xref: /AOO41X/main/drawinglayer/source/primitive2d/animatedprimitive2d.cxx (revision 464702f4578bd67db020a330afd07883930c5e07)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
28 #include <drawinglayer/animation/animationtiming.hxx>
29 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
30 #include <drawinglayer/geometry/viewinformation2d.hxx>
31 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 
35 using namespace com::sun::star;
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 namespace drawinglayer
40 {
41     namespace primitive2d
42     {
AnimatedSwitchPrimitive2D(const animation::AnimationEntry & rAnimationEntry,const Primitive2DSequence & rChildren,bool bIsTextAnimation)43         AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D(
44             const animation::AnimationEntry& rAnimationEntry,
45             const Primitive2DSequence& rChildren,
46             bool bIsTextAnimation)
47         :   GroupPrimitive2D(rChildren),
48             mpAnimationEntry(0),
49             mbIsTextAnimation(bIsTextAnimation)
50         {
51             // clone given animation description
52             mpAnimationEntry = rAnimationEntry.clone();
53         }
54 
~AnimatedSwitchPrimitive2D()55         AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D()
56         {
57             // delete cloned animation description
58             delete mpAnimationEntry;
59         }
60 
operator ==(const BasePrimitive2D & rPrimitive) const61         bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
62         {
63             if(GroupPrimitive2D::operator==(rPrimitive))
64             {
65                 const AnimatedSwitchPrimitive2D& rCompare = static_cast< const AnimatedSwitchPrimitive2D& >(rPrimitive);
66 
67                 return (getAnimationEntry() == rCompare.getAnimationEntry());
68             }
69 
70             return false;
71         }
72 
get2DDecomposition(const geometry::ViewInformation2D & rViewInformation) const73         Primitive2DSequence AnimatedSwitchPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
74         {
75             if(getChildren().hasElements())
76             {
77                 const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
78                 const sal_uInt32 nLen(getChildren().getLength());
79                 sal_uInt32 nIndex(basegfx::fround(fState * (double)nLen));
80 
81                 if(nIndex >= nLen)
82                 {
83                     nIndex = nLen - 1L;
84                 }
85 
86                 const Primitive2DReference xRef(getChildren()[nIndex], uno::UNO_QUERY_THROW);
87                 return Primitive2DSequence(&xRef, 1L);
88             }
89 
90             return Primitive2DSequence();
91         }
92 
93         // provide unique ID
94         ImplPrimitrive2DIDBlock(AnimatedSwitchPrimitive2D, PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D)
95 
96     } // end of namespace primitive2d
97 } // end of namespace drawinglayer
98 
99 //////////////////////////////////////////////////////////////////////////////
100 
101 namespace drawinglayer
102 {
103     namespace primitive2d
104     {
AnimatedBlinkPrimitive2D(const animation::AnimationEntry & rAnimationEntry,const Primitive2DSequence & rChildren,bool bIsTextAnimation)105         AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D(
106             const animation::AnimationEntry& rAnimationEntry,
107             const Primitive2DSequence& rChildren,
108             bool bIsTextAnimation)
109         :   AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation)
110         {
111         }
112 
get2DDecomposition(const geometry::ViewInformation2D & rViewInformation) const113         Primitive2DSequence AnimatedBlinkPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
114         {
115             if(getChildren().hasElements())
116             {
117                 const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
118 
119                 if(fState < 0.5)
120                 {
121                     return getChildren();
122                 }
123             }
124 
125             return Primitive2DSequence();
126         }
127 
128         // provide unique ID
129         ImplPrimitrive2DIDBlock(AnimatedBlinkPrimitive2D, PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D)
130 
131     } // end of namespace primitive2d
132 } // end of namespace drawinglayer
133 
134 //////////////////////////////////////////////////////////////////////////////
135 
136 namespace drawinglayer
137 {
138     namespace primitive2d
139     {
AnimatedInterpolatePrimitive2D(const std::vector<basegfx::B2DHomMatrix> & rmMatrixStack,const animation::AnimationEntry & rAnimationEntry,const Primitive2DSequence & rChildren,bool bIsTextAnimation)140         AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D(
141             const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
142             const animation::AnimationEntry& rAnimationEntry,
143             const Primitive2DSequence& rChildren,
144             bool bIsTextAnimation)
145         :   AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, bIsTextAnimation),
146             maMatrixStack()
147         {
148             // copy matrices to locally pre-decomposed matrix stack
149             const sal_uInt32 nCount(rmMatrixStack.size());
150             maMatrixStack.reserve(nCount);
151 
152             for(sal_uInt32 a(0L); a < nCount; a++)
153             {
154                 maMatrixStack.push_back(basegfx::tools::B2DHomMatrixBufferedDecompose(rmMatrixStack[a]));
155             }
156         }
157 
get2DDecomposition(const geometry::ViewInformation2D & rViewInformation) const158         Primitive2DSequence AnimatedInterpolatePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
159         {
160             const sal_uInt32 nSize(maMatrixStack.size());
161 
162             if(nSize)
163             {
164                 double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
165 
166                 if(fState < 0.0)
167                 {
168                     fState = 0.0;
169                 }
170                 else if(fState > 1.0)
171                 {
172                     fState = 1.0;
173                 }
174 
175                 const double fIndex(fState * (double)(nSize - 1L));
176                 const sal_uInt32 nIndA(sal_uInt32(floor(fIndex)));
177                 const double fOffset(fIndex - (double)nIndA);
178                 basegfx::B2DHomMatrix aTargetTransform;
179                 std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatA(maMatrixStack.begin() + nIndA);
180 
181                 if(basegfx::fTools::equalZero(fOffset))
182                 {
183                     // use matrix from nIndA directly
184                     aTargetTransform = aMatA->getB2DHomMatrix();
185                 }
186                 else
187                 {
188                     // interpolate. Get involved buffered decomposed matrices
189                     const sal_uInt32 nIndB((nIndA + 1L) % nSize);
190                     std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatB(maMatrixStack.begin() + nIndB);
191 
192                     // interpolate for fOffset [0.0 .. 1.0[
193                     const basegfx::B2DVector aScale(basegfx::interpolate(aMatA->getScale(), aMatB->getScale(), fOffset));
194                     const basegfx::B2DVector aTranslate(basegfx::interpolate(aMatA->getTranslate(), aMatB->getTranslate(), fOffset));
195                     const double fRotate(((aMatB->getRotate() - aMatA->getRotate()) * fOffset) + aMatA->getRotate());
196                     const double fShearX(((aMatB->getShearX() - aMatA->getShearX()) * fOffset) + aMatA->getShearX());
197 
198                     // build matrix for state
199                     aTargetTransform = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
200                         aScale, fShearX, fRotate, aTranslate);
201                 }
202 
203                 // create new transform primitive reference, return new sequence
204                 const Primitive2DReference xRef(new TransformPrimitive2D(aTargetTransform, getChildren()));
205                 return Primitive2DSequence(&xRef, 1L);
206             }
207             else
208             {
209                 return getChildren();
210             }
211         }
212 
213         // provide unique ID
214         ImplPrimitrive2DIDBlock(AnimatedInterpolatePrimitive2D, PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D)
215 
216     } // end of namespace primitive2d
217 } // end of namespace drawinglayer
218 
219 //////////////////////////////////////////////////////////////////////////////
220 // eof
221