xref: /AOO41X/main/svx/source/sdr/contact/viewobjectcontactofe3dscene.cxx (revision 5be78d22e6c042fbf34ae49f26275dc40c5231d1)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
28 #include <svx/sdr/contact/displayinfo.hxx>
29 #include <svx/sdr/contact/objectcontact.hxx>
30 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
31 #include <basegfx/matrix/b3dhommatrix.hxx>
32 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
33 #include <basegfx/color/bcolormodifier.hxx>
34 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
35 #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
36 #include <basegfx/tools/canvastools.hxx>
37 
38 //////////////////////////////////////////////////////////////////////////////
39 
40 using namespace com::sun::star;
41 
42 //////////////////////////////////////////////////////////////////////////////
43 
44 namespace
45 {
46     // Helper method to recursively travel the DrawHierarchy for 3D objects contained in
47     // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed
48     // for ActionChanged() functionality
impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact & rVOC)49     void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC)
50     {
51         const sdr::contact::ViewContact& rVC = rVOC.GetViewContact();
52         const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount());
53 
54         for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
55         {
56             const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact()));
57             impInternalSubHierarchyTraveller(rCandidate);
58         }
59     }
60 } // end of anonymous namespace
61 
62 //////////////////////////////////////////////////////////////////////////////
63 
64 namespace sdr
65 {
66     namespace contact
67     {
ViewObjectContactOfE3dScene(ObjectContact & rObjectContact,ViewContact & rViewContact)68         ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact)
69         :   ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
70         {
71         }
72 
~ViewObjectContactOfE3dScene()73         ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
74         {
75         }
76 
createPrimitive2DSequence(const DisplayInfo & rDisplayInfo) const77         drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
78         {
79             // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
80             const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
81             const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact());
82 
83             if(bIsActiveVC)
84             {
85                 // switch off ghosted, display contents normal
86                 const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode();
87             }
88 
89             // create 2d primitive with content, use layer visibility test
90             // this uses no ghosted mode, so scenes in scenes and entering them will not
91             // support ghosted for now. This is no problem currently but would need to be
92             // added when sub-groups in 3d will be added one day.
93             const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact());
94             const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers();
95             drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers));
96 
97             if(xRetval.hasElements())
98             {
99                 // allow evtl. embedding in object-specific infos, e.g. Name, Title, Description
100                 xRetval = rViewContact.embedToObjectSpecificInformation(xRetval);
101 
102                 // handle GluePoint
103                 if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
104                 {
105                     const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence());
106 
107                     if(xGlue.hasElements())
108                     {
109                         drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue);
110                     }
111                 }
112 
113                 // handle ghosted
114                 if(isPrimitiveGhosted(rDisplayInfo))
115                 {
116                     const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
117                     const ::basegfx::BColorModifierSharedPtr aBColorModifier(
118                         new basegfx::BColorModifier_interpolate(
119                             aRGBWhite,
120                             0.5));
121                     const drawinglayer::primitive2d::Primitive2DReference xReference(
122                         new drawinglayer::primitive2d::ModifiedColorPrimitive2D(
123                             xRetval,
124                             aBColorModifier));
125 
126                     xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
127                 }
128             }
129 
130             if(bIsActiveVC)
131             {
132                 // set back, display ghosted again
133                 const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode();
134             }
135 
136             return xRetval;
137         }
138 
getPrimitive2DSequenceHierarchy(DisplayInfo & rDisplayInfo) const139         drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const
140         {
141             // To get the VOCs for the contained 3D objects created to get the correct
142             // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
143             // using a local tooling method
144             impInternalSubHierarchyTraveller(*this);
145 
146             // call parent
147             return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo);
148         }
149     } // end of namespace contact
150 } // end of namespace sdr
151 
152 //////////////////////////////////////////////////////////////////////////////
153 // eof
154