir 			return;
289*cdf0e10cSrcweir 		}
290*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_VPN ) )
291*cdf0e10cSrcweir 		{
292*cdf0e10cSrcweir 			::basegfx::B3DVector aNewVec;
293*cdf0e10cSrcweir 			mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
294*cdf0e10cSrcweir 
295*cdf0e10cSrcweir 			if(aNewVec != maVPN)
296*cdf0e10cSrcweir 			{
297*cdf0e10cSrcweir 				maVPN = aNewVec;
298*cdf0e10cSrcweir 				mbVPNUsed = sal_True;
299*cdf0e10cSrcweir 			}
300*cdf0e10cSrcweir 			return;
301*cdf0e10cSrcweir 		}
302*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_VUP ) )
303*cdf0e10cSrcweir 		{
304*cdf0e10cSrcweir 			::basegfx::B3DVector aNewVec;
305*cdf0e10cSrcweir 			mrImport.GetMM100UnitConverter().convertB3DVector(aNewVec, rValue);
306*cdf0e10cSrcweir 
307*cdf0e10cSrcweir 			if(aNewVec != maVUP)
308*cdf0e10cSrcweir 			{
309*cdf0e10cSrcweir 				maVUP = aNewVec;
310*cdf0e10cSrcweir 				mbVUPUsed = sal_True;
311*cdf0e10cSrcweir 			}
312*cdf0e10cSrcweir 			return;
313*cdf0e10cSrcweir 		}
314*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_PROJECTION ) )
315*cdf0e10cSrcweir 		{
316*cdf0e10cSrcweir 			if( IsXMLToken( rValue, XML_PARALLEL ) )
317*cdf0e10cSrcweir 				mxPrjMode = drawing::ProjectionMode_PARALLEL;
318*cdf0e10cSrcweir 			else
319*cdf0e10cSrcweir 				mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
320*cdf0e10cSrcweir 			return;
321*cdf0e10cSrcweir 		}
322*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_DISTANCE ) )
323*cdf0e10cSrcweir 		{
324*cdf0e10cSrcweir 			mrImport.GetMM100UnitConverter().convertMeasure(mnDistance, rValue);
325*cdf0e10cSrcweir 			return;
326*cdf0e10cSrcweir 		}
327*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_FOCAL_LENGTH ) )
328*cdf0e10cSrcweir 		{
329*cdf0e10cSrcweir 			mrImport.GetMM100UnitConverter().convertMeasure(mnFocalLength, rValue);
330*cdf0e10cSrcweir 			return;
331*cdf0e10cSrcweir 		}
332*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_SHADOW_SLANT ) )
333*cdf0e10cSrcweir 		{
334*cdf0e10cSrcweir 			mrImport.GetMM100UnitConverter().convertNumber(mnShadowSlant, rValue);
335*cdf0e10cSrcweir 			return;
336*cdf0e10cSrcweir 		}
337*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_SHADE_MODE ) )
338*cdf0e10cSrcweir 		{
339*cdf0e10cSrcweir 			if( IsXMLToken( rValue, XML_FLAT ) )
340*cdf0e10cSrcweir 				mxShadeMode = drawing::ShadeMode_FLAT;
341*cdf0e10cSrcweir 			else if( IsXMLToken( rValue, XML_PHONG ) )
342*cdf0e10cSrcweir 				mxShadeMode = drawing::ShadeMode_PHONG;
343*cdf0e10cSrcweir 			else if( IsXMLToken( rValue, XML_GOURAUD ) )
344*cdf0e10cSrcweir 				mxShadeMode = drawing::ShadeMode_SMOOTH;
345*cdf0e10cSrcweir 			else
346*cdf0e10cSrcweir 				mxShadeMode = drawing::ShadeMode_DRAFT;
347*cdf0e10cSrcweir 			return;
348*cdf0e10cSrcweir 		}
349*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_AMBIENT_COLOR ) )
350*cdf0e10cSrcweir 		{
351*cdf0e10cSrcweir 			mrImport.GetMM100UnitConverter().convertColor(maAmbientColor, rValue);
352*cdf0e10cSrcweir 			return;
353*cdf0e10cSrcweir 		}
354*cdf0e10cSrcweir 		else if( IsXMLToken( rLocalName, XML_LIGHTING_MODE ) )
355*cdf0e10cSrcweir 		{
356*cdf0e10cSrcweir 			mrImport.GetMM100UnitConverter().convertBool(mbLightingMode, rValue);
357*cdf0e10cSrcweir 			return;
358*cdf0e10cSrcweir 		}
359*cdf0e10cSrcweir 	}
360*cdf0e10cSrcweir }
361*cdf0e10cSrcweir 
362*cdf0e10cSrcweir /** this sets the scene attributes at this propertyset */
363*cdf0e10cSrcweir void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
364*cdf0e10cSrcweir {
365*cdf0e10cSrcweir 	uno::Any aAny;
366*cdf0e10cSrcweir 
367*cdf0e10cSrcweir 	// world transformation
368*cdf0e10cSrcweir 	if(mbSetTransform)
369*cdf0e10cSrcweir 	{
370*cdf0e10cSrcweir 		aAny <<= mxHomMat;
371*cdf0e10cSrcweir 		xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")), aAny);
372*cdf0e10cSrcweir 	}
373*cdf0e10cSrcweir 
374*cdf0e10cSrcweir 	// distance
375*cdf0e10cSrcweir 	aAny <<= mnDistance;
376*cdf0e10cSrcweir 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")), aAny);
377*cdf0e10cSrcweir 
378*cdf0e10cSrcweir 	// focalLength
379*cdf0e10cSrcweir 	aAny <<= mnFocalLength;
380*cdf0e10cSrcweir 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")), aAny);
381*cdf0e10cSrcweir 
382*cdf0e10cSrcweir 	// shadowSlant
383*cdf0e10cSrcweir 	aAny <<= (sal_Int16)mnShadowSlant;
384*cdf0e10cSrcweir 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")), aAny);
385*cdf0e10cSrcweir 
386*cdf0e10cSrcweir 	// shadeMode
387*cdf0e10cSrcweir 	aAny <<= mxShadeMode;
388*cdf0e10cSrcweir 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")), aAny);
389*cdf0e10cSrcweir 
390*cdf0e10cSrcweir 	// ambientColor
391*cdf0e10cSrcweir 	aAny <<= maAmbientColor.GetColor();
392*cdf0e10cSrcweir 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")), aAny);
393*cdf0e10cSrcweir 
394*cdf0e10cSrcweir 	// lightingMode
395*cdf0e10cSrcweir 	aAny <<= mbLightingMode;
396*cdf0e10cSrcweir 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")), aAny);
397*cdf0e10cSrcweir 
398*cdf0e10cSrcweir 	if(maList.Count())
399*cdf0e10cSrcweir 	{
400*cdf0e10cSrcweir 		uno::Any aAny2;
401*cdf0e10cSrcweir 		uno::Any aAny3;
402*cdf0e10cSrcweir 
403*cdf0e10cSrcweir 		// set lights
404*cdf0e10cSrcweir 		for(sal_uInt32 a(0L); a < maList.Count(); a++)
405*cdf0e10cSrcweir 		{
406*cdf0e10cSrcweir 			SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList.GetObject(a);
407*cdf0e10cSrcweir 
408*cdf0e10cSrcweir 			// set anys
409*cdf0e10cSrcweir 			aAny <<= pCtx->GetDiffuseColor().GetColor();
410*cdf0e10cSrcweir 			drawing::Direction3D xLightDir;
411*cdf0e10cSrcweir 			xLightDir.DirectionX = pCtx->GetDirection().getX();
412*cdf0e10cSrcweir 			xLightDir.DirectionY = pCtx->GetDirection().getY();
413*cdf0e10cSrcweir 			xLightDir.DirectionZ = pCtx->GetDirection().getZ();
414*cdf0e10cSrcweir 			aAny2 <<= xLightDir;
415*cdf0e10cSrcweir 			aAny3 <<= pCtx->GetEnabled();
416*cdf0e10cSrcweir 
417*cdf0e10cSrcweir 			switch(a)
418*cdf0e10cSrcweir 			{
419*cdf0e10cSrcweir 				case 0:
420*cdf0e10cSrcweir 				{
421*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor1")), aAny);
422*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection1")), aAny2);
423*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn1")), aAny3);
424*cdf0e10cSrcweir 					break;
425*cdf0e10cSrcweir 				}
426*cdf0e10cSrcweir 				case 1:
427*cdf0e10cSrcweir 				{
428*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor2")), aAny);
429*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection2")), aAny2);
430*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn2")), aAny3);
431*cdf0e10cSrcweir 					break;
432*cdf0e10cSrcweir 				}
433*cdf0e10cSrcweir 				case 2:
434*cdf0e10cSrcweir 				{
435*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor3")), aAny);
436*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection3")), aAny2);
437*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn3")), aAny3);
438*cdf0e10cSrcweir 					break;
439*cdf0e10cSrcweir 				}
440*cdf0e10cSrcweir 				case 3:
441*cdf0e10cSrcweir 				{
442*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor4")), aAny);
443*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection4")), aAny2);
444*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn4")), aAny3);
445*cdf0e10cSrcweir 					break;
446*cdf0e10cSrcweir 				}
447*cdf0e10cSrcweir 				case 4:
448*cdf0e10cSrcweir 				{
449*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor5")), aAny);
450*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection5")), aAny2);
451*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn5")), aAny3);
452*cdf0e10cSrcweir 					break;
453*cdf0e10cSrcweir 				}
454*cdf0e10cSrcweir 				case 5:
455*cdf0e10cSrcweir 				{
456*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor6")), aAny);
457*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection6")), aAny2);
458*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn6")), aAny3);
459*cdf0e10cSrcweir 					break;
460*cdf0e10cSrcweir 				}
461*cdf0e10cSrcweir 				case 6:
462*cdf0e10cSrcweir 				{
463*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor7")), aAny);
464*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection7")), aAny2);
465*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn7")), aAny3);
466*cdf0e10cSrcweir 					break;
467*cdf0e10cSrcweir 				}
468*cdf0e10cSrcweir 				case 7:
469*cdf0e10cSrcweir 				{
470*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor8")), aAny);
471*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection8")), aAny2);
472*cdf0e10cSrcweir 					xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn8")), aAny3);
473*cdf0e10cSrcweir 					break;
474*cdf0e10cSrcweir 				}
475*cdf0e10cSrcweir 			}
476*cdf0e10cSrcweir 		}
477*cdf0e10cSrcweir 	}
478*cdf0e10cSrcweir 
479*cdf0e10cSrcweir 	// CameraGeometry and camera settings
480*cdf0e10cSrcweir 	drawing::CameraGeometry aCamGeo;
481*cdf0e10cSrcweir 	aCamGeo.vrp.PositionX = maVRP.getX();
482*cdf0e10cSrcweir 	aCamGeo.vrp.PositionY = maVRP.getY();
483*cdf0e10cSrcweir 	aCamGeo.vrp.PositionZ = maVRP.getZ();
484*cdf0e10cSrcweir 	aCamGeo.vpn.DirectionX = maVPN.getX();
485*cdf0e10cSrcweir 	aCamGeo.vpn.DirectionY = maVPN.getY();
486*cdf0e10cSrcweir 	aCamGeo.vpn.DirectionZ = maVPN.getZ();
487*cdf0e10cSrcweir 	aCamGeo.vup.DirectionX = maVUP.getX();
488*cdf0e10cSrcweir 	aCamGeo.vup.DirectionY = maVUP.getY();
489*cdf0e10cSrcweir 	aCamGeo.vup.DirectionZ = maVUP.getZ();
490*cdf0e10cSrcweir 	aAny <<= aCamGeo;
491*cdf0e10cSrcweir 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")), aAny);
492*cdf0e10cSrcweir 
493*cdf0e10cSrcweir 	// #91047# set drawing::ProjectionMode AFTER camera geometry is set
494*cdf0e10cSrcweir 	// projection "D3DScenePerspective" drawing::ProjectionMode
495*cdf0e10cSrcweir 	aAny <<= mxPrjMode;
496*cdf0e10cSrcweir 	xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")), aAny);
497*cdf0e10cSrcweir }
498