1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 #include <com/sun/star/accessibility/XAccessible.hpp> 23 #include <com/sun/star/accessibility/AccessibleStateType.hpp> 24 #include <com/sun/star/accessibility/AccessibleEventId.hpp> 25 #include <com/sun/star/accessibility/AccessibleRole.hpp> 26 #include <com/sun/star/accessibility/XAccessibleEventBroadcaster.hpp> 27 28 #include "AccMenuEventListener.hxx" 29 #include "AccObjectManagerAgent.hxx" 30 #include "unomsaaevent.hxx" 31 32 using namespace com::sun::star::uno; 33 using namespace com::sun::star::accessibility; 34 35 AccMenuEventListener::AccMenuEventListener(com::sun::star::accessibility::XAccessible* pAcc, AccObjectManagerAgent* Agent) 36 :AccComponentEventListener(pAcc, Agent) 37 {} 38 AccMenuEventListener::~AccMenuEventListener() 39 { 40 } 41 42 /** 43 * Uno's event notifier when event is captured 44 * @param AccessibleEventObject the event object which contains information about event 45 */ 46 void AccMenuEventListener::notifyEvent( const ::com::sun::star::accessibility::AccessibleEventObject& aEvent ) 47 throw (::com::sun::star::uno::RuntimeException) 48 { 49 switch (aEvent.EventId) 50 { 51 case AccessibleEventId::CHILD: 52 handleChildChangedEvent(aEvent.OldValue, aEvent.NewValue); 53 break; 54 case AccessibleEventId::SELECTION_CHANGED: 55 //don't need to process anything,just same as word behavior 56 //handleSelectionChangedEvent(); 57 break; 58 default: 59 AccComponentEventListener::notifyEvent(aEvent); 60 break; 61 } 62 } 63 64 /** 65 * handle the CHILD event 66 * @param oldValue the child to be deleted 67 * @param newValue the child to be added 68 */ 69 void AccMenuEventListener::handleChildChangedEvent(Any oldValue, Any newValue) 70 { 71 72 Reference< XAccessible > xChild; 73 if( newValue >>= xChild) 74 { 75 //create a new child 76 if(xChild.is()) 77 { 78 XAccessible* pAcc = xChild.get(); 79 //add this child 80 pAgent->InsertAccObj( pAcc,pAccessible); 81 //add all oldValue's existing children 82 pAgent->InsertChildrenAccObj(pAcc); 83 pAgent->NotifyAccEvent(UM_EVENT_CHILD_ADDED, pAcc); 84 } 85 else 86 {} 87 } 88 else if (oldValue >>= xChild) 89 { 90 //delete an existing child 91 if(xChild.is()) 92 { 93 XAccessible* pAcc = xChild.get(); 94 pAgent->NotifyAccEvent(UM_EVENT_CHILD_REMOVED, pAcc); 95 //delete all oldValue's existing children 96 pAgent->DeleteChildrenAccObj( pAcc ); 97 //delete this child 98 pAgent->DeleteAccObj( pAcc ); 99 } 100 else 101 {} 102 } 103 104 } 105 106 /** 107 * handle the SELECTION_CHANGED event 108 */ 109 void AccMenuEventListener::handleSelectionChangedEvent() 110 { 111 pAgent->NotifyAccEvent(UM_EVENT_SELECTION_CHANGED, pAccessible); 112 } 113 114 /** 115 * handle the Menu_popup event 116 */ 117 void AccMenuEventListener::fireStatePropertyChange(short state, bool set) 118 { 119 if( set ) 120 { 121 // new value 122 switch(state) 123 { 124 //for sub menu is popup, there is a menu selected event. 125 case AccessibleStateType::SELECTED: 126 pAgent->IncreaseState( pAccessible, state); 127 128 pAgent->UpdateChildState(pAccessible); 129 break; 130 default: 131 AccComponentEventListener::fireStatePropertyChange(state, set 132 ); 133 break; 134 } 135 } 136 else 137 { 138 switch(state) 139 { 140 //for sub menu is popup, there is a menu selected event. 141 case AccessibleStateType::SELECTED: 142 pAgent->DecreaseState( pAccessible, state ); 143 144 break; 145 default: 146 AccComponentEventListener::fireStatePropertyChange(state, set 147 ); 148 break; 149 } 150 } 151 } 152