xref: /AOO41X/main/svx/source/sdr/contact/viewcontactofgroup.cxx (revision f6e50924346d0b8c0b07c91832a97665dd718b0c)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include <svx/sdr/contact/viewcontactofgroup.hxx>
27 #include <svx/svdogrp.hxx>
28 #include <svx/svdpage.hxx>
29 #include <svx/sdr/contact/viewobjectcontact.hxx>
30 #include <svx/sdr/contact/viewobjectcontactofgroup.hxx>
31 #include <basegfx/polygon/b2dpolygon.hxx>
32 #include <basegfx/polygon/b2dpolygontools.hxx>
33 #include <basegfx/color/bcolor.hxx>
34 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 namespace sdr
40 {
41     namespace contact
42     {
43         // Create a Object-Specific ViewObjectContact, set ViewContact and
44         // ObjectContact. Always needs to return something.
CreateObjectSpecificViewObjectContact(ObjectContact & rObjectContact)45         ViewObjectContact& ViewContactOfGroup::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
46         {
47             ViewObjectContact* pRetval = new ViewObjectContactOfGroup(rObjectContact, *this);
48             DBG_ASSERT(pRetval, "ViewContactOfGroup::CreateObjectSpecificViewObjectContact() failed (!)");
49 
50             return *pRetval;
51         }
52 
ViewContactOfGroup(SdrObjGroup & rGroup)53         ViewContactOfGroup::ViewContactOfGroup(SdrObjGroup& rGroup)
54         :   ViewContactOfSdrObj(rGroup)
55         {
56         }
57 
~ViewContactOfGroup()58         ViewContactOfGroup::~ViewContactOfGroup()
59         {
60         }
61 
createViewIndependentPrimitive2DSequence() const62         drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGroup::createViewIndependentPrimitive2DSequence() const
63         {
64             drawinglayer::primitive2d::Primitive2DSequence xRetval;
65             const sal_uInt32 nObjectCount(GetObjectCount());
66 
67             if(nObjectCount)
68             {
69                 // collect all sub-primitives
70                 for(sal_uInt32 a(0); a < nObjectCount; a++)
71                 {
72                     const ViewContact& rCandidate(GetViewContact(a));
73                     const drawinglayer::primitive2d::Primitive2DSequence aCandSeq(rCandidate.getViewIndependentPrimitive2DSequence());
74 
75                     drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, aCandSeq);
76                 }
77             }
78             else
79             {
80                 // append an invisible outline for the cases where no visible content exists
81                 const Rectangle aCurrentBoundRect(GetSdrObjGroup().GetLastBoundRect());
82                 const basegfx::B2DRange aCurrentRange(
83                     aCurrentBoundRect.Left(), aCurrentBoundRect.Top(),
84                     aCurrentBoundRect.Right(), aCurrentBoundRect.Bottom());
85 
86                 const drawinglayer::primitive2d::Primitive2DReference xReference(
87                     drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
88                         false, aCurrentRange));
89 
90                 xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
91             }
92 
93             return xRetval;
94         }
95     } // end of namespace contact
96 } // end of namespace sdr
97 
98 //////////////////////////////////////////////////////////////////////////////
99 // eof
100