xref: /AOO41X/main/xmloff/source/style/shadwhdl.cxx (revision 63bba73cc51e0afb45f8a8d578158724bb5afee8)
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8  * "License"); you may not use this file except in compliance
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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14  * software distributed under the License is distributed on an
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16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_xmloff.hxx"
26 #include "shadwhdl.hxx"
27 #include <com/sun/star/uno/Any.hxx>
28 #include <rtl/ustrbuf.hxx>
29 
30 // --
31 #include <com/sun/star/table/ShadowFormat.hpp>
32 #include <xmloff/xmluconv.hxx>
33 #include <xmloff/xmltoken.hxx>
34 
35 using ::rtl::OUString;
36 using ::rtl::OUStringBuffer;
37 
38 using namespace ::com::sun::star;
39 using namespace ::xmloff::token;
40 
41 ///////////////////////////////////////////////////////////////////////////////
42 //
43 // class XMLMeasurePropHdl
44 //
45 
~XMLShadowPropHdl()46 XMLShadowPropHdl::~XMLShadowPropHdl()
47 {
48     // nothing to do
49 }
50 
importXML(const OUString & rStrImpValue,uno::Any & rValue,const SvXMLUnitConverter & rUnitConverter) const51 sal_Bool XMLShadowPropHdl::importXML( const OUString& rStrImpValue, uno::Any& rValue, const SvXMLUnitConverter& rUnitConverter ) const
52 {
53     sal_Bool bRet = sal_False;
54     table::ShadowFormat aShadow;
55     aShadow.Location = table::ShadowLocation_BOTTOM_RIGHT;
56 
57     sal_Bool bColorFound = sal_False;
58     sal_Bool bOffsetFound = sal_False;
59     SvXMLTokenEnumerator aTokenEnum( rStrImpValue );
60     Color aColor( 128,128, 128 );
61     OUString aToken;
62 
63     while( aTokenEnum.getNextToken( aToken ) )
64     {
65         if( IsXMLToken( aToken, XML_NONE ) )
66         {
67             aShadow.Location = table::ShadowLocation_NONE;
68             bRet = sal_True;
69             break;
70         }
71         else if( !bColorFound && aToken.compareToAscii( "#", 1 ) == 0 )
72         {
73             bRet = rUnitConverter.convertColor( aColor, aToken );
74             if( !bRet )
75                 return sal_False;
76 
77             bColorFound = sal_True;
78         }
79         else if( !bOffsetFound )
80         {
81             sal_Int32 nX = 0, nY = 0;
82 
83             bRet = rUnitConverter.convertMeasure( nX, aToken );
84             if( bRet && aTokenEnum.getNextToken( aToken ) )
85                 bRet = rUnitConverter.convertMeasure( nY, aToken );
86 
87             if( bRet )
88             {
89                 if( nX < 0 )
90                 {
91                     if( nY < 0 )
92                         aShadow.Location = table::ShadowLocation_TOP_LEFT;
93                     else
94                         aShadow.Location = table::ShadowLocation_BOTTOM_LEFT;
95                 }
96                 else
97                 {
98                     if( nY < 0 )
99                         aShadow.Location = table::ShadowLocation_TOP_RIGHT;
100                     else
101                         aShadow.Location = table::ShadowLocation_BOTTOM_RIGHT;
102                 }
103 
104                 if( nX < 0 ) nX *= -1;
105                 if( nY < 0 ) nY *= -1;
106 
107                 aShadow.ShadowWidth = sal::static_int_cast< sal_Int16 >(
108                     (nX + nY) >> 1);
109             }
110         }
111     }
112 
113     if( bRet && ( bColorFound || bOffsetFound ) )
114     {
115         aShadow.IsTransparent = aColor.GetTransparency() > 0;
116         aShadow.Color = aColor.GetColor();
117         bRet = sal_True;
118     }
119 
120     rValue <<= aShadow;
121 
122     return bRet;
123 }
124 
exportXML(OUString & rStrExpValue,const uno::Any & rValue,const SvXMLUnitConverter & rUnitConverter) const125 sal_Bool XMLShadowPropHdl::exportXML( OUString& rStrExpValue, const uno::Any& rValue, const SvXMLUnitConverter& rUnitConverter ) const
126 {
127     sal_Bool bRet = sal_False;
128     OUStringBuffer aOut;
129     table::ShadowFormat aShadow;
130 
131     if( rValue >>= aShadow )
132     {
133         sal_Int32 nX = 1, nY = 1;
134 
135         switch( aShadow.Location )
136         {
137             case table::ShadowLocation_TOP_LEFT:
138                 nX = -1;
139                 nY = -1;
140                 break;
141             case table::ShadowLocation_TOP_RIGHT:
142                 nY = -1;
143                 break;
144             case table::ShadowLocation_BOTTOM_LEFT:
145                 nX = -1;
146                 break;
147             case table::ShadowLocation_BOTTOM_RIGHT:
148                 break;
149             case table::ShadowLocation_NONE:
150             default:
151                 rStrExpValue = GetXMLToken(XML_NONE);
152                 return sal_True;
153         }
154 
155         nX *= aShadow.ShadowWidth;
156         nY *= aShadow.ShadowWidth;
157 
158         rUnitConverter.convertColor( aOut, aShadow.Color );
159 
160         aOut.append( sal_Unicode(' ') );
161         rUnitConverter.convertMeasure( aOut, nX );
162         aOut.append( sal_Unicode(' ') );
163         rUnitConverter.convertMeasure( aOut, nY );
164 
165         rStrExpValue = aOut.makeStringAndClear();
166 
167         bRet = sal_True;
168     }
169 
170     return bRet;
171 }
172