xref: /AOO41X/main/framework/source/helper/ocomponentaccess.cxx (revision 6d739b60ff8f4ed2134ae1442e284f9da90334b4)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_framework.hxx"
26 
27 //_________________________________________________________________________________________________________________
28 //  my own includes
29 //_________________________________________________________________________________________________________________
30 #include <helper/ocomponentaccess.hxx>
31 #include <helper/ocomponentenumeration.hxx>
32 
33 #ifndef _FRAMEWORK_THREADHELP_RESETABLEGUARD_HXX_
34 #include <threadhelp/resetableguard.hxx>
35 #endif
36 
37 //_________________________________________________________________________________________________________________
38 //  interface includes
39 //_________________________________________________________________________________________________________________
40 #include <com/sun/star/frame/FrameSearchFlag.hpp>
41 
42 //_________________________________________________________________________________________________________________
43 //  includes of other projects
44 //_________________________________________________________________________________________________________________
45 #include <vcl/svapp.hxx>
46 
47 //_________________________________________________________________________________________________________________
48 //  namespace
49 //_________________________________________________________________________________________________________________
50 
51 namespace framework{
52 
53 using namespace ::com::sun::star::container     ;
54 using namespace ::com::sun::star::frame         ;
55 using namespace ::com::sun::star::lang          ;
56 using namespace ::com::sun::star::uno           ;
57 using namespace ::cppu                          ;
58 using namespace ::osl                           ;
59 using namespace ::rtl                           ;
60 
61 //_________________________________________________________________________________________________________________
62 //  non exported const
63 //_________________________________________________________________________________________________________________
64 
65 //_________________________________________________________________________________________________________________
66 //  non exported definitions
67 //_________________________________________________________________________________________________________________
68 
69 //_________________________________________________________________________________________________________________
70 //  declarations
71 //_________________________________________________________________________________________________________________
72 
73 //*****************************************************************************************************************
74 //  constructor
75 //*****************************************************************************************************************
OComponentAccess(const css::uno::Reference<XDesktop> & xOwner)76 OComponentAccess::OComponentAccess( const css::uno::Reference< XDesktop >& xOwner )
77         //  Init baseclasses first
78         :   ThreadHelpBase  ( &Application::GetSolarMutex() )
79         // Init member
80         ,   m_xOwner        ( xOwner                        )
81 {
82     // Safe impossible cases
83     LOG_ASSERT( impldbg_checkParameter_OComponentAccessCtor( xOwner ), "OComponentAccess::OComponentAccess()\nInvalid parameter detected!\n" )
84 }
85 
86 //*****************************************************************************************************************
87 //  destructor
88 //*****************************************************************************************************************
~OComponentAccess()89 OComponentAccess::~OComponentAccess()
90 {
91 }
92 
93 //*****************************************************************************************************************
94 //  XEnumerationAccess
95 //*****************************************************************************************************************
createEnumeration()96 css::uno::Reference< XEnumeration > SAL_CALL OComponentAccess::createEnumeration() throw( RuntimeException )
97 {
98     // Ready for multithreading
99     ResetableGuard aGuard( m_aLock );
100 
101     // Set default return value, if method failed.
102     // If no desktop exist and there is no task container - return an empty enumeration!
103     css::uno::Reference< XEnumeration > xReturn = css::uno::Reference< XEnumeration >();
104 
105     // Try to "lock" the desktop for access to task container.
106     css::uno::Reference< XInterface > xLock = m_xOwner.get();
107     if ( xLock.is() == sal_True )
108     {
109         // Desktop exist => pointer to task container must be valid.
110         // Initialize a new enumeration ... if some tasks and his components exist!
111         // (OTasksEnumeration will make an assert, if we initialize the new instance without valid values!)
112 
113         Sequence< css::uno::Reference< XComponent > > seqComponents;
114         impl_collectAllChildComponents( css::uno::Reference< XFramesSupplier >( xLock, UNO_QUERY ), seqComponents );
115         OComponentEnumeration* pEnumeration = new OComponentEnumeration( seqComponents );
116         xReturn = css::uno::Reference< XEnumeration >( (OWeakObject*)pEnumeration, UNO_QUERY );
117     }
118 
119     // Return result of this operation.
120     return xReturn;
121 }
122 
123 //*****************************************************************************************************************
124 //  XElementAccess
125 //*****************************************************************************************************************
getElementType()126 Type SAL_CALL OComponentAccess::getElementType() throw( RuntimeException )
127 {
128     // Elements in list an enumeration are components!
129     // Return the uno-type of XComponent.
130     return ::getCppuType((const css::uno::Reference< XComponent >*)NULL);
131 }
132 
133 //*****************************************************************************************************************
134 //  XElementAccess
135 //*****************************************************************************************************************
hasElements()136 sal_Bool SAL_CALL OComponentAccess::hasElements() throw( RuntimeException )
137 {
138     // Ready for multithreading
139     ResetableGuard aGuard( m_aLock );
140 
141     // Set default return value, if method failed.
142     sal_Bool bReturn = sal_False;
143 
144     // Try to "lock" the desktop for access to task container.
145     css::uno::Reference< XFramesSupplier > xLock( m_xOwner.get(), UNO_QUERY );
146     if ( xLock.is() == sal_True )
147     {
148         // Ask container of owner for existing elements.
149         bReturn = xLock->getFrames()->hasElements();
150     }
151 
152     // Return result of this operation.
153     return bReturn;
154 }
155 
156 //*****************************************************************************************************************
157 //  private method
158 //*****************************************************************************************************************
impl_collectAllChildComponents(const css::uno::Reference<XFramesSupplier> & xNode,Sequence<css::uno::Reference<XComponent>> & seqComponents)159 void OComponentAccess::impl_collectAllChildComponents(  const   css::uno::Reference< XFramesSupplier >&         xNode           ,
160                                                                 Sequence< css::uno::Reference< XComponent > >&  seqComponents   )
161 {
162     // If valid node was given ...
163     if( xNode.is() == sal_True )
164     {
165         // ... continue collection at these.
166 
167         // Get the container of current node, collect the components of existing child frames
168         // and go down to next level in tree (recursive!).
169 
170         sal_Int32 nComponentCount = seqComponents.getLength();
171 
172         const css::uno::Reference< XFrames >                xContainer  = xNode->getFrames();
173         const Sequence< css::uno::Reference< XFrame > > seqFrames   = xContainer->queryFrames( FrameSearchFlag::CHILDREN );
174 
175         const sal_Int32 nFrameCount = seqFrames.getLength();
176         for( sal_Int32 nFrame=0; nFrame<nFrameCount; ++nFrame )
177         {
178             css::uno::Reference< XComponent > xComponent = impl_getFrameComponent( seqFrames[nFrame] );
179             if( xComponent.is() == sal_True )
180             {
181                 nComponentCount++;
182                 seqComponents.realloc( nComponentCount );
183                 seqComponents[nComponentCount-1] = xComponent;
184             }
185         }
186     }
187     // ... otherwise break a recursive path and go back at current stack!
188 }
189 
190 //*****************************************************************************************************************
191 //  private method
192 //*****************************************************************************************************************
impl_getFrameComponent(const css::uno::Reference<XFrame> & xFrame) const193 css::uno::Reference< XComponent > OComponentAccess::impl_getFrameComponent( const css::uno::Reference< XFrame >& xFrame ) const
194 {
195     // Set default return value, if method failed.
196     css::uno::Reference< XComponent > xComponent = css::uno::Reference< XComponent >();
197     // Does no controller exists?
198     css::uno::Reference< XController > xController = xFrame->getController();
199     if ( xController.is() == sal_False )
200     {
201         // Controller not exist - use the VCL-component.
202         xComponent = css::uno::Reference< XComponent >( xFrame->getComponentWindow(), UNO_QUERY );
203     }
204     else
205     {
206         // Does no model exists?
207         css::uno::Reference< XModel > xModel( xController->getModel(), UNO_QUERY );
208         if ( xModel.is() == sal_True )
209         {
210             // Model exist - use the model as component.
211             xComponent = css::uno::Reference< XComponent >( xModel, UNO_QUERY );
212         }
213         else
214         {
215             // Model not exist - use the controller as component.
216             xComponent = css::uno::Reference< XComponent >( xController, UNO_QUERY );
217         }
218     }
219 
220     return xComponent;
221 }
222 
223 //_________________________________________________________________________________________________________________
224 //  debug methods
225 //_________________________________________________________________________________________________________________
226 
227 /*-----------------------------------------------------------------------------------------------------------------
228     The follow methods checks the parameter for other functions. If a parameter or his value is non valid,
229     we return "sal_False". (else sal_True) This mechanism is used to throw an ASSERT!
230 
231     ATTENTION
232 
233         If you miss a test for one of this parameters, contact the autor or add it himself !(?)
234         But ... look for right testing! See using of this methods!
235 -----------------------------------------------------------------------------------------------------------------*/
236 
237 #ifdef ENABLE_ASSERTIONS
238 
239 //*****************************************************************************************************************
impldbg_checkParameter_OComponentAccessCtor(const css::uno::Reference<XDesktop> & xOwner)240 sal_Bool OComponentAccess::impldbg_checkParameter_OComponentAccessCtor( const   css::uno::Reference< XDesktop >&      xOwner  )
241 {
242     // Set default return value.
243     sal_Bool bOK = sal_True;
244     // Check parameter.
245     if  (
246             ( &xOwner       ==  NULL        )   ||
247             ( xOwner.is()   ==  sal_False   )
248         )
249     {
250         bOK = sal_False ;
251     }
252     // Return result of check.
253     return bOK ;
254 }
255 
256 #endif  //  #ifdef ENABLE_ASSERTIONS
257 
258 }       //  namespace framework
259