xref: /AOO41X/main/drawinglayer/source/primitive3d/hatchtextureprimitive3d.cxx (revision 464702f4578bd67db020a330afd07883930c5e07)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
28 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
29 #include <basegfx/polygon/b2dpolypolygon.hxx>
30 #include <basegfx/polygon/b3dpolygon.hxx>
31 #include <basegfx/polygon/b2dpolygon.hxx>
32 #include <basegfx/polygon/b2dpolypolygontools.hxx>
33 #include <basegfx/range/b2drange.hxx>
34 #include <drawinglayer/texture/texture.hxx>
35 #include <basegfx/polygon/b2dpolygonclipper.hxx>
36 #include <basegfx/matrix/b3dhommatrix.hxx>
37 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
38 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
39 
40 //////////////////////////////////////////////////////////////////////////////
41 
42 using namespace com::sun::star;
43 
44 //////////////////////////////////////////////////////////////////////////////
45 
46 namespace drawinglayer
47 {
48     namespace primitive3d
49     {
impCreate3DDecomposition() const50         Primitive3DSequence HatchTexturePrimitive3D::impCreate3DDecomposition() const
51         {
52             Primitive3DSequence aRetval;
53 
54             if(getChildren().hasElements())
55             {
56                 const Primitive3DSequence aSource(getChildren());
57                 const sal_uInt32 nSourceCount(aSource.getLength());
58                 std::vector< Primitive3DReference > aDestination;
59 
60                 for(sal_uInt32 a(0); a < nSourceCount; a++)
61                 {
62                     // get reference
63                     const Primitive3DReference xReference(aSource[a]);
64 
65                     if(xReference.is())
66                     {
67                         // try to cast to BasePrimitive2D implementation
68                         const BasePrimitive3D* pBasePrimitive = dynamic_cast< const BasePrimitive3D* >(xReference.get());
69 
70                         if(pBasePrimitive)
71                         {
72                             // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
73                             // not all content is needed, remove transparencies and ModifiedColorPrimitives
74                             switch(pBasePrimitive->getPrimitive3DID())
75                             {
76                                 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
77                                 {
78                                     // polyPolygonMaterialPrimitive3D, check texturing and hatching
79                                     const PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const PolyPolygonMaterialPrimitive3D& >(*pBasePrimitive);
80                                     const basegfx::B3DPolyPolygon aFillPolyPolygon(rPrimitive.getB3DPolyPolygon());
81 
82                                     if(maHatch.isFillBackground())
83                                     {
84                                         // add original primitive for background
85                                         aDestination.push_back(xReference);
86                                     }
87 
88                                     if(aFillPolyPolygon.areTextureCoordinatesUsed())
89                                     {
90                                         const sal_uInt32 nPolyCount(aFillPolyPolygon.count());
91                                         basegfx::B2DPolyPolygon aTexPolyPolygon;
92                                         basegfx::B2DPoint a2N;
93                                         basegfx::B2DVector a2X, a2Y;
94                                         basegfx::B3DPoint a3N;
95                                         basegfx::B3DVector a3X, a3Y;
96                                         bool b2N(false), b2X(false), b2Y(false);
97 
98                                         for(sal_uInt32 b(0); b < nPolyCount; b++)
99                                         {
100                                             const basegfx::B3DPolygon aPartPoly(aFillPolyPolygon.getB3DPolygon(b));
101                                             const sal_uInt32 nPointCount(aPartPoly.count());
102                                             basegfx::B2DPolygon aTexPolygon;
103 
104                                             for(sal_uInt32 c(0); c < nPointCount; c++)
105                                             {
106                                                 const basegfx::B2DPoint a2Candidate(aPartPoly.getTextureCoordinate(c));
107 
108                                                 if(!b2N)
109                                                 {
110                                                     a2N = a2Candidate;
111                                                     a3N = aPartPoly.getB3DPoint(c);
112                                                     b2N = true;
113                                                 }
114                                                 else if(!b2X && !a2N.equal(a2Candidate))
115                                                 {
116                                                     a2X = a2Candidate - a2N;
117                                                     a3X = aPartPoly.getB3DPoint(c) - a3N;
118                                                     b2X = true;
119                                                 }
120                                                 else if(!b2Y && !a2N.equal(a2Candidate) && !a2X.equal(a2Candidate))
121                                                 {
122                                                     a2Y = a2Candidate - a2N;
123 
124                                                     const double fCross(a2X.cross(a2Y));
125 
126                                                     if(!basegfx::fTools::equalZero(fCross))
127                                                     {
128                                                         a3Y = aPartPoly.getB3DPoint(c) - a3N;
129                                                         b2Y = true;
130                                                     }
131                                                 }
132 
133                                                 aTexPolygon.append(a2Candidate);
134                                             }
135 
136                                             aTexPolygon.setClosed(true);
137                                             aTexPolyPolygon.append(aTexPolygon);
138                                         }
139 
140                                         if(b2N && b2X && b2Y)
141                                         {
142                                             // found two linearly independent 2D vectors
143                                             // get 2d range of texture coordinates
144                                             const basegfx::B2DRange aOutlineRange(basegfx::tools::getRange(aTexPolyPolygon));
145                                             const basegfx::BColor aHatchColor(getHatch().getColor());
146                                             const double fAngle(getHatch().getAngle());
147                                             ::std::vector< basegfx::B2DHomMatrix > aMatrices;
148 
149                                             // get hatch transformations
150                                             switch(getHatch().getStyle())
151                                             {
152                                                 case attribute::HATCHSTYLE_TRIPLE:
153                                                 {
154                                                     // rotated 45 degrees
155                                                     texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI4);
156                                                     aHatch.appendTransformations(aMatrices);
157                                                 }
158                                                 case attribute::HATCHSTYLE_DOUBLE:
159                                                 {
160                                                     // rotated 90 degrees
161                                                     texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI2);
162                                                     aHatch.appendTransformations(aMatrices);
163                                                 }
164                                                 case attribute::HATCHSTYLE_SINGLE:
165                                                 {
166                                                     // angle as given
167                                                     texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle);
168                                                     aHatch.appendTransformations(aMatrices);
169                                                 }
170                                             }
171 
172                                             // create geometry from unit line
173                                             basegfx::B2DPolyPolygon a2DHatchLines;
174                                             basegfx::B2DPolygon a2DUnitLine;
175                                             a2DUnitLine.append(basegfx::B2DPoint(0.0, 0.0));
176                                             a2DUnitLine.append(basegfx::B2DPoint(1.0, 0.0));
177 
178                                             for(sal_uInt32 c(0); c < aMatrices.size(); c++)
179                                             {
180                                                 const basegfx::B2DHomMatrix& rMatrix = aMatrices[c];
181                                                 basegfx::B2DPolygon aNewLine(a2DUnitLine);
182                                                 aNewLine.transform(rMatrix);
183                                                 a2DHatchLines.append(aNewLine);
184                                             }
185 
186                                             if(a2DHatchLines.count())
187                                             {
188                                                 // clip against texture polygon
189                                                 a2DHatchLines = basegfx::tools::clipPolyPolygonOnPolyPolygon(a2DHatchLines, aTexPolyPolygon, true, true);
190                                             }
191 
192                                             if(a2DHatchLines.count())
193                                             {
194                                                 // create 2d matrix with 2d vectors as column vectors and 2d point as offset, this represents
195                                                 // a coordinate system transformation from unit coordinates to the new coordinate system
196                                                 basegfx::B2DHomMatrix a2D;
197                                                 a2D.set(0, 0, a2X.getX());
198                                                 a2D.set(1, 0, a2X.getY());
199                                                 a2D.set(0, 1, a2Y.getX());
200                                                 a2D.set(1, 1, a2Y.getY());
201                                                 a2D.set(0, 2, a2N.getX());
202                                                 a2D.set(1, 2, a2N.getY());
203 
204                                                 // invert that transformation, so we have a back-transformation from texture coordinates
205                                                 // to unit coordinates
206                                                 a2D.invert();
207                                                 a2DHatchLines.transform(a2D);
208 
209                                                 // expand back-transformated geometry tpo 3D
210                                                 basegfx::B3DPolyPolygon a3DHatchLines(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(a2DHatchLines, 0.0));
211 
212                                                 // create 3d matrix with 3d vectors as column vectors (0,0,1 as Z) and 3d point as offset, this represents
213                                                 // a coordinate system transformation from unit coordinates to the object's 3d coordinate system
214                                                 basegfx::B3DHomMatrix a3D;
215                                                 a3D.set(0, 0, a3X.getX());
216                                                 a3D.set(1, 0, a3X.getY());
217                                                 a3D.set(2, 0, a3X.getZ());
218                                                 a3D.set(0, 1, a3Y.getX());
219                                                 a3D.set(1, 1, a3Y.getY());
220                                                 a3D.set(2, 1, a3Y.getZ());
221                                                 a3D.set(0, 3, a3N.getX());
222                                                 a3D.set(1, 3, a3N.getY());
223                                                 a3D.set(2, 3, a3N.getZ());
224 
225                                                 // transform hatch lines to 3D object coordinates
226                                                 a3DHatchLines.transform(a3D);
227 
228                                                 // build primitives from this geometry
229                                                 const sal_uInt32 nHatchLines(a3DHatchLines.count());
230 
231                                                 for(sal_uInt32 d(0); d < nHatchLines; d++)
232                                                 {
233                                                     const Primitive3DReference xRef(new PolygonHairlinePrimitive3D(a3DHatchLines.getB3DPolygon(d), aHatchColor));
234                                                     aDestination.push_back(xRef);
235                                                 }
236                                             }
237                                         }
238                                     }
239 
240                                     break;
241                                 }
242                                 default :
243                                 {
244                                     // add reference to result
245                                     aDestination.push_back(xReference);
246                                     break;
247                                 }
248                             }
249                         }
250                         else
251                         {
252                             // unknown implementation, add to result
253                             aDestination.push_back(xReference);
254                         }
255                     }
256                 }
257 
258                 // prepare return value
259                 const sal_uInt32 nDestSize(aDestination.size());
260                 aRetval.realloc(nDestSize);
261 
262                 for(sal_uInt32 b(0); b < nDestSize; b++)
263                 {
264                     aRetval[b] = aDestination[b];
265                 }
266             }
267 
268             return aRetval;
269         }
270 
HatchTexturePrimitive3D(const attribute::FillHatchAttribute & rHatch,const Primitive3DSequence & rChildren,const basegfx::B2DVector & rTextureSize,bool bModulate,bool bFilter)271         HatchTexturePrimitive3D::HatchTexturePrimitive3D(
272             const attribute::FillHatchAttribute& rHatch,
273             const Primitive3DSequence& rChildren,
274             const basegfx::B2DVector& rTextureSize,
275             bool bModulate,
276             bool bFilter)
277         :   TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
278             maHatch(rHatch),
279             maBuffered3DDecomposition()
280         {
281         }
282 
operator ==(const BasePrimitive3D & rPrimitive) const283         bool HatchTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
284         {
285             if(TexturePrimitive3D::operator==(rPrimitive))
286             {
287                 const HatchTexturePrimitive3D& rCompare = (HatchTexturePrimitive3D&)rPrimitive;
288 
289                 return (getHatch() == rCompare.getHatch());
290             }
291 
292             return false;
293         }
294 
get3DDecomposition(const geometry::ViewInformation3D &) const295         Primitive3DSequence HatchTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
296         {
297             ::osl::MutexGuard aGuard( m_aMutex );
298 
299             if(!getBuffered3DDecomposition().hasElements())
300             {
301                 const Primitive3DSequence aNewSequence(impCreate3DDecomposition());
302                 const_cast< HatchTexturePrimitive3D* >(this)->setBuffered3DDecomposition(aNewSequence);
303             }
304 
305             return getBuffered3DDecomposition();
306         }
307 
308         // provide unique ID
309         ImplPrimitrive3DIDBlock(HatchTexturePrimitive3D, PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D)
310 
311     } // end of namespace primitive3d
312 } // end of namespace drawinglayer
313 
314 //////////////////////////////////////////////////////////////////////////////
315 // eof
316