xref: /AOO41X/main/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx (revision 9625899474accd0713b1e61d904dc7ec73d5b80e)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include <svx/sdr/contact/viewcontactofsdrobjcustomshape.hxx>
27 #include <svx/svdoashp.hxx>
28 #include <svx/sdr/contact/displayinfo.hxx>
29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30 #include <svx/svditer.hxx>
31 #include <svx/sdr/primitive2d/sdrcustomshapeprimitive2d.hxx>
32 #include <basegfx/polygon/b2dpolygontools.hxx>
33 #include <basegfx/polygon/b2dpolygon.hxx>
34 #include <basegfx/matrix/b2dhommatrixtools.hxx>
35 #include <svx/obj3d.hxx>
36 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
37 
38 //////////////////////////////////////////////////////////////////////////////
39 
40 namespace sdr
41 {
42     namespace contact
43     {
ViewContactOfSdrObjCustomShape(SdrObjCustomShape & rCustomShape)44         ViewContactOfSdrObjCustomShape::ViewContactOfSdrObjCustomShape(SdrObjCustomShape& rCustomShape)
45         :   ViewContactOfTextObj(rCustomShape)
46         {
47         }
48 
~ViewContactOfSdrObjCustomShape()49         ViewContactOfSdrObjCustomShape::~ViewContactOfSdrObjCustomShape()
50         {
51         }
52 
getCorrectedTextBoundRect() const53         basegfx::B2DRange ViewContactOfSdrObjCustomShape::getCorrectedTextBoundRect() const
54         {
55             const Rectangle aObjectBound(GetCustomShapeObj().GetGeoRect());
56             Rectangle aTextBound(aObjectBound);
57             GetCustomShapeObj().GetTextBounds(aTextBound);
58             basegfx::B2DRange aTextRange(aTextBound.Left(), aTextBound.Top(), aTextBound.Right(), aTextBound.Bottom());
59             const basegfx::B2DRange aObjectRange(aObjectBound.Left(), aObjectBound.Top(), aObjectBound.Right(), aObjectBound.Bottom());
60 
61             // no need to correct if no extra text range
62             if(aTextRange != aObjectRange)
63             {
64                 const GeoStat& rGeoStat(GetCustomShapeObj().GetGeoStat());
65 
66                 // only correct when rotation and/or shear is used
67                 if(rGeoStat.nShearWink || rGeoStat.nDrehWink )
68                 {
69                     // text range needs to be corrected by
70                     // aObjectRange.getCenter() - aRotObjectRange.getCenter() since it's
71                     // defined differenly by using rotation around object center. Start
72                     // with positive part
73                     basegfx::B2DVector aTranslation(aObjectRange.getCenter());
74 
75                     // get rotated and sheared object's range
76                     basegfx::B2DRange aRotObjectRange(aObjectRange);
77                     basegfx::B2DHomMatrix aRotMatrix;
78 
79                     aRotMatrix.translate(-aObjectRange.getMinimum().getX(), -aObjectRange.getMinimum().getY());
80 
81                     if(rGeoStat.nShearWink)
82                     {
83                         aRotMatrix.shearX(tan((36000 - rGeoStat.nShearWink) * F_PI18000));
84                     }
85 
86                     if(rGeoStat.nDrehWink)
87                     {
88                         aRotMatrix.rotate((36000 - rGeoStat.nDrehWink) * F_PI18000);
89                     }
90 
91                     aRotMatrix.translate(aObjectRange.getMinimum().getX(), aObjectRange.getMinimum().getY());
92                     aRotObjectRange.transform(aRotMatrix);
93 
94                     // add negative translation part
95                     aTranslation -= aRotObjectRange.getCenter();
96 
97                     // create new range
98                     aTextRange = basegfx::B2DRange(
99                         aTextRange.getMinX() + aTranslation.getX(), aTextRange.getMinY() + aTranslation.getY(),
100                         aTextRange.getMaxX() + aTranslation.getX(), aTextRange.getMaxY() + aTranslation.getY());
101                 }
102             }
103 
104             return aTextRange;
105         }
106 
createViewIndependentPrimitive2DSequence() const107         drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrObjCustomShape::createViewIndependentPrimitive2DSequence() const
108         {
109             drawinglayer::primitive2d::Primitive2DSequence xRetval;
110             const SfxItemSet& rItemSet = GetCustomShapeObj().GetMergedItemSet();
111 
112             // #i98072# Get shandow and text; eventually suppress the text if it's
113             // a TextPath FontworkGallery object
114             const drawinglayer::attribute::SdrShadowTextAttribute aAttribute(
115                 drawinglayer::primitive2d::createNewSdrShadowTextAttribute(
116                     rItemSet,
117                     GetCustomShapeObj().getText(0),
118                     GetCustomShapeObj().IsTextPath()));
119             drawinglayer::primitive2d::Primitive2DSequence xGroup;
120             bool bHasText(!aAttribute.getText().isDefault());
121 
122             // create Primitive2DSequence from sub-geometry
123             const SdrObject* pSdrObjRepresentation = GetCustomShapeObj().GetSdrObjectFromCustomShape();
124             bool b3DShape(false);
125 
126             if(pSdrObjRepresentation)
127             {
128                 SdrObjListIter aIterator(*pSdrObjRepresentation);
129 
130                 while(aIterator.IsMore())
131                 {
132                     SdrObject& rCandidate = *aIterator.Next();
133 
134                     if(!b3DShape && dynamic_cast< E3dObject* >(&rCandidate))
135                     {
136                         b3DShape = true;
137                     }
138 
139                     const drawinglayer::primitive2d::Primitive2DSequence xNew(rCandidate.GetViewContact().getViewIndependentPrimitive2DSequence());
140                     drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xGroup, xNew);
141                 }
142             }
143 
144             if(bHasText || xGroup.hasElements())
145             {
146                 // prepare text box geometry
147                 basegfx::B2DHomMatrix aTextBoxMatrix;
148                 bool bWordWrap(false);
149 
150                 if(bHasText)
151                 {
152                     // take unrotated snap rect as default, then get the
153                     // unrotated text box. Rotation needs to be done centered
154                     const Rectangle aObjectBound(GetCustomShapeObj().GetGeoRect());
155                     const basegfx::B2DRange aObjectRange(aObjectBound.Left(), aObjectBound.Top(), aObjectBound.Right(), aObjectBound.Bottom());
156 
157                     // #i101684# get the text range unrotated and absolute to the object range
158                     const basegfx::B2DRange aTextRange(getCorrectedTextBoundRect());
159 
160                     // give text object a size
161                     aTextBoxMatrix.scale(aTextRange.getWidth(), aTextRange.getHeight());
162 
163                     // check if we have a rotation/shear at all to take care of
164                     const double fExtraTextRotation(GetCustomShapeObj().GetExtraTextRotation());
165                     const GeoStat& rGeoStat(GetCustomShapeObj().GetGeoStat());
166 
167                     if(rGeoStat.nShearWink || rGeoStat.nDrehWink || !basegfx::fTools::equalZero(fExtraTextRotation))
168                     {
169                         if(aObjectRange != aTextRange)
170                         {
171                             // move relative to unrotated object range
172                             aTextBoxMatrix.translate(
173                                 aTextRange.getMinX() - aObjectRange.getMinimum().getX(),
174                                 aTextRange.getMinY() - aObjectRange.getMinimum().getY());
175                         }
176 
177                         if(!basegfx::fTools::equalZero(fExtraTextRotation))
178                         {
179                             basegfx::B2DVector aTranslation(
180                                 ( aTextRange.getWidth() / 2 ) + ( aTextRange.getMinX() - aObjectRange.getMinimum().getX() ),
181                                 ( aTextRange.getHeight() / 2 ) + ( aTextRange.getMinY() - aObjectRange.getMinimum().getY() ) );
182                             aTextBoxMatrix.translate( -aTranslation.getX(), -aTranslation.getY() );
183                             aTextBoxMatrix.rotate((360.0 - fExtraTextRotation) * F_PI180);
184                             aTextBoxMatrix.translate( aTranslation.getX(), aTranslation.getY() );
185                         }
186 
187                         if(rGeoStat.nShearWink)
188                         {
189                             aTextBoxMatrix.shearX(tan((36000 - rGeoStat.nShearWink) * F_PI18000));
190                         }
191 
192                         if(rGeoStat.nDrehWink)
193                         {
194                             aTextBoxMatrix.rotate((36000 - rGeoStat.nDrehWink) * F_PI18000);
195                         }
196 
197                         // give text it's target position
198                         aTextBoxMatrix.translate(aObjectRange.getMinimum().getX(), aObjectRange.getMinimum().getY());
199                     }
200                     else
201                     {
202                         aTextBoxMatrix.translate(aTextRange.getMinX(), aTextRange.getMinY());
203                     }
204 
205                     // check if SdrTextWordWrapItem is set
206                     bWordWrap = ((SdrTextWordWrapItem&)(GetCustomShapeObj().GetMergedItem(SDRATTR_TEXT_WORDWRAP))).GetValue();
207                 }
208 
209                 // create primitive
210                 const drawinglayer::primitive2d::Primitive2DReference xReference(
211                     new drawinglayer::primitive2d::SdrCustomShapePrimitive2D(
212                         aAttribute,
213                         xGroup,
214                         aTextBoxMatrix,
215                         bWordWrap,
216                         b3DShape,
217                         false));        // #SJ# New parameter to force to clipped BlockText for SC
218                 xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
219             }
220 
221             // #119863# always append an invisible outline for the cases where no visible content exists
222             if(true)
223             {
224                 const Rectangle aObjectBound(GetCustomShapeObj().GetGeoRect());
225                 const basegfx::B2DRange aObjectRange(
226                     aObjectBound.Left(), aObjectBound.Top(),
227                     aObjectBound.Right(), aObjectBound.Bottom());
228 
229                 // create object matrix
230                 const GeoStat& rGeoStat(GetCustomShapeObj().GetGeoStat());
231                 const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
232                 const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
233                 const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
234                     aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
235                     aObjectRange.getMinX(), aObjectRange.getMinY()));
236 
237                 drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
238                     drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
239                         false,
240                         aObjectMatrix));
241             }
242 
243             return xRetval;
244         }
245     } // end of namespace contact
246 } // end of namespace sdr
247 
248 //////////////////////////////////////////////////////////////////////////////
249 // eof
250