xref: /AOO41X/main/svtools/source/control/scrwin.cxx (revision 79aad27f7f29270c03e208e3d687e8e3850af11d)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svtools.hxx"
26 
27 #define _SVT_SCRWIN_CXX
28 #include <svtools/scrwin.hxx>
29 
30 //===================================================================
31 
ImpInitialize(ScrollableWindowFlags nFlags)32 void ScrollableWindow::ImpInitialize( ScrollableWindowFlags nFlags )
33 {
34     bHandleDragging = (sal_Bool) ( nFlags & SCRWIN_THUMBDRAGGING );
35     bVCenter = (nFlags & SCRWIN_VCENTER) == SCRWIN_VCENTER;
36     bHCenter = (nFlags & SCRWIN_HCENTER) == SCRWIN_HCENTER;
37     bScrolling = sal_False;
38 
39     // set the handlers for the scrollbars
40     aVScroll.SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
41     aHScroll.SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
42     aVScroll.SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
43     aHScroll.SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
44 
45     nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize();
46 }
47 
48 //-------------------------------------------------------------------
49 
ScrollableWindow(Window * pParent,WinBits nBits,ScrollableWindowFlags nFlags)50 ScrollableWindow::ScrollableWindow( Window* pParent, WinBits nBits,
51                                     ScrollableWindowFlags nFlags ) :
52     Window( pParent, WinBits(nBits|WB_CLIPCHILDREN) ),
53     aVScroll( this, WinBits(WB_VSCROLL | WB_DRAG) ),
54     aHScroll( this, WinBits(WB_HSCROLL | WB_DRAG) ),
55     aCornerWin( this )
56 {
57     ImpInitialize( nFlags );
58 }
59 
60 //-------------------------------------------------------------------
61 
ScrollableWindow(Window * pParent,const ResId & rId,ScrollableWindowFlags nFlags)62 ScrollableWindow::ScrollableWindow( Window* pParent, const ResId& rId,
63                                     ScrollableWindowFlags nFlags ) :
64     Window( pParent, rId ),
65     aVScroll( this, WinBits(WB_VSCROLL | WB_DRAG) ),
66     aHScroll( this, WinBits(WB_HSCROLL | WB_DRAG) ),
67     aCornerWin( this )
68 {
69     ImpInitialize( nFlags );
70 }
71 
72 // -----------------------------------------------------------------------
73 
Command(const CommandEvent & rCEvt)74 void ScrollableWindow::Command( const CommandEvent& rCEvt )
75 {
76     if ( (rCEvt.GetCommand() == COMMAND_WHEEL) ||
77          (rCEvt.GetCommand() == COMMAND_STARTAUTOSCROLL) ||
78          (rCEvt.GetCommand() == COMMAND_AUTOSCROLL) )
79     {
80         ScrollBar* pHScrBar;
81         ScrollBar* pVScrBar;
82         if ( aHScroll.IsVisible() )
83             pHScrBar = &aHScroll;
84         else
85             pHScrBar = NULL;
86         if ( aVScroll.IsVisible() )
87             pVScrBar = &aVScroll;
88         else
89             pVScrBar = NULL;
90         if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) )
91             return;
92     }
93 
94     Window::Command( rCEvt );
95 }
96 
97 //-------------------------------------------------------------------
98 
DataChanged(const DataChangedEvent & rDCEvt)99 void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt )
100 {
101     if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
102          (rDCEvt.GetFlags() & SETTINGS_STYLE) )
103     {
104         Resize();
105         Invalidate();
106     }
107 
108     Window::DataChanged( rDCEvt );
109 }
110 
111 //-------------------------------------------------------------------
112 
GetOutputSizePixel() const113 Size __EXPORT ScrollableWindow::GetOutputSizePixel() const
114 {
115     Size aSz( Window::GetOutputSizePixel() );
116 
117     long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize();
118     if ( aHScroll.IsVisible() )
119         aSz.Height() -= nTmp;
120     if ( aVScroll.IsVisible() )
121         aSz.Width() -= nTmp;
122     return aSz;
123 }
124 
125 //-------------------------------------------------------------------
126 
GetOutputSize() const127 Size ScrollableWindow::GetOutputSize() const
128 {
129     return PixelToLogic( GetOutputSizePixel() );
130 }
131 
132 //-------------------------------------------------------------------
133 
IMPL_LINK(ScrollableWindow,EndScrollHdl,ScrollBar *,pScroll)134 IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, pScroll )
135 {
136     // notify the start of scrolling, if not already scrolling
137     if ( !bScrolling )
138         StartScroll(), bScrolling = sal_True;
139 
140     // get the delta in logic coordinates
141     Size aDelta( PixelToLogic( Size( aHScroll.GetDelta(), aVScroll.GetDelta() ) ) );
142 
143     // scroll the window, if this is not already done
144     if ( !bHandleDragging )
145     {
146         if ( pScroll == &aHScroll )
147             Scroll( aDelta.Width(), 0 );
148         else
149             Scroll( 0, aDelta.Height() );
150     }
151 
152     // notify the end of scrolling
153     bScrolling = sal_False;
154     EndScroll( aDelta.Width(), aDelta.Height() );
155     return 0;
156 }
157 
158 //-------------------------------------------------------------------
159 
IMPL_LINK(ScrollableWindow,ScrollHdl,ScrollBar *,pScroll)160 IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll )
161 {
162     // notify the start of scrolling, if not already scrolling
163     if ( !bScrolling )
164         StartScroll(), bScrolling = sal_True;
165 
166     if ( bHandleDragging )
167     {
168         // get the delta in logic coordinates
169         Size aDelta( PixelToLogic(
170             Size( aHScroll.GetDelta(), aVScroll.GetDelta() ) ) );
171         if ( pScroll == &aHScroll )
172             Scroll( aDelta.Width(), 0 );
173         else
174             Scroll( 0, aDelta.Height() );
175     }
176     return 0;
177 }
178 
179 //-------------------------------------------------------------------
180 
Resize()181 void __EXPORT ScrollableWindow::Resize()
182 {
183     // get the new output-size in pixel
184     Size aOutPixSz = Window::GetOutputSizePixel();
185 
186     // determine the size of the output-area and if we need scrollbars
187     const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
188     sal_Bool bVVisible = sal_False; // by default no vertical-ScrollBar
189     sal_Bool bHVisible = sal_False; // by default no horizontal-ScrollBar
190     sal_Bool bChanged;          // determines if a visiblility was changed
191     do
192     {
193         bChanged = sal_False;
194 
195         // does we need a vertical ScrollBar
196         if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible )
197         {   bHVisible = sal_True;
198             aOutPixSz.Height() -= nScrSize;
199             bChanged = sal_True;
200         }
201 
202         // does we need a horizontal ScrollBar
203         if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible )
204         {   bVVisible = sal_True;
205             aOutPixSz.Width() -= nScrSize;
206             bChanged = sal_True;
207         }
208 
209     }
210     while ( bChanged );   // until no visibility has changed
211 
212     // store the old offset and map-mode
213     MapMode aMap( GetMapMode() );
214     Point aOldPixOffset( aPixOffset );
215 
216     // justify (right/bottom borders should never exceed the virtual window)
217     Size aPixDelta;
218     if ( aPixOffset.X() < 0 &&
219          aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() )
220         aPixDelta.Width() =
221             aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() );
222     if ( aPixOffset.Y() < 0 &&
223          aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() )
224         aPixDelta.Height() =
225             aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() );
226     if ( aPixDelta.Width() || aPixDelta.Height() )
227     {
228         aPixOffset.X() += aPixDelta.Width();
229         aPixOffset.Y() += aPixDelta.Height();
230     }
231 
232     // for axis without scrollbar restore the origin
233     if ( !bVVisible || !bHVisible )
234     {
235         aPixOffset = Point(
236                      bHVisible
237                      ? aPixOffset.X()
238                      : ( bHCenter
239                             ? (aOutPixSz.Width()-aTotPixSz.Width()) / 2
240                             : 0 ),
241                      bVVisible
242                      ? aPixOffset.Y()
243                      : ( bVCenter
244                             ? (aOutPixSz.Height()-aTotPixSz.Height()) / 2
245                             : 0 ) );
246     }
247     if ( bHVisible && !aHScroll.IsVisible() )
248         aPixOffset.X() = 0;
249     if ( bVVisible && !aVScroll.IsVisible() )
250         aPixOffset.Y() = 0;
251 
252     // select the shifted map-mode
253     if ( aPixOffset != aOldPixOffset )
254     {
255         Window::SetMapMode( MapMode( MAP_PIXEL ) );
256         Window::Scroll(
257             aPixOffset.X() - aOldPixOffset.X(),
258             aPixOffset.Y() - aOldPixOffset.Y() );
259         SetMapMode( aMap );
260     }
261 
262     // show or hide scrollbars
263     aVScroll.Show( bVVisible );
264     aHScroll.Show( bHVisible );
265 
266     // disable painting in the corner between the scrollbars
267     if ( bVVisible && bHVisible )
268     {
269         aCornerWin.SetPosSizePixel(Point(aOutPixSz.Width(), aOutPixSz.Height()),
270             Size(nScrSize, nScrSize) );
271         aCornerWin.Show();
272     }
273     else
274         aCornerWin.Hide();
275 
276     // resize scrollbars and set their ranges
277     if ( bHVisible )
278     {
279         aHScroll.SetPosSizePixel(
280             Point( 0, aOutPixSz.Height() ),
281             Size( aOutPixSz.Width(), nScrSize ) );
282         aHScroll.SetRange( Range( 0, aTotPixSz.Width() ) );
283         aHScroll.SetPageSize( aOutPixSz.Width() );
284         aHScroll.SetVisibleSize( aOutPixSz.Width() );
285         aHScroll.SetLineSize( nColumnPixW );
286         aHScroll.SetThumbPos( -aPixOffset.X() );
287     }
288     if ( bVVisible )
289     {
290         aVScroll.SetPosSizePixel(
291             Point( aOutPixSz.Width(), 0 ),
292             Size( nScrSize,aOutPixSz.Height() ) );
293         aVScroll.SetRange( Range( 0, aTotPixSz.Height() ) );
294         aVScroll.SetPageSize( aOutPixSz.Height() );
295         aVScroll.SetVisibleSize( aOutPixSz.Height() );
296         aVScroll.SetLineSize( nLinePixH );
297         aVScroll.SetThumbPos( -aPixOffset.Y() );
298     }
299 }
300 
301 //-------------------------------------------------------------------
302 
StartScroll()303 void __EXPORT ScrollableWindow::StartScroll()
304 {
305 }
306 
307 //-------------------------------------------------------------------
308 
EndScroll(long,long)309 void __EXPORT ScrollableWindow::EndScroll( long, long )
310 {
311 }
312 
313 //-------------------------------------------------------------------
314 
SetMapMode(const MapMode & rNewMapMode)315 void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode )
316 {
317     MapMode aMap( rNewMapMode );
318     aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) );
319     Window::SetMapMode( aMap );
320 }
321 
322 //-------------------------------------------------------------------
323 
GetMapMode() const324 MapMode ScrollableWindow::GetMapMode() const
325 {
326     MapMode aMap( Window::GetMapMode() );
327     aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) );
328     return aMap;
329 }
330 
331 //-------------------------------------------------------------------
332 
SetTotalSize(const Size & rNewSize)333 void ScrollableWindow::SetTotalSize( const Size& rNewSize )
334 {
335     aTotPixSz = LogicToPixel( rNewSize );
336     ScrollableWindow::Resize();
337 }
338 
339 //-------------------------------------------------------------------
340 
SetVisibleSize(const Size & rNewSize)341 void ScrollableWindow::SetVisibleSize( const Size& rNewSize )
342 {
343     // get the rectangle, we wish to view
344     Rectangle aWish( Point(0, 0), LogicToPixel(rNewSize) );
345 
346     // get maximum rectangle for us from our parent-window (subst our border!)
347     Rectangle aMax( Point(0, 0), GetParent()->GetOutputSizePixel() );
348     aMax.Left() -=  ( Window::GetSizePixel().Width() -
349                     Window::GetOutputSizePixel().Width() );
350     aMax.Bottom() -= (Window::GetSizePixel().Height() -
351                      Window::GetOutputSizePixel().Height());
352 
353     Size aWill( aWish.GetIntersection(aMax).GetSize() );
354     sal_Bool bHScroll = sal_False;
355     const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
356     if ( aWill.Width() < aWish.GetSize().Width() )
357     {   bHScroll = sal_True;
358         aWill.Height() =
359             Min( aWill.Height()+nScrSize, aMax.GetSize().Height() );
360     }
361     if ( aWill.Height() < aWish.GetSize().Height() )
362         aWill.Width() =
363             Min( aWill.Width()+nScrSize, aMax.GetSize().Width() );
364     if ( !bHScroll && (aWill.Width() < aWish.GetSize().Width()) )
365         aWill.Height() =
366             Min( aWill.Height()+nScrSize, aMax.GetSize().Height() );
367     Window::SetOutputSizePixel( aWill );
368 }
369 
370 //-------------------------------------------------------------------
371 
MakeVisible(const Rectangle & rTarget,sal_Bool bSloppy)372 sal_Bool ScrollableWindow::MakeVisible( const Rectangle& rTarget, sal_Bool bSloppy )
373 {
374     Rectangle aTarget;
375     Rectangle aTotRect( Point(0, 0), PixelToLogic( aTotPixSz ) );
376 
377     if ( bSloppy )
378     {
379         aTarget = rTarget;
380 
381         // at maximum to right border
382         if ( aTarget.Right() > aTotRect.Right() )
383         {
384             long nDelta = aTarget.Right() - aTotRect.Right();
385             aTarget.Left() -= nDelta;
386             aTarget.Right() -= nDelta;
387 
388             // too wide?
389             if ( aTarget.Left() < aTotRect.Left() )
390                 aTarget.Left() = aTotRect.Left();
391         }
392 
393         // at maximum to bottom border
394         if ( aTarget.Bottom() > aTotRect.Bottom() )
395         {
396             long nDelta = aTarget.Bottom() - aTotRect.Bottom();
397             aTarget.Top() -= nDelta;
398             aTarget.Bottom() -= nDelta;
399 
400             // too high?
401             if ( aTarget.Top() < aTotRect.Top() )
402                 aTarget.Top() = aTotRect.Top();
403         }
404 
405         // at maximum to left border
406         if ( aTarget.Left() < aTotRect.Left() )
407         {
408             long nDelta = aTarget.Left() - aTotRect.Left();
409             aTarget.Right() -= nDelta;
410             aTarget.Left() -= nDelta;
411 
412             // too wide?
413             if ( aTarget.Right() > aTotRect.Right() )
414                 aTarget.Right() = aTotRect.Right();
415         }
416 
417         // at maximum to top border
418         if ( aTarget.Top() < aTotRect.Top() )
419         {
420             long nDelta = aTarget.Top() - aTotRect.Top();
421             aTarget.Bottom() -= nDelta;
422             aTarget.Top() -= nDelta;
423 
424             // too high?
425             if ( aTarget.Bottom() > aTotRect.Bottom() )
426                 aTarget.Bottom() = aTotRect.Bottom();
427         }
428     }
429     else
430         aTarget = rTarget.GetIntersection( aTotRect );
431 
432     // is the area already visible?
433     Rectangle aVisArea( GetVisibleArea() );
434     if ( aVisArea.IsInside(rTarget) )
435         return sal_True;
436 
437     // is there somewhat to scroll?
438     if ( aVisArea.TopLeft() != aTarget.TopLeft() )
439     {
440         Rectangle aBox( aTarget.GetUnion(aVisArea) );
441         long  nDeltaX = ( aBox.Right() - aVisArea.Right() ) +
442                         ( aBox.Left() - aVisArea.Left() );
443         long  nDeltaY = ( aBox.Top() - aVisArea.Top() ) +
444                         ( aBox.Bottom() - aVisArea.Bottom() );
445         Scroll( nDeltaX, nDeltaY );
446     }
447 
448     // determine if the target is completely visible
449     return aVisArea.GetWidth() >= aTarget.GetWidth() &&
450            aVisArea.GetHeight() >= aTarget.GetHeight();
451 }
452 
453 //-------------------------------------------------------------------
454 
GetVisibleArea() const455 Rectangle ScrollableWindow::GetVisibleArea() const
456 {
457     Point aTopLeft( PixelToLogic( Point() ) );
458     Size aSz( GetOutputSize() );
459     return Rectangle( aTopLeft, aSz );
460 }
461 
462 //-------------------------------------------------------------------
463 
SetLineSize(sal_uLong nHorz,sal_uLong nVert)464 void ScrollableWindow::SetLineSize( sal_uLong nHorz, sal_uLong nVert )
465 {
466     Size aPixSz( LogicToPixel( Size(nHorz, nVert) ) );
467     nColumnPixW = aPixSz.Width();
468     nLinePixH = aPixSz.Height();
469     aVScroll.SetLineSize( nLinePixH );
470     aHScroll.SetLineSize( nColumnPixW );
471 }
472 
473 //-------------------------------------------------------------------
474 
Scroll(long nDeltaX,long nDeltaY,sal_uInt16)475 void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, sal_uInt16 )
476 {
477     if ( !bScrolling )
478         StartScroll();
479 
480     // get the delta in pixel
481     Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) );
482     Size aOutPixSz( GetOutputSizePixel() );
483     MapMode aMap( GetMapMode() );
484     Point aNewPixOffset( aPixOffset );
485 
486     // scrolling horizontally?
487     if ( nDeltaX != 0 )
488     {
489         aNewPixOffset.X() -= aDeltaPix.Width();
490         if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() )
491             aNewPixOffset.X() = - ( aTotPixSz.Width() - aOutPixSz.Width() );
492         else if ( aNewPixOffset.X() > 0 )
493             aNewPixOffset.X() = 0;
494     }
495 
496     // scrolling vertically?
497     if ( nDeltaY != 0 )
498     {
499         aNewPixOffset.Y() -= aDeltaPix.Height();
500         if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() )
501             aNewPixOffset.Y() = - ( aTotPixSz.Height() - aOutPixSz.Height() );
502         else if ( aNewPixOffset.Y() > 0 )
503             aNewPixOffset.Y() = 0;
504     }
505 
506     // recompute the logical scroll units
507     aDeltaPix.Width() = aPixOffset.X() - aNewPixOffset.X();
508     aDeltaPix.Height() = aPixOffset.Y() - aNewPixOffset.Y();
509     Size aDelta( PixelToLogic(aDeltaPix) );
510     nDeltaX = aDelta.Width();
511     nDeltaY = aDelta.Height();
512     aPixOffset = aNewPixOffset;
513 
514     // scrolling?
515     if ( nDeltaX != 0 || nDeltaY != 0 )
516     {
517         Update();
518 
519         // does the new area overlap the old one?
520         if ( Abs( (int)aDeltaPix.Height() ) < aOutPixSz.Height() ||
521              Abs( (int)aDeltaPix.Width() ) < aOutPixSz.Width() )
522         {
523             // scroll the overlapping area
524             SetMapMode( aMap );
525 
526             // never scroll the scrollbars itself!
527             Window::Scroll(-nDeltaX, -nDeltaY,
528                 PixelToLogic( Rectangle( Point(0, 0), aOutPixSz ) ) );
529         }
530         else
531         {
532             // repaint all
533             SetMapMode( aMap );
534             Invalidate();
535         }
536 
537         Update();
538     }
539 
540     if ( !bScrolling )
541     {
542         EndScroll( nDeltaX, nDeltaY );
543         if ( nDeltaX )
544             aHScroll.SetThumbPos( -aPixOffset.X() );
545         if ( nDeltaY )
546             aVScroll.SetThumbPos( -aPixOffset.Y() );
547     }
548 }
549 
550 //-------------------------------------------------------------------
551 
ScrollLines(long nLinesX,long nLinesY)552 void ScrollableWindow::ScrollLines( long nLinesX, long nLinesY )
553 {
554     Size aDelta( PixelToLogic( Size( nColumnPixW, nLinePixH ) ) );
555     Scroll( aDelta.Width()*nLinesX, aDelta.Height()*nLinesY );
556 }
557 
558 //-------------------------------------------------------------------
559 
ScrollPages(long nPagesX,sal_uLong nOverlapX,long nPagesY,sal_uLong nOverlapY)560 void ScrollableWindow::ScrollPages( long nPagesX, sal_uLong nOverlapX,
561                                     long nPagesY, sal_uLong nOverlapY )
562 {
563     Size aOutSz( GetVisibleArea().GetSize() );
564     Scroll( nPagesX * aOutSz.Width() + (nPagesX>0 ? 1 : -1) * nOverlapX,
565             nPagesY * aOutSz.Height() + (nPagesY>0 ? 1 : -1) * nOverlapY );
566 }
567 
568 
569