xref: /AOO41X/main/basegfx/source/vector/b3dvector.cxx (revision 09dbbe930366fe6f99ae3b8ae1cf8690b638dbda)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_basegfx.hxx"
26 #include <basegfx/vector/b3dvector.hxx>
27 #include <basegfx/matrix/b3dhommatrix.hxx>
28 
29 //////////////////////////////////////////////////////////////////////////////
30 
31 namespace basegfx
32 {
normalize()33     B3DVector& B3DVector::normalize()
34     {
35         double fLen(scalar(*this));
36 
37         if(!::basegfx::fTools::equalZero(fLen))
38         {
39             const double fOne(1.0);
40 
41             if(!::basegfx::fTools::equal(fOne, fLen))
42             {
43                 fLen = sqrt(fLen);
44 
45                 if(!::basegfx::fTools::equalZero(fLen))
46                 {
47                     mfX /= fLen;
48                     mfY /= fLen;
49                     mfZ /= fLen;
50                 }
51             }
52         }
53 
54         return *this;
55     }
56 
getPerpendicular(const B3DVector & rNormalizedVec) const57     B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
58     {
59         B3DVector aNew(*this);
60         aNew = cross(aNew, rNormalizedVec);
61         aNew.normalize();
62         return aNew;
63     }
64 
getProjectionOnPlane(const B3DVector & rNormalizedPlane) const65     B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const
66     {
67         B3DVector aNew(*this);
68         aNew = cross(aNew, rNormalizedPlane);
69         aNew = cross(aNew, rNormalizedPlane);
70 
71         aNew.mfX = mfX - aNew.mfX;
72         aNew.mfY = mfY - aNew.mfY;
73         aNew.mfZ = mfZ - aNew.mfZ;
74 
75         return aNew;
76     }
77 
operator *=(const::basegfx::B3DHomMatrix & rMat)78     B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
79     {
80         const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
81         const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
82         const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
83         mfX = fTempX;
84         mfY = fTempY;
85         mfZ = fTempZ;
86 
87         return *this;
88     }
89 
operator *(const::basegfx::B3DHomMatrix & rMat,const B3DVector & rVec)90     B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
91     {
92         B3DVector aRes( rVec );
93         return aRes*=rMat;
94     }
95 
areParallel(const B3DVector & rVecA,const B3DVector & rVecB)96     bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
97     {
98         // i think fastest is to compare relations, need no square or division
99         if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
100             return false;
101 
102         if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
103             return false;
104 
105         return (fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY()));
106     }
107 
108 } // end of namespace basegfx
109 
110 //////////////////////////////////////////////////////////////////////////////
111 // eof
112