xref: /AOO41X/main/svx/source/sdr/contact/viewcontactofe3dlathe.cxx (revision f6e50924346d0b8c0b07c91832a97665dd718b0c)
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
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20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
28 #include <svx/lathe3d.hxx>
29 #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
30 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
31 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
32 #include <basegfx/polygon/b2dpolygontools.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 namespace sdr
37 {
38     namespace contact
39     {
ViewContactOfE3dLathe(E3dLatheObj & rLathe)40         ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
41         :   ViewContactOfE3d(rLathe)
42         {
43         }
44 
~ViewContactOfE3dLathe()45         ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
46         {
47         }
48 
createViewIndependentPrimitive3DSequence() const49         drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
50         {
51             drawinglayer::primitive3d::Primitive3DSequence xRetval;
52             const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
53             const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
54                 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
55 
56             // get extrude geometry
57             const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
58 
59             // get 3D Object Attributes
60             drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
61 
62             // calculate texture size. Use the polygon length of the longest polygon for
63             // height and the rotated radius for width (using polygon center) to get a good
64             // texture mapping
65             const sal_uInt32 nPolygonCount(aPolyPolygon.count());
66             double fPolygonMaxLength(0.0);
67 
68             for(sal_uInt32 a(0); a < nPolygonCount; a++)
69             {
70                 const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a));
71                 const double fPolygonLength(basegfx::tools::getLength(aCandidate));
72                 fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
73             }
74 
75             const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon));
76             const basegfx::B2DVector aTextureSize(
77                 F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
78                 fPolygonMaxLength);
79 
80             // get more data
81             const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
82             const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
83             const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
84             const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
85             const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI);
86             const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
87             const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
88             const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
89             const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
90             const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
91 
92             // create primitive and add
93             const basegfx::B3DHomMatrix aWorldTransform;
94             const drawinglayer::primitive3d::Primitive3DReference xReference(
95                 new drawinglayer::primitive3d::SdrLathePrimitive3D(
96                     aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
97                     aPolyPolygon, nHorizontalSegments, nVerticalSegments,
98                     fDiagonal, fBackScale, fRotation,
99                     bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
100             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
101 
102             // delete 3D Object Attributes
103             delete pSdr3DObjectAttribute;
104 
105             return xRetval;
106         }
107     } // end of namespace contact
108 } // end of namespace sdr
109 
110 //////////////////////////////////////////////////////////////////////////////
111 // eof
112