xref: /AOO41X/main/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx (revision 5443dcac4da55ae8863c5c80e8907938642a7f1b)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
28 #include <vcl/outdev.hxx>
29 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
30 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
31 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
36 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
41 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
44 #include <com/sun/star/awt/XWindow2.hpp>
45 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
47 #include <helperwrongspellrenderer.hxx>
48 #include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
49 #include <basegfx/polygon/b2dpolygontools.hxx>
50 #include <vcl/hatch.hxx>
51 #include <tools/diagnose_ex.h>
52 #include <com/sun/star/awt/PosSize.hpp>
53 #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
54 #include <cstdio>
55 #include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
56 #include <basegfx/matrix/b2dhommatrixtools.hxx>
57 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
59 #include <toolkit/helper/vclunohelper.hxx>
60 #include <vcl/window.hxx>
61 
62 //////////////////////////////////////////////////////////////////////////////
63 
64 using namespace com::sun::star;
65 
66 //////////////////////////////////////////////////////////////////////////////
67 
68 namespace drawinglayer
69 {
70     namespace processor2d
71     {
72         VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
73         :   VclProcessor2D(rViewInformation, rOutDev)
74         {
75             // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
76             maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
77 
78             // prepare output directly to pixels
79             mpOutputDevice->Push(PUSH_MAPMODE);
80             mpOutputDevice->SetMapMode();
81 
82             // react on AntiAliasing settings
83             if(getOptionsDrawinglayer().IsAntiAliasing())
84             {
85                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
86             }
87             else
88             {
89                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
90             }
91         }
92 
93         VclPixelProcessor2D::~VclPixelProcessor2D()
94         {
95             // restore MapMode
96             mpOutputDevice->Pop();
97 
98             // restore AntiAliasing
99             mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
100         }
101 
102         void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
103         {
104             switch(rCandidate.getPrimitive2DID())
105             {
106                 case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
107                 {
108                     // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
109                     static bool bHandleWrongSpellDirectly(true);
110 
111                     if(bHandleWrongSpellDirectly)
112                     {
113                         const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
114 
115                         if(!renderWrongSpellPrimitive2D(
116                             rWrongSpellPrimitive,
117                             *mpOutputDevice,
118                             maCurrentTransformation,
119                             maBColorModifierStack))
120                         {
121                             // fallback to decomposition (MetaFile)
122                             process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
123                         }
124                     }
125                     else
126                     {
127                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
128                     }
129                     break;
130                 }
131                 case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
132                 {
133                     // directdraw of text simple portion; added test possibility to check text decompose
134                     static bool bForceSimpleTextDecomposition(false);
135 
136                     // Adapt evtl. used special DrawMode
137                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
138                     adaptTextToFillDrawMode();
139 
140                     if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
141                     {
142                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
143                     }
144                     else
145                     {
146                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
147                     }
148 
149                     // restore DrawMode
150                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
151 
152                     break;
153                 }
154                 case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
155                 {
156                     // directdraw of text simple portion; added test possibility to check text decompose
157                     static bool bForceComplexTextDecomposition(false);
158 
159                     // Adapt evtl. used special DrawMode
160                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
161                     adaptTextToFillDrawMode();
162 
163                     if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
164                     {
165                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
166                     }
167                     else
168                     {
169                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
170                     }
171 
172                     // restore DrawMode
173                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
174 
175                     break;
176                 }
177                 case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
178                 {
179                     // direct draw of hairline
180                     RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
181                     break;
182                 }
183                 case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
184                 {
185                     // direct draw of transformed BitmapEx primitive
186                     RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
187                     break;
188                 }
189                 case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D :
190                 {
191                     // direct draw of fillBitmapPrimitive
192                     RenderFillGraphicPrimitive2D(static_cast< const primitive2d::FillGraphicPrimitive2D& >(rCandidate));
193                     break;
194                 }
195                 case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
196                 {
197                     // direct draw of gradient
198                     const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate = static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate);
199                     const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
200                     basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
201                     basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
202                     basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
203 
204                     if(aLocalPolyPolygon.count())
205                     {
206                         aLocalPolyPolygon.transform(maCurrentTransformation);
207 
208                         if(aStartColor == aEndColor)
209                         {
210                             // no gradient at all, draw as polygon in AA and non-AA case
211                             mpOutputDevice->SetLineColor();
212                             mpOutputDevice->SetFillColor(Color(aStartColor));
213                             mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
214                         }
215                         else
216                         {
217                             // use the primitive decomposition of the metafile
218                             process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
219                         }
220                     }
221                     break;
222                 }
223                 case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D :
224                 {
225                     // direct draw of bitmap
226                     RenderPolyPolygonGraphicPrimitive2D(static_cast< const primitive2d::PolyPolygonGraphicPrimitive2D& >(rCandidate));
227                     break;
228                 }
229                 case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
230                 {
231                     // direct draw of PolyPolygon with color
232                     RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
233                     break;
234                 }
235                 case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
236                 {
237                     // #i98289#
238                     const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
239                     const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
240 
241                     if(bForceLineSnap)
242                     {
243                         mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
244                     }
245 
246                     // use new Metafile decomposition
247                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
248 
249                     if(bForceLineSnap)
250                     {
251                         mpOutputDevice->SetAntialiasing(nOldAntiAliase);
252                     }
253 
254                     break;
255                 }
256                 case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
257                 {
258                     // mask group.
259                     RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
260                     break;
261                 }
262                 case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
263                 {
264                     // modified color group. Force output to unified color.
265                     RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
266                     break;
267                 }
268                 case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
269                 {
270                     // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
271                     // use the faster OutputDevice::DrawTransparent method
272                     const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
273                     const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
274 
275                     if(rContent.hasElements())
276                     {
277                         if(0.0 == rUniTransparenceCandidate.getTransparence())
278                         {
279                             // not transparent at all, use content
280                             process(rUniTransparenceCandidate.getChildren());
281                         }
282                         else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
283                         {
284                             bool bDrawTransparentUsed(false);
285 
286                             // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
287                             // natively), so i am now enabling this shortcut
288                             static bool bAllowUsingDrawTransparent(true);
289 
290                             if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
291                             {
292                                 const primitive2d::Primitive2DReference xReference(rContent[0]);
293                                 const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
294 
295                                 if(pBasePrimitive)
296                                 {
297                                     switch(pBasePrimitive->getPrimitive2DID())
298                                     {
299                                         case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
300                                         {
301                                             // single transparent PolyPolygon identified, use directly
302                                             const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
303                                             OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
304                                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
305                                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
306                                             mpOutputDevice->SetLineColor();
307 
308                                             basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
309                                             aLocalPolyPolygon.transform(maCurrentTransformation);
310 
311                                             mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
312                                             bDrawTransparentUsed = true;
313                                             break;
314                                         }
315                                         // #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
316                                         //case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
317                                         //{
318                                         //  // single transparent PolygonHairlinePrimitive2D identified, use directly
319                                         //  const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
320                                         //  OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
321                                         //  break;
322                                         //}
323                                     }
324                                 }
325                             }
326 
327                             if(!bDrawTransparentUsed)
328                             {
329                                 // unified sub-transparence. Draw to VDev first.
330                                 RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
331                             }
332                         }
333                     }
334 
335                     break;
336                 }
337                 case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
338                 {
339                     // sub-transparence group. Draw to VDev first.
340                     RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
341                     break;
342                 }
343                 case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
344                 {
345                     // transform group.
346                     RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
347                     break;
348                 }
349                 case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
350                 {
351                     // new XDrawPage for ViewInformation2D
352                     RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
353                     break;
354                 }
355                 case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
356                 {
357                     // marker array
358                     RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
359                     break;
360                 }
361                 case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
362                 {
363                     // point array
364                     RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
365                     break;
366                 }
367                 case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
368                 {
369                     // control primitive
370                     const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
371                     const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
372 
373                     try
374                     {
375                         // remember old graphics and create new
376                         uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
377                         const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
378                         const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
379 
380                         if(xNewGraphics.is())
381                         {
382                             // link graphics and view
383                             xControlView->setGraphics(xNewGraphics);
384 
385                             // get position
386                             const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
387                             const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
388 
389                             // find out if the control is already visualized as a VCL-ChildWindow. If yes,
390                             // it does not need to be painted at all.
391                             uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
392                             const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
393 
394                             if(!bControlIsVisibleAsChildWindow)
395                             {
396                                 // draw it. Do not forget to use the evtl. offsetted origin of the target device,
397                                 // e.g. when used with mask/transparence buffer device
398                                 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
399                                 xControlView->draw(
400                                     aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
401                                     aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
402                             }
403 
404                             // restore original graphics
405                             xControlView->setGraphics(xOriginalGraphics);
406                         }
407                     }
408                     catch(const uno::Exception&)
409                     {
410                         // #i116763# removing since there is a good alternative when the xControlView
411                         // is not found and it is allowed to happen
412                         // DBG_UNHANDLED_EXCEPTION();
413 
414                         // process recursively and use the decomposition as Bitmap
415                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
416                     }
417 
418                     break;
419                 }
420                 case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
421                 {
422                     // the stroke primitive may be decomposed to filled polygons. To keep
423                     // evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
424                     // DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
425                     // working, these need to be copied to the corresponding fill modes
426                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
427                     adaptLineToFillDrawMode();
428 
429                     // polygon stroke primitive
430                     static bool bSuppressFatToHairlineCorrection(false);
431 
432                     if(bSuppressFatToHairlineCorrection)
433                     {
434                         // remeber that we enter a PolygonStrokePrimitive2D decomposition,
435                         // used for AA thick line drawing
436                         mnPolygonStrokePrimitive2D++;
437 
438                         // with AA there is no need to handle thin lines special
439                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
440 
441                         // leave PolygonStrokePrimitive2D
442                         mnPolygonStrokePrimitive2D--;
443                     }
444                     else
445                     {
446                         // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
447                         // as filled polygons is geometrically corret but looks wrong since polygon filling avoids
448                         // the right and bottom pixels. The used method evaluates that and takes the correct action,
449                         // including calling recursively with decomposition if line is wide enough
450                         const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
451 
452                         RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
453                     }
454 
455                     // restore DrawMode
456                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
457 
458                     break;
459                 }
460                 case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
461                 {
462                     static bool bForceIgnoreHatchSmoothing(false);
463 
464                     if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
465                     {
466                         // if AA is used (or ignore smoothing is on), there is no need to smooth
467                         // hatch painting, use decomposition
468                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
469                     }
470                     else
471                     {
472                         // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
473                         // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
474                         // This is wrong in principle, but looks nicer. This could also be done here directly
475                         // without VCL usage if needed
476                         const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
477                         const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
478 
479                         // create hatch polygon in range size and discrete coordinates
480                         basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
481                         aHatchRange.transform(maCurrentTransformation);
482                         const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
483 
484                         if(rFillHatchAttributes.isFillBackground())
485                         {
486                             // #i111846# background fill is active; draw fill polygon
487                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
488 
489                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
490                             mpOutputDevice->SetLineColor();
491                             mpOutputDevice->DrawPolygon(aHatchPolygon);
492                         }
493 
494                         // set hatch line color
495                         const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
496                         mpOutputDevice->SetFillColor();
497                         mpOutputDevice->SetLineColor(Color(aHatchColor));
498 
499                         // get hatch style
500                         HatchStyle eHatchStyle(HATCH_SINGLE);
501 
502                         switch(rFillHatchAttributes.getStyle())
503                         {
504                             default : // HATCHSTYLE_SINGLE
505                             {
506                                 break;
507                             }
508                             case attribute::HATCHSTYLE_DOUBLE :
509                             {
510                                 eHatchStyle = HATCH_DOUBLE;
511                                 break;
512                             }
513                             case attribute::HATCHSTYLE_TRIPLE :
514                             {
515                                 eHatchStyle = HATCH_TRIPLE;
516                                 break;
517                             }
518                         }
519 
520                         // create hatch
521                         const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
522                         const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
523                         const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
524                         ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
525 
526                         // draw hatch using VCL
527                         mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
528                     }
529                     break;
530                 }
531                 case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
532                 {
533                     // #i98404# Handle directly, especially when AA is active
534                     const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
535                     const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
536 
537                     // switch AA off in all cases
538                     mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
539 
540                     // create color for fill
541                     const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
542                     mpOutputDevice->SetFillColor(Color(aPolygonColor));
543                     mpOutputDevice->SetLineColor();
544 
545                     // create rectangle for fill
546                     const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
547                     const Rectangle aRectangle(
548                         (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
549                         (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
550                     mpOutputDevice->DrawRect(aRectangle);
551 
552                     // restore AA setting
553                     mpOutputDevice->SetAntialiasing(nOriginalAA);
554                     break;
555                 }
556                 case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
557                 {
558                     // #i97628#
559                     // This primitive means that the content is derived from an active text edit,
560                     // not from model data itself. Some renderers need to suppress this content, e.g.
561                     // the pixel renderer used for displaying the edit view (like this one). It's
562                     // not to be suppressed by the MetaFile renderers, so that the edited text is
563                     // part of the MetaFile, e.g. needed for presentation previews.
564                     // Action: Ignore here, do nothing.
565                     break;
566                 }
567                 case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
568                 {
569                     // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
570                     // Set OutDev to XOR and switch AA off (XOR does not work with AA)
571                     mpOutputDevice->Push();
572                     mpOutputDevice->SetRasterOp( ROP_XOR );
573                     const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
574                     mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
575 
576                     // process content recursively
577                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
578 
579                     // restore OutDev
580                     mpOutputDevice->Pop();
581                     mpOutputDevice->SetAntialiasing(nAntiAliasing);
582                     break;
583                 }
584                 case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
585                 {
586                     RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
587                     break;
588                 }
589                 case PRIMITIVE2D_ID_SVGLINEARATOMPRIMITIVE2D:
590                 {
591                     RenderSvgLinearAtomPrimitive2D(static_cast< const primitive2d::SvgLinearAtomPrimitive2D& >(rCandidate));
592                     break;
593                 }
594                 case PRIMITIVE2D_ID_SVGRADIALATOMPRIMITIVE2D:
595                 {
596                     RenderSvgRadialAtomPrimitive2D(static_cast< const primitive2d::SvgRadialAtomPrimitive2D& >(rCandidate));
597                     break;
598                 }
599                 default :
600                 {
601                     // process recursively
602                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
603                     break;
604                 }
605             }
606         }
607     } // end of namespace processor2d
608 } // end of namespace drawinglayer
609 
610 //////////////////////////////////////////////////////////////////////////////
611 // eof
612