1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_vcl.hxx" 26 27 #include <vcl/svapp.hxx> 28 #include <vcl/timer.hxx> 29 #include <vcl/settings.hxx> 30 #include <vcl/window.hxx> 31 #include <vcl/cursor.hxx> 32 33 #include <window.h> 34 35 #include <tools/poly.hxx> 36 37 38 // ======================================================================= 39 40 struct ImplCursorData 41 { 42 AutoTimer maTimer; // Timer 43 Point maPixPos; // Pixel-Position 44 Point maPixRotOff; // Pixel-Offset-Position 45 Size maPixSize; // Pixel-Size 46 long mnPixSlant; // Pixel-Slant 47 short mnOrientation; // Pixel-Orientation 48 unsigned char mnDirection; // indicates writing direction 49 sal_uInt16 mnStyle; // Cursor-Style 50 sal_Bool mbCurVisible; // Ist Cursor aktuell sichtbar 51 Window* mpWindow; // Zugeordnetes Windows 52 }; 53 54 // ======================================================================= 55 56 static void ImplCursorInvert( ImplCursorData* pData ) 57 { 58 Window* pWindow = pData->mpWindow; 59 sal_Bool bMapMode = pWindow->IsMapModeEnabled(); 60 pWindow->EnableMapMode( sal_False ); 61 sal_uInt16 nInvertStyle; 62 if ( pData->mnStyle & CURSOR_SHADOW ) 63 nInvertStyle = INVERT_50; 64 else 65 nInvertStyle = 0; 66 67 Rectangle aRect( pData->maPixPos, pData->maPixSize ); 68 if ( pData->mnDirection || pData->mnOrientation || pData->mnPixSlant ) 69 { 70 Polygon aPoly( aRect ); 71 if( aPoly.GetSize() == 5 ) 72 { 73 aPoly[1].X() += 1; // include the right border 74 aPoly[2].X() += 1; 75 if ( pData->mnPixSlant ) 76 { 77 Point aPoint = aPoly.GetPoint( 0 ); 78 aPoint.X() += pData->mnPixSlant; 79 aPoly.SetPoint( aPoint, 0 ); 80 aPoly.SetPoint( aPoint, 4 ); 81 aPoint = aPoly.GetPoint( 1 ); 82 aPoint.X() += pData->mnPixSlant; 83 aPoly.SetPoint( aPoint, 1 ); 84 } 85 86 // apply direction flag after slant to use the correct shape 87 if ( pData->mnDirection ) 88 { 89 Point pAry[7]; 90 int delta = 3*aRect.getWidth()+1; 91 if( pData->mnDirection == CURSOR_DIRECTION_LTR ) 92 { 93 // left-to-right 94 pAry[0] = aPoly.GetPoint( 0 ); 95 pAry[1] = aPoly.GetPoint( 1 ); 96 pAry[2] = pAry[1]; 97 pAry[2].X() += delta; 98 pAry[3] = pAry[1]; 99 pAry[3].Y() += delta; 100 pAry[4] = aPoly.GetPoint( 2 ); 101 pAry[5] = aPoly.GetPoint( 3 ); 102 pAry[6] = aPoly.GetPoint( 4 ); 103 } 104 else if( pData->mnDirection == CURSOR_DIRECTION_RTL ) 105 { 106 // right-to-left 107 pAry[0] = aPoly.GetPoint( 0 ); 108 pAry[1] = aPoly.GetPoint( 1 ); 109 pAry[2] = aPoly.GetPoint( 2 ); 110 pAry[3] = aPoly.GetPoint( 3 ); 111 pAry[4] = pAry[0]; 112 pAry[4].Y() += delta; 113 pAry[5] = pAry[0]; 114 pAry[5].X() -= delta; 115 pAry[6] = aPoly.GetPoint( 4 ); 116 } 117 aPoly = Polygon( 7, pAry); 118 } 119 120 if ( pData->mnOrientation ) 121 aPoly.Rotate( pData->maPixRotOff, pData->mnOrientation ); 122 pWindow->Invert( aPoly, nInvertStyle ); 123 } 124 } 125 else 126 pWindow->Invert( aRect, nInvertStyle ); 127 pWindow->EnableMapMode( bMapMode ); 128 } 129 130 // ----------------------------------------------------------------------- 131 132 void Cursor::ImplDraw() 133 { 134 if ( mpData && mpData->mpWindow && !mpData->mbCurVisible ) 135 { 136 Window* pWindow = mpData->mpWindow; 137 mpData->maPixPos = pWindow->LogicToPixel( maPos ); 138 mpData->maPixSize = pWindow->LogicToPixel( maSize ); 139 mpData->mnPixSlant = pWindow->LogicToPixel( Size( mnSlant, 0 ) ).Width(); 140 mpData->mnOrientation = mnOrientation; 141 mpData->mnDirection = mnDirection; 142 long nOffsetY = pWindow->LogicToPixel( Size( 0, mnOffsetY ) ).Height(); 143 144 // Position um den Offset korrigieren 145 mpData->maPixPos.Y() -= nOffsetY; 146 mpData->maPixRotOff = mpData->maPixPos; 147 mpData->maPixRotOff.Y() += nOffsetY; 148 149 // Wenn groesse 0 ist, nehmen wir die breite, die in den 150 // Settings eingestellt ist 151 if ( !mpData->maPixSize.Width() ) 152 mpData->maPixSize.Width() = pWindow->GetSettings().GetStyleSettings().GetCursorSize(); 153 154 // Ausgabeflaeche berechnen und ausgeben 155 ImplCursorInvert( mpData ); 156 mpData->mbCurVisible = sal_True; 157 } 158 } 159 160 // ----------------------------------------------------------------------- 161 162 void Cursor::ImplRestore() 163 { 164 if ( mpData && mpData->mbCurVisible ) 165 { 166 ImplCursorInvert( mpData ); 167 mpData->mbCurVisible = sal_False; 168 } 169 } 170 171 // ----------------------------------------------------------------------- 172 173 void Cursor::ImplShow( bool bDrawDirect, bool bRestore ) 174 { 175 if ( mbVisible ) 176 { 177 Window* pWindow; 178 if ( mpWindow ) 179 pWindow = mpWindow; 180 else 181 { 182 // Gibt es ein aktives Fenster und ist der Cursor in dieses Fenster 183 // selektiert, dann zeige den Cursor an 184 pWindow = Application::GetFocusWindow(); 185 if ( !pWindow || (pWindow->mpWindowImpl->mpCursor != this) || pWindow->mpWindowImpl->mbInPaint 186 || !pWindow->mpWindowImpl->mpFrameData->mbHasFocus ) 187 pWindow = NULL; 188 } 189 190 if ( pWindow ) 191 { 192 if ( !mpData ) 193 { 194 mpData = new ImplCursorData; 195 mpData->mbCurVisible = sal_False; 196 mpData->maTimer.SetTimeoutHdl( LINK( this, Cursor, ImplTimerHdl ) ); 197 } 198 199 mpData->mpWindow = pWindow; 200 mpData->mnStyle = mnStyle; 201 if ( bDrawDirect || bRestore ) 202 ImplDraw(); 203 204 if ( !mpWindow && ! ( ! bDrawDirect && mpData->maTimer.IsActive()) ) 205 { 206 mpData->maTimer.SetTimeout( pWindow->GetSettings().GetStyleSettings().GetCursorBlinkTime() ); 207 if ( mpData->maTimer.GetTimeout() != STYLE_CURSOR_NOBLINKTIME ) 208 mpData->maTimer.Start(); 209 else if ( !mpData->mbCurVisible ) 210 ImplDraw(); 211 } 212 } 213 } 214 } 215 216 // ----------------------------------------------------------------------- 217 218 bool Cursor::ImplHide( bool i_bStopTimer ) 219 { 220 bool bWasCurVisible = false; 221 if ( mpData && mpData->mpWindow ) 222 { 223 bWasCurVisible = mpData->mbCurVisible; 224 if ( mpData->mbCurVisible ) 225 ImplRestore(); 226 } 227 228 if( mpData && i_bStopTimer ) 229 { 230 mpData->maTimer.Stop(); 231 mpData->mpWindow = NULL; 232 } 233 234 return bWasCurVisible; 235 } 236 237 // ----------------------------------------------------------------------- 238 239 void Cursor::ImplNew() 240 { 241 if ( mbVisible && mpData && mpData->mpWindow ) 242 { 243 if ( mpData->mbCurVisible ) 244 ImplRestore(); 245 246 ImplDraw(); 247 if ( !mpWindow ) 248 { 249 if ( mpData->maTimer.GetTimeout() != STYLE_CURSOR_NOBLINKTIME ) 250 mpData->maTimer.Start(); 251 } 252 } 253 } 254 255 // ----------------------------------------------------------------------- 256 257 IMPL_LINK( Cursor, ImplTimerHdl, AutoTimer*, EMPTYARG ) 258 { 259 if ( mpData->mbCurVisible ) 260 ImplRestore(); 261 else 262 ImplDraw(); 263 return 0; 264 } 265 266 // ======================================================================= 267 268 Cursor::Cursor() 269 { 270 mpData = NULL; 271 mpWindow = NULL; 272 mnSlant = 0; 273 mnOffsetY = 0; 274 mnOrientation = 0; 275 mnDirection = 0; 276 mnStyle = 0; 277 mbVisible = sal_False; 278 } 279 280 // ----------------------------------------------------------------------- 281 282 Cursor::Cursor( const Cursor& rCursor ) : 283 maSize( rCursor.maSize ), 284 maPos( rCursor.maPos ) 285 { 286 mpData = NULL; 287 mpWindow = NULL; 288 mnSlant = rCursor.mnSlant; 289 mnOrientation = rCursor.mnOrientation; 290 mnDirection = rCursor.mnDirection; 291 mnStyle = 0; 292 mbVisible = rCursor.mbVisible; 293 } 294 295 // ----------------------------------------------------------------------- 296 297 Cursor::~Cursor() 298 { 299 if ( mpData ) 300 { 301 if ( mpData->mbCurVisible ) 302 ImplRestore(); 303 304 delete mpData; 305 } 306 } 307 308 // ----------------------------------------------------------------------- 309 310 void Cursor::SetStyle( sal_uInt16 nStyle ) 311 { 312 if ( mnStyle != nStyle ) 313 { 314 mnStyle = nStyle; 315 ImplNew(); 316 } 317 } 318 319 // ----------------------------------------------------------------------- 320 321 void Cursor::Show() 322 { 323 if ( !mbVisible ) 324 { 325 mbVisible = sal_True; 326 ImplShow(); 327 } 328 } 329 330 // ----------------------------------------------------------------------- 331 332 void Cursor::Hide() 333 { 334 if ( mbVisible ) 335 { 336 mbVisible = sal_False; 337 ImplHide( true ); 338 } 339 } 340 341 // ----------------------------------------------------------------------- 342 343 void Cursor::SetWindow( Window* pWindow ) 344 { 345 if ( mpWindow != pWindow ) 346 { 347 mpWindow = pWindow; 348 ImplNew(); 349 } 350 } 351 352 // ----------------------------------------------------------------------- 353 354 void Cursor::SetPos( const Point& rPoint ) 355 { 356 if ( maPos != rPoint ) 357 { 358 maPos = rPoint; 359 ImplNew(); 360 } 361 } 362 363 // ----------------------------------------------------------------------- 364 365 void Cursor::SetOffsetY( long nNewOffsetY ) 366 { 367 if ( mnOffsetY != nNewOffsetY ) 368 { 369 mnOffsetY = nNewOffsetY; 370 ImplNew(); 371 } 372 } 373 374 // ----------------------------------------------------------------------- 375 376 void Cursor::SetSize( const Size& rSize ) 377 { 378 if ( maSize != rSize ) 379 { 380 maSize = rSize; 381 ImplNew(); 382 } 383 } 384 385 // ----------------------------------------------------------------------- 386 387 void Cursor::SetWidth( long nNewWidth ) 388 { 389 if ( maSize.Width() != nNewWidth ) 390 { 391 maSize.Width() = nNewWidth; 392 ImplNew(); 393 } 394 } 395 396 // ----------------------------------------------------------------------- 397 398 void Cursor::SetHeight( long nNewHeight ) 399 { 400 if ( maSize.Height() != nNewHeight ) 401 { 402 maSize.Height() = nNewHeight; 403 ImplNew(); 404 } 405 } 406 407 // ----------------------------------------------------------------------- 408 409 void Cursor::SetSlant( long nNewSlant ) 410 { 411 if ( mnSlant != nNewSlant ) 412 { 413 mnSlant = nNewSlant; 414 ImplNew(); 415 } 416 } 417 418 // ----------------------------------------------------------------------- 419 420 void Cursor::SetOrientation( short nNewOrientation ) 421 { 422 if ( mnOrientation != nNewOrientation ) 423 { 424 mnOrientation = nNewOrientation; 425 ImplNew(); 426 } 427 } 428 429 // ----------------------------------------------------------------------- 430 431 void Cursor::SetDirection( unsigned char nNewDirection ) 432 { 433 if ( mnDirection != nNewDirection ) 434 { 435 mnDirection = nNewDirection; 436 ImplNew(); 437 } 438 } 439 440 // ----------------------------------------------------------------------- 441 442 Cursor& Cursor::operator=( const Cursor& rCursor ) 443 { 444 maPos = rCursor.maPos; 445 maSize = rCursor.maSize; 446 mnSlant = rCursor.mnSlant; 447 mnOrientation = rCursor.mnOrientation; 448 mnDirection = rCursor.mnDirection; 449 mbVisible = rCursor.mbVisible; 450 ImplNew(); 451 452 return *this; 453 } 454 455 // ----------------------------------------------------------------------- 456 457 sal_Bool Cursor::operator==( const Cursor& rCursor ) const 458 { 459 if ( (maPos == rCursor.maPos) && 460 (maSize == rCursor.maSize) && 461 (mnSlant == rCursor.mnSlant) && 462 (mnOrientation == rCursor.mnOrientation) && 463 (mnDirection == rCursor.mnDirection) && 464 (mbVisible == rCursor.mbVisible) ) 465 return sal_True; 466 else 467 return sal_False; 468 } 469