xref: /AOO41X/main/svx/source/table/tablehandles.cxx (revision 47148b3bc50811ceb41802e4cc50a5db21535900)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include "tablehandles.hxx"
28 
29 #include <vcl/svapp.hxx>
30 #include <vcl/outdev.hxx>
31 #include <vcl/salbtype.hxx>
32 #include <vcl/canvastools.hxx>
33 #include <vcl/hatch.hxx>
34 #include <basegfx/polygon/b2dpolygon.hxx>
35 #include <basegfx/polygon/b2dpolypolygontools.hxx>
36 #include <basegfx/range/b2drectangle.hxx>
37 #include <basegfx/polygon/b2dpolygontools.hxx>
38 #include <svx/sdr/overlay/overlayobject.hxx>
39 #include <svx/sdr/overlay/overlaymanager.hxx>
40 #include <svx/sdrpagewindow.hxx>
41 #include <svx/sdrpaintwindow.hxx>
42 #include <svx/svdmrkv.hxx>
43 #include <svx/svdpagv.hxx>
44 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
45 #include <svx/sdr/overlay/overlayrectangle.hxx>
46 #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
47 
48 namespace sdr { namespace table {
49 
50 // --------------------------------------------------------------------
51 
52 class OverlayTableEdge : public sdr::overlay::OverlayObject
53 {
54 protected:
55     basegfx::B2DPolyPolygon maPolyPolygon;
56     bool                    mbVisible;
57 
58     // geometry creation for OverlayObject
59     virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();
60 
61 public:
62     OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
63     virtual ~OverlayTableEdge();
64 };
65 
66 // --------------------------------------------------------------------
67 
TableEdgeHdl(const Point & rPnt,bool bHorizontal,sal_Int32 nMin,sal_Int32 nMax,sal_Int32 nEdges)68 TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
69 : SdrHdl( rPnt, HDL_USER )
70 , mbHorizontal( bHorizontal )
71 , mnMin( nMin )
72 , mnMax( nMax )
73 , maEdges(nEdges)
74 {
75 }
76 
SetEdge(sal_Int32 nEdge,sal_Int32 nStart,sal_Int32 nEnd,TableEdgeState eState)77 void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
78 {
79     if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
80     {
81         maEdges[nEdge].mnStart = nStart;
82         maEdges[nEdge].mnEnd = nEnd;
83         maEdges[nEdge].meState = eState;
84     }
85     else
86     {
87         OSL_ENSURE( false, "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
88     }
89 }
90 
GetPointer() const91 Pointer TableEdgeHdl::GetPointer() const
92 {
93     if( mbHorizontal )
94         return POINTER_VSPLIT;
95     else
96         return POINTER_HSPLIT;
97 }
98 
GetValidDragOffset(const SdrDragStat & rDrag) const99 sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
100 {
101     return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
102 }
103 
getSpecialDragPoly(const SdrDragStat & rDrag) const104 basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
105 {
106     basegfx::B2DPolyPolygon aVisible;
107     basegfx::B2DPolyPolygon aInvisible;
108 
109     // create and return visible and non-visible parts for drag
110     getPolyPolygon(aVisible, aInvisible, &rDrag);
111     aVisible.append(aInvisible);
112 
113     return aVisible;
114 }
115 
getPolyPolygon(basegfx::B2DPolyPolygon & rVisible,basegfx::B2DPolyPolygon & rInvisible,const SdrDragStat * pDrag) const116 void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
117 {
118     // changed method to create visible and invisible partial polygons in one run in
119     // separate PolyPolygons; both kinds are used
120     basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
121     rVisible.clear();
122     rInvisible.clear();
123 
124     if( pDrag )
125     {
126         int n = mbHorizontal ? 1 : 0;
127         aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
128     }
129 
130     basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
131     int nPos = mbHorizontal ? 0 : 1;
132     TableEdgeVector::const_iterator aIter( maEdges.begin() );
133 
134     while( aIter != maEdges.end() )
135     {
136         TableEdge aEdge(*aIter++);
137 
138         aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
139         aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
140 
141         basegfx::B2DPolygon aPolygon;
142         aPolygon.append( aStart );
143         aPolygon.append( aEnd );
144 
145         if(aEdge.meState == Visible)
146         {
147             rVisible.append(aPolygon);
148         }
149         else
150         {
151             rInvisible.append(aPolygon);
152         }
153     }
154 }
155 
CreateB2dIAObject()156 void TableEdgeHdl::CreateB2dIAObject()
157 {
158     GetRidOfIAObject();
159 
160     if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
161     {
162         SdrMarkView* pView = pHdlList->GetView();
163         SdrPageView* pPageView = pView->GetSdrPageView();
164 
165         if(pPageView)
166         {
167             basegfx::B2DPolyPolygon aVisible;
168             basegfx::B2DPolyPolygon aInvisible;
169 
170             // get visible and invisible parts
171             getPolyPolygon(aVisible, aInvisible, 0);
172 
173             if(aVisible.count() || aInvisible.count())
174             {
175                 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
176                 {
177                     const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
178 
179                     if(rPageWindow.GetPaintWindow().OutputToWindow())
180                     {
181                         if(rPageWindow.GetOverlayManager())
182                         {
183                             if(aVisible.count())
184                             {
185                                 // create overlay object for visible parts
186                                 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true);
187                                 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
188                                 maOverlayGroup.append(*pOverlayObject);
189                             }
190 
191                             if(aInvisible.count())
192                             {
193                                 // also create overlay object vor invisible parts to allow
194                                 // a standard HitTest using the primitives from that overlay object
195                                 // (see OverlayTableEdge implementation)
196                                 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false);
197                                 rPageWindow.GetOverlayManager()->add(*pOverlayObject);
198                                 maOverlayGroup.append(*pOverlayObject);
199                             }
200                         }
201                     }
202                 }
203             }
204         }
205     }
206 }
207 
208 //////////////////////////////////////////////////////////////////////////////
209 
OverlayTableEdge(const basegfx::B2DPolyPolygon & rPolyPolygon,bool bVisible)210 OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
211 :   OverlayObject(Color(COL_GRAY))
212 ,   maPolyPolygon( rPolyPolygon )
213 ,   mbVisible(bVisible)
214 {
215 }
216 
~OverlayTableEdge()217 OverlayTableEdge::~OverlayTableEdge()
218 {
219 }
220 
createOverlayObjectPrimitive2DSequence()221 drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
222 {
223     drawinglayer::primitive2d::Primitive2DSequence aRetval;
224 
225     if(maPolyPolygon.count())
226     {
227         // Discussed with CL. Currently i will leave the transparence out since this
228         // a little bit expensive. We may check the look with drag polygons later
229         const drawinglayer::primitive2d::Primitive2DReference aReference(
230             new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
231                 maPolyPolygon,
232                 getBaseColor().getBColor()));
233 
234         if(mbVisible)
235         {
236             // visible, just return as sequence
237             aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
238         }
239         else
240         {
241             // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
242             // overlay object
243             const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
244             const drawinglayer::primitive2d::Primitive2DReference aNewReference(
245                 new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
246             aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
247         }
248     }
249 
250     return aRetval;
251 }
252 
253 // ====================================================================
254 
TableBorderHdl(const Rectangle & rRect,bool bAnimate)255 TableBorderHdl::TableBorderHdl(
256     const Rectangle& rRect,
257     bool bAnimate)
258 :   SdrHdl(rRect.TopLeft(), HDL_MOVE),
259     maRectangle(rRect),
260     mbAnimate(bAnimate)
261 {
262 }
263 
GetPointer() const264 Pointer TableBorderHdl::GetPointer() const
265 {
266     return POINTER_MOVE;
267 }
268 
269 // create marker for this kind
CreateB2dIAObject()270 void TableBorderHdl::CreateB2dIAObject()
271 {
272     GetRidOfIAObject();
273 
274     if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
275     {
276         SdrMarkView* pView = pHdlList->GetView();
277         SdrPageView* pPageView = pView->GetSdrPageView();
278 
279         if(pPageView)
280         {
281             for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
282             {
283                 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
284 
285                 if(rPageWindow.GetPaintWindow().OutputToWindow())
286                 {
287                     if(rPageWindow.GetOverlayManager())
288                     {
289                         const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle));
290                         const SvtOptionsDrawinglayer aSvtOptionsDrawinglayer;
291                         const Color aHilightColor(aSvtOptionsDrawinglayer.getHilightColor());
292                         const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01);
293 
294                         sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayRectangle(
295                             aRange.getMinimum(),
296                             aRange.getMaximum(),
297                             aHilightColor,
298                             fTransparence,
299                             6.0,
300                             0.0,
301                             0.0,
302                             500,
303                             // make animation dependent from text edit active, because for tables
304                             // this handle is also used when text edit *is* active for it. This
305                             // interferes too much concerning repaint stuff (at least as long as
306                             // text edit is not yet on the overlay)
307                             getAnimate());
308 
309                         rPageWindow.GetOverlayManager()->add(*pOverlayObject);
310                         maOverlayGroup.append(*pOverlayObject);
311                     }
312                 }
313             }
314         }
315     }
316 }
317 
318 //////////////////////////////////////////////////////////////////////////////
319 
320 } // end of namespace table
321 } // end of namespace sdr
322