Searched refs:nObjHdlNum (Results 1 – 2 of 2) sorted by relevance
310 nObjHdlNum(0), in SdrHdl()329 nObjHdlNum(0), in SdrHdl()1526 if(nObjHdlNum <= 1 && pObj) in CreateB2dIAObject()1542 if(pEdge->GetConnectedNode(nObjHdlNum == 0) != NULL) in CreateB2dIAObject()1607 if (nObjHdlNum<=1) in GetPointer()1620 if (nObjHdlNum<=1) in IsHorzDrag()1632 long nWink=nObjHdlNum==2 ? rInfo.nAngle1 : rInfo.nAngle2; in IsHorzDrag()1661 if(nObjHdlNum > 1) in CreateB2dIAObject()1706 switch (nObjHdlNum) in GetPointer()
174 sal_uInt32 nObjHdlNum; // wird von der MarkView benoetigt member in SdrHdl229 void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; } in SetObjHdlNum()230 sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; } in GetObjHdlNum()