xref: /AOO41X/main/svx/inc/svx/svdhdl.hxx (revision 2a90d9ea970a0d418bab8f60bf290d990ca33fb2)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 #ifndef _SVDHDL_HXX
25 #define _SVDHDL_HXX
26 
27 #include <tools/gen.hxx>
28 
29 #ifndef _POINTR_HXX //autogen
30 #include <vcl/pointr.hxx>
31 #endif
32 #include <tools/contnr.hxx>
33 
34 #ifndef _SOLAR_HRC
35 #include <svl/solar.hrc>
36 #endif
37 
38 #include <svx/xpoly.hxx>
39 #include <svx/svdoedge.hxx>
40 #include <svx/sdr/overlay/overlayobjectlist.hxx>
41 #include "svx/svxdllapi.h"
42 
43 #include <svx/xpoly.hxx>
44 #include <svx/svdoedge.hxx>
45 #include <basegfx/matrix/b2dhommatrix.hxx>
46 #include <svx/sdgcpitm.hxx>
47 
48 class VirtualDevice;
49 class OutputDevice;
50 class Region;
51 class Window;
52 class SdrHdlList;
53 class SdrMarkView;
54 class SdrObject;
55 class SdrPageView;
56 class MouseEvent;
57 
58 ////////////////////////////////////////////////////////////////////////////////////////////////////
59 
60 // Jedes Objekt muss in der Lage seine Handles zu erzeugen. Diese werden dann
61 // bei einer Selektion abgeholt, bei der View angemeldet und sichtbar gemacht.
62 // Wird ein Handle von der Maus beruehrt (IsHit()), so wird von der View der
63 // entsprechende Mauszeiger vom Handle abgeholt und der App auf Anfrage zum
64 // reinschalten uebergeben.
65 // Handles wie z.B. der Rotationsmittelpunkt oder die Spiegelachse werden von
66 // der View generiert, wenn vom Controller der entsprechende Transformations-
67 // Modus selektiert wird.
68 // HDL_MOVE...HDL_LWRGT muessen im enum immer zusammen stehen bleiben!
69 
70 enum SdrHdlKind
71 {
72     HDL_MOVE,       // Handle zum Verschieben des Objekts
73     HDL_UPLFT,      // top left
74     HDL_UPPER,      // top
75     HDL_UPRGT,      // top right
76     HDL_LEFT,       // left
77     HDL_RIGHT,      // right
78     HDL_LWLFT,      // bottom left
79     HDL_LOWER,      // bottom
80     HDL_LWRGT,      // bottom right
81     HDL_POLY,       // Punktselektion an Polygon oder Bezierkurve
82     HDL_BWGT,       // Gewicht an einer Bezierkurve
83     HDL_CIRC,       // Winkel an Kreissegmenten, Eckenradius am Rect
84     HDL_REF1,       // Referenzpunkt 1, z.B. Rotationsmitte
85     HDL_REF2,       // Referenzpunkt 2, z.B. Endpunkt der Spiegelachse
86     HDL_MIRX,       // Die Spiegelachse selbst
87     HDL_GLUE,       // glue point
88     HDL_GLUE_UNSEL, // glue point unselected
89     HDL_ANCHOR,     // anchor symbol (SD, SW)
90     HDL_TRNS,       // interactive transparency
91     HDL_GRAD,       // interactive gradient
92     HDL_COLR,       // interactive color
93     HDL_USER,
94     HDL_ANCHOR_TR,  // #101688# Anchor handle with (0,0) at top right for SW
95 
96     // for SJ and the CustomShapeHandles:
97     HDL_CUSTOMSHAPE1,
98 
99     HDL_SMARTTAG
100 };
101 
102 ////////////////////////////////////////////////////////////////////////////////////////////////////
103 
104 enum BitmapColorIndex
105 {
106     LightGreen,
107     Cyan,
108     LightCyan,
109     Red,
110     LightRed,
111     Yellow
112 };
113 
114 ////////////////////////////////////////////////////////////////////////////////////////////////////
115 
116 enum BitmapMarkerKind
117 {
118     Rect_7x7,
119     Rect_9x9,
120     Rect_11x11,
121     Rect_13x13,
122     Circ_7x7,
123     Circ_9x9,
124     Circ_11x11,
125     Elli_7x9,
126     Elli_9x11,
127     Elli_9x7,
128     Elli_11x9,
129     RectPlus_7x7,
130     RectPlus_9x9,
131     RectPlus_11x11,
132     Crosshair,
133     Crosshair_Unselected,
134     Glue,
135     Glue_Unselected,
136     Anchor,
137 
138     // #98388# add AnchorPressed to be able to animate anchor control, too.
139     AnchorPressed,
140 
141     // #101688# AnchorTR for SW
142     AnchorTR,
143     AnchorPressedTR,
144 
145     // for SJ and the CustomShapeHandles:
146     Customshape_7x7,
147     Customshape_9x9,
148     Customshape_11x11
149 };
150 
151 ////////////////////////////////////////////////////////////////////////////////////////////////////
152 
153 class SVX_DLLPUBLIC SdrHdl
154 {
155     friend class                SdrMarkView; // fuer den Zugriff auf nObjHdlNum
156     friend class                SdrHdlList;
157 
158     // #101928#
159     BitmapEx ImpGetBitmapEx(BitmapMarkerKind eKindOfMarker, sal_uInt16 nInd, sal_Bool bFine, sal_Bool bIsHighContrast);
160 
161 protected:
162     SdrObject*                  pObj; // Gehoert das Handle zu einem Objekt?
163     SdrPageView*                pPV; // Gehoert das Handle zu einem Objekt in einer bestimmten PageView?
164     SdrHdlList*                 pHdlList; // Zum Feststellen der Handlegroesse
165 
166     // OVERLAYMANAGER
167     ::sdr::overlay::OverlayObjectList           maOverlayGroup;
168 
169     Point                       aPos;
170 
171     SdrHdlKind                  eKind;
172 
173     long                        nDrehWink; // Handles bzw. Mauszeiger drehen
174     sal_uInt32                  nObjHdlNum; // wird von der MarkView benoetigt
175     sal_uInt32                  nPolyNum; // Polygonpunktes
176     sal_uInt32                  nPPntNum; // Punktnummer des Polygons
177     sal_uInt32                  nSourceHdlNum; // ist noch vollstaendig zu implementieren
178 
179     unsigned                    bSelect : 1; // Ein selektierter Polygonpunkt?
180     unsigned                    b1PixMore : 1; // True=Handle wird 1 Pixel groesser dargestellt
181     unsigned                    bPlusHdl : 1; // u.a. fuer Hld-Paint Optimierung bei MarkPoint/UnmarkPoint, ...
182 
183     bool                        mbMoveOutside; // forces this handle to be moved outside of the selection rectangle
184 
185     // create marker for this kind
186     virtual void CreateB2dIAObject();
187 
188     // cleanup marker if one exists
189     void GetRidOfIAObject();
190 
191 private:
192     bool                        mbMouseOver; // is true if the mouse is over this handle
193 
194 protected:
195     ::sdr::overlay::OverlayObject* CreateOverlayObject(
196         const basegfx::B2DPoint& rPos,
197         BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker, Point aMoveOutsideOffset = Point());
198     BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd) const;
199 
200 public:
201     SdrHdl();
202     SdrHdl(const Point& rPnt, SdrHdlKind eNewKind=HDL_MOVE);
203     virtual ~SdrHdl();
204 
getOverlayObjectList() const205     const ::sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
206 
207     void SetHdlList(SdrHdlList* pList);
GetKind() const208     SdrHdlKind GetKind() const { return eKind; }
209     void Touch();
210 
GetPos() const211     const Point& GetPos() const { return aPos; }
212     void SetPos(const Point& rPnt);
213 
GetPageView() const214     SdrPageView* GetPageView() const { return pPV; }
SetPageView(SdrPageView * pNewPV)215     void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
216 
GetObj() const217     SdrObject* GetObj() const { return pObj; }
218     void SetObj(SdrObject* pNewObj);
219 
IsSelected() const220     sal_Bool IsSelected() const { return bSelect; }
221     void SetSelected(sal_Bool bJa=sal_True);
222 
223     void Set1PixMore(sal_Bool bJa=sal_True);
224     void SetDrehWink(long n);
225 
IsCornerHdl() const226     sal_Bool IsCornerHdl() const { return eKind==HDL_UPLFT || eKind==HDL_UPRGT || eKind==HDL_LWLFT || eKind==HDL_LWRGT; }
IsVertexHdl() const227     sal_Bool IsVertexHdl() const { return eKind==HDL_UPPER || eKind==HDL_LOWER || eKind==HDL_LEFT  || eKind==HDL_RIGHT; }
228 
SetObjHdlNum(sal_uInt32 nNum)229     void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
GetObjHdlNum() const230     sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
231 
SetPolyNum(sal_uInt32 nNum)232     void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
GetPolyNum() const233     sal_uInt32 GetPolyNum() const { return nPolyNum; }
234 
SetPointNum(sal_uInt32 nNum)235     void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
GetPointNum() const236     sal_uInt32 GetPointNum() const { return nPPntNum; }
237 
SetPlusHdl(sal_Bool bOn)238     void SetPlusHdl(sal_Bool bOn) { bPlusHdl=bOn; }
IsPlusHdl() const239     sal_Bool IsPlusHdl() const { return bPlusHdl; }
240 
SetSourceHdlNum(sal_uInt32 nNum)241     void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
GetSourceHdlNum() const242     sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
243 
244     virtual Pointer GetPointer() const;
245     bool IsHdlHit(const Point& rPnt) const;
246 
247     // #97016# II
248     virtual sal_Bool IsFocusHdl() const;
249 
250     void SetMoveOutside( bool bMoveOutside );
251 
252     /** is called when the mouse enters the area of this handle. If the handle changes his
253         visualization during mouse over it must override this method and call Touch(). */
254     virtual void onMouseEnter(const MouseEvent& rMEvt);
255 
256     /** is called when the mouse leaves the area of this handle. If the handle changes his
257         visualization during mouse over it must override this method and call Touch(). */
258     virtual void onMouseLeave();
259 
260     bool isMouseOver() const;
261 };
262 
263 ////////////////////////////////////////////////////////////////////////////////////////////////////
264 
265 #define SDR_HANDLE_COLOR_SIZE_NORMAL            Size(13, 13)
266 #define SDR_HANDLE_COLOR_SIZE_SELECTED          Size(17, 17)
267 
268 class SVX_DLLPUBLIC SdrHdlColor : public SdrHdl
269 {
270 private:
271     // size of color markers
272     Size                        aMarkerSize;
273 
274     // color
275     Color                       aMarkerColor;
276 
277     // callback link when value changed
278     Link                        aColorChangeHdl;
279 
280     // use luminance values only
281     unsigned                    bUseLuminance : 1;
282 
283     // create marker for this kind
284     SVX_DLLPRIVATE virtual void CreateB2dIAObject();
285 
286     // help functions
287     SVX_DLLPRIVATE Bitmap CreateColorDropper(Color aCol);
288     SVX_DLLPRIVATE Color GetLuminance(const Color& rCol);
289     SVX_DLLPRIVATE void CallColorChangeLink();
290 
291 public:
292     SdrHdlColor(const Point& rRef, Color aCol = Color(COL_BLACK), const Size& rSize = Size(11, 11), sal_Bool bLum = sal_False);
293     virtual ~SdrHdlColor();
294 
IsUseLuminance() const295     sal_Bool IsUseLuminance() const { return bUseLuminance; }
296 
GetColor() const297     Color GetColor() const { return aMarkerColor; }
298     void SetColor(Color aNew, sal_Bool bCallLink = sal_False);
299 
GetSize() const300     const Size& GetSize() const { return aMarkerSize; }
301     void SetSize(const Size& rNew);
302 
SetColorChangeHdl(const Link & rLink)303     void SetColorChangeHdl(const Link& rLink) { aColorChangeHdl = rLink; }
GetColorChangeHdl() const304     const Link& GetColorChangeHdl() const { return aColorChangeHdl; }
305 };
306 
307 ////////////////////////////////////////////////////////////////////////////////////////////////////
308 
309 class SdrHdlGradient : public SdrHdl
310 {
311 private:
312     // pointer to used color handles
313     SdrHdlColor*                pColHdl1;
314     SdrHdlColor*                pColHdl2;
315 
316     // 2nd position
317     Point                       a2ndPos;
318 
319     // is this a gradient or a transparency
320     unsigned                    bGradient : 1;
321 
322     // select which handle to move
323     unsigned                    bMoveSingleHandle : 1;
324     unsigned                    bMoveFirstHandle : 1;
325 
326     // create marker for this kind
327     virtual void CreateB2dIAObject();
328 
329 public:
330     SdrHdlGradient(const Point& rRef1, const Point& rRef2, sal_Bool bGrad = sal_True);
331     virtual ~SdrHdlGradient();
332 
IsGradient() const333     sal_Bool IsGradient() const { return bGradient; }
334 
335     // set the associated color handles
SetColorHandles(SdrHdlColor * pL1,SdrHdlColor * pL2)336     void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
GetColorHdl1() const337     SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
GetColorHdl2() const338     SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
339 
Get2ndPos() const340     const Point& Get2ndPos() const { return a2ndPos; }
341     void Set2ndPos(const Point& rPnt);
342 
343     // the link called by the color handles
344     DECL_LINK(ColorChangeHdl, SdrHdl*);
345 
346     // transformation call, create gradient from this handle
347     void FromIAOToItem(SdrObject* pObj, sal_Bool bSetItemOnObject, sal_Bool bUndo);
348 
349     // selection flags for interaction
IsMoveSingleHandle() const350     sal_Bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
SetMoveSingleHandle(sal_Bool bNew)351     void SetMoveSingleHandle(sal_Bool bNew) { bMoveSingleHandle = bNew; }
IsMoveFirstHandle() const352     sal_Bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
SetMoveFirstHandle(sal_Bool bNew)353     void SetMoveFirstHandle(sal_Bool bNew) { bMoveFirstHandle = bNew; }
354 };
355 
356 ////////////////////////////////////////////////////////////////////////////////////////////////////
357 
358 // Spiegelachse
359 class SdrHdlLine: public SdrHdl
360 {
361     // create marker for this kind
362     virtual void CreateB2dIAObject();
363 
364 protected:
365     SdrHdl*                     pHdl1;
366     SdrHdl*                     pHdl2;
367 
368 public:
SdrHdlLine(SdrHdl & rHdl1,SdrHdl & rHdl2,SdrHdlKind eNewKind=HDL_MIRX)369     SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind=HDL_MIRX) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
370     virtual ~SdrHdlLine();
371 
372     virtual Pointer GetPointer() const;
373 };
374 
375 // Ein SdrHdlBezWgt hat Kenntnis von seinem "BasisHandle". Seine Draw-Methode
376 // zeichnet zusaetzlich eine Linie von seiner Position zur Position dieses
377 // BasisHandles.
378 class SdrHdlBezWgt: public SdrHdl
379 {
380     // create marker for this kind
381     virtual void CreateB2dIAObject();
382 
383 protected:
384     const SdrHdl* pHdl1;
385 
386 public:
387     // das ist kein Copy-Ctor!!!
SdrHdlBezWgt(const SdrHdl * pRefHdl1,SdrHdlKind eNewKind=HDL_BWGT)388     SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=HDL_BWGT) { eKind=eNewKind; pHdl1=pRefHdl1; }
389     virtual ~SdrHdlBezWgt();
390 };
391 
392 ////////////////////////////////////////////////////////////////////////////////////////////////////
393 
394 class E3dVolumeMarker : public SdrHdl
395 {
396     basegfx::B2DPolyPolygon             aWireframePoly;
397 
398     // create marker for this kind
399     virtual void CreateB2dIAObject();
400 
401 public:
402     E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
403 };
404 
405 ////////////////////////////////////////////////////////////////////////////////////////////////////
406 
407 class ImpEdgeHdl: public SdrHdl
408 {
409     SdrEdgeLineCode eLineCode;
410 
411     // create marker for this kind
412     virtual void CreateB2dIAObject();
413 
414 public:
ImpEdgeHdl(const Point & rPnt,SdrHdlKind eNewKind)415     ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(MIDDLELINE) {}
416     virtual ~ImpEdgeHdl();
417 
418     void SetLineCode(SdrEdgeLineCode eCode);
GetLineCode() const419     SdrEdgeLineCode GetLineCode() const     { return eLineCode; }
420     sal_Bool IsHorzDrag() const;
421     virtual Pointer GetPointer() const;
422 };
423 
424 ////////////////////////////////////////////////////////////////////////////////////////////////////
425 
426 class ImpMeasureHdl: public SdrHdl
427 {
428     // create marker for this kind
429     virtual void CreateB2dIAObject();
430 
431 public:
ImpMeasureHdl(const Point & rPnt,SdrHdlKind eNewKind)432     ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
433     virtual ~ImpMeasureHdl();
434 
435     virtual Pointer GetPointer() const;
436 };
437 
438 ////////////////////////////////////////////////////////////////////////////////////////////////////
439 
440 class ImpTextframeHdl: public SdrHdl
441 {
442     const Rectangle maRect;
443 
444     // create marker for this kind
445     virtual void CreateB2dIAObject();
446 
447 public:
448     explicit ImpTextframeHdl(const Rectangle& rRect);
449 };
450 
451 ////////////////////////////////////////////////////////////////////////////////////////////////////
452 
453 // #97016# II
454 class ImplHdlListData;
455 
456 class SVX_DLLPUBLIC SdrHdlList
457 {
458 protected:
459     sal_uIntPtr                 mnFocusIndex;
460     SdrMarkView*                pView;
461     Container                   aList;
462     sal_uInt16                      nHdlSize;
463 
464     unsigned                    bRotateShear : 1;
465     unsigned                    bDistortShear : 1;
466     unsigned                    bMoveOutside : 1; // Handles nach aussen ruecken (fuer TextEdit)
467     unsigned                    bFineHandles : 1;
468 
469 private:
SdrHdlList(const SdrHdlList &)470     SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&): aList(1024,64,64)  {}
operator =(const SdrHdlList &)471     SVX_DLLPRIVATE void operator=(const SdrHdlList&)                 {}
operator ==(const SdrHdlList &) const472     SVX_DLLPRIVATE sal_Bool operator==(const SdrHdlList&) const      { return sal_False; }
operator !=(const SdrHdlList &) const473     SVX_DLLPRIVATE sal_Bool operator!=(const SdrHdlList&) const      { return sal_False; }
474 
475 public:
476     SdrHdlList(SdrMarkView* pV);
477     ~SdrHdlList();
478     void Clear();
479 
480     // #97016# II
481     void TravelFocusHdl(sal_Bool bForward);
482     SdrHdl* GetFocusHdl() const;
483     void SetFocusHdl(SdrHdl* pNew);
484     void ResetFocusHdl();
485 
486     // Access to View
487     SdrMarkView* GetView() const;
488 
489     // Sortierung: 1.Level Erst Refpunkt-Handles, dann normale Handles, dann Glue, dann User, dann Plushandles
490     //             2.Level PageView (Pointer)
491     //             3.Level Position (x+y)
492     void     Sort();
GetHdlCount() const493     sal_uIntPtr    GetHdlCount() const                       { return aList.Count(); }
GetHdl(sal_uIntPtr nNum) const494     SdrHdl*  GetHdl(sal_uIntPtr nNum) const                  { return (SdrHdl*)(aList.GetObject(nNum)); }
495     sal_uIntPtr    GetHdlNum(const SdrHdl* pHdl) const;
496     void     SetHdlSize(sal_uInt16 nSiz);
GetHdlSize() const497     sal_uInt16   GetHdlSize() const                        { return nHdlSize; }
498     void     SetMoveOutside(sal_Bool bOn);
IsMoveOutside() const499     sal_Bool IsMoveOutside() const                     { return bMoveOutside; }
500     void     SetRotateShear(sal_Bool bOn);
IsRotateShear() const501     sal_Bool IsRotateShear() const                     { return bRotateShear; }
502     void     SetDistortShear(sal_Bool bOn);
IsDistortShear() const503     sal_Bool IsDistortShear() const                    { return bDistortShear; }
504     void     SetFineHdl(sal_Bool bOn);
IsFineHdl() const505     sal_Bool IsFineHdl() const                        { return bFineHandles; }
506 
507     // AddHdl uebernimmt das Handle in sein Eigentum. Es muss
508     // also auf dem Heap stehen, da Clear() ein delete macht.
509     void    AddHdl(SdrHdl* pHdl, sal_Bool bAtBegin=sal_False);
510     SdrHdl* RemoveHdl(sal_uIntPtr nNum);
511 
512     // Zuletzt eingefuegte Handles werden am ehesten getroffen
513     // (wenn Handles uebereinander liegen).
514     SdrHdl* IsHdlListHit(const Point& rPnt, sal_Bool bBack=sal_False, sal_Bool bNext=sal_False, SdrHdl* pHdl0=NULL) const;
515     SdrHdl* GetHdl(SdrHdlKind eKind1) const;
516 };
517 
518 ////////////////////////////////////////////////////////////////////////////////////////////////////
519 
520 class SVX_DLLPUBLIC SdrCropHdl : public SdrHdl
521 {
522 private:
523     // evtl. shear and rotation, equal to the object's one to allow adaption of
524     // the visualization handles
525     double          mfShearX;
526     double          mfRotation;
527 
528 public:
529     SdrCropHdl(
530         const Point& rPnt,
531         SdrHdlKind eNewKind,
532         double fShearX,
533         double fRotation);
534 
535 protected:
536     // create marker for this kind
537     virtual void CreateB2dIAObject();
538 
539     BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
540 
541     static BitmapEx GetHandlesBitmap( bool bIsFineHdl, bool bIsHighContrast );
542 };
543 
544 ////////////////////////////////////////////////////////////////////////////////////////////////////
545 
546 class SVX_DLLPUBLIC SdrCropViewHdl : public SdrHdl
547 {
548 private:
549     basegfx::B2DHomMatrix       maObjectTransform;
550     Graphic                     maGraphic;
551     double                      mfCropLeft;
552     double                      mfCropTop;
553     double                      mfCropRight;
554     double                      mfCropBottom;
555 
556 public:
557     SdrCropViewHdl(
558         const basegfx::B2DHomMatrix& rObjectTransform,
559         const Graphic& rGraphic,
560         double fCropLeft,
561         double fCropTop,
562         double fCropRight,
563         double fCropBottom);
564 
565 protected:
566     // create marker for this kind
567     virtual void CreateB2dIAObject();
568 };
569 
570 ////////////////////////////////////////////////////////////////////////////////////////////////////
571 
572 #endif //_SVDHDL_HXX
573 
574 ////////////////////////////////////////////////////////////////////////////////////////////////////
575 // eof
576